//05197eef41f9bb58-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Sat Feb 06 00:36:01 2016
//
//
// Buffer Definitions: 
//
// cbuffer cbTiledLighting
// {
//
//   uint g_uNumNonDirectionalLights;   // Offset:    0 Size:     4
//   uint g_uNumDirectionalLights;      // Offset:    4 Size:     4
//   uint g_uNumTilesX;                 // Offset:    8 Size:     4
//   uint g_uNumTilesY;                 // Offset:   12 Size:     4 [unused]
//   row_major float4x4 g_mProjection;  // Offset:   16 Size:    64 [unused]
//   row_major float4x4 g_mInvProjection;// Offset:   80 Size:    64 [unused]
//
// }
//
// cbuffer DrawableBuffer
// {
//
//   float4 FogColor;                   // Offset:    0 Size:    16 [unused]
//   float4 DebugColor;                 // Offset:   16 Size:    16 [unused]
//   float AlphaThreshold;              // Offset:   32 Size:     4
//   float4 __InstancedMaterialOpacity[256];// Offset:   48 Size:  4096
//
// }
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16 [unused]
//   float3 __CameraPosition;           // Offset:  160 Size:    12 [unused]
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12 [unused]
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48 [unused]
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16 [unused]
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16
//   float4 FogParams2;                 // Offset:  400 Size:    16 [unused]
//   float4 FogParams3;                 // Offset:  416 Size:    16 [unused]
//   float3 GlobalAmbient;              // Offset:  432 Size:    12 [unused]
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256 [unused]
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16
//   float4 PSSMDistances;              // Offset:  848 Size:    16
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16 [unused]
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16 [unused]
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16 [unused]
//   float4 SnowParams01;               // Offset: 1552 Size:    16 [unused]
//   float4 SnowParams02;               // Offset: 1568 Size:    16 [unused]
//   float4 SnowParams03;               // Offset: 1584 Size:    16 [unused]
//   int SSREnabled;                    // Offset: 1600 Size:     4 [unused]
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
// Resource bind info for LightDataBuffer
// {
//
//   struct STiledLightData
//   {
//       
//       float3 vPosition;              // Offset:    0
//       float fSegmentLength;          // Offset:   12
//       float3 vDirection;             // Offset:   16
//       float fMinShadowSpec;          // Offset:   28
//       float4 vAttParams;             // Offset:   32
//       float3 vSpotParams;            // Offset:   48
//       float fIntensity;              // Offset:   60
//       float4 vDiffuseColor;          // Offset:   64
//       float4 vShadowFadeParams;      // Offset:   80
//       uint uRelCen;                  // Offset:   96
//       uint uFxSpecificIdx;           // Offset:  100
//       uint uFxType;                  // Offset:  104
//       float fRadiusSquared;          // Offset:  108
//       float3 vLambertWeights;        // Offset:  112
//       float fSpecularStrength;       // Offset:  124
//       float3 vBoxAxisX;              // Offset:  128
//       uint uLightType;               // Offset:  140
//       float3 vBoxAxisZ;              // Offset:  144
//       uint bShadowEnabled;           // Offset:  156
//       float3 vBoxInnerDistance;      // Offset:  160
