//72a7a21bd18a3d6d-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Fri Feb 12 19:26:01 2016
//
//
// Buffer Definitions: 
//
// cbuffer cbTiledLighting
// {
//
//   uint g_uNumNonDirectionalLights;   // Offset:    0 Size:     4
//   uint g_uNumDirectionalLights;      // Offset:    4 Size:     4
//   uint g_uNumTilesX;                 // Offset:    8 Size:     4
//   uint g_uNumTilesY;                 // Offset:   12 Size:     4 [unused]
//   row_major float4x4 g_mProjection;  // Offset:   16 Size:    64 [unused]
//   row_major float4x4 g_mInvProjection;// Offset:   80 Size:    64 [unused]
//
// }
//
// cbuffer DrawableBuffer
// {
//
//   float4 FogColor;                   // Offset:    0 Size:    16 [unused]
//   float4 DebugColor;                 // Offset:   16 Size:    16 [unused]
//   float AlphaThreshold;              // Offset:   32 Size:     4
//   float4 __InstancedMaterialOpacity[256];// Offset:   48 Size:  4096
//
// }
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16 [unused]
//   float3 __CameraPosition;           // Offset:  160 Size:    12 [unused]
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12 [unused]
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48 [unused]
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16 [unused]
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16
//   float4 FogParams2;                 // Offset:  400 Size:    16 [unused]
//   float4 FogParams3;                 // Offset:  416 Size:    16 [unused]
//   float3 GlobalAmbient;              // Offset:  432 Size:    12 [unused]
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256 [unused]
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16
//   float4 PSSMDistances;              // Offset:  848 Size:    16
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16 [unused]
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16 [unused]
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16 [unused]
//   float4 SnowParams01;               // Offset: 1552 Size:    16 [unused]
//   float4 SnowParams02;               // Offset: 1568 Size:    16 [unused]
//   float4 SnowParams03;               // Offset: 1584 Size:    16 [unused]
//   int SSREnabled;                    // Offset: 1600 Size:     4 [unused]
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
// Resource bind info for LightDataBuffer
// {
//
//   struct STiledLightData
//   {
//       
//       float3 vPosition;              // Offset:    0
//       float fSegmentLength;          // Offset:   12
//       float3 vDirection;             // Offset:   16
//       float fMinShadowSpec;          // Offset:   28
//       float4 vAttParams;             // Offset:   32
//       float3 vSpotParams;            // Offset:   48
//       float fIntensity;              // Offset:   60
//       float4 vDiffuseColor;          // Offset:   64
//       float4 vShadowFadeParams;      // Offset:   80
//       uint uRelCen;                  // Offset:   96
//       uint uFxSpecificIdx;           // Offset:  100
//       uint uFxType;                  // Offset:  104
//       float fRadiusSquared;          // Offset:  108
//       float3 vLambertWeights;        // Offset:  112
//       float fSpecularStrength;       // Offset:  124
//       float3 vBoxAxisX;              // Offset:  128
//       uint uLightType;               // Offset:  140
//       float3 vBoxAxisZ;              // Offset:  144
//       uint bShadowEnabled;           // Offset:  156
//       float3 vBoxInnerDistance;      // Offset:  160
