//0e2c2167b3f501cd-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Sat Feb 06 14:14:15 2016
//
//
// Buffer Definitions: 
//
// cbuffer WorldBuffer
// {
//
//   struct WorldStruct
//   {
//       
//       row_major float4x4 ViewProject;// Offset:    0
//       
//       struct WorldStruct_PerInstanceData
//       {
//           
//           row_major float4x4 World;  // Offset:   64
//           row_major float4x4 WorldViewProject;// Offset:  128
//
//       } PerInstance[256];            // Offset:   64
//
//   } WorldParameters;                 // Offset:    0 Size: 32832
//
// }
//
// cbuffer DrawableBuffer
// {
//
//   float4 FogColor;                   // Offset:    0 Size:    16 [unused]
//   float4 DebugColor;                 // Offset:   16 Size:    16 [unused]
//   float AlphaThreshold;              // Offset:   32 Size:     4
//   float4 __InstancedMaterialOpacity[256];// Offset:   48 Size:  4096
//
// }
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16
//   float3 __CameraPosition;           // Offset:  160 Size:    12
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12 [unused]
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16 [unused]
//   float4 FogParams2;                 // Offset:  400 Size:    16
//   float4 FogParams3;                 // Offset:  416 Size:    16
//   float3 GlobalAmbient;              // Offset:  432 Size:    12
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16 [unused]
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16 [unused]
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16 [unused]
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16 [unused]
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16 [unused]
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16 [unused]
//   float4 PSSMDistances;              // Offset:  848 Size:    16 [unused]
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16 [unused]
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16 [unused]
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16
//   float4 SnowParams01;               // Offset: 1552 Size:    16 [unused]
//   float4 SnowParams02;               // Offset: 1568 Size:    16 [unused]
//   float4 SnowParams03;               // Offset: 1584 Size:    16 [unused]
//   int SSREnabled;                    // Offset: 1600 Size:     4
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
// cbuffer LightBuffer
// {
//
//   struct Light
//   {
//       
//       float4 position;               // Offset:    0
//       float3 direction;              // Offset:   16
//       float4 attParams;              // Offset:   32
//       float4 spotParams;             // Offset:   48
//       float4 diffuseColor;           // Offset:   64
//       float4 shadowFadeParams;       // Offset:   80
//
//   } ShadowLights[3];                 // Offset:    0 Size:   288 [unused]
//   
//   struct Light
//   {
//       
//       float4 position;               // Offset:  288
//       float3 direction;              // Offset:  304
//       float4 attParams;              // Offset:  320
//       float4 spotParams;             // Offset:  336
//       float4 diffuseColor;           // Offset:  352
//       float4 shadowFadeParams;       // Offset:  368
//
//   } NonShadowLights[3];              // Offset:  288 Size:   288 [unused]
//   
//   struct Light
//   {
//       
//       float4 position;               // Offset:  576
//       float3 direction;              // Offset:  592
//       float4 attParams;              // Offset:  608
//       float4 spotParams;             // Offset:  624
//       float4 diffuseColor;           // Offset:  640
//       float4 shadowFadeParams;       // Offset:  656
//
//   } SunLight;                        // Offset:  576 Size:    96 [unused]
//   row_major float4x4 WorldToShadowMap[3];// Offset:  672 Size:   192 [unused]
//   row_major float3x4 WorldToModulationMapSpot[2];// Offset:  864 Size:    96 [unused]
//   row_major float2x4 WorldToModulationMapSun;// Offset:  960 Size:    32 [unused]
//   bool ShadowLightEnabled[3];        // Offset:  992 Size:    36 [unused]
//   bool NonShadowLightEnabled[3];     // Offset: 1040 Size:    36 [unused]
//   bool SunLightEnabled;              // Offset: 1088 Size:     4 [unused]
//   float4 LightAndProbeSet[24];       // Offset: 1104 Size:   384
//   float4 LightSetInfo;               // Offset: 1488 Size:    16
//   float4 ProbeSetInfo;               // Offset: 1504 Size:    16
//
// }
//
// cbuffer IrradianceBuffer
// {
//
//   float4 IrradianceStateRed0;        // Offset:    0 Size:    16
//   float4 IrradianceStateRed1;        // Offset:   16 Size:    16
//   float4 IrradianceStateGreen0;      // Offset:   32 Size:    16
//   float4 IrradianceStateGreen1;      // Offset:   48 Size:    16
//   float4 IrradianceStateBlue0;       // Offset:   64 Size:    16
//   float4 IrradianceStateBlue1;       // Offset:   80 Size:    16
//   float4 IrradianceStateBase;        // Offset:   96 Size:    16
//   float4 IrradianceConstantData;     // Offset:  112 Size:    16
//
// }
//
// Resource bind info for LightDataBuffer
// {
//
//   struct STiledLightData
//   {
//       
//       float3 vPosition;              // Offset:    0
//       float fSegmentLength;          // Offset:   12
//       float3 vDirection;             // Offset:   16
//       float fMinShadowSpec;          // Offset:   28
//       float4 vAttParams;             // Offset:   32
//       float3 vSpotParams;            // Offset:   48
//       float fIntensity;              // Offset:   60
//       float4 vDiffuseColor;          // Offset:   64
//       float4 vShadowFadeParams;      // Offset:   80
//       uint uRelCen;                  // Offset:   96
//       uint uFxSpecificIdx;           // Offset:  100
//       uint uFxType;                  // Offset:  104
//       float fRadiusSquared;          // Offset:  108
//       float3 vLambertWeights;        // Offset:  112
