//07d8e32b32d662a9-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Fri Feb 05 21:52:54 2016
//
//
// Buffer Definitions: 
//
// cbuffer DrawableBuffer
// {
//
//   float4 FogColor;                   // Offset:    0 Size:    16 [unused]
//   float4 DebugColor;                 // Offset:   16 Size:    16 [unused]
//   float AlphaThreshold;              // Offset:   32 Size:     4
//   float4 __InstancedMaterialOpacity[256];// Offset:   48 Size:  4096
//
// }
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16
//   float3 __CameraPosition;           // Offset:  160 Size:    12
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12 [unused]
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16 [unused]
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16
//   float4 FogParams2;                 // Offset:  400 Size:    16
//   float4 FogParams3;                 // Offset:  416 Size:    16
//   float3 GlobalAmbient;              // Offset:  432 Size:    12
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16
//   float4 PSSMDistances;              // Offset:  848 Size:    16
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16 [unused]
//   float4 SnowParams01;               // Offset: 1552 Size:    16 [unused]
//   float4 SnowParams02;               // Offset: 1568 Size:    16 [unused]
//   float4 SnowParams03;               // Offset: 1584 Size:    16 [unused]
//   int SSREnabled;                    // Offset: 1600 Size:     4 [unused]
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
// cbuffer LightBuffer
// {
//
//   struct Light
//   {
//       
//       float4 position;               // Offset:    0
//       float3 direction;              // Offset:   16
//       float4 attParams;              // Offset:   32
//       float4 spotParams;             // Offset:   48
//       float4 diffuseColor;           // Offset:   64
//       float4 shadowFadeParams;       // Offset:   80
//
//   } ShadowLights[3];                 // Offset:    0 Size:   288 [unused]
//   
//   struct Light
//   {
//       
//       float4 position;               // Offset:  288
//       float3 direction;              // Offset:  304
//       float4 attParams;              // Offset:  320
//       float4 spotParams;             // Offset:  336
//       float4 diffuseColor;           // Offset:  352
//       float4 shadowFadeParams;       // Offset:  368
//
//   } NonShadowLights[3];              // Offset:  288 Size:   288 [unused]
//   
//   struct Light
//   {
//       
//       float4 position;               // Offset:  576
//       float3 direction;              // Offset:  592
//       float4 attParams;              // Offset:  608
//       float4 spotParams;             // Offset:  624
//       float4 diffuseColor;           // Offset:  640
//       float4 shadowFadeParams;       // Offset:  656
//
//   } SunLight;                        // Offset:  576 Size:    96 [unused]
//   row_major float4x4 WorldToShadowMap[3];// Offset:  672 Size:   192 [unused]
//   row_major float3x4 WorldToModulationMapSpot[2];// Offset:  864 Size:    96 [unused]
//   row_major float2x4 WorldToModulationMapSun;// Offset:  960 Size:    32 [unused]
//   bool ShadowLightEnabled[3];        // Offset:  992 Size:    36 [unused]
//   bool NonShadowLightEnabled[3];     // Offset: 1040 Size:    36 [unused]
//   bool SunLightEnabled;              // Offset: 1088 Size:     4 [unused]
//   float4 LightAndProbeSet[24];       // Offset: 1104 Size:   384
//   float4 LightSetInfo;               // Offset: 1488 Size:    16
//   float4 ProbeSetInfo;               // Offset: 1504 Size:    16
//
// }
//
// cbuffer IrradianceBuffer
// {
//
//   float4 IrradianceStateRed0;        // Offset:    0 Size:    16
//   float4 IrradianceStateRed1;        // Offset:   16 Size:    16
//   float4 IrradianceStateGreen0;      // Offset:   32 Size:    16
//   float4 IrradianceStateGreen1;      // Offset:   48 Size:    16
//   float4 IrradianceStateBlue0;       // Offset:   64 Size:    16