//       uint bModulationMapEnabled;    // Offset:  172
//       float3 vBoxInvRange;           // Offset:  176
//       uint uModulationMapIndex;      // Offset:  188
//       row_major float4x4 mViewToShadowMap;// Offset:  192
//       row_major float4x4 mViewToModulationMap;// Offset:  256
//       float3 vRecipOuterColiProxy;   // Offset:  320
//       uint uProbeFlags;              // Offset:  332
//       float3 vColixProxyCen;         // Offset:  336
//       uint bForwardOnly;             // Offset:  348
//       uint uShadowType;              // Offset:  352
//       uint uNumSoftShadowSamples;    // Offset:  356
//       float fSoftShadowRadius;       // Offset:  360
//       float fSoftShadowDepthBias;    // Offset:  364
//       float fSoftShadowExponent;     // Offset:  368
//       float fProbePriority;          // Offset:  372
//       float fUnusedParam[2];         // Offset:  376
//
//   } $Element;                        // Offset:    0 Size:   384
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericPointClamp          sampler      NA          NA   10        1
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// SamplerGenericBilinearWrap        sampler      NA          NA   12        1
// SamplerGenericBilinearClamp       sampler      NA          NA   13        1
// SamplerGenericShadowCompare     sampler_c      NA          NA   14        1
// p_default_Material_n107_n166_n172_661830C016465534_cp0_Param_texture    texture  float4          2d    0        1
// p_default_Material_n99_n151_Texture_texture    texture  float4          2d    1        1
// p_default_Material_n109_BD8AA44026454365_cp7_Param_texture    texture  float4          2d    2        1
// p_default_Setup_n26_NormalBufferTexture_texture    texture  float4          2d    3        1
// GlobalModulationMapTextures[0]    texture  float4          2d   40        1
// ShadowMapSampler_texture          texture  float4          2d   43        1
// AttenuationSampler_texture        texture  float4          2d   44        1
// AmbientAccumulation_texture       texture  float4          2d   53        1
// LightDataBuffer                   texture  struct         r/o   54        1
// LightIndexBuffer                  texture   uint4         buf   55        1
// ModulationMaps                    texture  float4     2darray   56        1
// DrawableBuffer                    cbuffer      NA          NA    1        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
// cbTiledLighting                   cbuffer      NA          NA    7        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float   xy  
// TEXCOORD                 2   xyz         2     NONE   float   xyz 
// PSIZE                    0   x           3     NONE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
// SV_TARGET                1   x           1   TARGET   float   x   
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb7[1], immediateIndexed
dcl_constantbuffer cb1[259], dynamicIndexed
// dcl_constantbuffer cb2[72], immediateIndexed
dcl_constantbuffer cb2[82], immediateIndexed
dcl_constantbuffer cb3[5], immediateIndexed
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_sampler s12, mode_default
dcl_sampler s13, mode_default
dcl_sampler s14, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t40
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t53
dcl_resource_structured t54, 384 
dcl_resource_buffer (uint,uint,uint,uint) t55
dcl_resource_texture2darray (float,float,float,float) t56