//       float fSpecularStrength;       // Offset:  124
//       float3 vBoxAxisX;              // Offset:  128
//       uint uLightType;               // Offset:  140
//       float3 vBoxAxisZ;              // Offset:  144
//       uint bShadowEnabled;           // Offset:  156
//       float3 vBoxInnerDistance;      // Offset:  160
//       uint bModulationMapEnabled;    // Offset:  172
//       float3 vBoxInvRange;           // Offset:  176
//       uint uModulationMapIndex;      // Offset:  188
//       row_major float4x4 mViewToShadowMap;// Offset:  192
//       row_major float4x4 mViewToModulationMap;// Offset:  256
//       float3 vRecipOuterColiProxy;   // Offset:  320
//       uint uProbeFlags;              // Offset:  332
//       float3 vColixProxyCen;         // Offset:  336
//       uint bForwardOnly;             // Offset:  348
//       uint uShadowType;              // Offset:  352
//       uint uNumSoftShadowSamples;    // Offset:  356
//       float fSoftShadowRadius;       // Offset:  360
//       float fSoftShadowDepthBias;    // Offset:  364
//       float fSoftShadowExponent;     // Offset:  368
//       float fProbePriority;          // Offset:  372
//       float fUnusedParam[2];         // Offset:  376
//
//   } $Element;                        // Offset:    0 Size:   384
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericPointClamp          sampler      NA          NA   10        1
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// SamplerGenericBilinearWrap        sampler      NA          NA   12        1
// SamplerGenericBilinearClamp       sampler      NA          NA   13        1
// p_default_Material_n149_n221_fogCube_texture    texture  float4        cube    0        1
// p_default_Setup_8CD6AD409878073_cp6_Param_texture    texture  float4          2d    1        1
// p_default_Setup_417A28103691104_cp1_Param_texture    texture  float4          2d    2        1
// p_default_Material_n140_n205_DepthBufferTexture_texture    texture  float4          2d    3        1
// p_default_Material_n140_n207_Texture_texture    texture  float4        cube    4        1
// p_default_Material_n140_n205_OpaquesOnlyTexture_texture    texture  float4          2d    5        1
// p_default_Setup_n5_n69_Texture_texture    texture  float4          2d    6        1
// p_default_Setup_n5_9075B4F026705685_cp2_Param_texture    texture  float4          2d    7        1
// p_default_Setup_n4_n69_Texture_texture    texture  float4          2d    8        1
// p_default_Setup_n3_n69_Texture_texture    texture  float4          2d    9        1
// p_default_Setup_n3_n73_Texture_texture    texture  float4          2d   10        1
// p_default_Setup_n3_1BB3530022408697_cp0_Param_texture    texture  float4          2d   11        1
// p_default_Material_n153_n169_n177_661830C016465534_cp0_Param_texture    texture  float4          2d   12        1
// GlobalModulationMapTextures[0]    texture  float4          2d   40        1
// AttenuationSampler_texture        texture  float4          2d   44        1
// LightDataBuffer                   texture  struct         r/o   54        1
// ModulationMaps                    texture  float4     2darray   56        1
// ReflCubeMaps                      texture  float4   cubearray   57        1
// VolumetricLightIntensity_texture    texture  float4          3d   59        1
// WorldBuffer                       cbuffer      NA          NA    0        1
// DrawableBuffer                    cbuffer      NA          NA    1        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
// LightBuffer                       cbuffer      NA          NA    4        1
// IrradianceBuffer                  cbuffer      NA          NA    6        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xy  
// TEXCOORD                 2   xyz         2     NONE   float   xyz 
// PSIZE                    0   x           3     NONE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[4], immediateIndexed
dcl_constantbuffer cb1[259], dynamicIndexed
dcl_constantbuffer cb2[101], immediateIndexed
dcl_constantbuffer cb3[15], immediateIndexed
dcl_constantbuffer cb4[95], dynamicIndexed
dcl_constantbuffer cb6[8], immediateIndexed
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_sampler s12, mode_default
dcl_sampler s13, mode_default
dcl_resource_texturecube (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texturecube (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t40
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_structured t54, 384 
dcl_resource_texture2darray (float,float,float,float) t56
dcl_resource_texturecubearray (float,float,float,float) t57
dcl_resource_texture3d (float,float,float,float) t59
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps constant v3.x
dcl_output o0.xyzw
// dcl_temps 32
dcl_temps 34
dcl_resource_texture2d (float,float,float,float) t125
dp3 r0.x, v2.xyzx, v2.xyzx
rsq r0.x, r0.x
mul r0.yzw, r0.xxxx, v2.xxyz
mad r1.xyzw, v0.xyxy, cb2[45].zwzw, cb2[45].xyxy
mul r2.xyzw, r1.zwxy, v0.wwww
mov r3.xy, r2.xyxx
mov r3.z, v0.w

//Screen space correction, therefore need the '0.5'
ld_indexable(texture2d)(float,float,float,float) r33.xyzw, l(0, 0, 0, 0), t125.xyzw
add r33.w, v0.w, -r33.y
mul r33.w, r33.w, r33.x
mul r33.w, r33.w, l(0.5)
add r3.x, r3.x, -r33.w


mov r3.w, l(1.000000)
dp4 r4.x, cb2[15].xyzw, r3.xyzw
dp4 r4.y, cb2[16].xyzw, r3.xyzw
dp4 r4.z, cb2[17].xyzw, r3.xyzw
mad r2.xy, r1.xyxx, cb2[18].xyxx, cb2[18].zwzz
mul r5.xy, r2.xyxx, v0.wwww
mov r5.z, v0.w

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r33.xyzw, l(0, 0, 0, 0), t125.xyzw
add r33.w, v0.w, -r33.y
mul r33.w, r33.w, r33.x
mul r33.w, r33.w, cb2[81].x
add r5.x, r5.x, -r33.w


dp3 r1.w, -r5.xyzx, -r5.xyzx
rsq r1.w, r1.w
mul r6.xyz, r1.wwww, -r5.xyzx
dp3 r7.x, r6.xyzx, cb2[0].xyzx
dp3 r7.y, r6.xyzx, cb2[1].xyzx
dp3 r7.z, r6.xyzx, cb2[2].xyzx
deriv_rty_fine r6.xy, v1.xyxx
