//3c3dcb1e74209a78-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Sat Feb 06 00:33:04 2016
//
//
// Buffer Definitions: 
//
// cbuffer DrawableBuffer
// {
//
//   float4 FogColor;                   // Offset:    0 Size:    16
//   float4 DebugColor;                 // Offset:   16 Size:    16 [unused]
//   float AlphaThreshold;              // Offset:   32 Size:     4 [unused]
//   float4 __InstancedMaterialOpacity[256];// Offset:   48 Size:  4096 [unused]
//
// }
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16
//   float3 __CameraPosition;           // Offset:  160 Size:    12
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12 [unused]
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16 [unused]
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16
//   float4 FogParams2;                 // Offset:  400 Size:    16
//   float4 FogParams3;                 // Offset:  416 Size:    16 [unused]
//   float3 GlobalAmbient;              // Offset:  432 Size:    12
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16
//   float4 PSSMDistances;              // Offset:  848 Size:    16
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16 [unused]
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16 [unused]
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16 [unused]
//   float4 SnowParams01;               // Offset: 1552 Size:    16 [unused]
//   float4 SnowParams02;               // Offset: 1568 Size:    16 [unused]
//   float4 SnowParams03;               // Offset: 1584 Size:    16 [unused]
//   int SSREnabled;                    // Offset: 1600 Size:     4 [unused]
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
// cbuffer LightBuffer
// {
//
//   struct Light
//   {
//       
//       float4 position;               // Offset:    0
//       float3 direction;              // Offset:   16
//       float4 attParams;              // Offset:   32
//       float4 spotParams;             // Offset:   48
//       float4 diffuseColor;           // Offset:   64
//       float4 shadowFadeParams;       // Offset:   80
//
//   } ShadowLights[3];                 // Offset:    0 Size:   288 [unused]
//   
//   struct Light
//   {
//       
//       float4 position;               // Offset:  288
//       float3 direction;              // Offset:  304
//       float4 attParams;              // Offset:  320
//       float4 spotParams;             // Offset:  336
//       float4 diffuseColor;           // Offset:  352
//       float4 shadowFadeParams;       // Offset:  368
//
//   } NonShadowLights[3];              // Offset:  288 Size:   288 [unused]
//   
//   struct Light
//   {
//       
//       float4 position;               // Offset:  576
//       float3 direction;              // Offset:  592
//       float4 attParams;              // Offset:  608
//       float4 spotParams;             // Offset:  624
//       float4 diffuseColor;           // Offset:  640
//       float4 shadowFadeParams;       // Offset:  656
//
//   } SunLight;                        // Offset:  576 Size:    96 [unused]
//   row_major float4x4 WorldToShadowMap[3];// Offset:  672 Size:   192 [unused]
//   row_major float3x4 WorldToModulationMapSpot[2];// Offset:  864 Size:    96 [unused]
//   row_major float2x4 WorldToModulationMapSun;// Offset:  960 Size:    32 [unused]
//   bool ShadowLightEnabled[3];        // Offset:  992 Size:    36 [unused]
//   bool NonShadowLightEnabled[3];     // Offset: 1040 Size:    36 [unused]
//   bool SunLightEnabled;              // Offset: 1088 Size:     4 [unused]
//   float4 LightAndProbeSet[24];       // Offset: 1104 Size:   384
//   float4 LightSetInfo;               // Offset: 1488 Size:    16
//   float4 ProbeSetInfo;               // Offset: 1504 Size:    16 [unused]
//
// }
//
// cbuffer IrradianceBuffer
// {
//
