Saturday, May 19, 2018
Stereo Image 1
Stereo Image 2
3D Vision fix for Okami HD. It includes graphics mods with hotkeys.
Fixed
•	The game renders in 3D correctly, using some profile tweaks that the fix includes (thanks for the hints, Kaimasta).
•	A lot of elements are at proper depth: shadows, smoke, fire, leaves, dynamic grass, particles, floating kanji symbols, HUD, NPC dialog icons, etc.
•	The image when you use the brush is correct at all convergence levels now.
Disabled
•	I have disabled a small ink effect that appears when Amaterasu's ink overlaps the ink of geometry and then it slides for a while. I didn't figure out how to fix it so I disabled it (you won't miss it, really). If you want to restore the effect, delete "b054753275ee0760-vs_replace.txt" or delete the "o0=0;" line that is inside of that file.
Known issues
•	There are some specific skyboxes at screen depth that I couldn't fix. Using the bloom hotkey, "5", will disable them as a mysterious side effect.
•	Some (just a few) effects may be at full depth instead of the depth you expect. That's because they don't have a defined depth (apparently).
•	If you like to switch between 3D and 2D, I warn you that disabling 3D ingame will make geometry cel shading stick to the position of one of the eyes. Better reduce separation to 0 or create a hotkey in "d3dx.ini" for that. You can achieve 0 separation with the registry key you can find in my FFXII fix.
Installation
•	Download this file and extract its contents in the "Okami" folder, where "okami.exe" is.
•	Launch the game and let the fix overwrite profile settings. It's mandatory.
Hotkeys (the normal numbers above the letters, not the numpad keys)
•	1: convergence presets.
•	2: HUD depth presets.
•	3: HUD toggle. Not disabled by default.
•	4: grain filter toggle. Not disabled by default. I recommend disabling this to have a cleaner view.
•	5: bloom toggle. Not disabled by default.
•	6: dynamic ink cel shading toggle. Not disabled by default.
•	7: geometry cel shading toggle. Not disabled by default. It's partial. Doing a complete mod for this would take an insane amount of time and it's easy to break other things along the way. Thanks for the help you provided about this, DarkStarSword.
•	8: ghosting and exposure toggle.  Not disabled by default. I recommend disabling this because of the ghosting.
•	9: alpha to coverage dithering presets. Not modified by default. The game, especially on the highest graphics preset, uses dithering for some transparency effects, mostly early into the game and not after that. With this hotkey you can force some presets that the game inherently has and look better, because the one it uses by default behaves wrong in 3D (pattern affected by convergence).
•	0: color of the image while using the brush toggle. Not disabled by default.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Posted by masterotaku
