//SHADOWS
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 ProjectionMatrix;
//
//
// Registers:
//
//   Name             Reg   Size
//   ---------------- ----- ----
//   ProjectionMatrix c6       4
//

    vs_3_0
	def c201, 0, -0.2, 0.2, 0
	def c220, 0, 0, 0.0625, 0
	def c221, 1.22, 1300, 0.0625, 0
    dcl_position v0
	dcl_2d s0
    dcl_texcoord o0
    dcl_position o1
    mul r0.xy, c7.zwzw, v0.y
    mad r0.xy, c6.zwzw, v0.x, r0
    mad r0.xy, c8.zwzw, v0.z, r0
    mad r0.zw, c9, v0.w, r0.xyxy
    mul r0.xy, r0.w, v0
			texldl r11, c220.z, s0
   add r11.y, r0.w, -r11.y
   mul r11.x, r11.x, r11.y
   add r0.x, r0.x, -r11.x
   mov o1, r0
    mov o0, r0

// approximately 7 instruction slots used
 