//06adcb5948b6d4bc-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Sat Feb 06 00:39:30 2016
//
//
// Buffer Definitions: 
//
// cbuffer cbTiledLighting
// {
//
//   uint g_uNumNonDirectionalLights;   // Offset:    0 Size:     4
//   uint g_uNumDirectionalLights;      // Offset:    4 Size:     4
//   uint g_uNumTilesX;                 // Offset:    8 Size:     4
//   uint g_uNumTilesY;                 // Offset:   12 Size:     4 [unused]
//   row_major float4x4 g_mProjection;  // Offset:   16 Size:    64 [unused]
//   row_major float4x4 g_mInvProjection;// Offset:   80 Size:    64 [unused]
//
// }
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16 [unused]
//   float3 __CameraPosition;           // Offset:  160 Size:    12 [unused]
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12 [unused]
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16 [unused]
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16
//   float4 FogParams2;                 // Offset:  400 Size:    16 [unused]
//   float4 FogParams3;                 // Offset:  416 Size:    16 [unused]
//   float3 GlobalAmbient;              // Offset:  432 Size:    12 [unused]
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16 [unused]
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16 [unused]
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16 [unused]
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16 [unused]
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16 [unused]
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16 [unused]
//   float4 PSSMDistances;              // Offset:  848 Size:    16
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16 [unused]
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16 [unused]
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16 [unused]
//   float4 SnowParams01;               // Offset: 1552 Size:    16 [unused]
//   float4 SnowParams02;               // Offset: 1568 Size:    16 [unused]
//   float4 SnowParams03;               // Offset: 1584 Size:    16 [unused]
//   int SSREnabled;                    // Offset: 1600 Size:     4 [unused]
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
// Resource bind info for LightDataBuffer
// {
//
//   struct STiledLightData
//   {
//       
//       float3 vPosition;              // Offset:    0
//       float fSegmentLength;          // Offset:   12
//       float3 vDirection;             // Offset:   16
//       float fMinShadowSpec;          // Offset:   28
//       float4 vAttParams;             // Offset:   32
//       float3 vSpotParams;            // Offset:   48
//       float fIntensity;              // Offset:   60
//       float4 vDiffuseColor;          // Offset:   64
//       float4 vShadowFadeParams;      // Offset:   80
//       uint uRelCen;                  // Offset:   96
//       uint uFxSpecificIdx;           // Offset:  100
//       uint uFxType;                  // Offset:  104
//       float fRadiusSquared;          // Offset:  108
//       float3 vLambertWeights;        // Offset:  112
//       float fSpecularStrength;       // Offset:  124
//       float3 vBoxAxisX;              // Offset:  128
//       uint uLightType;               // Offset:  140
//       float3 vBoxAxisZ;              // Offset:  144
//       uint bShadowEnabled;           // Offset:  156
//       float3 vBoxInnerDistance;      // Offset:  160
//       uint bModulationMapEnabled;    // Offset:  172
//       float3 vBoxInvRange;           // Offset:  176
//       uint uModulationMapIndex;      // Offset:  188
//       row_major float4x4 mViewToShadowMap;// Offset:  192
//       row_major float4x4 mViewToModulationMap;// Offset:  256
//       float3 vRecipOuterColiProxy;   // Offset:  320
//       uint uProbeFlags;              // Offset:  332
//       float3 vColixProxyCen;         // Offset:  336
//       uint bForwardOnly;             // Offset:  348
