[general]

; the game title has to be exactly the same as listed in steam / origin / uplay (..) library or in windows control panel / programs
gameTitle=Castlevania: Lords of Shadow - Mirror of Fate HD

; optional link to the helix / geforce forum
webLink=http://helixmod.blogspot.de/2014/03/castlevania-lords-of-shadow-mirror-of.html
steamAppId=282530
gameLauncherExe=CMOF.exe
gameLauncherArguments=
profileInstallOption2D=1
profileInstallOption3D=1
gameStartMethod=1
runGameAsAdmin=0
helixPostUpdated=1456526787
installDirName=Castlevania Lords of Shadow - Mirror of Fate HD
renderApi=DirectX9
gameEngine=Mercury Engine
cmFlag=
toolExe=
waitForToolExit=false
passGameExeToTool=false
archiveExtractor=1
stereoRefreshRate=2
allow3dMigotoUpdate=1
overrideDepthMultiplier=0
depthMultiplier=1
fullscreenOptimizations=0
allow3dFixInstallation=1
disableFixIn2dMode=1
createToolExe=false
modifyExeOption=0
modifyExeSearchString=
modifyExeReplacementString=
createOptionConfigFile01=1
createOptionConfigFile02=1
createOptionConfigFile03=1
cleanedGameTitle=castlevanialordsofshadowmirroroffatehd
forceCm=false

[paths]

; relative path to the subfolder of the game directory where the fix will be copied to. In most cases the install path is the path where the game exe is located (e.g. if exe is located in 'C:/GameFolder/bin/game.exe' then the relative install path is 'bin'
relativeInstallPath=
fallbackPath=
relativeGameIniPath=
relativeGameIniPath02=
iconUrl=https://cdn.thegamesdb.net/images/original/boxart/front/19988-1.jpg
productPageUrl=
relativeGameIniPath03=

[download_links]

; download link to the fix (you can provide several download links if the fix is splitted into several downloads)
url_01=https://s3.amazonaws.com/eqznew/mof/shaderoverride.zip
url_02=
infoAlternativeUrlOption=0
infoAlternativeUrl=
alternative_url_01=
alternative_url_02=
url_03=
alternative_url_03=

[fixState]
state=0
info=

[features]
wrapperType=Helixmod_DX9_new
wrapperVersion=13.09.06
iniFileProvided=true
wrapperArchitecture=x32

[VR]
compatibleToVr=0
uses3DDirect=0
vrConvergenceValue=0
vrMaxConvergenceValue=0
waitForExe=
waitTime=
