//13dfb884a5031563-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Thu Feb 04 21:49:42 2016
//
//
// Buffer Definitions: 
//
// cbuffer cbTiledLighting
// {
//
//   uint g_uNumNonDirectionalLights;   // Offset:    0 Size:     4
//   uint g_uNumDirectionalLights;      // Offset:    4 Size:     4
//   uint g_uNumTilesX;                 // Offset:    8 Size:     4
//   uint g_uNumTilesY;                 // Offset:   12 Size:     4 [unused]
//   row_major float4x4 g_mProjection;  // Offset:   16 Size:    64 [unused]
//   row_major float4x4 g_mInvProjection;// Offset:   80 Size:    64 [unused]
//
// }
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16 [unused]
//   float3 __CameraPosition;           // Offset:  160 Size:    12 [unused]
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12 [unused]
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16 [unused]
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16
//   float4 FogParams2;                 // Offset:  400 Size:    16 [unused]
//   float4 FogParams3;                 // Offset:  416 Size:    16 [unused]
//   float3 GlobalAmbient;              // Offset:  432 Size:    12 [unused]
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256 [unused]
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16
//   float4 PSSMDistances;              // Offset:  848 Size:    16
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16 [unused]
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16 [unused]
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16 [unused]
//   float4 SnowParams01;               // Offset: 1552 Size:    16 [unused]
//   float4 SnowParams02;               // Offset: 1568 Size:    16 [unused]
//   float4 SnowParams03;               // Offset: 1584 Size:    16 [unused]
//   int SSREnabled;                    // Offset: 1600 Size:     4 [unused]
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
// Resource bind info for LightDataBuffer
// {
//
//   struct STiledLightData
//   {
//       
//       float3 vPosition;              // Offset:    0
//       float fSegmentLength;          // Offset:   12
//       float3 vDirection;             // Offset:   16
//       float fMinShadowSpec;          // Offset:   28
//       float4 vAttParams;             // Offset:   32
//       float3 vSpotParams;            // Offset:   48
//       float fIntensity;              // Offset:   60
//       float4 vDiffuseColor;          // Offset:   64
//       float4 vShadowFadeParams;      // Offset:   80
//       uint uRelCen;                  // Offset:   96
//       uint uFxSpecificIdx;           // Offset:  100
//       uint uFxType;                  // Offset:  104
//       float fRadiusSquared;          // Offset:  108
//       float3 vLambertWeights;        // Offset:  112
//       float fSpecularStrength;       // Offset:  124
//       float3 vBoxAxisX;              // Offset:  128
//       uint uLightType;               // Offset:  140
//       float3 vBoxAxisZ;              // Offset:  144
//       uint bShadowEnabled;           // Offset:  156
//       float3 vBoxInnerDistance;      // Offset:  160
//       uint bModulationMapEnabled;    // Offset:  172
//       float3 vBoxInvRange;           // Offset:  176
//       uint uModulationMapIndex;      // Offset:  188
//       row_major float4x4 mViewToShadowMap;// Offset:  192
//       row_major float4x4 mViewToModulationMap;// Offset:  256
//       float3 vRecipOuterColiProxy;   // Offset:  320
//       uint uProbeFlags;              // Offset:  332
//       float3 vColixProxyCen;         // Offset:  336
