Monday, December 31, 2018
The Bards Tale IV - Barrows Deep - 3DV-Ready-Fix - V-1.00 - Losti
***This fix was mainly made with UE4-Universal-Fix by DHR***
***Main Reflection-Fix-Formula by Masterotaku***
Special Thx goes to:
DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!!
DHR                    - for the UE4-Universal-Fix
masterotaku        - for guiding me with his knowledge and provide the main reflection fix formula
                            - for help me fixing the MotionSickness and of cause your continuous support
Optional donation:
If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account: rauti@inetmx.de
Help us keeping 3D-Vision alive, support shader hackers with some motivating beer here:
https://forums.geforce.com/default/topic/1025069/3d-vision/free-donations-to-3dvision-fixers-absolutly-no-request-here-/post/5216801/#5216801
Further donation for shader-hackers directly involved in this fix:
DHR                     - dhr.donation@gmail.com
masterotaku        - masterotakusuko@gmail.com
DarkStarSword   - darkstarsword@gmail.com
_________________________________________________
•	-- ~64 hrs time of development later ---
_________________________________________________
Latest Update: V1.00 - 31.12.2018
•	release
1. Fixed
•	UE4 Universal Fixes including all effects mentioned there (DHR)
•	Reflections (Masterotaku, Losti)
•	HUD / Autodepth (Losti)
•	MotionSickness (Masterotaku, Losti)
•	Additional fixes catched wrong by RegEx or not catched (Losti)
2. Issues left
•	some minor blinking/flimmer light spackles
•	reflection is not 100 % OK in every angel of view, and becoming more worse with high separation but it's even totally ok here!
•	some flimmering/blinking hair in dialoges
•	some map/minimap one eye problems
•	volumetric lights = disabled
3. Download
•	The Bards Tale IV - Barrows Deep - 3DV-Ready-Fix - V-1.00 - Losti
4. Introduction to get it working
•	uninstall old fixes!!! ... if you have used a WIP or updating to the latest fix if there is an update
•	install the latest NVIDIA driver
•	-- If you have any trouble that is not described in section 2, use DDU and clean install your graphic driver
•	download and extract the archive to your "...\BardsTale4\Binaries\Win64" directory, where the BardsTale4-Win64-Shipping.exe is located
•	follow section 4.1 !!!
•	PLEASE press F10 if you load the game and it will remain 2D !!
•	PLEASE read this: https://forums.geforce.com/default/topic/1063289/3d-vision/the-bards-tale-iv-dungeon-crawlers/post/5954306/#5954306
==> if you have any trouble or issues you cannot solve please do not hesitate to contact me via my PayPal donation address, or in the 3D-Vision Forum
TB and SBS Mode (optional):
•	The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ";include = ShaderFixes\3dvision2sbs.ini" of the d3dx.ini. Default TB Mode. F11 to cycle. Also remember to use "HDMI Checkerboard" in the NVCP to remove the 720p limitation.
4.1 Ingame Settings
•	Everything you want (I think ... not finally tested, fix is coming with RegEx on the fly Shader-Fixing that should catch all effects)
•	if you have any trouble that is not described in section 2, use highest available settings and lower them step by step to see which one is causing issues
•	choose FXAA or no AA but NOT Temporal AA
•	disable motion blure ("Bewegungsunschärfe")
Key Settings
","
•	this is a cycle key
•	d3dx.ini section: [Key3-HudDepth]
•	Cycle depth of the HUD
"."
•	this is a cycle key
•	d3dx.ini section: [Key3-Crosshair]
•	Cycle depth of the Crosshair
"ALT"
•	this is a toggle key
•	d3dx.ini section: [Key6-ReadNotice]
•	for reading notices and or if you need no depth in menue things....
6. Key Setting - Customization
---only for more advanced users---
If you don’t like the settings the fix comes with, you have to find your own likes:
•	to watch your current convergence/separation set hunting=1 in d3d11.ini
•	change constants/settings/keys and check the result in game by pressing F10
6.1 3Dmigoto - Constants
---only for more advanced users---
•	the fix comes with the following default constant settings
;HUD DEPTH
z1 = 0.5
;CROSSHAIR DEPTH
z3=0.3
z1
•	general HUD-depth: the less the less the HUD depth, standard is 0.5
z3
•	general HUD-depth: the less the less the HUD depth, standard is 0.3
6.2 3Dmigoto - Preset Changes
---only for more advanced users---
•	change the settings for the presets if you dont like it
Sections:
[PresetFightPreset]
[PresetDialogPreset]
[PresetMenuePreset]
6.3  Advanced Key Config
---only for more advanced users---
You can define keys in [Constants] section with:
[KeyWHATEVERYOURNAMEIS]
Key = KEY 
CONSTANTX = XXX
SEPARATION = SEPXX
CONVERGENCE = CONVXX
•	for choosing a key look here for replace KEY with it (http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)
•	replace CONSTANTX with the constants written above
•	replace XXX with a value, see above
•	replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%
•	replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes
Key Press Types:
•	type = hold ==> only active while holding this key
•	type = toggle ==> enable/disable this setting
•	type = cycle ==> cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation pressing this key
•	-if you have more settings you need to define it for every cycle step:
•	-means: if you want to change separation and you want to use the same constant for both settings use:
SEPARATION = X1, X2
CONSTANTX = XXX, XXX
•	no definition = settings set on ON once pressed the key
You can also change any existing key definitions changing the key behind key = in the d3dx.ini .... if you like the setting but want another key for it.
Acknowledgements
•	THANK you DSS for being on this earth :-)
•	THANK you DHR for the UE4 universal fix!!!
•	THANK you masterotaku for the UE4 reflection fix!!!
•	Big thanks to Bo3b, DarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
•	NVIDIA for creating 3D-Vision as a tech!
Posted by Losti
