//74bdafa2cd2eeda1-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Thu Feb 04 21:59:20 2016
//
//
// Buffer Definitions: 
//
// cbuffer WorldBuffer
// {
//
//   struct WorldStruct
//   {
//       
//       row_major float4x4 ViewProject;// Offset:    0
//       
//       struct WorldStruct_PerInstanceData
//       {
//           
//           row_major float4x4 World;  // Offset:   64
//           row_major float4x4 WorldViewProject;// Offset:  128
//
//       } PerInstance[256];            // Offset:   64
//
//   } WorldParameters;                 // Offset:    0 Size: 32832
//
// }
//
// cbuffer DrawableBuffer
// {
//
//   float4 FogColor;                   // Offset:    0 Size:    16 [unused]
//   float4 DebugColor;                 // Offset:   16 Size:    16 [unused]
//   float AlphaThreshold;              // Offset:   32 Size:     4 [unused]
//   float4 __InstancedMaterialOpacity[256];// Offset:   48 Size:  4096
//
// }
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16
//   float3 __CameraPosition;           // Offset:  160 Size:    12
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16
//   float4 FogParams2;                 // Offset:  400 Size:    16
//   float4 FogParams3;                 // Offset:  416 Size:    16
//   float3 GlobalAmbient;              // Offset:  432 Size:    12
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16
//   float4 PSSMDistances;              // Offset:  848 Size:    16
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16
//   float4 SnowParams01;               // Offset: 1552 Size:    16 [unused]
//   float4 SnowParams02;               // Offset: 1568 Size:    16 [unused]
//   float4 SnowParams03;               // Offset: 1584 Size:    16 [unused]
//   int SSREnabled;                    // Offset: 1600 Size:     4
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
// cbuffer LightBuffer
// {
//
//   struct Light
//   {
//       
//       float4 position;               // Offset:    0
//       float3 direction;              // Offset:   16
//       float4 attParams;              // Offset:   32
//       float4 spotParams;             // Offset:   48
//       float4 diffuseColor;           // Offset:   64
//       float4 shadowFadeParams;       // Offset:   80
//
//   } ShadowLights[3];                 // Offset:    0 Size:   288 [unused]
//   
//   struct Light
//   {
//       
//       float4 position;               // Offset:  288
//       float3 direction;              // Offset:  304
//       float4 attParams;              // Offset:  320
//       float4 spotParams;             // Offset:  336
//       float4 diffuseColor;           // Offset:  352
//       float4 shadowFadeParams;       // Offset:  368
//
//   } NonShadowLights[3];              // Offset:  288 Size:   288 [unused]
//   
//   struct Light
//   {
//       
//       float4 position;               // Offset:  576
//       float3 direction;              // Offset:  592
//       float4 attParams;              // Offset:  608
//       float4 spotParams;             // Offset:  624
//       float4 diffuseColor;           // Offset:  640
//       float4 shadowFadeParams;       // Offset:  656
//
//   } SunLight;                        // Offset:  576 Size:    96 [unused]
//   row_major float4x4 WorldToShadowMap[3];// Offset:  672 Size:   192 [unused]
//   row_major float3x4 WorldToModulationMapSpot[2];// Offset:  864 Size:    96 [unused]
//   row_major float2x4 WorldToModulationMapSun;// Offset:  960 Size:    32 [unused]
//   bool ShadowLightEnabled[3];        // Offset:  992 Size:    36 [unused]
//   bool NonShadowLightEnabled[3];     // Offset: 1040 Size:    36 [unused]
//   bool SunLightEnabled;              // Offset: 1088 Size:     4 [unused]
//   float4 LightAndProbeSet[24];       // Offset: 1104 Size:   384
//   float4 LightSetInfo;               // Offset: 1488 Size:    16
//   float4 ProbeSetInfo;               // Offset: 1504 Size:    16
//
// }
//
// cbuffer IrradianceBuffer
// {
//
//   float4 IrradianceStateRed0;        // Offset:    0 Size:    16
//   float4 IrradianceStateRed1;        // Offset:   16 Size:    16
//   float4 IrradianceStateGreen0;      // Offset:   32 Size:    16
//   float4 IrradianceStateGreen1;      // Offset:   48 Size:    16
//   float4 IrradianceStateBlue0;       // Offset:   64 Size:    16
//   float4 IrradianceStateBlue1;       // Offset:   80 Size:    16
//   float4 IrradianceStateBase;        // Offset:   96 Size:    16
//   float4 IrradianceConstantData;     // Offset:  112 Size:    16
//
// }
//
// Resource bind info for LightDataBuffer
// {
//
//   struct STiledLightData
//   {
//       
//       float3 vPosition;              // Offset:    0
//       float fSegmentLength;          // Offset:   12
//       float3 vDirection;             // Offset:   16
//       float fMinShadowSpec;          // Offset:   28
//       float4 vAttParams;             // Offset:   32
//       float3 vSpotParams;            // Offset:   48
//       float fIntensity;              // Offset:   60
//       float4 vDiffuseColor;          // Offset:   64
//       float4 vShadowFadeParams;      // Offset:   80
//       uint uRelCen;                  // Offset:   96
//       uint uFxSpecificIdx;           // Offset:  100
//       uint uFxType;                  // Offset:  104
//       float fRadiusSquared;          // Offset:  108
//       float3 vLambertWeights;        // Offset:  112
//       float fSpecularStrength;       // Offset:  124
//       float3 vBoxAxisX;              // Offset:  128
//       uint uLightType;               // Offset:  140
//       float3 vBoxAxisZ;              // Offset:  144
//       uint bShadowEnabled;           // Offset:  156
//       float3 vBoxInnerDistance;      // Offset:  160
//       uint bModulationMapEnabled;    // Offset:  172
//       float3 vBoxInvRange;           // Offset:  176
//       uint uModulationMapIndex;      // Offset:  188
//       row_major float4x4 mViewToShadowMap;// Offset:  192
//       row_major float4x4 mViewToModulationMap;// Offset:  256
//       float3 vRecipOuterColiProxy;   // Offset:  320
//       uint uProbeFlags;              // Offset:  332
//       float3 vColixProxyCen;         // Offset:  336
//       uint bForwardOnly;             // Offset:  348
//       uint uShadowType;              // Offset:  352
//       uint uNumSoftShadowSamples;    // Offset:  356
//       float fSoftShadowRadius;       // Offset:  360
//       float fSoftShadowDepthBias;    // Offset:  364
//       float fSoftShadowExponent;     // Offset:  368
//       float fProbePriority;          // Offset:  372
//       float fUnusedParam[2];         // Offset:  376
//
//   } $Element;                        // Offset:    0 Size:   384