//       uint bModulationMapEnabled;    // Offset:  172
//       float3 vBoxInvRange;           // Offset:  176
//       uint uModulationMapIndex;      // Offset:  188
//       row_major float4x4 mViewToShadowMap;// Offset:  192
//       row_major float4x4 mViewToModulationMap;// Offset:  256
//       float3 vRecipOuterColiProxy;   // Offset:  320
//       uint uProbeFlags;              // Offset:  332
//       float3 vColixProxyCen;         // Offset:  336
//       uint bForwardOnly;             // Offset:  348
//       uint uShadowType;              // Offset:  352
//       uint uNumSoftShadowSamples;    // Offset:  356
//       float fSoftShadowRadius;       // Offset:  360
//       float fSoftShadowDepthBias;    // Offset:  364
//       float fSoftShadowExponent;     // Offset:  368
//       float fProbePriority;          // Offset:  372
//       float fUnusedParam[2];         // Offset:  376
//
//   } $Element;                        // Offset:    0 Size:   384
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericPointClamp          sampler      NA          NA   10        1
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// SamplerGenericBilinearWrap        sampler      NA          NA   12        1
// SamplerGenericBilinearClamp       sampler      NA          NA   13        1
// SamplerGenericShadowCompare     sampler_c      NA          NA   14        1
// p_default_Material_n118_n173_n177_661830C016465534_cp0_Param_texture    texture  float4          2d    0        1
// p_default_Material_n108_n157_Texture_texture    texture  float4          2d    1        1
// p_default_Material_n120_BD8AA44026454365_cp7_Param_texture    texture  float4          2d    2        1
// p_default_Setup_n33_NormalBufferTexture_texture    texture  float4          2d    3        1
// GlobalModulationMapTextures[0]    texture  float4          2d   40        1
// ShadowMapSampler_texture          texture  float4          2d   43        1
// AttenuationSampler_texture        texture  float4          2d   44        1
// AmbientAccumulation_texture       texture  float4          2d   53        1
// LightDataBuffer                   texture  struct         r/o   54        1
// LightIndexBuffer                  texture   uint4         buf   55        1
// ModulationMaps                    texture  float4     2darray   56        1
// DrawableBuffer                    cbuffer      NA          NA    1        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
// cbTiledLighting                   cbuffer      NA          NA    7        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float   xy  
// TEXCOORD                 2   xyz         2     NONE   float   xyz 
// PSIZE                    0   x           3     NONE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
// SV_TARGET                1   x           1   TARGET   float   x   
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb7[1], immediateIndexed
dcl_constantbuffer cb1[259], dynamicIndexed
// dcl_constantbuffer cb2[72], immediateIndexed
dcl_constantbuffer cb2[82], immediateIndexed
dcl_constantbuffer cb3[5], immediateIndexed
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_sampler s12, mode_default
dcl_sampler s13, mode_default
dcl_sampler s14, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t40
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t53
dcl_resource_structured t54, 384 
dcl_resource_buffer (uint,uint,uint,uint) t55
dcl_resource_texture2darray (float,float,float,float) t56
