Sunday, December 04, 2016
A fix by mike_ar69 & DarkStarSword
Profile and 1.10/1.21/1.3x updates by Helifax
3DMigoto improvements by Bo3b and DarkStarSword
Assembler by Flugan
Special thanks to everyone on the forum who helped out with testing!
Latest update 12-11-16, works with both Hearts of Stone and Blood and Wine expansions:
Stereo Image 1
Stereo Image 2
Stereo Image 3
Stereo Image 4
Fixed
•	Lights
•	Shadows
•	Global illumination
•	Specular highlights
•	Environmental reflections
•	Decals
•	UI Depth adjustment added (cycle with ~ key)
•	Hairworks MSAA one-eye transparency
•	Hairworks glitch at specific depth from camera
•	Hairworks shadows
•	Light shafts
•	Sun & moon depth
•	Sun & moon reflection in water
•	Approximate fix for water environment reflection probes (Note that an SLI bug affects these - see below)
•	Approximate fix for direct reflections on water
Installation
1.	Extract the folder from the rar file into the game directory under "The Witcher 3 Wild Hunt\bin\x64". If done correctly, the d3d11.dll file should be in the same directory as witcher3.exe.
2.	Launch the game. The first time you run it (and again after any driver update) you will get a UAC prompt for Rundll32 to install the driver profile - choose yes.
3.	If 3D does not kick in change the video settings to exclusive full screen mode (This setting has a tendency to reset from time to time, so this step may need to be repeated on occasion).
Keys and Configuration
•	~: Cycles UI depth between several presets. You may customise the default depth by editing the d3dx.ini and adjusting x under [Constants]. To customise the presets on the ~ key, find the [KeyHUD] section and adjust the list as desired.
•	F1: Toggle between two convergence presets.
•	F3: Disable false reflections caused by an SLI bug.
•	F11: Cycle SBS / TAB modes (see below to enable).
•	When raining, raindrops will land on the camera. If you find this distracting you can disable it by editing the d3dx.ini file and setting x1 under [Constants] to 1.
Side-by-Side / Top-and-Bottom Output Modes
•	This fix is bundled with the new SBS / TAB output mode support in 3DMigoto. To enable it, edit the d3dx.ini, find the [Present] section and uncomment the following line by removing the semicolon from the start:
•	run = CustomShader3DVision2SBS 
•	Then, in game press F11 to cycle output modes. If using 3D TV Play, set the nvidia control panel to output checkerboard to remove the 720p limitation.
Known Issues
•	Sometimes after dying and loading a previous save the game may crash, or the 3D may glitch out. If this happens, restart the game.
•	On SLI systems, water in certain areas may display an incorrect reflection (e.g. reflecting clouds from the sky while underground). These false reflections can be disabled by pressing F3.
The Witcher 3 - Patch 1.33 Update (12-16-16)
•	Fixed the water bug during the day and the "green effect" during the night.
The Witcher 3 - Patch 1.32 Update (12-11-16)
•	Fixed the UI warping strangely in some menus.
•	Added convergence changes while aiming
•	Added convergence changes while using Witcher Senses
•	All UI is pushed to DEPTH in Witcher Senses (Xbox Left Trigger or R.Mouse). Unfortunately I cannot push only certain elements as the shaders are shared. Also, if I try to do this the Minimap will glitch really bad - as seen before. If you want to disable this functionality, search the "d3dx.ini" file for "z = 2" and set it to "z = 0".
•	Witcher Senses bubbles are pushed to the right depth.
•	Other minor changes to the convergence values.
The Witcher 3 - Patch 1.31 Update (12-4-16)
•	3DMigoto 1.2.50
•	Profile is now part of the fix and is automatically deployed
•	Dynamic-crosshair is back
•	stereo2mono updated version so it doesn't kill the SLI bus in 3D Surround.
•	Fixed HBAO+ normal map artefacts following DarkStarSword's pattern (thanks mx-2!)
•	Fixes the Steam overlay and Steam controller in Windows 7 and Windows 8
Big thank you to DarkStarSword and Bo3b for all their work on this update of 3DMigoto!
The Witcher 3 - Patch 1.21 Update
•	Decals (quite a lot of them)
•	Rain splashes /drops
•	Blood
•	Hairworks shadows
•	Fixed witcher senses bubbles & warp bubbles so they now are at proper depth.
•	Crosshair is pushed to DEPTH
•	All other UI is still at FIXED depth.
•	Stars at night (thx SKAUT) for the savegame and pointing it out;)
•	I added presets for different convergence levels on Keys "Z" and "XBOX-RIGHT_THUMB_PRESS". - The Witcher Senses bubbles are also aligned for these 2 convergence values and might not work for others (haven't tested).
•	I recommend using these presets to play the game (if you aren't already using something like this). One if for Cutscenes/Interior the other is for outside:)
Download
•	The Witcher 3 v1.33
Outdated versions:
•	The Witcher 3 v1.32
•	The Witcher 3 v1.31 - 3DMigoto 1.2.49
•	The Witcher 3 v1.22 - 3DMigoto 1.2.40
•	The Witcher 3 v1.21 - older 3DMigoto - Dynamic crosshair
•	The Witcher 3 v1.10
Posted by DarkStarSword
