[general]

; the game title has to be exactly the same as listed in steam / origin / uplay (..) library or in windows control panel / programs
gameTitle=Broken Age

; optional link to the helix / geforce forum
webLink=http://3dsurroundgaming.com/OpenGL3DVisionGames.html#brokenage
steamAppId=232790
gameLauncherExe=BrokenAge.exe
gameLauncherArguments=
profileInstallOption2D=1
profileInstallOption3D=1
gameStartMethod=1
runGameAsAdmin=0
archiveExtractor=1
helixPostUpdated=
cmFlag=
toolExe=
waitForToolExit=false
passGameExeToTool=false
allow3dMigotoUpdate=1
installDirName=Broken Age
renderApi=OpenGL
gameEngine=Moai
createToolExe=false
stereoRefreshRate=2
allow3dFixInstallation=1
modifyExeOption=0
modifyExeSearchString=
modifyExeReplacementString=
overrideDepthMultiplier=0
depthMultiplier=1
fullscreenOptimizations=0
disableFixIn2dMode=1
createOptionConfigFile01=1
createOptionConfigFile02=1
createOptionConfigFile03=1
cleanedGameTitle=brokenage
forceCm=false
epicAppId=
allowHelixPostUpdate=1
warnMultiplayerOnline=0
requiresSwCursor=1

[paths]

; relative path to the subfolder of the game directory where the fix will be copied to. In most cases the install path is the path where the game exe is located (e.g. if exe is located in 'C:/GameFolder/bin/game.exe' then the relative install path is 'bin'
relativeInstallPath=
fallbackPath=
relativeGameIniPath=
relativeGameIniPath02=
iconUrl=https://cdn.thegamesdb.net/images/thumb/boxart/front/19168-1.jpg
productPageUrl=
relativeGameIniPath03=

[download_links]

; download link to the fix (you can provide several download links if the fix is splitted into several downloads)
url_01=http://3dsurroundgaming.com/OGL3DVision/Releases/Broken_Age_3DVisionOGL.rar
url_02=
infoAlternativeUrlOption=0
infoAlternativeUrl=
alternative_url_01=
url_03=
alternative_url_02=
alternative_url_03=

[features]
wrapperType=OpenGLWrapper
iniFileProvided=true
wrapperVersion=3.19 (Beta)
wrapperArchitecture=x32

[fixState]
state=0
info=

[VR]

; Doesn't quite work.  Does connect, but the game forces SBS image and seems to have no options for normal 3D.
; Might work with wrapper update.
compatibleToVr=0
uses3DDirect=0
vrConvergenceValue=0
vrMaxConvergenceValue=0
waitForExe=
waitTime=
