//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float3 FalloffParameters;
//   float4 LightPosition;
//   float4 MinZ_MaxZRatio;
//   float4 SampleOffsets[8];
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   float4x4 ScreenToWorld;
//   float2 ShadowBufferSize;
//   sampler2D ShadowDepthTexture;
//   float4 ShadowModulateColor;
//   float2 SpotAngles;
//   float3 SpotDirection;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   ShadowModulateColor     c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   SampleOffsets           c3       8
//   ScreenToWorld           c11      4
//   ScreenToShadowMatrix    c15      4
//   LightPosition           c19      1
//   FalloffParameters       c20      1
//   SpotDirection           c21      1
//   SpotAngles              c22      1
//   ShadowBufferSize        c23      1
//   SceneColorTexture       s0       1
//   ShadowDepthTexture      s1       1
//

    ps_3_0
    def c24, 65503, 0.999000013, 0, 1
    def c25, 0.0625, -9.99999997e-007, 0, 0
    dcl_texcoord v0.xyw
    dcl_texcoord1 v1
    dcl_2d s0
    dcl_2d s1
    rcp r0.x, v0.w
    mul r0.xy, r0.x, v0
    mad r0.zw, r0.xyxy, c1.xyxy, c1.xywz
       rcp r6.x, v1.w
    mul r6.xy, r6.x, v1
    mad r6.zw, r6.xyxy, c1.xyxy, c1.xywz
    texld_pp r1, r6.zwzw, s0
    min_pp r0.z, r1.w, c24.x
    mad r0.z, r0.z, c2.z, -c2.w
    rcp_pp r0.z, r0.z
    mul r0.xy, r0, r0.z
    mul r1, r0.y, c16
    mad r1, c15, r0.x, r1
    mad r1, c17, r0.z, r1
    add r1, r1, c18
    rcp r0.w, r1.w
    mad_pp r2, r1.xyxy, r0.w, c3
    mul r3, r2, c23.xyxy
    frc_pp r3, r3
    texld_pp r4, r2, s1
    texld_pp r2, r2.zwzw, s1
    min r5.x, r1.z, c24.y
    add r4, -r4.wxyz, r5.x
    cmp_pp r4, r4.zwxy, c24.z, c24.w
    mov_pp r6.xy, r4.zwzw
    add r2, -r2.wxyz, r5.x
    cmp_pp r2, r2, c24.z, c24.w
    mov_pp r6.zw, r2.xyxy
    mov_pp r4.zw, r2
    lrp_pp r2, r3.yyww, r4, r6
    lrp_pp r4.xy, r3.xzzw, r2.ywzw, r2.xzzw
    mad_pp r2, r1.xyxy, r0.w, c4
    mul r3, r2, c23.xyxy
    frc_pp r3, r3
    texld_pp r6, r2, s1
    texld_pp r2, r2.zwzw, s1
    add r2, r5.x, -r2.wxyz
    cmp_pp r2, r2, c24.z, c24.w
    add r6, r5.x, -r6.wxyz
    cmp_pp r6, r6.zwxy, c24.z, c24.w
    mov_pp r7.xy, r6.zwzw
    mov_pp r7.zw, r2.xyxy
    mov_pp r6.zw, r2
    lrp_pp r2, r3.yyww, r6, r7
    lrp_pp r4.zw, r3.xyxz, r2.xyyw, r2.xyxz
    dp4_pp r1.z, r4, c25.x
    mad_pp r2, r1.xyxy, r0.w, c5
    mul r3, r2, c23.xyxy
    frc_pp r3, r3
    texld_pp r4, r2, s1
    texld_pp r2, r2.zwzw, s1
    add r2, r5.x, -r2.wxyz
    cmp_pp r2, r2, c24.z, c24.w
    add r4, r5.x, -r4.wxyz
    cmp_pp r4, r4.zwxy, c24.z, c24.w
    mov_pp r6.xy, r4.zwzw
    mov_pp r6.zw, r2.xyxy
    mov_pp r4.zw, r2
    lrp_pp r2, r3.yyww, r4, r6
    lrp_pp r4.xy, r3.xzzw, r2.ywzw, r2.xzzw
    mad_pp r2, r1.xyxy, r0.w, c6
    mul r3, r2, c23.xyxy
    frc_pp r3, r3
    texld_pp r6, r2, s1
    texld_pp r2, r2.zwzw, s1
