//242f52afb0e25bcc-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Thu Feb 04 21:49:32 2016
//
//
// Buffer Definitions: 
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16 [unused]
//   float3 __CameraPosition;           // Offset:  160 Size:    12 [unused]
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12 [unused]
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16 [unused]
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16
//   float4 FogParams2;                 // Offset:  400 Size:    16 [unused]
//   float4 FogParams3;                 // Offset:  416 Size:    16 [unused]
//   float3 GlobalAmbient;              // Offset:  432 Size:    12 [unused]
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256 [unused]
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16 [unused]
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16 [unused]
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16 [unused]
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16 [unused]
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16 [unused]
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16 [unused]
//   float4 PSSMDistances;              // Offset:  848 Size:    16 [unused]
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16 [unused]
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16 [unused]
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16 [unused]
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16 [unused]
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16 [unused]
//   float4 SnowParams01;               // Offset: 1552 Size:    16 [unused]
//   float4 SnowParams02;               // Offset: 1568 Size:    16 [unused]
//   float4 SnowParams03;               // Offset: 1584 Size:    16 [unused]
//   int SSREnabled;                    // Offset: 1600 Size:     4 [unused]
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// p_default_Setup_8CD6AD409878073_cp6_Param_texture    texture  float4          2d    0        1
// p_default_Setup_n10_n128_458FBB301198422_cp2_Param_texture    texture  float4          2d    1        1
// p_default_Setup_n10_1BB3530022408697_cp0_Param_texture    texture  float4          2d    2        1
// p_default_Setup_n10_9075B4F026705685_cp2_Param_texture    texture  float4          2d    3        1
// p_default_Setup_n4_n86_Texture_texture    texture  float4          2d    4        1
// p_default_Setup_n4_1BB3530022408697_cp0_Param_texture    texture  float4          2d    5        1
// p_default_Setup_n4_9075B4F026705685_cp2_Param_texture    texture  float4          2d    6        1
// p_default_Setup_n4_8B09DF1018700059_cp0_Param_texture    texture  float4          2d    8        1
// p_default_Setup_n3_n86_Texture_texture    texture  float4          2d    9        1
// p_default_Setup_n3_1BB3530022408697_cp0_Param_texture    texture  float4          2d   10        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// COLOR                    0   xyzw        1     NONE   float   x   
// TEXCOORD                 0   xyzw        2     NONE   float   xy  
// TEXCOORD                 2   xyz         3     NONE   float   xyz 
