//67c206fccbfe39ce-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Thu Feb 04 22:02:12 2016
//
//
// Buffer Definitions: 
//
// cbuffer DrawableBuffer
// {
//
//   float4 FogColor;                   // Offset:    0 Size:    16
//   float4 DebugColor;                 // Offset:   16 Size:    16 [unused]
//   float AlphaThreshold;              // Offset:   32 Size:     4 [unused]
//   float4 __InstancedMaterialOpacity[256];// Offset:   48 Size:  4096 [unused]
//
// }
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16
//   float3 __CameraPosition;           // Offset:  160 Size:    12
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12 [unused]
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16 [unused]
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16 [unused]
//   float4 FogParams2;                 // Offset:  400 Size:    16
//   float4 FogParams3;                 // Offset:  416 Size:    16 [unused]
//   float3 GlobalAmbient;              // Offset:  432 Size:    12
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16 [unused]
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16 [unused]
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16 [unused]
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16 [unused]
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16 [unused]
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16 [unused]
//   float4 PSSMDistances;              // Offset:  848 Size:    16 [unused]
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16 [unused]
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16 [unused]
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16 [unused]
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16 [unused]
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16 [unused]
//   float4 SnowParams01;               // Offset: 1552 Size:    16 [unused]
//   float4 SnowParams02;               // Offset: 1568 Size:    16 [unused]
//   float4 SnowParams03;               // Offset: 1584 Size:    16 [unused]
//   int SSREnabled;                    // Offset: 1600 Size:     4 [unused]
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
// cbuffer LightBuffer
// {
//
//   struct Light
//   {
//       
//       float4 position;               // Offset:    0
//       float3 direction;              // Offset:   16
//       float4 attParams;              // Offset:   32
//       float4 spotParams;             // Offset:   48
//       float4 diffuseColor;           // Offset:   64
//       float4 shadowFadeParams;       // Offset:   80
//
//   } ShadowLights[3];                 // Offset:    0 Size:   288 [unused]
//   
//   struct Light
//   {
//       
//       float4 position;               // Offset:  288
//       float3 direction;              // Offset:  304
//       float4 attParams;              // Offset:  320
//       float4 spotParams;             // Offset:  336
//       float4 diffuseColor;           // Offset:  352
//       float4 shadowFadeParams;       // Offset:  368
//
//   } NonShadowLights[3];              // Offset:  288 Size:   288 [unused]
//   
//   struct Light
//   {
//       
//       float4 position;               // Offset:  576
//       float3 direction;              // Offset:  592