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps constant v3.x
dcl_output o0.xyzw
dcl_output o1.x
// dcl_temps 28
dcl_temps 30
dcl_resource_texture2d (float,float,float,float) t125
dp3 r0.x, v2.xyzx, v2.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v2.xyzx
mad r1.xy, v0.xyxx, cb2[45].zwzz, cb2[45].xyxx
mad r1.zw, r1.xxxy, cb2[18].xxxy, cb2[18].zzzw
mul r2.xy, r1.zwzz, v0.wwww
mov r2.z, v0.w

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r29.xyzw, l(0, 0, 0, 0), t125.xyzw
add r29.w, v0.w, -r29.y
mul r29.w, r29.w, r29.x
mul r29.w, r29.w, cb2[81].x
add r2.x, r2.x, -r29.w


dp3 r0.w, -r2.xyzx, -r2.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, -r2.xyzx
dp3 r4.x, r3.xyzx, cb2[0].xyzx
dp3 r4.y, r3.xyzx, cb2[1].xyzx
dp3 r4.z, r3.xyzx, cb2[2].xyzx
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t3.xyzw, s10
dp3_sat r0.w, r4.xyzx, r0.xyzx
max r1.w, |r2.y|, |r2.x|
add r3.xyz, -r1.wwww, cb2[70].yzwy
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mov r2.w, l(1.000000)
mov r5.xyz, r2.xyzx
mov r5.w, l(1.000000)
mov r6.xyz, l(0,0,0,0)
mov r7.xyz, l(0,0,0,0)
mov r3.w, l(0)
loop 
  uge r4.w, r3.w, cb7[0].y
  breakc_nz r4.w
  iadd r4.w, r3.w, cb7[0].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r8.xyz, r4.w, l(16), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r9.xyz, r4.w, l(64), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r6.w, r4.w, l(124), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r7.w, r4.w, l(156), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r8.w, r4.w, l(172), t54.xxxx
  dp3 r10.x, -r8.xyzx, cb2[0].xyzx
  dp3 r10.y, -r8.xyzx, cb2[1].xyzx
  dp3 r10.z, -r8.xyzx, cb2[2].xyzx
  if_nz r7.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.xyzw, r4.w, l(192), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.xyzw, r4.w, l(208), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.xyzw, r4.w, l(224), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.xyzw, r4.w, l(240), t54.xyzw
    mov r15.x, r11.x
    mov r15.y, r12.x
    mov r15.z, r13.x
    mov r15.w, r14.x
    dp4 r8.x, r2.xyzw, r15.xyzw
    mov r15.x, r11.y
    mov r15.y, r12.y
    mov r15.z, r13.y
    mov r15.w, r14.y
    dp4 r8.y, r2.xyzw, r15.xyzw
    mov r15.x, r11.z
    mov r15.y, r12.z
    mov r15.z, r13.z
    mov r15.w, r14.z
    dp4 r8.z, r2.xyzw, r15.xyzw
    mov r14.x, r11.w
    mov r14.y, r12.w
    mov r14.z, r13.w
    dp4 r7.w, r2.xyzw, r14.xyzw
    add r11.xyzw, -r7.wwww, cb2[53].xyzw
    min r11.yzw, r3.xxyz, r11.yyzw
    lt r11.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), r11.yyzw
    movc r12.xyz, r11.yyyy, cb2[47].xyzx, cb2[47].wwww
    movc r13.xyz, r11.yyyy, cb2[48].xyzx, cb2[48].wwww
    movc r12.xyz, r11.zzzz, cb2[49].xyzx, r12.xyzx
    movc r13.xyz, r11.zzzz, cb2[50].xyzx, r13.xyzx
    movc r12.xyz, r11.wwww, cb2[51].xyzx, r12.xyzx
    movc r11.yzw, r11.wwww, cb2[52].xxyz, r13.xxyz
    mad r8.xyz, r8.xyzx, r12.xyzx, r11.yzwy
    lt r7.w, l(0.000000), r11.x
    mad r11.xyzw, cb2[71].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r8.xyxy
    sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r11.xyxx, t43.xxxx, s14, r8.z
    sample_c_lz_indexable(texture2d)(float,float,float,float) r10.w, r11.zwzz, t43.xxxx, s14, r8.z
    add r9.w, r9.w, r10.w
    mad r11.xyzw, cb2[71].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r8.xyxy
    sample_c_lz_indexable(texture2d)(float,float,float,float) r8.x, r11.xyxx, t43.xxxx, s14, r8.z
    add r8.x, r8.x, r9.w
