//a9490a21d9c6e2c6-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Thu Feb 04 21:56:08 2016
//
//
// Buffer Definitions: 
//
// cbuffer DrawableBuffer
// {
//
//   float4 FogColor;                   // Offset:    0 Size:    16 [unused]
//   float4 DebugColor;                 // Offset:   16 Size:    16 [unused]
//   float AlphaThreshold;              // Offset:   32 Size:     4 [unused]
//   float4 __InstancedMaterialOpacity[256];// Offset:   48 Size:  4096
//
// }
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16
//   float3 __CameraPosition;           // Offset:  160 Size:    12
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16
//   float4 FogParams2;                 // Offset:  400 Size:    16
//   float4 FogParams3;                 // Offset:  416 Size:    16
//   float3 GlobalAmbient;              // Offset:  432 Size:    12
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16 [unused]
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16 [unused]
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16 [unused]
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16 [unused]
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16 [unused]
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16 [unused]
//   float4 PSSMDistances;              // Offset:  848 Size:    16 [unused]
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16 [unused]
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16 [unused]
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16
//   float4 SnowParams01;               // Offset: 1552 Size:    16 [unused]
//   float4 SnowParams02;               // Offset: 1568 Size:    16 [unused]
//   float4 SnowParams03;               // Offset: 1584 Size:    16 [unused]
//   int SSREnabled;                    // Offset: 1600 Size:     4 [unused]
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
// cbuffer LightBuffer
// {
//
//   struct Light
//   {
//       
//       float4 position;               // Offset:    0
//       float3 direction;              // Offset:   16
//       float4 attParams;              // Offset:   32
//       float4 spotParams;             // Offset:   48
//       float4 diffuseColor;           // Offset:   64
//       float4 shadowFadeParams;       // Offset:   80
//
//   } ShadowLights[3];                 // Offset:    0 Size:   288 [unused]
//   
//   struct Light
//   {
//       
//       float4 position;               // Offset:  288
//       float3 direction;              // Offset:  304
//       float4 attParams;              // Offset:  320
//       float4 spotParams;             // Offset:  336
//       float4 diffuseColor;           // Offset:  352
//       float4 shadowFadeParams;       // Offset:  368
//
//   } NonShadowLights[3];              // Offset:  288 Size:   288 [unused]
//   
//   struct Light
//   {
//       
//       float4 position;               // Offset:  576
//       float3 direction;              // Offset:  592
//       float4 attParams;              // Offset:  608
//       float4 spotParams;             // Offset:  624
//       float4 diffuseColor;           // Offset:  640
//       float4 shadowFadeParams;       // Offset:  656
//
//   } SunLight;                        // Offset:  576 Size:    96 [unused]
//   row_major float4x4 WorldToShadowMap[3];// Offset:  672 Size:   192 [unused]
//   row_major float3x4 WorldToModulationMapSpot[2];// Offset:  864 Size:    96 [unused]
//   row_major float2x4 WorldToModulationMapSun;// Offset:  960 Size:    32 [unused]
//   bool ShadowLightEnabled[3];        // Offset:  992 Size:    36 [unused]
//   bool NonShadowLightEnabled[3];     // Offset: 1040 Size:    36 [unused]
//   bool SunLightEnabled;              // Offset: 1088 Size:     4 [unused]
//   float4 LightAndProbeSet[24];       // Offset: 1104 Size:   384
//   float4 LightSetInfo;               // Offset: 1488 Size:    16
//   float4 ProbeSetInfo;               // Offset: 1504 Size:    16
//
// }
//
// cbuffer IrradianceBuffer
// {
//
//   float4 IrradianceStateRed0;        // Offset:    0 Size:    16
//   float4 IrradianceStateRed1;        // Offset:   16 Size:    16
//   float4 IrradianceStateGreen0;      // Offset:   32 Size:    16
//   float4 IrradianceStateGreen1;      // Offset:   48 Size:    16
//   float4 IrradianceStateBlue0;       // Offset:   64 Size:    16
//   float4 IrradianceStateBlue1;       // Offset:   80 Size:    16
//   float4 IrradianceStateBase;        // Offset:   96 Size:    16
//   float4 IrradianceConstantData;     // Offset:  112 Size:    16
//
// }
//
// Resource bind info for LightDataBuffer
// {
//
//   struct STiledLightData
//   {
//       
//       float3 vPosition;              // Offset:    0
//       float fSegmentLength;          // Offset:   12
//       float3 vDirection;             // Offset:   16
//       float fMinShadowSpec;          // Offset:   28
//       float4 vAttParams;             // Offset:   32
//       float3 vSpotParams;            // Offset:   48
//       float fIntensity;              // Offset:   60
//       float4 vDiffuseColor;          // Offset:   64
