//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 detailScale;
//   float4x4 inverseTransposeWorldViewMatrix;
//   float4x4 worldViewMatrix;
//   float4x4 worldViewProjectionMatrix;
//
//
// Registers:
//
//   Name                            Reg   Size
//   ------------------------------- ----- ----
//   worldViewProjectionMatrix       c0       4
//   worldViewMatrix                 c4       3
//   detailScale                     c8       1
//   inverseTransposeWorldViewMatrix c12      3
//

    vs_3_0
    def c7, 0.00787401572, 0.00392156886, -1, 0.752941191
    def c9, 1, 0, 0.5, 0
    dcl_position v0
    dcl_texcoord v1
    dcl_normal v2
    dcl_texcoord2 v3
    dcl_position o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2.xy

// approximately 35 instruction slots used
 