    sample_c_lz_indexable(texture2d)(float,float,float,float) r8.y, r11.zwzz, t43.xxxx, s14, r8.z
    add r8.x, r8.y, r8.x
    mul r8.x, r8.x, l(0.250000)
    movc r7.w, r7.w, r8.x, l(1.000000)
  else 
    mov r7.w, l(1.000000)
  endif 
  if_nz r8.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r8.xyzw, r4.w, l(256), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.xyzw, r4.w, l(272), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.xyzw, r4.w, l(288), t54.xyzw
    dp4 r4.w, r8.xyzw, r5.xyzw
    dp4 r8.x, r11.xyzw, r5.xyzw
    dp4 r8.y, r12.xyzw, r5.xyzw
    div r11.x, r4.w, r8.y
    div r11.y, r8.x, r8.y
    sample_l_indexable(texture2d)(float,float,float,float) r8.xyz, r11.xyxx, t40.xyzw, s12, l(0.000000)
  else 
    mov r8.xyz, l(1.000000,1.000000,1.000000,0)
  endif 
  dp3_sat r4.w, r10.xyzx, r0.xyzx
  add r10.xyz, r4.xyzx, r10.xyzx
  dp3 r8.w, r10.xyzx, r10.xyzx
  rsq r8.w, r8.w
  mul r10.xyz, r8.wwww, r10.xyzx
  dp3_sat r8.w, r4.xyzx, r10.xyzx
  dp3_sat r9.w, r10.xyzx, r0.xyzx
  max r8.w, r8.w, l(1.192092896E-007)
  min r10.x, r0.w, r4.w
  add r10.y, r9.w, r9.w
  mul r10.z, r10.y, r10.x
  ge r10.z, r8.w, r10.z
  eq r10.x, r0.w, r10.x
  div r10.w, r4.w, r0.w
  movc r10.x, r10.x, l(1.000000), r10.w
  mul r10.x, r10.y, r10.x
  div r8.w, r10.x, r8.w
  movc r8.w, r10.z, r8.w, r1.w
  mul r8.w, r9.w, r8.w
  mul r10.xyz, r9.xyzx, r4.wwww
  mul r10.xyz, r8.xyzx, r10.xyzx
  mul r9.xyz, r9.xyzx, r8.wwww
  mul r8.xyz, r8.xyzx, r9.xyzx
  mul r8.xyz, r7.wwww, r8.xyzx
  mad r6.xyz, r10.xyzx, r7.wwww, r6.xyzx
  mad r7.xyz, r8.xyzx, r6.wwww, r7.xyzx
  iadd r3.w, r3.w, l(1)
endloop 
if_nz cb7[0].x
  mul r3.xy, v0.xyxx, l(0.062500, 0.062500, 0.000000, 0.000000)
  round_ni r3.xy, r3.xyxx
  utof r2.w, cb7[0].z
  mad r2.w, r3.y, r2.w, r3.x
  ftou r2.w, r2.w
  ishl r2.w, r2.w, l(1)
  dp3 r3.x, r5.xyzx, r5.xyzx
  sqrt r3.x, r3.x
  mov r8.xyz, r5.xyzx
  mov r8.w, l(1.000000)
  mov r5.w, l(1.000000)
  mov r3.yzw, r6.xxyz
  mov r9.xyz, r7.xyzx
  mov r4.w, l(0)
  loop 
    uge r6.w, r4.w, l(2)
    breakc_nz r6.w
    iadd r6.w, r2.w, r4.w
    ld_indexable(buffer)(uint,uint,uint,uint) r10.xyzw, r6.wwww, t55.xyzw
    ushr r11.xyzw, r10.xyzw, l(30, 30, 30, 30)
    iadd r6.w, r11.y, r11.x
    iadd r6.w, r11.z, r6.w
    iadd r6.w, r11.w, r6.w
    mov r11.xyz, r3.yzwy
    mov r12.xyz, r9.xyzx
    mov r7.w, l(0)
    loop 
      uge r9.w, r7.w, r6.w
      breakc_nz r9.w
      ult r13.xyz, r7.wwww, l(3, 6, 9, 0)
      iadd r14.xyz, r7.wwww, l(-3, -6, -9, 0)
      movc r9.w, r13.z, r14.y, r14.z
      movc r9.w, r13.y, r14.x, r9.w
      movc r9.w, r13.x, r7.w, r9.w
      movc r11.w, r13.z, r10.z, r10.w
      movc r11.w, r13.y, r10.y, r11.w
      movc r11.w, r13.x, r10.x, r11.w
      imul null, r9.w, r9.w, l(10)
      ushr r9.w, r11.w, r9.w
      and r9.w, r9.w, l(1023)
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.w, r9.w, l(140), t54.xxxx
      mov r13.xyz, r11.xyzx
      mov r14.xyz, r12.xyzx
      mov r12.w, r7.w
      mov r13.w, r9.w
      mov r14.w, r11.w
      loop 
        ult r15.x, r12.w, r6.w
        ieq r15.yz, r14.wwww, l(0, 0, 1, 0)
        or r15.y, r15.z, r15.y
        and r15.x, r15.y, r15.x
        breakc_z r15.x
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.xyw, r13.w, l(0), t54.xyxz
        if_nz r15.z
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.xyzw, r13.w, l(12), t54.xyzw
          add r17.xyz, r5.xyzx, -r15.xywx
          dp3 r15.z, r17.xyzx, r16.yzwy
          max r15.z, r15.z, l(0.000000)
          min r15.z, r16.x, r15.z
          mad r15.xyw, r15.zzzz, r16.yzyw, r15.xyxw