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericPointClamp          sampler      NA          NA   10        1
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// SamplerGenericBilinearWrap        sampler      NA          NA   12        1
// SamplerGenericBilinearClamp       sampler      NA          NA   13        1
// SamplerGenericShadowCompare     sampler_c      NA          NA   14        1
// p_default_Material_41DEFF20563185_Param_texture    texture  float4          2d    0        1
// p_default_Material_n157_n249_fogCube_texture    texture  float4        cube    1        1
// p_default_Material_n182_n237_DepthBufferTexture_texture    texture  float4          2d    2        1
// p_default_Material_n182_n232_Texture_texture    texture  float4        cube    3        1
// p_default_Setup_n12_DECAB8306147855_cp0_Param_texture    texture  float4          2d    4        1
// p_default_Setup_n12_DECA25A07266119_cp0_Param_texture    texture  float4          2d    5        1
// p_default_Setup_n12_DECB27508110753_cp0_Param_texture    texture  float4          2d    6        1
// p_default_Material_n182_n237_OpaquesOnlyTexture_texture    texture  float4          2d    7        1
// p_default_Material_n186_DepthBufferTexture_texture    texture  float4          2d    8        1
// p_default_Material_n158_n190_DepthBufferTexture_texture    texture  float4          2d    9        1
// p_default_Setup_51B591F02934456_Param_texture    texture  float4          2d   10        1
// p_default_Setup_n11_DEC9E86010095698_cp0_Param_texture    texture  float4          2d   11        1
// p_default_Setup_98031E0013807502_Param_texture    texture  float4          2d   12        1
// p_default_Setup_98FB7CC08930578_cp0_Param_texture    texture  float4          2d   13        1
// p_default_Setup_n12_8FB12BF0685975_cp0_Param_texture    texture  float4          2d   14        1
// p_default_Material_n180_n205_n209_661830C016465534_cp0_Param_texture    texture  float4          2d   15        1
// p_default_Setup_n8_DepthBufferTexture_texture    texture  float4          2d   16        1
// p_default_Setup_n11_DECA91409953204_cp0_Param_texture    texture  float4          2d   17        1
// GlobalModulationMapTextures[0]    texture  float4          2d   40        1
// ShadowMapSampler_texture          texture  float4          2d   43        1
// AttenuationSampler_texture        texture  float4          2d   44        1
// LightDataBuffer                   texture  struct         r/o   54        1
// ModulationMaps                    texture  float4     2darray   56        1
// ReflCubeMaps                      texture  float4   cubearray   57        1
// VolumetricLightIntensity_texture    texture  float4          3d   59        1
// WorldBuffer                       cbuffer      NA          NA    0        1
// DrawableBuffer                    cbuffer      NA          NA    1        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
// LightBuffer                       cbuffer      NA          NA    4        1
// IrradianceBuffer                  cbuffer      NA          NA    6        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float     zw
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyz         3     NONE   float   xyz 
// PSIZE                    0   x           4     NONE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[4], immediateIndexed
dcl_constantbuffer cb1[259], dynamicIndexed
dcl_constantbuffer cb2[101], immediateIndexed
dcl_constantbuffer cb3[21], immediateIndexed
dcl_constantbuffer cb4[95], dynamicIndexed
dcl_constantbuffer cb6[8], immediateIndexed
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_sampler s12, mode_default
dcl_sampler s13, mode_default
dcl_sampler s14, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texturecube (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texturecube (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t40
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_structured t54, 384 
dcl_resource_texture2darray (float,float,float,float) t56
dcl_resource_texturecubearray (float,float,float,float) t57
dcl_resource_texture3d (float,float,float,float) t59
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps linear v1.zw
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyz
dcl_input_ps constant v4.x
dcl_output o0.xyzw
// dcl_temps 33
dcl_temps 35
dcl_resource_texture2d (float,float,float,float) t125
dp3 r0.x, v3.xyzx, v3.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v3.xyzx
mad r1.xyzw, v0.xyxy, cb2[45].zwzw, cb2[45].xyxy
mul r2.xyzw, r1.zwxy, v0.wwww
mov r3.xy, r2.xyxx
mov r3.z, v0.w

//Screen space correction, therefore need the '0.5'
ld_indexable(texture2d)(float,float,float,float) r34.xyzw, l(0, 0, 0, 0), t125.xyzw
add r34.w, v0.w, -r34.y
mul r34.w, r34.w, r34.x
mul r34.w, r34.w, l(0.5)
add r3.x, r3.x, -r34.w


mov r3.w, l(1.000000)
dp4 r4.x, cb2[15].xyzw, r3.xyzw
dp4 r4.y, cb2[16].xyzw, r3.xyzw
dp4 r4.z, cb2[17].xyzw, r3.xyzw
mad r2.xy, r1.xyxx, cb2[18].xyxx, cb2[18].zwzz
mul r5.xy, r2.xyxx, v0.wwww
mov r5.z, v0.w

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r34.xyzw, l(0, 0, 0, 0), t125.xyzw
add r34.w, v0.w, -r34.y
mul r34.w, r34.w, r34.x
mul r34.w, r34.w, cb2[81].x
add r5.x, r5.x, -r34.w


dp3 r0.w, -r5.xyzx, -r5.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, -r5.xyzx
dp3 r7.x, r6.xyzx, cb2[0].xyzx
dp3 r7.y, r6.xyzx, cb2[1].xyzx
dp3 r7.z, r6.xyzx, cb2[2].xyzx
deriv_rty_fine r6.xy, v2.xyxx
deriv_rtx_fine r2.xy, v2.xyxx
mov r3.xy, r2.zwzz
dp4 r8.x, cb2[15].xyzw, r3.xyzw
dp4 r8.y, cb2[16].xyzw, r3.xyzw
dp4 r8.z, cb2[17].xyzw, r3.xyzw
deriv_rty_fine r3.xyz, r8.xyzx
deriv_rtx_fine r9.xyz, r8.yzxy
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t16.yzwx, s10
mad r0.w, r0.w, cb2[20].x, cb2[20].y
max r0.w, r0.w, l(0.000001)
div r10.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mad r2.zw, cb3[20].xxxx, l(0.000000, 0.000000, 1.000000, -1.000000), l(0.000000, 0.000000, 0.000000, 1.000000)
dp2 r0.w, r2.zwzz, r2.zwzz
rsq r0.w, r0.w
mad r11.xyz, cb3[20].xxxx, l(0.000000, 1.000000, -1.000000, 0.000000), l(0.000000, 0.000000, 1.000000, 0.000000)
mul r12.xyzw, v2.zwxy, cb3[16].zwxy
mul r13.xyzw, v2.xyxy, cb3[10].xyzw
mul r10.xy, r1.xyxx, r10.zzzz
mov r10.w, l(1.000000)
dp4 r1.w, cb2[17].xyzw, r10.xyzw
mad r2.zw, cb2[24].xxxx, cb3[14].xxxy, r13.xxxy
mov_sat r14.x, cb3[18].x
sample_indexable(texture2d)(float,float,float,float) r14.y, r2.zwzz, t10.yxzw, s11
add r1.w, -r1.w, r8.z
dp3 r2.z, r9.zxyz, r0.xyzx
mad r9.xyz, -r2.zzzz, r0.yzxy, r9.xyzx
dp3 r2.z, r3.xyzx, r0.xyzx
mad r3.xyz, -r2.zzzz, r0.xyzx, r3.xyzx
mul r2.z, r6.x, r2.y
mad r2.x, r2.x, r6.y, -r2.z
lt r2.z, r2.x, l(0.000000)