// PSIZE                    0   x           4     NONE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
// dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb2[82], immediateIndexed
dcl_constantbuffer cb3[15], immediateIndexed
dcl_sampler s11, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_output o0.xyzw
// dcl_temps 11
dcl_temps 13
dcl_resource_texture2d (float,float,float,float) t125
mul r0.xy, v2.xyxx, cb3[7].xyxx
sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t2.xyzw, s11
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r0.z, -r0.x, r0.x, l(1.000000)
mad r0.z, -r0.y, r0.y, r0.z
mul r1.xy, r0.xyxx, r0.xyxx
max r0.w, r1.y, r1.x
mul r0.w, r0.w, l(0.0000610351563)
max r0.z, r0.w, r0.z
rsq r0.z, r0.z
mul r0.xy, r0.xyxx, -r0.zzzz
mul r1.xyzw, v2.xyxy, cb3[6].zwxy
mad r0.zw, cb2[24].xxxx, cb3[5].zzzw, r1.zzzw
sample_indexable(texture2d)(float,float,float,float) r1.y, r1.xyxx, t3.yxzw, s11
sample_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t1.zwxy, s11
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
mad r1.w, -r0.z, r0.z, l(1.000000)
mad r1.w, -r0.w, r0.w, r1.w
mul r2.xy, r0.zwzz, r0.zwzz
max r2.x, r2.y, r2.x
mul r2.x, r2.x, l(0.0000610351563)
max r1.w, r1.w, r2.x
rsq r1.w, r1.w
mul r0.zw, r0.zzzw, -r1.wwww
mul r0.zw, r0.zzzw, cb3[13].xxxx
mad r0.xy, r0.xyxx, cb3[11].zzzz, r0.zwzz
mul r0.zw, v2.xxxy, cb3[8].xxxy
sample_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t10.zwxy, s11
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
mad r1.w, -r0.z, r0.z, l(1.000000)
mad r1.w, -r0.w, r0.w, r1.w
mul r2.xy, r0.zwzz, r0.zwzz
max r2.x, r2.y, r2.x
mul r2.x, r2.x, l(0.0000610351563)
max r1.w, r1.w, r2.x
rsq r1.w, r1.w
mul r0.zw, r0.zzzw, -r1.wwww
mul r0.zw, r0.zzzw, cb3[12].wwww
add_sat r1.w, cb3[13].z, cb3[14].x
mul r0.zw, r0.zzzw, r1.wwww
mul r2.xy, v2.xyxx, cb3[9].zwzz
sample_indexable(texture2d)(float,float,float,float) r2.y, r2.xyxx, t6.yxzw, s11
mad_sat r2.x, v1.x, cb3[14].y, cb3[2].w
mov r2.z, l(1.000000)
dp3_sat r2.x, cb3[1].xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.y, v2.xyxx, t8.yxzw, s11
add r2.y, r2.y, l(-0.500000)
mul r2.y, r2.y, cb3[1].w
mad r2.zw, v0.xxxy, cb2[45].zzzw, cb2[45].xxxy
mad r3.xy, r2.zwzz, cb2[18].xyxx, cb2[18].zwzz
mul r4.xy, r2.zwzz, v0.wwww
mul r3.xy, r3.xyxx, v0.wwww
//MANUALLY FIXED
// SCRIPT CORRECTION
mov r3.z, v0.w

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r12.xyzw, l(0, 0, 0, 0), t125.xyzw
add r12.w, v0.w, -r12.y
mul r12.w, r12.w, r12.x
mul r12.w, r12.w, cb2[81].x
add r3.x, r3.x, -r12.w


dp3 r2.z, -r3.xyzx, -r3.xyzx
rsq r2.z, r2.z
mul r3.xyz, r2.zzzz, -r3.xyzx
dp3 r5.x, r3.xyzx, cb2[0].xyzx
dp3 r5.y, r3.xyzx, cb2[1].xyzx
dp3 r5.z, r3.xyzx, cb2[2].xyzx
mov r4.z, v0.w
mov r4.w, l(1.000000)
ld_indexable(texture2d)(float,float,float,float) r12.xyzw, l(0, 0, 0, 0), t125.xyzw
add r12.w, v0.w, -r12.y
mul r12.w, r12.w, r12.x
mul r12.w, r12.w, l(0.5)
add r4.x, r4.x, -r12.w
dp4 r3.y, cb2[16].xyzw, r4.xyzw
dp4 r3.z, cb2[17].xyzw, r4.xyzw
deriv_rty_fine r4.xyz, r3.zxyz
dp3 r2.z, v3.xyzx, v3.xyzx
rsq r2.z, r2.z
mul r6.xyz, r2.zzzz, v3.xyzx
mul r7.xyz, r4.xyzx, r6.yzxy
mad r7.xyz, r4.zxyz, r6.zxyz, -r7.xyzx
dp3 r8.x, r7.xyzx, r5.xyzx
deriv_rtx_fine r9.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, cb3[0].yyyy, cb3[2].xyzx