        endif 
        add r15.xyz, -r2.xyzx, r15.xywx
        dp3 r15.w, r15.xyzx, r15.xyzx
        sqrt r15.w, r15.w
        div r15.xyz, r15.xyzx, r15.wwww
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.xyz, r13.w, l(64), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.w, r13.w, l(124), t54.xxxx
        dp3 r17.x, r15.xyzx, cb2[0].xyzx
        dp3 r17.y, r15.xyzx, cb2[1].xyzx
        dp3 r17.z, r15.xyzx, cb2[2].xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.x, r13.w, l(32), t54.xxxx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.yz, r13.w, l(40), t54.xxyx
        mad_sat r18.x, r15.w, r15.x, r18.y
        sample_l_indexable(texture2d)(float,float,float,float) r15.x, r18.xzxx, t44.zxyw, s13, l(0.000000)
        dp3_sat r15.y, r17.xyzx, r0.xyzx
        add r17.xyz, r4.xyzx, r17.xyzx
        dp3 r15.z, r17.xyzx, r17.xyzx
        rsq r15.z, r15.z
        mul r17.xyz, r15.zzzz, r17.xyzx
        dp3_sat r15.z, r4.xyzx, r17.xyzx
        dp3_sat r15.w, r17.xyzx, r0.xyzx
        max r15.z, r15.z, l(1.192092896E-007)
        min r17.x, r0.w, r15.y
        add r17.y, r15.w, r15.w
        mul r17.z, r17.y, r17.x
        ge r17.z, r15.z, r17.z
        eq r17.x, r0.w, r17.x
        div r17.w, r15.y, r0.w
        movc r17.x, r17.x, l(1.000000), r17.w
        mul r17.x, r17.y, r17.x
        div r15.z, r17.x, r15.z
        movc r15.z, r17.z, r15.z, r1.w
        mul r15.z, r15.w, r15.z
        mul r17.xyz, r16.xyzx, r15.yyyy
        mul r15.yzw, r16.xxyz, r15.zzzz
        mul r15.yzw, r15.xxxx, r15.yyzw
        mad r13.xyz, r17.xyzx, r15.xxxx, r13.xyzx
        mad r14.xyz, r15.yzwy, r16.wwww, r14.xyzx
        iadd r15.x, r12.w, l(1)
        ult r15.y, r15.x, r6.w
        if_nz r15.y
          ult r15.yzw, r15.xxxx, l(0, 3, 6, 9)
          iadd r16.xyz, r12.wwww, l(-2, -5, -8, 0)
          movc r16.y, r15.w, r16.y, r16.z
          movc r16.x, r15.z, r16.x, r16.y
          movc r16.x, r15.y, r15.x, r16.x
          movc r15.w, r15.w, r10.z, r10.w
          movc r15.z, r15.z, r10.y, r15.w
          movc r15.y, r15.y, r10.x, r15.z
          imul null, r15.z, r16.x, l(10)
          ushr r15.y, r15.y, r15.z
          and r13.w, r15.y, l(1023)
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.w, r13.w, l(140), t54.xxxx
        endif 
        mov r12.w, r15.x
      endloop 
      mov r15.xyz, r13.xyzx
      mov r16.xyz, r14.xyzx
      mov r9.w, r12.w
      mov r11.w, r13.w
      mov r15.w, r14.w
      loop 
        ult r16.w, r9.w, r6.w
        ieq r17.xy, r15.wwww, l(2, 3, 0, 0)
        or r17.x, r17.y, r17.x
        and r16.w, r16.w, r17.x
        breakc_z r16.w
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xzw, r11.w, l(16), t54.xxyz
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyz, r11.w, l(0), t54.xyzx
        if_nz r17.y
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r11.w, l(128), t54.xyzx
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.w, r11.w, l(12), t54.xxxx
          add r20.xyz, r5.xyzx, -r18.xyzx
          dp3 r17.y, r20.xyzx, r19.xyzx
          max r17.y, r17.y, l(0.000000)
          min r16.w, r16.w, r17.y
          mad r18.xyz, r16.wwww, r19.xyzx, r18.xyzx
        endif 
        add r18.xyz, -r2.xyzx, r18.xyzx
        dp3 r16.w, r18.xyzx, r18.xyzx
        sqrt r16.w, r16.w
        div r18.xyz, r18.xyzx, r16.wwww
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r11.w, l(64), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.y, r11.w, l(124), t54.xxxx
        dp3 r20.x, r18.xyzx, cb2[0].xyzx