//       float4 attParams;              // Offset:  608
//       float4 spotParams;             // Offset:  624
//       float4 diffuseColor;           // Offset:  640
//       float4 shadowFadeParams;       // Offset:  656
//
//   } SunLight;                        // Offset:  576 Size:    96 [unused]
//   row_major float4x4 WorldToShadowMap[3];// Offset:  672 Size:   192 [unused]
//   row_major float3x4 WorldToModulationMapSpot[2];// Offset:  864 Size:    96 [unused]
//   row_major float2x4 WorldToModulationMapSun;// Offset:  960 Size:    32 [unused]
//   bool ShadowLightEnabled[3];        // Offset:  992 Size:    36 [unused]
//   bool NonShadowLightEnabled[3];     // Offset: 1040 Size:    36 [unused]
//   bool SunLightEnabled;              // Offset: 1088 Size:     4 [unused]
//   float4 LightAndProbeSet[24];       // Offset: 1104 Size:   384
//   float4 LightSetInfo;               // Offset: 1488 Size:    16
//   float4 ProbeSetInfo;               // Offset: 1504 Size:    16 [unused]
//
// }
//
// cbuffer IrradianceBuffer
// {
//
//   float4 IrradianceStateRed0;        // Offset:    0 Size:    16
//   float4 IrradianceStateRed1;        // Offset:   16 Size:    16
//   float4 IrradianceStateGreen0;      // Offset:   32 Size:    16
//   float4 IrradianceStateGreen1;      // Offset:   48 Size:    16
//   float4 IrradianceStateBlue0;       // Offset:   64 Size:    16
//   float4 IrradianceStateBlue1;       // Offset:   80 Size:    16
//   float4 IrradianceStateBase;        // Offset:   96 Size:    16
//   float4 IrradianceConstantData;     // Offset:  112 Size:    16 [unused]
//
// }
//
// Resource bind info for LightDataBuffer
// {
//
//   struct STiledLightData
//   {
//       
//       float3 vPosition;              // Offset:    0
//       float fSegmentLength;          // Offset:   12
//       float3 vDirection;             // Offset:   16
//       float fMinShadowSpec;          // Offset:   28
//       float4 vAttParams;             // Offset:   32
//       float3 vSpotParams;            // Offset:   48
//       float fIntensity;              // Offset:   60
//       float4 vDiffuseColor;          // Offset:   64
//       float4 vShadowFadeParams;      // Offset:   80
//       uint uRelCen;                  // Offset:   96
//       uint uFxSpecificIdx;           // Offset:  100
//       uint uFxType;                  // Offset:  104
//       float fRadiusSquared;          // Offset:  108
//       float3 vLambertWeights;        // Offset:  112
//       float fSpecularStrength;       // Offset:  124
//       float3 vBoxAxisX;              // Offset:  128
//       uint uLightType;               // Offset:  140
//       float3 vBoxAxisZ;              // Offset:  144
//       uint bShadowEnabled;           // Offset:  156
//       float3 vBoxInnerDistance;      // Offset:  160
//       uint bModulationMapEnabled;    // Offset:  172
//       float3 vBoxInvRange;           // Offset:  176
//       uint uModulationMapIndex;      // Offset:  188
//       row_major float4x4 mViewToShadowMap;// Offset:  192
//       row_major float4x4 mViewToModulationMap;// Offset:  256
//       float3 vRecipOuterColiProxy;   // Offset:  320
//       uint uProbeFlags;              // Offset:  332
//       float3 vColixProxyCen;         // Offset:  336
