//33174cb72474eef7-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Thu Feb 04 22:05:39 2016
//
//
// Buffer Definitions: 
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16 [unused]
//   float3 __CameraPosition;           // Offset:  160 Size:    12 [unused]
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12 [unused]
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16 [unused]
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16
//   float4 FogParams2;                 // Offset:  400 Size:    16 [unused]
//   float4 FogParams3;                 // Offset:  416 Size:    16 [unused]
//   float3 GlobalAmbient;              // Offset:  432 Size:    12 [unused]
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256 [unused]
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16 [unused]
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16 [unused]
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16 [unused]
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16 [unused]
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16 [unused]
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16 [unused]
//   float4 PSSMDistances;              // Offset:  848 Size:    16 [unused]
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16 [unused]
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16 [unused]
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16 [unused]
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16 [unused]
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16 [unused]
//   float4 SnowParams01;               // Offset: 1552 Size:    16 [unused]
//   float4 SnowParams02;               // Offset: 1568 Size:    16 [unused]
//   float4 SnowParams03;               // Offset: 1584 Size:    16 [unused]
//   int SSREnabled;                    // Offset: 1600 Size:     4 [unused]
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// p_default_Setup_8CD6AD409878073_cp6_Param_texture    texture  float4          2d    0        1
// p_default_Setup_n6_n201_458FBB301198422_cp2_Param_texture    texture  float4          2d    1        1
// p_default_Setup_n6_9075B4F026705685_cp2_Param_texture    texture  float4          2d    2        1
// p_default_Setup_F10FEF204491676_cp0_Param_texture    texture  float4          2d    3        1
// p_default_Setup_n21_Texture_texture    texture  float4          2d    4        1
// p_default_Setup_n6_1BB3530022408697_cp0_Param_texture    texture  float4          2d    5        1
// p_default_Setup_n6_8B09DC7019763283_cp1_Param_texture    texture  float4          2d    6        1
// p_default_Setup_n5_n80_Texture_texture    texture  float4          2d    7        1