movc r2.z, r2.z, l(-1.000000), l(1.000000)
mov r6.z, -r2.y
mul r2.yw, r2.zzzz, r6.yyyz
mul r6.xyz, r2.wwww, r3.xyzx
mad r6.xyz, r9.zxyz, r2.yyyy, r6.xyzx
lt r2.x, l(0.000000), |r2.x|
dp3 r2.y, r6.xyzx, r6.xyzx
rsq r2.y, r2.y
mul r10.xyw, r2.yyyy, r6.xyxz
movc r2.xyw, r2.xxxx, r10.xyxw, r6.xyxz
mul r6.xyz, r0.zxyz, r2.ywxy
mad r6.xyz, r0.yzxy, r2.wxyw, -r6.xyzx
mul r10.xyw, r0.zxzy, r9.xyxz
mad r9.xyz, r0.yzxy, r9.yzxy, -r10.xywx
dp3 r3.x, r3.xyzx, r9.xyzx
lt r3.x, r3.x, l(0.000000)
movc r3.x, r3.x, l(-1.000000), l(1.000000)
mul r2.z, r2.z, r3.x
mul r3.xyz, r2.zzzz, r6.xyzx
sample_indexable(texture2d)(float,float,float,float) r6.xy, r12.xyxx, t12.xyzw, s11
mad r6.xy, r6.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r6.z, r6.y, cb3[17].z
mov r9.x, cb3[17].z
mov r9.y, l(-1.000000)
mul r6.xy, r6.xzxx, r9.xyxx
sample_indexable(texture2d)(float,float,float,float) r2.z, r12.xyxx, t13.yzxw, s11
mul r2.z, r2.z, cb3[17].w
mad r2.z, cb2[24].x, cb3[18].y, r2.z
frc r2.z, r2.z
mad r3.w, r2.z, l(2.000000), l(-1.000000)
add r9.xyz, r2.zzzz, l(-0.500000, -1.000000, 0.500000, 0.000000)
lt r4.w, r9.x, l(0.000000)
movc r4.w, r4.w, r2.z, r9.y
lt r6.z, r2.z, l(0.500000)
movc r6.z, r6.z, r9.z, r9.x
mul r9.yz, r2.zzzz, r6.xxyx
mul r6.zw, r6.zzzz, r6.xxxy
mul_sat r1.w, r1.w, cb3[6].y
add r2.z, cb3[19].w, -cb3[20].y
mad r2.z, r1.w, r2.z, cb3[20].y
mov r14.z, l(1.000000)
dp3_sat r7.w, cb3[8].xyzx, r14.xyzx
mul r8.w, r7.w, v1.z
mad r7.w, -r7.w, v1.z, l(1.000000)
max r7.w, r7.w, cb3[18].z
mul r10.xy, v2.xyxx, cb3[13].zwzz
mad r12.xy, cb2[24].xxxx, cb3[12].zwzz, r12.zwzz
mad r10.xy, cb2[24].xxxx, cb3[11].zwzz, r10.xyxx
sample_indexable(texture2d)(float,float,float,float) r9.w, r10.xyxx, t11.yzwx, s11
sample_indexable(texture2d)(float,float,float,float) r10.xyw, r12.xyxx, t17.xywz, s11
mul r2.z, r2.z, r7.w
mul r12.xy, v2.xyxx, cb3[15].xyxx
mad r12.zw, cb2[24].xxxx, cb3[15].zzzw, r13.zzzw
sample_indexable(texture2d)(float,float,float,float) r7.w, r12.zwzz, t4.yzwx, s11
mul r13.xyz, r7.wwww, cb3[7].xyzx
mad r12.zw, v2.xxxy, cb3[11].xxxy, -r6.zzzw
mad r14.xy, v2.xyxx, cb3[13].xyxx, -r9.yzyy
mad r6.zw, v2.xxxy, cb3[13].xxxy, -r6.zzzw
mad r14.zw, -r9.xxxx, r6.xxxy, r12.xxxy
mad r9.xy, v2.xyxx, cb3[11].xyxx, -r9.yzyy
mad r6.xy, -r4.wwww, r6.xyxx, r12.xyxx
sample_indexable(texture2d)(float,float,float,float) r15.xyz, r14.zwzz, t14.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r16.xyz, r6.xyxx, t14.xyzw, s11
add r16.xyz, -r15.xyzx, r16.xyzx
mad r15.xyz, |r3.wwww|, r16.xyzx, r15.xyzx
sample_indexable(texture2d)(float,float,float,float) r6.xy, r9.xyxx, t5.xyzw, s11
mad r9.xy, r6.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r4.w, r9.xyxx, r9.xyxx
add r4.w, -r4.w, l(1.000000)
max r4.w, r4.w, l(0.000000)
sqrt r9.z, r4.w
sample_indexable(texture2d)(float,float,float,float) r6.xy, r12.zwzz, t5.xyzw, s11
mad r12.xy, r6.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r4.w, r12.xyxx, r12.xyxx
add r4.w, -r4.w, l(1.000000)
max r4.w, r4.w, l(0.000000)
sqrt r12.z, r4.w
add r12.xyz, -r9.xyzx, r12.xyzx
mad r9.xyz, |r3.wwww|, r12.xyzx, r9.xyzx
sample_indexable(texture2d)(float,float,float,float) r6.xy, r14.xyxx, t6.xyzw, s11
mad r12.xy, r6.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r4.w, r12.xyxx, r12.xyxx
add r4.w, -r4.w, l(1.000000)
max r4.w, r4.w, l(0.000000)
sqrt r12.z, r4.w
sample_indexable(texture2d)(float,float,float,float) r6.xy, r6.zwzz, t6.xyzw, s11
mad r6.xy, r6.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r4.w, r6.xyxx, r6.xyxx
add r4.w, -r4.w, l(1.000000)
max r4.w, r4.w, l(0.000000)
sqrt r6.z, r4.w
add r6.xyz, -r12.xyzx, r6.xyzx
mad r6.xyz, |r3.wwww|, r6.xyzx, r12.xyzx
mul r12.xyz, r15.xyzx, cb3[5].xyzx
add r3.w, -r9.z, l(1.000000)
mul r14.xy, r9.xyxx, cb3[7].wwww
mad r14.w, -cb3[7].w, r3.w, l(1.000000)
dp3 r3.w, r14.xywx, r14.xywx
rsq r3.w, r3.w
mul r9.xyz, r3.wwww, r14.xywx
add r3.w, -r6.z, l(1.000000)
mul r6.xy, r6.xyxx, cb3[9].wwww
mad r6.w, -cb3[9].w, r3.w, l(1.000000)
dp3 r3.w, r6.xywx, r6.xywx
rsq r3.w, r3.w
mad r6.xyz, r6.xywx, r3.wwww, -r9.xyzx
mad r6.xyz, cb3[20].wwww, r6.xyzx, r9.xyzx
add r3.w, -cb3[17].x, cb3[20].z
mad r3.w, r8.w, r3.w, cb3[17].x
mad r9.xyz, r11.xyzx, r0.wwww, -r6.xyzx
mad r6.xyz, r8.wwww, r9.xyzx, r6.xyzx
mul r3.xyz, r3.xyzx, r6.yyyy
mad r2.xyw, r6.xxxx, r2.xyxw, r3.xyxz
mad r0.xyz, r6.zzzz, r0.xyzx, r2.xywx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mad r2.xyw, cb3[4].xyxz, r9.wwww, -r13.xyxz
mad r2.xyw, r8.wwww, r2.xyxw, r13.xyxz
mad r3.xyz, r10.xywx, cb3[2].xyzx, -r12.xyzx
mad r3.xyz, r8.wwww, r3.xyzx, r12.xyzx
and r9.xyz, r0.xyzx, l(0x7f800000, 0x7f800000, 0x7f800000, 0)
ine r9.xyz, r9.xyzx, l(0x7f800000, 0x7f800000, 0x7f800000, 0)
and r0.xyz, r0.xyzx, r9.xyzx
ftou r9.xyz, cb4[93].xyzx
dp3_sat r4.w, r7.xyzx, r0.xyzx
max r6.z, |r5.y|, |r5.x|
add r10.xyw, -r6.zzzz, cb2[70].yzyw
div r6.z, l(1.000000, 1.000000, 1.000000, 1.000000), r4.w
mov r5.w, l(1.000000)
mov r11.xyz, r5.xyzx
mov r11.w, l(1.000000)
mov r12.xyz, l(0,0,0,0)
mov r13.xyz, l(0,0,0,0)
mov r6.w, l(0)
loop 
  uge r7.w, r6.w, r9.y
  breakc_nz r7.w
  iadd r7.w, r6.w, r9.z
  ftou r7.w, cb4[r7.w + 69].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.xyz, r7.w, l(16), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.xyz, r7.w, l(64), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r8.w, r7.w, l(124), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r9.w, r7.w, l(156), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.w, r7.w, l(172), t54.xxxx
  dp3 r16.x, -r14.xyzx, cb2[0].xyzx
  dp3 r16.y, -r14.xyzx, cb2[1].xyzx
  dp3 r16.z, -r14.xyzx, cb2[2].xyzx
  if_nz r9.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.xyzw, r7.w, l(192), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xyzw, r7.w, l(208), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyzw, r7.w, l(224), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyzw, r7.w, l(240), t54.xyzw
    mov r20.x, r14.x
    mov r20.y, r17.x
    mov r20.z, r18.x
    mov r20.w, r19.x
    dp4 r20.x, r5.xyzw, r20.xyzw
    mov r21.x, r14.y
    mov r21.y, r17.y
    mov r21.z, r18.y
    mov r21.w, r19.y
    dp4 r20.y, r5.xyzw, r21.xyzw
    mov r21.x, r14.z
    mov r21.y, r17.z
    mov r21.z, r18.z
    mov r21.w, r19.z
    dp4 r20.z, r5.xyzw, r21.xyzw
    mov r19.x, r14.w
    mov r19.y, r17.w
    mov r19.z, r18.w
    dp4 r9.w, r5.xyzw, r19.xyzw
    add r14.xyzw, -r9.wwww, cb2[53].xyzw
    min r14.yzw, r10.xxyw, r14.yyzw
    lt r14.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), r14.yyzw
    movc r17.xyz, r14.yyyy, cb2[47].xyzx, cb2[47].wwww
    movc r18.xyz, r14.yyyy, cb2[48].xyzx, cb2[48].wwww
    movc r17.xyz, r14.zzzz, cb2[49].xyzx, r17.xyzx
    movc r18.xyz, r14.zzzz, cb2[50].xyzx, r18.xyzx
    movc r17.xyz, r14.wwww, cb2[51].xyzx, r17.xyzx
