Saturday, April 18, 2020
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3D Vision fix for Resident Evil 3 and Resident Evil Resistance.
Fixed
•	Shadows.
•	Lighting.
•	Particles (rain, sparks, smoke, etc).
•	Specular reflections.
•	Screen space reflections.
•	The only mirror in the game.
•	Skybox.
•	Dynamic HUD with three settings.
•	Blood and similar effects.
•	Lighting clipping.
•	Volumetric lighting.
•	Automatic low convergence for cutscenes.
Known issues
•	Interlaced mode works, but it doesn't look as good as in 2D (you can notice the lower resolution even when not moving, unlike in 2D).
•	Volumetric lighting can have some clipping depending on the angle and element, and it sometimes has some inaccurate fog inside of it.
•	Some water splashing effects have some incorrections (same as in RE2).
•	Using an ambient occlusion setting lower than HDAO will break the position of shadows. So make sure you use HDAO or preferably HBAO+.
•	TAA and motion blur are broken. Don't use them.
Installation
•	Download this file and extract its contents in the "RE3" folder, where "re3.exe" is (Resident Evil 3), or the "RESIDENT EVIL RESISTANCE" folder, where "REResistance.exe" is (Resident Evil Resistance).
•	IMPORTANT: choose DirectX 11 ingame. Don't use DirectX 12.
•	Launch the game and let it overwrite the profile.
•	IMPORTANT: don't enable motion blur or TAA. Those settings are broken in 3D. Also make sure you use HDAO or HBAO+ as ambient occlusion.
Notes
•	For screen space reflections to be perfect, your internal resolution can't be lower than 60% of your output resolution. That means that you shouldn't use a render scale of 50% nor a bit higher scale combined with interlacing.
Hotkeys
•	F1: convergence presets.
•	F2: HUD depth presets, when dynamic HUD is disabled.
•	F3: HUD toggle. Not disabled by default.
•	F4: image sharpening toggle. Disabled by default.
•	F5: vignette toggle. Disabled by default.
•	F6: depth of field toggle. Not disabled by default. There is an option ingame, but DoF is necessary to trigger the low convergence preset. With this hotkey, you can have that and also disable DoF in real time.
•	. (period): dynamic HUD presets. By default all HUD takes the calculated depth of the center of the screen. Press once so each vertex has its own depth. Press twice to make the HUD static. Press three times to go back to default.
•	F11: something about Nvidia Surround. Ask Helifax on the forums. Hotkey most probably not working in this fix.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Posted by masterotaku