//   float4 IrradianceStateRed0;        // Offset:    0 Size:    16
//   float4 IrradianceStateRed1;        // Offset:   16 Size:    16
//   float4 IrradianceStateGreen0;      // Offset:   32 Size:    16
//   float4 IrradianceStateGreen1;      // Offset:   48 Size:    16
//   float4 IrradianceStateBlue0;       // Offset:   64 Size:    16
//   float4 IrradianceStateBlue1;       // Offset:   80 Size:    16
//   float4 IrradianceStateBase;        // Offset:   96 Size:    16
//   float4 IrradianceConstantData;     // Offset:  112 Size:    16 [unused]
//
// }
//
// Resource bind info for LightDataBuffer
// {
//
//   struct STiledLightData
//   {
//       
//       float3 vPosition;              // Offset:    0
//       float fSegmentLength;          // Offset:   12
//       float3 vDirection;             // Offset:   16
//       float fMinShadowSpec;          // Offset:   28
//       float4 vAttParams;             // Offset:   32
//       float3 vSpotParams;            // Offset:   48
//       float fIntensity;              // Offset:   60
//       float4 vDiffuseColor;          // Offset:   64
//       float4 vShadowFadeParams;      // Offset:   80
//       uint uRelCen;                  // Offset:   96
//       uint uFxSpecificIdx;           // Offset:  100
//       uint uFxType;                  // Offset:  104
//       float fRadiusSquared;          // Offset:  108
//       float3 vLambertWeights;        // Offset:  112
//       float fSpecularStrength;       // Offset:  124
//       float3 vBoxAxisX;              // Offset:  128
//       uint uLightType;               // Offset:  140
//       float3 vBoxAxisZ;              // Offset:  144
//       uint bShadowEnabled;           // Offset:  156
//       float3 vBoxInnerDistance;      // Offset:  160
//       uint bModulationMapEnabled;    // Offset:  172
//       float3 vBoxInvRange;           // Offset:  176
//       uint uModulationMapIndex;      // Offset:  188
//       row_major float4x4 mViewToShadowMap;// Offset:  192
//       row_major float4x4 mViewToModulationMap;// Offset:  256
//       float3 vRecipOuterColiProxy;   // Offset:  320
//       uint uProbeFlags;              // Offset:  332
//       float3 vColixProxyCen;         // Offset:  336
//       uint bForwardOnly;             // Offset:  348
//       uint uShadowType;              // Offset:  352
//       uint uNumSoftShadowSamples;    // Offset:  356
//       float fSoftShadowRadius;       // Offset:  360
//       float fSoftShadowDepthBias;    // Offset:  364
//       float fSoftShadowExponent;     // Offset:  368
//       float fProbePriority;          // Offset:  372
//       float fUnusedParam[2];         // Offset:  376
//
//   } $Element;                        // Offset:    0 Size:   384
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// SamplerGenericBilinearWrap        sampler      NA          NA   12        1
// SamplerGenericBilinearClamp       sampler      NA          NA   13        1
// SamplerGenericShadowCompare     sampler_c      NA          NA   14        1
// p_default_Material_C21A91B027154999_cp0_Param_texture    texture  float4          2d    0        1
// p_default_Material_n70_Texture_texture    texture  float4          2d    1        1
// p_default_Material_n77_n101_Texture_texture    texture  float4        cube    2        1
// p_default_Setup_n14_Texture_texture    texture  float4          2d    3        1
// p_default_Setup_n7_Texture_texture    texture  float4          2d    4        1
// p_default_Setup_n12_Texture_texture    texture  float4          2d    5        1
// GlobalModulationMapTextures[0]    texture  float4          2d   40        1
// ShadowMapSampler_texture          texture  float4          2d   43        1
// AttenuationSampler_texture        texture  float4          2d   44        1
