[general]

; the game title has to be exactly the same as listed in steam / origin / uplay (..) library or in windows control panel / programs
gameTitle=NieR:Automata

; optional link to the helix / geforce forum
webLink=http://helixmod.blogspot.de/2017/05/nier-automata-i-didnt-make-original-fix.html
steamAppId=524220
gameLauncherExe=NieRAutomata.exe
gameLauncherArguments=
profileInstallOption2D=1
profileInstallOption3D=1
RTSSOption=0
gameStartMethod=1
runGameAsAdmin=0
archiveExtractor=1
helixPostUpdated=1568259447
cmFlag=
toolExe=
waitForToolExit=false
passGameExeToTool=false
allow3dMigotoUpdate=1
installDirName=NieRAutomata
stereoRefreshRate=2
renderApi=DirectX11
gameEngine=Platinum Engine
overrideDepthMultiplier=0
depthMultiplier=1
fullscreenOptimizations=0
createToolExe=false
allow3dFixInstallation=1
modifyExeOption=0
modifyExeSearchString=
modifyExeReplacementString=
disableFixIn2dMode=1
createOptionConfigFile01=1
createOptionConfigFile02=1
createOptionConfigFile03=1
cleanedGameTitle=nierautomata
epicAppId=

[paths]

; relative path to the subfolder of the game directory where the fix will be copied to. In most cases the install path is the path where the game exe is located (e.g. if exe is located in 'C:/GameFolder/bin/game.exe' then the relative install path is 'bin'
relativeInstallPath=
fallbackPath=
relativeGameIniPath=
relativeGameIniPath02=
relativeGameIniPath03=
iconUrl=https://giantbomb1.cbsistatic.com/uploads/scale_small/8/82063/3124187-8762523691-packs.jpg
productPageUrl=

[download_links]

; download link to the fix (you can provide several download links if the fix is splitted into several downloads)
url_01=https://bo3b.s3.amazonaws.com/NieRAutomata_v.1.8.rar
url_02=
url_03=
infoAlternativeUrlOption=0
infoAlternativeUrl=Use the alternative 3D Fix for VR, where the Far mod is disabled.\n\nUse normal 3D Fix for original fix. (Does not work in HelixVision).
alternative_url_01=https://bo3b.s3.amazonaws.com/NieRAutomata_v.1.8_noFar.7z
alternative_url_02=
alternative_url_03=

[fixState]
state=0
info=

[features]
wrapperType=_3dmigoto_DX11
wrapperVersion=1.3.7
iniFileProvided=true
wrapperArchitecture=x64

[VR]

; Seems like this does work, but only if we wait for a long time before trying to inject.
; Otherwise we get a partially glitched screen, bad in one eye. Needs Far disabled to be reliable.
compatibleToVr=1
uses3DDirect=0
vrConvergenceValue=0
vrMaxConvergenceValue=0
waitForExe=
waitTime=20
