<Section xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xml:space="preserve" TextAlignment="Left" LineHeight="Auto" IsHyphenationEnabled="False" xml:lang="en-us" FlowDirection="LeftToRight" NumberSubstitution.CultureSource="Text" NumberSubstitution.Substitution="AsCulture" FontFamily="Segoe UI" FontStyle="Normal" FontWeight="Normal" FontStretch="Normal" FontSize="13" Foreground="#FFD2D2D2" Typography.StandardLigatures="True" Typography.ContextualLigatures="True" Typography.DiscretionaryLigatures="False" Typography.HistoricalLigatures="False" Typography.AnnotationAlternates="0" Typography.ContextualAlternates="True" Typography.HistoricalForms="False" Typography.Kerning="True" Typography.CapitalSpacing="False" Typography.CaseSensitiveForms="False" Typography.StylisticSet1="False" Typography.StylisticSet2="False" Typography.StylisticSet3="False" Typography.StylisticSet4="False" Typography.StylisticSet5="False" Typography.StylisticSet6="False" Typography.StylisticSet7="False" Typography.StylisticSet8="False" Typography.StylisticSet9="False" Typography.StylisticSet10="False" Typography.StylisticSet11="False" Typography.StylisticSet12="False" Typography.StylisticSet13="False" Typography.StylisticSet14="False" Typography.StylisticSet15="False" Typography.StylisticSet16="False" Typography.StylisticSet17="False" Typography.StylisticSet18="False" Typography.StylisticSet19="False" Typography.StylisticSet20="False" Typography.Fraction="Normal" Typography.SlashedZero="False" Typography.MathematicalGreek="False" Typography.EastAsianExpertForms="False" Typography.Variants="Normal" Typography.Capitals="Normal" Typography.NumeralStyle="Normal" Typography.NumeralAlignment="Normal" Typography.EastAsianWidths="Normal" Typography.EastAsianLanguage="Normal" Typography.StandardSwashes="0" Typography.ContextualSwashes="0" Typography.StylisticAlternates="0"><Paragraph Margin="0,0,0,10"><Span FontStyle="Italic"><Run>Tuesday, November 13, 2018</Run></Span></Paragraph><Paragraph Margin="0,18,0,0"><Hyperlink Foreground="#FF68ACEA" NavigateUri="https://helixmod.blogspot.com/2018/03/kingdom-come-deliverance-3d-vision.html"><Run>Dragon Age II [DX11] - 3DV-Ready Fix - Losti V-1.2</Run></Hyperlink></Paragraph><Paragraph Margin="0,18,0,0"><Run>***This fix is my first one created by my own using the knowledge learned from </Run><Run> </Run><Run Foreground="#FF6AA84F">DarkStarSword</Run><Run>, </Run><Run Foreground="#FF6AA84F">DJ-RK</Run><Run> and </Run><Run>most of it from</Run><Run Foreground="#FF6AA84F"> DHR</Run><Run>***</Run></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run Foreground="#FFCC0000" TextDecorations="Underline">--------LATEST official 3D-Vision-Geforce Driver: 425.31----------</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Run>You can install 3D-Vision for the lates driver using this Method discriped here: </Run><Hyperlink Foreground="#FF68ACEA" NavigateUri="https://www.mtbs3d.com/phpbb/viewtopic.php?f=105&amp;t=23277"><Run>https://www.mtbs3d.com/phpbb/viewtopic.php?f=105&amp;t=23277</Run></Hyperlink></Paragraph><Paragraph Margin="0,18,0,0"><Run>Special Thx goes to:</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run Foreground="#FF6AA84F">DarkStarSword</Run><Run> - for everything you did for this small but nice 3D-Community and of cause your personal support!!!</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run Foreground="#FF6AA84F">DJ-RK</Run><Run>- supports me with his knowledge in the near past</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>DHR - for everything you teaches me, THANK YOU, THANK YOU SO MUCH !! You are here if someone needs your help, THY!!!!</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>Optional donation:</Run></Paragraph><Paragraph Margin="0,18,0,0"><Span FontWeight="Bold"><Span FontStyle="Italic"><Run Foreground="#FFCC0000">If you like the fix and want to contribute for more future fixes, you can donate here: </Run></Span></Span><Span><Hyperlink Foreground="#FF68ACEA" NavigateUri="http://paypal.me/Losti3D"><Run>http://paypal.me/Losti3D</Run></Hyperlink></Span></Paragraph><Paragraph Margin="0,18,0,0"><Run>_______________________________________________________________________</Run></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run>-- ~23 h development time later ---</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Run>_______________________________________</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>Update: V1.20</Run></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run>fix one eye HUD problem</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>ScreenSpaceAmbientOcclusion enabled, flickering seems to be gone using single Card, having 2 cards installed, ENABLE SLI to get it working fine</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>shadows from casting lights enabled, because they are fixed</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Run>Update: V1.00</Run></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run>release</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Run>1. Fixed:</Run></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run>decalls Losti</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>lights Losti</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>HUD Losti</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>impact effects Losti</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>halos for lights/shadows/effects Losti</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>water Losti</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Run>2. Issues left:</Run></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run>sometimes the minimap will be somewhat wrong in depth....don’t ask my why</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Run>==&gt; Please report existing problems or upcoming one via EMAIL to my PP donation address or in the 3D Vision forum, I will not check this post!!!!