//b94b43dcf8966be9-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Fri Jan 29 09:12:55 2016
//
//
// Buffer Definitions: 
//
// cbuffer cbTiledLighting
// {
//
//   uint g_uNumNonDirectionalLights;   // Offset:    0 Size:     4
//   uint g_uNumDirectionalLights;      // Offset:    4 Size:     4
//   uint g_uNumTilesX;                 // Offset:    8 Size:     4
//   uint g_uNumTilesY;                 // Offset:   12 Size:     4 [unused]
//   row_major float4x4 g_mProjection;  // Offset:   16 Size:    64 [unused]
//   row_major float4x4 g_mInvProjection;// Offset:   80 Size:    64 [unused]
//
// }
//
// cbuffer WorldBuffer
// {
//
//   struct WorldStruct
//   {
//       
//       row_major float4x4 ViewProject;// Offset:    0
//       
//       struct WorldStruct_PerInstanceData
//       {
//           
//           row_major float4x4 World;  // Offset:   64
//           row_major float4x4 WorldViewProject;// Offset:  128
//
//       } PerInstance[256];            // Offset:   64
//
//   } WorldParameters;                 // Offset:    0 Size: 32832
//
// }
//
// cbuffer DrawableBuffer
// {
//
//   float4 FogColor;                   // Offset:    0 Size:    16 [unused]
//   float4 DebugColor;                 // Offset:   16 Size:    16 [unused]
//   float AlphaThreshold;              // Offset:   32 Size:     4
//   float4 __InstancedMaterialOpacity[256];// Offset:   48 Size:  4096
//
// }
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16 [unused]
//   float3 __CameraPosition;           // Offset:  160 Size:    12 [unused]
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12 [unused]
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16 [unused]
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16
//   float4 FogParams2;                 // Offset:  400 Size:    16 [unused]
//   float4 FogParams3;                 // Offset:  416 Size:    16 [unused]
//   float3 GlobalAmbient;              // Offset:  432 Size:    12 [unused]
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256 [unused]
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16
//   float4 PSSMDistances;              // Offset:  848 Size:    16
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16 [unused]
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16 [unused]
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16 [unused]
//   float4 SnowParams01;               // Offset: 1552 Size:    16 [unused]
//   float4 SnowParams02;               // Offset: 1568 Size:    16 [unused]
//   float4 SnowParams03;               // Offset: 1584 Size:    16 [unused]
//   int SSREnabled;                    // Offset: 1600 Size:     4 [unused]
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
// Resource bind info for LightDataBuffer
// {
//
//   struct STiledLightData
//   {
//       
//       float3 vPosition;              // Offset:    0
//       float fSegmentLength;          // Offset:   12
//       float3 vDirection;             // Offset:   16
//       float fMinShadowSpec;          // Offset:   28
//       float4 vAttParams;             // Offset:   32
//       float3 vSpotParams;            // Offset:   48
//       float fIntensity;              // Offset:   60
//       float4 vDiffuseColor;          // Offset:   64
//       float4 vShadowFadeParams;      // Offset:   80
//       uint uRelCen;                  // Offset:   96
//       uint uFxSpecificIdx;           // Offset:  100
//       uint uFxType;                  // Offset:  104
//       float fRadiusSquared;          // Offset:  108
//       float3 vLambertWeights;        // Offset:  112
//       float fSpecularStrength;       // Offset:  124
//       float3 vBoxAxisX;              // Offset:  128