//       float4 vShadowFadeParams;      // Offset:   80
//       uint uRelCen;                  // Offset:   96
//       uint uFxSpecificIdx;           // Offset:  100
//       uint uFxType;                  // Offset:  104
//       float fRadiusSquared;          // Offset:  108
//       float3 vLambertWeights;        // Offset:  112
//       float fSpecularStrength;       // Offset:  124
//       float3 vBoxAxisX;              // Offset:  128
//       uint uLightType;               // Offset:  140
//       float3 vBoxAxisZ;              // Offset:  144
//       uint bShadowEnabled;           // Offset:  156
//       float3 vBoxInnerDistance;      // Offset:  160
//       uint bModulationMapEnabled;    // Offset:  172
//       float3 vBoxInvRange;           // Offset:  176
//       uint uModulationMapIndex;      // Offset:  188
//       row_major float4x4 mViewToShadowMap;// Offset:  192
//       row_major float4x4 mViewToModulationMap;// Offset:  256
//       float3 vRecipOuterColiProxy;   // Offset:  320
//       uint uProbeFlags;              // Offset:  332
//       float3 vColixProxyCen;         // Offset:  336
//       uint bForwardOnly;             // Offset:  348
//       uint uShadowType;              // Offset:  352
//       uint uNumSoftShadowSamples;    // Offset:  356
//       float fSoftShadowRadius;       // Offset:  360
//       float fSoftShadowDepthBias;    // Offset:  364
//       float fSoftShadowExponent;     // Offset:  368
//       float fProbePriority;          // Offset:  372
//       float fUnusedParam[2];         // Offset:  376
//
//   } $Element;                        // Offset:    0 Size:   384
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericPointClamp          sampler      NA          NA   10        1
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// SamplerGenericBilinearWrap        sampler      NA          NA   12        1
// SamplerGenericBilinearClamp       sampler      NA          NA   13        1
// p_default_Material_n138_n243_fogCube_texture    texture  float4        cube    0        1
// p_default_Material_n161_n216_Texture_texture    texture  float4        cube    1        1
// p_default_Setup_n14_8FB12BF0685975_cp0_Param_texture    texture  float4          2d    2        1
// p_default_Material_n163_DepthBufferTexture_texture    texture  float4          2d    3        1
// p_default_Setup_5F691EA08298950_cp2_Param_texture    texture  float4          2d    4        1
// p_default_Material_n139_n178_DepthBufferTexture_texture    texture  float4          2d    5        1
// p_default_Material_n169_n193_n197_661830C016465534_cp0_Param_texture    texture  float4          2d    6        1
// p_default_Setup_98031E0013807502_Param_texture    texture  float4          2d    7        1
// p_default_Material_41DEFF20563185_Param_texture    texture  float4          2d    8        1
// p_default_Setup_98FB7CC08930578_cp0_Param_texture    texture  float4          2d    9        1
// p_default_Setup_n14_DECA0A108337099_cp0_Param_texture    texture  float4          2d   10        1
// p_default_Setup_n14_55B4182021722115_cp3_Param_texture    texture  float4          2d   11        1
// p_default_Setup_n13_DepthBufferTexture_texture    texture  float4          2d   12        1
// p_default_Setup_n14_DECA25A07266119_cp0_Param_texture    texture  float4          2d   13        1
// p_default_Setup_n14_DECAB8306147855_cp0_Param_texture    texture  float4          2d   14        1
// GlobalModulationMapTextures[0]    texture  float4          2d   40        1
// AttenuationSampler_texture        texture  float4          2d   44        1
// LightDataBuffer                   texture  struct         r/o   54        1
// ModulationMaps                    texture  float4     2darray   56        1
// ReflCubeMaps                      texture  float4   cubearray   57        1
// VolumetricLightIntensity_texture    texture  float4          3d   59        1
// DrawableBuffer                    cbuffer      NA          NA    1        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
// LightBuffer                       cbuffer      NA          NA    4        1
// IrradianceBuffer                  cbuffer      NA          NA    6        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float   xy  
// TEXCOORD                 2   xyz         2     NONE   float   xyz 
// PSIZE                    0   x           3     NONE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[259], dynamicIndexed
dcl_constantbuffer cb2[97], immediateIndexed
dcl_constantbuffer cb3[19], immediateIndexed
dcl_constantbuffer cb4[95], dynamicIndexed
dcl_constantbuffer cb6[8], immediateIndexed
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_sampler s12, mode_default
dcl_sampler s13, mode_default
dcl_resource_texturecube (float,float,float,float) t0
dcl_resource_texturecube (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t40
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_structured t54, 384 
dcl_resource_texture2darray (float,float,float,float) t56
dcl_resource_texturecubearray (float,float,float,float) t57
