//6f08785e009e860f-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Fri Jan 29 08:58:54 2016
//
//
// Buffer Definitions: 
//
// cbuffer DrawableBuffer
// {
//
//   float4 FogColor;                   // Offset:    0 Size:    16
//   float4 DebugColor;                 // Offset:   16 Size:    16 [unused]
//   float AlphaThreshold;              // Offset:   32 Size:     4 [unused]
//   float4 __InstancedMaterialOpacity[256];// Offset:   48 Size:  4096 [unused]
//
// }
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16
//   float3 __CameraPosition;           // Offset:  160 Size:    12
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12 [unused]
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16 [unused]
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16
//   float4 FogParams2;                 // Offset:  400 Size:    16
//   float4 FogParams3;                 // Offset:  416 Size:    16 [unused]
//   float3 GlobalAmbient;              // Offset:  432 Size:    12
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16
//   float4 PSSMDistances;              // Offset:  848 Size:    16
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16 [unused]
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16 [unused]
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16 [unused]
//   float4 SnowParams01;               // Offset: 1552 Size:    16 [unused]
//   float4 SnowParams02;               // Offset: 1568 Size:    16 [unused]
//   float4 SnowParams03;               // Offset: 1584 Size:    16 [unused]
//   int SSREnabled;                    // Offset: 1600 Size:     4 [unused]
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
// cbuffer LightBuffer
// {
//
//   struct Light
//   {
//       
//       float4 position;               // Offset:    0
//       float3 direction;              // Offset:   16
//       float4 attParams;              // Offset:   32
//       float4 spotParams;             // Offset:   48
//       float4 diffuseColor;           // Offset:   64
//       float4 shadowFadeParams;       // Offset:   80
//
//   } ShadowLights[3];                 // Offset:    0 Size:   288 [unused]
//   
//   struct Light
//   {
//       
//       float4 position;               // Offset:  288
//       float3 direction;              // Offset:  304
//       float4 attParams;              // Offset:  320
//       float4 spotParams;             // Offset:  336
//       float4 diffuseColor;           // Offset:  352
//       float4 shadowFadeParams;       // Offset:  368
//
//   } NonShadowLights[3];              // Offset:  288 Size:   288 [unused]
//   
//   struct Light
//   {
//       
//       float4 position;               // Offset:  576
//       float3 direction;              // Offset:  592
//       float4 attParams;              // Offset:  608
//       float4 spotParams;             // Offset:  624
//       float4 diffuseColor;           // Offset:  640
//       float4 shadowFadeParams;       // Offset:  656
//
//   } SunLight;                        // Offset:  576 Size:    96 [unused]
//   row_major float4x4 WorldToShadowMap[3];// Offset:  672 Size:   192 [unused]
//   row_major float3x4 WorldToModulationMapSpot[2];// Offset:  864 Size:    96 [unused]
