//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float3 FalloffParameters;
//   float4 LightPosition;
//   float4 MinZ_MaxZRatio;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   float4x4 ScreenToWorld;
//   float2 ShadowBufferSize;
//   sampler2D ShadowDepthTexture;
//   float4 ShadowModulateColor;
//   float2 SpotAngles;
//   float3 SpotDirection;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   ShadowModulateColor     c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   ScreenToWorld           c3       4
//   ScreenToShadowMatrix    c7       4
//   LightPosition           c11      1
//   FalloffParameters       c12      1
//   SpotDirection           c13      1
//   SpotAngles              c14      1
//   ShadowBufferSize        c15      1
//   SceneColorTexture       s0       1
//   ShadowDepthTexture      s1       1
//

    ps_3_0
    def c16, 65503, -1, 0.5, 1.5
    def c17, -0.999000013, 60, 1, 2.5
    def c18, 0.5, 2.5, 1.5, 0.25
    def c19, 0, -9.99999997e-007, 0, 0
    dcl_texcoord v0.xyw
    dcl_texcoord1 v1
    dcl_2d s0
    dcl_2d s1
    rcp r0.x, v0.w
    mul r0.xy, r0.x, v0
    mad r0.zw, r0.xyxy, c1.xyxy, c1.xywz
       rcp r6.x, v1.w
    mul r6.xy, r6.x, v1
    mad r6.zw, r6.xyxy, c1.xyxy, c1.xywz
    texld_pp r1, r6.zwzw, s0
    min_pp r0.z, r1.w, c16.x
    mad r0.z, r0.z, c2.z, -c2.w
    rcp_pp r0.z, r0.z
    mul r0.xy, r0, r0.z
    mul r1, r0.y, c8
    mad r1, c7, r0.x, r1
    mad r1, c9, r0.z, r1
    add r1, r1, c10
    rcp r0.w, r1.w
    mul r1.xy, r1, r0.w
    max r0.w, c17.x, -r1.z
    mul r1.zw, r1.xyxy, c15.xyxy
    mov r2.y, c16.y
    mad r1.xy, r1, c15, r2.y
    frc r1.zw, r1
    add r1.xy, r1, -r1.zwzw
    add r3, r1.xyxy, c16.zzzw
    rcp r4.x, c15.x
    rcp r4.y, c15.y
    mul r2.xz, r3.xyyw, r4.xyyw
    mul r3.xy, r3.zwzw, r4
    texld r3, r3, s1
    add r2.w, r0.w, r3.x
    mad_sat r3.y, r2.w, c17.y, c17.z
    texld r5, r2.xzzw, s1
    add r2.x, r0.w, r5.x
    mad_sat r3.x, r2.x, c17.y, c17.z
    add r5, r1.xyxy, c18.xyzx
    mul r2.xz, r4.xyyw, r5.xyyw
    mul r4.zw, r4.xyxy, r5
    texld r5, r4.zwzw, s1
    add r2.w, r0.w, r5.x
    mad_sat r5.x, r2.w, c17.y, c17.z
    texld r6, r2.xzzw, s1
    add r2.x, r0.w, r6.x
    mad_sat r3.z, r2.x, c17.y, c17.z
    add r6, r1.xyxy, c18.zzzy
    mul r2.xz, r4.xyyw, r6.xyyw
    mul r4.zw, r4.xyxy, r6
    texld r6, r4.zwzw, s1
    add r2.w, r0.w, r6.x
    mad_sat r5.z, r2.w, c17.y, c17.z
    texld r6, r2.xzzw, s1
    add r2.x, r0.w, r6.x
    mad_sat r5.y, r2.x, c17.y, c17.z
    lrp r6, r1.z, r5.xyyz, r3.xyyz
    lrp r2.xz, r1.w, r6.yyww, r6
    add r2.x, r2.z, r2.x
    add r2.zw, r1.xyxy, c17.w
    add r3, r1.xyxy, c18.yxyz
    mul r1.xy, r4, r2.zwzw
    texld r6, r1, s1
    add r1.x, r0.w, r6.x
    mad_sat r6.z, r1.x, c17.y, c17.z
    mul r1.xy, r4, r3
    mul r2.zw, r4.xyxy, r3
    texld r3, r2.zwzw, s1
    add r2.z, r0.w, r3.x
    mad_sat r6.y, r2.z, c17.y, c17.z
    texld r3, r1, s1
    add r0.w, r0.w, r3.x
    mad_sat r6.x, r0.w, c17.y, c17.z
    lrp r3, r1.z, r6.xyyz, r5.xyyz
    lrp r2.zw, r1.w, r3.xyyw, r3.xyxz
    add r0.w, r2.x, r2.z
    add r0.w, r2.w, r0.w
    mul_sat_pp r0.w, r0.w, c18.w
    mul r0.w, r0.w, r0.w
    mul r1.xyz, r0.y, c4
    mad r1.xyz, c3, r0.x, r1
    mad r0.xyz, c5, r0.z, r1
    add r0.xyz, r0, c6
    add r0.xyz, -r0, c11
    mul r0.xyz, r0, c11.w
    dp3 r1.x, r0, r0
    rsq r1.x, r1.x
    mul r0.xyz, r0, r1.x
    rcp r1.x, r1.x
    mad r1.x, r1.x, c12.y, c12.z
    max r2.x, r1.x, c19.x
    mad r1.x, r2.x, -r2.x, -c16.y
    max r2.x, r1.x, c19.x
    dp3 r0.x, r0, -c13
    add r0.x, r0.x, -c14.x
    mul_sat r0.x, r0.x, c14.y
    mul r0.x, r0.x, r0.x
    pow_pp r0.y, r2.x, c12.x
    add r0.z, r2.x, c19.y
    mul r0.x, r0.x, r0.y
    add r1, r2.y, c0
    mad r1, r0.x, r1, -c16.y
    cmp r1, r0.z, r1, -c16.y
    add r2, -r1, -c16.y
    mad oC0, r0.w, r2, r1

// approximately 100 instruction slots used (10 texture, 90 arithmetic)
 