dcl_resource_texture3d (float,float,float,float) t59
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps constant v3.x
dcl_output o0.xyzw
// dcl_temps 32
dcl_temps 34
dcl_resource_texture2d (float,float,float,float) t125
dp3 r0.x, v2.xyzx, v2.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v2.xyzx
mad r1.xyzw, v0.xyxy, cb2[45].zwzw, cb2[45].xyxy
mul r2.xyzw, r1.zwxy, v0.wwww
mov r3.xy, r2.xyxx
mov r3.z, v0.w

//Screen space correction, therefore need the '0.5'
ld_indexable(texture2d)(float,float,float,float) r33.xyzw, l(0, 0, 0, 0), t125.xyzw
add r33.w, v0.w, -r33.y
mul r33.w, r33.w, r33.x
mul r33.w, r33.w, l(0.5)
add r3.x, r3.x, -r33.w


mov r3.w, l(1.000000)
dp4 r4.x, cb2[15].xyzw, r3.xyzw
dp4 r4.y, cb2[16].xyzw, r3.xyzw
dp4 r4.z, cb2[17].xyzw, r3.xyzw
mad r2.xy, r1.xyxx, cb2[18].xyxx, cb2[18].zwzz
mul r5.xy, r2.xyxx, v0.wwww
mov r5.z, v0.w

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r33.xyzw, l(0, 0, 0, 0), t125.xyzw
add r33.w, v0.w, -r33.y
mul r33.w, r33.w, r33.x
mul r33.w, r33.w, cb2[81].x
add r5.x, r5.x, -r33.w


dp3 r0.w, -r5.xyzx, -r5.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, -r5.xyzx
dp3 r7.x, r6.xyzx, cb2[0].xyzx
dp3 r7.y, r6.xyzx, cb2[1].xyzx
dp3 r7.z, r6.xyzx, cb2[2].xyzx
deriv_rty_fine r6.xy, v1.xyxx
deriv_rtx_fine r2.xy, v1.xyxx
mov r3.xy, r2.zwzz
dp4 r0.w, cb2[15].xyzw, r3.xyzw
dp4 r1.w, cb2[16].xyzw, r3.xyzw
dp4 r2.z, cb2[17].xyzw, r3.xyzw
deriv_rty_fine r3.x, r0.w
deriv_rty_fine r3.y, r1.w
deriv_rty_fine r3.z, r2.z
deriv_rtx_fine r8.z, r0.w
deriv_rtx_fine r8.x, r1.w
deriv_rtx_fine r8.y, r2.z
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t12.yzwx, s10
mad r0.w, r0.w, cb2[20].x, cb2[20].y
max r0.w, r0.w, l(0.000001)
div r9.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mul r10.xy, v1.xyxx, cb3[10].zwzz
mul r9.xy, r1.xyxx, r9.zzzz
mov r9.w, l(1.000000)
dp4 r0.w, cb2[17].xyzw, r9.xyzw
mul r11.xyzw, cb2[24].xxxx, cb3[11].xyzw
mad r9.xy, v1.xyxx, cb3[9].xyxx, r11.xyxx
sample_indexable(texture2d)(float,float,float,float) r1.w, r9.xyxx, t4.xzwy, s11
add r0.w, -r0.w, r2.z
dp3 r2.z, r8.zxyz, r0.xyzx
mad r8.xyz, -r2.zzzz, r0.yzxy, r8.xyzx
dp3 r2.z, r3.xyzx, r0.xyzx
mad r3.xyz, -r2.zzzz, r0.xyzx, r3.xyzx
mul r2.z, r6.x, r2.y
mad r2.x, r2.x, r6.y, -r2.z
lt r2.z, r2.x, l(0.000000)
movc r2.z, r2.z, l(-1.000000), l(1.000000)
mov r6.z, -r2.y
mul r2.yw, r2.zzzz, r6.yyyz
mul r6.xyz, r2.wwww, r3.xyzx
mad r6.xyz, r8.zxyz, r2.yyyy, r6.xyzx
lt r2.x, l(0.000000), |r2.x|
dp3 r2.y, r6.xyzx, r6.xyzx
rsq r2.y, r2.y
mul r9.xyw, r2.yyyy, r6.xyxz
movc r2.xyw, r2.xxxx, r9.xyxw, r6.xyxz
mul r6.xyz, r0.zxyz, r2.ywxy
mad r6.xyz, r0.yzxy, r2.wxyw, -r6.xyzx
mul r9.xyw, r0.zxzy, r8.xyxz
mad r8.xyz, r0.yzxy, r8.yzxy, -r9.xywx
dp3 r3.x, r3.xyzx, r8.xyzx
lt r3.x, r3.x, l(0.000000)
movc r3.x, r3.x, l(-1.000000), l(1.000000)
mul r2.z, r2.z, r3.x
mul r3.xyz, r2.zzzz, r6.xyzx
add_sat r1.w, r1.w, cb3[8].w
mul_sat r0.w, r0.w, cb3[1].y
sample_indexable(texture2d)(float,float,float,float) r6.xy, r10.xyxx, t7.xyzw, s11
mad r6.xy, r6.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r6.z, r6.y, cb3[16].y
mov r8.x, cb3[16].y
mov r8.y, l(-1.000000)
mul r6.xy, r6.xzxx, r8.xyxx
sample_indexable(texture2d)(float,float,float,float) r2.z, r10.xyxx, t9.yzxw, s11
mul r2.z, r2.z, cb3[15].w
mad r2.z, cb2[24].x, cb3[16].x, r2.z
frc r2.z, r2.z
mad r3.w, r2.z, l(2.000000), l(-1.000000)
add r8.xyz, r2.zzzz, l(-0.500000, -1.000000, 0.500000, 0.000000)
lt r4.w, r8.x, l(0.000000)
movc r4.w, r4.w, r2.z, r8.y
mul r6.zw, r6.xxxy, r8.xxxx
mul r8.yw, r6.xxxy, r4.wwww
lt r4.w, r2.z, l(0.500000)
movc r4.w, r4.w, r8.z, r8.x
mul r8.xz, r2.zzzz, r6.xxyx
mul r6.xy, r4.wwww, r6.xyxx
add r2.z, -cb3[18].w, cb3[18].z
mad r2.z, r0.w, r2.z, cb3[18].w
mad r9.xy, v1.xyxx, cb3[15].xyxx, r11.zwzz
sample_indexable(texture2d)(float,float,float,float) r4.w, r9.xyxx, t14.yzwx, s11
mul r9.xyw, r4.wwww, cb3[8].xyxz
mad r10.xy, cb3[13].xyxx, v1.xyxx, -r8.ywyy
mad r10.zw, cb3[12].xxxy, v1.xxxy, -r6.xxxy
mad r11.xy, cb3[12].zwzz, v1.xyxx, -r6.zwzz
mad r11.zw, cb3[12].zzzw, v1.xxxy, -r8.yyyw
mad r12.xy, cb3[13].xyxx, v1.xyxx, -r6.zwzz
mad r8.yw, v1.xxxy, cb3[10].xxxy, -r8.yyyw
mad r6.zw, v1.xxxy, cb3[10].xxxy, -r6.zzzw
mad r12.zw, v1.xxxy, cb3[14].zzzw, -r8.xxxz
mad r6.xy, v1.xyxx, cb3[14].zwzz, -r6.xyxx
mad r8.xz, cb3[12].xxyx, v1.xxyx, -r8.xxzx
sample_indexable(texture2d)(float,float,float,float) r13.xyz, r12.xyxx, t11.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r14.xyz, r10.xyxx, t11.xyzw, s11
add r14.xyz, -r13.xyzx, r14.xyzx
mad r13.xyz, |r3.wwww|, r14.xyzx, r13.xyzx
sample_indexable(texture2d)(float,float,float,float) r8.xz, r8.xzxx, t10.xzyw, s11
mad r14.xy, r8.xzxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r4.w, r14.xyxx, r14.xyxx
add r4.w, -r4.w, l(1.000000)
max r4.w, r4.w, l(0.000000)
sqrt r14.z, r4.w
sample_indexable(texture2d)(float,float,float,float) r8.xz, r10.zwzz, t10.xzyw, s11
mad r10.xy, r8.xzxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r4.w, r10.xyxx, r10.xyxx
add r4.w, -r4.w, l(1.000000)
max r4.w, r4.w, l(0.000000)
sqrt r10.z, r4.w
add r10.xyz, -r14.xyzx, r10.xyzx