//   row_major float2x4 WorldToModulationMapSun;// Offset:  960 Size:    32 [unused]
//   bool ShadowLightEnabled[3];        // Offset:  992 Size:    36 [unused]
//   bool NonShadowLightEnabled[3];     // Offset: 1040 Size:    36 [unused]
//   bool SunLightEnabled;              // Offset: 1088 Size:     4 [unused]
//   float4 LightAndProbeSet[24];       // Offset: 1104 Size:   384
//   float4 LightSetInfo;               // Offset: 1488 Size:    16
//   float4 ProbeSetInfo;               // Offset: 1504 Size:    16 [unused]
//
// }
//
// cbuffer IrradianceBuffer
// {
//
//   float4 IrradianceStateRed0;        // Offset:    0 Size:    16
//   float4 IrradianceStateRed1;        // Offset:   16 Size:    16
//   float4 IrradianceStateGreen0;      // Offset:   32 Size:    16
//   float4 IrradianceStateGreen1;      // Offset:   48 Size:    16
//   float4 IrradianceStateBlue0;       // Offset:   64 Size:    16
//   float4 IrradianceStateBlue1;       // Offset:   80 Size:    16
//   float4 IrradianceStateBase;        // Offset:   96 Size:    16
//   float4 IrradianceConstantData;     // Offset:  112 Size:    16 [unused]
//
// }
//
// Resource bind info for LightDataBuffer
// {
//
//   struct STiledLightData
//   {
//       
//       float3 vPosition;              // Offset:    0
//       float fSegmentLength;          // Offset:   12
//       float3 vDirection;             // Offset:   16
//       float fMinShadowSpec;          // Offset:   28
//       float4 vAttParams;             // Offset:   32
//       float3 vSpotParams;            // Offset:   48
//       float fIntensity;              // Offset:   60
//       float4 vDiffuseColor;          // Offset:   64
//       float4 vShadowFadeParams;      // Offset:   80
//       uint uRelCen;                  // Offset:   96
//       uint uFxSpecificIdx;           // Offset:  100
//       uint uFxType;                  // Offset:  104
//       float fRadiusSquared;          // Offset:  108
//       float3 vLambertWeights;        // Offset:  112
//       float fSpecularStrength;       // Offset:  124
//       float3 vBoxAxisX;              // Offset:  128
//       uint uLightType;               // Offset:  140
//       float3 vBoxAxisZ;              // Offset:  144
//       uint bShadowEnabled;           // Offset:  156
//       float3 vBoxInnerDistance;      // Offset:  160
//       uint bModulationMapEnabled;    // Offset:  172
//       float3 vBoxInvRange;           // Offset:  176
//       uint uModulationMapIndex;      // Offset:  188
//       row_major float4x4 mViewToShadowMap;// Offset:  192
//       row_major float4x4 mViewToModulationMap;// Offset:  256
//       float3 vRecipOuterColiProxy;   // Offset:  320
//       uint uProbeFlags;              // Offset:  332
//       float3 vColixProxyCen;         // Offset:  336
//       uint bForwardOnly;             // Offset:  348
//       uint uShadowType;              // Offset:  352
//       uint uNumSoftShadowSamples;    // Offset:  356
//       float fSoftShadowRadius;       // Offset:  360
//       float fSoftShadowDepthBias;    // Offset:  364
//       float fSoftShadowExponent;     // Offset:  368
//       float fProbePriority;          // Offset:  372
//       float fUnusedParam[2];         // Offset:  376
//