// p_default_Setup_n5_9075B4F026705685_cp2_Param_texture    texture  float4          2d    8        1
// p_default_Setup_n9_n80_Texture_texture    texture  float4          2d    9        1
// p_default_Setup_n3_n80_Texture_texture    texture  float4          2d   10        1
// p_default_Setup_n9_9B7F2E9016830540_cp10_Param_texture    texture  float4          2d   11        1
// p_default_Setup_n9_1BB3530022408697_cp0_Param_texture    texture  float4          2d   13        1
// p_default_Setup_n9_8B09DF1018700059_cp0_Param_texture    texture  float4          2d   14        1
// p_default_Setup_n14_n80_Texture_texture    texture  float4          2d   15        1
// p_default_Setup_n14_8B09DF1018700059_cp0_Param_texture    texture  float4          2d   16        1
// p_default_Setup_n14_9B7F2E9016830540_cp10_Param_texture    texture  float4          2d   17        1
// p_default_Setup_n14_1BB3530022408697_cp0_Param_texture    texture  float4          2d   18        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 2   xyz         2     NONE   float   xyz 
// PSIZE                    0   x           3     NONE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
// dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb2[82], immediateIndexed
dcl_constantbuffer cb3[21], immediateIndexed
dcl_sampler s11, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
// dcl_temps 11
dcl_temps 13
dcl_resource_texture2d (float,float,float,float) t125
mul r0.xy, cb2[24].xxxx, cb3[2].xyxx
mad r0.xy, v1.xyxx, cb3[4].zwzz, r0.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t1.xyzw, s11
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r0.z, -r0.x, r0.x, l(1.000000)
mad r0.z, -r0.y, r0.y, r0.z
mul r1.xy, r0.xyxx, r0.xyxx
max r0.w, r1.y, r1.x
mul r0.w, r0.w, l(0.0000610351563)
max r0.z, r0.w, r0.z
rsq r0.z, r0.z
mul r0.xy, r0.xyxx, -r0.zzzz
mul r0.xy, r0.xyxx, cb3[18].xxxx
mul r1.xyzw, v1.xyxy, cb3[7].xyzw
sample_indexable(texture2d)(float,float,float,float) r0.zw, r1.zwzz, t5.zwxy, s11
sample_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t6.xyzw, s11
mul r1.x, r1.x, cb3[16].w
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
mad r1.y, -r0.z, r0.z, l(1.000000)
mad r1.y, -r0.w, r0.w, r1.y
mul r1.zw, r0.zzzw, r0.zzzw
max r1.z, r1.w, r1.z
mul r1.z, r1.z, l(0.0000610351563)
max r1.y, r1.z, r1.y
rsq r1.y, r1.y
mul r0.zw, r0.zzzw, -r1.yyyy
mad r0.xy, r0.zwzz, cb3[15].zzzz, r0.xyxx
mul r2.xyzw, v1.zwxy, cb3[11].zwxy
mad r0.zw, cb2[24].xxxx, cb3[12].xxxy, r2.zzzw
sample_indexable(texture2d)(float,float,float,float) r1.y, r2.xyxx, t10.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r1.z, v1.xyxx, t14.yzxw, s11
add r1.z, r1.z, l(-0.500000)
mul r1.z, r1.z, cb3[14].x