mad r10.xyz, |r3.wwww|, r10.xyzx, r14.xyzx
sample_indexable(texture2d)(float,float,float,float) r14.xyz, r11.xyxx, t11.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r11.xyz, r11.zwzz, t11.xyzw, s11
add r11.xyz, -r14.xyzx, r11.xyzx
mad r11.xyz, |r3.wwww|, r11.xyzx, r14.xyzx
sample_indexable(texture2d)(float,float,float,float) r8.xz, r12.zwzz, t13.xzyw, s11
mad r12.xy, r8.xzxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r4.w, r12.xyxx, r12.xyxx
add r4.w, -r4.w, l(1.000000)
max r4.w, r4.w, l(0.000000)
sqrt r12.z, r4.w
sample_indexable(texture2d)(float,float,float,float) r6.xy, r6.xyxx, t13.xyzw, s11
mad r14.xy, r6.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r4.w, r14.xyxx, r14.xyxx
add r4.w, -r4.w, l(1.000000)
max r4.w, r4.w, l(0.000000)
sqrt r14.z, r4.w
add r14.xyz, -r12.xyzx, r14.xyzx
mad r12.xyz, |r3.wwww|, r14.xyzx, r12.xyzx
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.zwzz, t2.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r8.ywyy, t2.xyzw, s11
add r8.xyz, -r6.xyzx, r8.xyzx
mad r6.xyz, |r3.wwww|, r8.xyzx, r6.xyzx
add r3.w, -r10.z, l(1.000000)
mul r8.xy, r10.xyxx, cb3[15].zzzz
mad r8.w, -cb3[15].z, r3.w, l(1.000000)
dp3 r3.w, r8.xywx, r8.xywx
rsq r3.w, r3.w
add r4.w, -r12.z, l(1.000000)
mul r10.xy, r12.xyxx, cb3[18].xxxx
mad r10.w, -cb3[18].x, r4.w, l(1.000000)
dp3 r4.w, r10.xywx, r10.xywx
rsq r4.w, r4.w
mul r10.xyz, r4.wwww, r10.xywx
mul r11.xyz, r11.xyzx, r13.xyzx
mul r11.xyz, r11.xyzx, cb3[6].xyzx
mad r8.xyz, r8.xywx, r3.wwww, -r10.xyzx
mul r8.xyz, r8.xyzx, cb3[6].wwww
mad r8.xyz, r1.wwww, r8.xyzx, r10.xyzx
mul r10.xyz, r1.wwww, r11.xyzx
mad r6.xyz, r6.xyzx, cb3[0].xyzx, r10.xyzx
mul r3.xyz, r3.xyzx, r8.yyyy
mad r2.xyw, r8.xxxx, r2.xyxw, r3.xyxz
mad r0.xyz, r8.zzzz, r0.xyzx, r2.xywx
dp3 r1.w, r0.xyzx, r0.xyzx
rsq r1.w, r1.w
mul r0.xyz, r0.xyzx, r1.wwww
and r2.xyw, r0.xyxz, l(0x7f800000, 0x7f800000, 0, 0x7f800000)
ine r2.xyw, r2.xyxw, l(0x7f800000, 0x7f800000, 0, 0x7f800000)
and r3.xyz, r0.xyzx, r2.xywx
ftou r0.xyz, cb4[93].xyzx
dp3 r1.w, r7.xyzx, r3.xyzx
max r1.w, r1.w, l(0.000000)
min r2.x, r1.w, l(1.000000)
div r2.y, l(1.000000, 1.000000, 1.000000, 1.000000), r2.x
mov r5.w, l(1.000000)
mov r10.xyz, l(0,0,0,0)
mov r11.xyz, l(0,0,0,0)
mov r2.w, l(0)
loop 
  uge r4.w, r2.w, r0.y
  breakc_nz r4.w
  iadd r4.w, r0.z, r2.w
  ftou r4.w, cb4[r4.w + 69].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.xyz, r4.w, l(16), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.xyz, r4.w, l(64), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r6.w, r4.w, l(124), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r7.w, r4.w, l(172), t54.xxxx
  dp3 r14.x, -r12.xyzx, cb2[0].xyzx
  dp3 r14.y, -r12.xyzx, cb2[1].xyzx
  dp3 r14.z, -r12.xyzx, cb2[2].xyzx
  if_nz r7.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.xyzw, r4.w, l(256), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.xyzw, r4.w, l(272), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.xyzw, r4.w, l(288), t54.xyzw
    dp4 r4.w, r12.xyzw, r5.xyzw
    dp4 r7.w, r15.xyzw, r5.xyzw
    dp4 r8.z, r16.xyzw, r5.xyzw
    div r12.x, r4.w, r8.z
    div r12.y, r7.w, r8.z
    sample_l_indexable(texture2d)(float,float,float,float) r12.xyz, r12.xyxx, t40.xyzw, s12, l(0.000000)
  else 
    mov r12.xyz, l(1.000000,1.000000,1.000000,0)
  endif 
  dp3_sat r4.w, r14.xyzx, r3.xyzx
  add r14.xyz, r7.xyzx, r14.xyzx
  dp3 r7.w, r14.xyzx, r14.xyzx
  rsq r7.w, r7.w
  mul r14.xyz, r7.wwww, r14.xyzx
  dp3_sat r7.w, r7.xyzx, r14.xyzx
  dp3_sat r8.z, r14.xyzx, r3.xyzx
  log r8.w, r8.z
  mul r8.w, r8.w, cb3[18].y
  exp r8.w, r8.w
  max r7.w, r7.w, l(1.192092896E-007)
  min r10.w, r2.x, r4.w
  add r8.z, r8.z, r8.z
  mul r11.w, r8.z, r10.w
  ge r11.w, r7.w, r11.w
  eq r10.w, r2.x, r10.w
  div r12.w, r4.w, r2.x
  movc r10.w, r10.w, l(1.000000), r12.w
  mul r8.z, r8.z, r10.w
  div r7.w, r8.z, r7.w
  movc r7.w, r11.w, r7.w, r2.y
  mul r7.w, r8.w, r7.w
  mul r14.xyz, r13.xyzx, r4.wwww
  mul r13.xyz, r13.xyzx, r7.wwww
  mul r13.xyz, r12.xyzx, r13.xyzx
  mad r10.xyz, r14.xyzx, r12.xyzx, r10.xyzx
  mad r11.xyz, r13.xyzx, r6.wwww, r11.xyzx
  iadd r2.w, r2.w, l(1)
endloop 
mov r5.w, l(1.000000)
mov r12.xyz, r10.xyzx
mov r13.xyz, r11.xyzx
mov r0.y, l(0)
loop 
  uge r2.w, r0.y, r0.z
  breakc_nz r2.w
  ftou r2.w, cb4[r0.y + 69].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r4.w, r2.w, l(140), t54.xxxx
  mov r14.xyz, r12.xyzx
  mov r15.xyz, r13.xyzx
  mov r6.w, r0.y
  mov r7.w, r2.w
  mov r8.z, r4.w
  loop 
    ult r8.w, r6.w, r0.x
    ieq r16.xy, r8.zzzz, l(0, 1, 0, 0)
    or r10.w, r16.y, r16.x
    and r8.w, r8.w, r10.w
    breakc_z r8.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.xzw, r7.w, l(0), t54.xxyz
    if_nz r16.y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xyzw, r7.w, l(12), t54.xyzw
      add r18.xyz, r5.xyzx, -r16.xzwx
      dp3 r8.w, r18.xyzx, r17.yzwy
      max r8.w, r8.w, l(0.000000)
      min r8.w, r17.x, r8.w
      mad r16.xzw, r8.wwww, r17.yyzw, r16.xxzw
    endif 
    add r16.xyz, -r5.xyzx, r16.xzwx
    dp3 r8.w, r16.xyzx, r16.xyzx
    sqrt r8.w, r8.w
    div r16.xyz, r16.xyzx, r8.wwww