//       uint uLightType;               // Offset:  140
//       float3 vBoxAxisZ;              // Offset:  144
//       uint bShadowEnabled;           // Offset:  156
//       float3 vBoxInnerDistance;      // Offset:  160
//       uint bModulationMapEnabled;    // Offset:  172
//       float3 vBoxInvRange;           // Offset:  176
//       uint uModulationMapIndex;      // Offset:  188
//       row_major float4x4 mViewToShadowMap;// Offset:  192
//       row_major float4x4 mViewToModulationMap;// Offset:  256
//       float3 vRecipOuterColiProxy;   // Offset:  320
//       uint uProbeFlags;              // Offset:  332
//       float3 vColixProxyCen;         // Offset:  336
//       uint bForwardOnly;             // Offset:  348
//       uint uShadowType;              // Offset:  352
//       uint uNumSoftShadowSamples;    // Offset:  356
//       float fSoftShadowRadius;       // Offset:  360
//       float fSoftShadowDepthBias;    // Offset:  364
//       float fSoftShadowExponent;     // Offset:  368
//       float fProbePriority;          // Offset:  372
//       float fUnusedParam[2];         // Offset:  376
//
//   } $Element;                        // Offset:    0 Size:   384
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericPointClamp          sampler      NA          NA   10        1
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// SamplerGenericBilinearWrap        sampler      NA          NA   12        1
// SamplerGenericBilinearClamp       sampler      NA          NA   13        1
// SamplerGenericShadowCompare     sampler_c      NA          NA   14        1
// p_default_Material_n147_n196_n202_661830C016465534_cp0_Param_texture    texture  float4          2d    0        1
// p_default_Setup_n3_n77_Texture_texture    texture  float4          2d    1        1
// p_default_Setup_n32_NormalBufferTexture_texture    texture  float4          2d    2        1
// p_default_Setup_n3_8B09DF1018700059_cp0_Param_texture    texture  float4          2d    3        1
// p_default_Material_n139_n181_Texture_texture    texture  float4          2d    4        1
// GlobalModulationMapTextures[0]    texture  float4          2d   40        1
// ShadowMapSampler_texture          texture  float4          2d   43        1
// AttenuationSampler_texture        texture  float4          2d   44        1
// AmbientAccumulation_texture       texture  float4          2d   53        1
// LightDataBuffer                   texture  struct         r/o   54        1
// LightIndexBuffer                  texture   uint4         buf   55        1
// ModulationMaps                    texture  float4     2darray   56        1
// WorldBuffer                       cbuffer      NA          NA    0        1
// DrawableBuffer                    cbuffer      NA          NA    1        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
// cbTiledLighting                   cbuffer      NA          NA    7        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float   xy  
// TEXCOORD                 2   xyz         2     NONE   float   xyz 
// PSIZE                    0   x           3     NONE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
// SV_TARGET                1   x           1   TARGET   float   x   
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb7[1], immediateIndexed
dcl_constantbuffer cb0[2045], dynamicIndexed
dcl_constantbuffer cb1[259], dynamicIndexed
// dcl_constantbuffer cb2[72], immediateIndexed
dcl_constantbuffer cb2[82], immediateIndexed
dcl_constantbuffer cb3[8], immediateIndexed
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_sampler s12, mode_default
dcl_sampler s13, mode_default
dcl_sampler s14, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t40
