//UNKNOWN GIRL. SHE IS A LENSFLARE EFFECT BUT SHE SHARES SHADER WITH FOG EFFECTS. WROTE IF STATEMENT TO SEPERATE.
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float AxisRotationVectorSourceIndex;
//   float4 AxisRotationVectors[2];
//   float4 CameraPositionVS;
//   float4 CameraRight;
//   float4 CameraUp;
//   float4 CameraWorldPosition;
//   float4 FogInScattering[4];
//   float4 FogMaxHeight;
//   float4x4 LocalToWorld;
//   float4 NormalsCylinderUnitDirection;
//   float4 NormalsSphereCenter;
//   float NormalsType;
//   float3 ParticleUpRightResultScalars;
//   float4 SharedFogParameter0;
//   float4 SharedFogParameter1;
//   float4 SharedFogParameter2;
//   float4 SharedFogParameter3;
//   float4x4 ViewProjectionMatrix;
//   float bUseExponentialHeightFog;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//could be lenseflare girl
//

    vs_3_0
    def c5, 0.159154937, 0.5, 6.28318548, -3.14159274
    def c30, 0.00999999978, 0, 0.5, 1.5
    def c31, 1, 0.499000013, 0.5, 0.00100000005
    	    	def c200, 0, 0, 1, 10.1
	def c220, 50, 1300, 0.0625, 0
	def c221, 1.22, 1300, 0.0625, 0
	def c230, 0, 0, 0, 9.8
    dcl_position v0
    dcl_normal v1
    dcl_tangent v2
    dcl_blendweight v3
    dcl_texcoord v4
    dcl_texcoord1 v5
	dcl_2d s0 
    dcl_texcoord o0.xy
    dcl_texcoord1 o1
    dcl_texcoord3 o2
    dcl_texcoord7 o3
    dcl_texcoord4 o4
    dcl_position o5
    mul r0, c7, v0.y
    mad r0, c6, v0.x, r0
    mad r0, c8, v0.z, r0
    mad r0, c9, v0.w, r0
    mad r1.x, v3.x, c5.x, c5.y
    frc r1.x, r1.x
    mad r1.x, r1.x, c5.z, c5.w
    sincos r2.xy, r1.x
    mul r1.xyz, c7, v1.y
    mad r1.xyz, c6, v1.x, r1
    mad r1.xyz, c8, v1.z, r1
    mad r1.xyz, c9, v1.w, r1
    frc r1.w, c22.x
    add r2.z, -r1.w, c22.x
    slt r2.w, c22.x, -c22.x
    slt r1.w, -r1.w, r1.w
    mad r1.w, r2.w, r1.w, r2.z
    mova a0.x, r1.w
    add r3.xyz, -r0.zxyw, c16.zxyw
    dp3 r2.z, r3, r3
    max r2.z, r2.z, c30.x
    rsq r2.z, r2.z
    mul r3.xyz, r2.z, r3
    add r1.xyz, r0, -r1
    dp3 r2.z, r1, r1
    max r2.z, r2.z, c30.x
    rsq r2.z, r2.z
    mul r1.xyz, r1, r2.z
    mul r4, r2.y, c17
    mad r4, -r2.x, c18, r4
    mul r5, r2.x, c17
    mad r2, r2.y, c18, r5
    mul r5.xyz, r1.yzxw, r3
    mad r5.xyz, r3.zxyw, r1.zxyw, -r5
    dp3 r3.w, r5, r5
    max r3.w, r3.w, c30.x
    rsq r3.w, r3.w
    mul r5.xyz, r3.w, r5
    mul r6.xyz, r3, c14[a0.x].yzxw
    mad r3.xyz, r3.zxyw, c14[a0.x].zxyw, -r6
    dp3 r3.w, r3, r3
    max r3.w, r3.w, c30.x
    rsq r3.w, r3.w
    mul r3.xyz, r3.w, r3
    slt r3.w, -r1_abs.w, r1_abs.w
    mad r3.xyz, r3, c14[a0.x].w, -c14[a0.x]
    mad r6.xyz, r3.w, r3, c14[a0.x]
    sge r1.w, -r1_abs.w, r1_abs.w
    mad r3.xyz, r1.w, r3, c14[a0.x]
    mul r5.xyz, r5, c23.y
    mov r5.w, c30.y
    mad r4, r4, c23.x, r5
    mul r5.xyz, r6, c23.z
    mov r5.w, c30.y
    add r4, r4, r5
    mul r1.xyz, -r1, c23.y
    mov r1.w, c30.y
    mad r1, r2, c23.x, r1
    mul r2.xyz, r3, c23.z
    mov r2.w, c30.y
    add r1, r1, r2
    add r2.xy, -c5.y, v4
    mul r2.xy, r2, v2
    mad r3, r2.x, r4, r0
    mad r2, r2.y, r1, r3