mul r10.xyz, r6.zxyz, r9.yzxy
mad r10.xyz, r6.yzxy, r9.zxyz, -r10.xyzx
dp3 r8.y, r10.xyzx, r5.xyzx
dp3 r2.w, r9.xyzx, r7.xyzx
div r5.xy, r8.xyxx, r2.wwww
deriv_rty_fine r7.xy, v2.xyxx
mul r5.yz, r5.yyyy, r7.xxyx
deriv_rtx_fine r8.xy, v2.xyxx
mad r5.xy, r5.xxxx, r8.xyxx, r5.yzyy
mul r5.xy, r5.xyxx, cb3[7].zwzz
mul r5.zw, r2.yyyy, r5.xxxy
mad r2.yw, r5.xxxy, r2.yyyy, v2.xxxy
mul r2.yw, r2.yyyw, cb3[8].zzzw
sample_indexable(texture2d)(float,float,float,float) r2.y, r2.ywyy, t4.xyzw, s11
mad r5.xy, v2.xyxx, cb3[5].xyxx, r5.zwzz
sample_indexable(texture2d)(float,float,float,float) r5.xy, r5.xyxx, t5.xyzw, s11
mad r5.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r2.w, -r5.x, r5.x, l(1.000000)
mad r2.w, -r5.y, r5.y, r2.w
mul r5.zw, r5.xxxy, r5.xxxy
max r3.w, r5.w, r5.z
mul r3.w, r3.w, l(0.0000610351563)
max r2.w, r2.w, r3.w
rsq r2.w, r2.w
mul r5.xy, r5.xyxx, -r2.wwww
mad r5.xy, r5.xyxx, cb3[12].zzzz, -r0.zwzz
mad r0.zw, r2.xxxx, r5.xxxy, r0.zzzw
add r0.xy, -r0.zwzz, r0.xyxx
mul r5.x, r3.y, cb3[9].x
mad r5.z, -cb3[9].y, r3.z, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r2.w, r5.xzxx, t0.xzwy, s11
mul r5.x, r3.x, cb3[10].x
mad r5.z, -cb3[10].y, r3.y, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r3.y, r5.xzxx, t0.xyzw, s11
mul r5.x, r3.x, cb3[11].x
mad r5.z, -cb3[11].y, r3.z, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r3.x, r5.xzxx, t0.yxzw, s11
mul r5.xyz, |r6.xyzx|, cb3[3].xyzx
mul r3.x, r3.x, r5.y
mad r3.x, r3.y, r5.z, r3.x
mad r2.w, r2.w, r5.x, r3.x
mad_sat r1.x, r2.w, cb3[11].w, cb3[12].x
mov r1.z, l(1.000000)
dp3_sat r1.x, cb3[4].xyzx, r1.xyzx
mad r0.xy, r1.xxxx, r0.xyxx, r0.zwzz
mul r0.z, r7.x, r8.y
mad r0.z, r8.x, r7.y, -r0.z
mov r7.z, -r8.y
lt r0.w, r0.z, l(0.000000)
lt r0.z, l(0.000000), |r0.z|
movc r0.w, r0.w, l(-1.000000), l(1.000000)
mul r1.yz, r7.yyzy, r0.wwww
dp3 r2.w, r4.yzxy, r6.xyzx
mad r3.xyz, -r2.wwww, r6.xyzx, r4.yzxy
mul r4.xyz, r1.zzzz, r3.xyzx
dp3 r1.z, r9.xyzx, r6.xyzx
mad r5.xyz, -r1.zzzz, r6.yzxy, r9.yzxy
mad r4.xyz, r5.zxyz, r1.yyyy, r4.xyzx
dp3 r1.y, r4.xyzx, r4.xyzx
rsq r1.y, r1.y
mul r7.xyz, r1.yyyy, r4.xyzx
movc r4.xyz, r0.zzzz, r7.xyzx, r4.xyzx
mul r7.xyz, r4.yzxy, r6.zxyz
mad r7.xyz, r6.yzxy, r4.zxyz, -r7.xyzx
mul r8.xyz, r5.xyzx, r6.zxyz
mad r5.xyz, r6.yzxy, r5.yzxy, -r8.xyzx
dp3 r0.z, r3.xyzx, r5.xyzx
lt r0.z, r0.z, l(0.000000)
movc r0.z, r0.z, l(-1.000000), l(1.000000)
mul r0.z, r0.z, r0.w
mul r3.xyz, r0.zzzz, r7.xyzx
mul r0.yzw, r0.yyyy, r3.xxyz
mad r0.xyz, r0.xxxx, r4.xyzx, r0.yzwy
mad r0.xyz, v3.xyzx, r2.zzzz, -r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul o0.xyz, r0.wwww, r0.xyzx
add r0.x, -cb3[13].w, cb3[13].y
mad r0.x, r2.y, r0.x, cb3[13].w
mul r0.yz, v2.xxyx, cb3[10].zzwz
sample_indexable(texture2d)(float,float,float,float) r0.y, r0.yzyy, t9.xyzw, s11
add r0.z, -cb3[3].w, cb3[12].y
mad r0.y, r0.y, r0.z, cb3[3].w
add r0.y, r0.y, l(-1.000000)
mad r0.y, r1.w, r0.y, l(1.000000)
add r0.x, -r0.y, r0.x
mad r0.x, r2.x, r0.x, r0.y
add r0.y, -r0.x, cb3[4].w
mad r0.x, r1.x, r0.y, r0.x
max r0.x, r0.x, l(2.000000)
log r0.x, r0.x
add r0.x, r0.x, l(-1.000000)
mul r0.x, r0.x, l(0.0833333358)
min o0.w, r0.x, l(1.000000)
ret 
// Approximately 168 instruction slots used