    movc r14.yzw, r14.wwww, cb2[52].xxyz, r18.xxyz
    mad r14.yzw, r20.xxyz, r17.xxyz, r14.yyzw
    lt r9.w, l(0.000000), r14.x
    mad r17.xyzw, cb2[71].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r14.yzyz
    sample_c_lz_indexable(texture2d)(float,float,float,float) r13.w, r17.xyxx, t43.xxxx, s14, r14.w
    sample_c_lz_indexable(texture2d)(float,float,float,float) r14.x, r17.zwzz, t43.xxxx, s14, r14.w
    add r13.w, r13.w, r14.x
    mad r17.xyzw, cb2[71].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r14.yzyz
    sample_c_lz_indexable(texture2d)(float,float,float,float) r14.x, r17.xyxx, t43.xxxx, s14, r14.w
    add r13.w, r13.w, r14.x
    sample_c_lz_indexable(texture2d)(float,float,float,float) r14.x, r17.zwzz, t43.xxxx, s14, r14.w
    add r13.w, r13.w, r14.x
    mul r13.w, r13.w, l(0.250000)
    movc r9.w, r9.w, r13.w, l(1.000000)
  else 
    mov r9.w, l(1.000000)
  endif 
  if_nz r12.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.xyzw, r7.w, l(256), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xyzw, r7.w, l(272), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyzw, r7.w, l(288), t54.xyzw
    dp4 r7.w, r14.xyzw, r11.xyzw
    dp4 r12.w, r17.xyzw, r11.xyzw
    dp4 r13.w, r18.xyzw, r11.xyzw
    div r14.x, r7.w, r13.w
    div r14.y, r12.w, r13.w
    sample_l_indexable(texture2d)(float,float,float,float) r14.xyz, r14.xyxx, t40.xyzw, s12, l(0.000000)
  else 
    mov r14.xyz, l(1.000000,1.000000,1.000000,0)
  endif 
  dp3_sat r7.w, r16.xyzx, r0.xyzx
  add r16.xyz, r7.xyzx, r16.xyzx
  dp3 r12.w, r16.xyzx, r16.xyzx
  rsq r12.w, r12.w
  mul r16.xyz, r12.wwww, r16.xyzx
  dp3_sat r12.w, r7.xyzx, r16.xyzx
  dp3_sat r13.w, r16.xyzx, r0.xyzx
  log r14.w, r13.w
  mul r14.w, r3.w, r14.w
  exp r14.w, r14.w
  max r12.w, r12.w, l(1.192092896E-007)
  min r15.w, r4.w, r7.w
  add r13.w, r13.w, r13.w
  mul r16.x, r13.w, r15.w
  ge r16.x, r12.w, r16.x
  eq r15.w, r4.w, r15.w
  div r16.y, r7.w, r4.w
  movc r15.w, r15.w, l(1.000000), r16.y
  mul r13.w, r13.w, r15.w
  div r12.w, r13.w, r12.w
  movc r12.w, r16.x, r12.w, r6.z
  mul r12.w, r14.w, r12.w
  mul r16.xyz, r15.xyzx, r7.wwww
  mul r16.xyz, r14.xyzx, r16.xyzx
  mul r15.xyz, r15.xyzx, r12.wwww
  mul r14.xyz, r14.xyzx, r15.xyzx
  mul r14.xyz, r9.wwww, r14.xyzx
  mad r12.xyz, r16.xyzx, r9.wwww, r12.xyzx
  mad r13.xyz, r14.xyzx, r8.wwww, r13.xyzx
  iadd r6.w, r6.w, l(1)
endloop 
dp3 r5.w, r11.xyzx, r11.xyzx
sqrt r5.w, r5.w
mov r14.xyz, r11.xyzx
mov r14.w, l(1.000000)
mov r11.w, l(1.000000)
mov r10.xyw, r12.xyxz
mov r15.xyz, r13.xyzx
mov r6.w, l(0)
loop 
  uge r7.w, r6.w, r9.z
  breakc_nz r7.w
  ftou r7.w, cb4[r6.w + 69].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r8.w, r7.w, l(140), t54.xxxx
  mov r16.xyz, r10.xywx
  mov r17.xyz, r15.xyzx
  mov r9.y, r6.w
  mov r9.w, r7.w
  mov r12.w, r8.w
  loop 
    ult r13.w, r9.y, r9.x
    ieq r18.xy, r12.wwww, l(0, 1, 0, 0)
    or r15.w, r18.y, r18.x
    and r13.w, r13.w, r15.w
    breakc_z r13.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xzw, r9.w, l(0), t54.xxyz
    if_nz r18.y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyzw, r9.w, l(12), t54.xyzw
      add r20.xyz, r11.xyzx, -r18.xzwx
      dp3 r13.w, r20.xyzx, r19.yzwy
      max r13.w, r13.w, l(0.000000)
      min r13.w, r19.x, r13.w
      mad r18.xzw, r13.wwww, r19.yyzw, r18.xxzw
    endif 
    add r18.xyz, -r5.xyzx, r18.xzwx
    dp3 r13.w, r18.xyzx, r18.xyzx
    sqrt r13.w, r13.w
    div r18.xyz, r18.xyzx, r13.wwww
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r9.w, l(64), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.w, r9.w, l(124), t54.xxxx
    dp3 r20.x, r18.xyzx, cb2[0].xyzx
    dp3 r20.y, r18.xyzx, cb2[1].xyzx
    dp3 r20.z, r18.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.w, r9.w, l(32), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.yz, r9.w, l(40), t54.xxyx
    mad_sat r18.x, r13.w, r16.w, r18.y
    sample_l_indexable(texture2d)(float,float,float,float) r13.w, r18.xzxx, t44.xywz, s13, l(0.000000)
    dp3_sat r16.w, r20.xyzx, r0.xyzx
    add r18.xyz, r7.xyzx, r20.xyzx
    dp3 r17.w, r18.xyzx, r18.xyzx
    rsq r17.w, r17.w
    mul r18.xyz, r17.wwww, r18.xyzx
    dp3_sat r17.w, r7.xyzx, r18.xyzx
    dp3_sat r18.x, r18.xyzx, r0.xyzx
    log r18.y, r18.x
    mul r18.y, r3.w, r18.y
    exp r18.y, r18.y
    max r17.w, r17.w, l(1.192092896E-007)
    min r18.z, r4.w, r16.w
    add r18.x, r18.x, r18.x
    mul r18.w, r18.x, r18.z
    ge r18.w, r17.w, r18.w
    eq r18.z, r4.w, r18.z
    div r19.w, r16.w, r4.w
    movc r18.z, r18.z, l(1.000000), r19.w
    mul r18.x, r18.x, r18.z
    div r17.w, r18.x, r17.w
    movc r17.w, r18.w, r17.w, r6.z
    mul r17.w, r18.y, r17.w
    mul r18.xyz, r19.xyzx, r16.wwww
    mul r19.xyz, r19.xyzx, r17.wwww
    mul r19.xyz, r13.wwww, r19.xyzx
    mad r16.xyz, r18.xyzx, r13.wwww, r16.xyzx
    mad r17.xyz, r19.xyzx, r15.wwww, r17.xyzx
    iadd r9.y, r9.y, l(1)
    ult r13.w, r9.y, r9.x
    if_nz r13.w
      ftou r9.w, cb4[r9.y + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.w, r9.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r18.xyz, r16.xyzx
  mov r19.xyz, r17.xyzx
  mov r7.w, r9.y
  mov r8.w, r9.w
  mov r13.w, r12.w
  loop 
    ult r15.w, r7.w, r9.x
    ieq r20.xy, r13.wwww, l(2, 3, 0, 0)
    or r16.w, r20.y, r20.x
    and r15.w, r15.w, r16.w
    breakc_z r15.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xzw, r8.w, l(16), t54.xxyz
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyz, r8.w, l(0), t54.xyzx
    if_nz r20.y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyz, r8.w, l(128), t54.xyzx
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.w, r8.w, l(12), t54.xxxx
      add r23.xyz, r11.xyzx, -r21.xyzx
      dp3 r16.w, r23.xyzx, r22.xyzx
      max r16.w, r16.w, l(0.000000)
      min r15.w, r15.w, r16.w
      mad r21.xyz, r15.wwww, r22.xyzx, r21.xyzx
    endif 
    add r21.xyz, -r5.xyzx, r21.xyzx
    dp3 r15.w, r21.xyzx, r21.xyzx
    sqrt r15.w, r15.w
    div r21.xyz, r21.xyzx, r15.wwww
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyz, r8.w, l(64), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.w, r8.w, l(124), t54.xxxx
    dp3 r23.x, r21.xyzx, cb2[0].xyzx
    dp3 r23.y, r21.xyzx, cb2[1].xyzx
    dp3 r23.z, r21.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyz, r8.w, l(32), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyzw, r8.w, l(44), t54.xyzw
    mov r24.w, r25.x
    mad r24.xy, r15.wwww, r24.xyxx, r24.zwzz
    dp3 r17.w, r21.xyzx, -r20.xzwx
    mad_sat r18.w, r17.w, r25.y, r25.z
    mul r19.w, r18.w, r18.w
    mad r18.w, -r18.w, l(2.000000), l(3.000000)
    mul r18.w, r18.w, r19.w
    mul r18.w, r18.w, r18.w
    mul r15.w, r15.w, r17.w
    lt r15.w, r15.w, r25.w
    movc r15.w, r15.w, l(0), r18.w