//       uint bForwardOnly;             // Offset:  348
//       uint uShadowType;              // Offset:  352
//       uint uNumSoftShadowSamples;    // Offset:  356
//       float fSoftShadowRadius;       // Offset:  360
//       float fSoftShadowDepthBias;    // Offset:  364
//       float fSoftShadowExponent;     // Offset:  368
//       float fProbePriority;          // Offset:  372
//       float fUnusedParam[2];         // Offset:  376
//
//   } $Element;                        // Offset:    0 Size:   384
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// SamplerGenericBilinearWrap        sampler      NA          NA   12        1
// SamplerGenericBilinearClamp       sampler      NA          NA   13        1
// p_default_Setup_n15_Texture_texture    texture  float4          2d    0        1
// p_default_Setup_n6_Texture_texture    texture  float4          2d    1        1
// GlobalModulationMapTextures[0]    texture  float4          2d   40        1
// AttenuationSampler_texture        texture  float4          2d   44        1
// LightDataBuffer                   texture  struct         r/o   54        1
// ModulationMaps                    texture  float4     2darray   56        1
// DrawableBuffer                    cbuffer      NA          NA    1        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
// LightBuffer                       cbuffer      NA          NA    4        1
// IrradianceBuffer                  cbuffer      NA          NA    6        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float   xy  
// TEXCOORD                 2   xyz         2     NONE   float   xyz 
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
// dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb2[82], immediateIndexed
dcl_constantbuffer cb3[5], immediateIndexed
dcl_constantbuffer cb4[94], dynamicIndexed
dcl_constantbuffer cb6[7], immediateIndexed
dcl_sampler s11, mode_default
dcl_sampler s12, mode_default
dcl_sampler s13, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t40
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_structured t54, 384 
dcl_resource_texture2darray (float,float,float,float) t56
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
// dcl_temps 25
dcl_temps 27
dcl_resource_texture2d (float,float,float,float) t125
dp3 r0.x, v2.xyzx, v2.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v2.xyzx
mad r1.xyzw, v0.xyxy, cb2[45].zwzw, cb2[45].xyxy
mul r2.xy, r1.xyxx, v0.wwww
mov r2.z, v0.w
mov r2.w, l(1.000000)

//Screen space correction, therefore need the '0.5'
ld_indexable(texture2d)(float,float,float,float) r26.xyzw, l(0, 0, 0, 0), t125.xyzw
add r26.w, v0.w, -r26.y
mul r26.w, r26.w, r26.x
mul r26.w, r26.w, l(0.5)
add r2.x, r2.x, -r26.w


dp4 r3.x, cb2[15].xyzw, r2.xyzw
dp4 r3.y, cb2[16].xyzw, r2.xyzw
dp4 r3.z, cb2[17].xyzw, r2.xyzw
add r2.xyz, -r3.xyzx, cb2[10].xyzx
dp3 r1.x, r2.xyzx, r2.xyzx
sqrt r1.x, r1.x
mad r1.x, r1.x, cb2[9].x, cb2[25].x
mul r2.xyzw, v1.xyxy, cb3[2].xyzw
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r2.xyxx, t1.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.zwzz, t0.xyzw, s11
mul r4.xyzw, r3.xyzw, cb3[1].xyzw
mul r2.xzw, r2.xxxx, cb3[0].xxyz
add r3.x, -cb3[3].x, cb3[3].y
mad r2.y, r2.y, r3.x, cb3[3].x
mad r1.zw, r1.zzzw, cb2[18].xxxy, cb2[18].zzzw