//       uint uShadowType;              // Offset:  352
//       uint uNumSoftShadowSamples;    // Offset:  356
//       float fSoftShadowRadius;       // Offset:  360
//       float fSoftShadowDepthBias;    // Offset:  364
//       float fSoftShadowExponent;     // Offset:  368
//       float fProbePriority;          // Offset:  372
//       float fUnusedParam[2];         // Offset:  376
//
//   } $Element;                        // Offset:    0 Size:   384
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// SamplerGenericBilinearWrap        sampler      NA          NA   12        1
// SamplerGenericBilinearClamp       sampler      NA          NA   13        1
// SamplerGenericShadowCompare     sampler_c      NA          NA   14        1
// p_default_Material_n235_480BFBB01533943_Param_texture    texture  float4          2d    0        1
// p_default_Setup_4FE05D605316617_Param_texture    texture  float4          2d    1        1
// p_default_Setup_47AC6AA019884710_Param_texture    texture  float4          2d    2        1
// p_default_Material_n226_n275_n281_661830C016465534_cp0_Param_texture    texture  float4          2d    3        1
// p_default_Material_508F0A605905068_Param_texture    texture  float4        cube    5        1
// p_default_Setup_5B743C1024312614_cp0_Param_texture    texture  float4          2d    6        1
// p_default_Setup_n3_586C1AD013233232_Param_texture    texture  float4          2d    7        1
// p_default_Setup_n3_2FCBF5109468681_Param_texture    texture  float4          2d    8        1
// p_default_Setup_n10_n78_Texture_texture    texture  float4          2d    9        1
// p_default_Setup_n10_n73_Texture_texture    texture  float4          2d   10        1
// p_default_Setup_n10_n87_Texture_texture    texture  float4          2d   11        1
// p_default_Setup_n0_n78_Texture_texture    texture  float4          2d   12        1
// p_default_Setup_n0_n73_Texture_texture    texture  float4          2d   13        1
// p_default_Setup_n0_n87_Texture_texture    texture  float4          2d   14        1
// GlobalModulationMapTextures[0]    texture  float4          2d   40        1
// ShadowMapSampler_texture          texture  float4          2d   43        1
// AttenuationSampler_texture        texture  float4          2d   44        1
// AmbientAccumulation_texture       texture  float4          2d   53        1
// LightDataBuffer                   texture  struct         r/o   54        1
// LightIndexBuffer                  texture   uint4         buf   55        1
// ModulationMaps                    texture  float4     2darray   56        1
// DirectionalShadow_texture         texture  float4          2d   58        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
// cbTiledLighting                   cbuffer      NA          NA    7        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 2   xyz         2     NONE   float   xyz 
// PSIZE                    0   x           3     NONE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
// SV_TARGET                1   x           1   TARGET   float   x   
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb7[1], immediateIndexed
dcl_constantbuffer cb2[95], immediateIndexed
dcl_constantbuffer cb3[21], immediateIndexed
dcl_sampler s11, mode_default
dcl_sampler s12, mode_default
dcl_sampler s13, mode_default
dcl_sampler s14, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texturecube (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t40
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t53
dcl_resource_structured t54, 384 
dcl_resource_buffer (uint,uint,uint,uint) t55
dcl_resource_texture2darray (float,float,float,float) t56
dcl_resource_texture2d (float,float,float,float) t58
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
dcl_output o1.x
// dcl_temps 31
dcl_temps 33