        dp3 r20.y, r18.xyzx, cb2[1].xyzx
        dp3 r20.z, r18.xyzx, cb2[2].xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyz, r11.w, l(32), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyzw, r11.w, l(44), t54.xyzw
        mov r21.w, r22.x
        mad r21.xy, r16.wwww, r21.xyxx, r21.zwzz
        dp3 r17.x, r18.xyzx, -r17.xzwx
        mad_sat r17.z, r17.x, r22.y, r22.z
        mul r17.w, r17.z, r17.z
        mad r17.z, -r17.z, l(2.000000), l(3.000000)
        mul r17.z, r17.z, r17.w
        mul r17.z, r17.z, r17.z
        mul r16.w, r16.w, r17.x
        lt r16.w, r16.w, r22.w
        movc r16.w, r16.w, l(0), r17.z
        sample_l_indexable(texture2d)(float,float,float,float) r17.x, r21.xyxx, t44.zxyw, s13, l(0.000000)
        mul r16.w, r16.w, r17.x
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.x, r11.w, l(172), t54.xxxx
        if_nz r17.x
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.x, r11.w, l(188), t54.xxxx
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyzw, r11.w, l(256), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyzw, r11.w, l(272), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyzw, r11.w, l(288), t54.xyzw
          dp4 r17.z, r18.xyzw, r8.xyzw
          dp4 r17.w, r21.xyzw, r8.xyzw
          dp4 r18.x, r22.xyzw, r8.xyzw
          div r21.xy, r17.zwzz, r18.xxxx
          utof r21.z, r17.x
          sample_l_indexable(texture2darray)(float,float,float,float) r17.xzw, r21.xyzx, t56.xwyz, s12, l(0.000000)
        else 
          mov r17.xzw, l(1.000000,0,1.000000,1.000000)
        endif 
        dp3 r18.x, r17.xzwx, r17.xzwx
        mul r18.x, r16.w, r18.x
        lt r18.x, cb2[24].w, r18.x
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.y, r11.w, l(156), t54.xxxx
        ine r18.y, r18.y, l(0)
        and r18.x, r18.x, r18.y
        if_nz r18.x
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyzw, r11.w, l(192), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyzw, r11.w, l(208), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyzw, r11.w, l(224), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyzw, r11.w, l(240), t54.xyzw
          mov r24.x, r18.x
          mov r24.y, r21.x
          mov r24.z, r22.x
          mov r24.w, r23.x
          dp4 r24.x, r5.xyzw, r24.xyzw
          mov r25.x, r18.y
          mov r25.y, r21.y
          mov r25.z, r22.y
          mov r25.w, r23.y
          dp4 r24.y, r5.xyzw, r25.xyzw
          mov r25.x, r18.z
          mov r25.y, r21.z
          mov r25.z, r22.z
          mov r25.w, r23.z
          dp4 r18.x, r5.xyzw, r25.xyzw
          mov r23.x, r18.w
          mov r23.y, r21.w
          mov r23.z, r22.w
          dp4 r18.y, r5.xyzw, r23.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyzw, r11.w, l(80), t54.xyzw
          mad_sat r18.zw, r3.xxxx, r21.xxxy, r21.zzzw
          div r21.xyzw, r24.xyxy, r18.yyyy
          mad r22.xyzw, cb2[71].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r21.zwzw
          sample_c_lz_indexable(texture2d)(float,float,float,float) r18.y, r22.xyxx, t43.xxxx, s14, r18.x
          sample_c_lz_indexable(texture2d)(float,float,float,float) r19.w, r22.zwzz, t43.xxxx, s14, r18.x
          add r18.y, r18.y, r19.w
          mad r21.xyzw, cb2[71].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r21.xyzw
          sample_c_lz_indexable(texture2d)(float,float,float,float) r19.w, r21.xyxx, t43.xxxx, s14, r18.x
          add r18.y, r18.y, r19.w
          sample_c_lz_indexable(texture2d)(float,float,float,float) r18.x, r21.zwzz, t43.xxxx, s14, r18.x
