Sunday, March 31, 2019
SEKIRO: Shadows Die Twice - 3D Vision Fix
Many thanks goes to Masterotaku and DarkStarSword for helping me when I was making this fix!
If any other fixer wants to improve this fix in the future, you have my full support ^_^
Fixed (I tested all graphics presets and all are working):
•	Lots of Shadows (Thank you Masterotaku for the Regex help. This is very very useful, as the game has quite a few in-game cutsscenes that can't be paused to hunt the shaders).
•	Reflections on different surfaces.
•	The whole Particle system (Fog, dust, sparks, fire, snowflakes, rain, etc - Some was wrong, some produced halos or was broken).
•	Decals (by default they were at wrong depth and produced clipping).
•	Fixed the COMPUTE SHADER based Tile Lighting System: Fixed both the 3DVision heuristic problem (one eye bug) and extended the tiles in both eyes.
•	Fixed a lot of Bloom  shaders (In some scenes, where there is water, one eye can "overshoot" - have a bigger brightness. I don't have a fix for this atm.)
•	Fixed lots of Halos generated by the Particle system.
•	Pushed the Moon/Sun at the correct depth, which broke some other distant "mountains" -_-. I had to rework and filter this problem.
•	Fixed God Rays on everything except the Moon/Sun.
•	Fixed reflections. Screen-Space-Reflections are disabled for the time being. (I've only seen them in one place so far anyway).
UI:
•	Pushed the UI to depth. THIS GAME HAS AROUND 20+ Vertex Shaders for the UI.
•	I managed to push the Grappling Hook and world interaction markers to a bigger depth (Using Texture Overrides).
•	However, the enemy health-bars are at the same depth as the UI. For this I added a special Preset, that will push the enemy HP bars to depth while keeping your HP bar at UI Depth. (I spent more than a whole day on trying to filter the enemy HP bars, but the game uses the same textures + shaders for a lot of UI elements which breaks the UI completely.)
(Special Thanks goes to "jackfuste" @ WSGF)
I made a video at 4k (using Nvidia's Dynamic Super Resolution) that shows the first part of the game:
•	Youtube Video
•	Download the video to your PC and view it with Nvidia 3DVision Stereoscopic Player.
Download and Install:
Grab it from here: SEKIRO: Shadows Die Twice - 3D Vision Fix
•	Copy the content next to the game exe.
•	Play the game.
Key Shortcuts:
F1 - low convergence (for cinematics), high convergence (for gameplay).
•	F2 (Xbox Select) - UI toggle: Will push enemy HP bars to bigger depth while keeping your HP bar to low depth. Will distort the menus. I normally use this when in combat.
•	F3 - Disable/Enable SSAO. Only usable in some cinematics. (For some reason the game sends wrong depth information in a few scenes. As a result you will see double shadows. This was hard to find as the cutscenes can't be paused and where this problem appears it lasts around 3 seconds on screen).
If you want to change the UI depth see d3dx.ini:
; UI DEPTH
x=0.3
; Contextual UI DEPTH
x1=0.7
If you are coming from Darks Souls, Bloodborne and you think this game is too hard or too punishing, I recommend watching this video
The game needs to be played opposite of what Dark Souls thought us so far:)
Hope you enjoy the game and the fix!
Cheers,
Helifax
Posted by Helifax