// LightDataBuffer                   texture  struct         r/o   54        1
// ModulationMaps                    texture  float4     2darray   56        1
// DrawableBuffer                    cbuffer      NA          NA    1        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
// LightBuffer                       cbuffer      NA          NA    4        1
// IrradianceBuffer                  cbuffer      NA          NA    6        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float   xy  
// TEXCOORD                 2   xyz         2     NONE   float   xyz 
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
// dcl_constantbuffer cb2[72], immediateIndexed
dcl_constantbuffer cb2[82], immediateIndexed
dcl_constantbuffer cb3[9], immediateIndexed
dcl_constantbuffer cb4[94], dynamicIndexed
dcl_constantbuffer cb6[7], immediateIndexed
dcl_sampler s11, mode_default
dcl_sampler s12, mode_default
dcl_sampler s13, mode_default
dcl_sampler s14, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texturecube (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t40
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_structured t54, 384 
dcl_resource_texture2darray (float,float,float,float) t56
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
// dcl_temps 29
dcl_temps 31
dcl_resource_texture2d (float,float,float,float) t125
dp3 r0.x, v2.xyzx, v2.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v2.xyzx
mad r1.xyzw, v0.xyxy, cb2[45].zwzw, cb2[45].xyxy
mul r2.xyzw, r1.xyzw, v0.wwww
mov r3.xy, r2.xyxx
mov r3.z, v0.w

//Screen space correction, therefore need the '0.5'
ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw
add r30.w, v0.w, -r30.y
mul r30.w, r30.w, r30.x
mul r30.w, r30.w, l(0.5)
add r3.x, r3.x, -r30.w


mov r3.w, l(1.000000)
dp4 r4.x, cb2[15].xyzw, r3.xyzw
dp4 r4.y, cb2[16].xyzw, r3.xyzw
dp4 r4.z, cb2[17].xyzw, r3.xyzw
add r4.xyz, -r4.xyzx, cb2[10].xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
sqrt r0.w, r0.w
mad r1.x, r0.w, cb2[9].x, cb2[25].x
mad r2.xy, r1.zwzz, cb2[18].xyxx, cb2[18].zwzz
mul r4.xy, r2.xyxx, v0.wwww
mov r4.z, v0.w

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw
add r30.w, v0.w, -r30.y
mul r30.w, r30.w, r30.x
mul r30.w, r30.w, cb2[81].x
add r4.x, r4.x, -r30.w


dp3 r0.w, -r4.xyzx, -r4.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, -r4.xyzx
dp3 r6.x, r5.xyzx, cb2[0].xyzx
dp3 r6.y, r5.xyzx, cb2[1].xyzx
dp3 r6.z, r5.xyzx, cb2[2].xyzx
deriv_rty_fine r5.xy, v1.xyxx
deriv_rtx_fine r2.xy, v1.xyxx
mov r3.xy, r2.zwzz
dp4 r0.w, cb2[15].xyzw, r3.xyzw
dp4 r2.z, cb2[16].xyzw, r3.xyzw
dp4 r2.w, cb2[17].xyzw, r3.xyzw
deriv_rty_fine r3.x, r0.w
deriv_rty_fine r3.yz, r2.zzwz
deriv_rtx_fine r7.z, r0.w
deriv_rtx_fine r7.xy, r2.zwzz
mul r8.xyzw, v1.xyxy, cb3[3].zwxy
sample_indexable(texture2d)(float,float,float,float) r2.zw, r8.xyxx, t5.zwxy, s11
mad r2.zw, r2.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
dp2 r0.w, r2.zwzz, r2.zwzz
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r0.w, r0.w
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r8.zwzz, t4.xyzw, s11
mul r9.xy, v1.xyxx, cb3[4].xyxx
sample_indexable(texture2d)(float,float,float,float) r9.xy, r9.xyxx, t3.xyzw, s11
mul r10.xyzw, r8.xyzw, cb3[2].xyzw
add r0.w, -r0.w, l(1.000000)
mul r11.xy, r2.zwzz, cb3[8].yyyy
mad r11.w, -cb3[8].y, r0.w, l(1.000000)
dp3 r0.w, r11.xywx, r11.xywx
rsq r0.w, r0.w
mul r8.xyz, r0.wwww, r11.xywx
mul r9.xzw, r9.xxxx, cb3[0].xxyz
add r0.w, -cb3[6].z, cb3[6].y
mad r0.w, r9.y, r0.w, cb3[6].z
dp3 r2.z, r7.zxyz, r0.xyzx
mad r7.xyz, -r2.zzzz, r0.yzxy, r7.xyzx
dp3 r2.z, r3.xyzx, r0.xyzx
mad r3.xyz, -r2.zzzz, r0.xyzx, r3.xyzx
mul r2.z, r5.x, r2.y
mad r2.x, r2.x, r5.y, -r2.z
lt r2.z, r2.x, l(0.000000)
movc r2.z, r2.z, l(-1.000000), l(1.000000)
mov r5.z, -r2.y
mul r2.yw, r2.zzzz, r5.yyyz
mul r5.xyz, r2.wwww, r3.xyzx