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xyz, r7.w, l(64), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.w, r7.w, l(124), t54.xxxx
    dp3 r18.x, r16.xyzx, cb2[0].xyzx
    dp3 r18.y, r16.xyzx, cb2[1].xyzx
    dp3 r18.z, r16.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.w, r7.w, l(32), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.yz, r7.w, l(40), t54.xxyx
    mad_sat r16.x, r8.w, r11.w, r16.y
    sample_l_indexable(texture2d)(float,float,float,float) r8.w, r16.xzxx, t44.xywz, s13, l(0.000000)
    dp3_sat r11.w, r18.xyzx, r3.xyzx
    add r16.xyz, r7.xyzx, r18.xyzx
    dp3 r12.w, r16.xyzx, r16.xyzx
    rsq r12.w, r12.w
    mul r16.xyz, r12.wwww, r16.xyzx
    dp3_sat r12.w, r7.xyzx, r16.xyzx
    dp3_sat r13.w, r16.xyzx, r3.xyzx
    log r14.w, r13.w
    mul r14.w, r14.w, cb3[18].y
    exp r14.w, r14.w
    max r12.w, r12.w, l(1.192092896E-007)
    min r15.w, r2.x, r11.w
    add r13.w, r13.w, r13.w
    mul r16.x, r13.w, r15.w
    ge r16.x, r12.w, r16.x
    eq r15.w, r2.x, r15.w
    div r16.y, r11.w, r2.x
    movc r15.w, r15.w, l(1.000000), r16.y
    mul r13.w, r13.w, r15.w
    div r12.w, r13.w, r12.w
    movc r12.w, r16.x, r12.w, r2.y
    mul r12.w, r14.w, r12.w
    mul r16.xyz, r17.xyzx, r11.wwww
    mul r17.xyz, r17.xyzx, r12.wwww
    mul r17.xyz, r8.wwww, r17.xyzx
    mad r14.xyz, r16.xyzx, r8.wwww, r14.xyzx
    mad r15.xyz, r17.xyzx, r10.wwww, r15.xyzx
    iadd r6.w, r6.w, l(1)
    ult r8.w, r6.w, r0.x
    if_nz r8.w
      ftou r7.w, cb4[r6.w + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r8.z, r7.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r16.xyz, r14.xyzx
  mov r17.xyz, r15.xyzx
  mov r2.w, r6.w
  mov r4.w, r7.w
  mov r8.w, r8.z
  loop 
    ult r10.w, r2.w, r0.x
    ieq r18.xy, r8.wwww, l(2, 3, 0, 0)
    or r11.w, r18.y, r18.x
    and r10.w, r10.w, r11.w
    breakc_z r10.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xzw, r4.w, l(16), t54.xxyz
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r4.w, l(0), t54.xyzx
    if_nz r18.y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyz, r4.w, l(128), t54.xyzx
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.w, r4.w, l(12), t54.xxxx
      add r21.xyz, r5.xyzx, -r19.xyzx
      dp3 r11.w, r21.xyzx, r20.xyzx
      max r11.w, r11.w, l(0.000000)
      min r10.w, r10.w, r11.w
      mad r19.xyz, r10.wwww, r20.xyzx, r19.xyzx
    endif 
    add r19.xyz, -r5.xyzx, r19.xyzx
    dp3 r10.w, r19.xyzx, r19.xyzx
    sqrt r10.w, r10.w
    div r19.xyz, r19.xyzx, r10.wwww
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyz, r4.w, l(64), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.w, r4.w, l(124), t54.xxxx
    dp3 r21.x, r19.xyzx, cb2[0].xyzx
    dp3 r21.y, r19.xyzx, cb2[1].xyzx
    dp3 r21.z, r19.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyz, r4.w, l(32), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyzw, r4.w, l(44), t54.xyzw
    mov r22.w, r23.x
    mad r22.xy, r10.wwww, r22.xyxx, r22.zwzz
    dp3 r12.w, r19.xyzx, -r18.xzwx
    mad_sat r13.w, r12.w, r23.y, r23.z
    mul r14.w, r13.w, r13.w
    mad r13.w, -r13.w, l(2.000000), l(3.000000)
    mul r13.w, r13.w, r14.w
    mul r13.w, r13.w, r13.w
    mul r10.w, r10.w, r12.w
    lt r10.w, r10.w, r23.w
    movc r10.w, r10.w, l(0), r13.w
    sample_l_indexable(texture2d)(float,float,float,float) r12.w, r22.xyxx, t44.xywz, s13, l(0.000000)
    mul r10.w, r10.w, r12.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.w, r4.w, l(172), t54.xxxx
    if_nz r12.w
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.w, r4.w, l(188), t54.xxxx
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyzw, r4.w, l(256), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyzw, r4.w, l(272), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyzw, r4.w, l(288), t54.xyzw
      dp4 r13.w, r18.xyzw, r5.xyzw
      dp4 r14.w, r19.xyzw, r5.xyzw
      dp4 r15.w, r22.xyzw, r5.xyzw
      div r18.x, r13.w, r15.w
      div r18.y, r14.w, r15.w
      utof r18.z, r12.w
      sample_l_indexable(texture2darray)(float,float,float,float) r18.xyz, r18.xyzx, t56.xyzw, s12, l(0.000000)
    else 
      mov r18.xyz, l(1.000000,1.000000,1.000000,0)
    endif 
    dp3_sat r12.w, r21.xyzx, r3.xyzx
    add r19.xyz, r7.xyzx, r21.xyzx
    dp3 r13.w, r19.xyzx, r19.xyzx
    rsq r13.w, r13.w
    mul r19.xyz, r13.wwww, r19.xyzx
    dp3_sat r13.w, r7.xyzx, r19.xyzx
    dp3_sat r14.w, r19.xyzx, r3.xyzx
    log r15.w, r14.w
    mul r15.w, r15.w, cb3[18].y
    exp r15.w, r15.w
    max r13.w, r13.w, l(1.192092896E-007)
    min r16.w, r2.x, r12.w
    add r14.w, r14.w, r14.w
    mul r17.w, r14.w, r16.w
    ge r17.w, r13.w, r17.w
    eq r16.w, r2.x, r16.w
    div r18.w, r12.w, r2.x
    movc r16.w, r16.w, l(1.000000), r18.w
    mul r14.w, r14.w, r16.w
    div r13.w, r14.w, r13.w
    movc r13.w, r17.w, r13.w, r2.y
    mul r13.w, r15.w, r13.w
    mul r19.xyz, r20.xyzx, r12.wwww
    mul r19.xyz, r18.xyzx, r19.xyzx
    mul r20.xyz, r20.xyzx, r13.wwww
    mul r18.xyz, r18.xyzx, r20.xyzx
    mul r18.xyz, r10.wwww, r18.xyzx
    mad r16.xyz, r19.xyzx, r10.wwww, r16.xyzx
    mad r17.xyz, r18.xyzx, r11.wwww, r17.xyzx
    iadd r2.w, r2.w, l(1)