mul r5.xy, r1.zwzz, v0.wwww
mov r5.z, v0.w

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r26.xyzw, l(0, 0, 0, 0), t125.xyzw
add r26.w, v0.w, -r26.y
mul r26.w, r26.w, r26.x
mul r26.w, r26.w, cb2[81].x
add r5.x, r5.x, -r26.w


dp3 r1.z, -r5.xyzx, -r5.xyzx
rsq r1.z, r1.z
mul r3.xyz, r1.zzzz, -r5.xyzx
dp3 r6.x, r3.xyzx, cb2[0].xyzx
dp3 r6.y, r3.xyzx, cb2[1].xyzx
dp3 r6.z, r3.xyzx, cb2[2].xyzx
ftou r3.xyz, cb4[93].xyzx
dp3_sat r1.z, r6.xyzx, r0.xyzx
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.z
mov r5.w, l(1.000000)
mov r7.xyz, l(0,0,0,0)
mov r8.xyz, l(0,0,0,0)
mov r6.w, l(0)
loop 
  uge r7.w, r6.w, r3.y
  breakc_nz r7.w
  iadd r7.w, r3.z, r6.w
  ftou r7.w, cb4[r7.w + 69].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r9.xyz, r7.w, l(16), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.xyz, r7.w, l(64), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r8.w, r7.w, l(124), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r9.w, r7.w, l(172), t54.xxxx
  dp3 r11.x, -r9.xyzx, cb2[0].xyzx
  dp3 r11.y, -r9.xyzx, cb2[1].xyzx
  dp3 r11.z, -r9.xyzx, cb2[2].xyzx
  if_nz r9.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r9.xyzw, r7.w, l(256), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.xyzw, r7.w, l(272), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.xyzw, r7.w, l(288), t54.xyzw
    dp4 r7.w, r9.xyzw, r5.xyzw
    dp4 r9.x, r12.xyzw, r5.xyzw
    dp4 r9.y, r13.xyzw, r5.xyzw
    div r12.x, r7.w, r9.y
    div r12.y, r9.x, r9.y
    sample_l_indexable(texture2d)(float,float,float,float) r9.xyz, r12.xyxx, t40.xyzw, s12, l(0.000000)
  else 
    mov r9.xyz, l(1.000000,1.000000,1.000000,0)
  endif 
  dp3_sat r7.w, r11.xyzx, r0.xyzx
  dp3_sat r9.w, r11.xyzx, -r0.xyzx
  add r11.xyz, r6.xyzx, r11.xyzx
  dp3 r10.w, r11.xyzx, r11.xyzx
  rsq r10.w, r10.w
  mul r11.xyz, r10.wwww, r11.xyzx
  dp3_sat r10.w, r6.xyzx, r11.xyzx
  dp3_sat r11.x, r11.xyzx, r0.xyzx
  log r11.y, r11.x
  mul r11.y, r2.y, r11.y
  exp r11.y, r11.y
  max r10.w, r10.w, l(1.192092896E-007)
  min r11.z, r1.z, r7.w
  add r11.x, r11.x, r11.x
  mul r11.w, r11.x, r11.z
  ge r11.w, r10.w, r11.w
  eq r11.z, r1.z, r11.z
  div r12.x, r7.w, r1.z
  movc r11.z, r11.z, l(1.000000), r12.x
  mul r11.x, r11.x, r11.z
  div r10.w, r11.x, r10.w
  movc r10.w, r11.w, r10.w, r1.w
  mul r10.w, r11.y, r10.w
  mad r7.w, r9.w, cb3[4].x, r7.w
  mul r11.xyz, r10.xyzx, r7.wwww
  mul r10.xyz, r10.xyzx, r10.wwww
  mul r10.xyz, r9.xyzx, r10.xyzx
  mad r7.xyz, r11.xyzx, r9.xyzx, r7.xyzx
  mad r8.xyz, r10.xyzx, r8.wwww, r8.xyzx
  iadd r6.w, r6.w, l(1)
endloop 
mov r5.w, l(1.000000)
mov r9.xyz, r7.xyzx
mov r10.xyz, r8.xyzx
mov r3.y, l(0)
loop 
  uge r6.w, r3.y, r3.z
  breakc_nz r6.w
  ftou r6.w, cb4[r3.y + 69].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r7.w, r6.w, l(140), t54.xxxx
  mov r11.xyz, r9.xyzx
  mov r12.xyz, r10.xyzx
  mov r8.w, r3.y
  mov r9.w, r6.w
  mov r10.w, r7.w
  loop 
    ult r11.w, r8.w, r3.x
    ieq r13.xy, r10.wwww, l(0, 1, 0, 0)
    or r12.w, r13.y, r13.x
    and r11.w, r11.w, r12.w
    breakc_z r11.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.xzw, r9.w, l(0), t54.xxyz
    if_nz r13.y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.xyzw, r9.w, l(12), t54.xyzw
      add r15.xyz, r5.xyzx, -r13.xzwx