    mul r3.xyz, r1.yzxw, r4.zxyw
    mad r3.xyz, r4.yzxw, r1.zxyw, -r3
    dp3 r0.w, r3, r3
    rsq r0.w, r0.w
    mov r5.zw, c30
    slt r5.xy, c19.x, r5.zwzw
    add r6.xyz, r0, -c20
    dp3 r1.w, r6, r6
    rsq r1.w, r1.w
    dp3 r3.w, c21, r6
    mov r7.xyz, c21
    mad r7.xyz, r3.w, r7, c20
    add r0.xyz, r0, -r7
    nrm r7.xyz, r0
    mad r0.xyz, r6, r1.w, -r7
    mad r0.xyz, r5.y, r0, r7
    mad r3.xyz, r3, r0.w, -r0
    mad r0.xyz, r5.x, r3, r0
    mul r3, r2.y, c1
    mad r3, c0, r2.x, r3
    mad r3, c2, r2.z, r3
    mad r3, c3, r2.w, r3
    mad r5.xyz, r2, -c4.w, c4
    dp3 o2.x, r4, r5
    dp3 o2.y, r1, r5
    dp3 o2.z, r0, r5
    abs r0.x, c28.x
    if_lt -r0.x, r0.x
      add r0.xyz, r2, -c4
      dp3 r0.w, r0, r0
      rsq r0.w, r0.w
      rcp r1.x, r0.w
      add r1.x, r1.x, -c24.w
      max r1.x, r1.x, c30.y
      mul r1.x, r1.x, c24.x
      slt r1.y, c30.x, r0_abs.z
      lrp r2.w, r1.y, r0.z, c30.x
      mul r1.y, r2.w, -c24.y
      exp r1.y, r1.y
      add r1.y, -r1.y, c31.x
      mul r1.z, r2.w, c24.y
      rcp r1.z, r1.z
      mul r1.y, r1.z, r1.y
      mul r1.x, r1.y, r1.x
      mul r0.xyz, r0.w, r0
      dp3 r0.x, c27, r0
      mad r0.x, r0.x, -c31.y, c31.z
      pow r1.y, r0.x, c24.z
      mov r0.xyz, c26
      add r0.xyz, -r0, c25
      mad r0.xyz, r1.y, r0, c26
      exp r0.w, -r1.x
      min r0.w, r0.w, c31.x
      max r0.w, r0.w, c25.w
      add r1.x, -r0.w, c31.x
      mul o3.xyz, r0, r1.x
      mov o3.w, r0.w
    else
      add r0.xyz, r2, -c4
      dp3 r0.x, r0, r0
      rsq r0.x, r0.x
      rcp r0.x, r0.x
      mov r1.z, c4.z
      add r2, -r1.z, c27
      sge r0.y, c31.w, r0_abs.z
      lrp r1.x, r0.y, c31.w, r0.z
      rcp r0.y, r1.x
      mul_sat r2, r0.y, r2
      add r1, -r1.z, c29
      mul_sat r1, r0.y, r1
      add r0, r0.x, -c26
      max r0, r0, c30.y
      add r1, -r2, r1
      mul r0, r0, r1_abs
      slt r1, r0, c25
      mul r0, r0, c24
      exp r2.x, r0.x
      exp r2.y, r0.y
      exp r2.z, r0.z
      exp r2.w, r0.w
      mul r0, r1, r2
      mad r1, r1, r2, -c31.x
      mul r2.xyz, r1.x, c10
      mov r2.w, r0.x
      mul r2, r0.y, r2
      mad r2.xyz, r1.y, c11, r2
      mul r2, r0.z, r2
      mad r2.xyz, r1.z, c12, r2
      mul r0, r0.w, r2
      mad o3.xyz, r1.w, c13, r0
      mov o3.w, r0.w
    endif
    mov o0.xy, v4
    mov o1, v5
    mov o2.w, c31.x
		     	mov r10, r3
		mov r8, r3
					mov r14.x, c251.x
		    texldl r11, c220.z, s0     //ADDED. THIS CODE
		    mov r9, r11
		    if_lt r3.z, c200.w
    add r11.y, r3.w, -r11.y
    mul r11.x, r11.x, r11.y    //OF THE LENSFLARE
     add r3.x, r3.x, -r11.x
	endif
	if_lt r10.z, c230.w
	mov r3, r10
	endif
	if_eq r10.w, c200.z
	mov r3, r10
	endif
	if_eq r14.x, c200.x
	    add r9.y, r10.w, -r9.y    //WILL ALTER THE POSITION
     mul r9.x, r9.x, r9.y    //OF THE LENSFLARE
     mul r9.x, r9.x, c221.x   //R3 IS THE TEMPORARY REGISTER
     mul r10, r10, c221.y         //TIED TO POSITION
     mov r3, r10
	endif
	mov o4, r3
	mov o5, r3


// approximately 175 instruction slots used
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