[General]

; the game title has to be exactly the same as listed in steam / origin / uplay (..) library or in windows control panel / programs
gameTitle=Orcs Must Die! Unchained

; optional link to the helix / geforce forum
webLink=
helixPostUpdated=
installDirName=OrcsMustDieUnchained
steamAppId=427270
cmFlag=
gameLauncherExe=spitfiredashboard.exe
gameLauncherArguments=
gameStartMethod=1
runGameAsAdmin=0
toolExe=
waitForToolExit=false
passGameExeToTool=false
createToolExe=false
gameEngine=Unreal Engine 3
archiveExtractor=1
stereoRefreshRate=2
allow3dFixInstallation=0
allow3dMigotoUpdate=1
profileInstallOption2D=1
profileInstallOption3D=1
modifyExeOption=0
modifyExeSearchString=
modifyExeReplacementString=
overrideDepthMultiplier=0
depthMultiplier=1
fullscreenOptimizations=0
disableFixIn2dMode=1
renderApi=DirectX9
createOptionConfigFile01=1
createOptionConfigFile02=1
createOptionConfigFile03=1
cleanedGameTitle=orcsmustdieunchained
forceCm=false

[Paths]

; relative path to the subfolder of the game directory where the fix will be copied to. In most cases the install path is the path where the game exe is located (e.g. if exe is located in 'C:/GameFolder/bin/game.exe' then the relative install path is 'bin'
relativeInstallPath=dashboard\bin
iconUrl=https://cdn.thegamesdb.net/images/original/boxart/front/27916-1.jpg
productPageUrl=
fallbackPath=
relativeGameIniPath=Documents\My Games\Orcs Must Die Unchained\SpitfireGame\Config\SpitfireSystemSettings.ini
relativeGameIniPath02=
relativeGameIniPath03=

[Download_links]

; download link to the fix (you can provide several download links if the fix is splitted into several downloads)
url_01=
url_02=
infoAlternativeUrlOption=0
infoAlternativeUrl=
alternative_url_01=
url_03=
alternative_url_02=
alternative_url_03=

[FixState]
state=2
info=Issues:\nReflections and Fog broken\nHUD at Screen Depth\n\nAutomatic Game Configuration:\nFullscreen: On\nResolution: By Display Profile\nMotion Blur: Off\nDynamic Shadows: Off

[VR]
compatibleToVr=0
uses3DDirect=0
vrConvergenceValue=0
vrMaxConvergenceValue=0
waitForExe=
waitTime=