//   } $Element;                        // Offset:    0 Size:   384
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// SamplerGenericBilinearWrap        sampler      NA          NA   12        1
// SamplerGenericBilinearClamp       sampler      NA          NA   13        1
// SamplerGenericShadowCompare     sampler_c      NA          NA   14        1
// p_default_Setup_n7_Texture_texture    texture  float4          2d    0        1
// GlobalModulationMapTextures[0]    texture  float4          2d   40        1
// ShadowMapSampler_texture          texture  float4          2d   43        1
// AttenuationSampler_texture        texture  float4          2d   44        1
// LightDataBuffer                   texture  struct         r/o   54        1
// ModulationMaps                    texture  float4     2darray   56        1
// DrawableBuffer                    cbuffer      NA          NA    1        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
// LightBuffer                       cbuffer      NA          NA    4        1
// IrradianceBuffer                  cbuffer      NA          NA    6        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float   xy  
// TEXCOORD                 2   xyz         2     NONE   float   xyz 
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
// dcl_constantbuffer cb2[72], immediateIndexed
dcl_constantbuffer cb2[82], immediateIndexed
dcl_constantbuffer cb3[4], immediateIndexed
dcl_constantbuffer cb4[94], dynamicIndexed
dcl_constantbuffer cb6[7], immediateIndexed
dcl_sampler s11, mode_default
dcl_sampler s12, mode_default
dcl_sampler s13, mode_default
dcl_sampler s14, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t40
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_structured t54, 384 
dcl_resource_texture2darray (float,float,float,float) t56
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
// dcl_temps 20
dcl_temps 22
dcl_resource_texture2d (float,float,float,float) t125
dp3 r0.x, v2.xyzx, v2.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v2.xyzx
mad r1.xyzw, v0.xyxy, cb2[45].zwzw, cb2[45].xyxy
mul r2.xy, r1.xyxx, v0.wwww
mov r2.z, v0.w
mov r2.w, l(1.000000)

//Screen space correction, therefore need the '0.5'
ld_indexable(texture2d)(float,float,float,float) r21.xyzw, l(0, 0, 0, 0), t125.xyzw
add r21.w, v0.w, -r21.y
mul r21.w, r21.w, r21.x
mul r21.w, r21.w, l(0.5)
add r2.x, r2.x, -r21.w


dp4 r3.x, cb2[15].xyzw, r2.xyzw
dp4 r3.y, cb2[16].xyzw, r2.xyzw
dp4 r3.z, cb2[17].xyzw, r2.xyzw
add r3.xyz, -r3.xyzx, cb2[10].xyzx
dp3 r1.x, r3.xyzx, r3.xyzx
sqrt r1.x, r1.x
mad r1.x, r1.x, cb2[9].x, cb2[25].x
mul r3.xy, v1.xyxx, cb3[1].xyxx
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r3.xyxx, t0.xyzw, s11
mul r3.xyzw, r3.xyzw, cb3[0].xyzw
mad r1.zw, r1.zzzw, cb2[18].xxxy, cb2[18].zzzw
mul r2.xy, r1.zwzz, v0.wwww

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r21.xyzw, l(0, 0, 0, 0), t125.xyzw
add r21.w, v0.w, -r21.y
mul r21.w, r21.w, r21.x
mul r21.w, r21.w, cb2[81].x
add r2.x, r2.x, -r21.w


ftou r4.xyz, cb4[93].xyzx
max r1.z, |r2.y|, |r2.x|
add r5.xyz, -r1.zzzz, cb2[70].yzwy
mov r6.xyz, l(0,0,0,0)
mov r1.z, l(0)
loop 
  uge r1.w, r1.z, r4.y
  breakc_nz r1.w
  iadd r1.w, r1.z, r4.z