deriv_rtx_fine r2.xy, v1.xyxx
mov r3.xy, r2.zwzz
dp4 r8.x, cb2[15].xyzw, r3.xyzw
dp4 r8.y, cb2[16].xyzw, r3.xyzw
dp4 r8.z, cb2[17].xyzw, r3.xyzw
deriv_rty_fine r3.xyz, r8.xyzx
deriv_rtx_fine r9.xyz, r8.yzxy
mul r10.xyzw, v1.xyxy, cb3[9].zwxy
mul r11.xyzw, v1.xyxy, cb3[12].zwxy
sample_indexable(texture2d)(float,float,float,float) r1.w, r11.xyxx, t1.yzwx, s11
sample_indexable(texture2d)(float,float,float,float) r2.z, r10.xyxx, t2.yzxw, s11
dp3 r2.w, r9.zxyz, r0.yzwy
mad r9.xyz, -r2.wwww, r0.zwyz, r9.xyzx
dp3 r2.w, r3.xyzx, r0.yzwy
mad r3.xyz, -r2.wwww, r0.yzwy, r3.xyzx
mul r2.w, r6.x, r2.y
mad r2.x, r2.x, r6.y, -r2.w
lt r2.w, r2.x, l(0.000000)
movc r2.w, r2.w, l(-1.000000), l(1.000000)
mov r6.z, -r2.y
mul r6.xy, r2.wwww, r6.yzyy
mul r6.yzw, r3.xxyz, r6.yyyy
mad r6.xyz, r9.zxyz, r6.xxxx, r6.yzwy
lt r2.x, l(0.000000), |r2.x|
dp3 r2.y, r6.xyzx, r6.xyzx
rsq r2.y, r2.y
mul r12.xyz, r2.yyyy, r6.xyzx
movc r6.xyz, r2.xxxx, r12.xyzx, r6.xyzx
mul r12.xyz, r0.wyzw, r6.yzxy
mad r12.xyz, r0.zwyz, r6.zxyz, -r12.xyzx
mul r13.xyz, r0.wyzw, r9.xyzx
mad r9.xyz, r0.zwyz, r9.yzxy, -r13.xyzx
dp3 r2.x, r3.xyzx, r9.xyzx
lt r2.x, r2.x, l(0.000000)
movc r2.x, r2.x, l(-1.000000), l(1.000000)
mul r2.x, r2.x, r2.w
mul r2.xyw, r2.xxxx, r12.xyxz
mul r3.xyzw, v1.xyxy, cb3[11].zwxy
sample_indexable(texture2d)(float,float,float,float) r9.xy, r10.zwzz, t10.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r10.xyz, r3.zwzz, t9.xyzw, s11
mul r9.xzw, r9.xxxx, cb3[4].xxyz
sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t11.xyzw, s11
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r10.xyz, r10.xyzx, cb3[1].xyzx
mul r3.zw, r3.xxxy, r3.xxxy
mad r4.w, -r3.x, r3.x, l(1.000000)
mad r4.w, -r3.y, r3.y, r4.w
max r3.z, r3.w, r3.z
mul r3.z, r3.z, l(0.0000610351563)
max r3.z, r3.z, r4.w
rsq r3.z, r3.z
mul r3.xy, r3.xyxx, -r3.zzzz
add r3.z, -cb3[4].w, cb3[13].z
mad r3.z, r9.y, r3.z, cb3[4].w
mul r3.xy, r3.xyxx, cb3[13].wwww
add_sat r3.w, cb3[14].z, cb3[14].x
mul r12.xyz, r3.wwww, cb3[5].xyzx
mul r9.xyz, r9.xzwx, r3.wwww
add r3.z, r3.z, l(-1.000000)
mad r11.xy, r3.wwww, r3.zzzz, l(1.000000, 3.000000, 0.000000, 0.000000)
mul r10.xyz, r10.xyzx, r3.wwww
mul r3.xy, r3.xyxx, r3.wwww
mul r13.xyzw, v1.xyxy, cb3[10].zwxy
sample_indexable(texture2d)(float,float,float,float) r14.xyz, r13.xyxx, t8.xyzw, s11
mad_sat r3.z, r1.w, cb3[5].w, cb3[6].w
mad r15.xyz, -r3.wwww, cb3[5].xyzx, cb3[8].xyzx
mad r12.xyz, r3.zzzz, r15.xyzx, r12.xyzx
mad r14.xyz, r14.xyzx, cb3[2].xyzx, -r10.xyzx
mad r10.xyz, r3.zzzz, r14.xyzx, r10.xyzx
sample_indexable(texture2d)(float,float,float,float) r14.y, r11.zwzz, t7.yxzw, s11
sample_indexable(texture2d)(float,float,float,float) r13.xyz, r13.zwzz, t6.xyzw, s11
mul r13.xyz, r13.xyzx, cb3[0].xyzx
mad_sat r14.x, r1.w, cb3[14].y, cb3[3].w
mov r14.z, l(1.000000)
dp3_sat r1.w, cb3[7].xyzx, r14.xyzx
add r14.xyz, -r12.xyzx, cb3[6].xyzx
mad r12.xyz, r1.wwww, r14.xyzx, r12.xyzx
mad r13.xyz, r13.xyzx, r10.xyzx, -r10.xyzx
mad r10.xyz, r1.wwww, r13.xyzx, r10.xyzx
mul r2.xyw, r2.xyxw, r3.yyyy
mad r2.xyw, r3.xxxx, r6.xyxz, r2.xyxw
mad r2.xyw, v2.xyxz, r0.xxxx, -r2.xyxw
dp3 r0.x, r2.xywx, r2.xywx
rsq r0.x, r0.x
mul r3.xyz, r0.xxxx, r2.xywx
ftou r6.xyz, cb4[93].xyzx
dp3_sat r1.w, r7.xyzx, r3.xyzx
div r4.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
mov r5.w, l(1.000000)
mov r13.xyz, l(0,0,0,0)
mov r14.xyz, l(0,0,0,0)
mov r6.w, l(0)
loop 
  uge r7.w, r6.w, r6.y
  breakc_nz r7.w
  iadd r7.w, r6.w, r6.z
  ftou r7.w, cb4[r7.w + 69].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.xyz, r7.w, l(16), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.xyz, r7.w, l(64), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r8.w, r7.w, l(124), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r9.w, r7.w, l(172), t54.xxxx
  dp3 r17.x, -r15.xyzx, cb2[0].xyzx
  dp3 r17.y, -r15.xyzx, cb2[1].xyzx
  dp3 r17.z, -r15.xyzx, cb2[2].xyzx
  if_nz r9.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.xyzw, r7.w, l(256), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyzw, r7.w, l(272), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyzw, r7.w, l(288), t54.xyzw
    dp4 r7.w, r15.xyzw, r5.xyzw
    dp4 r9.w, r18.xyzw, r5.xyzw
    dp4 r10.w, r19.xyzw, r5.xyzw
    div r15.x, r7.w, r10.w
    div r15.y, r9.w, r10.w
    sample_l_indexable(texture2d)(float,float,float,float) r15.xyz, r15.xyxx, t40.xyzw, s12, l(0.000000)
  else 
    mov r15.xyz, l(1.000000,1.000000,1.000000,0)
  endif 
  dp3_sat r7.w, r17.xyzx, r3.xyzx
  add r17.xyz, r7.xyzx, r17.xyzx
  dp3 r9.w, r17.xyzx, r17.xyzx
  rsq r9.w, r9.w
  mul r17.xyz, r9.wwww, r17.xyzx
  dp3_sat r9.w, r7.xyzx, r17.xyzx
  dp3_sat r10.w, r17.xyzx, r3.xyzx
  log r11.z, r10.w
  mul r11.z, r11.z, r11.x
  exp r11.z, r11.z
  max r9.w, r9.w, l(1.192092896E-007)
  min r11.w, r1.w, r7.w
  add r10.w, r10.w, r10.w
  mul r12.w, r10.w, r11.w
  ge r12.w, r9.w, r12.w
  eq r11.w, r1.w, r11.w
  div r13.w, r7.w, r1.w
  movc r11.w, r11.w, l(1.000000), r13.w
  mul r10.w, r10.w, r11.w
  div r9.w, r10.w, r9.w
  movc r9.w, r12.w, r9.w, r4.w
  mul r9.w, r11.z, r9.w
  mul r17.xyz, r16.xyzx, r7.wwww
  mul r16.xyz, r16.xyzx, r9.wwww
  mul r16.xyz, r15.xyzx, r16.xyzx
  mad r13.xyz, r17.xyzx, r15.xyzx, r13.xyzx
  mad r14.xyz, r16.xyzx, r8.wwww, r14.xyzx
  iadd r6.w, r6.w, l(1)
endloop 
mov r5.w, l(1.000000)
mov r15.xyz, r13.xyzx
mov r16.xyz, r14.xyzx
mov r6.y, l(0)
loop 
  uge r6.w, r6.y, r6.z
  breakc_nz r6.w
  ftou r6.w, cb4[r6.y + 69].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r7.w, r6.w, l(140), t54.xxxx
  mov r17.xyz, r15.xyzx
  mov r18.xyz, r16.xyzx
  mov r8.w, r6.y
  mov r9.w, r6.w
  mov r10.w, r7.w
  loop 
    ult r11.z, r8.w, r6.x
    ieq r19.xy, r10.wwww, l(0, 1, 0, 0)
    or r11.w, r19.y, r19.x
    and r11.z, r11.w, r11.z
    breakc_z r11.z
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xzw, r9.w, l(0), t54.xxyz
    if_nz r19.y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyzw, r9.w, l(12), t54.xyzw
      add r21.xyz, r5.xyzx, -r19.xzwx