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t53
dcl_resource_structured t54, 384 
dcl_resource_buffer (uint,uint,uint,uint) t55
dcl_resource_texture2darray (float,float,float,float) t56
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps constant v3.x
dcl_output o0.xyzw
dcl_output o1.x
// dcl_temps 29
dcl_temps 31
dcl_resource_texture2d (float,float,float,float) t125
dp3 r0.x, v2.xyzx, v2.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v2.xyzx
mad r1.xy, v0.xyxx, cb2[45].zwzz, cb2[45].xyxx
mad r1.zw, r1.xxxy, cb2[18].xxxy, cb2[18].zzzw
mul r2.xy, r1.zwzz, v0.wwww
mov r2.z, v0.w

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw
add r30.w, v0.w, -r30.y
mul r30.w, r30.w, r30.x
mul r30.w, r30.w, cb2[81].x
add r2.x, r2.x, -r30.w


dp3 r0.w, -r2.xyzx, -r2.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, -r2.xyzx
dp3 r4.x, r3.xyzx, cb2[0].xyzx
dp3 r4.y, r3.xyzx, cb2[1].xyzx
dp3 r4.z, r3.xyzx, cb2[2].xyzx
deriv_rty_fine r1.zw, v1.xxxy
deriv_rtx_fine r3.xy, v1.xyxx
mul r5.xy, r1.xyxx, v0.wwww
mov r5.z, v0.w
mov r5.w, l(1.000000)
dp4 r0.w, cb2[15].xyzw, r5.xyzw
dp4 r3.z, cb2[16].xyzw, r5.xyzw
dp4 r3.w, cb2[17].xyzw, r5.xyzw
deriv_rty_fine r5.y, r0.w
deriv_rty_fine r5.xz, r3.wwzw
deriv_rtx_fine r6.x, r0.w
deriv_rtx_fine r6.yz, r3.zzwz
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r1.xyxx, t2.xyzw, s10
mul r8.xyz, r0.zxyz, r6.yzxy
mad r8.xyz, r0.yzxy, r6.zxyz, -r8.xyzx
mul r9.xyz, r0.yzxy, r5.xyzx
mad r5.xyz, r5.zxyz, r0.zxyz, -r9.xyzx
dp3 r9.x, r5.xyzx, r4.xyzx
dp3 r9.y, r8.xyzx, r4.xyzx
dp3 r0.w, r6.xyzx, r5.xyzx
div r3.zw, r9.xxxy, r0.wwww
mul r1.zw, r1.zzzw, r3.wwww
mad r1.zw, r3.zzzz, r3.xxxy, r1.zzzw
ishl r0.w, v3.x, l(3)
dp3 r0.w, cb0[r0.w + 4].xyzx, cb0[r0.w + 4].xyzx
sqrt r0.w, r0.w
mul r3.xy, r0.wwww, v1.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.w, r3.xyxx, t3.yzwx, s11
add r0.w, r0.w, l(-0.500000)
mul r0.w, r0.w, cb3[1].w
mul r1.zw, r1.zzzw, cb3[5].xxxy
add_sat r3.z, cb3[2].w, cb3[4].w
mul r1.zw, r0.wwww, r1.zzzw
mad r1.zw, cb3[5].zzzw, r3.xxxy, r1.zzzw
sample_indexable(texture2d)(float,float,float,float) r3.xyw, r1.zwzz, t1.xywz, s11
mad r3.xyw, r3.xyxw, cb3[0].xyxz, l(-1.000000, -1.000000, 0.000000, -1.000000)
mad r3.xyw, r3.zzzz, r3.xyxw, l(1.000000, 1.000000, 0.000000, 1.000000)
dp3_sat r0.w, r4.xyzx, r0.xyzx
max r1.z, |r2.y|, |r2.x|
add r5.xyz, -r1.zzzz, cb2[70].yzwy
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mov r2.w, l(1.000000)
mov r6.xyz, r2.xyzx
mov r6.w, l(1.000000)
mov r8.xyz, l(0,0,0,0)
mov r9.xyz, l(0,0,0,0)
mov r1.w, l(0)
loop 
  uge r4.w, r1.w, cb7[0].y
  breakc_nz r4.w
  iadd r4.w, r1.w, cb7[0].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.xyz, r4.w, l(16), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.xyz, r4.w, l(64), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r5.w, r4.w, l(124), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r7.w, r4.w, l(156), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r8.w, r4.w, l(172), t54.xxxx
  dp3 r12.x, -r10.xyzx, cb2[0].xyzx
  dp3 r12.y, -r10.xyzx, cb2[1].xyzx
  dp3 r12.z, -r10.xyzx, cb2[2].xyzx
  if_nz r7.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.xyzw, r4.w, l(192), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.xyzw, r4.w, l(208), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.xyzw, r4.w, l(224), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.xyzw, r4.w, l(240), t54.xyzw
    mov r16.x, r10.x
    mov r16.y, r13.x
    mov r16.z, r14.x
    mov r16.w, r15.x
    dp4 r16.x, r2.xyzw, r16.xyzw
    mov r17.x, r10.y
    mov r17.y, r13.y
    mov r17.z, r14.y
    mov r17.w, r15.y
    dp4 r16.y, r2.xyzw, r17.xyzw
    mov r17.x, r10.z
    mov r17.y, r13.z
    mov r17.z, r14.z
    mov r17.w, r15.z
    dp4 r16.z, r2.xyzw, r17.xyzw