//   float4 IrradianceStateBlue1;       // Offset:   80 Size:    16
//   float4 IrradianceStateBase;        // Offset:   96 Size:    16
//   float4 IrradianceConstantData;     // Offset:  112 Size:    16
//
// }
//
// Resource bind info for LightDataBuffer
// {
//
//   struct STiledLightData
//   {
//       
//       float3 vPosition;              // Offset:    0
//       float fSegmentLength;          // Offset:   12
//       float3 vDirection;             // Offset:   16
//       float fMinShadowSpec;          // Offset:   28
//       float4 vAttParams;             // Offset:   32
//       float3 vSpotParams;            // Offset:   48
//       float fIntensity;              // Offset:   60
//       float4 vDiffuseColor;          // Offset:   64
//       float4 vShadowFadeParams;      // Offset:   80
//       uint uRelCen;                  // Offset:   96
//       uint uFxSpecificIdx;           // Offset:  100
//       uint uFxType;                  // Offset:  104
//       float fRadiusSquared;          // Offset:  108
//       float3 vLambertWeights;        // Offset:  112
//       float fSpecularStrength;       // Offset:  124
//       float3 vBoxAxisX;              // Offset:  128
//       uint uLightType;               // Offset:  140
//       float3 vBoxAxisZ;              // Offset:  144
//       uint bShadowEnabled;           // Offset:  156
//       float3 vBoxInnerDistance;      // Offset:  160
//       uint bModulationMapEnabled;    // Offset:  172
//       float3 vBoxInvRange;           // Offset:  176
//       uint uModulationMapIndex;      // Offset:  188
//       row_major float4x4 mViewToShadowMap;// Offset:  192
//       row_major float4x4 mViewToModulationMap;// Offset:  256
//       float3 vRecipOuterColiProxy;   // Offset:  320
//       uint uProbeFlags;              // Offset:  332
//       float3 vColixProxyCen;         // Offset:  336
//       uint bForwardOnly;             // Offset:  348
//       uint uShadowType;              // Offset:  352
//       uint uNumSoftShadowSamples;    // Offset:  356
//       float fSoftShadowRadius;       // Offset:  360
//       float fSoftShadowDepthBias;    // Offset:  364
//       float fSoftShadowExponent;     // Offset:  368
//       float fProbePriority;          // Offset:  372
//       float fUnusedParam[2];         // Offset:  376
//
//   } $Element;                        // Offset:    0 Size:   384
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// SamplerGenericBilinearWrap        sampler      NA          NA   12        1
// SamplerGenericBilinearClamp       sampler      NA          NA   13        1
// SamplerGenericShadowCompare     sampler_c      NA          NA   14        1
// p_default_Material_n113_n184_fogCube_texture    texture  float4        cube    0        1
// p_default_Material_5D538DD03205705_Param_texture    texture  float4          2d    1        1
// p_default_Setup_n3_n62_Texture_texture    texture  float4          2d    2        1
// p_default_Material_n110_n127_Texture_texture    texture  float4          2d    3        1
// p_default_Material_n117_n136_n144_661830C016465534_cp0_Param_texture    texture  float4          2d    4        1
// GlobalModulationMapTextures[0]    texture  float4          2d   40        1
// ShadowMapSampler_texture          texture  float4          2d   43        1
// AttenuationSampler_texture        texture  float4          2d   44        1
// LightDataBuffer                   texture  struct         r/o   54        1
// ModulationMaps                    texture  float4     2darray   56        1
// ReflCubeMaps                      texture  float4   cubearray   57        1
// DrawableBuffer                    cbuffer      NA          NA    1        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
// LightBuffer                       cbuffer      NA          NA    4        1
// IrradianceBuffer                  cbuffer      NA          NA    6        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float   xy  