mad r5.xyz, r7.zxyz, r2.yyyy, r5.xyzx
lt r2.x, l(0.000000), |r2.x|
dp3 r2.y, r5.xyzx, r5.xyzx
rsq r2.y, r2.y
mul r11.xyz, r2.yyyy, r5.xyzx
movc r2.xyw, r2.xxxx, r11.xyxz, r5.xyxz
mul r5.xyz, r0.zxyz, r2.ywxy
mad r5.xyz, r0.yzxy, r2.wxyw, -r5.xyzx
mul r11.xyz, r0.zxyz, r7.xyzx
mad r7.xyz, r0.yzxy, r7.yzxy, -r11.xyzx
dp3 r3.x, r3.xyzx, r7.xyzx
lt r3.x, r3.x, l(0.000000)
movc r3.x, r3.x, l(-1.000000), l(1.000000)
mul r2.z, r2.z, r3.x
mul r3.xyz, r2.zzzz, r5.xyzx
mul r5.xyz, r3.xyzx, r8.yyyy
mad r2.xyz, r8.xxxx, r2.xywx, r5.xyzx
mad r0.xyz, r8.zzzz, r0.xyzx, r2.xyzx
dp3 r2.x, r0.xyzx, r0.xyzx
rsq r2.x, r2.x
mul r2.xyz, r0.xyzx, r2.xxxx
ftou r0.xyz, cb4[93].xyzx
max r3.w, |r4.y|, |r4.x|
add r5.xyz, -r3.wwww, cb2[70].yzwy
dp3 r3.w, r6.xyzx, r2.xyzx
mov_sat r5.w, r3.w
div r6.w, l(1.000000, 1.000000, 1.000000, 1.000000), r5.w
mov r4.w, l(1.000000)
mov r7.xyz, r4.xyzx
mov r7.w, l(1.000000)
mov r8.xyz, l(0,0,0,0)
mov r11.xyz, l(0,0,0,0)
mov r9.y, l(0)
loop 
  uge r11.w, r9.y, r0.y
  breakc_nz r11.w
  iadd r11.w, r0.z, r9.y
  ftou r11.w, cb4[r11.w + 69].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.xyz, r11.w, l(16), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.xyz, r11.w, l(64), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.w, r11.w, l(124), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.w, r11.w, l(156), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.x, r11.w, l(172), t54.xxxx
  dp3 r15.x, -r12.xyzx, cb2[0].xyzx
  dp3 r15.y, -r12.xyzx, cb2[1].xyzx
  dp3 r15.z, -r12.xyzx, cb2[2].xyzx
  if_nz r13.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.xyzw, r11.w, l(192), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xyzw, r11.w, l(208), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyzw, r11.w, l(224), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyzw, r11.w, l(240), t54.xyzw
    mov r20.x, r16.x
    mov r20.y, r17.x
    mov r20.z, r18.x
    mov r20.w, r19.x
    dp4 r12.x, r4.xyzw, r20.xyzw
    mov r20.x, r16.y
    mov r20.y, r17.y
    mov r20.z, r18.y
    mov r20.w, r19.y
    dp4 r12.y, r4.xyzw, r20.xyzw
    mov r20.x, r16.z
    mov r20.y, r17.z
    mov r20.z, r18.z
    mov r20.w, r19.z
    dp4 r12.z, r4.xyzw, r20.xyzw
    mov r19.x, r16.w
    mov r19.y, r17.w
    mov r19.z, r18.w
    dp4 r13.w, r4.xyzw, r19.xyzw
    add r16.xyzw, -r13.wwww, cb2[53].xyzw
    min r14.yzw, r5.xxyz, r16.yyzw
    lt r14.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), r14.yyzw
    movc r16.yzw, r14.yyyy, cb2[47].xxyz, cb2[47].wwww
    movc r17.xyz, r14.yyyy, cb2[48].xyzx, cb2[48].wwww
    movc r16.yzw, r14.zzzz, cb2[49].xxyz, r16.yyzw
    movc r17.xyz, r14.zzzz, cb2[50].xyzx, r17.xyzx
    movc r16.yzw, r14.wwww, cb2[51].xxyz, r16.yyzw
    movc r14.yzw, r14.wwww, cb2[52].xxyz, r17.xxyz
    mad r12.xyz, r12.xyzx, r16.yzwy, r14.yzwy
    lt r13.w, l(0.000000), r16.x
    mad r16.xyzw, cb2[71].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r12.xyxy
    sample_c_lz_indexable(texture2d)(float,float,float,float) r14.y, r16.xyxx, t43.xxxx, s14, r12.z
    sample_c_lz_indexable(texture2d)(float,float,float,float) r14.z, r16.zwzz, t43.xxxx, s14, r12.z
    add r14.y, r14.z, r14.y
    mad r16.xyzw, cb2[71].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r12.xyxy
    sample_c_lz_indexable(texture2d)(float,float,float,float) r12.x, r16.xyxx, t43.xxxx, s14, r12.z
    add r12.x, r12.x, r14.y
    sample_c_lz_indexable(texture2d)(float,float,float,float) r12.y, r16.zwzz, t43.xxxx, s14, r12.z
    add r12.x, r12.y, r12.x
    mul r12.x, r12.x, l(0.250000)
    movc r12.x, r13.w, r12.x, l(1.000000)
  else 
    mov r12.x, l(1.000000)
  endif 
  if_nz r14.x
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.xyzw, r11.w, l(256), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.xyzw, r11.w, l(272), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xyzw, r11.w, l(288), t54.xyzw
