Sunday, June 30, 2019
Space Hulk Deathwing - 3D-Vision Fix - Losti - V1.0
***This fix was made with DHR-Universal-Fix by Losti***
•	--------LATEST 3D-Vision-NV-Geforce Driver: 425.31----------
Special Thx goes to:
DHR - for UE4-UNIVERSAL FIX! - donate @ dhr.donation@gmail.com
DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!! - donate or support @ https://www.patreon.com/DarkStarSword
                          
masterotaku      - for guiding me with his knowledge and be present all the time for my questions!!!! THY MATE!!!! - donate @ masterotakusuko@gmail.com
Optional donation:
If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account: rauti@inetmx.de
_________________________________________________
•	-- ~16 hr time of development later ---
_________________________________________________
Latest Update: V1.01 - 30.06.2019
•	release
1.	  Fixed
•	EVERYTHING coming up with the UNIVERSAL Fix but with (DHR)
•	----> Need adjustment of the fix for: 
•	AutoDepthHUD (Losti)
•	texture flickering (Losti)
•	set up decalls and outlines (may some outlines left, call me for fixing!) (Losti)
1.	  Issues left
•	nothing seen, report if you find some
You have other issues? --- please privide a screenshot and a savegame to rauti@inetmx.de
1.	  Download
•	Space Hulk Deathwing - 3D-Vision Fix - Losti - V1.01
1.	  Introduction to get it working
•	copy archive files to ...GAMEDIRECTORY\SpaceHulkGame\Binaries\Win64
•	if something is wrong with the auto depth or HUD(UI), press F10 !!!!!!!!!!!!!!!!!!!!!!!!!!!
•	3  Ingame Settings
•	ONLY USE AA @ low!!! Otherwhise you run into motion sickness!!
•	rest is up to you, if you cant live with some minor wrong effects, lower material and/or visual effect quallity!
•	  Key Settings
1.	1  Key Settings (Keyboard + Mouse Gameplay)
"O"
•	toggles LOW-DEPTH-PRESET for situations the depth is too high (press to enable, press again to disable and revert to your choosen depth or standard depth from the fix)
•	2  Key Settings (Controller Gameplay)
•	--------
•	  Key Setting - Customization
•	---only for more advanced users---
If you don’t like the settings the fix comes with, you have to find your own likes:
•	to watch your current convergence/separation set hunting=1 in d3d11.ini
•	change constants/settings/keys and check the result in game by pressing F10
1.	1  3Dmigoto - Constants
•	---only for more advanced users---
•	the fix comes with the following default constant settings: --- DO NOT CHANGE!!!!!!!!
;aim indicator DO NOT CHANGE
x100=0.0
1.	2  Advanced Key Config
•	---only for more advanced users---
You can define keys in [Constants] section with:
[KeyWHATEVERYOURNAMEIS]
Key = KEY 
CONSTANTX = XXX
SEPARATION = SEPXX
CONVERGENCE = CONVXX
•	for choosing a key look here for replace KEY with it (http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)
•	replace CONSTANTX with the constants written above
•	replace XXX with a value, see above
•	replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%
•	replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes
Key Press Types:
•	type = hold ==> only active while holding this key
•	type = toggle ==> enable/disable this setting
•	type = cycle ==> cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation pressing this key
•	-if you have more settings you need to define it for every cycle step:
•	-means: if you want to change separation and you want to use the same constant for both settings use:
SEPARATION = X1, X2
CONSTANTX = XXX, XXX
•	no definition = settings set on ON once pressed the key
You can also change any existing key definitions changing the key behind key = in the d3dx.ini .... if you like the setting but want another key for it.
Acknowledgements
•	THANK you DSS for being on this earth :-)
•	THANK you DHR for UE4 universal fix!!
•	THANK you masterotaku for being on this earth :-)
•	Big thanks to Bo3b, DarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
•	NVIDIA for creating 3D-Vision as a tech!
Posted by Losti
