//0c35dfb8eddb9019-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Thu Feb 04 22:01:48 2016
//
//
// Buffer Definitions: 
//
// cbuffer DrawableBuffer
// {
//
//   float4 FogColor;                   // Offset:    0 Size:    16 [unused]
//   float4 DebugColor;                 // Offset:   16 Size:    16 [unused]
//   float AlphaThreshold;              // Offset:   32 Size:     4
//   float4 __InstancedMaterialOpacity[256];// Offset:   48 Size:  4096
//
// }
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16 [unused]
//   float3 __CameraPosition;           // Offset:  160 Size:    12 [unused]
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12 [unused]
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16 [unused]
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16 [unused]
//   float4 FogParams2;                 // Offset:  400 Size:    16 [unused]
//   float4 FogParams3;                 // Offset:  416 Size:    16 [unused]
//   float3 GlobalAmbient;              // Offset:  432 Size:    12 [unused]
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256 [unused]
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16 [unused]
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16 [unused]
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16 [unused]
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16 [unused]
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16 [unused]
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16 [unused]
//   float4 PSSMDistances;              // Offset:  848 Size:    16 [unused]
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16 [unused]
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16 [unused]
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16 [unused]
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16 [unused]
//   float4 SnowParams01;               // Offset: 1552 Size:    16
//   float4 SnowParams02;               // Offset: 1568 Size:    16
//   float4 SnowParams03;               // Offset: 1584 Size:    16
//   int SSREnabled;                    // Offset: 1600 Size:     4 [unused]
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericPointClamp          sampler      NA          NA   10        1
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// SamplerGenericBilinearWrap        sampler      NA          NA   12        1
// SamplerGenericBilinearClamp       sampler      NA          NA   13        1
// p_default_Material_n198_n216_n231_661830C016465534_cp0_Param_texture    texture  float4          2d    0        1
// p_default_Setup_n5_9075B4F026705685_cp2_Param_texture    texture  float4          2d    1        1
// p_default_Material_n184_n204_Texture_texture    texture  float4          2d    3        1
// p_default_Material_n193_NormalBufferTexture_texture    texture  float4          2d    4        1
// p_default_Setup_n14_n159_Texture_texture    texture  float4          2d    5        1
// p_default_Setup_n14_n162_Texture_texture    texture  float4          2d    6        1
// p_default_Setup_n3_8B09DC7019763283_cp1_Param_texture    texture  float4          2d    8        1
// p_default_Setup_n5_n67_Texture_texture    texture  float4          2d   10        1
// p_default_Setup_n5_n63_Texture_texture    texture  float4          2d   11        1
// p_default_Setup_n14_45BC9410321659_Param_texture    texture  float4          2d   12        1
