Tuesday, December 01, 2020
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3D Vision fix for Batman: Arkham Knight. This uses the original fix (by mike_ar69, DarkStarSword and DHR) as the starting point.
I played the game at 2560x1440 with max settings and all Nvidia Gameworks effects enabled, and tested lower settings and other resolutions to check that it was fine.
Fixed over the original fix
•	Some important lighting that was 2D.
•	Light shafts.
•	Advanced light shafts. This option can now be used.
•	A really big amount of smoke and haloing problems.
•	Some fog effects.
•	Some water effects.
•	One eye problems like rain hitting the floor and other particle effects (rain, sparks).
•	Some unfixed decals of a different type than usual (like Riddler question marks that you scan with the batmobile, or blood in detective mode when you follow some clues).
•	Electricity effects like electrified batarangs, robots, enemies, etc.
•	Decals now update their depth correctly and immediately, without depending on external resources.
•	A lot of detective mode related effects.
•	Reflections for characters, cars and some other geometry now work correctly at oblique angles.
•	Perfect mirrors in the very few locations they appear.
•	Distortion effects.
•	Stereoized parallax occlusion mapping.
•	Stereoized specular reflections. Pretty big deal in this game because most reflections are of this type.
•	Minor things that aren't worth mentioning.
Known issues
•	Some lighting clipping, especially indoors.
•	Geometry culling may be seen on the left eye. Minor problem.
•	Some "geometrical" lights from lamps and similar objects may have a problem with depth that jumps around at some specific (close) distances.
•	Ground decals may disappear in some specific locations with some oblique camera angles near the ground. I tried to fix this, but it was easy to accidentally break decals in a general way, so I left it as it is.
•	Not too much of an issue because it doesn't go out of the geometry or anything, but some buildings have their inner specular reflections with reversed depth or something like that. I couldn't find a way to fix it properly.
•	In some specific story points when you have to rewind and fast forward some security camera footage, the virtual screen will be completely green in one eye.
Installation
•	Download this file and extract its contents in the "Batman Arkham Knight\Binaries\Win64" folder, where "BatmanAK.exe" is.
•	Run the game and let it overwrite the Nvidia profile.
Recommendations
•	Even though all game options work, I don't recommend using chromatic aberration or antialiasing. They make things blurrier.
•	Don't alt+tab unless you are in pause or photo mode. It can break some lights if they load when you are briefly in 2D.
•	In the same vein, don't disable 3D while playing unless you are in pause or photo mode.
•	Play the game from an SSD. It's really needed so that shader compilation goes faster the first time you see new effects.
Hotkeys
•	p or XB_LEFT_SHOULDER + XB_RIGHT_SHOULDER: convergence presets (70, 168, 250). 168 by default. I recommend 70 for cutscenes, 168 for on foot gameplay, and 250 for the batmobile.
•	o: HUD depth presets (0%, 20%, 40%, 60%, 80%, 100%). 0% by default because it can affect some things like ingame computer screen letters. I recommend using at least 60% depth for shooting with the batmobile.
•	l: some lens flares toggle (no, not the annoying ones), like some batmobile or tank lights, which are at full depth. Not disabled by default.
•	F5: this toggles off... Poison Ivy's underwear. Just for fun. Little use. Not disabled by default.
•	F6: depth of field toggle. Not disabled by default. In some circumstances, like Batgirl's DLC, it can have the opposite effect when you try to disable it.
•	F1: help information toggle for these hotkeys. Not visible by default.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Posted by masterotaku