//       uint bForwardOnly;             // Offset:  348
//       uint uShadowType;              // Offset:  352
//       uint uNumSoftShadowSamples;    // Offset:  356
//       float fSoftShadowRadius;       // Offset:  360
//       float fSoftShadowDepthBias;    // Offset:  364
//       float fSoftShadowExponent;     // Offset:  368
//       float fProbePriority;          // Offset:  372
//       float fUnusedParam[2];         // Offset:  376
//
//   } $Element;                        // Offset:    0 Size:   384
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericPointClamp          sampler      NA          NA   10        1
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// SamplerGenericBilinearWrap        sampler      NA          NA   12        1
// SamplerGenericBilinearClamp       sampler      NA          NA   13        1
// SamplerGenericShadowCompare     sampler_c      NA          NA   14        1
// p_default_Material_n138_19B9FD0C15847118_Param_texture    texture  float4          2d    0        1
// p_default_Setup_n5_Texture_texture    texture  float4          2d    1        1
// p_default_Setup_n11_n63_Texture_texture    texture  float4          2d    2        1
// p_default_Setup_n1_n39_Texture_texture    texture  float4          2d    3        1
// p_default_Setup_n11_471057409100914_cp8_Param_texture    texture  float4          2d    4        1
// p_default_Material_n140_n157_n164_661830C016465534_cp0_Param_texture    texture  float4          2d    5        1
// p_default_Material_n138_49EF29C0204713_cp0_Param_texture    texture  float4          2d    6        1
// p_default_Setup_n11_n52_Texture_texture    texture  float4          2d    7        1
// p_default_Setup_n1_n50_Texture_texture    texture  float4          2d    8        1
// p_default_Setup_n1_n37_Texture_texture    texture  float4          2d   10        1
// p_default_Setup_n11_n83_Texture_texture    texture  float4          2d   11        1
// GlobalModulationMapTextures[0]    texture  float4          2d   40        1
// ShadowMapSampler_texture          texture  float4          2d   43        1
// AttenuationSampler_texture        texture  float4          2d   44        1
// AmbientAccumulation_texture       texture  float4          2d   53        1
// LightDataBuffer                   texture  struct         r/o   54        1
// LightIndexBuffer                  texture   uint4         buf   55        1
// ModulationMaps                    texture  float4     2darray   56        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
// cbTiledLighting                   cbuffer      NA          NA    7        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float   xy  
// TEXCOORD                 2   xyz         2     NONE   float   xyz 
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
// SV_TARGET                1   x           1   TARGET   float   x   
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb7[1], immediateIndexed
// dcl_constantbuffer cb2[72], immediateIndexed
dcl_constantbuffer cb2[82], immediateIndexed
dcl_constantbuffer cb3[14], immediateIndexed
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_sampler s12, mode_default
dcl_sampler s13, mode_default
dcl_sampler s14, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t40
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t53
dcl_resource_structured t54, 384 
dcl_resource_buffer (uint,uint,uint,uint) t55
dcl_resource_texture2darray (float,float,float,float) t56
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
dcl_output o1.x
// dcl_temps 27
dcl_temps 29