// p_default_Setup_n4_9075B4F026705685_cp2_Param_texture    texture  float4          2d   14        1
// p_default_Setup_n7_n63_Texture_texture    texture  float4          2d   16        1
// p_default_Setup_n3_n67_Texture_texture    texture  float4          2d   17        1
// p_default_Setup_n7_n67_Texture_texture    texture  float4          2d   18        1
// p_default_Setup_n3_n63_Texture_texture    texture  float4          2d   19        1
// p_default_Setup_n7_9075B4F026705685_cp2_Param_texture    texture  float4          2d   20        1
// p_default_Setup_n10_n67_Texture_texture    texture  float4          2d   24        1
// p_default_Setup_n4_n63_Texture_texture    texture  float4          2d   25        1
// p_default_Setup_n10_n63_Texture_texture    texture  float4          2d   26        1
// p_default_Setup_n7_8B09DC7019763283_cp1_Param_texture    texture  float4          2d   27        1
// p_default_Setup_n10_9075B4F026705685_cp2_Param_texture    texture  float4          2d   28        1
// p_default_Setup_n4_n67_Texture_texture    texture  float4          2d   29        1
// LightAccumulation_texture         texture  float4          2d   51        1
// SpecularAccumulation_texture      texture  float4          2d   52        1
// AmbientAccumulation_texture       texture  float4          2d   53        1
// DrawableBuffer                    cbuffer      NA          NA    1        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// COLOR                    0   xyzw        1     NONE   float   xyz 
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 1   xyzw        3     NONE   float   x   
// TEXCOORD                 2   xyz         4     NONE   float   xyz 
// PSIZE                    0   x           5     NONE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
// SV_TARGET                1   x           1   TARGET   float   x   
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[259], dynamicIndexed
dcl_constantbuffer cb2[100], immediateIndexed
dcl_constantbuffer cb3[40], immediateIndexed
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_sampler s12, mode_default
dcl_sampler s13, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t51
dcl_resource_texture2d (float,float,float,float) t52
dcl_resource_texture2d (float,float,float,float) t53
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v1.xyz
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.x
dcl_input_ps linear v4.xyz
dcl_input_ps constant v5.x
dcl_output o0.xyzw
dcl_output o1.x
// dcl_temps 16
dcl_temps 18
dcl_resource_texture2d (float,float,float,float) t125
dp3 r0.x, v4.xyzx, v4.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v4.xyzx
mad r1.xyzw, v0.xyxy, cb2[45].zwzw, cb2[45].xyxy
mul r2.xy, r1.xyxx, v0.wwww
mov r2.z, v0.w
mov r2.w, l(1.000000)

//Screen space correction, therefore need the '0.5'
ld_indexable(texture2d)(float,float,float,float) r17.xyzw, l(0, 0, 0, 0), t125.xyzw
add r17.w, v0.w, -r17.y
mul r17.w, r17.w, r17.x
mul r17.w, r17.w, l(0.5)
add r2.x, r2.x, -r17.w


dp4 r3.x, cb2[15].xyzw, r2.xyzw
dp4 r3.y, cb2[16].xyzw, r2.xyzw
dp4 r3.z, cb2[17].xyzw, r2.xyzw
mad r1.xy, r1.zwzz, cb2[18].xyxx, cb2[18].zwzz
mul r2.xy, r1.xyxx, v0.wwww
mov r2.z, v0.w

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r17.xyzw, l(0, 0, 0, 0), t125.xyzw
add r17.w, v0.w, -r17.y
mul r17.w, r17.w, r17.x
mul r17.w, r17.w, cb2[81].x
