Thursday, May 24, 2018
Stereo Image 1
*** This fix was made with 3D-Migoto V 1.3.8 - The game was nearly 3D-Ready out of the box, look @ the description for fixed issues***
Lastest Update: 01.06.2018 - V1.10
•	fixes insane convergence that was set in d3d11.ini as default
Update: 24.05.2018 - V1.00
•	release
Fixed:
•	HUD
•	water approx fix
•	bonefire glossy "thing-issue"
Issues left:
•	water not 100 % correct
Download - Fix V 1.00
Dark Souls - REMASTERED - 3D-Vision-Fix - V1.10
Introduction get it working:
•	uninstall old fixes!!!
•	download and extract the fix archive to the DarkSoulsRemastered.exe location
Ingame Settings:
•	up to you
Key Settings:
Cycle HUD-Depth Presets
•	","
==> Find your matching HUD depth
Key Setting - Customization
if you dont like the settings the fix comes with, you have to find your own likes:
•	choose your desired separation and convergence in the game (for the HUD you can cycle depth presets via Key (see key-settings)
•	to see your convergence/separation set
[Hunting]
hunting=1
in d3d11.ini and press F10 to see the current separation/conv. Set it to 0 if finished (Press F10 again or resart the game) -- BE AWARE of pressing other keys of the NUM-PAD while hunting is enabled.
•	Find a suitible HUD depth (constant "z")
•	edit the section *Key definitions* in d3dx.ini and or constant "z = 0.3" in [Constants] section
Acknowledgements
•	Big thanks to Bo3b, DarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favourite DX11 games in 3D Vision!
•	NVIDIA for creating 3D-Vision as a tech!
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If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account: rauti@inetmx.de
Posted by Losti
