//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 BatchMatrix[24];
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   BatchMatrix  c6      96
//

    vs_3_0
				def c253, 50000, 50000, 0.0625, 1
	dcl_2d s0
    def c0, 4, 0, 0, 0
    dcl_position v0
    dcl_texcoord v1
    dcl_blendindices v2
    dcl_texcoord o0.xy
    dcl_position o1
    frc r0.x, v2.x
    add r0.x, -r0.x, v2.x
    mul r0.x, r0.x, c0.x
    mova a0.x, r0.x
    dp4 r12.x, v0, c6[a0.x]
    dp4 r12.y, v0, c7[a0.x]
    dp4 r12.z, v0, c8[a0.x]
    dp4 r12.w, v0, c9[a0.x]
	mov o1, r12
    mov o0.xy, v1

// approximately 9 instruction slots used
 