dcl_resource_texture2d (float,float,float,float) t125
dp3 r0.x, v2.xyzx, v2.xyzx
rsq r0.x, r0.x
mul r0.yzw, r0.xxxx, v2.xxyz
mad r1.xy, v0.xyxx, cb2[45].zwzz, cb2[45].xyxx
mad r1.zw, r1.xxxy, cb2[18].xxxy, cb2[18].zzzw
mul r2.xy, r1.zwzz, v0.wwww
mov r2.z, v0.w

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r28.xyzw, l(0, 0, 0, 0), t125.xyzw
add r28.w, v0.w, -r28.y
mul r28.w, r28.w, r28.x
mul r28.w, r28.w, cb2[81].x
add r2.x, r2.x, -r28.w


dp3 r1.z, -r2.xyzx, -r2.xyzx
rsq r1.z, r1.z
mul r3.xyz, r1.zzzz, -r2.xyzx
dp3 r4.x, r3.xyzx, cb2[0].xyzx
dp3 r4.y, r3.xyzx, cb2[1].xyzx
dp3 r4.z, r3.xyzx, cb2[2].xyzx
deriv_rty_fine r3.xy, v1.xyxx
deriv_rtx_fine r1.zw, v1.xxxy
mul r5.xy, r1.xyxx, v0.wwww
mov r5.z, v0.w
mov r5.w, l(1.000000)
dp4 r3.w, cb2[15].xyzw, r5.xyzw
dp4 r4.w, cb2[16].xyzw, r5.xyzw
dp4 r5.x, cb2[17].xyzw, r5.xyzw
deriv_rty_fine r6.x, r3.w
deriv_rty_fine r6.y, r4.w
deriv_rty_fine r6.z, r5.x
deriv_rtx_fine r7.z, r3.w
deriv_rtx_fine r7.x, r4.w
deriv_rtx_fine r7.y, r5.x
sample_indexable(texture2d)(float,float,float,float) r5.xy, v1.xyxx, t1.xyzw, s11
mul r8.xyzw, v1.xyxy, cb3[6].xyzw
sample_indexable(texture2d)(float,float,float,float) r5.zw, r8.xyxx, t8.zwxy, s11
mad r5.zw, r5.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
mul r9.xyzw, v1.xyxy, cb3[8].zwxy
sample_indexable(texture2d)(float,float,float,float) r10.xyzw, r9.xyxx, t10.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r8.xy, r8.zwzz, t3.xyzw, s11
mul r8.zw, r5.zzzw, r5.zzzw
mad r3.w, -r5.z, r5.z, l(1.000000)
mad r3.w, -r5.w, r5.w, r3.w
max r4.w, r8.w, r8.z
mul r4.w, r4.w, l(0.0000610351563)
max r3.w, r3.w, r4.w
rsq r3.w, r3.w
mul r5.zw, r5.zzzw, -r3.wwww
mul r10.xyzw, r10.xyzw, cb3[0].xyzw
mul r3.w, r8.x, cb3[11].w
mul r5.zw, r5.zzzw, cb3[11].zzzz
add r4.w, -cb3[12].w, cb3[12].x
mad r4.w, r8.y, r4.w, cb3[12].w
mul r8.xyz, r3.wwww, cb3[4].xyzx
dp3 r3.w, r7.zxyz, r0.yzwy
mad r7.xyz, -r3.wwww, r0.zwyz, r7.xyzx
dp3 r3.w, r6.xyzx, r0.yzwy
mad r6.xyz, -r3.wwww, r0.yzwy, r6.xyzx
mul r3.x, r3.x, r1.w
mad r1.z, r1.z, r3.y, -r3.x
lt r3.x, r1.z, l(0.000000)
movc r3.x, r3.x, l(-1.000000), l(1.000000)
mov r3.z, -r1.w
mul r3.yz, r3.yyzy, r3.xxxx
mul r11.xyz, r3.zzzz, r6.xyzx
mad r3.yzw, r7.zzxy, r3.yyyy, r11.xxyz
lt r1.z, l(0.000000), |r1.z|
dp3 r1.w, r3.yzwy, r3.yzwy
rsq r1.w, r1.w
mul r11.xyz, r1.wwww, r3.yzwy
movc r3.yzw, r1.zzzz, r11.xxyz, r3.yyzw
mul r11.xyz, r0.wyzw, r3.zwyz
mad r11.xyz, r0.zwyz, r3.wyzw, -r11.xyzx
mul r12.xyz, r0.wyzw, r7.xyzx
mad r7.xyz, r0.zwyz, r7.yzxy, -r12.xyzx
dp3 r1.z, r6.xyzx, r7.xyzx
lt r1.z, r1.z, l(0.000000)
movc r1.z, r1.z, l(-1.000000), l(1.000000)
mul r1.z, r1.z, r3.x
mul r6.xyz, r1.zzzz, r11.xyzx
mul r1.zw, v1.xxxy, cb3[9].xxxy
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r1.zwzz, t11.xyzw, s11
mul r11.xyzw, v1.xyxy, cb3[7].xyzw
sample_indexable(texture2d)(float,float,float,float) r1.zw, r11.xyxx, t2.zwxy, s11
sample_indexable(texture2d)(float,float,float,float) r9.xy, r11.zwzz, t7.xyzw, s11
mad r9.xy, r9.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r11.xy, r9.xyxx, r9.xyxx
mad r3.x, -r9.x, r9.x, l(1.000000)
mad r3.x, -r9.y, r9.y, r3.x
max r6.w, r11.y, r11.x
mul r6.w, r6.w, l(0.0000610351563)
max r3.x, r3.x, r6.w
rsq r3.x, r3.x
mul r9.xy, r9.xyxx, -r3.xxxx
sample_indexable(texture2d)(float,float,float,float) r11.y, r9.zwzz, t4.yxzw, s11
add r3.x, cb3[5].w, -cb3[11].y
mad r1.w, r1.w, r3.x, cb3[11].y
mad r3.x, r5.x, cb3[2].w, cb3[3].w
mul_sat r11.x, r3.x, cb3[1].x
mov r11.z, l(1.000000)
dp3_sat r3.x, cb3[3].xyzx, r11.xyzx
mad r7.xyz, cb3[2].xyzx, r7.xyzx, -r10.xyzx
mad r7.xyz, r3.xxxx, r7.xyzx, r10.xyzx