dcl_resource_texture2d (float,float,float,float) t125
dp3 r0.x, v2.xyzx, v2.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v2.xyzx
mad r1.xyzw, v0.xyxy, cb2[45].zwzw, cb2[45].xyxy
mul r2.xyzw, r1.xyzw, v0.wwww
mov r3.xy, r2.xyxx
mov r3.z, v0.w

//Screen space correction, therefore need the '0.5'
ld_indexable(texture2d)(float,float,float,float) r32.xyzw, l(0, 0, 0, 0), t125.xyzw
add r32.w, v0.w, -r32.y
mul r32.w, r32.w, r32.x
mul r32.w, r32.w, l(0.5)
add r3.x, r3.x, -r32.w


mov r3.w, l(1.000000)
dp4 r0.w, cb2[15].xyzw, r3.xyzw
dp4 r1.x, cb2[16].xyzw, r3.xyzw
dp4 r1.y, cb2[17].xyzw, r3.xyzw
mad r2.xy, r1.zwzz, cb2[18].xyxx, cb2[18].zwzz
mul r4.xy, r2.xyxx, v0.wwww
mov r4.z, v0.w

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r32.xyzw, l(0, 0, 0, 0), t125.xyzw
add r32.w, v0.w, -r32.y
mul r32.w, r32.w, r32.x
mul r32.w, r32.w, cb2[81].x
add r4.x, r4.x, -r32.w


dp3 r2.x, -r4.xyzx, -r4.xyzx
rsq r2.x, r2.x
mul r5.xyz, r2.xxxx, -r4.xyzx
dp3 r6.x, r5.xyzx, cb2[0].xyzx
dp3 r6.y, r5.xyzx, cb2[1].xyzx
dp3 r6.z, r5.xyzx, cb2[2].xyzx
deriv_rty_fine r5.y, r0.w
deriv_rty_fine r5.xz, r1.yyxy
deriv_rtx_fine r7.x, r0.w
deriv_rtx_fine r7.yz, r1.xxyx
mul r8.xyz, r0.zxyz, r7.yzxy
mad r8.xyz, r0.yzxy, r7.zxyz, -r8.xyzx
mul r9.xyz, r0.yzxy, r5.xyzx
mad r5.xyz, r5.zxyz, r0.zxyz, -r9.xyzx
dp3 r1.x, r5.xyzx, r6.xyzx
dp3 r1.y, r8.xyzx, r6.xyzx
dp3 r0.w, r7.xyzx, r5.xyzx
div r1.xy, r1.xyxx, r0.wwww
deriv_rty_fine r5.xy, v1.xyxx
deriv_rtx_fine r2.xy, v1.xyxx
mov r3.xy, r2.zwzz
dp4 r0.w, cb2[15].xyzw, r3.xyzw
dp4 r2.z, cb2[16].xyzw, r3.xyzw
dp4 r2.w, cb2[17].xyzw, r3.xyzw
deriv_rty_fine r3.x, r0.w
deriv_rty_fine r3.yz, r2.zzwz
deriv_rtx_fine r7.z, r0.w
deriv_rtx_fine r7.xy, r2.zwzz
mad r2.zw, cb2[24].xxxx, cb3[14].zzzw, v1.xxxy
mul r8.xy, v1.xyxx, cb3[10].zwzz
mul r2.zw, r2.zzzw, cb3[12].zzzw
mul r8.zw, v1.xxxy, cb3[9].zzzw
mul r9.xy, v1.xyxx, cb3[15].zwzz
sample_indexable(texture2d)(float,float,float,float) r0.w, r9.xyxx, t1.yzwx, s11
deriv_rtx_fine r9.zw, r9.xxxy
deriv_rty_fine r9.xy, r9.xyxx
add r0.w, r0.w, l(-0.500000)
mul r3.w, r0.w, cb3[17].w
mul r9.xy, r1.yyyy, r9.xyxx
mad r1.xy, r1.xxxx, r9.zwzz, r9.xyxx
mul r9.xy, r3.wwww, r1.xyxx
mad r9.zw, r1.xxxy, r3.wwww, v1.xxxy
mul r9.zw, r9.zzzw, cb3[10].xxxy
sample_indexable(texture2d)(float,float,float,float) r9.zw, r9.zwzz, t14.zwxy, s11
mad r8.zw, r1.xxxy, r3.wwww, r8.zzzw
mad r9.xy, cb3[13].zwzz, v1.xyxx, r9.xyxx
sample_indexable(texture2d)(float,float,float,float) r10.xyz, r9.xyxx, t13.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r8.zw, r8.zwzz, t12.zwxy, s11
mad r11.xy, r8.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r3.w, r11.xyxx, r11.xyxx
add r3.w, -r3.w, l(1.000000)
max r3.w, r3.w, l(0.000000)
sqrt r11.z, r3.w
mul r9.xyz, r9.zzzz, cb3[1].xyzx
mul r10.xyz, r10.xyzx, cb3[0].xyzx
add r3.w, -cb3[16].w, cb3[19].z
mad r3.w, r9.w, r3.w, cb3[16].w
mov r12.x, cb3[18].z
mov r12.z, l(1.000000)
mul r11.xyz, r11.xyzx, r12.xxzx
mul r0.w, r0.w, cb3[18].w
mul r8.zw, r0.wwww, r1.xxxy
mad r1.xy, r1.xyxx, r0.wwww, v1.xyxx
mul r1.xy, r1.xyxx, cb3[13].xyxx
sample_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t11.xyzw, s11
mad r12.xy, v1.xyxx, cb3[14].xyxx, r8.zwzz
mad r8.zw, v1.xxxy, cb3[9].xxxy, r8.zzzw
sample_indexable(texture2d)(float,float,float,float) r13.xyz, r8.zwzz, t10.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r8.zw, r12.xyxx, t9.zwxy, s11
mad r12.xy, r8.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r12.xyxx, r12.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r12.z, r0.w
add r0.w, -cb3[16].z, cb3[16].y
mad r0.w, r1.y, r0.w, cb3[16].z
mov r14.x, cb3[16].x
mov r14.z, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r5.w, r8.xyxx, t6.yzwx, s11
sample_indexable(texture2d)(float,float,float,float) r2.z, r2.zwzz, t2.yzxw, s11
dp3 r2.w, r7.zxyz, r0.xyzx
mad r7.xyz, -r2.wwww, r0.yzxy, r7.xyzx
dp3 r2.w, r3.xyzx, r0.xyzx
mad r3.xyz, -r2.wwww, r0.xyzx, r3.xyzx
