Saturday, April 13, 2019
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3D Vision fix for Soulcalibur VI, using the UE4 universal fix as the base (credits to DHR for the universal fix).
Fixed (compared to the universal fix)
•	Character shadows when doing super moves.
•	Distant shadows.
•	Distant fog.
•	Realistic specular reflections, with some exceptions for effects that look worse with it.
•	Screen space reflections.
•	HUD at depth with fixed clipping.
Known issues
•	In Yoshimitsu, Ivy and Geralt super moves, there is a bit of 2D smoke that I couldn't identify as a shader.
•	HUD text shadows can have some more depth than the text itself, when the HUD is placed at depth.
Installation
•	Download this file and extract its contents in the "SoulcaliburVI\SoulcaliburVI\Binaries\Win64" folder, where "SoulcaliburVI.exe" is.
•	Run the game and let it overwrite the profile the first time.
•	IMPORTANT: in the ingame options, choose exclusive fullscreen.
Hotkeys
•	1 (not the numpad): convergence presets.
•	XB_RIGHT_THUMB (right stick click): low convergence toggle, recommended for super moves and cutscenes.
•	F2: HUD depth presets. 40% depth by default.
•	F3: HUD toggle. Not disabled by default.
•	F4: bloom toggle. Not disabled by default.
•	F5: depth of field toggle. Not disabled by default.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
DHR's PayPal account for donations: dhr.donation@gmail.com
Posted by masterotaku