mad r2.xy, v0.xyxx, cb2[45].zwzz, cb2[45].xyxx
mad r2.zw, r2.xxxy, cb2[18].xxxy, cb2[18].zzzw
mul r3.xy, r2.xyxx, v0.wwww
mul r2.xy, r2.zwzz, v0.wwww
//MANUALLY FIXED
// SCRIPT CORRECTION
mov r2.z, v0.w

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r12.xyzw, l(0, 0, 0, 0), t125.xyzw
add r12.w, v0.w, -r12.y
mul r12.w, r12.w, r12.x
mul r12.w, r12.w, cb2[81].x
add r2.x, r2.x, -r12.w


dp3 r1.w, -r2.xyzx, -r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, -r2.xyzx
dp3 r4.z, r2.xyzx, cb2[2].xyzx
dp3 r4.x, r2.xyzx, cb2[0].xyzx
dp3 r4.y, r2.xyzx, cb2[1].xyzx
mov r3.z, v0.w
mov r3.w, l(1.000000)
ld_indexable(texture2d)(float,float,float,float) r12.xyzw, l(0, 0, 0, 0), t125.xyzw
add r12.w, v0.w, -r12.y
mul r12.w, r12.w, r12.x
mul r12.w, r12.w, l(0.5)
add r3.x, r3.x, -r12.w
dp4 r1.w, cb2[15].xyzw, r3.xyzw
deriv_rty_fine r2.y, r1.w

deriv_rtx_fine r5.x, r1.w
dp4 r1.w, cb2[16].xyzw, r3.xyzw
dp4 r2.w, cb2[17].xyzw, r3.xyzw
deriv_rty_fine r2.z, r1.w
deriv_rtx_fine r5.y, r1.w
deriv_rty_fine r2.x, r2.w
deriv_rtx_fine r5.z, r2.w
dp3 r1.w, v2.xyzx, v2.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, v2.xyzx
mul r6.xyz, r2.xyzx, r3.yzxy
mad r6.xyz, r2.zxyz, r3.zxyz, -r6.xyzx
dp3 r7.x, r6.xyzx, r4.xyzx
dp3 r2.w, r5.xyzx, r6.xyzx
mul r6.xyz, r5.yzxy, r3.zxyz
mad r6.xyz, r3.yzxy, r5.zxyz, -r6.xyzx
dp3 r7.y, r6.xyzx, r4.xyzx
dp3 r3.w, r4.xyzx, r3.xyzx
mul r4.zw, r3.xxxy, r3.wwww
mad r4.xy, r4.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), -r4.xyxx
mul r4.xy, r4.xyxx, cb3[16].yyyy
sample_indexable(texture2d)(float,float,float,float) r3.w, r4.xyxx, t6.xzwy, s11
mul_sat r1.x, r1.x, r3.w
div r4.xy, r7.xyxx, r2.wwww
deriv_rty_fine r6.xyzw, v1.xzyw
mul r4.yz, r4.yyyy, r6.xxzx
deriv_rtx_fine r7.xyzw, v1.xyzw
mad r4.xy, r4.xxxx, r7.xyxx, r4.yzyy
mul r4.zw, r4.xxxy, cb3[8].xxxy
mul r4.xy, r4.xyxx, cb3[3].zwzz
mad r0.zw, r4.zzzw, r1.zzzz, r0.zzzw
sample_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t11.zwxy, s11
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
mad r2.w, -r0.z, r0.z, l(1.000000)
mad r2.w, -r0.w, r0.w, r2.w
mul r8.xy, r0.zwzz, r0.zwzz
max r3.w, r8.y, r8.x
mul r3.w, r3.w, l(0.0000610351563)
max r2.w, r2.w, r3.w
rsq r2.w, r2.w
mul r0.zw, r0.zzzw, -r2.wwww
mul r0.zw, r0.zzzw, cb3[13].yyyy
mul r8.xy, r1.zzzz, r4.zwzz
mad r4.zw, r4.zzzw, r1.zzzz, v1.xxxy
mul r4.zw, r4.zzzw, cb3[12].zzzw
sample_indexable(texture2d)(float,float,float,float) r1.z, r4.zwzz, t9.xzyw, s11
mad r4.zw, v1.xxxy, cb3[5].zzzw, r8.xxxy
sample_indexable(texture2d)(float,float,float,float) r4.zw, r4.zwzz, t13.zwxy, s11
mad r4.zw, r4.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
mad r2.w, -r4.z, r4.z, l(1.000000)
mad r2.w, -r4.w, r4.w, r2.w
mul r8.xy, r4.zwzz, r4.zwzz