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps constant v3.x
dcl_output o0.xyzw
dcl_output o1.x
// dcl_temps 28
dcl_temps 30
dcl_resource_texture2d (float,float,float,float) t125
dp3 r0.x, v2.xyzx, v2.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v2.xyzx
mad r1.xy, v0.xyxx, cb2[45].zwzz, cb2[45].xyxx
mad r1.zw, r1.xxxy, cb2[18].xxxy, cb2[18].zzzw
mul r2.xy, r1.zwzz, v0.wwww
mov r2.z, v0.w

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r29.xyzw, l(0, 0, 0, 0), t125.xyzw
add r29.w, v0.w, -r29.y
mul r29.w, r29.w, r29.x
mul r29.w, r29.w, cb2[81].x
add r2.x, r2.x, -r29.w


dp3 r0.w, -r2.xyzx, -r2.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, -r2.xyzx
dp3 r4.x, r3.xyzx, cb2[0].xyzx
dp3 r4.y, r3.xyzx, cb2[1].xyzx
dp3 r4.z, r3.xyzx, cb2[2].xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r1.xyxx, t3.xyzw, s10
dp3_sat r0.w, r4.xyzx, r0.xyzx
max r1.z, |r2.y|, |r2.x|
add r5.xyz, -r1.zzzz, cb2[70].yzwy
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mov r2.w, l(1.000000)
mov r6.xyz, r2.xyzx
mov r6.w, l(1.000000)
mov r7.xyz, l(0,0,0,0)
mov r8.xyz, l(0,0,0,0)
mov r1.w, l(0)
loop 
  uge r3.w, r1.w, cb7[0].y
  breakc_nz r3.w
  iadd r3.w, r1.w, cb7[0].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r9.xyz, r3.w, l(16), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.xyz, r3.w, l(64), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r4.w, r3.w, l(124), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r5.w, r3.w, l(156), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r7.w, r3.w, l(172), t54.xxxx
  dp3 r11.x, -r9.xyzx, cb2[0].xyzx
  dp3 r11.y, -r9.xyzx, cb2[1].xyzx
  dp3 r11.z, -r9.xyzx, cb2[2].xyzx
  if_nz r5.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r9.xyzw, r3.w, l(192), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.xyzw, r3.w, l(208), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.xyzw, r3.w, l(224), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.xyzw, r3.w, l(240), t54.xyzw
    mov r15.x, r9.x
    mov r15.y, r12.x
    mov r15.z, r13.x
    mov r15.w, r14.x
    dp4 r15.x, r2.xyzw, r15.xyzw
    mov r16.x, r9.y
    mov r16.y, r12.y
    mov r16.z, r13.y
    mov r16.w, r14.y
    dp4 r15.y, r2.xyzw, r16.xyzw
    mov r16.x, r9.z
    mov r16.y, r12.z
    mov r16.z, r13.z
    mov r16.w, r14.z
    dp4 r15.z, r2.xyzw, r16.xyzw
    mov r14.x, r9.w
    mov r14.y, r12.w
    mov r14.z, r13.w
    dp4 r5.w, r2.xyzw, r14.xyzw
    add r9.xyzw, -r5.wwww, cb2[53].xyzw
    min r9.yzw, r5.xxyz, r9.yyzw
    lt r9.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), r9.yyzw
    movc r12.xyz, r9.yyyy, cb2[47].xyzx, cb2[47].wwww
    movc r13.xyz, r9.yyyy, cb2[48].xyzx, cb2[48].wwww
    movc r12.xyz, r9.zzzz, cb2[49].xyzx, r12.xyzx
    movc r13.xyz, r9.zzzz, cb2[50].xyzx, r13.xyzx
    movc r12.xyz, r9.wwww, cb2[51].xyzx, r12.xyzx
    movc r9.yzw, r9.wwww, cb2[52].xxyz, r13.xxyz
    mad r9.yzw, r15.xxyz, r12.xxyz, r9.yyzw
    lt r5.w, l(0.000000), r9.x
    mad r12.xyzw, cb2[71].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r9.yzyz
    sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r12.xyxx, t43.xxxx, s14, r9.w
    sample_c_lz_indexable(texture2d)(float,float,float,float) r9.x, r12.zwzz, t43.xxxx, s14, r9.w
    add r8.w, r8.w, r9.x
    mad r12.xyzw, cb2[71].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r9.yzyz
    sample_c_lz_indexable(texture2d)(float,float,float,float) r9.x, r12.xyxx, t43.xxxx, s14, r9.w
    add r8.w, r8.w, r9.x