    dp4 r11.w, r14.xyzw, r7.xyzw
    dp4 r12.y, r16.xyzw, r7.xyzw
    dp4 r12.z, r17.xyzw, r7.xyzw
    div r14.x, r11.w, r12.z
    div r14.y, r12.y, r12.z
    sample_l_indexable(texture2d)(float,float,float,float) r14.xyz, r14.xyxx, t40.xyzw, s12, l(0.000000)
  else 
    mov r14.xyz, l(1.000000,1.000000,1.000000,0)
  endif 
  dp3_sat r11.w, r15.xyzx, r2.xyzx
  dp3_sat r12.y, r15.xyzx, -r2.xyzx
  add r15.xyz, r6.xyzx, r15.xyzx
  dp3 r12.z, r15.xyzx, r15.xyzx
  rsq r12.z, r12.z
  mul r15.xyz, r12.zzzz, r15.xyzx
  dp3_sat r12.z, r6.xyzx, r15.xyzx
  dp3_sat r13.w, r15.xyzx, r2.xyzx
  log r14.w, r13.w
  mul r14.w, r0.w, r14.w
  exp r14.w, r14.w
  max r12.z, r12.z, l(1.192092896E-007)
  min r15.x, r5.w, r11.w
  add r13.w, r13.w, r13.w
  mul r15.y, r13.w, r15.x
  ge r15.y, r12.z, r15.y
  eq r15.x, r5.w, r15.x
  div r15.z, r11.w, r5.w
  movc r15.x, r15.x, l(1.000000), r15.z
  mul r13.w, r13.w, r15.x
  div r12.z, r13.w, r12.z
  movc r12.z, r15.y, r12.z, r6.w
  mul r12.z, r14.w, r12.z
  mad r11.w, r12.y, cb3[7].x, r11.w
  mul r15.xyz, r13.xyzx, r11.wwww
  mul r15.xyz, r14.xyzx, r15.xyzx
  mul r13.xyz, r13.xyzx, r12.zzzz
  mul r13.xyz, r14.xyzx, r13.xyzx
  mul r13.xyz, r12.xxxx, r13.xyzx
  mad r8.xyz, r15.xyzx, r12.xxxx, r8.xyzx
  mad r11.xyz, r13.xyzx, r12.wwww, r11.xyzx
  iadd r9.y, r9.y, l(1)
endloop 
dp3 r0.y, r7.xyzx, r7.xyzx
sqrt r0.y, r0.y
mov r12.xyz, r7.xyzx
mov r12.w, l(1.000000)
mov r7.w, l(1.000000)
mov r5.xyz, r8.xyzx
mov r13.xyz, r11.xyzx
mov r4.w, l(0)
loop 
  uge r9.y, r4.w, r0.z
  breakc_nz r9.y
  ftou r9.y, cb4[r4.w + 69].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.w, r9.y, l(140), t54.xxxx
  mov r14.xyz, r5.xyzx
  mov r15.xyz, r13.xyzx
  mov r13.w, r4.w
  mov r14.w, r9.y
  mov r15.w, r11.w
  loop 
    ult r16.x, r13.w, r0.x
    ieq r16.yz, r15.wwww, l(0, 0, 1, 0)
    or r16.y, r16.z, r16.y
    and r16.x, r16.y, r16.x
    breakc_z r16.x
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.xyw, r14.w, l(0), t54.xyxz
    if_nz r16.z
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xyzw, r14.w, l(12), t54.xyzw
      add r18.xyz, r7.xyzx, -r16.xywx
      dp3 r16.z, r18.xyzx, r17.yzwy
      max r16.z, r16.z, l(0.000000)
      min r16.z, r17.x, r16.z
      mad r16.xyw, r16.zzzz, r17.yzyw, r16.xyxw
    endif 
    add r16.xyz, -r4.xyzx, r16.xywx
    dp3 r16.w, r16.xyzx, r16.xyzx
    sqrt r16.w, r16.w
    div r16.xyz, r16.xyzx, r16.wwww
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xyz, r14.w, l(64), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.w, r14.w, l(124), t54.xxxx
    dp3 r18.x, r16.xyzx, cb2[0].xyzx
    dp3 r18.y, r16.xyzx, cb2[1].xyzx
    dp3 r18.z, r16.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.x, r14.w, l(32), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.yz, r14.w, l(40), t54.xxyx
    mad_sat r19.x, r16.w, r16.x, r19.y
    sample_l_indexable(texture2d)(float,float,float,float) r16.x, r19.xzxx, t44.zxyw, s13, l(0.000000)
    dp3_sat r16.y, r18.xyzx, r2.xyzx
    dp3_sat r16.z, r18.xyzx, -r2.xyzx
    add r18.xyz, r6.xyzx, r18.xyzx
    dp3 r16.w, r18.xyzx, r18.xyzx
    rsq r16.w, r16.w
    mul r18.xyz, r16.wwww, r18.xyzx
    dp3_sat r16.w, r6.xyzx, r18.xyzx
    dp3_sat r18.x, r18.xyzx, r2.xyzx
    log r18.y, r18.x
    mul r18.y, r0.w, r18.y
    exp r18.y, r18.y
    max r16.w, r16.w, l(1.192092896E-007)
    min r18.z, r5.w, r16.y
    add r18.x, r18.x, r18.x
    mul r18.w, r18.x, r18.z
    ge r18.w, r16.w, r18.w
    eq r18.z, r5.w, r18.z
    div r19.x, r16.y, r5.w
    movc r18.z, r18.z, l(1.000000), r19.x
    mul r18.x, r18.x, r18.z
    div r16.w, r18.x, r16.w
    movc r16.w, r18.w, r16.w, r6.w
    mul r16.w, r18.y, r16.w
    mad r16.y, r16.z, cb3[7].x, r16.y
    mul r18.xyz, r17.xyzx, r16.yyyy
    mul r16.yzw, r17.xxyz, r16.wwww
    mul r16.yzw, r16.xxxx, r16.yyzw