  ftou r1.w, cb4[r1.w + 69].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r7.xyz, r1.w, l(16), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r8.xyz, r1.w, l(64), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r4.w, r1.w, l(156), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r5.w, r1.w, l(172), t54.xxxx
  dp3 r9.x, -r7.xyzx, cb2[0].xyzx
  dp3 r9.y, -r7.xyzx, cb2[1].xyzx
  dp3 r9.z, -r7.xyzx, cb2[2].xyzx
  if_nz r4.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r7.xyzw, r1.w, l(192), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.xyzw, r1.w, l(208), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.xyzw, r1.w, l(224), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.xyzw, r1.w, l(240), t54.xyzw
    mov r13.x, r7.x
    mov r13.y, r10.x
    mov r13.z, r11.x
    mov r13.w, r12.x
    dp4 r13.x, r2.xyzw, r13.xyzw
    mov r14.x, r7.y
    mov r14.y, r10.y
    mov r14.z, r11.y
    mov r14.w, r12.y
    dp4 r13.y, r2.xyzw, r14.xyzw
    mov r14.x, r7.z
    mov r14.y, r10.z
    mov r14.z, r11.z
    mov r14.w, r12.z
    dp4 r13.z, r2.xyzw, r14.xyzw
    mov r12.x, r7.w
    mov r12.y, r10.w
    mov r12.z, r11.w
    dp4 r4.w, r2.xyzw, r12.xyzw
    add r7.xyzw, -r4.wwww, cb2[53].xyzw
    min r7.yzw, r5.xxyz, r7.yyzw
    lt r7.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), r7.yyzw
    movc r10.xyz, r7.yyyy, cb2[47].xyzx, cb2[47].wwww
    movc r11.xyz, r7.yyyy, cb2[48].xyzx, cb2[48].wwww
    movc r10.xyz, r7.zzzz, cb2[49].xyzx, r10.xyzx
    movc r11.xyz, r7.zzzz, cb2[50].xyzx, r11.xyzx
    movc r10.xyz, r7.wwww, cb2[51].xyzx, r10.xyzx
    movc r7.yzw, r7.wwww, cb2[52].xxyz, r11.xxyz
    mad r7.yzw, r13.xxyz, r10.xxyz, r7.yyzw
    lt r4.w, l(0.000000), r7.x
    mad r10.xyzw, cb2[71].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r7.yzyz
    sample_c_lz_indexable(texture2d)(float,float,float,float) r6.w, r10.xyxx, t43.xxxx, s14, r7.w
    sample_c_lz_indexable(texture2d)(float,float,float,float) r7.x, r10.zwzz, t43.xxxx, s14, r7.w
    add r6.w, r6.w, r7.x
    mad r10.xyzw, cb2[71].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r7.yzyz
    sample_c_lz_indexable(texture2d)(float,float,float,float) r7.x, r10.xyxx, t43.xxxx, s14, r7.w
    add r6.w, r6.w, r7.x
    sample_c_lz_indexable(texture2d)(float,float,float,float) r7.x, r10.zwzz, t43.xxxx, s14, r7.w
    add r6.w, r6.w, r7.x
    mul r6.w, r6.w, l(0.250000)
    movc r4.w, r4.w, r6.w, l(1.000000)
  else 
    mov r4.w, l(1.000000)
  endif 
  if_nz r5.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r7.xyzw, r1.w, l(256), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.xyzw, r1.w, l(272), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.xyzw, r1.w, l(288), t54.xyzw
    dp4 r1.w, r7.xyzw, r2.xyzw
    dp4 r5.w, r10.xyzw, r2.xyzw
    dp4 r6.w, r11.xyzw, r2.xyzw
    div r7.x, r1.w, r6.w
    div r7.y, r5.w, r6.w
    sample_l_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyxx, t40.xyzw, s12, l(0.000000)
  else 
    mov r7.xyz, l(1.000000,1.000000,1.000000,0)
  endif 
  dp3_sat r1.w, r9.xyzx, r0.xyzx
  dp3_sat r5.w, r9.xyzx, -r0.xyzx
  mad r1.w, r5.w, cb3[3].x, r1.w
  mul r8.xyz, r8.xyzx, r1.wwww
  mul r7.xyz, r7.xyzx, r8.xyzx
  mad r6.xyz, r7.xyzx, r4.wwww, r6.xyzx
  iadd r1.z, r1.z, l(1)
endloop 
mov r2.z, v0.w
dp3 r1.z, r2.xyzx, r2.xyzx
sqrt r1.z, r1.z
mov r2.w, l(1.000000)