    sample_l_indexable(texture2d)(float,float,float,float) r17.w, r24.xyxx, t44.xywz, s13, l(0.000000)
    mul r15.w, r15.w, r17.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.w, r8.w, l(172), t54.xxxx
    if_nz r17.w
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.w, r8.w, l(188), t54.xxxx
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyzw, r8.w, l(256), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyzw, r8.w, l(272), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyzw, r8.w, l(288), t54.xyzw
      dp4 r18.w, r20.xyzw, r14.xyzw
      dp4 r19.w, r21.xyzw, r14.xyzw
      dp4 r20.x, r24.xyzw, r14.xyzw
      div r21.x, r18.w, r20.x
      div r21.y, r19.w, r20.x
      utof r21.z, r17.w
      sample_l_indexable(texture2darray)(float,float,float,float) r20.xyz, r21.xyzx, t56.xyzw, s12, l(0.000000)
    else 
      mov r20.xyz, l(1.000000,1.000000,1.000000,0)
    endif 
    dp3 r17.w, r20.xyzx, r20.xyzx
    mul r17.w, r15.w, r17.w
    lt r17.w, cb2[24].w, r17.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.w, r8.w, l(156), t54.xxxx
    ine r18.w, r18.w, l(0)
    and r17.w, r17.w, r18.w
    if_nz r17.w
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyzw, r8.w, l(192), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyzw, r8.w, l(208), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyzw, r8.w, l(224), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.xyzw, r8.w, l(240), t54.xyzw
      mov r27.x, r21.x
      mov r27.y, r24.x
      mov r27.z, r25.x
      mov r27.w, r26.x
      dp4 r27.x, r11.xyzw, r27.xyzw
      mov r28.x, r21.y
      mov r28.y, r24.y
      mov r28.z, r25.y
      mov r28.w, r26.y
      dp4 r27.y, r11.xyzw, r28.xyzw
      mov r28.x, r21.z
      mov r28.y, r24.z
      mov r28.z, r25.z
      mov r28.w, r26.z
      dp4 r17.w, r11.xyzw, r28.xyzw
      mov r26.x, r21.w
      mov r26.y, r24.w
      mov r26.z, r25.w
      dp4 r18.w, r11.xyzw, r26.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyzw, r8.w, l(80), t54.xyzw
      mad_sat r21.xy, r5.wwww, r21.xyxx, r21.zwzz
      div r24.xyzw, r27.xyxy, r18.wwww
      mad r25.xyzw, cb2[71].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r24.zwzw
      sample_c_lz_indexable(texture2d)(float,float,float,float) r18.w, r25.xyxx, t43.xxxx, s14, r17.w
      sample_c_lz_indexable(texture2d)(float,float,float,float) r19.w, r25.zwzz, t43.xxxx, s14, r17.w
      add r18.w, r18.w, r19.w
      mad r24.xyzw, cb2[71].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r24.xyzw
      sample_c_lz_indexable(texture2d)(float,float,float,float) r19.w, r24.xyxx, t43.xxxx, s14, r17.w
      add r18.w, r18.w, r19.w
      sample_c_lz_indexable(texture2d)(float,float,float,float) r17.w, r24.zwzz, t43.xxxx, s14, r17.w
      add r17.w, r17.w, r18.w
      mul r17.w, r17.w, l(0.250000)
      mad r17.w, r17.w, r21.x, r21.y
    else 
      mov r17.w, l(1.000000)
    endif 
    dp3_sat r18.w, r23.xyzx, r0.xyzx
    add r21.xyz, r7.xyzx, r23.xyzx
    dp3 r19.w, r21.xyzx, r21.xyzx
    rsq r19.w, r19.w
    mul r21.xyz, r19.wwww, r21.xyzx
    dp3_sat r19.w, r7.xyzx, r21.xyzx
    dp3_sat r20.w, r21.xyzx, r0.xyzx
    log r21.x, r20.w
    mul r21.x, r3.w, r21.x
    exp r21.x, r21.x
    max r19.w, r19.w, l(1.192092896E-007)
    min r21.y, r4.w, r18.w
    add r20.w, r20.w, r20.w
    mul r21.z, r20.w, r21.y
    ge r21.z, r19.w, r21.z
    eq r21.y, r4.w, r21.y
    div r21.w, r18.w, r4.w
    movc r21.y, r21.y, l(1.000000), r21.w
    mul r20.w, r20.w, r21.y
    div r19.w, r20.w, r19.w
    movc r19.w, r21.z, r19.w, r6.z
    mul r19.w, r21.x, r19.w
    mul r21.xyz, r22.xyzx, r18.wwww
    mul r21.xyz, r20.xyzx, r21.xyzx
    mul r21.xyz, r17.wwww, r21.xyzx
    mul r22.xyz, r22.xyzx, r19.wwww
    mul r20.xyz, r20.xyzx, r22.xyzx
    mul r20.xyz, r17.wwww, r20.xyzx
    mul r20.xyz, r15.wwww, r20.xyzx
    mad r18.xyz, r21.xyzx, r15.wwww, r18.xyzx
    mad r19.xyz, r20.xyzx, r16.wwww, r19.xyzx
    iadd r7.w, r7.w, l(1)
    ult r15.w, r7.w, r9.x
    if_nz r15.w
      ftou r8.w, cb4[r7.w + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.w, r8.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r10.xyw, r18.xyxz
  mov r15.xyz, r19.xyzx
  mov r15.w, r7.w
  mov r16.w, r8.w
  mov r17.w, r13.w
  loop 
    ult r18.w, r15.w, r9.x
    ieq r19.w, r17.w, l(4)
    and r18.w, r18.w, r19.w
    breakc_z r18.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyz, r16.w, l(0), t54.xyzx
    add r20.xyz, -r5.xyzx, r20.xyzx
    dp3 r18.w, r20.xyzx, r20.xyzx
    sqrt r18.w, r18.w
    div r21.xyz, r20.xyzx, r18.wwww
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyz, r16.w, l(64), t54.xyzx
    dp3 r23.x, r21.xyzx, cb2[0].xyzx
    dp3 r23.y, r21.xyzx, cb2[1].xyzx
    dp3 r23.z, r21.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyz, r16.w, l(16), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.y, r16.w, l(44), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyzw, r16.w, l(124), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.xyz, r16.w, l(144), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r27.xyz, r16.w, l(160), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r28.xyz, r16.w, l(176), t54.xyzx
    dp3 r29.x, r20.xyzx, r25.yzwy
    dp3 r29.y, r20.xyzx, r21.xyzx
    dp3 r29.z, r20.xyzx, r26.xyzx
    add r20.xyz, -r27.xyzx, |r29.xyzx|
    mul_sat r20.xyz, r28.xyzx, r20.xyzx
    max r18.w, r20.y, r20.x
    max r24.x, r20.z, r18.w
    sample_l_indexable(texture2d)(float,float,float,float) r18.w, r24.xyxx, t44.xywz, s13, l(0.000000)
    dp3_sat r19.w, r23.xyzx, r0.xyzx
    add r20.xyz, r7.xyzx, r23.xyzx
    dp3 r20.w, r20.xyzx, r20.xyzx
    rsq r20.w, r20.w
    mul r20.xyz, r20.wwww, r20.xyzx
    dp3_sat r20.w, r7.xyzx, r20.xyzx
    dp3_sat r20.x, r20.xyzx, r0.xyzx
    log r20.y, r20.x
    mul r20.y, r3.w, r20.y
    exp r20.y, r20.y
    max r20.z, r20.w, l(1.192092896E-007)
    min r20.w, r4.w, r19.w
    add r20.x, r20.x, r20.x
    mul r21.x, r20.x, r20.w
    ge r21.x, r20.z, r21.x
    eq r20.w, r4.w, r20.w
    div r21.y, r19.w, r4.w
    movc r20.w, r20.w, l(1.000000), r21.y
    mul r20.x, r20.x, r20.w
    div r20.x, r20.x, r20.z
    movc r20.x, r21.x, r20.x, r6.z
    mul r20.x, r20.y, r20.x
    mul r20.yzw, r22.xxyz, r19.wwww
    mul r21.xyz, r22.xyzx, r20.xxxx
    mul r21.xyz, r18.wwww, r21.xyzx
    mad r10.xyw, r20.yzyw, r18.wwww, r10.xyxw
    mad r15.xyz, r21.xyzx, r25.xxxx, r15.xyzx
    iadd r15.w, r15.w, l(1)
    ult r18.w, r15.w, r9.x
    if_nz r18.w
      ftou r16.w, cb4[r15.w + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.w, r16.w, l(140), t54.xxxx
    endif 
  endloop 
  uge r16.w, r17.w, l(5)
  iadd r6.w, r15.w, -r16.w
endloop 
add r4.xyw, r4.xyxz, -cb2[10].xyxz
dp3 r3.w, r4.xywx, cb2[11].xyzx