mad r9.xy, r9.xyxx, cb3[4].wwww, -r5.zwzz
mad r5.xz, r3.xxxx, r9.xxyx, r5.zzwz
mad r9.xyz, cb3[9].zzzz, r1.zzzz, -r8.xyzx
mad r8.xyz, r3.xxxx, r9.xyzx, r8.xyzx
add r1.z, -r4.w, r1.w
mad r1.z, r3.x, r1.z, r4.w
mul r6.xyz, r6.xyzx, r5.zzzz
mad r3.xyz, r5.xxxx, r3.yzwy, r6.xyzx
mad r3.xyz, v2.xyzx, r0.xxxx, -r3.xyzx
dp3 r0.x, r3.xyzx, r3.xyzx
rsq r0.x, r0.x
mul r3.xyz, r0.xxxx, r3.xyzx
mov_sat r0.x, cb3[1].w
mad r5.xzw, r8.xxyz, cb3[10].xxxx, -r8.xxyz
mad r5.xzw, r0.xxxx, r5.xxzw, r8.xxyz
mad r6.xyz, r7.xyzx, cb3[10].yyyy, -r7.xyzx
mad r6.xyz, r0.xxxx, r6.xyzx, r7.xyzx
mad r1.w, r1.z, cb3[9].w, -r1.z
mad r0.x, r0.x, r1.w, r1.z
max r1.z, |r2.y|, |r2.x|
add r7.xyz, -r1.zzzz, cb2[70].yzwy
mov r8.z, l(1.000000)
mov r2.w, l(1.000000)
mov r9.xyz, r2.xyzx
mov r9.w, l(1.000000)
mov r10.xyz, l(0,0,0,0)
mov r1.z, l(0)
loop 
  uge r1.w, r1.z, cb7[0].y
  breakc_nz r1.w
  iadd r1.w, r1.z, cb7[0].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.xyz, r1.w, l(16), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.xyz, r1.w, l(64), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.xyz, r1.w, l(112), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r3.w, r1.w, l(156), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r4.w, r1.w, l(172), t54.xxxx
  dp3 r14.x, -r11.xyzx, cb2[0].xyzx
  dp3 r14.y, -r11.xyzx, cb2[1].xyzx
  dp3 r14.z, -r11.xyzx, cb2[2].xyzx
  if_nz r3.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.xyzw, r1.w, l(192), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.xyzw, r1.w, l(208), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.xyzw, r1.w, l(224), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xyzw, r1.w, l(240), t54.xyzw
    mov r18.x, r11.x
    mov r18.y, r15.x
    mov r18.z, r16.x
    mov r18.w, r17.x
    dp4 r18.x, r2.xyzw, r18.xyzw
    mov r19.x, r11.y
    mov r19.y, r15.y
    mov r19.z, r16.y
    mov r19.w, r17.y
    dp4 r18.y, r2.xyzw, r19.xyzw
    mov r19.x, r11.z
    mov r19.y, r15.z
    mov r19.z, r16.z
    mov r19.w, r17.z
    dp4 r18.z, r2.xyzw, r19.xyzw
    mov r17.x, r11.w
    mov r17.y, r15.w
    mov r17.z, r16.w
    dp4 r3.w, r2.xyzw, r17.xyzw
    add r11.xyzw, -r3.wwww, cb2[53].xyzw
    min r11.yzw, r7.xxyz, r11.yyzw
    lt r11.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), r11.yyzw
    movc r15.xyz, r11.yyyy, cb2[47].xyzx, cb2[47].wwww
    movc r16.xyz, r11.yyyy, cb2[48].xyzx, cb2[48].wwww
    movc r15.xyz, r11.zzzz, cb2[49].xyzx, r15.xyzx
    movc r16.xyz, r11.zzzz, cb2[50].xyzx, r16.xyzx
    movc r15.xyz, r11.wwww, cb2[51].xyzx, r15.xyzx
    movc r11.yzw, r11.wwww, cb2[52].xxyz, r16.xxyz
    mad r11.yzw, r18.xxyz, r15.xxyz, r11.yyzw
    lt r3.w, l(0.000000), r11.x
    mad r15.xyzw, cb2[71].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r11.yzyz
    sample_c_lz_indexable(texture2d)(float,float,float,float) r6.w, r15.xyxx, t43.xxxx, s14, r11.w
    sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r15.zwzz, t43.xxxx, s14, r11.w
    add r6.w, r6.w, r7.w
    mad r15.xyzw, cb2[71].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r11.yzyz
    sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r15.xyxx, t43.xxxx, s14, r11.w
    add r6.w, r6.w, r7.w
    sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r15.zwzz, t43.xxxx, s14, r11.w
    add r6.w, r6.w, r7.w
    mul r6.w, r6.w, l(0.250000)
    movc r3.w, r3.w, r6.w, l(1.000000)
  else 
    mov r3.w, l(1.000000)
  endif 
  if_nz r4.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.xyzw, r1.w, l(256), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.xyzw, r1.w, l(272), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.xyzw, r1.w, l(288), t54.xyzw