// TEXCOORD                 2   xyz         2     NONE   float   xyz 
// PSIZE                    0   x           3     NONE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[259], dynamicIndexed
dcl_constantbuffer cb2[96], immediateIndexed
dcl_constantbuffer cb3[6], immediateIndexed
dcl_constantbuffer cb4[95], dynamicIndexed
dcl_constantbuffer cb6[8], immediateIndexed
dcl_sampler s11, mode_default
dcl_sampler s12, mode_default
dcl_sampler s13, mode_default
dcl_sampler s14, mode_comparison
dcl_resource_texturecube (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t40
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_structured t54, 384 
dcl_resource_texture2darray (float,float,float,float) t56
dcl_resource_texturecubearray (float,float,float,float) t57
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps constant v3.x
dcl_output o0.xyzw
// dcl_temps 27
dcl_temps 29
dcl_resource_texture2d (float,float,float,float) t125
dp3 r0.x, v2.xyzx, v2.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v2.xyzx
mad r1.xyzw, v0.xyxy, cb2[45].zwzw, cb2[45].xyxy
mul r2.xy, r1.xyxx, v0.wwww
mov r2.z, v0.w
mov r2.w, l(1.000000)

//Screen space correction, therefore need the '0.5'
ld_indexable(texture2d)(float,float,float,float) r28.xyzw, l(0, 0, 0, 0), t125.xyzw
add r28.w, v0.w, -r28.y
mul r28.w, r28.w, r28.x
mul r28.w, r28.w, l(0.5)
add r2.x, r2.x, -r28.w


dp4 r3.x, cb2[15].xyzw, r2.xyzw
dp4 r3.y, cb2[16].xyzw, r2.xyzw
dp4 r3.z, cb2[17].xyzw, r2.xyzw
mul r4.xyzw, v1.xyxy, cb3[3].zwxy
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r4.xyxx, t2.xyzw, s11
mul r5.xyz, r5.xyzx, cb3[0].xyzx
add_sat r1.x, cb3[4].w, cb3[5].x
mul r5.xyz, r5.xyzx, r1.xxxx
mad r1.yz, r1.zzwz, cb2[18].xxyx, cb2[18].zzwz
mul r2.xy, r1.yzyy, v0.wwww

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r28.xyzw, l(0, 0, 0, 0), t125.xyzw
add r28.w, v0.w, -r28.y
mul r28.w, r28.w, r28.x
mul r28.w, r28.w, cb2[81].x
add r2.x, r2.x, -r28.w


ftou r1.yzw, cb4[93].xxyz
max r3.w, |r2.y|, |r2.x|
add r6.xyz, -r3.wwww, cb2[70].yzwy
mov r7.xyz, l(0,0,0,0)
mov r3.w, l(0)
loop 
  uge r4.x, r3.w, r1.z
  breakc_nz r4.x
  iadd r4.x, r1.w, r3.w
  ftou r4.x, cb4[r4.x + 69].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r8.xyz, r4.x, l(16), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r9.xyz, r4.x, l(64), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r4.y, r4.x, l(156), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r5.w, r4.x, l(172), t54.xxxx
  dp3 r10.x, -r8.xyzx, cb2[0].xyzx
  dp3 r10.y, -r8.xyzx, cb2[1].xyzx
  dp3 r10.z, -r8.xyzx, cb2[2].xyzx
  if_nz r4.y
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r8.xyzw, r4.x, l(192), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.xyzw, r4.x, l(208), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.xyzw, r4.x, l(224), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.xyzw, r4.x, l(240), t54.xyzw
    mov r14.x, r8.x
    mov r14.y, r11.x
    mov r14.z, r12.x
    mov r14.w, r13.x
    dp4 r14.x, r2.xyzw, r14.xyzw
    mov r15.x, r8.y
    mov r15.y, r11.y
    mov r15.z, r12.y
    mov r15.w, r13.y
    dp4 r14.y, r2.xyzw, r15.xyzw
    mov r15.x, r8.z
    mov r15.y, r11.z
    mov r15.z, r12.z
    mov r15.w, r13.z
    dp4 r14.z, r2.xyzw, r15.xyzw
    mov r13.x, r8.w
    mov r13.y, r11.w
    mov r13.z, r12.w
    dp4 r4.y, r2.xyzw, r13.xyzw
    add r8.xyzw, -r4.yyyy, cb2[53].xyzw
    min r8.yzw, r6.xxyz, r8.yyzw
    lt r8.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), r8.yyzw
    movc r11.xyz, r8.yyyy, cb2[47].xyzx, cb2[47].wwww
    movc r12.xyz, r8.yyyy, cb2[48].xyzx, cb2[48].wwww
    movc r11.xyz, r8.zzzz, cb2[49].xyzx, r11.xyzx
    movc r12.xyz, r8.zzzz, cb2[50].xyzx, r12.xyzx
    movc r11.xyz, r8.wwww, cb2[51].xyzx, r11.xyzx
    movc r8.yzw, r8.wwww, cb2[52].xxyz, r12.xxyz
    mad r8.yzw, r14.xxyz, r11.xxyz, r8.yyzw
    lt r4.y, l(0.000000), r8.x
    mad r11.xyzw, cb2[71].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r8.yzyz
    sample_c_lz_indexable(texture2d)(float,float,float,float) r6.w, r11.xyxx, t43.xxxx, s14, r8.w
    sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r11.zwzz, t43.xxxx, s14, r8.w
    add r6.w, r6.w, r7.w
    mad r11.xyzw, cb2[71].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r8.yzyz
    sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r11.xyxx, t43.xxxx, s14, r8.w
    add r6.w, r6.w, r7.w
    sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r11.zwzz, t43.xxxx, s14, r8.w
    add r6.w, r6.w, r7.w
    mul r6.w, r6.w, l(0.250000)
    movc r4.y, r4.y, r6.w, l(1.000000)
  else 
    mov r4.y, l(1.000000)
  endif 
  if_nz r5.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r8.xyzw, r4.x, l(256), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.xyzw, r4.x, l(272), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.xyzw, r4.x, l(288), t54.xyzw
    dp4 r4.x, r8.xyzw, r2.xyzw
    dp4 r5.w, r11.xyzw, r2.xyzw
    dp4 r6.w, r12.xyzw, r2.xyzw
    div r8.x, r4.x, r6.w
    div r8.y, r5.w, r6.w
    sample_l_indexable(texture2d)(float,float,float,float) r8.xyz, r8.xyxx, t40.xyzw, s12, l(0.000000)
  else 
    mov r8.xyz, l(1.000000,1.000000,1.000000,0)
  endif 
  dp3_sat r4.x, r10.xyzx, r0.xyzx
  mul r9.xyz, r9.xyzx, r4.xxxx
  mul r8.xyz, r8.xyzx, r9.xyzx
  mad r7.xyz, r8.xyzx, r4.yyyy, r7.xyzx
  iadd r3.w, r3.w, l(1)
endloop 
mov r2.z, v0.w
dp3 r1.z, r2.xyzx, r2.xyzx
sqrt r1.z, r1.z
mov r2.w, l(1.000000)
mov r6.xyz, r2.xyzx
mov r6.w, l(1.000000)
mov r8.xyz, r7.xyzx
mov r3.w, l(0)
loop 
  uge r4.x, r3.w, r1.w
  breakc_nz r4.x
  ftou r4.x, cb4[r3.w + 69].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r4.y, r4.x, l(140), t54.xxxx
  mov r9.xyz, r8.xyzx
  mov r5.w, r3.w
  mov r7.w, r4.x
  mov r8.w, r4.y
  loop 
    ult r9.w, r5.w, r1.y
    ieq r10.xy, r8.wwww, l(0, 1, 0, 0)
    or r10.x, r10.y, r10.x
    and r9.w, r9.w, r10.x
    breakc_z r9.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.xzw, r7.w, l(0), t54.xxyz
    if_nz r10.y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.xyzw, r7.w, l(12), t54.xyzw
      add r12.xyz, r6.xyzx, -r10.xzwx
      dp3 r9.w, r12.xyzx, r11.yzwy
      max r9.w, r9.w, l(0.000000)
      min r9.w, r11.x, r9.w
      mad r10.xzw, r9.wwww, r11.yyzw, r10.xxzw
    endif 
    add r10.xyz, -r2.xyzx, r10.xzwx
    dp3 r9.w, r10.xyzx, r10.xyzx
    sqrt r9.w, r9.w
    div r10.xyz, r10.xyzx, r9.wwww
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.xyz, r7.w, l(64), t54.xyzx
    dp3 r12.x, r10.xyzx, cb2[0].xyzx
    dp3 r12.y, r10.xyzx, cb2[1].xyzx
    dp3 r12.z, r10.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.x, r7.w, l(32), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.yz, r7.w, l(40), t54.xxyx
    mad_sat r13.x, r9.w, r10.x, r13.y
    sample_l_indexable(texture2d)(float,float,float,float) r9.w, r13.xzxx, t44.xywz, s13, l(0.000000)
    dp3_sat r10.x, r12.xyzx, r0.xyzx
    mul r10.xyz, r11.xyzx, r10.xxxx
    mad r9.xyz, r10.xyzx, r9.wwww, r9.xyzx
    iadd r5.w, r5.w, l(1)
    ult r9.w, r5.w, r1.y
    if_nz r9.w
      ftou r7.w, cb4[r5.w + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r8.w, r7.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r10.xyz, r9.xyzx
  mov r4.x, r5.w
  mov r4.y, r7.w
  mov r9.w, r8.w
  loop 
    ult r10.w, r4.x, r1.y
    ieq r11.xy, r9.wwww, l(2, 3, 0, 0)
    or r11.x, r11.y, r11.x
    and r10.w, r10.w, r11.x
    breakc_z r10.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.xzw, r4.y, l(16), t54.xxyz
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.xyz, r4.y, l(0), t54.xyzx
    if_nz r11.y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.xyz, r4.y, l(128), t54.xyzx
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.w, r4.y, l(12), t54.xxxx
      add r14.xyz, r6.xyzx, -r12.xyzx
      dp3 r11.y, r14.xyzx, r13.xyzx
      max r11.y, r11.y, l(0.000000)
      min r10.w, r10.w, r11.y
      mad r12.xyz, r10.wwww, r13.xyzx, r12.xyzx
    endif 
    add r12.xyz, -r2.xyzx, r12.xyzx
    dp3 r10.w, r12.xyzx, r12.xyzx
    sqrt r10.w, r10.w
    div r12.xyz, r12.xyzx, r10.wwww
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.xyz, r4.y, l(64), t54.xyzx