sample_indexable(texture2d)(float,float,float,float) r5.x, r1.xyxx, t9.xyzw, s10
mad r5.x, r5.x, cb2[20].x, cb2[20].y
max r5.x, r5.x, l(0.000001)
div r5.x, l(1.000000, 1.000000, 1.000000, 1.000000), r5.x
add r3.w, -r3.w, r5.x
max r3.w, r3.w, l(0.000000)
mul_sat r3.w, r3.w, cb3[3].y
mul r3.w, r3.w, v1.w
mov r5.x, v4.x
mul r3.w, r3.w, cb1[r5.x + 3].x
add r5.y, cb3[8].w, -cb3[17].y
mad r5.y, r1.w, r5.y, cb3[17].y
add r9.xyz, cb3[0].xyzx, -cb3[1].xyzx
mad r9.xyz, r1.wwww, r9.xyzx, cb3[1].xyzx
add r5.zw, cb3[12].xxxy, -cb3[14].zzzw
mad r5.zw, r1.wwww, r5.zzzw, cb3[14].zzzw
mad_sat r5.zw, r6.xxxy, r5.zzzw, r1.xxxy
sample_indexable(texture2d)(float,float,float,float) r1.w, r5.zwzz, t8.yzwx, s10
mad r1.w, r1.w, cb2[20].x, cb2[20].y
max r1.w, r1.w, l(0.000001)
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
sample_indexable(texture2d)(float,float,float,float) r6.x, r1.xyxx, t15.xyzw, s10
add r6.y, cb3[18].w, cb3[19].x
add_sat r6.y, -r6.y, l(1.000000)
mul r6.z, r6.x, r6.x
mad r6.x, cb3[18].w, r6.x, r6.y
mad_sat r6.x, r6.z, cb3[19].x, r6.x
add r6.yzw, -cb2[94].xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
mad_sat r6.xyz, r6.xxxx, r6.yzwy, cb2[94].xyzx
mul r12.xyzw, r0.yzzz, r0.xxyz
mul r6.w, r0.y, r0.y
mad r0.w, r0.x, r0.x, -r6.w
dp4 r13.x, r12.xyzw, cb6[0].xyzw
dp4 r13.y, r12.xyzw, cb6[2].xyzw
dp4 r13.z, r12.xyzw, cb6[4].xyzw
dp4 r12.x, r0.xyzw, cb6[1].xyzw
dp4 r12.y, r0.xyzw, cb6[3].xyzw
dp4 r12.z, r0.xyzw, cb6[5].xyzw
add r12.xyz, r12.xyzx, r13.xyzx
add r12.xyz, r12.xyzx, cb6[6].xyzx
max r12.xyz, r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r6.w, r0.z, l(0.500000), l(0.500000)
add r13.xyz, cb2[27].xyzx, -cb2[38].xyzx
mad r13.xyz, r6.wwww, r13.xyzx, cb2[38].xyzx
add r12.xyz, r12.xyzx, r13.xyzx
mul r6.w, cb6[7].x, l(3.14159274)
ftoi r7.w, cb4[94].x
mov r13.w, l(1.000000)
mov r14.w, l(1.000000)
mov r16.xyz, l(0,0,0,0)
mov r17.xyz, l(0,0,0,0)
mov r18.xyz, l(0,0,0,0)
mov r19.xyzw, l(0,0,0,0)
mov r8.w, l(1.000000)
mov r9.w, l(0)
loop 
  uge r11.w, r9.w, r7.w
  breakc_nz r11.w
  ftou r11.w, cb4[r9.w + 69].y
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.w, r11.w, l(140), t54.xxxx
  mov r20.xyz, r16.xyzx
  mov r21.xyz, r17.xyzx
  mov r22.xyz, r18.xyzx
  mov r23.xyzw, r19.xyzw
  mov r15.w, r8.w
  mov r18.w, r9.w
  mov r22.w, r11.w
  mov r24.x, r12.w
  loop 
    ult r24.y, r18.w, r7.w
    ieq r24.zw, r24.xxxx, l(0, 0, 0, 1)
    or r24.z, r24.w, r24.z
    and r24.y, r24.z, r24.y
    breakc_z r24.y
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyzw, r22.w, l(0), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.xyz, r22.w, l(16), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.y, r22.w, l(32), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r27.yz, r22.w, l(40), t54.xxyx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r28.xyzw, r22.w, l(60), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r29.xy, r22.w, l(100), t54.xyxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.z, r22.w, l(332), t54.xxxx
    and r24.z, r24.z, l(3)
    add r25.xyz, r11.xyzx, -r25.xyzx
    dp3 r26.w, r25.xyzx, r26.xyzx
    max r26.w, r26.w, l(0.000000)
    min r25.w, r25.w, r26.w
    mad r26.xyz, -r25.wwww, r26.xyzx, r25.xyzx
    movc r25.xyz, r24.wwww, r26.xyzx, r25.xyzx
    dp3 r24.w, r25.xyzx, r25.xyzx
    sqrt r24.w, r24.w
    mad_sat r27.x, r24.w, r24.y, r27.y
    sample_l_indexable(texture2d)(float,float,float,float) r24.y, r27.xzxx, t44.xzyw, s13, l(0.000000)
    ine r24.w, r29.y, l(1)
    movc r24.y, r24.w, l(0), r24.y
    ine r24.w, r24.z, l(2)
    if_nz r24.w
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.w, r22.w, l(372), t54.xxxx
      mul r25.x, r24.y, r24.y
      mul r24.w, r24.w, r25.x
      ieq r25.xy, r24.zzzz, l(1, 3, 0, 0)
      mul r24.z, r6.w, r28.x
      itof r0.w, r29.x
      sample_l_indexable(texturecubearray)(float,float,float,float) r26.xyz, r0.xyzw, t57.xyzw, s12, l(4.000000)
      mul r26.xyz, r24.zzzz, r26.xyzx
      mul r13.xyz, r28.yzwy, r26.xyzx
      mad r26.xyz, r24.wwww, r13.xyzx, r22.xyzx
      mov r21.w, r23.z
      mad r27.xyzw, r24.wwww, r13.wxyz, r21.wxyz
      max r29.w, r23.w, r24.w
      mov r20.w, r23.x
      mad r30.xyzw, r24.wwww, r13.xyzw, r20.xyzw
      max r31.x, r23.y, r24.w
      mov r29.x, r20.w
      mov r29.z, r27.x
      mov r23.x, r30.w
      mov r23.z, r21.w
      movc r32.xzw, r25.xxxx, r29.xxzw, r23.xxzw
      mov r27.x, r23.y
      mov r31.yzw, r21.xxyz
      movc r31.xyzw, r25.xxxx, r27.xyzw, r31.xyzw
      or r13.x, r25.y, r25.x
      movc r20.xyz, r13.xxxx, r20.xyzx, r30.xyzx
      movc r21.xyz, r25.yyyy, r21.xyzx, r31.yzwy
      movc r22.xyz, r25.yyyy, r26.xyzx, r22.xyzx
      mov r23.x, r29.x
      mov r23.y, r27.x
      mov r32.y, r31.x
      movc r23.xyzw, r25.yyyy, r23.xyzw, r32.xyzw
    else 
      add_sat r13.x, -r24.y, l(1.000000)
      mul r13.x, r13.x, r13.x
      add r13.y, -r28.x, l(1.000000)
      mad r13.x, r13.x, r13.y, r28.x
      mul r15.w, r13.x, r15.w
    endif 
    iadd r18.w, r18.w, l(1)
    ult r13.x, r18.w, r7.w
    if_nz r13.x
      ftou r22.w, cb4[r18.w + 69].y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.x, r22.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r16.xyz, r20.xyzx
  mov r17.xyz, r21.xyzx
  mov r18.xyz, r22.xyzx
  mov r19.xyzw, r23.xyzw
  mov r8.w, r15.w
  mov r11.w, r18.w
  mov r12.w, r22.w
  mov r13.x, r24.x
  loop 
    ult r13.y, r11.w, r7.w
    ieq r13.z, r13.x, l(4)
    and r13.y, r13.z, r13.y
    breakc_z r13.y
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.yzw, r12.w, l(0), t54.xxyz
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyz, r12.w, l(16), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.y, r12.w, l(44), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r27.xyzw, r12.w, l(60), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.yz, r12.w, l(100), t54.xxyx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r28.xyz, r12.w, l(128), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r29.xyz, r12.w, l(144), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r30.xyz, r12.w, l(160), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r31.xyz, r12.w, l(176), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.w, r12.w, l(332), t54.xxxx
    and r20.w, r20.w, l(3)
    add r24.yzw, r11.xxyz, -r24.yyzw
    dp3 r28.y, r24.yzwy, r28.xyzx
    dp3 r28.z, r24.yzwy, r25.xyzx
    dp3 r28.w, r24.yzwy, r29.xyzx
    mul r24.yzw, r30.xxyz, r31.xxyz
    mad r25.xyz, r31.xyzx, r30.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    div r25.xyz, r31.xyzx, r25.xyzx
    mul r25.xyz, r25.xyzx, r28.yzwy
    max r25.xyz, r25.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
    min r25.xyz, r25.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    mul r28.yzw, r25.xxyz, r25.xxyz