</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>3. Download - Fix V 1.20</Run></Paragraph><Paragraph Margin="0,18,0,0"><Hyperlink Foreground="#FF61A8E9" NavigateUri="https://s3.amazonaws.com/losti/DA2_3DV-Fix_DX11_Release_V1.2_Losti.rar"><Run>Dragon Age II [DX11] - 3DV-Ready Fix - Losti V-1.2</Run></Hyperlink></Paragraph><Paragraph Margin="0,18,0,0"><Run>4. Introduction get it working:</Run></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run>uninstall old fixes!!!</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>get the latest NVIDIA driver!!!!!!!!!!!!!!!!! Use DisplayDriverUninstaller if you run into any issues.</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>extract the archive to the ...\bin_ship\ folder of your game installation</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>Press F7 after game start or later to toggle 3D if it’s not enabled automatically</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>check Full Screen Mode in the game options</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>see KeySettings because of HUD-management, press X making HUD in menus is suitable.</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Run>5. Ingame Settings:</Run></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run>anything you want, except:</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>disable/do not check "Screen Space Ambient Occlusion" in the video settings, this is flicker!!</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Run>6. Key Settings:</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>6.1 Key Settings (Keyboard + Mouse):</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>HUD-Key - for sutible HUD view - set key:</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>"X"</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>(this is a set key, needs to be resetted =&gt; see standard gaming depth key)</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>(This is resetted for normal playing while moving with W -Key)</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>HUD-Key - for suitable HUD view - hold key:</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>"ALT"</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>(this is a hold key, only enabled while holding ALT</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>==&gt; This is for setting the HUD/mouse OK in demand in menus, e.g. while looting or reading tutorial messages if you need</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>Standard Gaming Depth:</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>"w" (hold down 0,1 sec)</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>==&gt; This will set your game to STANDARD convergence and HUD/mouse depth settings</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>HUD-Key - Menues like inventory etc:</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>"i"</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>"m"</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>"c"</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>"j"</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>"p"</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>(this is a toggle key (on/off if presses several times)</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>==&gt; set up correct HUD while entering game menus. This is resetted for normal playing while moving with W –Key</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>Reduce convergence:</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>"e"</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>(this is a toggle key (on/off if presses several times)</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>==&gt; This is for dialogues scenes having too high depth</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>Coursor Depth Scaling:</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>","</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>==&gt; Scales depth of mouse courser. This is resetted via W-key (see above), only for finding a suitible standard depth, or remove the W-Key if you will keep your settings while playing</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>NPC/LOOT-Items Depth Scaling:</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>"."</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>==&gt; Scales depth of thing related to NPCs/Lootboxes etc.... This is resetted via W-key (see above), only for finding a suitable standard depth, or remove the W-Key if you will keep your settings while playing</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>7. Key Setting - Customization - Standard Version</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>if you don’t like the settings the fix comes with, you have to find your own likes:</Run></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run>choose your desired separation and convergence in the game (for the HUD you can cycle presets via Key (see key-settings)</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>to see your convergence/separation set</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Run>[Hunting]</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>hunting=1 in d3d11.ini</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>and press F10 to see the current separation/conv. Set it to 0 if finished (Press F10 again or restart the game) -- BE AWARE of pressing other keys of the NUM-PAD while hunting is enabled.