//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float AxisRotationVectorSourceIndex;
//   float4 AxisRotationVectors[2];
//   float4 CameraPositionVS;
//   float4 CameraRight;
//   float4 CameraUp;
//   float4 CameraWorldPosition;
//   float4x4 LocalToWorld;
//   float4 NormalsCylinderUnitDirection;
//   float4 NormalsSphereCenter;
//   float NormalsType;
//   float3 ParticleUpRightResultScalars;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPositionVS              c4       1
//   LocalToWorld                  c6       4
//   AxisRotationVectors           c10      2
//   CameraWorldPosition           c12      1
//   CameraRight                   c13      1
//   CameraUp                      c14      1
//   NormalsType                   c15      1
//   NormalsSphereCenter           c16      1
//   NormalsCylinderUnitDirection  c17      1
//   AxisRotationVectorSourceIndex c18      1
//   ParticleUpRightResultScalars  c19      1
//

    vs_3_0
    def c5, 0.159154937, 0.5, 6.28318548, -3.14159274
    def c20, 0.00999999978, 0, 0.5, 1.5
    def c21, 1, 0, 0, 0
            	    	def c200, 0, 0, 1, 10
	def c220, 50, 1300, 0.0625, 0
	def c221, 1.22, 1300, 0.0625, 0
	def c230, 0, 0, 0, 9.8
    dcl_position v0
    dcl_normal v1
    dcl_tangent v2
    dcl_blendweight v3
    dcl_texcoord v4
    dcl_texcoord1 v5
    dcl_texcoord3 v6
        dcl_2d s0 
    dcl_texcoord o0.xy
    dcl_texcoord1 o1
    dcl_texcoord2 o2
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    dcl_position o5
    mul r0.xyz, c7, v1.y
    mad r0.xyz, c6, v1.x, r0
    mad r0.xyz, c8, v1.z, r0
    mad r0.xyz, c9, v1.w, r0
    mul r1, c7, v0.y
    mad r1, c6, v0.x, r1
    mad r1, c8, v0.z, r1
    mad r1, c9, v0.w, r1
    add r0.xyz, -r0, r1
    dp3 r0.w, r0, r0
    max r0.w, r0.w, c20.x
    rsq r0.w, r0.w
    mul r0.xyz, r0.w, r0
    add r2.xyz, -r1.zxyw, c12.zxyw
    dp3 r0.w, r2, r2
    max r0.w, r0.w, c20.x
    rsq r0.w, r0.w
    mul r2.xyz, r0.w, r2
    mul r3.xyz, r0.yzxw, r2
    mad r3.xyz, r2.zxyw, r0.zxyw, -r3
    mul r0.xyz, -r0, c19.y
    dp3 r2.w, r3, r3
    max r2.w, r2.w, c20.x
    rsq r2.w, r2.w
    mul r3.xyz, r2.w, r3
    mul r3.xyz, r3, c19.y
    mad r2.w, v3.x, c5.x, c5.y
    frc r2.w, r2.w
    mad r2.w, r2.w, c5.z, c5.w
    sincos r4.xy, r2.w
    mul r5, r4.y, c13
    mad r5, -r4.x, c14, r5
    mov r3.w, c20.y
    mad r3, r5, c19.x, r3
    slt r2.w, c18.x, -c18.x
    frc r4.z, c18.x
    add r4.w, -r4.z, c18.x
    slt r4.z, -r4.z, r4.z
    mad r2.w, r2.w, r4.z, r4.w
    mova a0.x, r2.w
    mul r5.xyz, r2, c10[a0.x].yzxw
    mad r2.xyz, r2.zxyw, c10[a0.x].zxyw, -r5
    dp3 r4.z, r2, r2
    max r4.z, r4.z, c20.x
    rsq r4.z, r4.z
    mul r2.xyz, r2, r4.z
    mad r2.xyz, r2, c10[a0.x].w, -c10[a0.x]
    slt r4.z, -r2_abs.w, r2_abs.w
    sge r2.w, -r2_abs.w, r2_abs.w
    mad r5.xyz, r2.w, r2, c10[a0.x]
    mad r2.xyz, r4.z, r2, c10[a0.x]
    mul r2.xyz, r2, c19.z
    mul r5.xyz, r5, c19.z
    mov r2.w, c20.y
    add r2, r2, r3
    add r3.xy, -c5.y, v4
    mul r3.xy, r3, v2
    mad r6, r3.x, r2, r1
    mul r7, r4.x, c13
    mad r4, r4.y, c14, r7
    mov r0.w, c20.y
    mad r0, r4, c19.x, r0
    mov r5.w, c20.y
    add r0, r0, r5
    mad r3, r3.y, r0, r6
    mad r4.xyz, r3, -c4.w, c4
    dp3 o4.x, r2, r4
    dp3 o4.y, r0, r4
    mul r5.xyz, r0.yzxw, r2.zxyw
    mad r0.xyz, r2.yzxw, r0.zxyw, -r5
    dp3 r0.w, r0, r0
    rsq r0.w, r0.w
    add r2.xyz, r1, -c16
    dp3 r1.w, c17, r2
    mov r5.xyz, c17
    mad r5.xyz, r1.w, r5, c16
    add r1.xyz, r1, -r5
    nrm r5.xyz, r1
    dp3 r1.x, r2, r2
    rsq r1.x, r1.x
    mad r1.xyz, r2, r1.x, -r5
    mov r2.zw, c20
    slt r2.xy, c15.x, r2.zwzw
    mad r1.xyz, r2.y, r1, r5
    mad r0.xyz, r0, r0.w, -r1
    mad r0.xyz, r2.x, r0, r1
    dp3 o4.z, r0, r4
    mov o0.xy, v4
    mov o1, v5
    mov o2, v6
    mul r0, r3.y, c1
    mad r0, c0, r3.x, r0
    mad r0, c2, r3.z, r0
    mad r0, c3, r3.w, r0
    mov o3, r0
    mov o5, r0
    mov o4.w, c21.x

// approximately 106 instruction slots used
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