//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 ProjectionMatrix;
//
//
// Registers:
//
//   Name             Reg   Size
//   ---------------- ----- ----
//   ProjectionMatrix c6       4
//

    vs_3_0
	def c220, 0, 0, 0.0625, 0
    dcl_position v0
    dcl_position o0
	dcl_2d s0
    mul r0.xy, c7.zwzw, v0.y
    mad r0.xy, c6.zwzw, v0.x, r0
    mad r0.xy, c8.zwzw, v0.z, r0
    mad r0.xy, c9.zwzw, v0.w, r0
    mul r10.xy, r0.y, v0
    mov r10.zw, r0.xyxy
	texldl r11, c220.z, s0
   add r11.y, r10.w, -r11.y
   mul r11.x, r11.x, r11.y
   add r10.x, r10.x, -r11.x
	mov o0, r10

// approximately 6 instruction slots used
 