      dp3 r11.z, r21.xyzx, r20.yzwy
      max r11.z, r11.z, l(0.000000)
      min r11.z, r20.x, r11.z
      mad r19.xzw, r11.zzzz, r20.yyzw, r19.xxzw
    endif 
    add r19.xyz, -r5.xyzx, r19.xzwx
    dp3 r11.z, r19.xyzx, r19.xyzx
    sqrt r11.z, r11.z
    div r19.xyz, r19.xyzx, r11.zzzz
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyz, r9.w, l(64), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.w, r9.w, l(124), t54.xxxx
    dp3 r21.x, r19.xyzx, cb2[0].xyzx
    dp3 r21.y, r19.xyzx, cb2[1].xyzx
    dp3 r21.z, r19.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.w, r9.w, l(32), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.yz, r9.w, l(40), t54.xxyx
    mad_sat r19.x, r11.z, r12.w, r19.y
    sample_l_indexable(texture2d)(float,float,float,float) r11.z, r19.xzxx, t44.xyzw, s13, l(0.000000)
    dp3_sat r12.w, r21.xyzx, r3.xyzx
    add r19.xyz, r7.xyzx, r21.xyzx
    dp3 r13.w, r19.xyzx, r19.xyzx
    rsq r13.w, r13.w
    mul r19.xyz, r13.wwww, r19.xyzx
    dp3_sat r13.w, r7.xyzx, r19.xyzx
    dp3_sat r14.w, r19.xyzx, r3.xyzx
    log r15.w, r14.w
    mul r15.w, r11.x, r15.w
    exp r15.w, r15.w
    max r13.w, r13.w, l(1.192092896E-007)
    min r16.w, r1.w, r12.w
    add r14.w, r14.w, r14.w
    mul r17.w, r14.w, r16.w
    ge r17.w, r13.w, r17.w
    eq r16.w, r1.w, r16.w
    div r18.w, r12.w, r1.w
    movc r16.w, r16.w, l(1.000000), r18.w
    mul r14.w, r14.w, r16.w
    div r13.w, r14.w, r13.w
    movc r13.w, r17.w, r13.w, r4.w
    mul r13.w, r15.w, r13.w
    mul r19.xyz, r20.xyzx, r12.wwww
    mul r20.xyz, r20.xyzx, r13.wwww
    mul r20.xyz, r11.zzzz, r20.xyzx
    mad r17.xyz, r19.xyzx, r11.zzzz, r17.xyzx
    mad r18.xyz, r20.xyzx, r11.wwww, r18.xyzx
    iadd r8.w, r8.w, l(1)
    ult r11.z, r8.w, r6.x
    if_nz r11.z
      ftou r9.w, cb4[r8.w + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.w, r9.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r19.xyz, r17.xyzx
  mov r20.xyz, r18.xyzx
  mov r6.w, r8.w
  mov r7.w, r9.w
  mov r11.z, r10.w
  loop 
    ult r11.w, r6.w, r6.x
    ieq r21.xy, r11.zzzz, l(2, 3, 0, 0)
    or r12.w, r21.y, r21.x
    and r11.w, r11.w, r12.w
    breakc_z r11.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xzw, r7.w, l(16), t54.xxyz
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyz, r7.w, l(0), t54.xyzx
    if_nz r21.y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyz, r7.w, l(128), t54.xyzx
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.w, r7.w, l(12), t54.xxxx
      add r24.xyz, r5.xyzx, -r22.xyzx
      dp3 r12.w, r24.xyzx, r23.xyzx
      max r12.w, r12.w, l(0.000000)
      min r11.w, r11.w, r12.w
      mad r22.xyz, r11.wwww, r23.xyzx, r22.xyzx
    endif 
    add r22.xyz, -r5.xyzx, r22.xyzx
    dp3 r11.w, r22.xyzx, r22.xyzx
    sqrt r11.w, r11.w
    div r22.xyz, r22.xyzx, r11.wwww
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyz, r7.w, l(64), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.w, r7.w, l(124), t54.xxxx
    dp3 r24.x, r22.xyzx, cb2[0].xyzx
    dp3 r24.y, r22.xyzx, cb2[1].xyzx
    dp3 r24.z, r22.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyz, r7.w, l(32), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.xyzw, r7.w, l(44), t54.xyzw
    mov r25.w, r26.x
    mad r25.xy, r11.wwww, r25.xyxx, r25.zwzz
    dp3 r13.w, r22.xyzx, -r21.xzwx
    mad_sat r14.w, r13.w, r26.y, r26.z
    mul r15.w, r14.w, r14.w
    mad r14.w, -r14.w, l(2.000000), l(3.000000)
    mul r14.w, r14.w, r15.w
    mul r14.w, r14.w, r14.w
    mul r11.w, r11.w, r13.w
    lt r11.w, r11.w, r26.w
    movc r11.w, r11.w, l(0), r14.w
    sample_l_indexable(texture2d)(float,float,float,float) r13.w, r25.xyxx, t44.xywz, s13, l(0.000000)
    mul r11.w, r11.w, r13.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.w, r7.w, l(172), t54.xxxx
    if_nz r13.w
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.w, r7.w, l(188), t54.xxxx
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyzw, r7.w, l(256), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyzw, r7.w, l(272), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyzw, r7.w, l(288), t54.xyzw
      dp4 r14.w, r21.xyzw, r5.xyzw
      dp4 r15.w, r22.xyzw, r5.xyzw
      dp4 r16.w, r25.xyzw, r5.xyzw
      div r21.x, r14.w, r16.w
      div r21.y, r15.w, r16.w
      utof r21.z, r13.w
      sample_l_indexable(texture2darray)(float,float,float,float) r21.xyz, r21.xyzx, t56.xyzw, s12, l(0.000000)
    else 
      mov r21.xyz, l(1.000000,1.000000,1.000000,0)
    endif 
    dp3_sat r13.w, r24.xyzx, r3.xyzx
    add r22.xyz, r7.xyzx, r24.xyzx
    dp3 r14.w, r22.xyzx, r22.xyzx
    rsq r14.w, r14.w
    mul r22.xyz, r14.wwww, r22.xyzx
    dp3_sat r14.w, r7.xyzx, r22.xyzx
    dp3_sat r15.w, r22.xyzx, r3.xyzx
    log r16.w, r15.w
    mul r16.w, r11.x, r16.w
    exp r16.w, r16.w
    max r14.w, r14.w, l(1.192092896E-007)
    min r17.w, r1.w, r13.w
    add r15.w, r15.w, r15.w
    mul r18.w, r15.w, r17.w
    ge r18.w, r14.w, r18.w
    eq r17.w, r1.w, r17.w
    div r19.w, r13.w, r1.w
    movc r17.w, r17.w, l(1.000000), r19.w
    mul r15.w, r15.w, r17.w
    div r14.w, r15.w, r14.w
    movc r14.w, r18.w, r14.w, r4.w
    mul r14.w, r16.w, r14.w
    mul r22.xyz, r23.xyzx, r13.wwww
    mul r22.xyz, r21.xyzx, r22.xyzx
    mul r23.xyz, r23.xyzx, r14.wwww
    mul r21.xyz, r21.xyzx, r23.xyzx
    mul r21.xyz, r11.wwww, r21.xyzx
    mad r19.xyz, r22.xyzx, r11.wwww, r19.xyzx
    mad r20.xyz, r21.xyzx, r12.wwww, r20.xyzx
    iadd r6.w, r6.w, l(1)
    ult r11.w, r6.w, r6.x
    if_nz r11.w
      ftou r7.w, cb4[r6.w + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.z, r7.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r15.xyz, r19.xyzx
  mov r16.xyz, r20.xyzx
  mov r11.w, r6.w
  mov r12.w, r7.w
  mov r13.w, r11.z
  loop 
    ult r14.w, r11.w, r6.x
    ieq r15.w, r13.w, l(4)
    and r14.w, r14.w, r15.w
    breakc_z r14.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyz, r12.w, l(0), t54.xyzx
    add r21.xyz, -r5.xyzx, r21.xyzx
