//8f91304aa9a64671-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Fri Feb 05 21:53:11 2016
//
//
// Buffer Definitions: 
//
// cbuffer DrawableBuffer
// {
//
//   float4 FogColor;                   // Offset:    0 Size:    16 [unused]
//   float4 DebugColor;                 // Offset:   16 Size:    16 [unused]
//   float AlphaThreshold;              // Offset:   32 Size:     4
//   float4 __InstancedMaterialOpacity[256];// Offset:   48 Size:  4096
//
// }
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16 [unused]
//   float3 __CameraPosition;           // Offset:  160 Size:    12 [unused]
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12 [unused]
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16 [unused]
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16 [unused]
//   float4 FogParams2;                 // Offset:  400 Size:    16 [unused]
//   float4 FogParams3;                 // Offset:  416 Size:    16 [unused]
//   float3 GlobalAmbient;              // Offset:  432 Size:    12 [unused]
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256 [unused]
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16 [unused]
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16 [unused]
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16 [unused]
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16 [unused]
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16 [unused]
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16 [unused]
//   float4 PSSMDistances;              // Offset:  848 Size:    16 [unused]
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16 [unused]
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16 [unused]
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16 [unused]
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16 [unused]
//   float4 SnowParams01;               // Offset: 1552 Size:    16 [unused]
//   float4 SnowParams02;               // Offset: 1568 Size:    16 [unused]
//   float4 SnowParams03;               // Offset: 1584 Size:    16 [unused]
//   int SSREnabled;                    // Offset: 1600 Size:     4 [unused]
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericPointClamp          sampler      NA          NA   10        1
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// SamplerGenericBilinearClamp       sampler      NA          NA   13        1
// p_default_Material_n146_n185_n188_661830C016465534_cp0_Param_texture    texture  float4          2d    0        1
// p_default_Setup_n3_2FCBF5109468681_Param_texture    texture  float4          2d    1        1
// p_default_Material_n165_n168_Texture_texture    texture  float4          2d    2        1
// p_default_Setup_n0_n32_Texture_texture    texture  float4          2d    3        1
// p_default_Setup_n3_5637D76019617032_cp1_Param_texture    texture  float4          2d    4        1
// p_default_Material_n143_NormalBufferTexture_texture    texture  float4          2d    5        1
// p_default_Setup_n1_n32_Texture_texture    texture  float4          2d    6        1
// LightAccumulation_texture         texture  float4          2d   51        1
// SpecularAccumulation_texture      texture  float4          2d   52        1
// AmbientAccumulation_texture       texture  float4          2d   53        1
// DrawableBuffer                    cbuffer      NA          NA    1        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float   xy  
// TEXCOORD                 2   xyz         2     NONE   float   xyz 
// PSIZE                    0   x           3     NONE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
// SV_TARGET                1   x           1   TARGET   float   x   
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[259], dynamicIndexed
dcl_constantbuffer cb2[95], immediateIndexed
dcl_constantbuffer cb3[13], immediateIndexed
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_sampler s13, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t51
dcl_resource_texture2d (float,float,float,float) t52
dcl_resource_texture2d (float,float,float,float) t53
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps constant v3.x
dcl_output o0.xyzw
dcl_output o1.x
// dcl_temps 7
dcl_temps 9
dcl_resource_texture2d (float,float,float,float) t125
