[general]

; the game title has to be exactly the same as listed in steam / origin / uplay (..) library or in windows control panel / programs
gameTitle=Quantum Conundrum

; optional link to the helix / geforce forum
webLink=http://helixmod.blogspot.de/2012/06/quantum-conundrum.html
steamAppId=200010
gameLauncherExe=TryGame-Win32-Shipping.exe
gameLauncherArguments=
profileInstallOption2D=1
profileInstallOption3D=1
gameStartMethod=1
runGameAsAdmin=0
archiveExtractor=1
helixPostUpdated=1456527804
installDirName=Quantum Conundrum
renderApi=DirectX9
gameEngine=Unreal Engine 3
cmFlag=
toolExe=
waitForToolExit=false
passGameExeToTool=false
stereoRefreshRate=2
allow3dMigotoUpdate=1
overrideDepthMultiplier=0
depthMultiplier=1
fullscreenOptimizations=0
createToolExe=false
allow3dFixInstallation=1
modifyExeOption=0
modifyExeSearchString=
modifyExeReplacementString=
disableFixIn2dMode=1
createOptionConfigFile01=1
createOptionConfigFile02=1
createOptionConfigFile03=1
cleanedGameTitle=quantumconundrum
forceCm=false

[paths]

; relative path to the subfolder of the game directory where the fix will be copied to. In most cases the install path is the path where the game exe is located (e.g. if exe is located in 'C:/GameFolder/bin/game.exe' then the relative install path is 'bin'
relativeInstallPath=Binaries\Win32
fallbackPath=
relativeGameIniPath=Documents\My Games\UnrealEngine3\TryGame\Config\Tryengine.ini
relativeGameIniPath02=
iconUrl=https://static.giantbomb.com/uploads/scale_large/8/81005/2239623-quantum_conundrum_poster.jpg
productPageUrl=
relativeGameIniPath03=

[download_links]

; download link to the fix (you can provide several download links if the fix is splitted into several downloads)
url_01=https://s3.amazonaws.com/HelixMods/quantum/shaderoverride.zip
url_02=
infoAlternativeUrlOption=0
infoAlternativeUrl=
alternative_url_01=
url_03=
alternative_url_02=
alternative_url_03=

[features]
wrapperType=Helixmod_DX9_old
iniFileProvided=true
wrapperVersion=12.04.01
wrapperArchitecture=x32

[fixState]
state=0
info=

[VR]
compatibleToVr=0
uses3DDirect=0
vrConvergenceValue=0
vrMaxConvergenceValue=0
waitForExe=
waitTime=