      dp3 r11.w, r15.xyzx, r14.yzwy
      max r11.w, r11.w, l(0.000000)
      min r11.w, r14.x, r11.w
      mad r13.xzw, r11.wwww, r14.yyzw, r13.xxzw
    endif 
    add r13.xyz, -r5.xyzx, r13.xzwx
    dp3 r11.w, r13.xyzx, r13.xyzx
    sqrt r11.w, r11.w
    div r13.xyz, r13.xyzx, r11.wwww
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.xyz, r9.w, l(64), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.w, r9.w, l(124), t54.xxxx
    dp3 r15.x, r13.xyzx, cb2[0].xyzx
    dp3 r15.y, r13.xyzx, cb2[1].xyzx
    dp3 r15.z, r13.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.x, r9.w, l(32), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.yz, r9.w, l(40), t54.xxyx
    mad_sat r16.x, r11.w, r13.x, r16.y
    sample_l_indexable(texture2d)(float,float,float,float) r11.w, r16.xzxx, t44.xywz, s13, l(0.000000)
    dp3_sat r13.x, r15.xyzx, r0.xyzx
    dp3_sat r13.y, r15.xyzx, -r0.xyzx
    add r15.xyz, r6.xyzx, r15.xyzx
    dp3 r13.z, r15.xyzx, r15.xyzx
    rsq r13.z, r13.z
    mul r15.xyz, r13.zzzz, r15.xyzx
    dp3_sat r13.z, r6.xyzx, r15.xyzx
    dp3_sat r13.w, r15.xyzx, r0.xyzx
    log r14.w, r13.w
    mul r14.w, r2.y, r14.w
    exp r14.w, r14.w
    max r13.z, r13.z, l(1.192092896E-007)
    min r15.x, r1.z, r13.x
    add r13.w, r13.w, r13.w
    mul r15.y, r13.w, r15.x
    ge r15.y, r13.z, r15.y
    eq r15.x, r1.z, r15.x
    div r15.z, r13.x, r1.z
    movc r15.x, r15.x, l(1.000000), r15.z
    mul r13.w, r13.w, r15.x
    div r13.z, r13.w, r13.z
    movc r13.z, r15.y, r13.z, r1.w
    mad r13.x, r13.y, cb3[4].x, r13.x
    mul r13.xyzw, r14.xywz, r13.xxzx
    mul r14.xyz, r14.xyzx, r13.zzzz
    mul r14.xyz, r11.wwww, r14.xyzx
    mad r11.xyz, r13.xywx, r11.wwww, r11.xyzx
    mad r12.xyz, r14.xyzx, r12.wwww, r12.xyzx
    iadd r8.w, r8.w, l(1)
    ult r11.w, r8.w, r3.x
    if_nz r11.w
      ftou r9.w, cb4[r8.w + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.w, r9.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r13.xyz, r11.xyzx
  mov r14.xyz, r12.xyzx
  mov r6.w, r8.w
  mov r7.w, r9.w
  mov r11.w, r10.w
  loop 
    ult r12.w, r6.w, r3.x
    ieq r15.xy, r11.wwww, l(2, 3, 0, 0)
    or r13.w, r15.y, r15.x
    and r12.w, r12.w, r13.w
    breakc_z r12.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.xzw, r7.w, l(16), t54.xxyz
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.xyz, r7.w, l(0), t54.xyzx
    if_nz r15.y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xyz, r7.w, l(128), t54.xyzx
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.w, r7.w, l(12), t54.xxxx
      add r18.xyz, r5.xyzx, -r16.xyzx
      dp3 r13.w, r18.xyzx, r17.xyzx
      max r13.w, r13.w, l(0.000000)
      min r12.w, r12.w, r13.w
      mad r16.xyz, r12.wwww, r17.xyzx, r16.xyzx
    endif 
    add r16.xyz, -r5.xyzx, r16.xyzx
    dp3 r12.w, r16.xyzx, r16.xyzx
    sqrt r12.w, r12.w
    div r16.xyz, r16.xyzx, r12.wwww
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xyz, r7.w, l(64), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.w, r7.w, l(124), t54.xxxx
    dp3 r18.x, r16.xyzx, cb2[0].xyzx
    dp3 r18.y, r16.xyzx, cb2[1].xyzx
    dp3 r18.z, r16.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r7.w, l(32), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyzw, r7.w, l(44), t54.xyzw
    mov r19.w, r20.x
    mad r19.xy, r12.wwww, r19.xyxx, r19.zwzz