    mad r14.xyz, r18.xyzx, r16.xxxx, r14.xyzx
    mad r15.xyz, r16.yzwy, r17.wwww, r15.xyzx
    iadd r13.w, r13.w, l(1)
    ult r16.x, r13.w, r0.x
    if_nz r16.x
      ftou r14.w, cb4[r13.w + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.w, r14.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r16.xyz, r14.xyzx
  mov r17.xyz, r15.xyzx
  mov r9.y, r13.w
  mov r11.w, r14.w
  mov r16.w, r15.w
  loop 
    ult r17.w, r9.y, r0.x
    ieq r18.xy, r16.wwww, l(2, 3, 0, 0)
    or r18.x, r18.y, r18.x
    and r17.w, r17.w, r18.x
    breakc_z r17.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xzw, r11.w, l(16), t54.xxyz
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r11.w, l(0), t54.xyzx
    if_nz r18.y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyz, r11.w, l(128), t54.xyzx
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.w, r11.w, l(12), t54.xxxx
      add r21.xyz, r7.xyzx, -r19.xyzx
      dp3 r18.y, r21.xyzx, r20.xyzx
      max r18.y, r18.y, l(0.000000)
      min r17.w, r17.w, r18.y
      mad r19.xyz, r17.wwww, r20.xyzx, r19.xyzx
    endif 
    add r19.xyz, -r4.xyzx, r19.xyzx
    dp3 r17.w, r19.xyzx, r19.xyzx
    sqrt r17.w, r17.w
    div r19.xyz, r19.xyzx, r17.wwww
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyz, r11.w, l(64), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.y, r11.w, l(124), t54.xxxx
    dp3 r21.x, r19.xyzx, cb2[0].xyzx
    dp3 r21.y, r19.xyzx, cb2[1].xyzx
    dp3 r21.z, r19.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyz, r11.w, l(32), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyzw, r11.w, l(44), t54.xyzw
    mov r22.w, r23.x
    mad r22.xy, r17.wwww, r22.xyxx, r22.zwzz
    dp3 r18.x, r19.xyzx, -r18.xzwx
    mad_sat r18.z, r18.x, r23.y, r23.z
    mul r18.w, r18.z, r18.z
    mad r18.z, -r18.z, l(2.000000), l(3.000000)
    mul r18.z, r18.z, r18.w
    mul r18.z, r18.z, r18.z
    mul r17.w, r17.w, r18.x
    lt r17.w, r17.w, r23.w
    movc r17.w, r17.w, l(0), r18.z
    sample_l_indexable(texture2d)(float,float,float,float) r18.x, r22.xyxx, t44.zxyw, s13, l(0.000000)
    mul r17.w, r17.w, r18.x
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.x, r11.w, l(172), t54.xxxx
    if_nz r18.x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.x, r11.w, l(188), t54.xxxx
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyzw, r11.w, l(256), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyzw, r11.w, l(272), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyzw, r11.w, l(288), t54.xyzw
      dp4 r18.z, r19.xyzw, r12.xyzw
      dp4 r18.w, r22.xyzw, r12.xyzw
      dp4 r19.x, r23.xyzw, r12.xyzw
      div r22.xy, r18.zwzz, r19.xxxx
      utof r22.z, r18.x
      sample_l_indexable(texture2darray)(float,float,float,float) r18.xzw, r22.xyzx, t56.xwyz, s12, l(0.000000)
    else 
      mov r18.xzw, l(1.000000,0,1.000000,1.000000)
    endif 
    dp3 r19.x, r18.xzwx, r18.xzwx
    mul r19.x, r17.w, r19.x
    lt r19.x, cb2[24].w, r19.x
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.y, r11.w, l(156), t54.xxxx
    ine r19.y, r19.y, l(0)
    and r19.x, r19.x, r19.y
    if_nz r19.x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyzw, r11.w, l(192), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyzw, r11.w, l(208), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyzw, r11.w, l(224), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyzw, r11.w, l(240), t54.xyzw
      mov r25.x, r19.x
      mov r25.y, r22.x
      mov r25.z, r23.x
      mov r25.w, r24.x
      dp4 r25.x, r7.xyzw, r25.xyzw
      mov r26.x, r19.y
      mov r26.y, r22.y
      mov r26.z, r23.y
      mov r26.w, r24.y
      dp4 r25.y, r7.xyzw, r26.xyzw
      mov r26.x, r19.z
      mov r26.y, r22.z
      mov r26.z, r23.z
      mov r26.w, r24.z
      dp4 r19.x, r7.xyzw, r26.xyzw
      mov r24.x, r19.w
      mov r24.y, r22.w
