Saturday, July 07, 2018
Stereo Image 1
Stereo Image 2
3D Vision fix for Crash Bandicoot N. Sane Trilogy.
Update (2018-07-12): fix updated with a missing shadows shader.
Fixed
•	Layer that prevented the game from being playable at normal convergence levels.
•	Shadows (thanks for the hints on how to pass the FOV value to the shaders, DJ-RK).
•	Sea waves.
•	Specular reflections, but it's imperfect in some cases (see the known issues section).
•	A small haloing problem in Crash 3.
•	Sun and moon at their proper depth.
•	Sun shafts.
•	Entering a level in Crash 3.
Known issues
•	I put specular (fake) reflections at full depth instead of screen depth. This would be correct if this same shader weren't used for some cloud shadows and some Crash 3 underwater fake reflections. I couldn't find any depth information to use for a "surface depth" fix, at least for the moment.
Installation
•	Download this file and extract its contents in the "Crash Bandicoot - N Sane Trilogy" folder, where "CrashBandicootNSaneTrilogy.exe" is.
•	Launch the game.
Hotkeys
•	F1: convergence presets.
•	F2: HUD depth presets.
•	F3: HUD toggle. Not disabled by default.
•	F4: depth of field toggle. Not disabled by default. You can disable it too in the ingame options.
•	F5: bloom presets, ranging from x0 to x1. Unmodified by default. You can disable it too in the ingame options.
•	F6: fur toggle. Not disabled by default.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Posted by masterotaku