mul r2.w, r5.x, r2.y
mad r2.x, r2.x, r5.y, -r2.w
lt r2.w, r2.x, l(0.000000)
movc r2.w, r2.w, l(-1.000000), l(1.000000)
mov r5.z, -r2.y
mul r5.xy, r2.wwww, r5.yzyy
mul r8.xyz, r3.xyzx, r5.yyyy
mad r5.xyz, r7.zxyz, r5.xxxx, r8.xyzx
lt r2.x, l(0.000000), |r2.x|
dp3 r2.y, r5.xyzx, r5.xyzx
rsq r2.y, r2.y
mul r8.xyz, r2.yyyy, r5.xyzx
movc r5.xyz, r2.xxxx, r8.xyzx, r5.xyzx
mul r8.xyz, r0.zxyz, r5.yzxy
mad r8.xyz, r0.yzxy, r5.zxyz, -r8.xyzx
mul r15.xyz, r0.zxyz, r7.xyzx
mad r7.xyz, r0.yzxy, r7.yzxy, -r15.xyzx
dp3 r2.x, r3.xyzx, r7.xyzx
lt r2.x, r2.x, l(0.000000)
movc r2.x, r2.x, l(-1.000000), l(1.000000)
mul r2.x, r2.x, r2.w
mul r2.xyw, r2.xxxx, r8.xyxz
mad_sat r2.z, r2.z, cb3[18].x, cb3[8].w
mul r3.xy, v1.xyxx, cb3[11].xyxx
mad r7.xy, cb2[24].xxxx, cb3[12].xyxx, v1.zwzz
mul r7.xy, r7.xyxx, cb3[15].xyxx
mul r3.xy, r3.xyxx, cb3[11].zwzz
sample_indexable(texture2d)(float,float,float,float) r3.y, r3.xyxx, t7.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r6.w, r7.xyxx, t8.yzwx, s11
mad_sat r3.x, r6.w, cb3[7].w, cb3[6].w
mov r3.z, l(1.000000)
dp3_sat r3.x, cb3[7].xyzx, r3.xyzx
add r2.z, -r2.z, l(1.000000)
add r3.y, -r3.x, l(1.000000)
mad r2.z, -r2.z, r3.y, l(1.000000)
add r7.xyz, cb3[2].xyzx, -cb3[3].xyzx
mad r7.xyz, r3.xxxx, r7.xyzx, cb3[3].xyzx
add r1.y, -r9.w, r1.y
mad r1.y, r3.x, r1.y, r9.w
add r0.w, -r3.w, r0.w
mad r0.w, r3.x, r0.w, r3.w
mad r3.yzw, r12.xxyz, r14.xxxz, -r11.xxyz
mad r3.yzw, r3.xxxx, r3.yyzw, r11.xxyz
mad r8.xyz, cb3[4].xyzx, r1.xxxx, -r9.xyzx
mad r8.xyz, r3.xxxx, r8.xyzx, r9.xyzx
mad r9.xyz, r13.xyzx, cb3[5].xyzx, -r10.xyzx
mad r9.xyz, r3.xxxx, r9.xyzx, r10.xyzx
mul r2.xyw, r2.xyxw, r3.zzzz
mad r2.xyw, r3.yyyy, r5.xyxz, r2.xyxw
mad r0.xyz, r3.wwww, r0.xyzx, r2.xywx
dp3 r1.x, r0.xyzx, r0.xyzx
rsq r1.x, r1.x
mul r0.xyz, r0.xyzx, r1.xxxx
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.zwzz, t58.xyzw, s13, l(0.000000)
add r2.xy, cb3[17].xzxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mov r4.w, l(1.000000)
mov r3.xyz, r4.xyzx
mov r3.w, l(1.000000)
mov r5.xyz, l(0,0,0,0)
mov r10.xyz, l(0,0,0,0)
mov r2.w, l(0)
loop 
  uge r6.w, r2.w, cb7[0].y
  breakc_nz r6.w
  iadd r6.w, r2.w, cb7[0].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.xyz, r6.w, l(16), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.xyz, r6.w, l(64), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r7.w, r6.w, l(124), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r8.w, r6.w, l(156), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r9.w, r6.w, l(172), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.xyzw, r6.w, l(252), t54.yzwx
  dp3 r14.x, -r11.xyzx, cb2[0].xyzx
  dp3 r14.y, -r11.xyzx, cb2[1].xyzx
  dp3 r14.z, -r11.xyzx, cb2[2].xyzx
  if_nz r8.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.x, r6.w, l(204), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.y, r6.w, l(220), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.z, r6.w, l(236), t54.xxxx
    mov r11.w, r13.w
    dp4 r8.w, r4.xyzw, r11.xyzw
    add r8.w, -r8.w, cb2[53].x
    lt r8.w, l(0.000000), r8.w
    movc r8.w, r8.w, r1.x, l(1.000000)
  else 
    mov r8.w, l(1.000000)
  endif 
  if_nz r9.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.xyzw, r6.w, l(268), t54.yzwx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.xyzw, r6.w, l(284), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.w, r6.w, l(300), t54.xxxx
    mov r13.w, r11.w
    dp4 r6.w, r13.xyzw, r3.xyzw
    mov r11.w, r15.x
    dp4 r9.w, r11.xyzw, r3.xyzw
    mov r16.xyz, r15.yzwy
    dp4 r10.w, r16.xyzw, r3.xyzw
    div r11.x, r6.w, r10.w
    div r11.y, r9.w, r10.w
    sample_l_indexable(texture2d)(float,float,float,float) r11.xyz, r11.xyxx, t40.xyzw, s12, l(0.000000)
  else 
    mov r11.xyz, l(1.000000,1.000000,1.000000,0)
  endif 
  dp3 r6.w, -r6.xyzx, r14.xyzx
  add r6.w, r6.w, cb3[17].x
  div r6.w, r6.w, r2.x
  max r6.w, r6.w, l(0.000000)
