
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 viewProjectionMatrix;
//   float4x4 worldMatrix;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   viewProjectionMatrix c0       4
//   worldMatrix          c4       4
//

    vs_3_0
    def c8, 1, 0, 0, 0
    def c220, 0.70, 0, 0.0625, 0 
    def c221, 0, 0, 0, 0
    dcl_position v0
    dcl_color v1
    dcl_texcoord v2
    dcl_2d s0 
    dcl_position o0
    dcl_color o1
    dcl_texcoord o2.xy
    mad r0, v0.xyzx, c8.xxxy, c8.yyyx
    dp4 r1.x, r0, c4
    dp4 r1.y, r0, c5
    dp4 r1.z, r0, c6
    dp4 r1.w, r0, c7
    dp4 r3.x, r1, c0
    dp4 r3.y, r1, c1
    dp4 r3.z, r1, c2
    dp4 r3.w, r1, c3
    mov r14.x, c251.x 
    texldl r1, c220.z, s0
    if_eq r14.x, c220.w
    mul r3, r3, c221
    endif
    mov o0, r3 
    mov o1, v1
    mov o2.xy, v2

// approximately 11 instruction slots used