    dp3 r14.x, r12.xyzx, cb2[0].xyzx
    dp3 r14.y, r12.xyzx, cb2[1].xyzx
    dp3 r14.z, r12.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.xyz, r4.y, l(32), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.xyzw, r4.y, l(44), t54.xyzw
    mov r15.w, r16.x
    mad r15.xy, r10.wwww, r15.xyxx, r15.zwzz
    dp3 r11.x, r12.xyzx, -r11.xzwx
    mad_sat r11.y, r11.x, r16.y, r16.z
    mul r11.z, r11.y, r11.y
    mad r11.y, -r11.y, l(2.000000), l(3.000000)
    mul r11.y, r11.y, r11.z
    mul r11.y, r11.y, r11.y
    mul r10.w, r10.w, r11.x
    lt r10.w, r10.w, r16.w
    movc r10.w, r10.w, l(0), r11.y
    sample_l_indexable(texture2d)(float,float,float,float) r11.x, r15.xyxx, t44.zxyw, s13, l(0.000000)
    mul r10.w, r10.w, r11.x
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.x, r4.y, l(172), t54.xxxx
    if_nz r11.x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.x, r4.y, l(188), t54.xxxx
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.xyzw, r4.y, l(256), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.xyzw, r4.y, l(272), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.xyzw, r4.y, l(288), t54.xyzw
      dp4 r11.y, r12.xyzw, r2.xyzw
      dp4 r11.z, r15.xyzw, r2.xyzw
      dp4 r11.w, r16.xyzw, r2.xyzw
      div r12.xy, r11.yzyy, r11.wwww
      utof r12.z, r11.x
      sample_l_indexable(texture2darray)(float,float,float,float) r11.xyz, r12.xyzx, t56.xyzw, s12, l(0.000000)
    else 
      mov r11.xyz, l(1.000000,1.000000,1.000000,0)
    endif 
    dp3 r11.w, r11.xyzx, r11.xyzx
    mul r11.w, r10.w, r11.w
    lt r11.w, cb2[24].w, r11.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.x, r4.y, l(156), t54.xxxx
    ine r12.x, r12.x, l(0)
    and r11.w, r11.w, r12.x
    if_nz r11.w
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.xyzw, r4.y, l(192), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.xyzw, r4.y, l(208), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.xyzw, r4.y, l(224), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xyzw, r4.y, l(240), t54.xyzw
      mov r18.x, r12.x
      mov r18.y, r15.x
      mov r18.z, r16.x
      mov r18.w, r17.x
      dp4 r18.x, r6.xyzw, r18.xyzw
      mov r19.x, r12.y
      mov r19.y, r15.y
      mov r19.z, r16.y
      mov r19.w, r17.y
      dp4 r18.y, r6.xyzw, r19.xyzw
      mov r19.x, r12.z
      mov r19.y, r15.z
      mov r19.z, r16.z
      mov r19.w, r17.z
      dp4 r11.w, r6.xyzw, r19.xyzw
      mov r17.x, r12.w
      mov r17.y, r15.w
      mov r17.z, r16.w
      dp4 r12.x, r6.xyzw, r17.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.xyzw, r4.y, l(80), t54.xyzw
      mad_sat r12.yz, r1.zzzz, r15.xxyx, r15.zzwz
      div r15.xyzw, r18.xyxy, r12.xxxx
      mad r16.xyzw, cb2[71].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r15.zwzw
      sample_c_lz_indexable(texture2d)(float,float,float,float) r12.x, r16.xyxx, t43.xxxx, s14, r11.w
      sample_c_lz_indexable(texture2d)(float,float,float,float) r12.w, r16.zwzz, t43.xxxx, s14, r11.w
      add r12.x, r12.w, r12.x
      mad r15.xyzw, cb2[71].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r15.xyzw
      sample_c_lz_indexable(texture2d)(float,float,float,float) r12.w, r15.xyxx, t43.xxxx, s14, r11.w
      add r12.x, r12.w, r12.x
      sample_c_lz_indexable(texture2d)(float,float,float,float) r11.w, r15.zwzz, t43.xxxx, s14, r11.w
      add r11.w, r11.w, r12.x
      mul r11.w, r11.w, l(0.250000)
      mad r11.w, r11.w, r12.y, r12.z
    else 
      mov r11.w, l(1.000000)
    endif 
    dp3_sat r12.x, r14.xyzx, r0.xyzx
    mul r12.xyz, r13.xyzx, r12.xxxx
    mul r11.xyz, r11.xyzx, r12.xyzx
    mul r11.xyz, r11.wwww, r11.xyzx
    mad r10.xyz, r11.xyzx, r10.wwww, r10.xyzx
    iadd r4.x, r4.x, l(1)
    ult r10.w, r4.x, r1.y
    if_nz r10.w
      ftou r4.y, cb4[r4.x + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r9.w, r4.y, l(140), t54.xxxx
    endif 
  endloop 
  mov r8.xyz, r10.xyzx
  mov r10.w, r4.x
  mov r11.x, r4.y
  mov r11.y, r9.w
  loop 
    ult r11.z, r10.w, r1.y
    ieq r11.w, r11.y, l(4)
