//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 Transform;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   Transform    c6       4
//

    vs_3_0
     		     def c200, 1, 30, 0.0625, 1
			     def c201, 0, -0.2, 0.2, 0
     def c220, 0.75, 0, 0.0625, 0
     def c221, 1.22, 9900, 0.0625, 0
	def c254, 15, 100, 0.0625, 0
    dcl_position v0
    dcl_texcoord v1
    dcl_color v2
    dcl_color1 v3
    dcl_2d s0
    dcl_texcoord o0.xy
    dcl_texcoord1 o1
    dcl_texcoord2 o2
    dcl_texcoord3 o3
    dcl_position o4
    mov o0.xy, v1
    mov o1, v2
    mov o2, v3
    mul r0, c7, v0.y
    mad r0, c6, v0.x, r0
    mad r0, c8, v0.z, r0
    mad r0, c9, v0.w, r0
    mov r10, r0
			mov r5, r10
			mov r7, r10
		mov r6, r10
				texldl r3, c254.z, s0
				mov r14.x, c250.z
					mov r9, r3
					mov r8, r3
	 mov r10, r6
	 	    add r8.y, r7.w, -r8.y
   mul r8.x, r8.x, r8.y
   add r7.x, r7.x, -r8.x
   mov r10, r7
	 	 		if_eq r5.w, c200.w
	mov r10, r5
	endif
	mov o4, r10
	 mov o3, r10
	

// approximately 9 instruction slots used
 