    sample_c_lz_indexable(texture2d)(float,float,float,float) r9.x, r12.zwzz, t43.xxxx, s14, r9.w
    add r8.w, r8.w, r9.x
    mul r8.w, r8.w, l(0.250000)
    movc r5.w, r5.w, r8.w, l(1.000000)
  else 
    mov r5.w, l(1.000000)
  endif 
  if_nz r7.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r9.xyzw, r3.w, l(256), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.xyzw, r3.w, l(272), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.xyzw, r3.w, l(288), t54.xyzw
    dp4 r3.w, r9.xyzw, r6.xyzw
    dp4 r7.w, r12.xyzw, r6.xyzw
    dp4 r8.w, r13.xyzw, r6.xyzw
    div r9.x, r3.w, r8.w
    div r9.y, r7.w, r8.w
    sample_l_indexable(texture2d)(float,float,float,float) r9.xyz, r9.xyxx, t40.xyzw, s12, l(0.000000)
  else 
    mov r9.xyz, l(1.000000,1.000000,1.000000,0)
  endif 
  dp3_sat r3.w, r11.xyzx, r0.xyzx
  add r11.xyz, r4.xyzx, r11.xyzx
  dp3 r7.w, r11.xyzx, r11.xyzx
  rsq r7.w, r7.w
  mul r11.xyz, r7.wwww, r11.xyzx
  dp3_sat r7.w, r4.xyzx, r11.xyzx
  dp3_sat r8.w, r11.xyzx, r0.xyzx
  max r7.w, r7.w, l(1.192092896E-007)
  min r9.w, r0.w, r3.w
  add r10.w, r8.w, r8.w
  mul r11.x, r9.w, r10.w
  ge r11.x, r7.w, r11.x
  eq r9.w, r0.w, r9.w
  div r11.y, r3.w, r0.w
  movc r9.w, r9.w, l(1.000000), r11.y
  mul r9.w, r10.w, r9.w
  div r7.w, r9.w, r7.w
  movc r7.w, r11.x, r7.w, r1.z
  mul r7.w, r8.w, r7.w
  mul r11.xyz, r10.xyzx, r3.wwww
  mul r11.xyz, r9.xyzx, r11.xyzx
  mul r10.xyz, r10.xyzx, r7.wwww
  mul r9.xyz, r9.xyzx, r10.xyzx
  mul r9.xyz, r5.wwww, r9.xyzx
  mad r7.xyz, r11.xyzx, r5.wwww, r7.xyzx
  mad r8.xyz, r9.xyzx, r4.wwww, r8.xyzx
  iadd r1.w, r1.w, l(1)
endloop 
if_nz cb7[0].x
  mul r5.xy, v0.xyxx, l(0.062500, 0.062500, 0.000000, 0.000000)
  round_ni r5.xy, r5.xyxx
  utof r1.w, cb7[0].z
  mad r1.w, r5.y, r1.w, r5.x
  ftou r1.w, r1.w
  ishl r1.w, r1.w, l(1)
  dp3 r2.w, r6.xyzx, r6.xyzx
  sqrt r2.w, r2.w
  mov r5.xyz, r6.xyzx
  mov r5.w, l(1.000000)
  mov r6.w, l(1.000000)
  mov r9.xyz, r7.xyzx
  mov r10.xyz, r8.xyzx
  mov r3.w, l(0)
  loop 
    uge r4.w, r3.w, l(2)
    breakc_nz r4.w
    iadd r4.w, r1.w, r3.w
    ld_indexable(buffer)(uint,uint,uint,uint) r11.xyzw, r4.wwww, t55.xyzw
    ushr r12.xyzw, r11.xyzw, l(30, 30, 30, 30)
    iadd r4.w, r12.y, r12.x
    iadd r4.w, r12.z, r4.w
    iadd r4.w, r12.w, r4.w
    mov r12.xyz, r9.xyzx
    mov r13.xyz, r10.xyzx
    mov r7.w, l(0)
    loop 
      uge r8.w, r7.w, r4.w
      breakc_nz r8.w
      ult r14.xyz, r7.wwww, l(3, 6, 9, 0)
      iadd r15.xyz, r7.wwww, l(-3, -6, -9, 0)
      movc r8.w, r14.z, r15.y, r15.z
      movc r8.w, r14.y, r15.x, r8.w
      movc r8.w, r14.x, r7.w, r8.w
      movc r9.w, r14.z, r11.z, r11.w
      movc r9.w, r14.y, r11.y, r9.w
      movc r9.w, r14.x, r11.x, r9.w
      imul null, r8.w, r8.w, l(10)
      ushr r8.w, r9.w, r8.w
      and r8.w, r8.w, l(1023)
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r9.w, r8.w, l(140), t54.xxxx
      mov r14.xyz, r12.xyzx
      mov r15.xyz, r13.xyzx
      mov r10.w, r7.w
      mov r12.w, r8.w
      mov r13.w, r9.w
      loop 
        ult r14.w, r10.w, r4.w
        ieq r16.xy, r13.wwww, l(0, 1, 0, 0)
        or r15.w, r16.y, r16.x
        and r14.w, r14.w, r15.w
        breakc_z r14.w
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.xzw, r12.w, l(0), t54.xxyz
        if_nz r16.y
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xyzw, r12.w, l(12), t54.xyzw
          add r18.xyz, r6.xyzx, -r16.xzwx
          dp3 r14.w, r18.xyzx, r17.yzwy
          max r14.w, r14.w, l(0.000000)
          min r14.w, r17.x, r14.w
          mad r16.xzw, r14.wwww, r17.yyzw, r16.xxzw