    and r11.z, r11.w, r11.z
    breakc_z r11.z
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.xyz, r11.x, l(0), t54.xyzx
    add r12.xyz, -r2.xyzx, r12.xyzx
    dp3 r11.z, r12.xyzx, r12.xyzx
    sqrt r11.z, r11.z
    div r13.xyz, r12.xyzx, r11.zzzz
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.xyz, r11.x, l(64), t54.xyzx
    dp3 r15.x, r13.xyzx, cb2[0].xyzx
    dp3 r15.y, r13.xyzx, cb2[1].xyzx
    dp3 r15.z, r13.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.xyz, r11.x, l(16), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.y, r11.x, l(44), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xyz, r11.x, l(128), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyz, r11.x, l(144), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r11.x, l(160), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyz, r11.x, l(176), t54.xyzx
    dp3 r17.x, r12.xyzx, r17.xyzx
    dp3 r17.y, r12.xyzx, r13.xyzx
    dp3 r17.z, r12.xyzx, r18.xyzx
    add r12.xyz, -r19.xyzx, |r17.xyzx|
    mul_sat r12.xyz, r20.xyzx, r12.xyzx
    max r11.z, r12.y, r12.x
    max r16.x, r12.z, r11.z
    sample_l_indexable(texture2d)(float,float,float,float) r11.z, r16.xyxx, t44.xyzw, s13, l(0.000000)
    dp3_sat r11.w, r15.xyzx, r0.xyzx
    mul r12.xyz, r14.xyzx, r11.wwww
    mad r8.xyz, r12.xyzx, r11.zzzz, r8.xyzx
    iadd r10.w, r10.w, l(1)
    ult r11.z, r10.w, r1.y
    if_nz r11.z
      ftou r11.x, cb4[r10.w + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.y, r11.x, l(140), t54.xxxx
    endif 
  endloop 
  uge r11.x, r11.y, l(5)
  iadd r3.w, r10.w, -r11.x
endloop 
mul r1.yz, v0.xxyx, l(0.000000, 0.250000, 0.250000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.y, r1.yzyy, t3.yxzw, s11
mov r1.z, v3.x
mad r1.y, r1.y, cb1[r1.z + 3].y, cb1[r1.z + 3].z
mad r1.xzw, r1.xxxx, cb3[2].xxyz, r8.xxyz
ftoi r2.xy, v0.xyxx
mov r2.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r2.x, r2.xyzw, t4.xyzw
add r2.y, cb3[2].w, cb3[4].z
add_sat r2.y, -r2.y, l(1.000000)
mul r2.z, r2.x, r2.x
mad r2.x, cb3[2].w, r2.x, r2.y
mad_sat r2.x, r2.z, cb3[4].z, r2.x
add r2.yzw, -cb2[94].xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
mad_sat r2.xyz, r2.xxxx, r2.yzwy, cb2[94].xyzx
mul r7.xyzw, r0.yzzz, r0.xxyz
mul r2.w, r0.y, r0.y
mad r0.w, r0.x, r0.x, -r2.w
dp4 r8.x, r7.xyzw, cb6[0].xyzw
dp4 r8.y, r7.xyzw, cb6[2].xyzw
dp4 r8.z, r7.xyzw, cb6[4].xyzw
dp4 r7.x, r0.xyzw, cb6[1].xyzw
dp4 r7.y, r0.xyzw, cb6[3].xyzw
dp4 r7.z, r0.xyzw, cb6[5].xyzw
add r7.xyz, r7.xyzx, r8.xyzx
add r7.xyz, r7.xyzx, cb6[6].xyzx
max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r2.w, r0.z, l(0.500000), l(0.500000)
add r8.xyz, cb2[27].xyzx, -cb2[38].xyzx
mad r8.xyz, r2.wwww, r8.xyzx, cb2[38].xyzx
add r7.xyz, r7.xyzx, r8.xyzx
mul r2.w, cb6[7].x, l(3.14159274)
ftoi r3.w, cb4[94].x
mov r8.w, l(1.000000)
mov r9.w, l(1.000000)
mov r10.xyz, l(0,0,0,0)
mov r11.xyz, l(0,0,0,0)
mov r12.xyz, l(0,0,0,0)
mov r13.xyzw, l(0,0,0,0)
mov r4.xy, l(1.000000,0,0,0)
loop 
  uge r5.w, r4.y, r3.w
  breakc_nz r5.w
  ftou r5.w, cb4[r4.y + 69].y
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r6.w, r5.w, l(140), t54.xxxx
  mov r14.xyz, r10.xyzx
  mov r15.xyz, r11.xyzx
  mov r16.xyz, r12.xyzx
  mov r17.xyzw, r13.xyzw
  mov r7.w, r4.x
  mov r12.w, r4.y
  mov r16.w, r5.w
  mov r18.x, r6.w
  loop 
    ult r18.y, r12.w, r3.w
    ieq r18.zw, r18.xxxx, l(0, 0, 0, 1)
    or r18.z, r18.w, r18.z
    and r18.y, r18.z, r18.y
    breakc_z r18.y
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyzw, r16.w, l(0), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyz, r16.w, l(16), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.y, r16.w, l(32), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.yz, r16.w, l(40), t54.xxyx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyzw, r16.w, l(60), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xy, r16.w, l(100), t54.xyxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.z, r16.w, l(332), t54.xxxx
    and r18.z, r18.z, l(3)
    add r19.xyz, r6.xyzx, -r19.xyzx
