Sunday, September 01, 2019
Remnant: From the Ashes - 3D-Vision-Ready-Fix - Losti - V2.01
***This fix was made with DHR-Universal-Fix by Losti***
•	--------LATEST official 3D-Vision-Geforce Driver: 425.31----------
You can install 3D-Vision for the lates driver using this Method discriped here: https://www.nvidia.com/en-us/geforce/forums/3d-vision/41/299949/the-way-its-meant-to-be-played/
Special Thx goes to:
DHR - for UE4-UNIVERSAL FIX! - donate @ dhr.donation@gmail.com
DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!! - donate or support @ https://www.patreon.com/DarkStarSword
                          
masterotaku      - for guiding me with his knowledge and be present all the time for my questions!!!! THY MATE!!!! - donate @ masterotakusuko@gmail.com
==> THANK YOU for the trick with the 5008 correction via RenderTargetOverride
Optional donation:
If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account: rauti@inetmx.de
_________________________________________________
•	-- ~17 hr time of development later ---
_________________________________________________
Latest Update: V2.01 - 01.09.2019
•	Shotgun issues fixed (but still static depth!)
Update: V2.00 - 31.08.2019
Note: remove old fix Versions!!!!
•	fixes glass reflections
•	fixes wrong shadows in cut scenes
•	fixes menu shadow issues
•	fixes shadow issues reported by oneofthe8devilz
===> Shotgun issues remaining!!!
Update: V1.10 - 31.08.2019
•	added depth to the shotgun crosshair (its static, adjust depth with key ".")
•	fixed a problem with not going down/up live/stamina bars
•	added key for HUD-Depth (its now screen-depth as default because of clipping, move it into depth with key "," but dont complain about clipping)
•	fixed a mussing light shader
•	NOTE: The changes breakes shadows in the main menu, please ignore this!!!
Update: V1.02 - 24.08.2019
•	optimized crosshair
•	optimized reflection velocity
Update: V1.01 - 24.08.2019
•	added missing Scalability.ini
Update: V1.00 - 23.08.2019
•	release
•	  Fixed
•	EVERYTHING coming up with the UNIVERSAL Fix but with (DHR)
•	----> Need adjustment of the fix and some new things: 
•	shadows (Losti)
•	decalls  (Losti)
•	lights  (Losti)
•	some additional Shadows (Losti)
•	HUD (Losti)
•	reflections (Losti)
•	  Issues left
•	some minor reflection issues and halos in dependency of the point of view
•	HUD needs to be near screen depth to avoid scissor clipping
•	some glass reflections are incorrect - fixed with V2.00
•	in cut-scenes lights/shadows can be out of depth  - fixed with V2.00
•	some strange shadow movement sometimes - fixed with V2.00
•	main menu shadows are broken  - fixed with V2.00
•	shotgun usag will make other thigs wrong:-(  - fixed with V2.01
You have other issues? --- please privide a screenshot and a savegame to rauti@inetmx.de
1.	  Download
•	Remnant: From the Ashes - 3D-Vision Fix - Losti - V2.01
1.	  Introduction to get it working
•	copy archive files to ...GAMEDIRECTORY\Remnant\Binaries\Win64
•	start the game and disable motion blure and set AA to low
•	exit the game
•	copy the "Scalability.ini" to XXX:\Users\USERNAME\AppData\Local\Remnant\Saved\Config\WindowsNoEditor
•	do not change AA and motion blure settings
•	3  Ingame Settings
•	ONLY USE AA @ low!!! Otherwhise you run into motion sickness!!
•	disable motion blure
•	rest is up to you, if you cant live with some minor wrong effects, lower material and/or visual effect quallity!
•	  Key Settings
1.	1  Key Settings (Keyboard + Mouse Gameplay)
"ALT"
•	toggles LOW-DEPTH-PRESET for situations the depth is too high (press to enable, press again to disable and revert to your choosen depth or standard depth from the fix)
"+"
•	toggles LOW-ISSUE-PRESET for depth, means using this will make the remaining issues nearly gone, using 40 % depth and higher convergence. Its up to you to use if remaining issues bother you!!!
"."
•	adjusst depth for crosshair using shotgun
","
•	adjust HUD-Depth => not recommented, HUD in depth will cause clipping of it!
1.	2  Key Settings (Controller Gameplay)
"XB_GUIDE"
•	toggles LOW-DEPTH-PRESET for situations the depth is too high (press to enable, press again to disable and revert to your choosen depth or standard depth from the fix)
•	  Key Setting - Customization
•	---only for more advanced users---
If you don’t like the settings the fix comes with, you have to find your own likes:
•	to watch your current convergence/separation set hunting=1 in d3d11.ini
•	change constants/settings/keys and check the result in game by pressing F10
1.	1  3Dmigoto - Constants
•	---only for more advanced users---
•	the fix comes with the following default constant settings: --- DO NOT CHANGE!!!!!!!!
x51=0.0
x55=0.0
;decal
x10=1.0
;HudNear
x100=1.0
;HudIndicator
x2=0
;autoDepthEnable
x101=0.0
;HUDDEPTH
x105=0.01
;shotgun crosshair
x60=8.00
;normal shadow reflections out of dialoges
;x200=1.0
;AimIndicator
x50=0.0
1.	2  Advanced Key Config
•	---only for more advanced users---
You can define keys in [Constants] section with:
[KeyWHATEVERYOURNAMEIS]
Key = KEY 
CONSTANTX = XXX
SEPARATION = SEPXX
CONVERGENCE = CONVXX
•	for choosing a key look here for replace KEY with it (http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)
•	replace CONSTANTX with the constants written above
•	replace XXX with a value, see above
•	replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%
•	replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes
Key Press Types:
•	type = hold ==> only active while holding this key
•	type = toggle ==> enable/disable this setting
•	type = cycle ==> cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation pressing this key
•	-if you have more settings you need to define it for every cycle step:
•	-means: if you want to change separation and you want to use the same constant for both settings use:
SEPARATION = X1, X2
CONSTANTX = XXX, XXX
•	no definition = settings set on ON once pressed the key
You can also change any existing key definitions changing the key behind key = in the d3dx.ini .... if you like the setting but want another key for it.
Acknowledgements
•	THANK you DSS for being on this earth :-)
•	THANK you DHR for UE4 universal fix!!
•	THANK you masterotaku for being on this earth :-)
•	Big thanks to Bo3b, DarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
•	NVIDIA for creating 3D-Vision as a tech!
Posted by Losti