  mul r13.xyz, r6.wwww, cb3[6].xyzx
  dp3 r6.w, r14.xyzx, r0.xyzx
  add r9.w, r6.w, cb3[17].z
  div r9.w, r9.w, r2.y
  max r9.w, r9.w, l(0.000000)
  mul r9.w, r9.w, cb3[17].y
  mul r15.xyz, r0.xyzx, r6.wwww
  mad r14.xyz, r15.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r14.xyzx
  dp3_sat r6.w, r14.xyzx, r6.xyzx
  log r6.w, r6.w
  mul r6.w, r0.w, r6.w
  exp r6.w, r6.w
  mad r13.xyz, r13.xyzx, r5.wwww, r9.wwww
  mul r13.xyz, r12.xyzx, r13.xyzx
  mul r13.xyz, r11.xyzx, r13.xyzx
  mul r12.xyz, r12.xyzx, r6.wwww
  mul r11.xyz, r11.xyzx, r12.xyzx
  mul r11.xyz, r8.wwww, r11.xyzx
  mad r5.xyz, r13.xyzx, r8.wwww, r5.xyzx
  mad r10.xyz, r11.xyzx, r7.wwww, r10.xyzx
  iadd r2.w, r2.w, l(1)
endloop 
if_nz cb7[0].x
  mul r11.xy, v0.xyxx, l(0.062500, 0.062500, 0.000000, 0.000000)
  round_ni r11.xy, r11.xyxx
  utof r1.x, cb7[0].z
  mad r1.x, r11.y, r1.x, r11.x
  ftou r1.x, r1.x
  ishl r1.x, r1.x, l(1)
  dp3 r2.w, r3.xyzx, r3.xyzx
  sqrt r2.w, r2.w
  mov r11.xyz, r3.xyzx
  mov r11.w, l(1.000000)
  mov r3.w, l(1.000000)
  mov r12.xyz, r5.xyzx
  mov r13.xyz, r10.xyzx
  mov r4.w, l(0)
  loop 
    uge r6.w, r4.w, l(2)
    breakc_nz r6.w
    iadd r6.w, r1.x, r4.w
    ld_indexable(buffer)(uint,uint,uint,uint) r14.xyzw, r6.wwww, t55.xyzw
    ushr r15.xyzw, r14.xyzw, l(30, 30, 30, 30)
    iadd r6.w, r15.y, r15.x
    iadd r6.w, r15.z, r6.w
    iadd r6.w, r15.w, r6.w
    mov r15.xyz, r12.xyzx
    mov r16.xyz, r13.xyzx
    mov r7.w, l(0)
    loop 
      uge r8.w, r7.w, r6.w
      breakc_nz r8.w
      ult r17.xyz, r7.wwww, l(3, 6, 9, 0)
      iadd r18.xyz, r7.wwww, l(-3, -6, -9, 0)
      movc r8.w, r17.z, r18.y, r18.z
      movc r8.w, r17.y, r18.x, r8.w
      movc r8.w, r17.x, r7.w, r8.w
      movc r9.w, r17.z, r14.z, r14.w
      movc r9.w, r17.y, r14.y, r9.w
      movc r9.w, r17.x, r14.x, r9.w
      imul null, r8.w, r8.w, l(10)
      ushr r8.w, r9.w, r8.w
      and r8.w, r8.w, l(1023)
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r9.w, r8.w, l(140), t54.xxxx
      mov r17.xyz, r15.xyzx
      mov r18.xyz, r16.xyzx
      mov r10.w, r7.w
      mov r12.w, r8.w
      mov r13.w, r9.w
      loop 
        ult r15.w, r10.w, r6.w
        ieq r19.xy, r13.wwww, l(0, 1, 0, 0)
        or r16.w, r19.y, r19.x
        and r15.w, r15.w, r16.w
        breakc_z r15.w
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xzw, r12.w, l(0), t54.xxyz
        if_nz r19.y
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyzw, r12.w, l(12), t54.xyzw
          add r21.xyz, r3.xyzx, -r19.xzwx
          dp3 r15.w, r21.xyzx, r20.yzwy
          max r15.w, r15.w, l(0.000000)
          min r15.w, r20.x, r15.w
          mad r19.xzw, r15.wwww, r20.yyzw, r19.xxzw
        endif 
        add r19.xyz, -r4.xyzx, r19.xzwx
        dp3 r15.w, r19.xyzx, r19.xyzx
        sqrt r15.w, r15.w
        div r19.xyz, r19.xyzx, r15.wwww
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyz, r12.w, l(64), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.w, r12.w, l(124), t54.xxxx
        dp3 r21.x, r19.xyzx, cb2[0].xyzx
        dp3 r21.y, r19.xyzx, cb2[1].xyzx
        dp3 r21.z, r19.xyzx, cb2[2].xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.w, r12.w, l(32), t54.xxxx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.yz, r12.w, l(40), t54.xxyx
        mad_sat r19.x, r15.w, r17.w, r19.y
        sample_l_indexable(texture2d)(float,float,float,float) r15.w, r19.xzxx, t44.xywz, s13, l(0.000000)
        dp3 r17.w, -r6.xyzx, r21.xyzx
        add r17.w, r17.w, cb3[17].x
        div r17.w, r17.w, r2.x
        max r17.w, r17.w, l(0.000000)
        mul r19.xyz, r17.wwww, cb3[6].xyzx
        dp3 r17.w, r21.xyzx, r0.xyzx
        add r18.w, r17.w, cb3[17].z
        div r18.w, r18.w, r2.y
        max r18.w, r18.w, l(0.000000)
        mul r18.w, r18.w, cb3[17].y
        mul r22.xyz, r0.xyzx, r17.wwww
        mad r21.xyz, r22.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r21.xyzx