    dp3 r20.w, r19.xyzx, r20.xyzx
    max r20.w, r20.w, l(0.000000)
    min r19.w, r19.w, r20.w
    mad r20.xyz, -r19.wwww, r20.xyzx, r19.xyzx
    movc r19.xyz, r18.wwww, r20.xyzx, r19.xyzx
    dp3 r18.w, r19.xyzx, r19.xyzx
    sqrt r18.w, r18.w
    mad_sat r21.x, r18.w, r18.y, r21.y
    sample_l_indexable(texture2d)(float,float,float,float) r18.y, r21.xzxx, t44.xzyw, s13, l(0.000000)
    ine r18.w, r23.y, l(1)
    movc r18.y, r18.w, l(0), r18.y
    ine r18.w, r18.z, l(2)
    if_nz r18.w
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.w, r16.w, l(372), t54.xxxx
      mul r19.x, r18.y, r18.y
      mul r18.w, r18.w, r19.x
      ieq r19.xy, r18.zzzz, l(1, 3, 0, 0)
      mul r18.z, r2.w, r22.x
      itof r0.w, r23.x
      sample_l_indexable(texturecubearray)(float,float,float,float) r20.xyz, r0.xyzw, t57.xyzw, s12, l(4.000000)
      mul r20.xyz, r18.zzzz, r20.xyzx
      mul r8.xyz, r22.yzwy, r20.xyzx
      mad r20.xyz, r18.wwww, r8.xyzx, r16.xyzx
      mov r15.w, r17.z
      mad r21.xyzw, r18.wwww, r8.wxyz, r15.wxyz
      max r23.w, r17.w, r18.w
      mov r14.w, r17.x
      mad r24.xyzw, r18.wwww, r8.xyzw, r14.xyzw
      max r25.x, r17.y, r18.w
      mov r23.x, r14.w
      mov r23.z, r21.x
      mov r17.x, r24.w
      mov r17.z, r15.w
      movc r26.xzw, r19.xxxx, r23.xxzw, r17.xxzw
      mov r21.x, r17.y
      mov r25.yzw, r15.xxyz
      movc r25.xyzw, r19.xxxx, r21.xyzw, r25.xyzw
      or r8.x, r19.y, r19.x
      movc r14.xyz, r8.xxxx, r14.xyzx, r24.xyzx
      movc r15.xyz, r19.yyyy, r15.xyzx, r25.yzwy
      movc r16.xyz, r19.yyyy, r20.xyzx, r16.xyzx
      mov r17.x, r23.x
      mov r17.y, r21.x
      mov r26.y, r25.x
      movc r17.xyzw, r19.yyyy, r17.xyzw, r26.xyzw
    else 
      add_sat r8.x, -r18.y, l(1.000000)
      mul r8.x, r8.x, r8.x
      add r8.y, -r22.x, l(1.000000)
      mad r8.x, r8.x, r8.y, r22.x
      mul r7.w, r7.w, r8.x
    endif 
    iadd r12.w, r12.w, l(1)
    ult r8.x, r12.w, r3.w
    if_nz r8.x
      ftou r16.w, cb4[r12.w + 69].y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.x, r16.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r10.xyz, r14.xyzx
  mov r11.xyz, r15.xyzx
  mov r12.xyz, r16.xyzx
  mov r13.xyzw, r17.xyzw
  mov r4.x, r7.w
  mov r5.w, r12.w
  mov r6.w, r16.w
  mov r8.x, r18.x
  loop 
    ult r8.y, r5.w, r3.w
    ieq r8.z, r8.x, l(4)
    and r8.y, r8.z, r8.y
    breakc_z r8.y
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.yzw, r6.w, l(0), t54.xxyz
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r6.w, l(16), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.y, r6.w, l(44), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyzw, r6.w, l(60), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r8.yz, r6.w, l(100), t54.xxyx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyz, r6.w, l(128), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyz, r6.w, l(144), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyz, r6.w, l(160), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyz, r6.w, l(176), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.w, r6.w, l(332), t54.xxxx
    and r14.w, r14.w, l(3)
    add r18.yzw, r6.xxyz, -r18.yyzw
    dp3 r22.y, r18.yzwy, r22.xyzx
    dp3 r22.z, r18.yzwy, r19.xyzx
    dp3 r22.w, r18.yzwy, r23.xyzx
    mul r18.yzw, r24.xxyz, r25.xxyz
    mad r19.xyz, r25.xyzx, r24.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    div r19.xyz, r25.xyzx, r19.xyzx
    mul r19.xyz, r19.xyzx, r22.yzwy
    max r19.xyz, r19.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
    min r19.xyz, r19.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    mul r22.yzw, r19.xxyz, r19.xxyz
    mad r15.w, -r19.x, r19.x, l(1.000000)
    mad r15.w, r22.w, r15.w, r22.y
    add r19.x, -r15.w, l(1.000000)
    mad_sat r15.w, r22.z, r19.x, r15.w
    sqrt r15.w, r15.w
    max r22.x, r22.y, l(0.000010)
    dp3 r18.y, r18.yzwy, r22.xzwx
    mad r18.z, r19.y, r19.y, r22.x
    mad r18.z, r19.z, r19.z, r18.z
    div r18.y, r18.y, r18.z
    add r18.z, r18.y, l(1.000000)
