//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   row_major float3x4 BoneMatrices[68];
//   row_major float4x4 ProjectorTextureProjection0;
//   row_major float4x4 WorldViewProjection;
//
//
// Registers:
//
//   Name                        Reg   Size
//   --------------------------- ----- ----
//   WorldViewProjection         c0       4
//   ProjectorTextureProjection0 c4       4
//   BoneMatrices                c45    204
//

    vs_3_0
    def c8, 3, 1, 0, 0
	def c20, 0.02, 1.0, 0.0625, 30.0
    dcl_position v0
    dcl_blendindices v1
    dcl_blendweight v2
	dcl_2d s2
    dcl_position o0
    dcl_texcoord o1
    frc r0, v1
    add r0, -r0, v1
    mul r0, r0, c8.x
    mova a0, r0.yxzw
    mul r1, v2.y, c46[a0.x]
    mad r1, v2.x, c46[a0.y], r1
    mad r0, v2.z, c46[a0.z], r1
    mad r0, v2.w, c46[a0.w], r0
	
	mov r14, v0
	texldl r11, c20.z, s2	
	add r11.y, r14.w, -r11.y		
	mul r11.x, r11.x, r11.y
	mul r11.x, r11.x, c20.w
	//add r14.x, r14.x, r11.x	
	
    mad r1, r14.xyzx, c8.yyyz, c8.zzzy
    dp4 r0.x, r0, r1
    mul r2, r0.x, c1
    mul r0, r0.x, c5
    mul r3, v2.y, c45[a0.x]
    mul r4, v2.y, c47[a0.x]
    mad r4, v2.x, c47[a0.y], r4
    mad r3, v2.x, c45[a0.y], r3
    mad r3, v2.z, c45[a0.z], r3
    mad r4, v2.z, c47[a0.z], r4
    mad r4, v2.w, c47[a0.w], r4
    mad r3, v2.w, c45[a0.w], r3
    dp4 r3.x, r3, r1
    dp4 r1.x, r4, r1
    mad r2, r3.x, c0, r2
    mad r0, r3.x, c4, r0
    mad r0, r1.x, c6, r0
    mad r1, r1.x, c2, r2
	
	
	
    add o0, r1, c3
    add o1, r0, c7

// approximately 28 instruction slots used
 