<Section xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xml:space="preserve" TextAlignment="Left" LineHeight="Auto" IsHyphenationEnabled="False" xml:lang="en-us" FlowDirection="LeftToRight" NumberSubstitution.CultureSource="Text" NumberSubstitution.Substitution="AsCulture" FontFamily="Segoe UI" FontStyle="Normal" FontWeight="Normal" FontStretch="Normal" FontSize="13" Foreground="#FFD2D2D2" Typography.StandardLigatures="True" Typography.ContextualLigatures="True" Typography.DiscretionaryLigatures="False" Typography.HistoricalLigatures="False" Typography.AnnotationAlternates="0" Typography.ContextualAlternates="True" Typography.HistoricalForms="False" Typography.Kerning="True" Typography.CapitalSpacing="False" Typography.CaseSensitiveForms="False" Typography.StylisticSet1="False" Typography.StylisticSet2="False" Typography.StylisticSet3="False" Typography.StylisticSet4="False" Typography.StylisticSet5="False" Typography.StylisticSet6="False" Typography.StylisticSet7="False" Typography.StylisticSet8="False" Typography.StylisticSet9="False" Typography.StylisticSet10="False" Typography.StylisticSet11="False" Typography.StylisticSet12="False" Typography.StylisticSet13="False" Typography.StylisticSet14="False" Typography.StylisticSet15="False" Typography.StylisticSet16="False" Typography.StylisticSet17="False" Typography.StylisticSet18="False" Typography.StylisticSet19="False" Typography.StylisticSet20="False" Typography.Fraction="Normal" Typography.SlashedZero="False" Typography.MathematicalGreek="False" Typography.EastAsianExpertForms="False" Typography.Variants="Normal" Typography.Capitals="Normal" Typography.NumeralStyle="Normal" Typography.NumeralAlignment="Normal" Typography.EastAsianWidths="Normal" Typography.EastAsianLanguage="Normal" Typography.StandardSwashes="0" Typography.ContextualSwashes="0" Typography.StylisticAlternates="0"><Paragraph Margin="0,0,0,10"><Span FontStyle="Italic"><Run>Friday, March 30, 2012</Run></Span></Paragraph><Paragraph Margin="0,18,0,0"><Run>BEFORE</Run></Paragraph><Paragraph Margin="0,18,0,0"><Hyperlink Foreground="#FF68ACEA" NavigateUri="http://api.photos.3dvisionlive.com/imagestore/4f751eaa3785018f10000001/nvidia./"><Run>Stereo Image 1</Run></Hyperlink></Paragraph><Paragraph Margin="0,4,0,0"><Run> </Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>AFTER</Run></Paragraph><Paragraph Margin="0,18,0,0"><Hyperlink Foreground="#FF68ACEA" NavigateUri="http://api.photos.3dvisionlive.com/imagestore/4f751e6f3785018f10000000/nvidia./"><Run>Stereo Image 2</Run></Hyperlink></Paragraph><Paragraph Margin="0,18,0,0"><Run> </Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>This fix adds depth to the HUD.</Run></Paragraph><Paragraph Margin="0,18,0,0"><Span><Run FontWeight="Bold">Editor note(Eqzitara)</Run><Run>: If this fix doesnt work please try instructions in first comment.</Run></Span></Paragraph><Paragraph Margin="0,18,0,0"><Span><Hyperlink Foreground="#FF68ACEA" NavigateUri="https://s3.amazonaws.com/anisotonic/ShaderOverride.zip"><Run>ShaderOverride</Run></Hyperlink></Span></Paragraph><Paragraph Margin="0,4,0,0"><Hyperlink Foreground="#FF68ACEA" NavigateUri="https://s3.amazonaws.com/-HeliX-/DLLS/Release.zip"><Run>Release </Run></Hyperlink></Paragraph><Paragraph Margin="0,18,0,0"><Run>To install, unpack both ZIPs where iw3sp.exe is located.</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run FontWeight="Bold">Known issues: </Run><Run>subtitles in cut-scenes between missions appear out of focus; sniper zoom overlay does not fit the screen.</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run FontWeight="Bold">Note: </Run><Run>the 3D Vision profile says to turn off Glow, however I have not noticed any Glow-related anomalies. There are problems with static light effects but they are unrelated.</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>This is version 1 of the fix, I'm looking at the possibility of applying fix to HUD textures only, in order to leave the main menu, subtitles and sniper overlay as they are.</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>It works for both multi-player and single-player. All 2d HUD elements are pushed back including objective markers and player names. Note that some MP servers use Punkbuster and that using a wrapper might get you kicked.</Run></Paragraph><Paragraph Margin="0,18,0,0"><Run>By Anisotonic</Run></Paragraph><Paragraph Margin="0,18,0,0"><Span FontStyle="Italic"><Run>Posted by </Run><Hyperlink Foreground="#FF68ACEA" NavigateUri="https://www.blogger.com/profile/16656921605413190293"><Run>Messire Mathieu</Run></Hyperlink></Span></Paragraph></Section>