    ult r10.w, r2.w, r0.x
    if_nz r10.w
      ftou r4.w, cb4[r2.w + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r8.w, r4.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r12.xyz, r16.xyzx
  mov r13.xyz, r17.xyzx
  mov r10.w, r2.w
  mov r11.w, r4.w
  mov r12.w, r8.w
  loop 
    ult r13.w, r10.w, r0.x
    ieq r14.w, r12.w, l(4)
    and r13.w, r13.w, r14.w
    breakc_z r13.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyz, r11.w, l(0), t54.xyzx
    add r18.xyz, -r5.xyzx, r18.xyzx
    dp3 r13.w, r18.xyzx, r18.xyzx
    sqrt r13.w, r13.w
    div r19.xyz, r18.xyzx, r13.wwww
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyz, r11.w, l(64), t54.xyzx
    dp3 r21.x, r19.xyzx, cb2[0].xyzx
    dp3 r21.y, r19.xyzx, cb2[1].xyzx
    dp3 r21.z, r19.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r11.w, l(16), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.y, r11.w, l(44), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyzw, r11.w, l(124), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyz, r11.w, l(144), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyz, r11.w, l(160), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.xyz, r11.w, l(176), t54.xyzx
    dp3 r27.x, r18.xyzx, r23.yzwy
    dp3 r27.y, r18.xyzx, r19.xyzx
    dp3 r27.z, r18.xyzx, r24.xyzx
    add r18.xyz, -r25.xyzx, |r27.xyzx|
    mul_sat r18.xyz, r26.xyzx, r18.xyzx
    max r13.w, r18.y, r18.x
    max r22.x, r18.z, r13.w
    sample_l_indexable(texture2d)(float,float,float,float) r13.w, r22.xyxx, t44.xywz, s13, l(0.000000)
    dp3_sat r14.w, r21.xyzx, r3.xyzx
    add r18.xyz, r7.xyzx, r21.xyzx
    dp3 r15.w, r18.xyzx, r18.xyzx
    rsq r15.w, r15.w
    mul r18.xyz, r15.wwww, r18.xyzx
    dp3_sat r15.w, r7.xyzx, r18.xyzx
    dp3_sat r16.w, r18.xyzx, r3.xyzx
    log r17.w, r16.w
    mul r17.w, r17.w, cb3[18].y
    exp r17.w, r17.w
    max r15.w, r15.w, l(1.192092896E-007)
    min r18.x, r2.x, r14.w
    add r16.w, r16.w, r16.w
    mul r18.y, r16.w, r18.x
    ge r18.y, r15.w, r18.y
    eq r18.x, r2.x, r18.x
    div r18.z, r14.w, r2.x
    movc r18.x, r18.x, l(1.000000), r18.z
    mul r16.w, r16.w, r18.x
    div r15.w, r16.w, r15.w
    movc r15.w, r18.y, r15.w, r2.y
    mul r15.w, r17.w, r15.w
    mul r18.xyz, r20.xyzx, r14.wwww
    mul r19.xyz, r20.xyzx, r15.wwww
    mul r19.xyz, r13.wwww, r19.xyzx
    mad r12.xyz, r18.xyzx, r13.wwww, r12.xyzx
    mad r13.xyz, r19.xyzx, r23.xxxx, r13.xyzx
    iadd r10.w, r10.w, l(1)
    ult r13.w, r10.w, r0.x
    if_nz r13.w
      ftou r11.w, cb4[r10.w + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.w, r11.w, l(140), t54.xxxx
    endif 
  endloop 
  uge r11.w, r12.w, l(5)
  iadd r0.y, r10.w, -r11.w
endloop 
add r0.xyz, r4.xyzx, -cb2[10].xyzx
dp3 r2.x, r0.xyzx, cb2[11].xyzx
sample_indexable(texture2d)(float,float,float,float) r2.y, r1.xyxx, t5.yxzw, s10
mad r2.y, r2.y, cb2[20].x, cb2[20].y
max r2.y, r2.y, l(0.000001)
div r2.y, l(1.000000, 1.000000, 1.000000, 1.000000), r2.y
add r2.x, -r2.x, r2.y
max r2.x, r2.x, l(0.000000)
mul_sat r2.x, r2.x, cb3[2].y
mov r2.y, v3.x
mul r2.x, r2.x, cb1[r2.y + 3].x
add r4.xy, cb3[13].zwzz, -cb3[14].xyxx
mad r4.xy, r0.wwww, r4.xyxx, cb3[14].xyxx
log r1.w, r1.w
mul r1.w, r1.w, cb3[9].w
exp r1.w, r1.w
add r2.w, cb3[5].w, -cb3[7].w
mad r2.w, r0.w, r2.w, cb3[7].w
add r10.xyz, cb3[3].xyzx, -cb3[4].xyzx
mad r10.xyz, r0.wwww, r10.xyzx, cb3[4].xyzx
add r1.w, -r1.w, l(1.000000)
mad_sat r4.xy, r8.xyxx, r4.xyxx, r1.xyxx
sample_indexable(texture2d)(float,float,float,float) r4.w, r4.xyxx, t3.yzwx, s10
mad r4.w, r4.w, cb2[20].x, cb2[20].y
max r4.w, r4.w, l(0.000001)
div r4.w, l(1.000000, 1.000000, 1.000000, 1.000000), r4.w
sample_indexable(texture2d)(float,float,float,float) r5.w, r1.xyxx, t6.yzwx, s10
add r6.w, cb3[16].w, cb3[16].z
add_sat r6.w, -r6.w, l(1.000000)
mul r7.w, r5.w, r5.w
mad r5.w, cb3[16].z, r5.w, r6.w
mad_sat r5.w, r7.w, cb3[16].w, r5.w
add r8.xyz, -cb2[94].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad_sat r8.xyz, r5.wwww, r8.xyzx, cb2[94].xyzx
mul r11.xyzw, r3.yzzz, r3.xxyz
mul r5.w, r3.y, r3.y
mad r3.w, r3.x, r3.x, -r5.w
dp4 r14.x, r11.xyzw, cb6[0].xyzw
dp4 r14.y, r11.xyzw, cb6[2].xyzw
dp4 r14.z, r11.xyzw, cb6[4].xyzw
dp4 r11.x, r3.xyzw, cb6[1].xyzw
dp4 r11.y, r3.xyzw, cb6[3].xyzw
dp4 r11.z, r3.xyzw, cb6[5].xyzw
add r11.xyz, r11.xyzx, r14.xyzx
add r11.xyz, r11.xyzx, cb6[6].xyzx
max r11.xyz, r11.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r5.w, r3.z, l(0.500000), l(0.500000)
add r14.xyz, cb2[27].xyzx, -cb2[38].xyzx
mad r14.xyz, r5.wwww, r14.xyzx, cb2[38].xyzx
add r11.xyz, r11.xyzx, r14.xyzx
mul r5.w, cb6[7].x, l(3.14159274)
ftoi r6.w, cb4[94].x
mov r14.w, l(1.000000)
mov r15.w, l(1.000000)
mov r16.xyz, l(0,0,0,0)
mov r17.xyz, l(0,0,0,0)
mov r18.xyz, l(0,0,0,0)
mov r19.xyzw, l(0,0,0,0)
mov r7.w, l(1.000000)
mov r8.w, l(0)
loop 
  uge r10.w, r8.w, r6.w
  breakc_nz r10.w
  ftou r10.w, cb4[r8.w + 69].y
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.w, r10.w, l(140), t54.xxxx
  mov r20.xyz, r16.xyzx
  mov r21.xyz, r17.xyzx
  mov r22.xyz, r18.xyzx
  mov r23.xyzw, r19.xyzw
  mov r12.w, r7.w
  mov r13.w, r8.w
  mov r18.w, r10.w
