Sunday, June 30, 2019
The Sinking City - 3D-Vision Fix - Losti - V1.30
***This fix was made with DHR-Universal-Fix by Losti***
•	--------LATEST 3D-Vision-NV-Geforce Driver: 425.31----------
Special Thx goes to:
DHR - for UE4-UNIVERSAL FIX! - donate @ dhr.donation@gmail.com
DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!! - donate or support @ https://www.patreon.com/DarkStarSword
                          
masterotaku      - for guiding me with his knowledge and be present all the time for my questions!!!! THY MATE!!!! - donate @ masterotakusuko@gmail.com
==> THANK YOU for the trick with the 5008 correction via RenderTargetOverride
chtiblue - for bug-reporting and providing savegames and screenshots, THIS IS WHAT I NEED!!!!
Optional donation:
If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account: rauti@inetmx.de
_________________________________________________
•	-- ~12 hr time of development later ---
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NOTE: PLEASE...PLEASE uninstall the old fix (just delete the ShaderFixes folder!!!!!!!!!!!!!!!!) Otherwhise you run into wrong reflections!!!!)
Latest Update: V1.31 - 24.07.2019
•	added autodepth for crosshair for convergence greater than 130
Update: V1.30 - 19.07.2019
•	added autodepth for crosshair
•	fixed some minor issues ref. reflections/shadows/lights/water
•	added Low Depth Preset key for Controller
•	rain drops removed from screen
Update: V1.20 - 04.07.2019
•	fixed everything reported by chtiblue, the game should be 3D-Vision Ready now, except the fog @ screen depth
Update: V1.11 - 03.07.2019
•	dynamic lights should be fine now, not only approx. fixed
•	shadow fix for dialoges
•	shadow fix i prev. have missed coming from chars and objects
•	low issue preset added on demand if you cant live with remaining issues (NUMPAD+ key)
Update: V1.00 - 30.06.2019
•	release
1.	  Fixed
•	EVERYTHING coming up with the UNIVERSAL Fix but with (DHR)
•	----> Need adjustment of the fix andsome new things: 
•	shadows (Losti)
•	decalls  (Losti)
•	lights  (Losti)
•	some additional Shadows (Losti)
•	HUD somewhat in depth (Losti)
•	dynamic lights (Losti)
•	reflections (Losti)
•	water (Losti)
•	AO (Losti)
1.	  Issues left
•	under water looks strange, reduce DEPTH or separation (or use "+" key here) the effect is fine and fixed but may hurts your eyes because of its behavior!
•	fog @ screen depth
•	raindrops may have clipping
You have other issues? --- please privide a screenshot and a savegame to rauti@inetmx.de
1.	  Download
•	The Sinking City - 3D-Vision Fix - Losti - V1.30
1.	  Introduction to get it working
•	copy archive files to ...GAMEDIRECTORY\TSCGame\Binaries\Win64
•	3  Ingame Settings
•	ONLY USE AA @ low!!! Otherwhise you run into motion sickness!!
•	rest is up to you, if you cant live with some minor wrong effects, lower material and/or visual effect quallity!
•	  Key Settings
1.	1  Key Settings (Keyboard + Mouse Gameplay)
"ALT"
•	toggles LOW-DEPTH-PRESET for situations the depth is too high (press to enable, press again to disable and revert to your choosen depth or standard depth from the fix)
"+"
•	toggles LOW-ISSUE-PRESET for depth, means using this will make the remaining issues nearly gone, using 40 % depth and higher convergence. Its up to you to use if remaining issues bother you!!!
==> Suggested for under water !!!
1.	2  Key Settings (Controller Gameplay)
"XB_GUIDE"
•	toggles LOW-DEPTH-PRESET for situations the depth is too high (press to enable, press again to disable and revert to your choosen depth or standard depth from the fix)
•	  Key Setting - Customization
•	---only for more advanced users---
If you don’t like the settings the fix comes with, you have to find your own likes:
•	to watch your current convergence/separation set hunting=1 in d3d11.ini
•	change constants/settings/keys and check the result in game by pressing F10
1.	1  3Dmigoto - Constants
•	---only for more advanced users---
•	the fix comes with the following default constant settings: --- DO NOT CHANGE!!!!!!!!
;decal
x10=1.0
;HudNear
x100=1.0
;HudIndicator
x2=0
;autoDepthEnable
x101=1.0
1.	2  Advanced Key Config
•	---only for more advanced users---
You can define keys in [Constants] section with:
[KeyWHATEVERYOURNAMEIS]
Key = KEY 
CONSTANTX = XXX
SEPARATION = SEPXX
CONVERGENCE = CONVXX
•	for choosing a key look here for replace KEY with it (http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)
•	replace CONSTANTX with the constants written above
•	replace XXX with a value, see above
•	replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%
•	replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes
Key Press Types:
•	type = hold ==> only active while holding this key
•	type = toggle ==> enable/disable this setting
•	type = cycle ==> cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation pressing this key
•	-if you have more settings you need to define it for every cycle step:
•	-means: if you want to change separation and you want to use the same constant for both settings use:
SEPARATION = X1, X2
CONSTANTX = XXX, XXX
•	no definition = settings set on ON once pressed the key
You can also change any existing key definitions changing the key behind key = in the d3dx.ini .... if you like the setting but want another key for it.
Acknowledgements
•	THANK you DSS for being on this earth :-)
•	THANK you DHR for UE4 universal fix!!
•	THANK you masterotaku for being on this earth :-)
•	Big thanks to Bo3b, DarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
•	NVIDIA for creating 3D-Vision as a tech!
Posted by Losti