          add r18.x, r18.x, r18.y
          mul r18.x, r18.x, l(0.250000)
          mad r18.x, r18.x, r18.z, r18.w
        else 
          mov r18.x, l(1.000000)
        endif 
        dp3_sat r18.y, r20.xyzx, r0.xyzx
        add r20.xyz, r4.xyzx, r20.xyzx
        dp3 r18.z, r20.xyzx, r20.xyzx
        rsq r18.z, r18.z
        mul r20.xyz, r18.zzzz, r20.xyzx
        dp3_sat r18.z, r4.xyzx, r20.xyzx
        dp3_sat r18.w, r20.xyzx, r0.xyzx
        max r18.z, r18.z, l(1.192092896E-007)
        min r19.w, r0.w, r18.y
        add r20.x, r18.w, r18.w
        mul r20.y, r19.w, r20.x
        ge r20.y, r18.z, r20.y
        eq r19.w, r0.w, r19.w
        div r20.z, r18.y, r0.w
        movc r19.w, r19.w, l(1.000000), r20.z
        mul r19.w, r20.x, r19.w
        div r18.z, r19.w, r18.z
        movc r18.z, r20.y, r18.z, r1.w
        mul r18.z, r18.w, r18.z
        mul r20.xyz, r19.xyzx, r18.yyyy
        mul r20.xyz, r17.xzwx, r20.xyzx
        mul r20.xyz, r18.xxxx, r20.xyzx
        mul r18.yzw, r19.xxyz, r18.zzzz
        mul r17.xzw, r17.xxzw, r18.yyzw
        mul r17.xzw, r18.xxxx, r17.xxzw
        mul r17.xzw, r16.wwww, r17.xxzw
        mad r15.xyz, r20.xyzx, r16.wwww, r15.xyzx
        mad r16.xyz, r17.xzwx, r17.yyyy, r16.xyzx
        iadd r16.w, r9.w, l(1)
        ult r17.x, r16.w, r6.w
        if_nz r17.x
          ult r17.xyz, r16.wwww, l(3, 6, 9, 0)
          iadd r18.xyz, r9.wwww, l(-2, -5, -8, 0)
          movc r17.w, r17.z, r18.y, r18.z
          movc r17.w, r17.y, r18.x, r17.w
          movc r17.w, r17.x, r16.w, r17.w
          movc r17.z, r17.z, r10.z, r10.w
          movc r17.y, r17.y, r10.y, r17.z
          movc r17.x, r17.x, r10.x, r17.y
          imul null, r17.y, r17.w, l(10)
          ushr r17.x, r17.x, r17.y
          and r11.w, r17.x, l(1023)
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.w, r11.w, l(140), t54.xxxx
        endif 
        mov r9.w, r16.w
      endloop 
      mov r11.xyz, r15.xyzx
      mov r12.xyz, r16.xyzx
      mov r16.w, r9.w
      mov r17.x, r11.w
      mov r17.y, r15.w
      loop 
        ult r17.z, r16.w, r6.w
        ieq r17.w, r17.y, l(4)
        and r17.z, r17.w, r17.z
        breakc_z r17.z
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyz, r17.x, l(0), t54.xyzx
        add r18.xyz, -r2.xyzx, r18.xyzx
        dp3 r17.z, r18.xyzx, r18.xyzx
        sqrt r17.z, r17.z
        div r19.xyz, r18.xyzx, r17.zzzz
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyz, r17.x, l(64), t54.xyzx
        dp3 r21.x, r19.xyzx, cb2[0].xyzx
        dp3 r21.y, r19.xyzx, cb2[1].xyzx
        dp3 r21.z, r19.xyzx, cb2[2].xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r17.x, l(16), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.y, r17.x, l(44), t54.xxxx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyzw, r17.x, l(124), t54.xyzw
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyz, r17.x, l(144), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyz, r17.x, l(160), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.xyz, r17.x, l(176), t54.xyzx
        dp3 r27.x, r18.xyzx, r23.yzwy
        dp3 r27.y, r18.xyzx, r19.xyzx
        dp3 r27.z, r18.xyzx, r24.xyzx
        add r18.xyz, -r25.xyzx, |r27.xyzx|
        mul_sat r18.xyz, r26.xyzx, r18.xyzx
        max r17.z, r18.y, r18.x
        max r22.x, r18.z, r17.z
        sample_l_indexable(texture2d)(float,float,float,float) r17.z, r22.xyxx, t44.xyzw, s13, l(0.000000)
        dp3_sat r17.w, r21.xyzx, r0.xyzx