    mad r21.w, -r25.x, r25.x, l(1.000000)
    mad r21.w, r28.w, r21.w, r28.y
    add r25.x, -r21.w, l(1.000000)
    mad_sat r21.w, r28.z, r25.x, r21.w
    sqrt r21.w, r21.w
    max r28.x, r28.y, l(0.000010)
    dp3 r24.y, r24.yzwy, r28.xzwx
    mad r24.z, r25.y, r25.y, r28.x
    mad r24.z, r25.z, r25.z, r24.z
    div r24.y, r24.y, r24.z
    add r24.z, r24.y, l(1.000000)
    mad_sat r26.x, r21.w, r24.z, -r24.y
    sample_l_indexable(texture2d)(float,float,float,float) r21.w, r26.xyxx, t44.xywz, s13, l(0.000000)
    ine r13.z, r13.z, l(1)
    movc r13.z, r13.z, l(0), r21.w
    ine r21.w, r20.w, l(2)
    if_nz r21.w
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.w, r12.w, l(372), t54.xxxx
      mul r24.y, r13.z, r13.z
      mul r21.w, r21.w, r24.y
      ieq r24.yz, r20.wwww, l(0, 1, 3, 0)
      mul r20.w, r6.w, r27.x
      itof r0.w, r13.y
      sample_l_indexable(texturecubearray)(float,float,float,float) r25.xyz, r0.xyzw, t57.xyzw, s12, l(4.000000)
      mul r25.xyz, r20.wwww, r25.xyzx
      mul r14.xyz, r27.yzwy, r25.xyzx
      mad r25.xyz, r21.wwww, r14.xyzx, r18.xyzx
      mov r17.w, r19.z
      mad r26.xyzw, r21.wwww, r14.wxyz, r17.wxyz
      max r28.w, r19.w, r21.w
      mov r16.w, r19.x
      mad r29.xyzw, r21.wwww, r14.xyzw, r16.xyzw
      max r30.x, r19.y, r21.w
      mov r28.x, r16.w
      mov r28.z, r26.x
      mov r19.x, r29.w
      mov r19.z, r17.w
      movc r31.xzw, r24.yyyy, r28.xxzw, r19.xxzw
      mov r26.x, r19.y
      mov r30.yzw, r17.xxyz
      movc r30.xyzw, r24.yyyy, r26.xyzw, r30.xyzw
      or r0.w, r24.z, r24.y
      movc r16.xyz, r0.wwww, r16.xyzx, r29.xyzx
      movc r17.xyz, r24.zzzz, r17.xyzx, r30.yzwy
      movc r18.xyz, r24.zzzz, r25.xyzx, r18.xyzx
      mov r19.x, r28.x
      mov r19.y, r26.x
      mov r31.y, r30.x
      movc r19.xyzw, r24.zzzz, r19.xyzw, r31.xyzw
    else 
      add_sat r0.w, -r13.z, l(1.000000)
      mul r0.w, r0.w, r0.w
      add r13.y, -r27.x, l(1.000000)
      mad r0.w, r0.w, r13.y, r27.x
      mul r8.w, r0.w, r8.w
    endif 
    iadd r11.w, r11.w, l(1)
    ult r0.w, r11.w, r7.w
    if_nz r0.w
      ftou r12.w, cb4[r11.w + 69].y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.x, r12.w, l(140), t54.xxxx
    endif 
  endloop 
  ine r14.xyz, r13.xxxx, l(0, 4, 1, 0)
  and r0.w, r14.y, r14.x
  and r0.w, r14.z, r0.w
  iadd r9.w, -r0.w, r11.w
endloop 
max r0.w, r19.z, l(1.192092896E-007)
div r11.xyz, r17.xyzx, r0.wwww
mov_sat r19.yw, r19.yyyw
add r11.xyz, -r12.xyzx, r11.xyzx
mad r11.xyz, r19.wwww, r11.xyzx, r12.xyzx
max r0.w, r19.x, l(1.192092896E-007)
div r12.xyz, r16.xyzx, r0.wwww
add r12.xyz, -r11.xyzx, r12.xyzx
mad r11.xyz, r19.yyyy, r12.xyzx, r11.xyzx
add r11.xyz, r18.xyzx, r11.xyzx
mad r10.xyw, r11.xyxz, r8.wwww, r10.xyxw
mul r10.xyw, r6.xyxz, r10.xyxw
add r0.w, -r10.z, r1.w
lt r0.w, r0.w, l(0.000000)
movc r5.zw, r0.wwww, r1.xxxy, r5.zzzw
add r0.xyz, r0.xyzx, l(-0.000000, -0.000000, -1.000000, 0.000000)
mad r0.xyz, cb3[19].yyyy, r0.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
dp3 r0.w, r7.xyzx, r0.xyzx
mul r11.xyz, r0.xyzx, r0.wwww
mad r7.xyz, r11.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r7.xyzx
sample_indexable(texturecube)(float,float,float,float) r11.xyz, r7.xyzx, t3.xyzw, s11
add_sat r0.w, -r0.w, l(1.000000)
log r0.w, r0.w
mul r0.w, r0.w, cb3[19].z
exp r0.w, r0.w
if_nz cb2[100].x
  dp3 r0.x, r7.xyzx, r0.xyzx
  mul r0.x, r0.x, l(10.000000)
  div r0.x, l(1600.000000), r0.x
  mul r12.xyzw, r7.yyyy, cb0[1].xyzw
  mad r12.xyzw, r7.xxxx, cb0[0].xyzw, r12.xyzw
  mad r7.xyzw, r7.zzzz, cb0[2].xyzw, r12.xyzw
  add r8.xyz, r8.xyzx, -cb2[10].xyzx
  mul r12.xyzw, r8.yyyy, cb0[1].xyzw
  mad r12.xyzw, r8.xxxx, cb0[0].xyzw, r12.xyzw
  mad r8.xyzw, r8.zzzz, cb0[2].xyzw, r12.xyzw
  add r8.xyzw, r8.xyzw, cb0[3].xyzw
  mul r12.xyzw, r7.wwww, l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r7.xyzw, r7.xyzw, l(0.500000, -0.500000, 0.980000, 1.000000), r12.xyzw
  mul r12.xyzw, r8.wwww, l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r8.xyzw, r8.xyzw, l(0.500000, -0.500000, 0.980000, 1.000000), r12.xyzw
  mul r0.x, r0.x, l(0.594822109)
  div r12.xyz, -r8.xyzx, r7.xyzx
  add r13.xyz, -r8.xyzx, r8.wwww
  add r14.xyz, -r7.xyzx, r7.wwww
  div r13.xyz, -r13.xyzx, r14.xyzx
  lt r14.xyz, r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  movc r12.xyz, r14.xyzx, l(10000000.000000,10000000.000000,10000000.000000,0), r12.xyzx
  lt r14.xyz, r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  movc r13.xyz, r14.xyzx, l(10000000.000000,10000000.000000,10000000.000000,0), r13.xyzx
  min r12.xyz, r12.xyzx, r13.xyzx
  min r0.y, r12.z, r12.y
  min r0.y, r0.y, r12.x
  mov r0.z, l(0)
  mov r1.w, r0.x
  mov r6.w, l(0)
  mov r12.x, l(0)
  mov r12.y, v0.z
  mov r13.x, l(0)
  mov r13.y, v0.z
  mov r9.w, l(0)
  loop 
    ige r10.z, r9.w, l(10)
    breakc_nz r10.z
    add r10.z, r0.z, r1.w
    min r0.z, r0.y, r10.z
    mad r14.xyzw, r0.zzzz, r7.xyzw, r8.xyzw
    mul r1.w, r1.w, l(1.11111116)
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r10.z, r14.xyxx, t2.yzxw, s10, l(0.000000)
    add r11.w, -r10.z, r14.z
    lt r11.w, l(0.000000), r11.w
    if_nz r11.w
      mov r6.w, l(1)
      mov r13.x, r0.z
      mov r13.y, r10.z
      break 
    endif 
    mov r12.x, r0.z
    mov r12.y, r10.z
    iadd r9.w, r9.w, l(1)
    mov r13.x, r0.z
    mov r13.y, r10.z
    mov r6.w, l(0)
  endloop 
  ilt r0.x, l(0), r6.w
  if_nz r0.x
    add r0.x, r12.x, r13.x
    mul r0.x, r0.x, l(0.500000)
    mad r14.xyzw, r0.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r0.y, r14.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r0.y, r14.z
    lt r0.z, r0.z, l(0.000000)
    movc r12.xy, r0.zzzz, r0.xyxx, r12.xyxx
    movc r0.xy, r0.zzzz, r13.xyxx, r0.xyxx
    add r0.z, r0.x, r12.x
    mul r13.x, r0.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r13.y, r14.z
    lt r0.z, r0.z, l(0.000000)
    movc r12.xy, r0.zzzz, r13.xyxx, r12.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r13.xyxx
    add r0.z, r0.x, r12.x
    mul r13.x, r0.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r13.y, r14.z
    lt r0.z, r0.z, l(0.000000)
    movc r12.xy, r0.zzzz, r13.xyxx, r12.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r13.xyxx
    add r0.z, r0.x, r12.x
    mul r13.x, r0.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r13.y, r14.z
    lt r0.z, r0.z, l(0.000000)
    movc r12.xy, r0.zzzz, r13.xyxx, r12.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r13.xyxx
    add r0.z, r0.x, r12.x
    mul r13.x, r0.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r13.y, r14.z
    lt r0.z, r0.z, l(0.000000)
    movc r12.xy, r0.zzzz, r13.xyxx, r12.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r13.xyxx
    add r0.z, r0.x, r12.x
