Sunday, March 03, 2019
Stereo Image 1
Stereo Image 2
Stereo Image 3
Stereo Image 4
3D Vision fix for Yakuza 0 and Yakuza Kiwami. It's a merged fix because they share most shaders.
Fixed
•	Sea and river water.
•	Reflections.
•	Some 2D lighting, but it doesn't scale perfectly with convergence.
•	Sun lighting.
•	Shadows.
•	Some effects that only appear in cutscenes.
•	Automatic low convergence for cutscenes.
Known issues
•	Shadows may be imperfect in some cutscenes. This is the best I can do.
•	2D lighting (which appears at only a few spots at night) doesn't scale perfectly with convergence, and can have some clipping.
•	Some 2D lighting when punching enemies or defending.
•	Cat fights in Yakuza 0 have incorrect depth for part of the spectators.
Installation
•	Download this file and extract its contents in the "Yakuza 0\media" or "Yakuza Kiwami\media" folder, where "Yakuza0.exe" or "YakuzaKiwami.exe" are.
•	Launch the game and let it overwrite the profile.
Hotkeys
•	F1: convergence presets.
•	F2: HUD depth presets.
•	F3: HUD toggle. Not disabled by default.
•	F4: black bars toggle for non high quality cutscenes. It also disables fade to black transitions.
•	F5: depth of field toggle. Not disabled by default.
•	F6: ambient occlusion toggle. Not disabled by default.
•	2 (not the numpad): six bloom presets, from x0 to x1. x1 by default.
•	3 (not the numpad): dynamic HUD samples (500, 1000, 2000, 4000). 1000 by default (you don't need more).
•	4 (not the numpad): dynamic HUD presets (centered, per vertex, disabled). It's disabled for cutscenes and menus. Not enabled by default.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Posted by masterotaku