    dp4 r1.w, r11.xyzw, r9.xyzw
    dp4 r4.w, r15.xyzw, r9.xyzw
    dp4 r6.w, r16.xyzw, r9.xyzw
    div r11.x, r1.w, r6.w
    div r11.y, r4.w, r6.w
    sample_l_indexable(texture2d)(float,float,float,float) r11.xyz, r11.xyxx, t40.xyzw, s12, l(0.000000)
  else 
    mov r11.xyz, l(1.000000,1.000000,1.000000,0)
  endif 
  dp3 r1.w, r3.xyzx, r14.xyzx
  mov_sat r8.x, r1.w
  mad r8.y, r1.w, l(0.500000), l(0.500000)
  dp3 r1.w, r8.xyzx, r13.xyzx
  mul r8.xyw, r12.xyxz, r1.wwww
  mul r8.xyw, r11.xyxz, r8.xyxw
  mad r10.xyz, r8.xywx, r3.wwww, r10.xyzx
  iadd r1.z, r1.z, l(1)
endloop 
if_nz cb7[0].x
  mul r1.zw, v0.xxxy, l(0.000000, 0.000000, 0.062500, 0.062500)
  round_ni r1.zw, r1.zzzw
  utof r2.w, cb7[0].z
  mad r1.z, r1.w, r2.w, r1.z
  ftou r1.z, r1.z
  ishl r1.z, r1.z, l(1)
  dp3 r1.w, r9.xyzx, r9.xyzx
  sqrt r1.w, r1.w
  mov r7.z, l(1.000000)
  mov r8.z, l(1.000000)
  mov r11.xyz, r9.xyzx
  mov r11.w, l(1.000000)
  mov r9.w, l(1.000000)
  mov r12.z, l(1.000000)
  mov r13.xyz, r10.xyzx
  mov r2.w, l(0)
  loop 
    uge r3.w, r2.w, l(2)
    breakc_nz r3.w
    iadd r3.w, r1.z, r2.w
    ld_indexable(buffer)(uint,uint,uint,uint) r14.xyzw, r3.wwww, t55.xyzw
    ushr r15.xyzw, r14.xyzw, l(30, 30, 30, 30)
    iadd r3.w, r15.y, r15.x
    iadd r3.w, r15.z, r3.w
    iadd r3.w, r15.w, r3.w
    mov r15.xyz, r13.xyzx
    mov r4.w, l(0)
    loop 
      uge r6.w, r4.w, r3.w
      breakc_nz r6.w
      ult r16.xyz, r4.wwww, l(3, 6, 9, 0)
      iadd r17.xyz, r4.wwww, l(-3, -6, -9, 0)
      movc r6.w, r16.z, r17.y, r17.z
      movc r6.w, r16.y, r17.x, r6.w
      movc r6.w, r16.x, r4.w, r6.w
      movc r7.w, r16.z, r14.z, r14.w
      movc r7.w, r16.y, r14.y, r7.w
      movc r7.w, r16.x, r14.x, r7.w
      imul null, r6.w, r6.w, l(10)
      ushr r6.w, r7.w, r6.w
      and r6.w, r6.w, l(1023)
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r7.w, r6.w, l(140), t54.xxxx
      mov r16.xyz, r15.xyzx
      mov r8.w, r4.w
      mov r12.w, r6.w
      mov r13.w, r7.w
      loop 
        ult r15.w, r8.w, r3.w
        ieq r17.xy, r13.wwww, l(0, 1, 0, 0)
        or r16.w, r17.y, r17.x
        and r15.w, r15.w, r16.w
        breakc_z r15.w
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xzw, r12.w, l(0), t54.xxyz
        if_nz r17.y
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyzw, r12.w, l(12), t54.xyzw
          add r19.xyz, r9.xyzx, -r17.xzwx
          dp3 r15.w, r19.xyzx, r18.yzwy
          max r15.w, r15.w, l(0.000000)
          min r15.w, r18.x, r15.w
          mad r17.xzw, r15.wwww, r18.yyzw, r17.xxzw
        endif 
        add r17.xyz, -r2.xyzx, r17.xzwx
        dp3 r15.w, r17.xyzx, r17.xyzx
        sqrt r15.w, r15.w
        div r17.xyz, r17.xyzx, r15.wwww
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyz, r12.w, l(64), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r12.w, l(112), t54.xyzx
        dp3 r20.x, r17.xyzx, cb2[0].xyzx
        dp3 r20.y, r17.xyzx, cb2[1].xyzx
        dp3 r20.z, r17.xyzx, cb2[2].xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.w, r12.w, l(32), t54.xxxx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.yz, r12.w, l(40), t54.xxyx
        mad_sat r17.x, r15.w, r16.w, r17.y
        sample_l_indexable(texture2d)(float,float,float,float) r15.w, r17.xzxx, t44.xywz, s13, l(0.000000)
        dp3 r16.w, r3.xyzx, r20.xyzx
        mov_sat r7.x, r16.w
        mad r7.y, r16.w, l(0.500000), l(0.500000)
        dp3 r7.x, r7.xyzx, r19.xyzx
        mul r17.xyz, r18.xyzx, r7.xxxx
        mad r16.xyz, r17.xyzx, r15.wwww, r16.xyzx
        iadd r7.x, r8.w, l(1)