add r2.x, r2.x, -r17.w


dp3 r0.w, -r2.xyzx, -r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, -r2.xyzx
dp3 r4.x, r2.xyzx, cb2[0].xyzx
dp3 r4.y, r2.xyzx, cb2[1].xyzx
dp3 r4.z, r2.xyzx, cb2[2].xyzx
dp3 r0.w, r4.xyzx, r0.xyzx
mul r1.xy, r0.xyxx, r0.wwww
mad r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), -r4.xyxx
mul r2.xy, r1.xyxx, cb3[37].yyyy
mul r5.xyzw, v2.xyxy, cb3[22].zwxy
sample_indexable(texture2d)(float,float,float,float) r0.w, r5.xyxx, t8.yzwx, s11
mul r6.xyzw, v2.xyxy, cb3[28].xyzw
sample_indexable(texture2d)(float,float,float,float) r2.zw, r6.xyxx, t17.zwxy, s11
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.zwzz, t19.xyzw, s11
mul r0.w, r0.w, cb3[36].y
mul r7.xyz, r2.zzzz, cb3[19].xyzx
add r3.w, -cb3[38].y, cb3[38].x
mad r2.w, r2.w, r3.w, cb3[38].y
mul r5.xyz, r5.xyzx, cb3[3].xyzx
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t8.yxzw, s11
mul_sat r0.w, r0.w, r2.x
add_sat r2.x, cb3[35].w, cb3[37].z
mad r8.xyz, -cb3[19].xyzx, r2.zzzz, cb3[14].xyzx
mad r7.xyz, r0.wwww, r8.xyzx, r7.xyzx
add r2.y, -r2.w, cb3[36].x
mad r0.w, r0.w, r2.y, r2.w
mul r2.yzw, r2.xxxx, cb3[18].xxyz
mul r5.xyz, r5.xyzx, r2.xxxx
mul r7.xyz, r2.xxxx, r7.xyzx
add r0.w, r0.w, l(-1.000000)
mad r0.w, r2.x, r0.w, l(1.000000)
mul r6.xy, v2.zwzz, cb3[32].xyxx
mul r8.xyzw, v2.xyxy, cb3[30].zwxy
mul r9.xyzw, v2.xyxy, cb3[31].xyzw
sample_indexable(texture2d)(float,float,float,float) r9.xy, r9.xyxx, t29.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r10.y, r6.xyxx, t14.yxzw, s11
mad_sat r10.x, v1.x, cb3[8].w, cb3[12].w
sample_indexable(texture2d)(float,float,float,float) r11.xyz, r8.xyxx, t25.xyzw, s11
add r3.w, cb3[5].w, -cb3[6].w
mad r3.w, r9.y, r3.w, cb3[6].w
mov r10.z, l(1.000000)
dp3_sat r4.w, cb3[9].xyzx, r10.xyzx
mad r10.xyz, -r2.xxxx, cb3[18].xyzx, cb3[5].xyzx
mad r2.xyz, r4.wwww, r10.xyzx, r2.yzwy
mad r10.xyz, cb3[20].xyzx, r9.xxxx, -r7.xyzx
mad r7.xyz, r4.wwww, r10.xyzx, r7.xyzx
add r2.w, -r0.w, r3.w
mad r0.w, r4.w, r2.w, r0.w
mad r10.xyz, r11.xyzx, cb3[0].xyzx, -r5.xyzx
mad r5.xyz, r4.wwww, r10.xyzx, r5.xyzx
mul r10.xyzw, v2.xyxy, cb3[23].xyzw
mul r6.xy, v2.xyxx, cb3[25].zwzz
mul r11.xyzw, v2.xyxy, cb3[24].zwxy
sample_indexable(texture2d)(float,float,float,float) r2.w, r11.xyxx, t10.yzwx, s11
sample_indexable(texture2d)(float,float,float,float) r12.y, r10.xyxx, t1.yxzw, s11
mad_sat r12.x, v1.z, cb3[36].w, cb3[38].w
sample_indexable(texture2d)(float,float,float,float) r13.xyz, r6.xyxx, t11.xyzw, s11
mul r14.xyz, r13.xyzx, cb3[2].xyzx
mov r12.z, l(1.000000)
dp3_sat r3.w, cb3[15].xyzx, r12.xyzx
add r12.xyz, -r2.xyzx, cb3[21].xyzx
mad r2.xyz, r3.wwww, r12.xyzx, r2.xyzx
add r4.w, -r0.w, cb3[35].z
mad r0.w, r3.w, r4.w, r0.w
mad r12.xyz, cb3[16].xyzx, r2.wwww, -r7.xyzx
mad r7.xyz, r3.wwww, r12.xyzx, r7.xyzx
mul r12.xyz, r5.xyzx, r14.xyzx
add r12.xyz, r12.xyzx, r12.xyzx
mad r13.xyz, -r13.xyzx, cb3[2].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
add r13.xyz, r13.xyzx, r13.xyzx
add r15.xyz, -r5.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r13.xyz, -r13.xyzx, r15.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
lt r14.xyz, l(0.500000, 0.500000, 0.500000, 0.000000), r14.xyzx
movc r12.xyz, r14.xyzx, r12.xyzx, r13.xyzx
add r12.xyz, -r5.xyzx, r12.xyzx
mad_sat r5.xyz, r3.wwww, r12.xyzx, r5.xyzx
mul r6.xy, v2.xyxx, cb3[26].zwzz
mul r8.xy, v2.xyxx, cb3[33].xyxx