    dp3 r14.w, r16.xyzx, -r15.xzwx
    mad_sat r15.x, r14.w, r20.y, r20.z
    mul r15.y, r15.x, r15.x
    mad r15.x, -r15.x, l(2.000000), l(3.000000)
    mul r15.x, r15.x, r15.y
    mul r15.x, r15.x, r15.x
    mul r12.w, r12.w, r14.w
    lt r12.w, r12.w, r20.w
    movc r12.w, r12.w, l(0), r15.x
    sample_l_indexable(texture2d)(float,float,float,float) r14.w, r19.xyxx, t44.xywz, s13, l(0.000000)
    mul r12.w, r12.w, r14.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.w, r7.w, l(172), t54.xxxx
    if_nz r14.w
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.w, r7.w, l(188), t54.xxxx
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.xyzw, r7.w, l(256), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.xyzw, r7.w, l(272), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyzw, r7.w, l(288), t54.xyzw
      dp4 r15.x, r15.xyzw, r5.xyzw
      dp4 r15.y, r16.xyzw, r5.xyzw
      dp4 r15.z, r19.xyzw, r5.xyzw
      div r16.xy, r15.xyxx, r15.zzzz
      utof r16.z, r14.w
      sample_l_indexable(texture2darray)(float,float,float,float) r15.xyz, r16.xyzx, t56.xyzw, s12, l(0.000000)
    else 
      mov r15.xyz, l(1.000000,1.000000,1.000000,0)
    endif 
    dp3_sat r14.w, r18.xyzx, r0.xyzx
    dp3_sat r15.w, r18.xyzx, -r0.xyzx
    add r16.xyz, r6.xyzx, r18.xyzx
    dp3 r16.w, r16.xyzx, r16.xyzx
    rsq r16.w, r16.w
    mul r16.xyz, r16.wwww, r16.xyzx
    dp3_sat r16.w, r6.xyzx, r16.xyzx
    dp3_sat r16.x, r16.xyzx, r0.xyzx
    log r16.y, r16.x
    mul r16.y, r2.y, r16.y
    exp r16.y, r16.y
    max r16.z, r16.w, l(1.192092896E-007)
    min r16.w, r1.z, r14.w
    add r16.x, r16.x, r16.x
    mul r17.w, r16.x, r16.w
    ge r17.w, r16.z, r17.w
    eq r16.w, r1.z, r16.w
    div r18.x, r14.w, r1.z
    movc r16.w, r16.w, l(1.000000), r18.x
    mul r16.x, r16.x, r16.w
    div r16.x, r16.x, r16.z
    movc r16.x, r17.w, r16.x, r1.w
    mul r16.x, r16.y, r16.x
    mad r14.w, r15.w, cb3[4].x, r14.w
    mul r16.yzw, r17.xxyz, r14.wwww
    mul r16.yzw, r15.xxyz, r16.yyzw
    mul r17.xyz, r17.xyzx, r16.xxxx
    mul r15.xyz, r15.xyzx, r17.xyzx
    mul r15.xyz, r12.wwww, r15.xyzx
    mad r13.xyz, r16.yzwy, r12.wwww, r13.xyzx
    mad r14.xyz, r15.xyzx, r13.wwww, r14.xyzx
    iadd r6.w, r6.w, l(1)
    ult r12.w, r6.w, r3.x
    if_nz r12.w
      ftou r7.w, cb4[r6.w + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.w, r7.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r9.xyz, r13.xyzx
  mov r10.xyz, r14.xyzx
  mov r12.w, r6.w
  mov r13.w, r7.w
  mov r14.w, r11.w
  loop 
    ult r15.x, r12.w, r3.x
    ieq r15.y, r14.w, l(4)
    and r15.x, r15.y, r15.x
    breakc_z r15.x
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.xyz, r13.w, l(0), t54.xyzx
    add r15.xyz, -r5.xyzx, r15.xyzx
    dp3 r15.w, r15.xyzx, r15.xyzx
    sqrt r15.w, r15.w
    div r16.xyz, r15.xyzx, r15.wwww
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xyz, r13.w, l(64), t54.xyzx
    dp3 r18.x, r16.xyzx, cb2[0].xyzx
    dp3 r18.y, r16.xyzx, cb2[1].xyzx
    dp3 r18.z, r16.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.xyz, r13.w, l(16), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.y, r13.w, l(44), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyzw, r13.w, l(124), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyz, r13.w, l(144), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyz, r13.w, l(160), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyz, r13.w, l(176), t54.xyzx