max r3.w, r8.y, r8.x
mul r3.w, r3.w, l(0.0000610351563)
max r2.w, r2.w, r3.w
rsq r2.w, r2.w
mul r4.zw, r4.zzzw, -r2.wwww
mad r0.zw, r4.zzzw, cb3[16].zzzz, r0.zzzw
mul r4.zw, cb2[24].xxxx, cb3[4].xxxy
mad r4.zw, v1.xxxy, cb3[3].xxxy, r4.zzzw
sample_indexable(texture2d)(float,float,float,float) r2.w, v1.xyxx, t16.yzwx, s11
add r2.w, r2.w, l(-0.500000)
mul r2.w, r2.w, cb3[19].x
mad r4.zw, r4.xxxy, r2.wwww, r4.zzzw
sample_indexable(texture2d)(float,float,float,float) r4.zw, r4.zwzz, t17.zwxy, s11
mad r4.zw, r4.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
mad r3.w, -r4.z, r4.z, l(1.000000)
mad r3.w, -r4.w, r4.w, r3.w
mul r8.xy, r4.zwzz, r4.zwzz
max r5.w, r8.y, r8.x
mul r5.w, r5.w, l(0.0000610351563)
max r3.w, r3.w, r5.w
rsq r3.w, r3.w
mul r4.zw, r4.zzzw, -r3.wwww
mul r4.zw, r4.zzzw, cb3[18].zzzz
mul r8.xyzw, v1.xyzw, cb3[10].xyzw
mad r8.xy, r4.xyxx, r2.wwww, r8.xyxx
mad r4.xy, r4.xyxx, r2.wwww, v1.xyxx
mul r4.xy, r4.xyxx, cb3[5].xyxx
sample_indexable(texture2d)(float,float,float,float) r2.w, r4.xyxx, t15.xzwy, s11
mad r4.xy, cb2[24].xxxx, cb3[8].zwzz, r8.zwzz
sample_indexable(texture2d)(float,float,float,float) r4.xy, r4.xyxx, t3.xyzw, s11
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r8.xy, r8.xyxx, t18.xyzw, s11
mad r8.xy, r8.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r3.w, -r8.x, r8.x, l(1.000000)
mad r3.w, -r8.y, r8.y, r3.w
mul r8.zw, r8.xxxy, r8.xxxy
max r5.w, r8.w, r8.z
mul r5.w, r5.w, l(0.0000610351563)
max r3.w, r3.w, r5.w
rsq r3.w, r3.w
mul r8.xy, r8.xyxx, -r3.wwww
mad r4.zw, r8.xxxy, cb3[18].yyyy, r4.zzzw
mul r8.xy, v1.zwzz, cb3[2].zwzz
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r8.xyxx, t0.xyzw, s11
mad_sat r3.w, r8.x, cb3[18].w, cb3[19].w
mad r0.zw, -r3.wwww, r4.zzzw, r0.zzzw
mul r4.zw, r4.zzzw, r3.wwww
mad_sat r5.w, r8.y, cb3[20].x, cb3[14].w
mad r0.zw, r5.wwww, r0.zzzw, r4.zzzw
add r0.xy, -r0.zwzz, r0.xyxx
dp3 r4.z, r5.xyzx, r3.xyzx
mad r5.xyz, -r4.zzzz, r3.xyzx, r5.xyzx
mul r9.xyz, r3.zxyz, r5.yzxy
mad r9.xyz, r3.yzxy, r5.zxyz, -r9.xyzx
dp3 r4.z, r2.yzxy, r3.xyzx
mad r2.xyz, -r4.zzzz, r3.xyzx, r2.yzxy
dp3 r4.z, r2.xyzx, r9.xyzx
lt r4.z, r4.z, l(0.000000)
movc r4.z, r4.z, l(-1.000000), l(1.000000)
mul r8.xy, r6.xyxx, r7.ywyy
mad r7.xz, r7.xxzx, r6.zzwz, -r8.xxyx
mov r6.xy, -r7.ywyy
lt r7.yw, r7.xxxz, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r7.xz, l(0.000000, 0.000000, 0.000000, 0.000000), |r7.xxzx|
movc r7.yw, r7.yyyw, l(0,-1.000000,0,-1.000000), l(0,1.000000,0,1.000000)
mul r4.zw, r4.zzzz, r7.yyyw
mul r6.xyzw, r6.zxwy, r7.yyww
mul r9.xyz, r2.xyzx, r6.yyyy
mul r2.xyz, r2.xyzx, r6.wwww
mad r2.xyz, r5.xyzx, r6.zzzz, r2.xyzx
mad r5.xyz, r5.xyzx, r6.xxxx, r9.xyzx
dp3 r6.x, r5.xyzx, r5.xyzx
rsq r6.x, r6.x