mov r5.xyz, r2.xyzx
mov r5.w, l(1.000000)
mov r7.xyz, r6.xyzx
mov r1.w, l(0)
loop 
  uge r4.y, r1.w, r4.z
  breakc_nz r4.y
  ftou r4.y, cb4[r1.w + 69].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r4.w, r4.y, l(140), t54.xxxx
  mov r8.xyz, r7.xyzx
  mov r6.w, r1.w
  mov r7.w, r4.y
  mov r8.w, r4.w
  loop 
    ult r9.x, r6.w, r4.x
    ieq r9.yz, r8.wwww, l(0, 0, 1, 0)
    or r9.y, r9.z, r9.y
    and r9.x, r9.y, r9.x
    breakc_z r9.x
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r9.xyw, r7.w, l(0), t54.xyxz
    if_nz r9.z
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.xyzw, r7.w, l(12), t54.xyzw
      add r11.xyz, r5.xyzx, -r9.xywx
      dp3 r9.z, r11.xyzx, r10.yzwy
      max r9.z, r9.z, l(0.000000)
      min r9.z, r10.x, r9.z
      mad r9.xyw, r9.zzzz, r10.yzyw, r9.xyxw
    endif 
    add r9.xyz, -r2.xyzx, r9.xywx
    dp3 r9.w, r9.xyzx, r9.xyzx
    sqrt r9.w, r9.w
    div r9.xyz, r9.xyzx, r9.wwww
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.xyz, r7.w, l(64), t54.xyzx
    dp3 r11.x, r9.xyzx, cb2[0].xyzx
    dp3 r11.y, r9.xyzx, cb2[1].xyzx
    dp3 r11.z, r9.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r9.x, r7.w, l(32), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.yz, r7.w, l(40), t54.xxyx
    mad_sat r12.x, r9.w, r9.x, r12.y
    sample_l_indexable(texture2d)(float,float,float,float) r9.x, r12.xzxx, t44.zxyw, s13, l(0.000000)
    dp3_sat r9.y, r11.xyzx, r0.xyzx
    dp3_sat r9.z, r11.xyzx, -r0.xyzx
    mad r9.y, r9.z, cb3[3].x, r9.y
    mul r9.yzw, r10.xxyz, r9.yyyy
    mad r8.xyz, r9.yzwy, r9.xxxx, r8.xyzx
    iadd r6.w, r6.w, l(1)
    ult r9.x, r6.w, r4.x
    if_nz r9.x
      ftou r7.w, cb4[r6.w + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r8.w, r7.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r4.y, r6.w
  mov r4.w, r7.w
  mov r9.xyzw, r8.xyzw
  loop 
    ult r10.x, r4.y, r4.x
    ieq r10.yz, r9.wwww, l(0, 2, 3, 0)
    or r10.y, r10.z, r10.y
    and r10.x, r10.y, r10.x
    breakc_z r10.x
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.xyw, r4.w, l(16), t54.xyxz
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.xyz, r4.w, l(0), t54.xyzx
    if_nz r10.z
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.xyz, r4.w, l(128), t54.xyzx
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.z, r4.w, l(12), t54.xxxx
      add r13.xyz, r5.xyzx, -r11.xyzx
      dp3 r11.w, r13.xyzx, r12.xyzx
      max r11.w, r11.w, l(0.000000)
      min r10.z, r10.z, r11.w
      mad r11.xyz, r10.zzzz, r12.xyzx, r11.xyzx
    endif 
    add r11.xyz, -r2.xyzx, r11.xyzx
    dp3 r10.z, r11.xyzx, r11.xyzx
    sqrt r10.z, r10.z
    div r11.xyz, r11.xyzx, r10.zzzz
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.xyz, r4.w, l(64), t54.xyzx
    dp3 r13.x, r11.xyzx, cb2[0].xyzx
    dp3 r13.y, r11.xyzx, cb2[1].xyzx
    dp3 r13.z, r11.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.xyz, r4.w, l(32), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.xyzw, r4.w, l(44), t54.xyzw
    mov r14.w, r15.x
    mad r14.xy, r10.zzzz, r14.xyxx, r14.zwzz
    dp3 r10.x, r11.xyzx, -r10.xywx
    mad_sat r10.y, r10.x, r15.y, r15.z
    mul r10.w, r10.y, r10.y
    mad r10.y, -r10.y, l(2.000000), l(3.000000)
    mul r10.y, r10.y, r10.w
    mul r10.xy, r10.zyzz, r10.xyxx
    lt r10.x, r10.x, r15.w