      mov r24.z, r23.w
      dp4 r19.y, r7.xyzw, r24.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyzw, r11.w, l(80), t54.xyzw
      mad_sat r19.zw, r0.yyyy, r22.xxxy, r22.zzzw
      div r22.xyzw, r25.xyxy, r19.yyyy
      mad r23.xyzw, cb2[71].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r22.zwzw
      sample_c_lz_indexable(texture2d)(float,float,float,float) r19.y, r23.xyxx, t43.xxxx, s14, r19.x
      sample_c_lz_indexable(texture2d)(float,float,float,float) r20.w, r23.zwzz, t43.xxxx, s14, r19.x
      add r19.y, r19.y, r20.w
      mad r22.xyzw, cb2[71].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r22.xyzw
      sample_c_lz_indexable(texture2d)(float,float,float,float) r20.w, r22.xyxx, t43.xxxx, s14, r19.x
      add r19.y, r19.y, r20.w
      sample_c_lz_indexable(texture2d)(float,float,float,float) r19.x, r22.zwzz, t43.xxxx, s14, r19.x
      add r19.x, r19.x, r19.y
      mul r19.x, r19.x, l(0.250000)
      mad r19.x, r19.x, r19.z, r19.w
    else 
      mov r19.x, l(1.000000)
    endif 
    dp3_sat r19.y, r21.xyzx, r2.xyzx
    dp3_sat r19.z, r21.xyzx, -r2.xyzx
    add r21.xyz, r6.xyzx, r21.xyzx
    dp3 r19.w, r21.xyzx, r21.xyzx
    rsq r19.w, r19.w
    mul r21.xyz, r19.wwww, r21.xyzx
    dp3_sat r19.w, r6.xyzx, r21.xyzx
    dp3_sat r20.w, r21.xyzx, r2.xyzx
    log r21.x, r20.w
    mul r21.x, r0.w, r21.x
    exp r21.x, r21.x
    max r19.w, r19.w, l(1.192092896E-007)
    min r21.y, r5.w, r19.y
    add r20.w, r20.w, r20.w
    mul r21.z, r20.w, r21.y
    ge r21.z, r19.w, r21.z
    eq r21.y, r5.w, r21.y
    div r21.w, r19.y, r5.w
    movc r21.y, r21.y, l(1.000000), r21.w
    mul r20.w, r20.w, r21.y
    div r19.w, r20.w, r19.w
    movc r19.w, r21.z, r19.w, r6.w
    mul r19.w, r21.x, r19.w
    mad r19.y, r19.z, cb3[7].x, r19.y
    mul r21.xyz, r20.xyzx, r19.yyyy
    mul r21.xyz, r18.xzwx, r21.xyzx
    mul r21.xyz, r19.xxxx, r21.xyzx
    mul r19.yzw, r20.xxyz, r19.wwww
    mul r18.xzw, r18.xxzw, r19.yyzw
    mul r18.xzw, r19.xxxx, r18.xxzw
    mul r18.xzw, r17.wwww, r18.xxzw
    mad r16.xyz, r21.xyzx, r17.wwww, r16.xyzx
    mad r17.xyz, r18.xzwx, r18.yyyy, r17.xyzx
    iadd r9.y, r9.y, l(1)
    ult r17.w, r9.y, r0.x
    if_nz r17.w
      ftou r11.w, cb4[r9.y + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.w, r11.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r5.xyz, r16.xyzx
  mov r13.xyz, r17.xyzx
  mov r17.w, r9.y
  mov r18.x, r11.w
  mov r18.y, r16.w
  loop 
    ult r18.z, r17.w, r0.x
    ieq r18.w, r18.y, l(4)
    and r18.z, r18.w, r18.z
    breakc_z r18.z
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r18.x, l(0), t54.xyzx
    add r19.xyz, -r4.xyzx, r19.xyzx
    dp3 r18.z, r19.xyzx, r19.xyzx
    sqrt r18.z, r18.z
    div r20.xyz, r19.xyzx, r18.zzzz
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyz, r18.x, l(64), t54.xyzx
    dp3 r22.x, r20.xyzx, cb2[0].xyzx
    dp3 r22.y, r20.xyzx, cb2[1].xyzx
    dp3 r22.z, r20.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyz, r18.x, l(16), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.y, r18.x, l(44), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyzw, r18.x, l(124), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyz, r18.x, l(144), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.xyz, r18.x, l(160), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r27.xyz, r18.x, l(176), t54.xyzx
    dp3 r28.x, r19.xyzx, r24.yzwy
    dp3 r28.y, r19.xyzx, r20.xyzx
    dp3 r28.z, r19.xyzx, r25.xyzx
    add r19.xyz, -r26.xyzx, |r28.xyzx|
    mul_sat r19.xyz, r27.xyzx, r19.xyzx
    max r18.z, r19.y, r19.x
    max r23.x, r19.z, r18.z
    sample_l_indexable(texture2d)(float,float,float,float) r18.z, r23.xyxx, t44.xyzw, s13, l(0.000000)
    dp3_sat r18.w, r22.xyzx, r2.xyzx
    dp3_sat r19.x, r22.xyzx, -r2.xyzx
    add r19.yzw, r6.xxyz, r22.xxyz
    dp3 r20.x, r19.yzwy, r19.yzwy