    dp3 r14.w, r21.xyzx, r21.xyzx
    sqrt r14.w, r14.w
    div r22.xyz, r21.xyzx, r14.wwww
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyz, r12.w, l(64), t54.xyzx
    dp3 r24.x, r22.xyzx, cb2[0].xyzx
    dp3 r24.y, r22.xyzx, cb2[1].xyzx
    dp3 r24.z, r22.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyz, r12.w, l(16), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.y, r12.w, l(44), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.xyzw, r12.w, l(124), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r27.xyz, r12.w, l(144), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r28.xyz, r12.w, l(160), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r29.xyz, r12.w, l(176), t54.xyzx
    dp3 r30.x, r21.xyzx, r26.yzwy
    dp3 r30.y, r21.xyzx, r22.xyzx
    dp3 r30.z, r21.xyzx, r27.xyzx
    add r21.xyz, -r28.xyzx, |r30.xyzx|
    mul_sat r21.xyz, r29.xyzx, r21.xyzx
    max r14.w, r21.y, r21.x
    max r25.x, r21.z, r14.w
    sample_l_indexable(texture2d)(float,float,float,float) r14.w, r25.xyxx, t44.xywz, s13, l(0.000000)
    dp3_sat r15.w, r24.xyzx, r3.xyzx
    add r21.xyz, r7.xyzx, r24.xyzx
    dp3 r16.w, r21.xyzx, r21.xyzx
    rsq r16.w, r16.w
    mul r21.xyz, r16.wwww, r21.xyzx
    dp3_sat r16.w, r7.xyzx, r21.xyzx
    dp3_sat r17.w, r21.xyzx, r3.xyzx
    log r18.w, r17.w
    mul r18.w, r11.x, r18.w
    exp r18.w, r18.w
    max r16.w, r16.w, l(1.192092896E-007)
    min r19.w, r1.w, r15.w
    add r17.w, r17.w, r17.w
    mul r20.w, r17.w, r19.w
    ge r20.w, r16.w, r20.w
    eq r19.w, r1.w, r19.w
    div r21.x, r15.w, r1.w
    movc r19.w, r19.w, l(1.000000), r21.x
    mul r17.w, r17.w, r19.w
    div r16.w, r17.w, r16.w
    movc r16.w, r20.w, r16.w, r4.w
    mul r16.w, r18.w, r16.w
    mul r21.xyz, r23.xyzx, r15.wwww
    mul r22.xyz, r23.xyzx, r16.wwww
    mul r22.xyz, r14.wwww, r22.xyzx
    mad r15.xyz, r21.xyzx, r14.wwww, r15.xyzx
    mad r16.xyz, r22.xyzx, r26.xxxx, r16.xyzx
    iadd r11.w, r11.w, l(1)
    ult r14.w, r11.w, r6.x
    if_nz r14.w
      ftou r12.w, cb4[r11.w + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.w, r12.w, l(140), t54.xxxx
    endif 
  endloop 
  uge r12.w, r13.w, l(5)
  iadd r6.y, r11.w, -r12.w
endloop 
max r1.w, r2.z, l(0.000000)
mov r2.z, v3.x
mul r4.w, r1.w, cb1[r2.z + 3].x
add r6.xyz, r12.xyzx, r15.xyzx
mul r5.w, r11.y, l(0.010000)
mul r9.xyz, r5.wwww, r9.xyzx
ftoi r11.xy, v0.xyxx
mov r11.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r5.w, r11.xyzw, t12.yzwx
add r6.w, cb3[7].w, cb3[8].w
add_sat r6.w, -r6.w, l(1.000000)
mul r7.w, r5.w, r5.w
mad r5.w, cb3[7].w, r5.w, r6.w
mad_sat r5.w, r7.w, cb3[8].w, r5.w
add r11.xyz, -cb2[94].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad_sat r11.xyz, r5.wwww, r11.xyzx, cb2[94].xyzx
mul r12.xyzw, r3.yzzz, r3.xxyz
mul r5.w, r3.y, r3.y
mad r3.w, r3.x, r3.x, -r5.w
dp4 r13.x, r12.xyzw, cb6[0].xyzw
dp4 r13.y, r12.xyzw, cb6[2].xyzw
dp4 r13.z, r12.xyzw, cb6[4].xyzw
dp4 r12.x, r3.xyzw, cb6[1].xyzw
dp4 r12.y, r3.xyzw, cb6[3].xyzw
dp4 r12.z, r3.xyzw, cb6[5].xyzw
add r12.xyz, r12.xyzx, r13.xyzx
add r12.xyz, r12.xyzx, cb6[6].xyzx
max r12.xyz, r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r5.w, r3.z, l(0.500000), l(0.500000)
add r13.xyz, cb2[27].xyzx, -cb2[38].xyzx
mad r13.xyz, r5.wwww, r13.xyzx, cb2[38].xyzx
add r12.xyz, r12.xyzx, r13.xyzx
mul r13.xyz, r16.xyzx, r11.xyzx
mul r5.w, cb6[7].x, l(3.14159274)
ftoi r6.w, cb4[94].x
mov r14.w, l(1.000000)
mov r15.w, l(1.000000)
mov r16.xyz, l(0,0,0,0)
mov r17.xyz, l(0,0,0,0)
mov r18.xyz, l(0,0,0,0)
mov r19.xyzw, l(0,0,0,0)
mov r7.w, l(1.000000)
mov r8.w, l(0)
loop 
  uge r9.w, r8.w, r6.w
  breakc_nz r9.w
  ftou r9.w, cb4[r8.w + 69].y
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.w, r9.w, l(140), t54.xxxx
  mov r20.xyz, r16.xyzx
  mov r21.xyz, r17.xyzx
  mov r22.xyz, r18.xyzx
  mov r23.xyzw, r19.xyzw
  mov r11.w, r7.w
  mov r12.w, r8.w
  mov r13.w, r9.w
  mov r18.w, r10.w
  loop 
    ult r22.w, r12.w, r6.w
    ieq r24.xy, r18.wwww, l(0, 1, 0, 0)
    or r24.x, r24.y, r24.x
    and r22.w, r22.w, r24.x
    breakc_z r22.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyzw, r13.w, l(0), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xzw, r13.w, l(16), t54.xxyz
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.w, r13.w, l(32), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.yz, r13.w, l(40), t54.xxyx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r27.xyzw, r13.w, l(60), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r28.xy, r13.w, l(100), t54.xyxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.w, r13.w, l(332), t54.xxxx
    and r26.w, r26.w, l(3)
    add r25.xyz, r5.xyzx, -r25.xyzx
    dp3 r28.z, r25.xyzx, r24.xzwx
    max r28.z, r28.z, l(0.000000)
    min r25.w, r25.w, r28.z
    mad r24.xzw, -r25.wwww, r24.xxzw, r25.xxyz
    movc r24.xyz, r24.yyyy, r24.xzwx, r25.xyzx
    dp3 r24.x, r24.xyzx, r24.xyzx
    sqrt r24.x, r24.x
    mad_sat r26.x, r24.x, r22.w, r26.y
    sample_l_indexable(texture2d)(float,float,float,float) r22.w, r26.xzxx, t44.xywz, s13, l(0.000000)
    ine r24.x, r28.y, l(1)
    movc r22.w, r24.x, l(0), r22.w
    ine r24.x, r26.w, l(2)
    if_nz r24.x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.x, r13.w, l(372), t54.xxxx
      mul r24.y, r22.w, r22.w
      mul r24.x, r24.x, r24.y
      ieq r24.yz, r26.wwww, l(0, 1, 3, 0)
      mul r24.w, r5.w, r27.x
      itof r3.w, r28.x
      sample_l_indexable(texturecubearray)(float,float,float,float) r25.xyz, r3.xyzw, t57.xyzw, s12, l(4.000000)
      mul r25.xyz, r24.wwww, r25.xyzx
      mul r14.xyz, r27.yzwy, r25.xyzx
      mad r25.xyz, r24.xxxx, r14.xyzx, r22.xyzx
      mov r21.w, r23.z
      mad r26.xyzw, r24.xxxx, r14.wxyz, r21.wxyz
      max r28.w, r23.w, r24.x
      mov r20.w, r23.x
      mad r29.xyzw, r24.xxxx, r14.xyzw, r20.xyzw
      max r30.x, r23.y, r24.x
      mov r28.x, r20.w
      mov r28.z, r26.x
      mov r23.x, r29.w
      mov r23.z, r21.w
      movc r31.xzw, r24.yyyy, r28.xxzw, r23.xxzw