mul r0.xy, v0.xyxx, l(0.250000, 0.250000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t2.xyzw, s11
mov r0.y, v3.x
mad r0.x, r0.x, cb1[r0.y + 3].y, cb1[r0.y + 3].z
mul r0.yz, v1.xxyx, cb3[10].zzwz
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, r0.yzyy, t3.xyzw, s11
mul r1.xyzw, r1.xyzw, cb3[6].xyzw
max r0.y, r1.w, l(0.000000)
add r0.z, r0.y, -cb1[2].x
mov o0.w, r0.y
min r0.x, r0.x, r0.z
lt r0.x, r0.x, l(0.000000)
discard_nz r0.x
mul r0.xyz, cb3[0].yyyy, cb3[9].xyzx
mov r2.z, v0.w
mov r2.w, l(1.000000)
mad r3.xyzw, v0.xyxy, cb2[45].zwzw, cb2[45].xyxy
mul r2.xy, r3.xyxx, v0.wwww

//Screen space correction, therefore need the '0.5'
ld_indexable(texture2d)(float,float,float,float) r8.xyzw, l(0, 0, 0, 0), t125.xyzw
add r8.w, v0.w, -r8.y
mul r8.w, r8.w, r8.x
mul r8.w, r8.w, l(0.5)
add r2.x, r2.x, -r8.w


dp4 r4.x, cb2[15].xyzw, r2.xyzw
dp4 r4.y, cb2[16].xyzw, r2.xyzw
dp4 r4.z, cb2[17].xyzw, r2.xyzw
mul r0.xyz, r0.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.w, r0.yzyy, t1.xzwy, s11
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.xzxx, t1.xzyw, s11
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t1.yxzw, s11
dp3 r0.y, v2.xyzx, v2.xyzx
rsq r0.y, r0.y
mul r2.xyz, r0.yyyy, v2.xyzx
mul r0.y, r0.z, |r2.y|
mad r0.y, r0.w, |r2.x|, r0.y
mad_sat r0.x, r0.x, |r2.z|, r0.y
add_sat r0.x, r0.x, cb3[9].w
mul r4.xyzw, v1.xyxy, cb3[11].xyzw
mul r3.xy, r4.zwzz, cb3[10].xyxx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t6.xyzw, s11
mad r4.xyz, r4.xyzx, cb3[1].xyzx, -r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.y, r3.xyxx, t4.yxzw, s11
mov r0.z, l(1.000000)
dp3_sat r0.x, cb3[8].xyzx, r0.xyzx
dp3 r0.y, cb3[7].xyzx, cb3[7].xyzx
rsq r0.y, r0.y
mul r0.yzw, r0.yyyy, cb3[7].xxyz
dp3 r0.y, -r0.yzwy, r2.xyzx
add r0.y, r0.y, -cb3[8].w
add r0.z, cb3[7].w, -cb3[8].w
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
mul_sat r0.y, r0.z, r0.y
mad r0.z, r0.y, l(-2.000000), l(3.000000)
mul r0.y, r0.y, r0.y
mul r0.y, r0.y, r0.z
min r0.y, r0.y, l(1.000000)
mul r0.x, r0.y, r0.x
mad r0.yzw, r0.xxxx, r4.xxyz, r1.xxyz
add r1.xyz, cb3[2].xyzx, -cb3[4].xyzx
mad r1.xyz, r0.xxxx, r1.xyzx, cb3[4].xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r3.zwzz, t51.xyzw, s13
add r1.xyz, r1.xyzx, r4.xyzx
ftoi r4.xy, v0.xyxx
mov r4.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r5.xyz, r4.xyzw, t53.xyzw
ld_indexable(texture2d)(float,float,float,float) r1.w, r4.xyww, t0.yzwx
add r1.xyz, r1.xyzx, r5.xyzx
add r2.w, cb3[12].y, cb3[12].x
add_sat r2.w, -r2.w, l(1.000000)
mad r2.w, cb3[12].x, r1.w, r2.w
mul r1.w, r1.w, r1.w
mad_sat r1.w, r1.w, cb3[12].y, r2.w
add r4.xyz, -cb2[94].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad_sat r4.xyz, r1.wwww, r4.xyzx, cb2[94].xyzx
mul r1.xyz, r1.xyzx, r4.xyzx
mad r1.w, r0.x, l(-5.000000), l(11.000000)
mul r1.w, r1.w, l(0.010000)
mul r5.xyz, cb3[3].xyzx, l(0.800000, 0.800000, 0.800000, 0.000000)
mad r6.xyz, cb3[5].xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), -r5.xyzx
mad r5.xyz, r0.xxxx, r6.xyzx, r5.xyzx
mul r6.xyz, r1.wwww, r5.xyzx
dp3 r0.x, r5.xyzx, l(0.299000, 0.587000, 0.114000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r3.zwzz, t52.xyzw, s13
mul r4.yzw, r4.xxyz, r5.xxyz
mul r4.yzw, r6.xxyz, r4.yyzw
mad r0.yzw, r1.xxyz, r0.yyzw, r4.yyzw
max o0.xyz, r0.yzwy, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r0.yz, r3.zzwz, cb2[18].xxyx, cb2[18].zzwz
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r3.zwzz, t5.xyzw, s10
mul r3.xy, r0.yzyy, v0.wwww
mov r3.z, v0.w
dp3 r0.y, -r3.xyzx, -r3.xyzx
rsq r0.y, r0.y
mul r0.yzw, r0.yyyy, -r3.xxyz
dp3 r3.x, r0.yzwy, cb2[0].xyzx
dp3 r3.y, r0.yzwy, cb2[1].xyzx
dp3 r3.z, r0.yzwy, cb2[2].xyzx
dp3 r0.y, r1.xyzx, r3.xyzx
mul r1.xyz, r1.xyzx, r0.yyyy
max r0.y, r0.y, l(1.000000012E-007)
add r0.y, -r0.y, l(1.000000)
mad r1.xyz, r1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r3.xyzx
dp3 r0.z, r1.xyzx, r2.xyzx
mad_sat r0.z, cb3[12].w, r0.z, l(1.000000)
mul r0.z, r0.z, r0.z
mul r0.w, r0.y, r0.y
mul r0.w, r0.w, r0.w
mul r0.y, r0.y, r0.w
mad r0.y, r0.y, l(0.960000), l(0.040000)
mul r0.y, r0.y, r0.z
mul r0.y, r0.y, cb3[12].z
mul r0.y, r4.x, r0.y
mul r0.x, r0.x, r0.y
mul_sat r0.x, r0.x, l(0.250000)
sqrt o1.x, r0.x
ret 
// Approximately 111 instruction slots used
