Saturday, February 09, 2019
Stereo Image 1
Stereo Image 2
Here's a 3D fix for Monster Hunter World I created at the time of the game's release, but never got around to uploading here on the blog. Fixed most of the issues in the game, however one of the issues was the game rendered certain parts of the game's environment in 2D. I fixed those, however the game thinks when they are in 2D they are in the correct placement in the world, so when adjusting their position to look correct to us, it causes the shadows that those objects cast to be shifted. For the most part, those shadows get shifted to be off screen, so you mostly won't notice it, but you might notice some places there should be more shadows that aren't there, or shadows disappearing off in the distance (kinda like reverse pop in). Couldn't quite find another solution, which is why I never got around to posting this fix, but I hope to start playing this game again soon and may get lucky.
Fixed:
•	2D geometry (all)
•	Directional and point lighting (all). *Note: Because this game uses tile lighting, although these are fixed they do clip at the sides at further distances.
•	Ground decals (all)
•	Water (base + Ancient forest)
•	Sun/moon shader
•	HUD adjusted to depth
Key bindings:
•	F1 - Set convergence to 50 (low)
•	F2 - Set convergence to 250 (high)
•	\ - Disables the HUD
•	] - Adjusts the HUD depth
Caps lock or Xbox L3 + R3 - Toggles between "Game mode" and "Menu/cutscene" presets. Game mode is high convergence and high depth of HUD, and Menu/cutscene mode is low convergence and 0 depth on HUD elements
Download: Monster Hunter World fix v1.0
Like this fix? Fixes take a lot of time and effort, so donations are always welcome and appreciated!
Paypal: www.paypal.me/DShanz or send to rshannonca@gmail.com
Posted by DJ-RK