        ult r7.y, r7.x, r3.w
        if_nz r7.y
          ult r17.xyz, r7.xxxx, l(3, 6, 9, 0)
          iadd r18.xyz, r8.wwww, l(-2, -5, -8, 0)
          movc r7.y, r17.z, r18.y, r18.z
          movc r7.y, r17.y, r18.x, r7.y
          movc r7.y, r17.x, r7.x, r7.y
          movc r15.w, r17.z, r14.z, r14.w
          movc r15.w, r17.y, r14.y, r15.w
          movc r15.w, r17.x, r14.x, r15.w
          imul null, r7.y, r7.y, l(10)
          ushr r7.y, r15.w, r7.y
          and r12.w, r7.y, l(1023)
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.w, r12.w, l(140), t54.xxxx
        endif 
        mov r8.w, r7.x
      endloop 
      mov r7.xyw, r16.xyxz
      mov r6.w, r8.w
      mov r15.w, r12.w
      mov r16.w, r13.w
      loop 
        ult r17.x, r6.w, r3.w
        ieq r17.yz, r16.wwww, l(0, 2, 3, 0)
        or r17.y, r17.z, r17.y
        and r17.x, r17.y, r17.x
        breakc_z r17.x
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xyw, r15.w, l(16), t54.xyxz
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyz, r15.w, l(0), t54.xyzx
        if_nz r17.z
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r15.w, l(128), t54.xyzx
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.z, r15.w, l(12), t54.xxxx
          add r20.xyz, r9.xyzx, -r18.xyzx
          dp3 r18.w, r20.xyzx, r19.xyzx
          max r18.w, r18.w, l(0.000000)
          min r17.z, r17.z, r18.w
          mad r18.xyz, r17.zzzz, r19.xyzx, r18.xyzx
        endif 
        add r18.xyz, -r2.xyzx, r18.xyzx
        dp3 r17.z, r18.xyzx, r18.xyzx
        sqrt r17.z, r17.z
        div r18.xyz, r18.xyzx, r17.zzzz
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r15.w, l(64), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyz, r15.w, l(112), t54.xyzx
        dp3 r21.x, r18.xyzx, cb2[0].xyzx
        dp3 r21.y, r18.xyzx, cb2[1].xyzx
        dp3 r21.z, r18.xyzx, cb2[2].xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyz, r15.w, l(32), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyzw, r15.w, l(44), t54.xyzw
        mov r22.w, r23.x
        mad r22.xy, r17.zzzz, r22.xyxx, r22.zwzz
        dp3 r17.x, r18.xyzx, -r17.xywx
        mad_sat r17.y, r17.x, r23.y, r23.z
        mul r17.w, r17.y, r17.y
        mad r17.y, -r17.y, l(2.000000), l(3.000000)
        mul r17.y, r17.y, r17.w
        mul r17.xy, r17.zyzz, r17.xyxx
        lt r17.x, r17.x, r23.w
        movc r17.x, r17.x, l(0), r17.y
        sample_l_indexable(texture2d)(float,float,float,float) r17.y, r22.xyxx, t44.xzyw, s13, l(0.000000)
        mul r17.x, r17.x, r17.y
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.y, r15.w, l(172), t54.xxxx
        if_nz r17.y
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.y, r15.w, l(188), t54.xxxx
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyzw, r15.w, l(256), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyzw, r15.w, l(272), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyzw, r15.w, l(288), t54.xyzw
          dp4 r17.z, r18.xyzw, r11.xyzw
          dp4 r17.w, r22.xyzw, r11.xyzw
          dp4 r18.x, r23.xyzw, r11.xyzw
          div r22.xy, r17.zwzz, r18.xxxx
          utof r22.z, r17.y
          sample_l_indexable(texture2darray)(float,float,float,float) r17.yzw, r22.xyzx, t56.wxyz, s12, l(0.000000)
        else 
          mov r17.yzw, l(0,1.000000,1.000000,1.000000)
        endif 
        dp3 r18.x, r17.yzwy, r17.yzwy
        mul r18.x, r17.x, r18.x
        lt r18.x, cb2[24].w, r18.x
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.y, r15.w, l(156), t54.xxxx
        ine r18.y, r18.y, l(0)
        and r18.x, r18.x, r18.y