        endif 
        add r16.xyz, -r2.xyzx, r16.xzwx
        dp3 r14.w, r16.xyzx, r16.xyzx
        sqrt r14.w, r14.w
        div r16.xyz, r16.xyzx, r14.wwww
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xyz, r12.w, l(64), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.w, r12.w, l(124), t54.xxxx
        dp3 r18.x, r16.xyzx, cb2[0].xyzx
        dp3 r18.y, r16.xyzx, cb2[1].xyzx
        dp3 r18.z, r16.xyzx, cb2[2].xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.x, r12.w, l(32), t54.xxxx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.yz, r12.w, l(40), t54.xxyx
        mad_sat r19.x, r14.w, r16.x, r19.y
        sample_l_indexable(texture2d)(float,float,float,float) r14.w, r19.xzxx, t44.xywz, s13, l(0.000000)
        dp3_sat r16.x, r18.xyzx, r0.xyzx
        add r16.yzw, r4.xxyz, r18.xxyz
        dp3 r17.w, r16.yzwy, r16.yzwy
        rsq r17.w, r17.w
        mul r16.yzw, r16.yyzw, r17.wwww
        dp3_sat r17.w, r4.xyzx, r16.yzwy
        dp3_sat r16.y, r16.yzwy, r0.xyzx
        max r16.z, r17.w, l(1.192092896E-007)
        min r16.w, r0.w, r16.x
        add r17.w, r16.y, r16.y
        mul r18.x, r16.w, r17.w
        ge r18.x, r16.z, r18.x
        eq r16.w, r0.w, r16.w
        div r18.y, r16.x, r0.w
        movc r16.w, r16.w, l(1.000000), r18.y
        mul r16.w, r17.w, r16.w
        div r16.z, r16.w, r16.z
        movc r16.z, r18.x, r16.z, r1.z
        mul r16.y, r16.y, r16.z
        mul r16.xzw, r17.xxyz, r16.xxxx
        mul r17.xyz, r17.xyzx, r16.yyyy
        mul r17.xyz, r14.wwww, r17.xyzx
        mad r14.xyz, r16.xzwx, r14.wwww, r14.xyzx
        mad r15.xyz, r17.xyzx, r15.wwww, r15.xyzx
        iadd r14.w, r10.w, l(1)
        ult r15.w, r14.w, r4.w
        if_nz r15.w
          ult r16.xyz, r14.wwww, l(3, 6, 9, 0)
          iadd r17.xyz, r10.wwww, l(-2, -5, -8, 0)
          movc r15.w, r16.z, r17.y, r17.z
          movc r15.w, r16.y, r17.x, r15.w
          movc r15.w, r16.x, r14.w, r15.w
          movc r16.z, r16.z, r11.z, r11.w
          movc r16.y, r16.y, r11.y, r16.z
          movc r16.x, r16.x, r11.x, r16.y
          imul null, r15.w, r15.w, l(10)
          ushr r15.w, r16.x, r15.w
          and r12.w, r15.w, l(1023)
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.w, r12.w, l(140), t54.xxxx
        endif 
        mov r10.w, r14.w
      endloop 
      mov r16.xyz, r14.xyzx
      mov r17.xyz, r15.xyzx
      mov r8.w, r10.w
      mov r9.w, r12.w
      mov r14.w, r13.w
      loop 
        ult r15.w, r8.w, r4.w
        ieq r18.xy, r14.wwww, l(2, 3, 0, 0)
        or r16.w, r18.y, r18.x
        and r15.w, r15.w, r16.w
        breakc_z r15.w
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xzw, r9.w, l(16), t54.xxyz
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r9.w, l(0), t54.xyzx
        if_nz r18.y
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyz, r9.w, l(128), t54.xyzx
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.w, r9.w, l(12), t54.xxxx
          add r21.xyz, r6.xyzx, -r19.xyzx
          dp3 r16.w, r21.xyzx, r20.xyzx
          max r16.w, r16.w, l(0.000000)
          min r15.w, r15.w, r16.w
          mad r19.xyz, r15.wwww, r20.xyzx, r19.xyzx
        endif 
        add r19.xyz, -r2.xyzx, r19.xyzx
        dp3 r15.w, r19.xyzx, r19.xyzx
        sqrt r15.w, r15.w
        div r19.xyz, r19.xyzx, r15.wwww
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyz, r9.w, l(64), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.w, r9.w, l(124), t54.xxxx
        dp3 r21.x, r19.xyzx, cb2[0].xyzx