    mov r15.x, r10.w
    mov r15.y, r13.w
    mov r15.z, r14.w
    dp4 r7.w, r2.xyzw, r15.xyzw
    add r10.xyzw, -r7.wwww, cb2[53].xyzw
    min r10.yzw, r5.xxyz, r10.yyzw
    lt r10.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), r10.yyzw
    movc r13.xyz, r10.yyyy, cb2[47].xyzx, cb2[47].wwww
    movc r14.xyz, r10.yyyy, cb2[48].xyzx, cb2[48].wwww
    movc r13.xyz, r10.zzzz, cb2[49].xyzx, r13.xyzx
    movc r14.xyz, r10.zzzz, cb2[50].xyzx, r14.xyzx
    movc r13.xyz, r10.wwww, cb2[51].xyzx, r13.xyzx
    movc r10.yzw, r10.wwww, cb2[52].xxyz, r14.xxyz
    mad r10.yzw, r16.xxyz, r13.xxyz, r10.yyzw
    lt r7.w, l(0.000000), r10.x
    mad r13.xyzw, cb2[71].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r10.yzyz
    sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r13.xyxx, t43.xxxx, s14, r10.w
    sample_c_lz_indexable(texture2d)(float,float,float,float) r10.x, r13.zwzz, t43.xxxx, s14, r10.w
    add r9.w, r9.w, r10.x
    mad r13.xyzw, cb2[71].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r10.yzyz
    sample_c_lz_indexable(texture2d)(float,float,float,float) r10.x, r13.xyxx, t43.xxxx, s14, r10.w
    add r9.w, r9.w, r10.x
    sample_c_lz_indexable(texture2d)(float,float,float,float) r10.x, r13.zwzz, t43.xxxx, s14, r10.w
    add r9.w, r9.w, r10.x
    mul r9.w, r9.w, l(0.250000)
    movc r7.w, r7.w, r9.w, l(1.000000)
  else 
    mov r7.w, l(1.000000)
  endif 
  if_nz r8.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.xyzw, r4.w, l(256), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.xyzw, r4.w, l(272), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.xyzw, r4.w, l(288), t54.xyzw
    dp4 r4.w, r10.xyzw, r6.xyzw
    dp4 r8.w, r13.xyzw, r6.xyzw
    dp4 r9.w, r14.xyzw, r6.xyzw
    div r10.x, r4.w, r9.w
    div r10.y, r8.w, r9.w
    sample_l_indexable(texture2d)(float,float,float,float) r10.xyz, r10.xyxx, t40.xyzw, s12, l(0.000000)
  else 
    mov r10.xyz, l(1.000000,1.000000,1.000000,0)
  endif 
  dp3_sat r4.w, r12.xyzx, r0.xyzx
  add r12.xyz, r4.xyzx, r12.xyzx
  dp3 r8.w, r12.xyzx, r12.xyzx
  rsq r8.w, r8.w
  mul r12.xyz, r8.wwww, r12.xyzx
  dp3_sat r8.w, r4.xyzx, r12.xyzx
  dp3_sat r9.w, r12.xyzx, r0.xyzx
  max r8.w, r8.w, l(1.192092896E-007)
  min r10.w, r0.w, r4.w
  add r11.w, r9.w, r9.w
  mul r12.x, r10.w, r11.w
  ge r12.x, r8.w, r12.x
  eq r10.w, r0.w, r10.w
  div r12.y, r4.w, r0.w
  movc r10.w, r10.w, l(1.000000), r12.y
  mul r10.w, r11.w, r10.w
  div r8.w, r10.w, r8.w
  movc r8.w, r12.x, r8.w, r1.z
  mul r8.w, r9.w, r8.w
  mul r12.xyz, r11.xyzx, r4.wwww
  mul r12.xyz, r10.xyzx, r12.xyzx
  mul r11.xyz, r11.xyzx, r8.wwww
  mul r10.xyz, r10.xyzx, r11.xyzx
  mul r10.xyz, r7.wwww, r10.xyzx
  mad r8.xyz, r12.xyzx, r7.wwww, r8.xyzx
  mad r9.xyz, r10.xyzx, r5.wwww, r9.xyzx
  iadd r1.w, r1.w, l(1)
endloop 
if_nz cb7[0].x
  mul r5.xy, v0.xyxx, l(0.062500, 0.062500, 0.000000, 0.000000)
  round_ni r5.xy, r5.xyxx
  utof r1.w, cb7[0].z
  mad r1.w, r5.y, r1.w, r5.x
  ftou r1.w, r1.w
  ishl r1.w, r1.w, l(1)
  dp3 r2.w, r6.xyzx, r6.xyzx
  sqrt r2.w, r2.w
  mov r5.xyz, r6.xyzx
  mov r5.w, l(1.000000)
  mov r6.w, l(1.000000)
  mov r10.xyz, r8.xyzx
  mov r11.xyz, r9.xyzx
  mov r4.w, l(0)
  loop 
    uge r7.w, r4.w, l(2)
    breakc_nz r7.w
    iadd r7.w, r1.w, r4.w
    ld_indexable(buffer)(uint,uint,uint,uint) r12.xyzw, r7.wwww, t55.xyzw
    ushr r13.xyzw, r12.xyzw, l(30, 30, 30, 30)
    iadd r7.w, r13.y, r13.x
    iadd r7.w, r13.z, r7.w
    iadd r7.w, r13.w, r7.w
    mov r13.xyz, r10.xyzx
    mov r14.xyz, r11.xyzx
    mov r8.w, l(0)
    loop 
      uge r9.w, r8.w, r7.w
      breakc_nz r9.w
      ult r15.xyz, r8.wwww, l(3, 6, 9, 0)
      iadd r16.xyz, r8.wwww, l(-3, -6, -9, 0)
      movc r9.w, r15.z, r16.y, r16.z
      movc r9.w, r15.y, r16.x, r9.w