    mul r13.x, r0.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r13.y, r14.z
    lt r0.z, r0.z, l(0.000000)
    movc r12.xy, r0.zzzz, r13.xyxx, r12.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r13.xyxx
    add r0.z, r0.x, r12.x
    mul r13.x, r0.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r13.y, r14.z
    lt r0.z, r0.z, l(0.000000)
    movc r12.xy, r0.zzzz, r13.xyxx, r12.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r13.xyxx
    add r0.z, r0.x, r12.x
    mul r13.x, r0.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r13.y, r14.z
    lt r0.z, r0.z, l(0.000000)
    movc r12.xy, r0.zzzz, r13.xyxx, r12.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r13.xyxx
    add r0.z, r0.x, r12.x
    mul r13.x, r0.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r13.y, r14.z
    lt r0.z, r0.z, l(0.000000)
    movc r12.xy, r0.zzzz, r13.xyxx, r12.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r13.xyxx
    add r0.z, r0.x, r12.x
    mul r13.x, r0.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r13.y, r14.z
    lt r0.z, r0.z, l(0.000000)
    movc r12.xy, r0.zzzz, r13.xyxx, r12.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r13.xyxx
    add r0.z, r0.x, r12.x
    mul r13.x, r0.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r13.y, r14.z
    lt r0.z, r0.z, l(0.000000)
    movc r12.xy, r0.zzzz, r13.xyxx, r12.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r13.xyxx
    add r0.z, r0.x, r12.x
    mul r13.x, r0.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r13.y, r14.z
    lt r0.z, r0.z, l(0.000000)
    movc r12.xy, r0.zzzz, r13.xyxx, r12.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r13.xyxx
    add r0.z, r0.x, r12.x
    mul r13.x, r0.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r13.y, r14.z
    lt r0.z, r0.z, l(0.000000)
    movc r12.xy, r0.zzzz, r13.xyxx, r12.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r13.xyxx
    add r0.z, r0.x, r12.x
    mul r13.x, r0.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r13.y, r14.z
    lt r0.z, r0.z, l(0.000000)
    movc r12.xy, r0.zzzz, r13.xyxx, r12.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r13.xyxx
    add r0.z, r0.x, r12.x
    mul r13.x, r0.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r13.y, r14.z
    lt r0.z, r0.z, l(0.000000)
    movc r12.xy, r0.zzzz, r13.xyxx, r12.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r13.xyxx
    add r0.z, r0.x, r12.x
    mul r13.x, r0.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r13.y, r14.z
    lt r0.z, r0.z, l(0.000000)
    movc r12.xy, r0.zzzz, r13.xyxx, r12.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r13.xyxx
    mad r12.xzw, r12.xxxx, r7.xxyw, r8.xxyw
    mad r7.xyz, r0.xxxx, r7.xywx, r8.xywx
    div r8.xy, r12.xzxx, r12.wwww
    div r7.xy, r7.xyxx, r7.zzzz
    mad r0.z, r12.y, cb2[20].x, cb2[20].y
    div r12.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
    mad r0.y, r0.y, cb2[20].x, cb2[20].y
    div r13.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
    mad r0.yz, r8.xxyx, cb2[18].xxyx, cb2[18].zzwz
    mul r12.xy, r12.zzzz, r0.yzyy

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r34.xyzw, l(0, 0, 0, 0), t125.xyzw
add r34.w, r12.z, -r34.y
mul r34.w, r34.w, r34.x
mul r34.w, r34.w, cb2[81].x
add r12.x, r12.x, -r34.w


    mad r0.yz, r7.xxyx, cb2[18].xxyx, cb2[18].zzwz
    mul r13.xy, r13.zzzz, r0.yzyy

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r34.xyzw, l(0, 0, 0, 0), t125.xyzw
add r34.w, r13.z, -r34.y
mul r34.w, r34.w, r34.x
mul r34.w, r34.w, cb2[81].x
add r13.x, r13.x, -r34.w


    add r8.xyz, r12.xyzx, -r13.xyzx
    dp3 r0.y, r8.xyzx, r8.xyzx
    sqrt r0.y, r0.y
    max r7.zw, r1.xxxy, r7.xxxy
    min r8.xy, r1.xyxx, r7.xyxx
    add r7.zw, -r7.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
    mul_sat r8.xy, r8.xyxx, l(10.000000, 10.000000, 0.000000, 0.000000)
    mul_sat r7.zw, r7.zzzw, l(0.000000, 0.000000, 10.000000, 10.000000)
    mul r0.z, r7.z, r8.x
    mul r0.z, r8.y, r0.z
    mul r0.z, r7.w, r0.z
    mul r1.w, r0.x, l(-0.00721347518)
    exp r1.w, r1.w
    mad r1.w, r1.w, l(-99.900002), l(100.000000)
    lt r0.y, r0.y, r1.w
    if_nz r0.y
      mul_sat r0.x, r0.x, l(0.000625)
      mul r0.x, r0.x, r0.x
      mul r0.x, r0.x, r0.x
      mul r0.x, r0.x, r0.x
      mul r0.x, r0.x, l(-14.426950)
      exp r0.x, r0.x
      mul r0.x, r0.x, r0.z
      sample_l_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyxx, t7.xyzw, s13, l(0.000000)
    else 
      mov r7.xyz, l(0,0,0,0)
      mov r0.x, l(0)
    endif 
  else 
    mov r7.xyz, l(0,0,0,0)
    mov r0.x, l(0)
  endif 
else 
  mov r7.xyz, l(0,0,0,0)
  mov r0.x, l(0)
endif 
add r7.xyz, -r11.xyzx, r7.xyzx
mad r0.xyz, r0.xxxx, r7.xyzx, r11.xyzx
mul r0.xyz, r0.wwww, r0.xyzx
mul r0.xyz, r0.xyzx, cb3[9].xyzx
sample_l_indexable(texture2d)(float,float,float,float) r5.yzw, r5.zwzz, t0.wxyz, s13, r5.y
mad r0.xyz, r6.xyzx, r15.xyzx, r0.xyzx
mul r0.xyz, r2.xywx, r0.xyzx
mad r0.xyz, r10.xywx, r3.xyzx, r0.xyzx
mad r2.xyw, r5.yzyw, r9.xyxz, -r0.xyxz
mad r0.xyz, r2.zzzz, r2.xywx, r0.xyzx
eq r0.w, cb2[95].w, l(0.000000)
movc r2.xyz, r0.wwww, cb2[95].xyzx, cb2[35].xyzx
max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, cb2[26].yyyy
exp r2.xyz, r2.xyzx
mad r6.x, r4.z, cb2[9].y, cb2[25].y
mov r6.yw, cb2[25].zzzz
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r6.xyxx, t44.xzwy, s13, l(0.000000)
dp3 r1.w, r4.xywx, r4.xywx
sqrt r1.w, r1.w
lt r2.w, l(0.000000), cb2[26].w
if_nz r2.w
  mul r3.xy, r4.xyxx, cb2[9].wwww
  mad r7.x, cb2[25].w, r4.y, r3.x
  mad r7.y, -cb2[25].w, r4.x, r3.y
  mov r7.z, r4.w
  sample_indexable(texturecube)(float,float,float,float) r3.xyz, r7.xyzx, t1.xyzw, s11
  add r3.xyz, r3.xyzx, -cb2[95].xyzx
  mad r3.xyz, cb2[26].wwww, r3.xyzx, cb2[95].xyzx
else 
  mov r3.xyz, cb2[95].xyzx
endif 
max r3.xyz, r3.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, cb2[26].yyyy
exp r3.xyz, r3.xyzx
mad r6.z, r1.w, cb2[9].x, cb2[25].x
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r6.zwzz, t44.yzwx, s13, l(0.000000)
mad r3.xyz, cb2[26].xxxx, r3.xyzx, -r0.xyzx
mad r0.xyz, r1.wwww, r3.xyzx, r0.xyzx
mad r2.xyz, cb2[26].xxxx, r2.xyzx, -r0.xyzx
mad r0.xyz, r0.wwww, r2.xyzx, r0.xyzx
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), cb2[20].y
add r0.w, -r0.w, v0.w
rcp r1.w, cb2[96].x
mul r0.w, r0.w, r1.w
rsq r0.w, |r0.w|
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mov_sat r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(1.000000, 1.000000, 0.984375, 0.000000), l(0.000000, 0.000000, -0.0117187500, 0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r1.xyz, r1.xyzx, t59.xyzw, s13, l(0.000000)
add o0.xyz, r0.xyzx, r1.xyzx
mul o0.w, r3.w, cb1[r5.x + 3].x
ret 
// Approximately 1171 instruction slots used