    rsq r20.x, r20.x
    mul r19.yzw, r19.yyzw, r20.xxxx
    dp3_sat r20.x, r6.xyzx, r19.yzwy
    dp3_sat r19.y, r19.yzwy, r2.xyzx
    log r19.z, r19.y
    mul r19.z, r0.w, r19.z
    exp r19.z, r19.z
    max r19.w, r20.x, l(1.192092896E-007)
    min r20.x, r5.w, r18.w
    add r19.y, r19.y, r19.y
    mul r20.y, r19.y, r20.x
    ge r20.y, r19.w, r20.y
    eq r20.x, r5.w, r20.x
    div r20.z, r18.w, r5.w
    movc r20.x, r20.x, l(1.000000), r20.z
    mul r19.y, r19.y, r20.x
    div r19.y, r19.y, r19.w
    movc r19.y, r20.y, r19.y, r6.w
    mul r19.y, r19.z, r19.y
    mad r18.w, r19.x, cb3[7].x, r18.w
    mul r19.xzw, r21.xxyz, r18.wwww
    mul r20.xyz, r21.xyzx, r19.yyyy
    mul r20.xyz, r18.zzzz, r20.xyzx
    mad r5.xyz, r19.xzwx, r18.zzzz, r5.xyzx
    mad r13.xyz, r20.xyzx, r24.xxxx, r13.xyzx
    iadd r17.w, r17.w, l(1)
    ult r18.z, r17.w, r0.x
    if_nz r18.z
      ftou r18.x, cb4[r17.w + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.y, r18.x, l(140), t54.xxxx
    endif 
  endloop 
  uge r18.x, r18.y, l(5)
  iadd r4.w, r17.w, -r18.x
endloop 
mul r0.xy, v1.xyxx, cb3[5].xyxx
sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t1.xyzw, s11
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r0.xy, cb3[4].zwzz, r0.xyxx, r1.zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t0.xyzw, s11, cb3[5].w
mul r0.xyz, r0.xyzx, cb3[1].xyzx
mul r4.xyz, r10.xyzx, r0.xyzx
mul r7.xyzw, r2.yzzz, r2.xxyz
mul r0.w, r2.y, r2.y
mad r2.w, r2.x, r2.x, -r0.w
dp4 r8.x, r7.xyzw, cb6[0].xyzw
dp4 r8.y, r7.xyzw, cb6[2].xyzw
dp4 r8.z, r7.xyzw, cb6[4].xyzw
dp4 r7.x, r2.xyzw, cb6[1].xyzw
dp4 r7.y, r2.xyzw, cb6[3].xyzw
dp4 r7.z, r2.xyzw, cb6[5].xyzw
add r7.xyz, r7.xyzx, r8.xyzx
add r7.xyz, r7.xyzx, cb6[6].xyzx
max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r1.zw, r2.zzzz, l(0.000000, 0.000000, 0.500000, -0.500000), l(0.000000, 0.000000, 0.500000, 0.500000)
add r11.xyz, cb2[27].xyzx, -cb2[38].xyzx
mad r12.xyz, r1.zzzz, r11.xyzx, cb2[38].xyzx
add r7.xyz, r7.xyzx, r12.xyzx
mul r12.xyzw, r2.xyzw, l(-1.000000, -1.000000, -1.000000, 1.000000)
dp4 r14.x, r12.xyzw, cb6[1].xyzw
dp4 r14.y, r12.xyzw, cb6[3].xyzw
dp4 r14.z, r12.xyzw, cb6[5].xyzw
add r8.xyz, r8.xyzx, r14.xyzx
add r8.xyz, r8.xyzx, cb6[6].xyzx
max r8.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r11.xyz, r1.wwww, r11.xyzx, cb2[38].xyzx
add r8.xyz, r8.xyzx, r11.xyzx
dp3 r0.w, r6.xyzx, r3.xyzx
mad r3.xyz, -r0.wwww, r3.xyzx, r6.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
dp3 r0.w, r2.xyzx, r3.xyzx
add_sat r0.w, -r0.w, l(1.000000)
log r0.w, r0.w
mul r0.w, r0.w, cb3[7].y
exp r0.w, r0.w
add r1.z, -cb3[5].z, cb3[6].x
mad r0.w, r0.w, r1.z, cb3[5].z
mul r2.xyz, r2.xyzx, r3.wwww
mad r2.xyz, r2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r6.xyzx
mul r1.z, r5.w, r5.w
max r1.z, r1.z, l(0.010000)
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r1.z
sample_indexable(texturecube)(float,float,float,float) r2.xyz, r2.xyzx, t2.xyzw, s11
mul r2.xyz, r2.xyzx, cb3[7].zzzz
min r1.z, r1.z, cb3[8].x
max r1.w, r5.y, r5.x
mul r2.xyz, r1.zzzz, r2.xyzx
max r1.z, r5.z, r1.w
add_sat r1.z, r1.z, cb3[7].w
mad r2.xyz, r2.xyzx, r1.zzzz, r13.xyzx
mad r3.xyz, r8.xyzx, cb3[7].xxxx, r7.xyzx
add r3.xyz, r5.xyzx, r3.xyzx
mul r2.xyz, r2.xyzx, r9.xzwx
dp3 r1.z, r2.xyzx, l(0.299000, 0.587000, 0.114000, 0.000000)
mul r1.z, r1.z, cb3[6].w
mad r1.w, -r8.w, cb3[2].w, l(1.000000)
mad r1.z, r1.z, r1.w, r10.w
mul r0.w, r0.w, r1.z
mad r2.xyz, r3.xyzx, r10.xyzx, r2.xyzx
mad r0.xyz, -r0.xyzx, r10.xyzx, r2.xyzx
mad r0.xyz, r0.wwww, r0.xyzx, r4.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov r1.y, cb2[25].z
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t44.yzwx, s13, l(0.000000)
add r1.xyz, -r0.xyzx, cb1[0].xyzx
mad o0.xyz, r0.wwww, r1.xyzx, r0.xyzx
mov o0.w, l(1.000000)
ret 
// Approximately 583 instruction slots used