      movc r9.w, r15.x, r8.w, r9.w
      movc r10.w, r15.z, r12.z, r12.w
      movc r10.w, r15.y, r12.y, r10.w
      movc r10.w, r15.x, r12.x, r10.w
      imul null, r9.w, r9.w, l(10)
      ushr r9.w, r10.w, r9.w
      and r9.w, r9.w, l(1023)
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.w, r9.w, l(140), t54.xxxx
      mov r15.xyz, r13.xyzx
      mov r16.xyz, r14.xyzx
      mov r11.w, r8.w
      mov r13.w, r9.w
      mov r14.w, r10.w
      loop 
        ult r15.w, r11.w, r7.w
        ieq r17.xy, r14.wwww, l(0, 1, 0, 0)
        or r16.w, r17.y, r17.x
        and r15.w, r15.w, r16.w
        breakc_z r15.w
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xzw, r13.w, l(0), t54.xxyz
        if_nz r17.y
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyzw, r13.w, l(12), t54.xyzw
          add r19.xyz, r6.xyzx, -r17.xzwx
          dp3 r15.w, r19.xyzx, r18.yzwy
          max r15.w, r15.w, l(0.000000)
          min r15.w, r18.x, r15.w
          mad r17.xzw, r15.wwww, r18.yyzw, r17.xxzw
        endif 
        add r17.xyz, -r2.xyzx, r17.xzwx
        dp3 r15.w, r17.xyzx, r17.xyzx
        sqrt r15.w, r15.w
        div r17.xyz, r17.xyzx, r15.wwww
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyz, r13.w, l(64), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.w, r13.w, l(124), t54.xxxx
        dp3 r19.x, r17.xyzx, cb2[0].xyzx
        dp3 r19.y, r17.xyzx, cb2[1].xyzx
        dp3 r19.z, r17.xyzx, cb2[2].xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.x, r13.w, l(32), t54.xxxx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.yz, r13.w, l(40), t54.xxyx
        mad_sat r20.x, r15.w, r17.x, r20.y
        sample_l_indexable(texture2d)(float,float,float,float) r15.w, r20.xzxx, t44.xywz, s13, l(0.000000)
        dp3_sat r17.x, r19.xyzx, r0.xyzx
        add r17.yzw, r4.xxyz, r19.xxyz
        dp3 r18.w, r17.yzwy, r17.yzwy
        rsq r18.w, r18.w
        mul r17.yzw, r17.yyzw, r18.wwww
        dp3_sat r18.w, r4.xyzx, r17.yzwy
        dp3_sat r17.y, r17.yzwy, r0.xyzx
        max r17.z, r18.w, l(1.192092896E-007)
        min r17.w, r0.w, r17.x
        add r18.w, r17.y, r17.y
        mul r19.x, r17.w, r18.w
        ge r19.x, r17.z, r19.x
        eq r17.w, r0.w, r17.w
        div r19.y, r17.x, r0.w
        movc r17.w, r17.w, l(1.000000), r19.y
        mul r17.w, r18.w, r17.w
        div r17.z, r17.w, r17.z
        movc r17.z, r19.x, r17.z, r1.z
        mul r17.y, r17.y, r17.z
        mul r17.xzw, r18.xxyz, r17.xxxx
        mul r18.xyz, r18.xyzx, r17.yyyy
        mul r18.xyz, r15.wwww, r18.xyzx
        mad r15.xyz, r17.xzwx, r15.wwww, r15.xyzx
        mad r16.xyz, r18.xyzx, r16.wwww, r16.xyzx
        iadd r15.w, r11.w, l(1)
        ult r16.w, r15.w, r7.w
        if_nz r16.w
          ult r17.xyz, r15.wwww, l(3, 6, 9, 0)
          iadd r18.xyz, r11.wwww, l(-2, -5, -8, 0)
          movc r16.w, r17.z, r18.y, r18.z
          movc r16.w, r17.y, r18.x, r16.w
          movc r16.w, r17.x, r15.w, r16.w
          movc r17.z, r17.z, r12.z, r12.w
          movc r17.y, r17.y, r12.y, r17.z
          movc r17.x, r17.x, r12.x, r17.y
          imul null, r16.w, r16.w, l(10)
          ushr r16.w, r17.x, r16.w
          and r13.w, r16.w, l(1023)
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.w, r13.w, l(140), t54.xxxx
        endif 
        mov r11.w, r15.w
      endloop 
      mov r17.xyz, r15.xyzx
      mov r18.xyz, r16.xyzx
      mov r9.w, r11.w
      mov r10.w, r13.w
      mov r15.w, r14.w
      loop 
        ult r16.w, r9.w, r7.w
        ieq r19.xy, r15.wwww, l(2, 3, 0, 0)
        or r17.w, r19.y, r19.x
        and r16.w, r16.w, r17.w
        breakc_z r16.w
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xzw, r10.w, l(16), t54.xxyz
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyz, r10.w, l(0), t54.xyzx