    dp3 r24.x, r15.xyzx, r20.yzwy
    dp3 r24.y, r15.xyzx, r16.xyzx
    dp3 r24.z, r15.xyzx, r21.xyzx
    add r15.xyz, -r22.xyzx, |r24.xyzx|
    mul_sat r15.xyz, r23.xyzx, r15.xyzx
    max r15.x, r15.y, r15.x
    max r19.x, r15.z, r15.x
    sample_l_indexable(texture2d)(float,float,float,float) r15.x, r19.xyxx, t44.zxyw, s13, l(0.000000)
    dp3_sat r15.y, r18.xyzx, r0.xyzx
    dp3_sat r15.z, r18.xyzx, -r0.xyzx
    add r16.xyz, r6.xyzx, r18.xyzx
    dp3 r15.w, r16.xyzx, r16.xyzx
    rsq r15.w, r15.w
    mul r16.xyz, r15.wwww, r16.xyzx
    dp3_sat r15.w, r6.xyzx, r16.xyzx
    dp3_sat r16.x, r16.xyzx, r0.xyzx
    log r16.y, r16.x
    mul r16.y, r2.y, r16.y
    exp r16.y, r16.y
    max r15.w, r15.w, l(1.192092896E-007)
    min r16.z, r1.z, r15.y
    add r16.x, r16.x, r16.x
    mul r16.w, r16.x, r16.z
    ge r16.w, r15.w, r16.w
    eq r16.z, r1.z, r16.z
    div r17.w, r15.y, r1.z
    movc r16.z, r16.z, l(1.000000), r17.w
    mul r16.x, r16.x, r16.z
    div r15.w, r16.x, r15.w
    movc r15.w, r16.w, r15.w, r1.w
    mul r15.w, r16.y, r15.w
    mad r15.y, r15.z, cb3[4].x, r15.y
    mul r16.xyz, r17.xyzx, r15.yyyy
    mul r15.yzw, r17.xxyz, r15.wwww
    mul r15.yzw, r15.xxxx, r15.yyzw
    mad r9.xyz, r16.xyzx, r15.xxxx, r9.xyzx
    mad r10.xyz, r15.yzwy, r20.xxxx, r10.xyzx
    iadd r12.w, r12.w, l(1)
    ult r15.x, r12.w, r3.x
    if_nz r15.x
      ftou r13.w, cb4[r12.w + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.w, r13.w, l(140), t54.xxxx
    endif 
  endloop 
  uge r13.w, r14.w, l(5)
  iadd r3.y, r12.w, -r13.w
endloop 
mul r5.xyzw, r0.yzzz, r0.xxyz
mul r1.z, r0.y, r0.y
mad r0.w, r0.x, r0.x, -r1.z
dp4 r3.x, r5.xyzw, cb6[0].xyzw
dp4 r3.y, r5.xyzw, cb6[2].xyzw
dp4 r3.z, r5.xyzw, cb6[4].xyzw
dp4 r5.x, r0.xyzw, cb6[1].xyzw
dp4 r5.y, r0.xyzw, cb6[3].xyzw
dp4 r5.z, r0.xyzw, cb6[5].xyzw
add r5.xyz, r3.xyzx, r5.xyzx
add r5.xyz, r5.xyzx, cb6[6].xyzx
max r5.xyz, r5.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r1.zw, r0.zzzz, l(0.000000, 0.000000, 0.500000, -0.500000), l(0.000000, 0.000000, 0.500000, 0.500000)
add r6.xyz, cb2[27].xyzx, -cb2[38].xyzx
mad r7.xyz, r1.zzzz, r6.xyzx, cb2[38].xyzx
add r5.xyz, r5.xyzx, r7.xyzx
mul r0.xyzw, r0.xyzw, l(-1.000000, -1.000000, -1.000000, 1.000000)
dp4 r7.x, r0.xyzw, cb6[1].xyzw
dp4 r7.y, r0.xyzw, cb6[3].xyzw
dp4 r7.z, r0.xyzw, cb6[5].xyzw
add r0.xyz, r3.xyzx, r7.xyzx
add r0.xyz, r0.xyzx, cb6[6].xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r3.xyz, r1.wwww, r6.xyzx, cb2[38].xyzx
add r0.xyz, r0.xyzx, r3.xyzx
mad r0.xyz, r0.xyzx, cb3[4].xxxx, r5.xyzx
add r0.xyz, r9.xyzx, r0.xyzx
mul r2.xyz, r2.xzwx, r10.xyzx
dp3 r0.w, r2.xyzx, l(0.299000, 0.587000, 0.114000, 0.000000)
mul r0.w, r0.w, cb3[3].w
mad r1.z, -r3.w, cb3[1].w, l(1.000000)
mad r0.w, r0.w, r1.z, r4.w
mul r0.w, r0.w, cb3[3].z
max o0.w, r0.w, l(0.000000)
mad r0.xyz, r0.xyzx, r4.xyzx, r2.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov r1.y, cb2[25].z
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t44.yzwx, s13, l(0.000000)
add r1.xyz, -r0.xyzx, cb1[0].xyzx
mad o0.xyz, r0.wwww, r1.xyzx, r0.xyzx
ret 
// Approximately 382 instruction slots used