        if_nz r18.x
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyzw, r15.w, l(192), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyzw, r15.w, l(208), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyzw, r15.w, l(224), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyzw, r15.w, l(240), t54.xyzw
          mov r25.x, r18.x
          mov r25.y, r22.x
          mov r25.z, r23.x
          mov r25.w, r24.x
          dp4 r25.x, r9.xyzw, r25.xyzw
          mov r26.x, r18.y
          mov r26.y, r22.y
          mov r26.z, r23.y
          mov r26.w, r24.y
          dp4 r25.y, r9.xyzw, r26.xyzw
          mov r26.x, r18.z
          mov r26.y, r22.z
          mov r26.z, r23.z
          mov r26.w, r24.z
          dp4 r18.x, r9.xyzw, r26.xyzw
          mov r24.x, r18.w
          mov r24.y, r22.w
          mov r24.z, r23.w
          dp4 r18.y, r9.xyzw, r24.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyzw, r15.w, l(80), t54.xyzw
          mad_sat r18.zw, r1.wwww, r22.xxxy, r22.zzzw
          div r22.xyzw, r25.xyxy, r18.yyyy
          mad r23.xyzw, cb2[71].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r22.zwzw
          sample_c_lz_indexable(texture2d)(float,float,float,float) r18.y, r23.xyxx, t43.xxxx, s14, r18.x
          sample_c_lz_indexable(texture2d)(float,float,float,float) r19.w, r23.zwzz, t43.xxxx, s14, r18.x
          add r18.y, r18.y, r19.w
          mad r22.xyzw, cb2[71].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r22.xyzw
          sample_c_lz_indexable(texture2d)(float,float,float,float) r19.w, r22.xyxx, t43.xxxx, s14, r18.x
          add r18.y, r18.y, r19.w
          sample_c_lz_indexable(texture2d)(float,float,float,float) r18.x, r22.zwzz, t43.xxxx, s14, r18.x
          add r18.x, r18.x, r18.y
          mul r18.x, r18.x, l(0.250000)
          mad r18.x, r18.x, r18.z, r18.w
        else 
          mov r18.x, l(1.000000)
        endif 
        dp3 r18.y, r3.xyzx, r21.xyzx
        mov_sat r8.x, r18.y
        mad r8.y, r18.y, l(0.500000), l(0.500000)
        dp3 r8.x, r8.xyzx, r20.xyzx
        mul r18.yzw, r19.xxyz, r8.xxxx
        mul r17.yzw, r17.yyzw, r18.yyzw
        mul r17.yzw, r18.xxxx, r17.yyzw
        mad r7.xyw, r17.yzyw, r17.xxxx, r7.xyxw
        iadd r8.x, r6.w, l(1)
        ult r8.y, r8.x, r3.w
        if_nz r8.y
          ult r17.xyz, r8.xxxx, l(3, 6, 9, 0)
          iadd r18.xyz, r6.wwww, l(-2, -5, -8, 0)
          movc r8.y, r17.z, r18.y, r18.z
          movc r8.y, r17.y, r18.x, r8.y
          movc r8.y, r17.x, r8.x, r8.y
          movc r17.z, r17.z, r14.z, r14.w
          movc r17.y, r17.y, r14.y, r17.z
          movc r17.x, r17.x, r14.x, r17.y
          imul null, r8.y, r8.y, l(10)
          ushr r8.y, r17.x, r8.y
          and r15.w, r8.y, l(1023)
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.w, r15.w, l(140), t54.xxxx
        endif 
        mov r6.w, r8.x
      endloop 
      mov r15.xyz, r7.xywx
      mov r8.x, r6.w
      mov r8.y, r15.w
      mov r17.x, r16.w
      loop 
        ult r17.y, r8.x, r3.w
        ieq r17.z, r17.x, l(4)
        and r17.y, r17.z, r17.y
        breakc_z r17.y
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.yzw, r8.y, l(0), t54.xxyz
        add r17.yzw, -r2.xxyz, r17.yyzw
        dp3 r18.x, r17.yzwy, r17.yzwy
        sqrt r18.x, r18.x
        div r18.xyz, r17.yzwy, r18.xxxx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r8.y, l(64), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyz, r8.y, l(112), t54.xyzx
        dp3 r21.x, r18.xyzx, cb2[0].xyzx
        dp3 r21.y, r18.xyzx, cb2[1].xyzx
