[general]

; the game title has to be exactly the same as listed in steam / origin / uplay (..) library or in windows control panel / programs
gameTitle=State of Decay: Year-One

; optional link to the helix / geforce forum
webLink=http://helixmod.blogspot.de/2015/09/state-of-decay-year-one-dx11.html
steamAppId=329430
gameLauncherExe=StateOfDecay.exe
gameLauncherArguments=-r_MotionBlur 0
profileInstallOption2D=1
profileInstallOption3D=1
gameStartMethod=1
runGameAsAdmin=0
archiveExtractor=1
installDirName=State of Decay YOSE
helixPostUpdated=1463619602
cmFlag=
toolExe=
waitForToolExit=false
passGameExeToTool=false
stereoRefreshRate=2
allow3dMigotoUpdate=1
renderApi=DirectX11
gameEngine=CryEngine 3
overrideDepthMultiplier=0
depthMultiplier=1
fullscreenOptimizations=0
createToolExe=false
allow3dFixInstallation=1
modifyExeOption=0
modifyExeSearchString=
modifyExeReplacementString=
disableFixIn2dMode=1
createOptionConfigFile01=1
createOptionConfigFile02=1
createOptionConfigFile03=1
cleanedGameTitle=stateofdecayyearone
forceCm=false

[paths]

; relative path to the subfolder of the game directory where the fix will be copied to. In most cases the install path is the path where the game exe is located (e.g. if exe is located in 'C:/GameFolder/bin/game.exe' then the relative install path is 'bin'
relativeInstallPath=
fallbackPath=
relativeGameIniPath=user.cfg
relativeGameIniPath02=
iconUrl=https://static.giantbomb.com/uploads/scale_large/8/87790/2303996-box_sod.png
productPageUrl=
relativeGameIniPath03=

[download_links]

; download link to the fix (you can provide several download links if the fix is splitted into several downloads)
url_01=https://s3.amazonaws.com/dhr/State.of.Decay.Year-One.3Dfix_v2.zip
url_02=https://s3.amazonaws.com/duselpaul86/user.zip
infoAlternativeUrlOption=0
infoAlternativeUrl=
alternative_url_01=
url_03=
alternative_url_02=
alternative_url_03=

[fixState]
state=3
info=Automatic Game Configuration:\nFullscreen: On\nMotion Blur: Off

[features]
wrapperType=_3dmigoto_DX11
wrapperVersion=1.2.37
iniFileProvided=true
wrapperArchitecture=x32

[VR]
compatibleToVr=0
uses3DDirect=0
vrConvergenceValue=0
vrMaxConvergenceValue=0
waitForExe=
waitTime=