        dp3_sat r17.w, r21.xyzx, r6.xyzx
        log r17.w, r17.w
        mul r17.w, r0.w, r17.w
        exp r17.w, r17.w
        mad r19.xyz, r19.xyzx, r5.wwww, r18.wwww
        mul r19.xyz, r20.xyzx, r19.xyzx
        mul r20.xyz, r20.xyzx, r17.wwww
        mul r20.xyz, r15.wwww, r20.xyzx
        mad r17.xyz, r19.xyzx, r15.wwww, r17.xyzx
        mad r18.xyz, r20.xyzx, r16.wwww, r18.xyzx
        iadd r15.w, r10.w, l(1)
        ult r16.w, r15.w, r6.w
        if_nz r16.w
          ult r19.xyz, r15.wwww, l(3, 6, 9, 0)
          iadd r20.xyz, r10.wwww, l(-2, -5, -8, 0)
          movc r16.w, r19.z, r20.y, r20.z
          movc r16.w, r19.y, r20.x, r16.w
          movc r16.w, r19.x, r15.w, r16.w
          movc r17.w, r19.z, r14.z, r14.w
          movc r17.w, r19.y, r14.y, r17.w
          movc r17.w, r19.x, r14.x, r17.w
          imul null, r16.w, r16.w, l(10)
          ushr r16.w, r17.w, r16.w
          and r12.w, r16.w, l(1023)
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.w, r12.w, l(140), t54.xxxx
        endif 
        mov r10.w, r15.w
      endloop 
      mov r19.xyz, r17.xyzx
      mov r20.xyz, r18.xyzx
      mov r8.w, r10.w
      mov r9.w, r12.w
      mov r15.w, r13.w
      loop 
        ult r16.w, r8.w, r6.w
        ieq r21.xy, r15.wwww, l(2, 3, 0, 0)
        or r17.w, r21.y, r21.x
        and r16.w, r16.w, r17.w
        breakc_z r16.w
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xzw, r9.w, l(16), t54.xxyz
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyz, r9.w, l(0), t54.xyzx
        if_nz r21.y
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyz, r9.w, l(128), t54.xyzx
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.w, r9.w, l(12), t54.xxxx
          add r24.xyz, r3.xyzx, -r22.xyzx
          dp3 r17.w, r24.xyzx, r23.xyzx
          max r17.w, r17.w, l(0.000000)
          min r16.w, r16.w, r17.w
          mad r22.xyz, r16.wwww, r23.xyzx, r22.xyzx
        endif 
        add r22.xyz, -r4.xyzx, r22.xyzx
        dp3 r16.w, r22.xyzx, r22.xyzx
        sqrt r16.w, r16.w
        div r22.xyz, r22.xyzx, r16.wwww
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyz, r9.w, l(64), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.w, r9.w, l(124), t54.xxxx
        dp3 r24.x, r22.xyzx, cb2[0].xyzx
        dp3 r24.y, r22.xyzx, cb2[1].xyzx
        dp3 r24.z, r22.xyzx, cb2[2].xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyz, r9.w, l(32), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.xyzw, r9.w, l(44), t54.xyzw
        mov r25.w, r26.x
        mad r25.xy, r16.wwww, r25.xyxx, r25.zwzz
        dp3 r18.w, r22.xyzx, -r21.xzwx
        mad_sat r19.w, r18.w, r26.y, r26.z
        mul r20.w, r19.w, r19.w
        mad r19.w, -r19.w, l(2.000000), l(3.000000)
        mul r19.w, r19.w, r20.w
        mul r19.w, r19.w, r19.w
        mul r16.w, r16.w, r18.w
        lt r16.w, r16.w, r26.w
        movc r16.w, r16.w, l(0), r19.w
        sample_l_indexable(texture2d)(float,float,float,float) r18.w, r25.xyxx, t44.xywz, s13, l(0.000000)
        mul r16.w, r16.w, r18.w
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.w, r9.w, l(172), t54.xxxx
        if_nz r18.w
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.w, r9.w, l(188), t54.xxxx
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyzw, r9.w, l(256), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyzw, r9.w, l(272), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyzw, r9.w, l(288), t54.xyzw
          dp4 r19.w, r21.xyzw, r11.xyzw
          dp4 r20.w, r22.xyzw, r11.xyzw
          dp4 r21.x, r25.xyzw, r11.xyzw
          div r22.x, r19.w, r21.x
          div r22.y, r20.w, r21.x
          utof r22.z, r18.w
          sample_l_indexable(texture2darray)(float,float,float,float) r21.xyz, r22.xyzx, t56.xyzw, s12, l(0.000000)
        else 
          mov r21.xyz, l(1.000000,1.000000,1.000000,0)
        endif 
        dp3 r18.w, r21.xyzx, r21.xyzx
