//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 CameraRight;
//   float4 CameraUp;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float4 FogInScattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   ViewProjectionMatrix  c0       4
//   CameraPosition        c4       1
//   LocalToWorld          c6       4
//   FogInScattering       c10      4
//   CameraRight           c14      1
//   CameraUp              c15      1
//   FogDistanceScale      c16      1
//   FogExtinctionDistance c17      1
//   FogStartDistance      c18      1
//   FogMinHeight          c19      1
//   FogMaxHeight          c20      1
//

    vs_3_0
    def c5, 0.00100000005, 0, -1, 1
    def c21, 0.159154937, 0.5, 6.28318548, -3.1415927
    def c220, 1.22, 2600, 0.0625, 0
    dcl_position v0
    dcl_tangent v1
    dcl_blendweight v2
    dcl_texcoord v3
    dcl_texcoord1 v4
    dcl_texcoord2 v5
    dcl_2d s0
    dcl_texcoord o0.xy
    dcl_texcoord1 o1
    dcl_texcoord2 o2
    dcl_texcoord4 o3
    dcl_texcoord5 o4
    dcl_texcoord6 o5
    dcl_position o6
    mul r0, c7, v0.y
    mad r0, c6, v0.x, r0
    mad r0, c8, v0.z, r0
    mad r0, c9, v0.w, r0
    mul r1.xy, v1.zwzw, v1
    add r1.zw, -c21.y, v3.xyxy
    mul r1.xy, r1, r1.zwzw
    mad r1.z, v2.x, c21.x, c21.y
    frc r1.z, r1.z
    mad r1.z, r1.z, c21.z, c21.w
    sincos r2.xy, r1.z
    mul r3, r2.y, c14
    mad r3, -r2.x, c15, r3
    mad r0, r1.x, r3, r0
    mul r4, r2.x, c14
    mad r2, r2.y, c15, r4
    mad r0, r1.y, r2, r0
    mad r1.xyz, r0, -c4.w, c4
    dp3 o5.x, r3, r1
    dp3 o5.y, r2, r1
    mul r4.xyz, r3.zxyw, r2.yzxw
    mad r2.xyz, r3.yzxw, r2.zxyw, -r4
    nrm r3.xyz, r2
    dp3 o5.z, r3, r1
    add r1.xyz, r0, -c4
    sge r1.w, c5.x, r1_abs.z
    lrp r2.x, r1.w, c5.x, r1.z
    dp3 r1.x, r1, r1
    rsq r1.x, r1.x
    rcp r1.x, r1.x
    add r1, r1.x, -c18
    max r1, r1, c5.y
    rcp r2.x, r2.x
    mov r2.z, c4.z
    add r3, -r2.z, c19
    mul_sat r3, r2.x, r3
    add r4, -r2.z, c20
    mul_sat r2, r2.x, r4
    add r2, -r3, r2
    mul r1, r1, r2_abs
    slt r2, r1, c17
    mul r1, r1, c16
    exp r3.x, r1.x
    exp r3.y, r1.y
    exp r3.z, r1.z
    exp r3.w, r1.w
    mad r1, r2, r3, c5.z
    mul r2, r2, r3
    mul r3.xyz, r1.x, c10
    mov r3.w, r2.x
    mul r3, r2.y, r3
    mad r3.xyz, r1.y, c11, r3
    mul r3, r2.z, r3
    mad r3.xyz, r1.z, c12, r3
    mul r2, r2.w, r3
    mad o3.xyz, r1.w, c13, r2
    mov o3.w, r2.w
    mov o0.xy, v3
    mov o1, v4
    mov o2, v5
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov o4, r0
      texldl r11, c220.z, s0
  add r11.y, r0.w, -r11.y
  mul r11.x, r11.x, r11.y
  mul r11.x, r11.x, c220.x
  //add r0.x, r0.x, -r11.x
  mul r0, r0, c220.y
    mov o6, r0
    mov o5.w, c5.w

// approximately 76 instruction slots used
 