//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float4 MinZ_MaxZRatio;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   float2 ShadowBufferSize;
//   sampler2D ShadowDepthTexture;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   ShadowBufferSize        c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   ScreenToShadowMatrix    c3       4
//   SceneColorTexture       s0       1
//   ShadowDepthTexture      s1       1
//

    ps_3_0
    def c7, 65503, -1, 0.5, 1.5
    def c8, -0.999000013, 60, 1, 2.5
    def c9, 0.5, 2.5, 1.5, 0.25
    dcl_texcoord v0.xyw
    dcl_texcoord1 v1
    dcl_2d s0
    dcl_2d s1
    rcp r0.x, v0.w
    mul r0.xy, r0.x, v0
    mad r0.zw, r0.xyxy, c1.xyxy, c1.xywz
       rcp r6.x, v1.w
    mul r6.xy, r6.x, v1
    mad r6.zw, r6.xyxy, c1.xyxy, c1.xywz
    texld_pp r1, r6.zwzw, s0
    min_pp r0.z, r1.w, c7.x
    mad r0.z, r0.z, c2.z, -c2.w
    rcp_pp r0.z, r0.z
    mul r0.xy, r0, r0.z
    mul r1, r0.y, c4
    mad r1, c3, r0.x, r1
    mad r0, c5, r0.z, r1
    add r0, r0, c6
    rcp r0.w, r0.w
    mul r0.xy, r0, r0.w
    max r1.x, c8.x, -r0.z
    mul r0.zw, r0.xyxy, c0.xyxy
    mov r1.y, c7.y
    mad r0.xy, r0, c0, r1.y
    frc r0.zw, r0
    add r0.xy, r0, -r0.zwzw
    add r2, r0.xyxy, c7.zzzw
    rcp r3.x, c0.x
    rcp r3.y, c0.y
    mul r1.yz, r2.xxyw, r3.xxyw
    mul r2.xy, r2.zwzw, r3
    texld r2, r2, s1
    add r1.w, r1.x, r2.x
    mad_sat r2.y, r1.w, c8.y, c8.z
    texld r4, r1.yzzw, s1
    add r1.y, r1.x, r4.x
    mad_sat r2.x, r1.y, c8.y, c8.z
    add r4, r0.xyxy, c9.xyzx
    mul r1.yz, r3.xxyw, r4.xxyw
    mul r3.zw, r3.xyxy, r4
    texld r4, r3.zwzw, s1
    add r1.w, r1.x, r4.x
    mad_sat r4.x, r1.w, c8.y, c8.z
    texld r5, r1.yzzw, s1
    add r1.y, r1.x, r5.x
    mad_sat r2.z, r1.y, c8.y, c8.z
    add r5, r0.xyxy, c9.zzzy
    mul r1.yz, r3.xxyw, r5.xxyw
    mul r3.zw, r3.xyxy, r5
    texld r5, r3.zwzw, s1
    add r1.w, r1.x, r5.x
    mad_sat r4.z, r1.w, c8.y, c8.z
    texld r5, r1.yzzw, s1
    add r1.y, r1.x, r5.x
    mad_sat r4.y, r1.y, c8.y, c8.z
    lrp r5, r0.z, r4.xyyz, r2.xyyz
    lrp r1.yz, r0.w, r5.xyww, r5.xxzw
    add r1.y, r1.z, r1.y
    add r1.zw, r0.xyxy, c8.w
    add r2, r0.xyxy, c9.yxyz
    mul r0.xy, r3, r1.zwzw
    texld r5, r0, s1
    add r0.x, r1.x, r5.x
    mad_sat r5.z, r0.x, c8.y, c8.z
    mul r0.xy, r3, r2
    mul r1.zw, r3.xyxy, r2
    texld r2, r1.zwzw, s1
    add r1.z, r1.x, r2.x
    mad_sat r5.y, r1.z, c8.y, c8.z
    texld r2, r0, s1
    add r0.x, r1.x, r2.x
    mad_sat r5.x, r0.x, c8.y, c8.z
    lrp r2, r0.z, r5.xyyz, r4.xyyz
    lrp r1.xz, r0.w, r2.yyww, r2
    add r0.x, r1.y, r1.x
    add r0.x, r1.z, r0.x
    mul_sat_pp r0.x, r0.x, c9.w
    mul_pp oC0, r0.x, r0.x

// approximately 72 instruction slots used (10 texture, 62 arithmetic)
 