        mul r18.w, r16.w, r18.w
        lt r18.w, cb2[24].w, r18.w
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.w, r9.w, l(156), t54.xxxx
        ine r19.w, r19.w, l(0)
        and r18.w, r18.w, r19.w
        if_nz r18.w
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyzw, r9.w, l(192), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyzw, r9.w, l(208), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.xyzw, r9.w, l(224), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r27.xyzw, r9.w, l(240), t54.xyzw
          mov r28.x, r22.x
          mov r28.y, r25.x
          mov r28.z, r26.x
          mov r28.w, r27.x
          dp4 r28.x, r3.xyzw, r28.xyzw
          mov r29.x, r22.y
          mov r29.y, r25.y
          mov r29.z, r26.y
          mov r29.w, r27.y
          dp4 r28.y, r3.xyzw, r29.xyzw
          mov r29.x, r22.z
          mov r29.y, r25.z
          mov r29.z, r26.z
          mov r29.w, r27.z
          dp4 r18.w, r3.xyzw, r29.xyzw
          mov r27.x, r22.w
          mov r27.y, r25.w
          mov r27.z, r26.w
          dp4 r19.w, r3.xyzw, r27.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyzw, r9.w, l(80), t54.xyzw
          mad_sat r22.xy, r2.wwww, r22.xyxx, r22.zwzz
          div r25.xyzw, r28.xyxy, r19.wwww
          mad r26.xyzw, cb2[71].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r25.zwzw
          sample_c_lz_indexable(texture2d)(float,float,float,float) r19.w, r26.xyxx, t43.xxxx, s14, r18.w
          sample_c_lz_indexable(texture2d)(float,float,float,float) r20.w, r26.zwzz, t43.xxxx, s14, r18.w
          add r19.w, r19.w, r20.w
          mad r25.xyzw, cb2[71].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r25.xyzw
          sample_c_lz_indexable(texture2d)(float,float,float,float) r20.w, r25.xyxx, t43.xxxx, s14, r18.w
          add r19.w, r19.w, r20.w
          sample_c_lz_indexable(texture2d)(float,float,float,float) r18.w, r25.zwzz, t43.xxxx, s14, r18.w
          add r18.w, r18.w, r19.w
          mul r18.w, r18.w, l(0.250000)
          mad r18.w, r18.w, r22.x, r22.y
        else 
          mov r18.w, l(1.000000)
        endif 
        dp3 r19.w, -r6.xyzx, r24.xyzx
        add r19.w, r19.w, cb3[17].x
        div r19.w, r19.w, r2.x
        max r19.w, r19.w, l(0.000000)
        mul r22.xyz, r19.wwww, cb3[6].xyzx
        dp3 r19.w, r24.xyzx, r0.xyzx
        add r20.w, r19.w, cb3[17].z
        div r20.w, r20.w, r2.y
        max r20.w, r20.w, l(0.000000)
        mul r20.w, r20.w, cb3[17].y
        mul r25.xyz, r0.xyzx, r19.wwww
        mad r24.xyz, r25.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r24.xyzx
        dp3_sat r19.w, r24.xyzx, r6.xyzx
        log r19.w, r19.w
        mul r19.w, r0.w, r19.w
        exp r19.w, r19.w
        mad r22.xyz, r22.xyzx, r5.wwww, r20.wwww
        mul r22.xyz, r23.xyzx, r22.xyzx
        mul r22.xyz, r21.xyzx, r22.xyzx
        mul r22.xyz, r18.wwww, r22.xyzx
        mul r23.xyz, r23.xyzx, r19.wwww
        mul r21.xyz, r21.xyzx, r23.xyzx
        mul r21.xyz, r18.wwww, r21.xyzx
        mul r21.xyz, r16.wwww, r21.xyzx
        mad r19.xyz, r22.xyzx, r16.wwww, r19.xyzx
        mad r20.xyz, r21.xyzx, r17.wwww, r20.xyzx
        iadd r16.w, r8.w, l(1)
        ult r17.w, r16.w, r6.w
        if_nz r17.w
          ult r21.xyz, r16.wwww, l(3, 6, 9, 0)
          iadd r22.xyz, r8.wwww, l(-2, -5, -8, 0)
          movc r17.w, r21.z, r22.y, r22.z
          movc r17.w, r21.y, r22.x, r17.w
          movc r17.w, r21.x, r16.w, r17.w
          movc r18.w, r21.z, r14.z, r14.w
          movc r18.w, r21.y, r14.y, r18.w
          movc r18.w, r21.x, r14.x, r18.w
          imul null, r17.w, r17.w, l(10)
          ushr r17.w, r18.w, r17.w
          and r9.w, r17.w, l(1023)
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.w, r9.w, l(140), t54.xxxx
        endif 
        mov r8.w, r16.w
      endloop 
      mov r15.xyz, r19.xyzx
      mov r16.xyz, r20.xyzx