sample_indexable(texture2d)(float,float,float,float) r8.xy, r8.xyxx, t24.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r9.y, r9.zwzz, t28.yxzw, s11
mad_sat r9.x, v1.z, cb3[17].w, cb3[15].w
sample_indexable(texture2d)(float,float,float,float) r12.xyz, r6.xyxx, t26.xyzw, s11
add r2.w, -cb3[35].y, cb3[35].x
mad r2.w, r8.y, r2.w, cb3[35].y
mov r9.z, l(1.000000)
dp3_sat r3.w, cb3[6].xyzx, r9.xyzx
add r9.xyz, -r2.xyzx, cb3[10].xyzx
mad r2.xyz, r3.wwww, r9.xyzx, r2.xyzx
mad r9.xyz, cb3[11].xyzx, r8.xxxx, -r7.xyzx
mad r7.xyz, r3.wwww, r9.xyzx, r7.xyzx
add r2.w, -r0.w, r2.w
mad r0.w, r3.w, r2.w, r0.w
mad r9.xyz, r12.xyzx, cb3[1].xyzx, -r5.xyzx
mad r5.xyz, r3.wwww, r9.xyzx, r5.xyzx
mul r1.xy, r1.xyxx, cb3[13].wwww
sample_indexable(texture2d)(float,float,float,float) r2.w, r8.zwzz, t27.yzwx, s11
mul r6.xy, v2.xyxx, cb3[34].zwzz
sample_indexable(texture2d)(float,float,float,float) r8.y, r6.zwzz, t20.yxzw, s11
sample_indexable(texture2d)(float,float,float,float) r6.zw, r11.zwzz, t18.zwxy, s11
mad_sat r8.x, v1.y, cb3[11].w, cb3[20].w
mul r2.w, r2.w, cb3[16].w
sample_indexable(texture2d)(float,float,float,float) r9.xyz, r6.xyxx, t16.xyzw, s11
mul r11.xyz, r6.zzzz, cb3[7].xyzx
add r3.w, cb3[9].w, -cb3[38].z
mad r3.w, r6.w, r3.w, cb3[38].z
sample_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t27.yxzw, s11
mov r8.z, l(1.000000)
dp3_sat r1.y, cb3[13].xyzx, r8.xyzx
mul_sat r1.x, r2.w, r1.x
mad r6.xyz, -cb3[7].xyzx, r6.zzzz, cb3[12].xyzx
mad r6.xyz, r1.xxxx, r6.xyzx, r11.xyzx
add r2.w, -r3.w, cb3[18].w
mad r1.x, r1.x, r2.w, r3.w
add r8.xyz, -r2.xyzx, cb3[8].xyzx
mad r2.xyz, r1.yyyy, r8.xyzx, r2.xyzx
mad r8.xyz, r9.xyzx, cb3[4].xyzx, -r5.xyzx
mad r5.xyz, r1.yyyy, r8.xyzx, r5.xyzx
add r6.xyz, -r7.xyzx, r6.xyzx
mad r6.xyz, r1.yyyy, r6.xyzx, r7.xyzx
add r1.x, -r0.w, r1.x
mad r0.w, r1.y, r1.x, r0.w
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r10.zwzz, t6.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r10.zwzz, t5.xyzw, s11
mul r9.xyz, r8.xyzx, cb3[17].xyzx
add r1.xy, cb2[98].xyxx, l(3072.000000, 3072.000000, 0.000000, 0.000000)
add_sat r10.xyz, r3.xyzx, -cb2[98].xyzx
mul r2.w, r10.y, r10.x
mul r2.w, r10.z, r2.w
eq r2.w, r2.w, l(0.000000)
add_sat r1.xy, -r3.xyxx, r1.xyxx
mul r1.x, r1.y, r1.x
eq r1.x, r1.x, l(0.000000)
or r1.x, r1.x, r2.w
mul r3.zw, r3.xxxy, l(0.000000, 0.000000, 0.000325520843, 0.000325520843)
mad r10.xyzw, r3.xyxy, l(0.000325520843, 0.000325520843, 0.000325520843, 0.000325520843), l(-0.000488281250, -0.000000, 0.000488281250, 0.000000)
mad r11.xyzw, r3.xyxy, l(0.000325520843, 0.000325520843, 0.000325520843, 0.000325520843), l(-0.000000, -0.000488281250, 0.000000, 0.000488281250)
sample_indexable(texture2d)(float,float,float,float) r3.xy, r10.xyxx, t12.xyzw, s12
sample_indexable(texture2d)(float,float,float,float) r10.xy, r10.zwzz, t12.xyzw, s12
sample_indexable(texture2d)(float,float,float,float) r10.zw, r11.xyxx, t12.zwxy, s12
sample_indexable(texture2d)(float,float,float,float) r11.xw, r11.zwzz, t12.yzwx, s12
sample_indexable(texture2d)(float,float,float,float) r3.zw, r3.zwzz, t12.zwxy, s12
if_z r1.x
  add r1.x, v3.x, -cb2[98].z
  mov r12.x, r3.y
  mov r12.yz, r10.yywy
  mov r12.w, r11.x
  mad r12.xyzw, r12.xyzw, l(8192.000000, 8192.000000, 8192.000000, 8192.000000), cb2[99].xxxx
  mov r11.x, r3.x
  mov r11.yz, r10.xxzx
  mad r10.xyzw, r11.xyzw, l(1024.000000, 1024.000000, 1024.000000, 1024.000000), cb2[99].yyyy
  mad r3.xy, r3.wzww, l(8192.000000, 1024.000000, 0.000000, 0.000000), cb2[99].xyxx