    add r2, r5.x, -r2.wxyz
    cmp_pp r2, r2, c24.z, c24.w
    add r6, r5.x, -r6.wxyz
    cmp_pp r6, r6.zwxy, c24.z, c24.w
    mov_pp r7.xy, r6.zwzw
    mov_pp r7.zw, r2.xyxy
    mov_pp r6.zw, r2
    lrp_pp r2, r3.yyww, r6, r7
    lrp_pp r4.zw, r3.xyxz, r2.xyyw, r2.xyxz
    dp4_pp r1.w, r4, c25.x
    add_pp r1.z, r1.z, r1.w
    mad_pp r2, r1.xyxy, r0.w, c7
    mul r3, r2, c23.xyxy
    frc_pp r3, r3
    texld_pp r4, r2, s1
    texld_pp r2, r2.zwzw, s1
    add r2, r5.x, -r2.wxyz
    cmp_pp r2, r2, c24.z, c24.w
    add r4, r5.x, -r4.wxyz
    cmp_pp r4, r4.zwxy, c24.z, c24.w
    mov_pp r6.xy, r4.zwzw
    mov_pp r6.zw, r2.xyxy
    mov_pp r4.zw, r2
    lrp_pp r2, r3.yyww, r4, r6
    lrp_pp r4.xy, r3.xzzw, r2.ywzw, r2.xzzw
    mad_pp r2, r1.xyxy, r0.w, c8
    mul r3, r2, c23.xyxy
    frc_pp r3, r3
    texld_pp r6, r2, s1
    texld_pp r2, r2.zwzw, s1
    add r2, r5.x, -r2.wxyz
    cmp_pp r2, r2, c24.z, c24.w
    add r6, r5.x, -r6.wxyz
    cmp_pp r6, r6.zwxy, c24.z, c24.w
    mov_pp r7.xy, r6.zwzw
    mov_pp r7.zw, r2.xyxy
    mov_pp r6.zw, r2
    lrp_pp r2, r3.yyww, r6, r7
    lrp_pp r4.zw, r3.xyxz, r2.xyyw, r2.xyxz
    dp4_pp r1.w, r4, c25.x
    add_pp r1.z, r1.z, r1.w
    mad_pp r2, r1.xyxy, r0.w, c9
    mad_pp r3, r1.xyxy, r0.w, c10
    mul r4, r2, c23.xyxy
    frc_pp r4, r4
    texld_pp r6, r2, s1
    texld_pp r2, r2.zwzw, s1
    add r2, r5.x, -r2.wxyz
    cmp_pp r2, r2, c24.z, c24.w
    add r6, r5.x, -r6.wxyz
    cmp_pp r6, r6.zwxy, c24.z, c24.w
    mov_pp r7.xy, r6.zwzw
    mov_pp r7.zw, r2.xyxy
    mov_pp r6.zw, r2
    lrp_pp r2, r4.yyww, r6, r7
    lrp_pp r6.xy, r4.xzzw, r2.ywzw, r2.xzzw
    texld_pp r2, r3, s1
    add r2, r5.x, -r2.wxyz
    cmp_pp r2, r2.zwxy, c24.z, c24.w
    mov_pp r4.xy, r2.zwzw
    texld_pp r7, r3.zwzw, s1
    mul r3, r3, c23.xyxy
    frc_pp r3, r3
    add r5, r5.x, -r7.wxyz
    cmp_pp r5, r5, c24.z, c24.w
    mov_pp r4.zw, r5.xyxy
    mov_pp r2.zw, r5
    lrp_pp r5, r3.yyww, r2, r4
    lrp_pp r6.zw, r3.xyxz, r5.xyyw, r5.xyxz
    dp4_pp r0.w, r6, c25.x
    add_pp r0.w, r1.z, r0.w
    mul r0.w, r0.w, r0.w
    mul r1.xyz, r0.y, c12
    mad r1.xyz, c11, r0.x, r1
    mad r0.xyz, c13, r0.z, r1
    add r0.xyz, r0, c14
    add r0.xyz, -r0, c19
    mul r0.xyz, r0, c19.w
    dp3 r1.x, r0, r0
    rsq r1.x, r1.x
    mul r0.xyz, r0, r1.x
    rcp r1.x, r1.x
    mad r1.x, r1.x, c20.y, c20.z
    max r2.x, r1.x, c24.z
    mad r1.x, r2.x, -r2.x, c24.w
    max r2.x, r1.x, c24.z
    dp3 r0.x, r0, -c21
    add r0.x, r0.x, -c22.x
    mul_sat r0.x, r0.x, c22.y
    mul r0.x, r0.x, r0.x
    pow_pp r0.y, r2.x, c20.x
    add r0.z, r2.x, c25.y
    mul r0.x, r0.x, r0.y
    mov r1.w, c24.w
    add r1, -r1.w, c0
    mad r1, r0.x, r1, c24.w
    cmp r1, r0.z, r1, c24.w
    add r2, -r1, c24.w
    mad oC0, r0.w, r2, r1

// approximately 163 instruction slots used (17 texture, 146 arithmetic)
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