        dp3 r21.y, r19.xyzx, cb2[1].xyzx
        dp3 r21.z, r19.xyzx, cb2[2].xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyz, r9.w, l(32), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyzw, r9.w, l(44), t54.xyzw
        mov r22.w, r23.x
        mad r22.xy, r15.wwww, r22.xyxx, r22.zwzz
        dp3 r17.w, r19.xyzx, -r18.xzwx
        mad_sat r18.x, r17.w, r23.y, r23.z
        mul r18.y, r18.x, r18.x
        mad r18.x, -r18.x, l(2.000000), l(3.000000)
        mul r18.x, r18.x, r18.y
        mul r18.x, r18.x, r18.x
        mul r15.w, r15.w, r17.w
        lt r15.w, r15.w, r23.w
        movc r15.w, r15.w, l(0), r18.x
        sample_l_indexable(texture2d)(float,float,float,float) r17.w, r22.xyxx, t44.xywz, s13, l(0.000000)
        mul r15.w, r15.w, r17.w
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.w, r9.w, l(172), t54.xxxx
        if_nz r17.w
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.w, r9.w, l(188), t54.xxxx
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyzw, r9.w, l(256), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyzw, r9.w, l(272), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyzw, r9.w, l(288), t54.xyzw
          dp4 r18.x, r18.xyzw, r5.xyzw
          dp4 r18.y, r19.xyzw, r5.xyzw
          dp4 r18.z, r22.xyzw, r5.xyzw
          div r19.xy, r18.xyxx, r18.zzzz
          utof r19.z, r17.w
          sample_l_indexable(texture2darray)(float,float,float,float) r18.xyz, r19.xyzx, t56.xyzw, s12, l(0.000000)
        else 
          mov r18.xyz, l(1.000000,1.000000,1.000000,0)
        endif 
        dp3 r17.w, r18.xyzx, r18.xyzx
        mul r17.w, r15.w, r17.w
        lt r17.w, cb2[24].w, r17.w
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.w, r9.w, l(156), t54.xxxx
        ine r18.w, r18.w, l(0)
        and r17.w, r17.w, r18.w
        if_nz r17.w
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyzw, r9.w, l(192), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyzw, r9.w, l(208), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyzw, r9.w, l(224), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyzw, r9.w, l(240), t54.xyzw
          mov r25.x, r19.x
          mov r25.y, r22.x
          mov r25.z, r23.x
          mov r25.w, r24.x
          dp4 r25.x, r6.xyzw, r25.xyzw
          mov r26.x, r19.y
          mov r26.y, r22.y
          mov r26.z, r23.y
          mov r26.w, r24.y
          dp4 r25.y, r6.xyzw, r26.xyzw
          mov r26.x, r19.z
          mov r26.y, r22.z
          mov r26.z, r23.z
          mov r26.w, r24.z
          dp4 r17.w, r6.xyzw, r26.xyzw
          mov r24.x, r19.w
          mov r24.y, r22.w
          mov r24.z, r23.w
          dp4 r18.w, r6.xyzw, r24.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyzw, r9.w, l(80), t54.xyzw
          mad_sat r19.xy, r2.wwww, r19.xyxx, r19.zwzz
          div r22.xyzw, r25.xyxy, r18.wwww
          mad r23.xyzw, cb2[71].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r22.zwzw
          sample_c_lz_indexable(texture2d)(float,float,float,float) r18.w, r23.xyxx, t43.xxxx, s14, r17.w
          sample_c_lz_indexable(texture2d)(float,float,float,float) r19.z, r23.zwzz, t43.xxxx, s14, r17.w
          add r18.w, r18.w, r19.z
          mad r22.xyzw, cb2[71].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r22.xyzw
          sample_c_lz_indexable(texture2d)(float,float,float,float) r19.z, r22.xyxx, t43.xxxx, s14, r17.w
          add r18.w, r18.w, r19.z
          sample_c_lz_indexable(texture2d)(float,float,float,float) r17.w, r22.zwzz, t43.xxxx, s14, r17.w