  add r10.xyzw, -r10.xyzw, r12.xyzw
  add r11.xyzw, r1.xxxx, -r10.xyzw
  add r1.y, r10.y, r10.x
  add r1.y, r10.z, r1.y
  add r1.y, r10.w, r1.y
  mad r10.xyzw, -r1.yyyy, l(0.250000, 0.250000, 0.250000, 0.250000), r10.xyzw
  add_sat r10.xyzw, r10.xyzw, cb2[99].wwww
  mov_sat r12.xyzw, r11.xyzw
  mul r3.zw, r12.zzzw, r12.xxxy
  mul r1.y, r3.w, r3.z
  eq r1.y, r1.y, l(0.000000)
  add_sat r11.xyzw, -r11.xyzw, l(150.000000, 150.000000, 150.000000, 150.000000)
  mul r3.zw, r11.zzzw, r11.xxxy
  mul r2.w, r3.w, r3.z
  eq r2.w, r2.w, l(0.000000)
  or r1.y, r1.y, r2.w
  mul r3.zw, r10.zzzw, r10.xxxy
  mul r2.w, r3.w, r3.z
  eq r2.w, r2.w, l(0.000000)
  or r1.y, r1.y, r2.w
  add r2.w, -r3.y, r3.x
  add r1.x, r1.x, -r2.w
  mul r2.w, r1.x, l(0.400000)
  mul r3.x, r1.x, cb2[97].x
  mul r3.z, r3.y, cb2[97].x
  sqrt r3.xz, r3.xxzx
  add r3.x, -r3.x, r3.z
  mul r3.x, r3.x, cb2[97].y
  mul r3.x, r3.x, l(3.000000)
  div_sat r2.w, r3.x, r2.w
  div_sat r1.x, r3.y, r1.x
  add r1.x, r2.w, r1.x
  movc r1.x, r1.y, l(2.000000), r1.x
else 
  mov r1.x, l(2.000000)
endif 
lt r1.y, r1.x, l(2.000000)
and r2.w, r1.y, l(0x3f800000)
mul r1.x, r1.x, l(0.500000)
mad r3.xyz, -cb3[17].xyzx, r8.xyzx, r7.xyzx
mad r3.xyz, r1.xxxx, r3.xyzx, r9.xyzx
add r7.xyz, -r3.xyzx, r5.xyzx
mad r3.xyz, r1.xxxx, r7.xyzx, r3.xyzx
movc r3.xyz, r1.yyyy, r3.xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r1.zwzz, t51.xyzw, s13
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r1.zwzz, t52.xyzw, s13
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r1.zwzz, t4.xyzw, s10
mul r1.xy, v0.xyxx, l(0.250000, 0.250000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t3.xyzw, s11
mov r1.y, v5.x
mad r1.x, r1.x, cb1[r1.y + 3].y, cb1[r1.y + 3].z
add r0.w, r0.w, l(2.000000)
mul r0.w, r0.w, l(0.010000)
mul r9.xyz, r0.wwww, r6.xyzx
add r2.xyz, r2.xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.zwzz, t0.yzwx, s10
add r1.y, cb3[39].y, cb3[39].x
add_sat r1.y, -r1.y, l(1.000000)
mul r1.z, r0.w, r0.w
mad r0.w, cb3[39].x, r0.w, r1.y
mad_sat r0.w, r1.z, cb3[39].y, r0.w
add r1.yzw, -cb2[94].xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
mad_sat r1.yzw, r0.wwww, r1.yyzw, cb2[94].xxyz
add_sat r0.w, -cb3[39].z, l(1.000000)
mad_sat r5.xyz, r1.yzwy, cb3[39].zzzz, r0.wwww
add r5.xyz, -r1.yzwy, r5.xyzx
mad r1.yzw, r2.wwww, r5.xxyz, r1.yyzw
ftoi r5.xy, v0.xyxx
mov r5.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyzw, t53.xyzw
mul r7.xyz, r7.xyzx, r1.yzwy
add r2.xyz, r2.xyzx, r5.xyzx
mul r2.xyz, r1.yzwy, r2.xyzx
dp3 r0.w, r8.xyzx, r4.xyzx
max r1.z, r0.w, l(1.000000012E-007)
add r1.z, -r1.z, l(1.000000)
mul r1.w, r1.z, r1.z
mul r1.w, r1.w, r1.w
mul r1.z, r1.z, r1.w
mad r1.z, r1.z, l(0.960000), l(0.040000)
mul r5.xyz, r8.xyzx, r0.wwww
mad r4.xyz, r5.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r4.xyzx
dp3 r0.w, r6.xyzx, l(0.299000, 0.587000, 0.114000, 0.000000)
dp3 r0.x, r4.xyzx, r0.xyzx
mad_sat r0.x, cb3[39].w, r0.x, l(1.000000)
mul r0.x, r0.x, r0.x
mul r4.xyz, r9.xyzx, r7.xyzx
mul r0.y, r1.z, r1.y
mul r0.x, r0.x, r0.y
mul r0.x, r0.w, r0.x
mad r0.yzw, r2.xxyz, r3.xxyz, r4.xxyz
max o0.xyz, r0.yzwy, l(0.000000, 0.000000, 0.000000, 0.000000)
mul_sat r0.x, r0.x, l(0.250000)
sqrt o1.x, r0.x
add r0.x, -cb1[2].x, l(1.000000)
min r0.x, r1.x, r0.x
lt r0.x, r0.x, l(0.000000)
discard_nz r0.x
mov o0.w, l(1.000000)
ret 
// Approximately 265 instruction slots used