        if_nz r19.y
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyz, r10.w, l(128), t54.xyzx
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.w, r10.w, l(12), t54.xxxx
          add r22.xyz, r6.xyzx, -r20.xyzx
          dp3 r17.w, r22.xyzx, r21.xyzx
          max r17.w, r17.w, l(0.000000)
          min r16.w, r16.w, r17.w
          mad r20.xyz, r16.wwww, r21.xyzx, r20.xyzx
        endif 
        add r20.xyz, -r2.xyzx, r20.xyzx
        dp3 r16.w, r20.xyzx, r20.xyzx
        sqrt r16.w, r16.w
        div r20.xyz, r20.xyzx, r16.wwww
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyz, r10.w, l(64), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.w, r10.w, l(124), t54.xxxx
        dp3 r22.x, r20.xyzx, cb2[0].xyzx
        dp3 r22.y, r20.xyzx, cb2[1].xyzx
        dp3 r22.z, r20.xyzx, cb2[2].xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyz, r10.w, l(32), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyzw, r10.w, l(44), t54.xyzw
        mov r23.w, r24.x
        mad r23.xy, r16.wwww, r23.xyxx, r23.zwzz
        dp3 r18.w, r20.xyzx, -r19.xzwx
        mad_sat r19.x, r18.w, r24.y, r24.z
        mul r19.y, r19.x, r19.x
        mad r19.x, -r19.x, l(2.000000), l(3.000000)
        mul r19.x, r19.x, r19.y
        mul r19.x, r19.x, r19.x
        mul r16.w, r16.w, r18.w
        lt r16.w, r16.w, r24.w
        movc r16.w, r16.w, l(0), r19.x
        sample_l_indexable(texture2d)(float,float,float,float) r18.w, r23.xyxx, t44.xywz, s13, l(0.000000)
        mul r16.w, r16.w, r18.w
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.w, r10.w, l(172), t54.xxxx
        if_nz r18.w
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.w, r10.w, l(188), t54.xxxx
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyzw, r10.w, l(256), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyzw, r10.w, l(272), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyzw, r10.w, l(288), t54.xyzw
          dp4 r19.x, r19.xyzw, r5.xyzw
          dp4 r19.y, r20.xyzw, r5.xyzw
          dp4 r19.z, r23.xyzw, r5.xyzw
          div r20.xy, r19.xyxx, r19.zzzz
          utof r20.z, r18.w
          sample_l_indexable(texture2darray)(float,float,float,float) r19.xyz, r20.xyzx, t56.xyzw, s12, l(0.000000)
        else 
          mov r19.xyz, l(1.000000,1.000000,1.000000,0)
        endif 
        dp3 r18.w, r19.xyzx, r19.xyzx
        mul r18.w, r16.w, r18.w
        lt r18.w, cb2[24].w, r18.w
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.w, r10.w, l(156), t54.xxxx
        ine r19.w, r19.w, l(0)
        and r18.w, r18.w, r19.w
        if_nz r18.w
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyzw, r10.w, l(192), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyzw, r10.w, l(208), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyzw, r10.w, l(224), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyzw, r10.w, l(240), t54.xyzw
          mov r26.x, r20.x
          mov r26.y, r23.x
          mov r26.z, r24.x
          mov r26.w, r25.x
          dp4 r26.x, r6.xyzw, r26.xyzw
          mov r27.x, r20.y
          mov r27.y, r23.y
          mov r27.z, r24.y
          mov r27.w, r25.y
          dp4 r26.y, r6.xyzw, r27.xyzw
          mov r27.x, r20.z
          mov r27.y, r23.z
          mov r27.z, r24.z
          mov r27.w, r25.z
          dp4 r18.w, r6.xyzw, r27.xyzw
          mov r25.x, r20.w
          mov r25.y, r23.w
          mov r25.z, r24.w
          dp4 r19.w, r6.xyzw, r25.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyzw, r10.w, l(80), t54.xyzw
          mad_sat r20.xy, r2.wwww, r20.xyxx, r20.zwzz
          div r23.xyzw, r26.xyxy, r19.wwww
          mad r24.xyzw, cb2[71].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r23.zwzw