    mad_sat r20.x, r15.w, r18.z, -r18.y
    sample_l_indexable(texture2d)(float,float,float,float) r15.w, r20.xyxx, t44.xywz, s13, l(0.000000)
    ine r8.z, r8.z, l(1)
    movc r8.z, r8.z, l(0), r15.w
    ine r15.w, r14.w, l(2)
    if_nz r15.w
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.w, r6.w, l(372), t54.xxxx
      mul r18.y, r8.z, r8.z
      mul r15.w, r15.w, r18.y
      ieq r18.yz, r14.wwww, l(0, 1, 3, 0)
      mul r14.w, r2.w, r21.x
      itof r0.w, r8.y
      sample_l_indexable(texturecubearray)(float,float,float,float) r19.xyz, r0.xyzw, t57.xyzw, s12, l(4.000000)
      mul r19.xyz, r14.wwww, r19.xyzx
      mul r9.xyz, r21.yzwy, r19.xyzx
      mad r19.xyz, r15.wwww, r9.xyzx, r12.xyzx
      mov r11.w, r13.z
      mad r20.xyzw, r15.wwww, r9.wxyz, r11.wxyz
      max r22.w, r13.w, r15.w
      mov r10.w, r13.x
      mad r23.xyzw, r15.wwww, r9.xyzw, r10.xyzw
      max r24.x, r13.y, r15.w
      mov r22.x, r10.w
      mov r22.z, r20.x
      mov r13.x, r23.w
      mov r13.z, r11.w
      movc r25.xzw, r18.yyyy, r22.xxzw, r13.xxzw
      mov r20.x, r13.y
      mov r24.yzw, r11.xxyz
      movc r24.xyzw, r18.yyyy, r20.xyzw, r24.xyzw
      or r0.w, r18.z, r18.y
      movc r10.xyz, r0.wwww, r10.xyzx, r23.xyzx
      movc r11.xyz, r18.zzzz, r11.xyzx, r24.yzwy
      movc r12.xyz, r18.zzzz, r19.xyzx, r12.xyzx
      mov r13.x, r22.x
      mov r13.y, r20.x
      mov r25.y, r24.x
      movc r13.xyzw, r18.zzzz, r13.xyzw, r25.xyzw
    else 
      add_sat r0.w, -r8.z, l(1.000000)
      mul r0.w, r0.w, r0.w
      add r8.y, -r21.x, l(1.000000)
      mad r0.w, r0.w, r8.y, r21.x
      mul r4.x, r0.w, r4.x
    endif 
    iadd r5.w, r5.w, l(1)
    ult r0.w, r5.w, r3.w
    if_nz r0.w
      ftou r6.w, cb4[r5.w + 69].y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r8.x, r6.w, l(140), t54.xxxx
    endif 
  endloop 
  ine r9.xyz, r8.xxxx, l(0, 4, 1, 0)
  and r0.w, r9.y, r9.x
  and r0.w, r9.z, r0.w
  iadd r4.y, -r0.w, r5.w
endloop 
max r0.xw, r13.zzzx, l(1.192092896E-007, 0.000000, 0.000000, 1.192092896E-007)
div r0.xyz, r11.xyzx, r0.xxxx
mov_sat r13.yw, r13.yyyw
add r0.xyz, -r7.xyzx, r0.xyzx
mad r0.xyz, r13.wwww, r0.xyzx, r7.xyzx
div r6.xyz, r10.xyzx, r0.wwww
add r6.xyz, -r0.xyzx, r6.xyzx
mad r0.xyz, r13.yyyy, r6.xyzx, r0.xyzx
add r0.xyz, r12.xyzx, r0.xyzx
mad r0.xyz, r0.xyzx, r4.xxxx, r1.xzwx
mul r0.xyz, r0.xyzx, r2.xyzx
mul r0.xyz, r5.xyzx, r0.xyzx
mad r1.xz, cb2[24].xxxx, cb3[4].xxyx, r4.zzwz
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, r1.xzxx, t1.xyzw, s11
mul r0.w, r2.w, cb3[1].w
mad r1.xzw, cb3[1].xxyz, r2.xxyz, -r0.xxyz
mad r0.xyz, r0.wwww, r1.xzwx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
eq r0.w, cb2[95].w, l(0.000000)
movc r1.xzw, r0.wwww, cb2[95].xxyz, cb2[35].xxyz
max r1.xzw, r1.xxzw, l(0.000000, 0.000000, 0.000000, 0.000000)
log r1.xzw, r1.xxzw
mul r1.xzw, r1.xxzw, cb2[26].yyyy
exp r1.xzw, r1.xxzw
add r2.xyz, r3.xyzx, -cb2[10].xyzx
mad r3.x, r3.z, cb2[9].y, cb2[25].y
mov r3.yw, cb2[25].zzzz
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r3.xyxx, t44.xzwy, s13, l(0.000000)
dp3 r2.w, r2.xyzx, r2.xyzx
sqrt r2.w, r2.w
lt r3.x, l(0.000000), cb2[26].w
if_nz r3.x
  mul r3.xy, r2.xyxx, cb2[9].wwww
  mad r4.x, cb2[25].w, r2.y, r3.x
  mad r4.y, -cb2[25].w, r2.x, r3.y
  mov r4.z, r2.z
  sample_indexable(texturecube)(float,float,float,float) r2.xyz, r4.xyzx, t0.xyzw, s11
  add r2.xyz, r2.xyzx, -cb2[95].xyzx
  mad r2.xyz, cb2[26].wwww, r2.xyzx, cb2[95].xyzx
else 
  mov r2.xyz, cb2[95].xyzx
endif 
max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, cb2[26].yyyy
exp r2.xyz, r2.xyzx
mad r3.z, r2.w, cb2[9].x, cb2[25].x
sample_l_indexable(texture2d)(float,float,float,float) r2.w, r3.zwzz, t44.yzwx, s13, l(0.000000)
mad r2.xyz, cb2[26].xxxx, r2.xyzx, -r0.xyzx
mad r0.xyz, r2.wwww, r2.xyzx, r0.xyzx
mad r1.xzw, cb2[26].xxxx, r1.xxzw, -r0.xxyz
mad o0.xyz, r0.wwww, r1.xzwx, r0.xyzx
add r0.x, -cb1[2].x, l(1.000000)
min r0.x, r1.y, r0.x
lt r0.x, r0.x, l(0.000000)
discard_nz r0.x
mov o0.w, l(1.000000)
ret 
// Approximately 607 instruction slots used