          add r17.w, r17.w, r18.w
          mul r17.w, r17.w, l(0.250000)
          mad r17.w, r17.w, r19.x, r19.y
        else 
          mov r17.w, l(1.000000)
        endif 
        dp3_sat r18.w, r21.xyzx, r0.xyzx
        add r19.xyz, r4.xyzx, r21.xyzx
        dp3 r19.w, r19.xyzx, r19.xyzx
        rsq r19.w, r19.w
        mul r19.xyz, r19.wwww, r19.xyzx
        dp3_sat r19.w, r4.xyzx, r19.xyzx
        dp3_sat r19.x, r19.xyzx, r0.xyzx
        max r19.y, r19.w, l(1.192092896E-007)
        min r19.z, r0.w, r18.w
        add r19.w, r19.x, r19.x
        mul r20.w, r19.w, r19.z
        ge r20.w, r19.y, r20.w
        eq r19.z, r0.w, r19.z
        div r21.x, r18.w, r0.w
        movc r19.z, r19.z, l(1.000000), r21.x
        mul r19.z, r19.w, r19.z
        div r19.y, r19.z, r19.y
        movc r19.y, r20.w, r19.y, r1.z
        mul r19.x, r19.x, r19.y
        mul r19.yzw, r20.xxyz, r18.wwww
        mul r19.yzw, r18.xxyz, r19.yyzw
        mul r19.yzw, r17.wwww, r19.yyzw
        mul r20.xyz, r20.xyzx, r19.xxxx
        mul r18.xyz, r18.xyzx, r20.xyzx
        mul r18.xyz, r17.wwww, r18.xyzx
        mul r18.xyz, r15.wwww, r18.xyzx
        mad r16.xyz, r19.yzwy, r15.wwww, r16.xyzx
        mad r17.xyz, r18.xyzx, r16.wwww, r17.xyzx
        iadd r15.w, r8.w, l(1)
        ult r16.w, r15.w, r4.w
        if_nz r16.w
          ult r18.xyz, r15.wwww, l(3, 6, 9, 0)
          iadd r19.xyz, r8.wwww, l(-2, -5, -8, 0)
          movc r16.w, r18.z, r19.y, r19.z
          movc r16.w, r18.y, r19.x, r16.w
          movc r16.w, r18.x, r15.w, r16.w
          movc r17.w, r18.z, r11.z, r11.w
          movc r17.w, r18.y, r11.y, r17.w
          movc r17.w, r18.x, r11.x, r17.w
          imul null, r16.w, r16.w, l(10)
          ushr r16.w, r17.w, r16.w
          and r9.w, r16.w, l(1023)
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.w, r9.w, l(140), t54.xxxx
        endif 
        mov r8.w, r15.w
      endloop 
      mov r12.xyz, r16.xyzx
      mov r13.xyz, r17.xyzx
      mov r15.w, r8.w
      mov r16.w, r9.w
      mov r17.w, r14.w
      loop 
        ult r18.x, r15.w, r4.w
        ieq r18.y, r17.w, l(4)
        and r18.x, r18.y, r18.x
        breakc_z r18.x
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyz, r16.w, l(0), t54.xyzx
        add r18.xyz, -r2.xyzx, r18.xyzx
        dp3 r18.w, r18.xyzx, r18.xyzx
        sqrt r18.w, r18.w
        div r19.xyz, r18.xyzx, r18.wwww
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyz, r16.w, l(64), t54.xyzx
        dp3 r21.x, r19.xyzx, cb2[0].xyzx
        dp3 r21.y, r19.xyzx, cb2[1].xyzx
        dp3 r21.z, r19.xyzx, cb2[2].xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r16.w, l(16), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.y, r16.w, l(44), t54.xxxx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyzw, r16.w, l(124), t54.xyzw
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyz, r16.w, l(144), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyz, r16.w, l(160), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.xyz, r16.w, l(176), t54.xyzx
        dp3 r27.x, r18.xyzx, r23.yzwy
        dp3 r27.y, r18.xyzx, r19.xyzx
        dp3 r27.z, r18.xyzx, r24.xyzx
        add r18.xyz, -r25.xyzx, |r27.xyzx|
        mul_sat r18.xyz, r26.xyzx, r18.xyzx
        max r18.x, r18.y, r18.x
        max r22.x, r18.z, r18.x
        sample_l_indexable(texture2d)(float,float,float,float) r18.x, r22.xyxx, t44.zxyw, s13, l(0.000000)
        dp3_sat r18.y, r21.xyzx, r0.xyzx
        add r19.xyz, r4.xyzx, r21.xyzx
