//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   row_major float4x4 g_transform;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   g_transform  c0       4
//

    vs_3_0
			     def c200, 0.80, 0, 0.0625, 0
		 def c201, .01, .15, 0.0625, .30
     def c220, 0, 0, 0, 0
	 def c222, 1, 2, 3, 4
    dcl_position v0
    dcl_color v1
    dcl_texcoord v2
	dcl_2d s0
    dcl_position o0
    dcl_color o1
    dcl_texcoord o2.xy
    dp4 r3.x, c0, v0
    dp4 r3.y, c1, v0
    dp4 r3.z, c2, v0
    dp4 r3.w, c3, v0
		texldl r1, c200.z, s0
					mov r15.x, c250.y
					mov r10.x, c201.x
  	if_eq r15.x, c222.x
	mov r10.x, c201.x
	endif
	  	if_eq r15.x, c222.y
		mov r10.x, c201.y
	endif
	  	if_eq r15.x, c222.z
		mov r10.x, c201.w
	endif
	if_eq r3.w, c222.x
	 mul r1.x, r1.x, -r10.x
    add r3.x, r3.x, -r1.x
	endif
    mov o0, r3
    mov o1, v1
    mov o2.xy, v2

// approximately 6 instruction slots used
 