      mov r26.x, r23.y
      mov r30.yzw, r21.xxyz
      movc r30.xyzw, r24.yyyy, r26.xyzw, r30.xyzw
      or r14.x, r24.z, r24.y
      movc r20.xyz, r14.xxxx, r20.xyzx, r29.xyzx
      movc r21.xyz, r24.zzzz, r21.xyzx, r30.yzwy
      movc r22.xyz, r24.zzzz, r25.xyzx, r22.xyzx
      mov r23.x, r28.x
      mov r23.y, r26.x
      mov r31.y, r30.x
      movc r23.xyzw, r24.zzzz, r23.xyzw, r31.xyzw
    else 
      add_sat r14.x, -r22.w, l(1.000000)
      mul r14.x, r14.x, r14.x
      add r14.y, -r27.x, l(1.000000)
      mad r14.x, r14.x, r14.y, r27.x
      mul r11.w, r11.w, r14.x
    endif 
    iadd r12.w, r12.w, l(1)
    ult r14.x, r12.w, r6.w
    if_nz r14.x
      ftou r13.w, cb4[r12.w + 69].y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.w, r13.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r16.xyz, r20.xyzx
  mov r17.xyz, r21.xyzx
  mov r18.xyz, r22.xyzx
  mov r19.xyzw, r23.xyzw
  mov r7.w, r11.w
  mov r9.w, r12.w
  mov r10.w, r13.w
  mov r14.x, r18.w
  loop 
    ult r14.y, r9.w, r6.w
    ieq r14.z, r14.x, l(4)
    and r14.y, r14.z, r14.y
    breakc_z r14.y
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyz, r10.w, l(0), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyz, r10.w, l(16), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.y, r10.w, l(44), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r27.xyzw, r10.w, l(60), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.yz, r10.w, l(100), t54.xxyx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r28.xyz, r10.w, l(128), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r29.xyz, r10.w, l(144), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r30.xyz, r10.w, l(160), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r31.xyz, r10.w, l(176), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.w, r10.w, l(332), t54.xxxx
    and r20.w, r20.w, l(3)
    add r24.xyz, r5.xyzx, -r24.xyzx
    dp3 r28.y, r24.xyzx, r28.xyzx
    dp3 r28.z, r24.xyzx, r25.xyzx
    dp3 r28.w, r24.xyzx, r29.xyzx
    mul r24.xyz, r30.xyzx, r31.xyzx
    mad r25.xyz, r31.xyzx, r30.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    div r25.xyz, r31.xyzx, r25.xyzx
    mul r25.xyz, r25.xyzx, r28.yzwy
    max r25.xyz, r25.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
    min r25.xyz, r25.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    mul r28.yzw, r25.xxyz, r25.xxyz
    mad r21.w, -r25.x, r25.x, l(1.000000)
    mad r21.w, r28.w, r21.w, r28.y
    add r22.w, -r21.w, l(1.000000)
    mad_sat r21.w, r28.z, r22.w, r21.w
    sqrt r21.w, r21.w
    max r28.x, r28.y, l(0.000010)
    dp3 r22.w, r24.xyzx, r28.xzwx
    mad r24.x, r25.y, r25.y, r28.x
    mad r24.x, r25.z, r25.z, r24.x
    div r22.w, r22.w, r24.x
    add r24.x, r22.w, l(1.000000)
    mad_sat r26.x, r21.w, r24.x, -r22.w
    sample_l_indexable(texture2d)(float,float,float,float) r21.w, r26.xyxx, t44.xywz, s13, l(0.000000)
    ine r14.z, r14.z, l(1)
    movc r14.z, r14.z, l(0), r21.w
    ine r21.w, r20.w, l(2)
    if_nz r21.w
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.w, r10.w, l(372), t54.xxxx
      mul r22.w, r14.z, r14.z
      mul r21.w, r21.w, r22.w
      ieq r24.xy, r20.wwww, l(1, 3, 0, 0)
      mul r20.w, r5.w, r27.x
      itof r3.w, r14.y
      sample_l_indexable(texturecubearray)(float,float,float,float) r25.xyz, r3.xyzw, t57.xyzw, s12, l(4.000000)
      mul r25.xyz, r20.wwww, r25.xyzx
      mul r15.xyz, r27.yzwy, r25.xyzx
      mad r25.xyz, r21.wwww, r15.xyzx, r18.xyzx
      mov r17.w, r19.z
      mad r26.xyzw, r21.wwww, r15.wxyz, r17.wxyz
      max r28.w, r19.w, r21.w
      mov r16.w, r19.x
      mad r29.xyzw, r21.wwww, r15.xyzw, r16.xyzw
      max r30.x, r19.y, r21.w
      mov r28.x, r16.w
      mov r28.z, r26.x
      mov r19.x, r29.w
      mov r19.z, r17.w
      movc r31.xzw, r24.xxxx, r28.xxzw, r19.xxzw
      mov r26.x, r19.y
      mov r30.yzw, r17.xxyz
      movc r30.xyzw, r24.xxxx, r26.xyzw, r30.xyzw
      or r3.w, r24.y, r24.x
      movc r16.xyz, r3.wwww, r16.xyzx, r29.xyzx
      movc r17.xyz, r24.yyyy, r17.xyzx, r30.yzwy
      movc r18.xyz, r24.yyyy, r25.xyzx, r18.xyzx
      mov r19.x, r28.x
      mov r19.y, r26.x
      mov r31.y, r30.x
      movc r19.xyzw, r24.yyyy, r19.xyzw, r31.xyzw
    else 
      add_sat r3.w, -r14.z, l(1.000000)
      mul r3.w, r3.w, r3.w
      add r14.y, -r27.x, l(1.000000)
      mad r3.w, r3.w, r14.y, r27.x
      mul r7.w, r3.w, r7.w
    endif 
    iadd r9.w, r9.w, l(1)
    ult r3.w, r9.w, r6.w
    if_nz r3.w
      ftou r10.w, cb4[r9.w + 69].y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.x, r10.w, l(140), t54.xxxx
    endif 
  endloop 
  ine r15.xyz, r14.xxxx, l(0, 4, 1, 0)
  and r3.w, r15.y, r15.x
  and r3.w, r15.z, r3.w
  iadd r8.w, -r3.w, r9.w
endloop 
max r3.xw, r19.zzzx, l(1.192092896E-007, 0.000000, 0.000000, 1.192092896E-007)
div r3.xyz, r17.xyzx, r3.xxxx
mov_sat r19.yw, r19.yyyw
add r3.xyz, -r12.xyzx, r3.xyzx
mad r3.xyz, r19.wwww, r3.xyzx, r12.xyzx
div r5.xyz, r16.xyzx, r3.wwww
add r5.xyz, -r3.xyzx, r5.xyzx
mad r3.xyz, r19.yyyy, r5.xyzx, r3.xyzx
add r3.xyz, r18.xyzx, r3.xyzx
mad r3.xyz, r3.xyzx, r7.wwww, r6.xyzx
mul r3.xyz, r3.xyzx, r11.xyzx
mad r2.xyw, r2.xyxw, r0.xxxx, -r0.yzyw
mad r0.xyz, cb3[13].xxxx, r2.xywx, r0.yzwy
dp3 r0.w, r7.xyzx, r0.xyzx
mul r2.xyw, r0.xyxz, r0.wwww
mad r2.xyw, r2.xyxw, l(2.000000, 2.000000, 0.000000, 2.000000), -r7.xyxz
sample_indexable(texturecube)(float,float,float,float) r5.xyz, r2.xywx, t4.xyzw, s11
add_sat r0.w, -r0.w, l(1.000000)
log r0.w, r0.w
mul r0.w, r0.w, cb3[13].y
exp r0.w, r0.w
mul r6.xyz, r0.wwww, cb3[3].xyzx
if_nz cb2[100].x
  dp3 r0.x, r2.xywx, r0.xyzx
  mul r0.x, r0.x, l(10.000000)
  div r0.x, l(1600.000000), r0.x
  mul r7.xyzw, r2.yyyy, cb0[1].xyzw
  mad r7.xyzw, r2.xxxx, cb0[0].xyzw, r7.xyzw
  mad r7.xyzw, r2.wwww, cb0[2].xyzw, r7.xyzw
  add r0.yzw, r8.xxyz, -cb2[10].xxyz
  mul r8.xyzw, r0.zzzz, cb0[1].xyzw
  mad r8.xyzw, r0.yyyy, cb0[0].xyzw, r8.xyzw
  mad r8.xyzw, r0.wwww, cb0[2].xyzw, r8.xyzw