    movc r10.x, r10.x, l(0), r10.y
    sample_l_indexable(texture2d)(float,float,float,float) r10.y, r14.xyxx, t44.xzyw, s13, l(0.000000)
    mul r10.x, r10.x, r10.y
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.y, r4.w, l(172), t54.xxxx
    if_nz r10.y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.y, r4.w, l(188), t54.xxxx
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.xyzw, r4.w, l(256), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.xyzw, r4.w, l(272), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.xyzw, r4.w, l(288), t54.xyzw
      dp4 r10.z, r11.xyzw, r2.xyzw
      dp4 r10.w, r14.xyzw, r2.xyzw
      dp4 r11.x, r15.xyzw, r2.xyzw
      div r14.xy, r10.zwzz, r11.xxxx
      utof r14.z, r10.y
      sample_l_indexable(texture2darray)(float,float,float,float) r10.yzw, r14.xyzx, t56.wxyz, s12, l(0.000000)
    else 
      mov r10.yzw, l(0,1.000000,1.000000,1.000000)
    endif 
    dp3 r11.x, r10.yzwy, r10.yzwy
    mul r11.x, r10.x, r11.x
    lt r11.x, cb2[24].w, r11.x
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.y, r4.w, l(156), t54.xxxx
    ine r11.y, r11.y, l(0)
    and r11.x, r11.x, r11.y
    if_nz r11.x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.xyzw, r4.w, l(192), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.xyzw, r4.w, l(208), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.xyzw, r4.w, l(224), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.xyzw, r4.w, l(240), t54.xyzw
      mov r17.x, r11.x
      mov r17.y, r14.x
      mov r17.z, r15.x
      mov r17.w, r16.x
      dp4 r17.x, r5.xyzw, r17.xyzw
      mov r18.x, r11.y
      mov r18.y, r14.y
      mov r18.z, r15.y
      mov r18.w, r16.y
      dp4 r17.y, r5.xyzw, r18.xyzw
      mov r18.x, r11.z
      mov r18.y, r14.z
      mov r18.z, r15.z
      mov r18.w, r16.z
      dp4 r11.x, r5.xyzw, r18.xyzw
      mov r16.x, r11.w
      mov r16.y, r14.w
      mov r16.z, r15.w
      dp4 r11.y, r5.xyzw, r16.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.xyzw, r4.w, l(80), t54.xyzw
      mad_sat r11.zw, r1.zzzz, r14.xxxy, r14.zzzw
      div r14.xyzw, r17.xyxy, r11.yyyy
      mad r15.xyzw, cb2[71].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r14.zwzw
      sample_c_lz_indexable(texture2d)(float,float,float,float) r11.y, r15.xyxx, t43.xxxx, s14, r11.x
      sample_c_lz_indexable(texture2d)(float,float,float,float) r12.w, r15.zwzz, t43.xxxx, s14, r11.x
      add r11.y, r11.y, r12.w
      mad r14.xyzw, cb2[71].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r14.xyzw
      sample_c_lz_indexable(texture2d)(float,float,float,float) r12.w, r14.xyxx, t43.xxxx, s14, r11.x
      add r11.y, r11.y, r12.w
      sample_c_lz_indexable(texture2d)(float,float,float,float) r11.x, r14.zwzz, t43.xxxx, s14, r11.x
      add r11.x, r11.x, r11.y
      mul r11.x, r11.x, l(0.250000)
      mad r11.x, r11.x, r11.z, r11.w
    else 
      mov r11.x, l(1.000000)
    endif 
    dp3_sat r11.y, r13.xyzx, r0.xyzx
    dp3_sat r11.z, r13.xyzx, -r0.xyzx
    mad r11.y, r11.z, cb3[3].x, r11.y
    mul r11.yzw, r12.xxyz, r11.yyyy
    mul r10.yzw, r10.yyzw, r11.yyzw
    mul r10.yzw, r11.xxxx, r10.yyzw
    mad r9.xyz, r10.yzwy, r10.xxxx, r9.xyzx
    iadd r4.y, r4.y, l(1)
    ult r10.x, r4.y, r4.x
    if_nz r10.x