</Run></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run>edit the sections below *; Example for changing default settings* in d3dx.ini</Run></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Run>set your desired Separation and Convergence in the "Standard Gaming Depth Key" section as well as HUD depth (z=...) and others (see chapter 7.1 for constants)</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Run>7.1 Constants</Run></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run>---only for more advanced users---</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Run>less values = more @ screen depth than the fix comes with</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>larger values = more in depth than depth than the fix comes with</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>==&gt; This are the values setted via StandardGamingDepth key (w +100ms wait) by default</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>;;;;;;;;;;;;;;;;;;;;;general HUD depth;;;;;;;;;;;;;;;;;;;;;</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>z = 0.3</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>;;;;;;;;;;;;;;;;;;;;;HUD DEPTH SCALE - Target Items Mouse etc;;;;;;;;;;;;;;;;;;;;;</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>z2= 2.4</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>;;;;;;;;;;;;;;;;;;;;;HUD DEPTH SCALE - Target Items Mouse etc;;;;;;;;;;;;;;;;;;;;;</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>;;;;;;;;;;;;;;;;;;;;;Mouse Depth scaling;;;;;;;;;;;;;;;;;;;;;</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>z3= 2.04</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>;;;;;;;;;;;;;;;;;;;;;Mouse Depth scaling;;;;;;;;;;;;;;;;;;;;;</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>7.2 Advanced Key Config</Run></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Run>---only for more advanced users---</Run></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Span FontWeight="Bold"><Run>You can define keys using in [Constants] section with:</Run></Span></Paragraph><Paragraph Margin="0,18,0,0"><Run>[KeyWHATEVERYOURNAMEIS]</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>;(for choosing a key see here for replace KEY with it (http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>;(replace CONSTANTX with the constants written above)</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>;(replace XXX with a value, see above)</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>;(replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%)</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>;(replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes, standard is 1.5)</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>Key = KEY</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>CONSTANTX = XXX</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>SEPARATION = SEPXX</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>CONVERGENCE = CONVXX</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>Key Press Types:</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>type = hold ==&gt; only active while holding this key</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>type = toggle ==&gt; enable/disable this setting</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>type = cycle ==&gt; cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle bewtween 100% and 50% separation pressing this key</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>no deffinition = settings set on ON once pressed the key</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>You can also change any existing key definitions changing the key behind key = if you like the setting but want another key for it.</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>Acknowledgements</Run></Paragraph><List MarkerStyle="Disc" MarkerOffset="4"><ListItem Margin="25,6,0,4"><Paragraph Margin="0,0,0,0"><Span FontWeight="Bold"><Run>Big thanks to </Run></Span><Span FontWeight="Bold"><Run Foreground="#FF6AA84F">Bo3b</Run></Span><Span FontWeight="Bold"><Run>, </Run></Span><Span FontWeight="Bold"><Run Foreground="#FF6AA84F">DarkStarSword, Flugan</Run></Span><Span FontWeight="Bold"><Run> and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!</Run></Span></Paragraph></ListItem><ListItem Margin="25,4,0,0"><Paragraph Margin="0,0,0,0"><Span FontWeight="Bold"><Run></Run></Span><Span FontWeight="Bold"><Run Foreground="#FF6AA84F">NVIDIA</Run></Span><Span FontWeight="Bold"><Run> for creating 3D-Vision as a tech!</Run></Span></Paragraph></ListItem></List><Paragraph Margin="0,18,0,0"><Span FontWeight="Bold"><Run>__________________________________________________________________________________</Run></Span></Paragraph><Paragraph Margin="0,18,0,0"><Span FontStyle="Italic"><Run>Posted by </Run><Hyperlink Foreground="#FF68ACEA" NavigateUri="https://www.blogger.com/profile/15882840805899591735"><Run>Losti</Run></Hyperlink></Span></Paragraph></Section>