//0152bee7695ed534-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Sun Feb 07 01:11:58 2016
//
//
// Buffer Definitions: 
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16 [unused]
//   float3 __CameraPosition;           // Offset:  160 Size:    12 [unused]
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12 [unused]
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16 [unused]
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16 [unused]
//   float4 FogParams2;                 // Offset:  400 Size:    16 [unused]
//   float4 FogParams3;                 // Offset:  416 Size:    16 [unused]
//   float3 GlobalAmbient;              // Offset:  432 Size:    12 [unused]
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256 [unused]
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16 [unused]
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16 [unused]
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16 [unused]
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16 [unused]
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16 [unused]
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16 [unused]
//   float4 PSSMDistances;              // Offset:  848 Size:    16 [unused]
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16 [unused]
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16 [unused]
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16 [unused]
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16 [unused]
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16 [unused]
//   float4 SnowParams01;               // Offset: 1552 Size:    16 [unused]
//   float4 SnowParams02;               // Offset: 1568 Size:    16 [unused]
//   float4 SnowParams03;               // Offset: 1584 Size:    16 [unused]
//   int SSREnabled;                    // Offset: 1600 Size:     4 [unused]
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// p_default_Setup_8CD6AD409878073_cp6_Param_texture    texture  float4          2d    0        1
// p_default_Setup_n3_n69_Texture_texture    texture  float4          2d    1        1
// p_default_Setup_n3_1BB3530022408697_cp0_Param_texture    texture  float4          2d    2        1
// p_default_Setup_n4_n69_Texture_texture    texture  float4          2d    4        1
// p_default_Setup_n9_n69_Texture_texture    texture  float4          2d    5        1
// p_default_Setup_n4_8B09DF1018700059_cp0_Param_texture    texture  float4          2d    6        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 2   xyz         2     NONE   float   xyz 
// PSIZE                    0   x           3     NONE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
// dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb2[82], immediateIndexed
dcl_constantbuffer cb3[7], immediateIndexed
dcl_sampler s11, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
// dcl_temps 12
dcl_temps 14
dcl_resource_texture2d (float,float,float,float) t125
mul r0.xyzw, v1.zwxy, cb3[0].zwxy
sample_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t2.zwxy, s11
sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t0.xyzw, s11
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
mad r1.x, -r0.z, r0.z, l(1.000000)
mad r1.x, -r0.w, r0.w, r1.x
mul r1.yz, r0.zzwz, r0.zzwz
max r1.y, r1.z, r1.y
mul r1.y, r1.y, l(0.0000610351563)
max r1.x, r1.y, r1.x
rsq r1.x, r1.x
mul r0.zw, r0.zzzw, -r1.xxxx
mul r0.zw, r0.zzzw, cb3[5].wwww
add_sat r1.x, cb3[4].y, cb3[4].z
mul r0.zw, r0.zzzw, r1.xxxx
deriv_rty_fine r2.xy, v1.xyxx
deriv_rtx_fine r1.yz, v1.xxyx
mul r1.w, r2.x, r1.z
mad r1.w, r1.y, r2.y, -r1.w
lt r2.w, l(0.000000), |r1.w|
lt r1.w, r1.w, l(0.000000)
movc r1.w, r1.w, l(-1.000000), l(1.000000)
mov r2.z, -r1.z
mul r3.xy, r1.wwww, r2.yzyy
mad r3.zw, v0.xxxy, cb2[45].zzzw, cb2[45].xxxy
mul r4.xy, r3.zwzz, v0.wwww

//Screen space correction, therefore need the '0.5'
ld_indexable(texture2d)(float,float,float,float) r13.xyzw, l(0, 0, 0, 0), t125.xyzw
add r13.w, v0.w, -r13.y
mul r13.w, r13.w, r13.x
mul r13.w, r13.w, l(0.5)
//MANUALLY FIXED
// SCRIPT CORRECTION
add r4.x, r4.x, -r13.w


mad r3.zw, r3.zzzw, cb2[18].xxxy, cb2[18].zzzw
mul r5.xy, r3.zwzz, v0.wwww
mov r4.z, v0.w