        dp3 r18.z, r19.xyzx, r19.xyzx
        rsq r18.z, r18.z
        mul r19.xyz, r18.zzzz, r19.xyzx
        dp3_sat r18.z, r4.xyzx, r19.xyzx
        dp3_sat r18.w, r19.xyzx, r0.xyzx
        max r18.z, r18.z, l(1.192092896E-007)
        min r19.x, r0.w, r18.y
        add r19.y, r18.w, r18.w
        mul r19.z, r19.y, r19.x
        ge r19.z, r18.z, r19.z
        eq r19.x, r0.w, r19.x
        div r19.w, r18.y, r0.w
        movc r19.x, r19.x, l(1.000000), r19.w
        mul r19.x, r19.y, r19.x
        div r18.z, r19.x, r18.z
        movc r18.z, r19.z, r18.z, r1.z
        mul r18.z, r18.w, r18.z
        mul r19.xyz, r20.xyzx, r18.yyyy
        mul r18.yzw, r20.xxyz, r18.zzzz
        mul r18.yzw, r18.xxxx, r18.yyzw
        mad r12.xyz, r19.xyzx, r18.xxxx, r12.xyzx
        mad r13.xyz, r18.yzwy, r23.xxxx, r13.xyzx
        iadd r18.x, r15.w, l(1)
        ult r18.y, r18.x, r4.w
        if_nz r18.y
          ult r18.yzw, r18.xxxx, l(0, 3, 6, 9)
          iadd r19.xyz, r15.wwww, l(-2, -5, -8, 0)
          movc r19.y, r18.w, r19.y, r19.z
          movc r19.x, r18.z, r19.x, r19.y
          movc r19.x, r18.y, r18.x, r19.x
          movc r18.w, r18.w, r11.z, r11.w
          movc r18.z, r18.z, r11.y, r18.w
          movc r18.y, r18.y, r11.x, r18.z
          imul null, r18.z, r19.x, l(10)
          ushr r18.y, r18.y, r18.z
          and r16.w, r18.y, l(1023)
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.w, r16.w, l(140), t54.xxxx
        endif 
        mov r15.w, r18.x
      endloop 
      uge r16.w, r17.w, l(5)
      iadd r7.w, r15.w, -r16.w
    endloop 
    ult r4.w, r4.w, l(12)
    if_nz r4.w
      mov r9.xyz, r12.xyzx
      mov r10.xyz, r13.xyzx
      break 
    endif 
    iadd r3.w, r3.w, l(1)
    mov r9.xyz, r12.xyzx
    mov r10.xyz, r13.xyzx
  endloop 
  mov r7.xyz, r9.xyzx
  mov r8.xyz, r10.xyzx
endif 
sample_indexable(texture2d)(float,float,float,float) r0.w, v1.xyxx, t2.yzwx, s11
add_sat r1.z, -cb3[4].y, l(1.000000)
mad_sat r0.w, cb3[4].y, r0.w, r1.z
mul r1.zw, v0.xxxy, l(0.000000, 0.000000, 0.250000, 0.250000)
sample_indexable(texture2d)(float,float,float,float) r1.z, r1.zwzz, t1.yzxw, s11
mov r1.w, v3.x
mad r1.z, r1.z, cb1[r1.w + 3].y, cb1[r1.w + 3].z
sample_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t0.xyzw, s10
add r1.y, cb3[3].w, cb3[4].x
add_sat r1.y, -r1.y, l(1.000000)
mul r1.w, r1.x, r1.x
mad r1.x, cb3[3].w, r1.x, r1.y
mad_sat r1.x, r1.w, cb3[4].x, r1.x
add r2.xyz, -cb3[0].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad_sat r1.xyw, r1.xxxx, r2.xyxz, cb3[0].xyxz
mul r2.xyz, r8.xyzx, r1.xywx
ftoi r5.xy, v0.xyxx
mov r5.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyzw, t53.xyzw
mad r5.xyz, r5.xyzx, r0.wwww, r7.xyzx
mul r0.w, r0.w, r1.x
dp3 r2.w, r3.xyzx, r4.xyzx
max r3.w, r2.w, l(1.000000012E-007)
add r3.w, -r3.w, l(1.000000)
mul r4.w, r3.w, r3.w
mul r4.w, r4.w, r4.w
mul r3.w, r3.w, r4.w
mad r3.w, r3.w, l(0.960000), l(0.040000)
mul r3.xyz, r3.xyzx, r2.wwww
mad r3.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r4.xyzx
dp3 r0.x, r3.xyzx, r0.xyzx
mad_sat r0.x, cb3[4].z, r0.x, l(1.000000)
mul r0.x, r0.x, r0.x
mul r2.xyz, r2.xyzx, l(0.030000, 0.030000, 0.030000, 0.000000)
mul r0.y, r0.w, r3.w
mul r0.x, r0.x, r0.y
mad r0.yzw, r1.xxyw, r5.xxyz, r2.xxyz
max o0.xyz, r0.yzwy, l(0.000000, 0.000000, 0.000000, 0.000000)
mul_sat r0.x, r0.x, l(0.250000)
sqrt o1.x, r0.x
add r0.x, -cb1[2].x, l(1.000000)
min r0.x, r1.z, r0.x
lt r0.x, r0.x, l(0.000000)
discard_nz r0.x
mov o0.w, l(1.000000)
ret 
// Approximately 534 instruction slots used