        add r18.xyz, r4.xyzx, r21.xyzx
        dp3 r18.w, r18.xyzx, r18.xyzx
        rsq r18.w, r18.w
        mul r18.xyz, r18.wwww, r18.xyzx
        dp3_sat r18.w, r4.xyzx, r18.xyzx
        dp3_sat r18.x, r18.xyzx, r0.xyzx
        max r18.y, r18.w, l(1.192092896E-007)
        min r18.z, r0.w, r17.w
        add r18.w, r18.x, r18.x
        mul r19.x, r18.w, r18.z
        ge r19.x, r18.y, r19.x
        eq r18.z, r0.w, r18.z
        div r19.y, r17.w, r0.w
        movc r18.z, r18.z, l(1.000000), r19.y
        mul r18.z, r18.w, r18.z
        div r18.y, r18.z, r18.y
        movc r18.y, r19.x, r18.y, r1.w
        mul r18.x, r18.x, r18.y
        mul r18.yzw, r20.xxyz, r17.wwww
        mul r19.xyz, r20.xyzx, r18.xxxx
        mul r19.xyz, r17.zzzz, r19.xyzx
        mad r11.xyz, r18.yzwy, r17.zzzz, r11.xyzx
        mad r12.xyz, r19.xyzx, r23.xxxx, r12.xyzx
        iadd r17.z, r16.w, l(1)
        ult r17.w, r17.z, r6.w
        if_nz r17.w
          ult r18.xyz, r17.zzzz, l(3, 6, 9, 0)
          iadd r19.xyz, r16.wwww, l(-2, -5, -8, 0)
          movc r17.w, r18.z, r19.y, r19.z
          movc r17.w, r18.y, r19.x, r17.w
          movc r17.w, r18.x, r17.z, r17.w
          movc r18.z, r18.z, r10.z, r10.w
          movc r18.y, r18.y, r10.y, r18.z
          movc r18.x, r18.x, r10.x, r18.y
          imul null, r17.w, r17.w, l(10)
          ushr r17.w, r18.x, r17.w
          and r17.x, r17.w, l(1023)
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.y, r17.x, l(140), t54.xxxx
        endif 
        mov r16.w, r17.z
      endloop 
      uge r17.x, r17.y, l(5)
      iadd r7.w, r16.w, -r17.x
    endloop 
    ult r6.w, r6.w, l(12)
    if_nz r6.w
      mov r3.yzw, r11.xxyz
      mov r9.xyz, r12.xyzx
      break 
    endif 
    iadd r4.w, r4.w, l(1)
    mov r3.yzw, r11.xxyz
    mov r9.xyz, r12.xyzx
  endloop 
  mov r6.xyz, r3.yzwy
  mov r7.xyz, r9.xyzx
endif 
sample_indexable(texture2d)(float,float,float,float) r0.w, v1.xyxx, t2.yzwx, s11
add_sat r1.w, -cb3[4].y, l(1.000000)
mad_sat r0.w, cb3[4].y, r0.w, r1.w
mul r2.xy, v0.xyxx, l(0.250000, 0.250000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t1.yzwx, s11
mov r2.x, v3.x
mad r1.w, r1.w, cb1[r2.x + 3].y, cb1[r2.x + 3].z
ftoi r2.xy, v0.xyxx
mov r2.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r3.x, r2.xyww, t0.xyzw
add r3.y, cb3[3].w, cb3[4].x
add_sat r3.y, -r3.y, l(1.000000)
mul r3.z, r3.x, r3.x
mad r3.x, cb3[3].w, r3.x, r3.y
mad_sat r3.x, r3.z, cb3[4].x, r3.x
add r3.yzw, -cb3[0].xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
mad_sat r3.xyz, r3.xxxx, r3.yzwy, cb3[0].xyzx
mul r5.xyz, r7.xyzx, r3.xyzx
ld_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyzw, t53.xyzw
mad r2.xyz, r2.xyzx, r0.wwww, r6.xyzx
mul r0.w, r0.w, r3.x
dp3 r2.w, r1.xyzx, r4.xyzx
max r3.w, r2.w, l(1.000000012E-007)
add r3.w, -r3.w, l(1.000000)
mul r4.w, r3.w, r3.w
mul r4.w, r4.w, r4.w
mul r3.w, r3.w, r4.w
mad r3.w, r3.w, l(0.960000), l(0.040000)
mul r1.xyz, r1.xyzx, r2.wwww
mad r1.xyz, r1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r4.xyzx
dp3 r0.x, r1.xyzx, r0.xyzx
mad_sat r0.x, cb3[4].z, r0.x, l(1.000000)
mul r0.x, r0.x, r0.x
mul r1.xyz, r5.xyzx, l(0.030000, 0.030000, 0.030000, 0.000000)
mul r0.y, r0.w, r3.w
mul r0.x, r0.x, r0.y
mad r0.yzw, r3.xxyz, r2.xxyz, r1.xxyz
max o0.xyz, r0.yzwy, l(0.000000, 0.000000, 0.000000, 0.000000)
mul_sat r0.x, r0.x, l(0.250000)
sqrt o1.x, r0.x
add r0.x, -cb1[2].x, l(1.000000)
min r0.x, r1.w, r0.x
lt r0.x, r0.x, l(0.000000)
discard_nz r0.x
mov o0.w, l(1.000000)
ret 
// Approximately 534 instruction slots used
