Saturday, October 10, 2015
What is fixed:
•	Halos in almost everything
•	Skybox and stars
•	HUD moved to depth
•	Shadows
Screenshots:
Stereo Image 1
Stereo Image 2
Stereo Image 3
Installation:
Download and extract this file into the directory which contains the Risen.exe (should be ./bin) preserving the directory structure so that "DX9Settings.ini" is in the same directory as the .exe.
Configuration:
This fix has two presets for the HUD settings which can be selected with the numpad 9 and 3 keys. Preset 1 is the default after start. Preset 2 moves the HUD to higher depth and stretches it in X direction for better readability. The depths and amount of stretching can be configured with the Const1 and Const2 values in DX90Settings.ini.
Known issues:
•	Loading screens have red bars on the left and right side.
•	Torch shadows are disabled - this should not be too bad as only the players torch casts shadows at all.
Changelog:
•	v1.2: Disabled torch shadow due to problems at high convergence, updated screenshots
•	v1.1: Shadows are now working with any convergence
•	v1.0: initial release
Credits:
•	bo3b for explaining the basics of shader fixing
•	HeliX for his dlls
Posted by mx-2