mov r4.w, l(1.000000)
dp4 r2.z, cb2[15].xyzw, r4.xyzw
deriv_rty_fine r6.y, r2.z
deriv_rtx_fine r7.x, r2.z
dp4 r2.z, cb2[16].xyzw, r4.xyzw
dp4 r3.z, cb2[17].xyzw, r4.xyzw
deriv_rty_fine r6.z, r2.z
deriv_rtx_fine r7.y, r2.z
deriv_rty_fine r6.x, r3.z
deriv_rtx_fine r7.z, r3.z
dp3 r2.z, v2.xyzx, v2.xyzx
rsq r2.z, r2.z
mul r4.xyz, r2.zzzz, v2.xyzx
dp3 r3.z, r6.yzxy, r4.xyzx
mad r8.xyz, -r3.zzzz, r4.xyzx, r6.yzxy
mul r3.yzw, r3.yyyy, r8.xxyz
dp3 r4.w, r7.xyzx, r4.xyzx
mad r9.xyz, -r4.wwww, r4.yzxy, r7.yzxy
mad r3.xyz, r9.zxyz, r3.xxxx, r3.yzwy
dp3 r3.w, r3.xyzx, r3.xyzx
rsq r3.w, r3.w
mul r10.xyz, r3.wwww, r3.xyzx
movc r3.xyz, r2.wwww, r10.xyzx, r3.xyzx
mul r10.xyz, r3.yzxy, r4.zxyz
mad r10.xyz, r4.yzxy, r3.zxyz, -r10.xyzx
mul r11.xyz, r4.zxyz, r9.xyzx
mad r9.xyz, r4.yzxy, r9.yzxy, -r11.xyzx
dp3 r2.w, r8.xyzx, r9.xyzx
lt r2.w, r2.w, l(0.000000)
movc r2.w, r2.w, l(-1.000000), l(1.000000)
mul r1.w, r1.w, r2.w
mul r8.xyz, r1.wwww, r10.xyzx
mul r8.xyz, r0.wwww, r8.xyzx
mad r3.xyz, r0.zzzz, r3.xyzx, r8.xyzx
mad r3.xyz, v2.xyzx, r2.zzzz, -r3.xyzx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul o0.xyz, r0.zzzz, r3.xyzx
mul r3.xyz, r4.yzxy, r6.xyzx
mad r3.xyz, r6.zxyz, r4.zxyz, -r3.xyzx
mov r5.z, v0.w
dp3 r0.z, -r5.xyzx, -r5.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, -r5.xyzx
dp3 r6.x, r5.xyzx, cb2[0].xyzx
dp3 r6.y, r5.xyzx, cb2[1].xyzx
dp3 r6.z, r5.xyzx, cb2[2].xyzx
dp3 r5.x, r3.xyzx, r6.xyzx
dp3 r0.z, r7.xyzx, r3.xyzx
mul r3.xyz, r7.yzxy, r4.zxyz
mad r3.xyz, r4.yzxy, r7.zxyz, -r3.xyzx
dp3 r5.y, r3.xyzx, r6.xyzx
div r0.zw, r5.xxxy, r0.zzzz
mul r2.xy, r2.xyxx, r0.wwww
mad r0.zw, r0.zzzz, r1.yyyz, r2.xxxy
mul r0.zw, r0.zzzw, cb3[1].zzzw
sample_indexable(texture2d)(float,float,float,float) r1.y, v1.xyxx, t6.yxzw, s11
add r1.y, r1.y, l(-0.500000)
mul r1.y, r1.y, cb3[4].x
mad r0.zw, r0.zzzw, r1.yyyy, v1.xxxy
mul r0.zw, r0.zzzw, cb3[2].xxxy
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t4.xzyw, s11
add r0.w, -cb3[3].y, cb3[3].x
mad r0.z, r0.z, r0.w, cb3[3].y
mul r1.yz, v1.xxyx, cb3[1].xxyx
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.yzyy, t1.xzwy, s11
add r1.y, -cb3[6].y, cb3[6].x
mad r0.w, r0.w, r1.y, cb3[6].y
add r0.w, r0.w, l(-1.000000)
mad r0.w, r1.x, r0.w, l(1.000000)
add r0.z, -r0.w, r0.z
mad_sat r0.x, r0.x, cb3[3].z, cb3[3].w
mad_sat r0.y, r0.y, cb3[5].y, cb3[5].z
mad r0.x, r0.x, r0.z, r0.w
mul r0.zw, v1.xxxy, cb3[2].zzzw
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t5.xzyw, s11
add r0.w, -cb3[4].w, cb3[5].x
mad r0.z, r0.z, r0.w, cb3[4].w
add r0.z, -r0.x, r0.z
mad r0.x, r0.y, r0.z, r0.x
max r0.x, r0.x, l(2.000000)
log r0.x, r0.x
add r0.x, r0.x, l(-1.000000)
mul r0.x, r0.x, l(0.0833333358)
min r0.x, r0.x, l(1.000000)
mov o0.w, -r0.x
ret 
// Approximately 116 instruction slots used