  mov r22.w, r11.w
  loop 
    ult r24.x, r13.w, r6.w
    ieq r24.yz, r22.wwww, l(0, 0, 1, 0)
    or r24.y, r24.z, r24.y
    and r24.x, r24.y, r24.x
    breakc_z r24.x
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyzw, r18.w, l(0), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyw, r18.w, l(16), t54.xyxz
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.x, r18.w, l(32), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r27.yz, r18.w, l(40), t54.xxyx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r28.xyzw, r18.w, l(60), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.yz, r18.w, l(100), t54.xxyx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.w, r18.w, l(332), t54.xxxx
    and r26.w, r26.w, l(3)
    add r25.xyz, r5.xyzx, -r25.xyzx
    dp3 r27.w, r25.xyzx, r24.xywx
    max r27.w, r27.w, l(0.000000)
    min r25.w, r25.w, r27.w
    mad r24.xyw, -r25.wwww, r24.xyxw, r25.xyxz
    movc r24.xyz, r24.zzzz, r24.xywx, r25.xyzx
    dp3 r24.x, r24.xyzx, r24.xyzx
    sqrt r24.x, r24.x
    mad_sat r27.x, r24.x, r26.x, r27.y
    sample_l_indexable(texture2d)(float,float,float,float) r24.x, r27.xzxx, t44.zxyw, s13, l(0.000000)
    ine r24.y, r26.z, l(1)
    movc r24.x, r24.y, l(0), r24.x
    ine r24.y, r26.w, l(2)
    if_nz r24.y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.y, r18.w, l(372), t54.xxxx
      mul r24.z, r24.x, r24.x
      mul r24.y, r24.y, r24.z
      ieq r24.zw, r26.wwww, l(0, 0, 1, 3)
      mul r25.x, r5.w, r28.x
      itof r3.w, r26.y
      sample_l_indexable(texturecubearray)(float,float,float,float) r25.yzw, r3.xyzw, t57.wxyz, s12, l(4.000000)
      mul r25.xyz, r25.yzwy, r25.xxxx
      mul r14.xyz, r28.yzwy, r25.xyzx
      mad r25.xyz, r24.yyyy, r14.xyzx, r22.xyzx
      mov r21.w, r23.z
      mad r26.xyzw, r24.yyyy, r14.wxyz, r21.wxyz
      max r27.w, r23.w, r24.y
      mov r20.w, r23.x
      mad r29.xyzw, r24.yyyy, r14.xyzw, r20.xyzw
      max r30.x, r23.y, r24.y
      mov r27.x, r20.w
      mov r27.z, r26.x
      mov r23.x, r29.w
      mov r23.z, r21.w
      movc r31.xzw, r24.zzzz, r27.xxzw, r23.xxzw
      mov r26.x, r23.y
      mov r30.yzw, r21.xxyz
      movc r30.xyzw, r24.zzzz, r26.xyzw, r30.xyzw
      or r14.x, r24.w, r24.z
      movc r20.xyz, r14.xxxx, r20.xyzx, r29.xyzx
      movc r21.xyz, r24.wwww, r21.xyzx, r30.yzwy
      movc r22.xyz, r24.wwww, r25.xyzx, r22.xyzx
      mov r23.x, r27.x
      mov r23.y, r26.x
      mov r31.y, r30.x
      movc r23.xyzw, r24.wwww, r23.xyzw, r31.xyzw
    else 
      add_sat r14.x, -r24.x, l(1.000000)
      mul r14.x, r14.x, r14.x
      add r14.y, -r28.x, l(1.000000)
      mad r14.x, r14.x, r14.y, r28.x
      mul r12.w, r12.w, r14.x
    endif 
    iadd r13.w, r13.w, l(1)
    ult r14.x, r13.w, r6.w
    if_nz r14.x
      ftou r18.w, cb4[r13.w + 69].y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.w, r18.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r16.xyz, r20.xyzx
  mov r17.xyz, r21.xyzx
  mov r18.xyz, r22.xyzx
  mov r19.xyzw, r23.xyzw
  mov r7.w, r12.w
  mov r10.w, r13.w
  mov r11.w, r18.w
  mov r14.x, r22.w
  loop 
    ult r14.y, r10.w, r6.w
    ieq r14.z, r14.x, l(4)
    and r14.y, r14.z, r14.y
    breakc_z r14.y
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyz, r11.w, l(0), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyz, r11.w, l(16), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.y, r11.w, l(44), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r27.xyzw, r11.w, l(60), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.yz, r11.w, l(100), t54.xxyx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r28.xyz, r11.w, l(128), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r29.xyz, r11.w, l(144), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r30.xyz, r11.w, l(160), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r31.xyz, r11.w, l(176), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.w, r11.w, l(332), t54.xxxx
    and r20.w, r20.w, l(3)
    add r24.xyz, r5.xyzx, -r24.xyzx
    dp3 r28.y, r24.xyzx, r28.xyzx
    dp3 r28.z, r24.xyzx, r25.xyzx
    dp3 r28.w, r24.xyzx, r29.xyzx
    mul r24.xyz, r30.xyzx, r31.xyzx
    mad r25.xyz, r31.xyzx, r30.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    div r25.xyz, r31.xyzx, r25.xyzx
    mul r25.xyz, r25.xyzx, r28.yzwy
    max r25.xyz, r25.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
    min r25.xyz, r25.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    mul r28.yzw, r25.xxyz, r25.xxyz
    mad r21.w, -r25.x, r25.x, l(1.000000)
    mad r21.w, r28.w, r21.w, r28.y
    add r24.w, -r21.w, l(1.000000)
    mad_sat r21.w, r28.z, r24.w, r21.w
    sqrt r21.w, r21.w
    max r28.x, r28.y, l(0.000010)
    dp3 r24.x, r24.xyzx, r28.xzwx
    mad r24.y, r25.y, r25.y, r28.x
    mad r24.y, r25.z, r25.z, r24.y
    div r24.x, r24.x, r24.y
    add r24.y, r24.x, l(1.000000)
    mad_sat r26.x, r21.w, r24.y, -r24.x
    sample_l_indexable(texture2d)(float,float,float,float) r21.w, r26.xyxx, t44.xywz, s13, l(0.000000)
    ine r14.z, r14.z, l(1)
    movc r14.z, r14.z, l(0), r21.w
    ine r21.w, r20.w, l(2)
    if_nz r21.w