        dp3 r21.z, r18.xyzx, cb2[2].xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyz, r8.y, l(16), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.y, r8.y, l(44), t54.xxxx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyz, r8.y, l(128), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyz, r8.y, l(144), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyz, r8.y, l(160), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.xyz, r8.y, l(176), t54.xyzx
        dp3 r23.x, r17.yzwy, r23.xyzx
        dp3 r23.y, r17.yzwy, r18.xyzx
        dp3 r23.z, r17.yzwy, r24.xyzx
        add r17.yzw, -r25.xxyz, |r23.xxyz|
        mul_sat r17.yzw, r26.xxyz, r17.yyzw
        max r17.y, r17.z, r17.y
        max r22.x, r17.w, r17.y
        sample_l_indexable(texture2d)(float,float,float,float) r17.y, r22.xyxx, t44.xzyw, s13, l(0.000000)
        dp3 r17.z, r3.xyzx, r21.xyzx
        mov_sat r12.x, r17.z
        mad r12.y, r17.z, l(0.500000), l(0.500000)
        dp3 r12.x, r12.xyzx, r20.xyzx
        mul r18.xyz, r19.xyzx, r12.xxxx
        mad r15.xyz, r18.xyzx, r17.yyyy, r15.xyzx
        iadd r12.x, r8.x, l(1)
        ult r12.y, r12.x, r3.w
        if_nz r12.y
          ult r17.yzw, r12.xxxx, l(0, 3, 6, 9)
          iadd r18.xyz, r8.xxxx, l(-2, -5, -8, 0)
          movc r12.y, r17.w, r18.y, r18.z
          movc r12.y, r17.z, r18.x, r12.y
          movc r12.y, r17.y, r12.x, r12.y
          movc r17.w, r17.w, r14.z, r14.w
          movc r17.z, r17.z, r14.y, r17.w
          movc r17.y, r17.y, r14.x, r17.z
          imul null, r12.y, r12.y, l(10)
          ushr r12.y, r17.y, r12.y
          and r8.y, r12.y, l(1023)
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.x, r8.y, l(140), t54.xxxx
        endif 
        mov r8.x, r12.x
      endloop 
      uge r8.y, r17.x, l(5)
      iadd r4.w, -r8.y, r8.x
    endloop 
    ult r3.w, r3.w, l(12)
    if_nz r3.w
      mov r13.xyz, r15.xyzx
      break 
    endif 
    iadd r2.w, r2.w, l(1)
    mov r13.xyz, r15.xyzx
  endloop 
  mov r10.xyz, r13.xyzx
endif 
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r1.xyxx, t0.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r1.xyxx, t6.xyzw, s11
dp3 r1.z, r5.xzwx, l(0.299000, 0.587000, 0.114000, 0.000000)
max o0.w, r10.w, l(0.000000)
add r0.x, r0.x, l(2.000000)
mul r0.x, r0.x, l(0.010000)
mul r5.xzw, r0.xxxx, r5.xxzw
add r8.xyz, -r2.xyzx, r10.xyzx
mad r2.xyz, r5.yyyy, r8.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.x, r1.xyxx, t5.xyzw, s10
add r1.x, cb3[12].z, cb3[12].y
add_sat r1.x, -r1.x, l(1.000000)
mul r1.y, r0.x, r0.x
mad r0.x, cb3[12].y, r0.x, r1.x
mad_sat r0.x, r1.y, cb3[12].z, r0.x
add r1.xyw, -cb3[5].xyxz, l(1.000000, 1.000000, 0.000000, 1.000000)
mad_sat r1.xyw, r0.xxxx, r1.xyxw, cb3[5].xyxz
mul r7.xyz, r7.xyzx, r1.xywx
ftoi r8.xy, v0.xyxx
mov r8.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r8.xyz, r8.xyzw, t53.xyzw
add r2.xyz, r2.xyzx, r8.xyzx
mul r2.xyz, r1.xywx, r2.xyzx
mul r5.xyz, r5.xzwx, r7.xyzx
dp3 r0.x, r3.xyzx, r4.xyzx
max r1.y, r0.x, l(1.000000012E-007)
add r1.y, -r1.y, l(1.000000)
mul r1.w, r1.y, r1.y
mul r1.w, r1.w, r1.w
mul r1.y, r1.y, r1.w
mad r1.y, r1.y, l(0.960000), l(0.040000)
mul r3.xyz, r3.xyzx, r0.xxxx
mad r3.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r4.xyzx
dp3 r0.x, r3.xyzx, r0.yzwy
mad_sat r0.x, cb3[13].y, r0.x, l(1.000000)
mul r0.x, r0.x, r0.x
mul r0.x, r1.y, r0.x
mul r0.x, r0.x, cb3[13].x
mul r0.x, r1.x, r0.x
mul r0.x, r1.z, r0.x
mad r0.yzw, r2.xxyz, r6.xxyz, r5.xxyz
max o0.xyz, r0.yzwy, l(0.000000, 0.000000, 0.000000, 0.000000)
mul_sat r0.x, r0.x, l(0.250000)
sqrt o1.x, r0.x
ret 
// Approximately 553 instruction slots used