mul r6.xyz, r5.xyzx, r6.xxxx
movc r5.xyz, r7.xxxx, r6.xyzx, r5.xyzx
mul r6.xyz, r3.zxyz, r5.yzxy
mad r6.xyz, r3.yzxy, r5.zxyz, -r6.xyzx
mul r6.xyz, r4.zzzz, r6.xyzx
mul r9.xyzw, v1.zwxy, cb3[6].zwxy
sample_indexable(texture2d)(float,float,float,float) r7.xy, r9.xyxx, t4.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r9.y, r9.zwzz, t2.yxzw, s11
mad r7.xy, r7.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r10.xyz, r6.xyzx, r7.yyyy
mad r10.xyz, r7.xxxx, r5.xyzx, r10.xyzx
dp2 r4.z, r7.xyxx, r7.xyxx
add r4.z, -r4.z, l(1.000000)
max r4.z, r4.z, l(0.000000)
sqrt r4.z, r4.z
mad r7.xyw, r4.zzzz, r3.xyxz, r10.xyxz
dp3 r4.z, r7.xywx, r7.xywx
rsq r4.z, r4.z
mul r4.z, r4.z, r7.w
mad_sat r4.z, r4.z, l(0.500000), l(0.500000)
mul r4.z, r4.z, r8.w
mad_sat r8.x, r8.z, cb3[19].z, cb3[13].z
mad_sat r9.x, r4.z, cb3[16].x, cb3[17].y
mov r9.z, l(1.000000)
dp3_sat r4.z, cb3[0].xyzx, r9.xyzx
mad r0.xy, r4.zzzz, r0.xyxx, r0.zwzz
mul r0.yzw, r6.xxyz, r0.yyyy
mad r0.xyz, r0.xxxx, r5.xyzx, r0.yzwy
mad r0.w, -r4.x, r4.x, l(1.000000)
mad r0.w, -r4.y, r4.y, r0.w
mul r5.xy, r4.xyxx, r4.xyxx
max r5.x, r5.y, r5.x
mul r5.x, r5.x, l(0.0000610351563)
max r0.w, r0.w, r5.x
rsq r0.w, r0.w
mul r4.xy, r4.xyxx, -r0.wwww
mul r4.xy, r4.xyxx, cb3[19].yyyy
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, r2.xyzx
movc r2.xyz, r7.zzzz, r5.xyzx, r2.xyzx
mul r5.xyz, r2.yzxy, r3.zxyz
mad r3.xyz, r3.yzxy, r2.zxyz, -r5.xyzx
mul r3.xyz, r4.wwww, r3.xyzx
mul r3.xyz, r3.xyzx, r4.yyyy
mad r2.xyz, r4.xxxx, r2.xyzx, r3.xyzx
add r0.xyz, r0.xyzx, r2.xyzx
mad r0.xyz, v2.xyzx, r1.wwww, -r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul o0.xyz, r0.wwww, r0.xyzx
add r0.x, -cb3[14].z, cb3[15].x
mad r0.x, r2.w, r0.x, cb3[14].z
add r0.y, cb3[14].y, -cb3[15].w
mad r0.y, r1.y, r0.y, cb3[15].w
add r0.y, r0.y, l(-1.000000)
add_sat r0.z, cb3[0].w, cb3[13].w
mad r0.y, r0.z, r0.y, l(1.000000)
add r0.x, -r0.y, r0.x
mad r0.x, r3.w, r0.x, r0.y
add r0.y, -cb3[17].w, cb3[17].z
mad r0.y, r1.z, r0.y, cb3[17].w
add r0.y, -r0.x, r0.y
mad r0.x, r5.w, r0.y, r0.x
add r0.y, -cb3[1].w, cb3[13].x
mul r2.xyzw, v1.xyxy, cb3[9].zwxy
sample_indexable(texture2d)(float,float,float,float) r0.z, r2.zwzz, t7.xzyw, s11
sample_indexable(texture2d)(float,float,float,float) r8.y, r2.xyxx, t8.yxzw, s11
mad r0.y, r0.z, r0.y, cb3[1].w
add r0.y, -r0.x, r0.y
mov r8.z, l(1.000000)
dp3_sat r0.z, cb3[1].xyzx, r8.xyzx
mad r0.x, r0.z, r0.y, r0.x
add r0.y, -cb3[15].y, cb3[17].x
mad r0.y, r1.x, r0.y, cb3[15].y
add r0.y, -r0.x, r0.y
mad r0.x, r4.z, r0.y, r0.x
max r0.x, r0.x, l(2.000000)
log r0.x, r0.x
add r0.x, r0.x, l(-1.000000)
mul r0.x, r0.x, l(0.0833333358)
min o0.w, r0.x, l(1.000000)
ret 
// Approximately 256 instruction slots used