          sample_c_lz_indexable(texture2d)(float,float,float,float) r19.w, r24.xyxx, t43.xxxx, s14, r18.w
          sample_c_lz_indexable(texture2d)(float,float,float,float) r20.z, r24.zwzz, t43.xxxx, s14, r18.w
          add r19.w, r19.w, r20.z
          mad r23.xyzw, cb2[71].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r23.xyzw
          sample_c_lz_indexable(texture2d)(float,float,float,float) r20.z, r23.xyxx, t43.xxxx, s14, r18.w
          add r19.w, r19.w, r20.z
          sample_c_lz_indexable(texture2d)(float,float,float,float) r18.w, r23.zwzz, t43.xxxx, s14, r18.w
          add r18.w, r18.w, r19.w
          mul r18.w, r18.w, l(0.250000)
          mad r18.w, r18.w, r20.x, r20.y
        else 
          mov r18.w, l(1.000000)
        endif 
        dp3_sat r19.w, r22.xyzx, r0.xyzx
        add r20.xyz, r4.xyzx, r22.xyzx
        dp3 r20.w, r20.xyzx, r20.xyzx
        rsq r20.w, r20.w
        mul r20.xyz, r20.wwww, r20.xyzx
        dp3_sat r20.w, r4.xyzx, r20.xyzx
        dp3_sat r20.x, r20.xyzx, r0.xyzx
        max r20.y, r20.w, l(1.192092896E-007)
        min r20.z, r0.w, r19.w
        add r20.w, r20.x, r20.x
        mul r21.w, r20.w, r20.z
        ge r21.w, r20.y, r21.w
        eq r20.z, r0.w, r20.z
        div r22.x, r19.w, r0.w
        movc r20.z, r20.z, l(1.000000), r22.x
        mul r20.z, r20.w, r20.z
        div r20.y, r20.z, r20.y
        movc r20.y, r21.w, r20.y, r1.z
        mul r20.x, r20.x, r20.y
        mul r20.yzw, r21.xxyz, r19.wwww
        mul r20.yzw, r19.xxyz, r20.yyzw
        mul r20.yzw, r18.wwww, r20.yyzw
        mul r21.xyz, r21.xyzx, r20.xxxx
        mul r19.xyz, r19.xyzx, r21.xyzx
        mul r19.xyz, r18.wwww, r19.xyzx
        mul r19.xyz, r16.wwww, r19.xyzx
        mad r17.xyz, r20.yzwy, r16.wwww, r17.xyzx
        mad r18.xyz, r19.xyzx, r17.wwww, r18.xyzx
        iadd r16.w, r9.w, l(1)
        ult r17.w, r16.w, r7.w
        if_nz r17.w
          ult r19.xyz, r16.wwww, l(3, 6, 9, 0)
          iadd r20.xyz, r9.wwww, l(-2, -5, -8, 0)
          movc r17.w, r19.z, r20.y, r20.z
          movc r17.w, r19.y, r20.x, r17.w
          movc r17.w, r19.x, r16.w, r17.w
          movc r18.w, r19.z, r12.z, r12.w
          movc r18.w, r19.y, r12.y, r18.w
          movc r18.w, r19.x, r12.x, r18.w
          imul null, r17.w, r17.w, l(10)
          ushr r17.w, r18.w, r17.w
          and r10.w, r17.w, l(1023)
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.w, r10.w, l(140), t54.xxxx
        endif 
        mov r9.w, r16.w
      endloop 
      mov r13.xyz, r17.xyzx
      mov r14.xyz, r18.xyzx
      mov r16.w, r9.w
      mov r17.w, r10.w
      mov r18.w, r15.w
      loop 
        ult r19.x, r16.w, r7.w
        ieq r19.y, r18.w, l(4)
        and r19.x, r19.y, r19.x
        breakc_z r19.x
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r17.w, l(0), t54.xyzx
        add r19.xyz, -r2.xyzx, r19.xyzx
        dp3 r19.w, r19.xyzx, r19.xyzx
        sqrt r19.w, r19.w
        div r20.xyz, r19.xyzx, r19.wwww
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyz, r17.w, l(64), t54.xyzx
        dp3 r22.x, r20.xyzx, cb2[0].xyzx
        dp3 r22.y, r20.xyzx, cb2[1].xyzx
        dp3 r22.z, r20.xyzx, cb2[2].xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyz, r17.w, l(16), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.y, r17.w, l(44), t54.xxxx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyzw, r17.w, l(124), t54.xyzw
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyz, r17.w, l(144), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.xyz, r17.w, l(160), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r27.xyz, r17.w, l(176), t54.xyzx
        dp3 r28.x, r19.xyzx, r24.yzwy
        dp3 r28.y, r19.xyzx, r20.xyzx
        dp3 r28.z, r19.xyzx, r25.xyzx
