//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float4 FogInScattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   ViewProjectionMatrix  c0       4
//   CameraPosition        c4       1
//   LocalToWorld          c6       4
//   FogInScattering       c10      4
//   WorldToLocal          c14      3
//   FogDistanceScale      c17      1
//   FogExtinctionDistance c18      1
//   FogStartDistance      c19      1
//   FogMinHeight          c20      1
//   FogMaxHeight          c21      1
//

    vs_3_0
    def c5, 0.00784313772, -1, 0.00100000005, 0
    def c220, 0.85, 0, 0.0625, 0 
    def c221, 0.1, 2, 0.0625, 10
    def c223, 0, 0, 0, 0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord v4
    dcl_2d s0 
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord4 o2
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    dcl_position o5
    mad r0.xyz, v1.yzxw, c5.x, c5.y
    mad r1, v2, c5.x, c5.y
    mul r2.xyz, r0, r1.zxyw
    mad r0.xyz, r1.yzxw, r0.yzxw, -r2
    mul r0.xyz, r1.w, r0
    mul r2.xyz, r1.yzxw, r0.zxyw
    mad r2.xyz, r0.yzxw, r1.zxyw, -r2
    mul r2.xyz, r1.w, r2
    mul r3, c7, v0.y
    mad r3, c6, v0.x, r3
    mad r3, c8, v0.z, r3
    mad r3, c9, v0.w, r3
    mad r4.xyz, r3, -c4.w, c4
    mul r5.xyz, r4.y, c15
    mad r4.xyw, c14.xyzz, r4.x, r5.xyzz
    mad r4.xyz, c16, r4.z, r4.xyww
    dp3 o4.x, r2, r4
    dp3 o4.y, r0, r4
    dp3 o4.z, r1, r4
    mov r0.z, c4.z
    add r1, -r0.z, c20
    add r0.xyw, r3.xyzz, -c4.xyzz
    sge r2.x, c5.z, r0_abs.w
    lrp r4.x, r2.x, c5.z, r0.w
    dp3 r0.x, r0.xyww, r0.xyww
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    add r2, r0.x, -c19
    max r2, r2, c5.w
    rcp r0.x, r4.x
    mul_sat r1, r1, r0.x
    add r4, -r0.z, c21
    mul_sat r0, r0.x, r4
    add r0, -r1, r0
    mul r0, r2, r0_abs
    slt r1, r0, c18
    mul r0, r0, c17
    exp r2.x, r0.x
    exp r2.y, r0.y
    exp r2.z, r0.z
    exp r2.w, r0.w
    mad r0, r1, r2, c5.y
    mul r1, r1, r2
    mul r2.xyz, r0.x, c10
    mov r2.w, r1.x
    mul r2, r1.y, r2
    mad r2.xyz, r0.y, c11, r2
    mul r2, r1.z, r2
    mad r2.xyz, r0.z, c12, r2
    mul r1, r1.w, r2
    mad o2.xyz, r0.w, c13, r1
    mov o2.w, r1.w
    mov o0, v3
    mul o1, c5_abs.yyww, v4.xyxx
    mul r0, r3.y, c1
    mad r0, c0, r3.x, r0
    mad r0, c2, r3.z, r0
    mad r0, c3, r3.w, r0
    mov r2, r0
    mov r14.x, c251.x 
    if_eq r14.x, c223.w
    texldl r11, c220.z, s0
    add r11.y, r2.w, -r11.y
    mul r11.x, r11.x, r11.y
    add r2.x, r2.x, r11.x
    endif
    mov o3, r2
    mov r3, r0
    mov o4.w, -c5.y
    mov r14.x, c251.x 
    if_eq r14.x, c223.w
    texldl r1, c220.z, s0 
    mul r1.x, r1.x, -c220.x 
    add r3.x, r3.x, -r1.x 
    endif
    mov o5, r3 

// approximately 61 instruction slots used
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