  add r8.xyzw, r8.xyzw, cb0[3].xyzw
  mul r11.xyzw, r7.wwww, l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r7.xyzw, r7.xyzw, l(0.500000, -0.500000, 0.980000, 1.000000), r11.xyzw
  mul r11.xyzw, r8.wwww, l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r8.xyzw, r8.xyzw, l(0.500000, -0.500000, 0.980000, 1.000000), r11.xyzw
  mul r0.x, r0.x, l(0.594822109)
  div r0.yzw, -r8.xxyz, r7.xxyz
  add r2.xyw, -r8.xyxz, r8.wwww
  add r11.xyz, -r7.xyzx, r7.wwww
  div r2.xyw, -r2.xyxw, r11.xyxz
  lt r11.xyz, r0.yzwy, l(0.000000, 0.000000, 0.000000, 0.000000)
  movc r0.yzw, r11.xxyz, l(0,10000000.000000,10000000.000000,10000000.000000), r0.yyzw
  lt r11.xyz, r2.xywx, l(0.000000, 0.000000, 0.000000, 0.000000)
  movc r2.xyw, r11.xyxz, l(10000000.000000,10000000.000000,0,10000000.000000), r2.xyxw
  min r0.yzw, r0.yyzw, r2.xxyw
  min r0.z, r0.w, r0.z
  min r0.y, r0.z, r0.y
  mov r0.z, l(0)
  mov r0.w, r0.x
  mov r11.x, l(0)
  mov r11.y, v0.z
  mov r12.x, l(0)
  mov r12.y, v0.z
  mov r2.xy, l(0,0,0,0)
  loop 
    ige r2.w, r2.y, l(10)
    breakc_nz r2.w
    add r2.w, r0.w, r0.z
    min r0.z, r0.y, r2.w
    mad r14.xyzw, r0.zzzz, r7.xyzw, r8.xyzw
    mul r0.w, r0.w, l(1.11111116)
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r2.w, r14.xyxx, t3.yzwx, s10, l(0.000000)
    add r3.w, -r2.w, r14.z
    lt r3.w, l(0.000000), r3.w
    if_nz r3.w
      mov r2.x, l(1)
      mov r12.x, r0.z
      mov r12.y, r2.w
      break 
    endif 
    mov r11.x, r0.z
    mov r11.y, r2.w
    iadd r2.y, r2.y, l(1)
    mov r12.x, r0.z
    mov r12.y, r2.w
    mov r2.x, l(0)
  endloop 
  ilt r0.x, l(0), r2.x
  if_nz r0.x
    add r0.x, r11.x, r12.x
    mul r0.x, r0.x, l(0.500000)
    mad r14.xyzw, r0.xxxx, r7.xyzw, r8.xyzw
    div r2.xyw, r14.xyxz, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r0.y, r2.xyxx, t3.yxzw, s10, l(0.000000)
    add r0.z, -r0.y, r2.w
    lt r0.z, r0.z, l(0.000000)
    movc r2.xy, r0.zzzz, r0.xyxx, r11.xyxx
    movc r0.xy, r0.zzzz, r12.xyxx, r0.xyxx
    add r0.z, r0.x, r2.x
    mul r11.x, r0.z, l(0.500000)
    mad r12.xyzw, r11.xxxx, r7.xyzw, r8.xyzw
    div r12.xyz, r12.xyzx, r12.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r11.y, r12.xyxx, t3.yxzw, s10, l(0.000000)
    add r0.z, -r11.y, r12.z
    lt r0.z, r0.z, l(0.000000)
    movc r2.xy, r0.zzzz, r11.xyxx, r2.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r11.xyxx
    add r0.z, r0.x, r2.x
    mul r11.x, r0.z, l(0.500000)
    mad r12.xyzw, r11.xxxx, r7.xyzw, r8.xyzw
    div r12.xyz, r12.xyzx, r12.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r11.y, r12.xyxx, t3.yxzw, s10, l(0.000000)
    add r0.z, -r11.y, r12.z
    lt r0.z, r0.z, l(0.000000)
    movc r2.xy, r0.zzzz, r11.xyxx, r2.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r11.xyxx
    add r0.z, r0.x, r2.x
    mul r11.x, r0.z, l(0.500000)
    mad r12.xyzw, r11.xxxx, r7.xyzw, r8.xyzw
    div r12.xyz, r12.xyzx, r12.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r11.y, r12.xyxx, t3.yxzw, s10, l(0.000000)
    add r0.z, -r11.y, r12.z
    lt r0.z, r0.z, l(0.000000)
    movc r2.xy, r0.zzzz, r11.xyxx, r2.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r11.xyxx
    add r0.z, r0.x, r2.x
    mul r11.x, r0.z, l(0.500000)
    mad r12.xyzw, r11.xxxx, r7.xyzw, r8.xyzw
    div r12.xyz, r12.xyzx, r12.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r11.y, r12.xyxx, t3.yxzw, s10, l(0.000000)
    add r0.z, -r11.y, r12.z
    lt r0.z, r0.z, l(0.000000)
    movc r2.xy, r0.zzzz, r11.xyxx, r2.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r11.xyxx
    add r0.z, r0.x, r2.x
    mul r11.x, r0.z, l(0.500000)
    mad r12.xyzw, r11.xxxx, r7.xyzw, r8.xyzw
    div r12.xyz, r12.xyzx, r12.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r11.y, r12.xyxx, t3.yxzw, s10, l(0.000000)
    add r0.z, -r11.y, r12.z
    lt r0.z, r0.z, l(0.000000)
    movc r2.xy, r0.zzzz, r11.xyxx, r2.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r11.xyxx
    add r0.z, r0.x, r2.x
    mul r11.x, r0.z, l(0.500000)
    mad r12.xyzw, r11.xxxx, r7.xyzw, r8.xyzw
    div r12.xyz, r12.xyzx, r12.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r11.y, r12.xyxx, t3.yxzw, s10, l(0.000000)
    add r0.z, -r11.y, r12.z
    lt r0.z, r0.z, l(0.000000)
    movc r2.xy, r0.zzzz, r11.xyxx, r2.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r11.xyxx
    add r0.z, r0.x, r2.x
    mul r11.x, r0.z, l(0.500000)
    mad r12.xyzw, r11.xxxx, r7.xyzw, r8.xyzw
    div r12.xyz, r12.xyzx, r12.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r11.y, r12.xyxx, t3.yxzw, s10, l(0.000000)
    add r0.z, -r11.y, r12.z
    lt r0.z, r0.z, l(0.000000)
    movc r2.xy, r0.zzzz, r11.xyxx, r2.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r11.xyxx
    add r0.z, r0.x, r2.x
    mul r11.x, r0.z, l(0.500000)
    mad r12.xyzw, r11.xxxx, r7.xyzw, r8.xyzw
    div r12.xyz, r12.xyzx, r12.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r11.y, r12.xyxx, t3.yxzw, s10, l(0.000000)
    add r0.z, -r11.y, r12.z
    lt r0.z, r0.z, l(0.000000)
    movc r2.xy, r0.zzzz, r11.xyxx, r2.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r11.xyxx
    add r0.z, r0.x, r2.x
    mul r11.x, r0.z, l(0.500000)
    mad r12.xyzw, r11.xxxx, r7.xyzw, r8.xyzw
    div r12.xyz, r12.xyzx, r12.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r11.y, r12.xyxx, t3.yxzw, s10, l(0.000000)
    add r0.z, -r11.y, r12.z
    lt r0.z, r0.z, l(0.000000)
    movc r2.xy, r0.zzzz, r11.xyxx, r2.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r11.xyxx
    add r0.z, r0.x, r2.x
    mul r11.x, r0.z, l(0.500000)
    mad r12.xyzw, r11.xxxx, r7.xyzw, r8.xyzw
    div r12.xyz, r12.xyzx, r12.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r11.y, r12.xyxx, t3.yxzw, s10, l(0.000000)
    add r0.z, -r11.y, r12.z
    lt r0.z, r0.z, l(0.000000)
    movc r2.xy, r0.zzzz, r11.xyxx, r2.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r11.xyxx
    add r0.z, r0.x, r2.x
    mul r11.x, r0.z, l(0.500000)
