//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float3 FalloffParameters;
//   float4 LightPosition;
//   float4 MinZ_MaxZRatio;
//   float4 SampleOffsets[8];
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   float4x4 ScreenToWorld;
//   sampler2D ShadowDepthTexture;
//   float4 ShadowModulateColor;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   ShadowModulateColor     c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   SampleOffsets           c3       8
//   ScreenToWorld           c11      4
//   ScreenToShadowMatrix    c15      4
//   LightPosition           c19      1
//   FalloffParameters       c20      1
//   SceneColorTexture       s0       1
//   ShadowDepthTexture      s1       1
//

    ps_3_0
    def c21, 65503, 0.999000013, 1, 0
    def c22, 0.0625, -9.99999997e-007, 0, 0
    dcl_texcoord v0.xyw
    dcl_texcoord1 v1
    dcl_2d s0
    dcl_2d s1
    rcp r0.x, v0.w
    mul r0.xy, r0.x, v0
    mad r0.zw, r0.xyxy, c1.xyxy, c1.xywz
       rcp r6.x, v1.w
    mul r6.xy, r6.x, v1
    mad r6.zw, r6.xyxy, c1.xyxy, c1.xywz
    texld_pp r1, r6.zwzw, s0
    min_pp r0.z, r1.w, c21.x
    mad r0.z, r0.z, c2.z, -c2.w
    rcp_pp r0.z, r0.z
    mul r0.xy, r0, r0.z
    mul r1, r0.y, c16
    mad r1, c15, r0.x, r1
    mad r1, c17, r0.z, r1
    add r1, r1, c18
    min r2.z, r1.z, c21.y
    rcp r0.w, r1.w
    mad_pp r3, r1.xyxy, r0.w, c3
    mad r2.xyw, r3.xyzx, c21.zzzw, c21.wwzz
    mad r3.xyw, r3.zwzx, c21.zzzw, c21.wwzz
    texldp_pp r4, r2, s1
    mov r3.z, r2.z
    texldp_pp r2, r3, s1
    add_pp r1.z, r4.x, r2.x
    mad_pp r2, r1.xyxy, r0.w, c4.zwxy
    mov_pp r3.xy, r2.zwzw
    texldp_pp r4, r3, s1
    mov r2.zw, r3
    add_pp r1.z, r1.z, r4.x
    texldp_pp r3, r2, s1
    add_pp r1.z, r1.z, r3.x
    mad_pp r3, r1.xyxy, r0.w, c5.zwxy
    mov_pp r2.xy, r3.zwzw
    texldp_pp r4, r2, s1
    mov r3.zw, r2
    add_pp r1.z, r1.z, r4.x
    texldp_pp r2, r3, s1
    add_pp r1.z, r1.z, r2.x
    mad_pp r2, r1.xyxy, r0.w, c6.zwxy
    mov_pp r3.xy, r2.zwzw
    texldp_pp r4, r3, s1
    mov r2.zw, r3
    add_pp r1.z, r1.z, r4.x
    texldp_pp r3, r2, s1
    add_pp r1.z, r1.z, r3.x
    mad_pp r3, r1.xyxy, r0.w, c7.zwxy
    mov_pp r2.xy, r3.zwzw
    texldp_pp r4, r2, s1
    mov r3.zw, r2
    add_pp r1.z, r1.z, r4.x
    texldp_pp r2, r3, s1
    add_pp r1.z, r1.z, r2.x
    mad_pp r2, r1.xyxy, r0.w, c8.zwxy
    mov_pp r3.xy, r2.zwzw
    texldp_pp r4, r3, s1
    mov r2.zw, r3
    add_pp r1.z, r1.z, r4.x
    texldp_pp r3, r2, s1
    add_pp r1.z, r1.z, r3.x
    mad_pp r3, r1.xyxy, r0.w, c9.zwxy
    mad_pp r4, r1.xyxy, r0.w, c10.zwxy
    mov_pp r2.xy, r3.zwzw
    texldp_pp r5, r2, s1
    mov r3.zw, r2
    add_pp r0.w, r1.z, r5.x
    texldp_pp r1, r3, s1
    add_pp r0.w, r0.w, r1.x
    mov_pp r3.xy, r4.zwzw
    texldp_pp r1, r3, s1
    mov r4.zw, r3
    texldp_pp r2, r4, s1
    add_pp r0.w, r0.w, r1.x
    add_pp r0.w, r2.x, r0.w
    mul_pp r0.w, r0.w, c22.x
    mul r0.w, r0.w, r0.w
    mul r1.xyz, r0.y, c12
    mad r1.xyz, c11, r0.x, r1
    mad r0.xyz, c13, r0.z, r1
    add r0.xyz, r0, c14
    add r0.xyz, -r0, c19
    mul r0.xyz, r0, c19.w
    dp3 r0.x, r0, r0
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    mad r0.x, r0.x, c20.y, c20.z
    max r1.x, r0.x, c21.w
    mad r0.x, r1.x, -r1.x, c21.z
    max r1.x, r0.x, c21.w
    add r0.x, r1.x, c22.y
    pow_pp r0.y, r1.x, c20.x
    mov r0.z, c21.z
    add r1, -r0.z, c0
    mad r1, r0.y, r1, c21.z
    cmp r1, r0.x, r1, c21.z
    add r2, -r1, c21.z
    mad oC0, r0.w, r2, r1

// approximately 95 instruction slots used (17 texture, 78 arithmetic)
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