Friday, May 17, 2019
Mortal Kombat 11 3DMigoto Fix v1.0 by DJ-RK
Stereo Image 1
Stereo Image 2
Stereo Image 3
Stereo Image 4
More images can be viewed here
Updated on 2019-05-16 to v1.2
Update history:
v1.2 on 5/16/2019
•	Fixed regex regression error causing broken effects on stages. Now fixed for all stages
•	Added a separate d3dx.ini file to be used with Endri's FPS Cap Remover. Is located in folder called 60FPSMod. Overwrite the d3dx.ini file in the game's installation folder with this.
v1.1
•	Fixed a few additional broken stage effects on Wu-shi Dragon Grotto, Blackmarket Alley, and Kotal's Kolosseum stages
Download: 
MK11 3D Fix v1_2.zip
Fixed:
•	All lighting & shadows
•	Tile lighting clipping
•	Reflections
•	Light shafts / God rays
•	Volumetric fog & smoke
•	All halos and miscellaneous broken effects
User Interface Features:
•	Separate convergence + HUD depth presets for during fights, fatalities & fatal blows, inside the Krypt, and the various menu screens
•	Scene detection which will automatically transition between the presets based on what's happening on screen
•	Several keybindings which allow you to cycle through preset values
•	HUD overlay which displays a message showing which option you are changing and to which value when using the built in keybindings
•	Persistant settings: Once you select a preset option, or use an enable/disable option for effects, it will save and remember your preferences for future gaming sessions. No need to change them each time you load up the game. Set it once and done!
Keybindings:
F1: Cycles between 4 different preset values for during fights
F2: Cycles between 3 different preset values for during fatalities & fatal/krushing blows
F3: Cycles between 3 different preset values for exploring the Krypt
F4: Toggles the game's HUD on/off
F5: Toggles bloom from various light sources in the Krypt on/off
F6: Toggles light shafts/god rays on/off
Installation:
•	Extract fix contents to the ..\Mortal Kombat 11\Binaries\Retail\ folder
In game settings:
•	Disable Motion Blur
•	Use either FXAA or Off Anti-Aliasing settings (any TAA option adds artifacts)
Remaining Issues:
•	Distant environmental geometry in the Krypt flickers/disappears due to occlusion culling method used in this game, which does not match the known methods in other games which can be fixed (CryEngine games, Batman: Arkham Knight)
•	Some shadows cast from CS light sources have some blocky/pixelated edges to them
Donations:
•	Like my work and wish to show appreciation? Dontations can be sent by visiting: www.paypal.me/DShanz or by sending to rshannonca@gmail.com
Posted by DJ-RK