      ftou r4.w, cb4[r4.y + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r9.w, r4.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r7.xyz, r9.xyzx
  mov r10.xy, r4.ywyy
  mov r10.z, r9.w
  loop 
    ult r10.w, r10.x, r4.x
    ieq r11.x, r10.z, l(4)
    and r10.w, r10.w, r11.x
    breakc_z r10.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.xyz, r10.y, l(0), t54.xyzx
    add r11.xyz, -r2.xyzx, r11.xyzx
    dp3 r10.w, r11.xyzx, r11.xyzx
    sqrt r10.w, r10.w
    div r12.xyz, r11.xyzx, r10.wwww
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.xyz, r10.y, l(64), t54.xyzx
    dp3 r14.x, r12.xyzx, cb2[0].xyzx
    dp3 r14.y, r12.xyzx, cb2[1].xyzx
    dp3 r14.z, r12.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.xyz, r10.y, l(16), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.y, r10.y, l(44), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.xyz, r10.y, l(128), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xyz, r10.y, l(144), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyz, r10.y, l(160), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r10.y, l(176), t54.xyzx
    dp3 r16.x, r11.xyzx, r16.xyzx
    dp3 r16.y, r11.xyzx, r12.xyzx
    dp3 r16.z, r11.xyzx, r17.xyzx
    add r11.xyz, -r18.xyzx, |r16.xyzx|
    mul_sat r11.xyz, r19.xyzx, r11.xyzx
    max r10.w, r11.y, r11.x
    max r15.x, r11.z, r10.w
    sample_l_indexable(texture2d)(float,float,float,float) r10.w, r15.xyxx, t44.xywz, s13, l(0.000000)
    dp3_sat r11.x, r14.xyzx, r0.xyzx
    dp3_sat r11.y, r14.xyzx, -r0.xyzx
    mad r11.x, r11.y, cb3[3].x, r11.x
    mul r11.xyz, r13.xyzx, r11.xxxx
    mad r7.xyz, r11.xyzx, r10.wwww, r7.xyzx
    iadd r10.x, r10.x, l(1)
    ult r10.w, r10.x, r4.x
    if_nz r10.w
      ftou r10.y, cb4[r10.x + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.z, r10.y, l(140), t54.xxxx
    endif 
  endloop 
  uge r10.y, r10.z, l(5)
  iadd r1.w, -r10.y, r10.x
endloop 
mul r2.xyzw, r0.yzzz, r0.xxyz
mul r1.z, r0.y, r0.y
mad r0.w, r0.x, r0.x, -r1.z
dp4 r4.x, r2.xyzw, cb6[0].xyzw
dp4 r4.y, r2.xyzw, cb6[2].xyzw
dp4 r4.z, r2.xyzw, cb6[4].xyzw
dp4 r2.x, r0.xyzw, cb6[1].xyzw
dp4 r2.y, r0.xyzw, cb6[3].xyzw
dp4 r2.z, r0.xyzw, cb6[5].xyzw
add r2.xyz, r2.xyzx, r4.xyzx
add r2.xyz, r2.xyzx, cb6[6].xyzx
max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r1.zw, r0.zzzz, l(0.000000, 0.000000, 0.500000, -0.500000), l(0.000000, 0.000000, 0.500000, 0.500000)
add r5.xyz, cb2[27].xyzx, -cb2[38].xyzx
mad r6.xyz, r1.zzzz, r5.xyzx, cb2[38].xyzx
add r2.xyz, r2.xyzx, r6.xyzx
mul r0.xyzw, r0.xyzw, l(-1.000000, -1.000000, -1.000000, 1.000000)
dp4 r6.x, r0.xyzw, cb6[1].xyzw
dp4 r6.y, r0.xyzw, cb6[3].xyzw
dp4 r6.z, r0.xyzw, cb6[5].xyzw
add r0.xyz, r4.xyzx, r6.xyzx
add r0.xyz, r0.xyzx, cb6[6].xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r4.xyz, r1.wwww, r5.xyzx, cb2[38].xyzx
add r0.xyz, r0.xyzx, r4.xyzx
mad r0.xyz, r0.xyzx, cb3[3].xxxx, r2.xyzx
add r0.xyz, r7.xyzx, r0.xyzx
mul r0.xyz, r3.xyzx, r0.xyzx
mul r0.w, r3.w, cb3[2].z
max o0.w, r0.w, l(0.000000)
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov r1.y, cb2[25].z
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t44.yzwx, s13, l(0.000000)
add r1.xyz, -r0.xyzx, cb1[0].xyzx
mad o0.xyz, r0.wwww, r1.xyzx, r0.xyzx
ret 
// Approximately 362 instruction slots used