        add r19.xyz, -r26.xyzx, |r28.xyzx|
        mul_sat r19.xyz, r27.xyzx, r19.xyzx
        max r19.x, r19.y, r19.x
        max r23.x, r19.z, r19.x
        sample_l_indexable(texture2d)(float,float,float,float) r19.x, r23.xyxx, t44.zxyw, s13, l(0.000000)
        dp3_sat r19.y, r22.xyzx, r0.xyzx
        add r20.xyz, r4.xyzx, r22.xyzx
        dp3 r19.z, r20.xyzx, r20.xyzx
        rsq r19.z, r19.z
        mul r20.xyz, r19.zzzz, r20.xyzx
        dp3_sat r19.z, r4.xyzx, r20.xyzx
        dp3_sat r19.w, r20.xyzx, r0.xyzx
        max r19.z, r19.z, l(1.192092896E-007)
        min r20.x, r0.w, r19.y
        add r20.y, r19.w, r19.w
        mul r20.z, r20.y, r20.x
        ge r20.z, r19.z, r20.z
        eq r20.x, r0.w, r20.x
        div r20.w, r19.y, r0.w
        movc r20.x, r20.x, l(1.000000), r20.w
        mul r20.x, r20.y, r20.x
        div r19.z, r20.x, r19.z
        movc r19.z, r20.z, r19.z, r1.z
        mul r19.z, r19.w, r19.z
        mul r20.xyz, r21.xyzx, r19.yyyy
        mul r19.yzw, r21.xxyz, r19.zzzz
        mul r19.yzw, r19.xxxx, r19.yyzw
        mad r13.xyz, r20.xyzx, r19.xxxx, r13.xyzx
        mad r14.xyz, r19.yzwy, r24.xxxx, r14.xyzx
        iadd r19.x, r16.w, l(1)
        ult r19.y, r19.x, r7.w
        if_nz r19.y
          ult r19.yzw, r19.xxxx, l(0, 3, 6, 9)
          iadd r20.xyz, r16.wwww, l(-2, -5, -8, 0)
          movc r20.y, r19.w, r20.y, r20.z
          movc r20.x, r19.z, r20.x, r20.y
          movc r20.x, r19.y, r19.x, r20.x
          movc r19.w, r19.w, r12.z, r12.w
          movc r19.z, r19.z, r12.y, r19.w
          movc r19.y, r19.y, r12.x, r19.z
          imul null, r19.z, r20.x, l(10)
          ushr r19.y, r19.y, r19.z
          and r17.w, r19.y, l(1023)
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.w, r17.w, l(140), t54.xxxx
        endif 
        mov r16.w, r19.x
      endloop 
      uge r17.w, r18.w, l(5)
      iadd r8.w, r16.w, -r17.w
    endloop 
    ult r7.w, r7.w, l(12)
    if_nz r7.w
      mov r10.xyz, r13.xyzx
      mov r11.xyz, r14.xyzx
      break 
    endif 
    iadd r4.w, r4.w, l(1)
    mov r10.xyz, r13.xyzx
    mov r11.xyz, r14.xyzx
  endloop 
  mov r8.xyz, r10.xyzx
  mov r9.xyz, r11.xyzx
endif 
mul r1.zw, v0.xxxy, l(0.000000, 0.000000, 0.250000, 0.250000)
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.zwzz, t4.yzwx, s11
mov r1.z, v3.x
mad r0.w, r0.w, cb1[r1.z + 3].y, cb1[r1.z + 3].z
mad r2.xyz, r3.zzzz, cb3[2].xyzx, r8.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t0.xyzw, s10
add r1.y, cb3[7].y, cb3[7].x
add_sat r1.y, -r1.y, l(1.000000)
mul r1.z, r1.x, r1.x
mad r1.x, cb3[7].x, r1.x, r1.y
mad_sat r1.x, r1.z, cb3[7].y, r1.x
add r1.yzw, -cb3[4].xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
mad_sat r1.xyz, r1.xxxx, r1.yzwy, cb3[4].xyzx
mul r5.xyz, r9.xyzx, r1.xyzx
ftoi r6.xy, v0.xyxx
mov r6.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyzw, t53.xyzw
add r2.xyz, r2.xyzx, r6.xyzx
mul r1.yzw, r1.xxyz, r2.xxyz
dp3 r2.x, r7.xyzx, r4.xyzx
max r2.y, r2.x, l(1.000000012E-007)
add r2.y, -r2.y, l(1.000000)
mul r2.z, r2.y, r2.y
mul r2.z, r2.z, r2.z
mul r2.y, r2.y, r2.z
mad r2.y, r2.y, l(0.960000), l(0.040000)
mul r2.xzw, r7.xxyz, r2.xxxx
mad r2.xzw, r2.xxzw, l(2.000000, 0.000000, 2.000000, 2.000000), -r4.xxyz
dp3 r0.x, r2.xzwx, r0.xyzx
mad_sat r0.x, cb3[7].w, r0.x, l(1.000000)
mul r0.x, r0.x, r0.x
mul r2.xzw, r5.xxyz, l(0.030000, 0.000000, 0.030000, 0.030000)
mul r0.y, r1.x, r2.y
mul r0.x, r0.x, r0.y
mad r1.xyz, r1.yzwy, r3.xywx, r2.xzwx
max o0.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul_sat r0.x, r0.x, l(0.250000)
sqrt o1.x, r0.x
add r0.x, -cb1[2].x, l(1.000000)
min r0.x, r0.w, r0.x
lt r0.x, r0.x, l(0.000000)
discard_nz r0.x
mov o0.w, l(1.000000)
ret 
// Approximately 568 instruction slots used
