Monday, September 02, 2019
Stereo Image 1
Stereo Image 2
3D Vision fix for GZDoom, 64 bits version, the source port of the old Doom games (and all supported mods). Thanks to Helifax for making this OpenGL wrapper all by himself.
Update (2019-09-02): added the "libmmd.dll" file that some people needed to make the fix work. If for some reason you also need "ucrtbased.dll", you can unzip it from this file.
Update (2019-09-01): fix updated to the latest OpenGL wrapper, improved stereoization formula and tested with GZDoom 4.2.0. The old fix version here.
Explanation
•	In Windows 7, it can be played in 3D Vision natively using quad buffer stereoscopic 3D (in the OpenGL renderer options). However, at some point in Windows 10, it doesn't trigger the glasses nor produce a 3D image anymore. This fix is aimed at people that can't get that mode to work.
•	This fix uses frame sequential 3D (just like all OpenGL fixes in this site), meaning that very fast horizontal camera movements can cause a bit of disorientation. However, it's very easy to get 60fps per eye, so it isn't that easy to notice.
•	You can use your Nvidia convergence hotkeys, unlike in the native 3D mode of GZDoom. To customize depth, open "3DVisionWrapper.ini" and change the value of "DepthMultiplicationFactor".
•	If you want to use the native 3D implementation of the game, you can use 3D SBS narrow mode in GZDoom and set "Enable3DPostEffect = true" in "3DVisionWrapper.ini". Keep in mind that ingame 3D modes are reset at every launch. With your Nvidia convergence hotkeys you can move the screen into depth or make it pop out.
Fixed
•	Stereoized geometry, without breaking any HUD elements.
•	HUD, crosshair, and weapon depth hotkeys made for GZDoom 4.2.0.
Installation
•	Download this file and extract its contents in your gzdoom folder, like "gzdoom-bin-4-2-0-Windows-x64", where "gzdoom.exe" is.
•	Set "gzdoom.exe" to run as administrator.
•	Play the game in OpenGL mode, but don't use any 3D or VR mode in the ingame options.
Hotkeys
•	l: normal convergence.
•	p: high convergence.
•	o: crosshair depth toggle (if you use a crosshair in the HUD options).
•	i: HUD depth toggle.
•	j: weapon depth toggle.
Notes
•	The extra hotkeys (aside from convergence) may not work in different versions than the ones I tested. I will update this fix for future versions every once in a while..
•	Stereoization will work in all future versions, I assume.
•	If you use a newer GZDoom version and HUD hotkeys don't work, I recommend deleting the contents of the "Shaders" folder.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Posted by masterotaku