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.w, r11.w, l(372), t54.xxxx
      mul r24.x, r14.z, r14.z
      mul r21.w, r21.w, r24.x
      ieq r24.xy, r20.wwww, l(1, 3, 0, 0)
      mul r20.w, r5.w, r27.x
      itof r3.w, r14.y
      sample_l_indexable(texturecubearray)(float,float,float,float) r25.xyz, r3.xyzw, t57.xyzw, s12, l(4.000000)
      mul r25.xyz, r20.wwww, r25.xyzx
      mul r15.xyz, r27.yzwy, r25.xyzx
      mad r25.xyz, r21.wwww, r15.xyzx, r18.xyzx
      mov r17.w, r19.z
      mad r26.xyzw, r21.wwww, r15.wxyz, r17.wxyz
      max r28.w, r19.w, r21.w
      mov r16.w, r19.x
      mad r29.xyzw, r21.wwww, r15.xyzw, r16.xyzw
      max r30.x, r19.y, r21.w
      mov r28.x, r16.w
      mov r28.z, r26.x
      mov r19.x, r29.w
      mov r19.z, r17.w
      movc r31.xzw, r24.xxxx, r28.xxzw, r19.xxzw
      mov r26.x, r19.y
      mov r30.yzw, r17.xxyz
      movc r30.xyzw, r24.xxxx, r26.xyzw, r30.xyzw
      or r3.w, r24.y, r24.x
      movc r16.xyz, r3.wwww, r16.xyzx, r29.xyzx
      movc r17.xyz, r24.yyyy, r17.xyzx, r30.yzwy
      movc r18.xyz, r24.yyyy, r25.xyzx, r18.xyzx
      mov r19.x, r28.x
      mov r19.y, r26.x
      mov r31.y, r30.x
      movc r19.xyzw, r24.yyyy, r19.xyzw, r31.xyzw
    else 
      add_sat r3.w, -r14.z, l(1.000000)
      mul r3.w, r3.w, r3.w
      add r14.y, -r27.x, l(1.000000)
      mad r3.w, r3.w, r14.y, r27.x
      mul r7.w, r3.w, r7.w
    endif 
    iadd r10.w, r10.w, l(1)
    ult r3.w, r10.w, r6.w
    if_nz r3.w
      ftou r11.w, cb4[r10.w + 69].y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.x, r11.w, l(140), t54.xxxx
    endif 
  endloop 
  ine r15.xyz, r14.xxxx, l(0, 4, 1, 0)
  and r3.w, r15.y, r15.x
  and r3.w, r15.z, r3.w
  iadd r8.w, -r3.w, r10.w
endloop 
max r3.w, r19.z, l(1.192092896E-007)
div r5.xyz, r17.xyzx, r3.wwww
mov_sat r19.yw, r19.yyyw
add r5.xyz, -r11.xyzx, r5.xyzx
mad r5.xyz, r19.wwww, r5.xyzx, r11.xyzx
max r3.w, r19.x, l(1.192092896E-007)
div r11.xyz, r16.xyzx, r3.wwww
add r11.xyz, -r5.xyzx, r11.xyzx
mad r5.xyz, r19.yyyy, r11.xyzx, r5.xyzx
add r5.xyz, r18.xyzx, r5.xyzx
mad r5.xyz, r5.xyzx, r7.wwww, r12.xyzx
mul r5.xyz, r5.xyzx, r8.xyzx
add r3.w, -r9.z, r4.w
lt r3.w, r3.w, l(0.000000)
movc r4.xy, r3.wwww, r1.xyxx, r4.xyxx
add r3.xyz, r3.xyzx, l(-0.000000, -0.000000, -1.000000, 0.000000)
mad r3.xyz, cb3[17].zzzz, r3.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
dp3 r3.w, r7.xyzx, r3.xyzx
mul r3.xyz, r3.xyzx, r3.wwww
mad r3.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r7.xyzx
sample_indexable(texturecube)(float,float,float,float) r3.xyz, r3.xyzx, t1.xyzw, s11
add_sat r3.w, -r3.w, l(1.000000)
log r3.w, r3.w
mul r3.xyzw, r3.xyzw, cb3[17].xxxw
exp r3.w, r3.w
max r4.w, r5.y, r5.x
mul r3.xyz, r3.wwww, r3.xyzx
mul r3.xyz, r3.xyzx, cb3[7].xyzx
max r3.w, r5.z, r4.w
add_sat r3.w, r3.w, cb3[17].y
add r7.xyz, -cb3[5].xyzx, cb3[7].xyzx
mad r7.xyz, r3.wwww, r7.xyzx, cb3[5].xyzx
mul r3.xyz, r3.xyzx, r7.xyzx
sample_l_indexable(texture2d)(float,float,float,float) r4.xyw, r4.xyxx, t8.xywz, s13, r2.w
mul r7.xyz, r10.xyzx, r4.xywx
mad r3.xyz, r8.xyzx, r13.xyzx, r3.xyzx
mul r3.xyz, r9.xywx, r3.xyzx
mad r3.xyz, r5.xyzx, r6.xyzx, r3.xyzx
mad r5.xyz, r4.xywx, r10.xyzx, -r3.xyzx
mad r3.xyz, r2.zzzz, r5.xyzx, r3.xyzx
mad r4.xyw, -r4.xyxw, r10.xyxz, r3.xyxz
mad r4.xyw, r0.wwww, r4.xyxw, r7.xyxz
add r3.xyz, r3.xyzx, -r4.xywx
mad r3.xyz, r1.wwww, r3.xyzx, r4.xywx
eq r0.w, cb2[95].w, l(0.000000)
movc r4.xyw, r0.wwww, cb2[95].xyxz, cb2[35].xyxz
max r4.xyw, r4.xyxw, l(0.000000, 0.000000, 0.000000, 0.000000)
log r4.xyw, r4.xyxw
mul r4.xyw, r4.xyxw, cb2[26].yyyy
exp r4.xyw, r4.xyxw
mad r5.x, r4.z, cb2[9].y, cb2[25].y
mov r5.yw, cb2[25].zzzz
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r5.xyxx, t44.xzwy, s13, l(0.000000)
dp3 r1.w, r0.xyzx, r0.xyzx
sqrt r1.w, r1.w
lt r2.z, l(0.000000), cb2[26].w
if_nz r2.z
  mul r2.zw, r0.xxxy, cb2[9].wwww
  mad r6.x, cb2[25].w, r0.y, r2.z
  mad r6.y, -cb2[25].w, r0.x, r2.w
  mov r6.z, r0.z
  sample_indexable(texturecube)(float,float,float,float) r0.xyz, r6.xyzx, t0.xyzw, s11
  add r0.xyz, r0.xyzx, -cb2[95].xyzx
  mad r0.xyz, cb2[26].wwww, r0.xyzx, cb2[95].xyzx
else 
  mov r0.xyz, cb2[95].xyzx
endif 
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
log r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, cb2[26].yyyy
exp r0.xyz, r0.xyzx
mad r5.z, r1.w, cb2[9].x, cb2[25].x
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r5.zwzz, t44.yzwx, s13, l(0.000000)
mad r0.xyz, cb2[26].xxxx, r0.xyzx, -r3.xyzx
mad r0.xyz, r1.wwww, r0.xyzx, r3.xyzx
mad r3.xyz, cb2[26].xxxx, r4.xywx, -r0.xyzx
mad r0.xyz, r0.wwww, r3.xyzx, r0.xyzx
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), cb2[20].y
add r0.w, -r0.w, v0.w
rcp r1.w, cb2[96].x
mul r0.w, r0.w, r1.w
rsq r0.w, |r0.w|
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mov_sat r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(1.000000, 1.000000, 0.984375, 0.000000), l(0.000000, 0.000000, -0.0117187500, 0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r1.xyz, r1.xyzx, t59.xyzw, s13, l(0.000000)
add o0.xyz, r0.xyzx, r1.xyzx
mul o0.w, r2.x, cb1[r2.y + 3].x
ret 
// Approximately 820 instruction slots used