    mad r12.xyzw, r11.xxxx, r7.xyzw, r8.xyzw
    div r12.xyz, r12.xyzx, r12.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r11.y, r12.xyxx, t3.yxzw, s10, l(0.000000)
    add r0.z, -r11.y, r12.z
    lt r0.z, r0.z, l(0.000000)
    movc r2.xy, r0.zzzz, r11.xyxx, r2.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r11.xyxx
    add r0.z, r0.x, r2.x
    mul r11.x, r0.z, l(0.500000)
    mad r12.xyzw, r11.xxxx, r7.xyzw, r8.xyzw
    div r12.xyz, r12.xyzx, r12.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r11.y, r12.xyxx, t3.yxzw, s10, l(0.000000)
    add r0.z, -r11.y, r12.z
    lt r0.z, r0.z, l(0.000000)
    movc r2.xy, r0.zzzz, r11.xyxx, r2.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r11.xyxx
    add r0.z, r0.x, r2.x
    mul r11.x, r0.z, l(0.500000)
    mad r12.xyzw, r11.xxxx, r7.xyzw, r8.xyzw
    div r12.xyz, r12.xyzx, r12.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r11.y, r12.xyxx, t3.yxzw, s10, l(0.000000)
    add r0.z, -r11.y, r12.z
    lt r0.z, r0.z, l(0.000000)
    movc r2.xy, r0.zzzz, r11.xyxx, r2.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r11.xyxx
    add r0.z, r0.x, r2.x
    mul r11.x, r0.z, l(0.500000)
    mad r12.xyzw, r11.xxxx, r7.xyzw, r8.xyzw
    div r12.xyz, r12.xyzx, r12.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r11.y, r12.xyxx, t3.yxzw, s10, l(0.000000)
    add r0.z, -r11.y, r12.z
    lt r0.z, r0.z, l(0.000000)
    movc r2.xy, r0.zzzz, r11.xyxx, r2.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r11.xyxx
    add r0.z, r0.x, r2.x
    mul r11.x, r0.z, l(0.500000)
    mad r12.xyzw, r11.xxxx, r7.xyzw, r8.xyzw
    div r12.xyz, r12.xyzx, r12.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r11.y, r12.xyxx, t3.yxzw, s10, l(0.000000)
    add r0.z, -r11.y, r12.z
    lt r0.z, r0.z, l(0.000000)
    movc r2.xy, r0.zzzz, r11.xyxx, r2.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r11.xyxx
    mad r11.xyz, r2.xxxx, r7.xywx, r8.xywx
    mad r7.xyz, r0.xxxx, r7.xywx, r8.xywx
    div r0.zw, r11.xxxy, r11.zzzz
    div r2.xw, r7.xxxy, r7.zzzz
    mad r2.y, r2.y, cb2[20].x, cb2[20].y
    div r7.z, l(1.000000, 1.000000, 1.000000, 1.000000), r2.y
    mad r0.y, r0.y, cb2[20].x, cb2[20].y
    div r8.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
    mad r0.yz, r0.zzwz, cb2[18].xxyx, cb2[18].zzwz
    mul r7.xy, r7.zzzz, r0.yzyy

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r33.xyzw, l(0, 0, 0, 0), t125.xyzw
add r33.w, r7.z, -r33.y
mul r33.w, r33.w, r33.x
mul r33.w, r33.w, cb2[81].x
add r7.x, r7.x, -r33.w


    mad r0.yz, r2.xxwx, cb2[18].xxyx, cb2[18].zzwz
    mul r8.xy, r8.zzzz, r0.yzyy

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r33.xyzw, l(0, 0, 0, 0), t125.xyzw
add r33.w, r8.z, -r33.y
mul r33.w, r33.w, r33.x
mul r33.w, r33.w, cb2[81].x
add r8.x, r8.x, -r33.w


    add r0.yzw, r7.xxyz, -r8.xxyz
    dp3 r0.y, r0.yzwy, r0.yzwy
    sqrt r0.y, r0.y
    max r0.zw, r1.xxxy, r2.xxxw
    min r7.xy, r1.xyxx, r2.xwxx
    add r0.zw, -r0.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
    mul_sat r7.xy, r7.xyxx, l(10.000000, 10.000000, 0.000000, 0.000000)
    mul_sat r0.zw, r0.zzzw, l(0.000000, 0.000000, 10.000000, 10.000000)
    mul r0.z, r0.z, r7.x
    mul r0.z, r7.y, r0.z
    mul r0.z, r0.w, r0.z
    mul r0.w, r0.x, l(-0.00721347518)
    exp r0.w, r0.w
    mad r0.w, r0.w, l(-99.900002), l(100.000000)
    lt r0.y, r0.y, r0.w
    if_nz r0.y
      mul_sat r0.x, r0.x, l(0.000625)
      mul r0.x, r0.x, r0.x
      mul r0.x, r0.x, r0.x
      mul r0.x, r0.x, r0.x
      mul r0.x, r0.x, l(-14.426950)
      exp r0.x, r0.x
      mul r0.x, r0.x, r0.z
      sample_l_indexable(texture2d)(float,float,float,float) r0.yzw, r2.xwxx, t5.wxyz, s13, l(0.000000)
    else 
      mov r0.xyzw, l(0,0,0,0)
    endif 
  else 
    mov r0.xyzw, l(0,0,0,0)
  endif 
else 
  mov r0.xyzw, l(0,0,0,0)
endif 
add r0.yzw, -r5.xxyz, r0.yyzw
mad r0.xyz, r0.xxxx, r0.yzwy, r5.xyzx
mul r0.xyz, r6.xyzx, r0.xyzx
mul r0.xyz, r0.xyzx, r9.xyzx
mad r0.xyz, r13.xyzx, r9.xyzx, r0.xyzx
mad r0.xyz, r3.xyzx, r10.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
eq r0.w, cb2[95].w, l(0.000000)
movc r2.xyw, r0.wwww, cb2[95].xyxz, cb2[35].xyxz
max r2.xyw, r2.xyxw, l(0.000000, 0.000000, 0.000000, 0.000000)
log r2.xyw, r2.xyxw
mul r2.xyw, r2.xyxw, cb2[26].yyyy
exp r2.xyw, r2.xyxw
add r3.xyz, r4.xyzx, -cb2[10].xyzx
mad r5.x, r4.z, cb2[9].y, cb2[25].y
mov r5.yw, cb2[25].zzzz
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r5.xyxx, t44.xzwy, s13, l(0.000000)
dp3 r3.w, r3.xyzx, r3.xyzx
sqrt r3.w, r3.w
lt r4.x, l(0.000000), cb2[26].w
if_nz r4.x
  mul r4.xy, r3.xyxx, cb2[9].wwww
  mad r6.x, cb2[25].w, r3.y, r4.x
  mad r6.y, -cb2[25].w, r3.x, r4.y
  mov r6.z, r3.z
  sample_indexable(texturecube)(float,float,float,float) r3.xyz, r6.xyzx, t0.xyzw, s11
  add r3.xyz, r3.xyzx, -cb2[95].xyzx
  mad r3.xyz, cb2[26].wwww, r3.xyzx, cb2[95].xyzx
else 
  mov r3.xyz, cb2[95].xyzx
endif 
max r3.xyz, r3.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, cb2[26].yyyy
exp r3.xyz, r3.xyzx
mad r5.z, r3.w, cb2[9].x, cb2[25].x
sample_l_indexable(texture2d)(float,float,float,float) r3.w, r5.zwzz, t44.yzwx, s13, l(0.000000)
mad r3.xyz, cb2[26].xxxx, r3.xyzx, -r0.xyzx
mad r0.xyz, r3.wwww, r3.xyzx, r0.xyzx
mad r2.xyw, cb2[26].xxxx, r2.xyxw, -r0.xyxz
mad r0.xyz, r0.wwww, r2.xywx, r0.xyzx
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), cb2[20].y
add r0.w, -r0.w, v0.w
rcp r2.x, cb2[96].x
mul r0.w, r0.w, r2.x
rsq r0.w, |r0.w|
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mov_sat r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(1.000000, 1.000000, 0.984375, 0.000000), l(0.000000, 0.000000, -0.0117187500, 0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r1.xyz, r1.xyzx, t59.xyzw, s13, l(0.000000)
add o0.xyz, r0.xyzx, r1.xyzx
mad r0.x, cb1[r2.z + 3].x, r1.w, -cb1[2].x
min r0.x, r0.x, l(0.000000)
lt r0.x, r0.x, l(0.000000)
discard_nz r0.x
mov o0.w, r4.w
ret 
// Approximately 973 instruction slots used