      mov r16.w, r8.w
      mov r17.w, r9.w
      mov r18.w, r15.w
      loop 
        ult r19.w, r16.w, r6.w
        ieq r20.w, r18.w, l(4)
        and r19.w, r19.w, r20.w
        breakc_z r19.w
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyz, r17.w, l(0), t54.xyzx
        add r21.xyz, -r4.xyzx, r21.xyzx
        dp3 r19.w, r21.xyzx, r21.xyzx
        sqrt r19.w, r19.w
        div r22.xyz, r21.xyzx, r19.wwww
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyz, r17.w, l(64), t54.xyzx
        dp3 r24.x, r22.xyzx, cb2[0].xyzx
        dp3 r24.y, r22.xyzx, cb2[1].xyzx
        dp3 r24.z, r22.xyzx, cb2[2].xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyz, r17.w, l(16), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.y, r17.w, l(44), t54.xxxx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.xyzw, r17.w, l(124), t54.xyzw
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r27.xyz, r17.w, l(144), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r28.xyz, r17.w, l(160), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r29.xyz, r17.w, l(176), t54.xyzx
        dp3 r30.x, r21.xyzx, r26.yzwy
        dp3 r30.y, r21.xyzx, r22.xyzx
        dp3 r30.z, r21.xyzx, r27.xyzx
        add r21.xyz, -r28.xyzx, |r30.xyzx|
        mul_sat r21.xyz, r29.xyzx, r21.xyzx
        max r19.w, r21.y, r21.x
        max r25.x, r21.z, r19.w
        sample_l_indexable(texture2d)(float,float,float,float) r19.w, r25.xyxx, t44.xywz, s13, l(0.000000)
        dp3 r20.w, -r6.xyzx, r24.xyzx
        add r20.w, r20.w, cb3[17].x
        div r20.w, r20.w, r2.x
        max r20.w, r20.w, l(0.000000)
        mul r21.xyz, r20.wwww, cb3[6].xyzx
        dp3 r20.w, r24.xyzx, r0.xyzx
        add r21.w, r20.w, cb3[17].z
        div r21.w, r21.w, r2.y
        max r21.w, r21.w, l(0.000000)
        mul r21.w, r21.w, cb3[17].y
        mul r22.xyz, r0.xyzx, r20.wwww
        mad r22.xyz, r22.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r24.xyzx
        dp3_sat r20.w, r22.xyzx, r6.xyzx
        log r20.w, r20.w
        mul r20.w, r0.w, r20.w
        exp r20.w, r20.w
        mad r21.xyz, r21.xyzx, r5.wwww, r21.wwww
        mul r21.xyz, r23.xyzx, r21.xyzx
        mul r22.xyz, r23.xyzx, r20.wwww
        mul r22.xyz, r19.wwww, r22.xyzx
        mad r15.xyz, r21.xyzx, r19.wwww, r15.xyzx
        mad r16.xyz, r22.xyzx, r26.xxxx, r16.xyzx
        iadd r19.w, r16.w, l(1)
        ult r20.w, r19.w, r6.w
        if_nz r20.w
          ult r21.xyz, r19.wwww, l(3, 6, 9, 0)
          iadd r22.xyz, r16.wwww, l(-2, -5, -8, 0)
          movc r20.w, r21.z, r22.y, r22.z
          movc r20.w, r21.y, r22.x, r20.w
          movc r20.w, r21.x, r19.w, r20.w
          movc r21.z, r21.z, r14.z, r14.w
          movc r21.y, r21.y, r14.y, r21.z
          movc r21.x, r21.x, r14.x, r21.y
          imul null, r20.w, r20.w, l(10)
          ushr r20.w, r21.x, r20.w
          and r17.w, r20.w, l(1023)
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.w, r17.w, l(140), t54.xxxx
        endif 
        mov r16.w, r19.w
      endloop 
      uge r17.w, r18.w, l(5)
      iadd r7.w, r16.w, -r17.w
    endloop 
    ult r6.w, r6.w, l(12)
    if_nz r6.w
      mov r12.xyz, r15.xyzx
      mov r13.xyz, r16.xyzx
      break 
    endif 
    iadd r4.w, r4.w, l(1)
    mov r12.xyz, r15.xyzx
    mov r13.xyz, r16.xyzx
  endloop 
  mov r5.xyz, r12.xyzx
  mov r10.xyz, r13.xyzx
endif 
dp3 r0.w, r8.xyzx, l(0.299000, 0.587000, 0.114000, 0.000000)
add r1.x, r1.y, l(2.000000)
mul r1.x, r1.x, l(0.010000)
mul r2.xyw, r1.xxxx, r8.xyxz
mul r1.xy, r0.yyyy, cb2[40].xyxx
mad r1.xy, r0.xxxx, cb2[39].xyxx, r1.xyxx
mad r1.xy, r0.zzzz, cb2[41].xyxx, r1.xyxx
mad r1.xy, cb3[18].yyyy, r1.xyxx, r1.zwzz
sample_l_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t0.xyzw, s11, l(0.000000)
mul r3.xyz, r1.xyzx, cb3[8].xyzx
dp3 r1.w, r0.xyzx, r6.xyzx
add_sat r3.w, -r1.w, l(1.000000)
log r3.w, r3.w
mul r3.w, r3.w, cb3[19].x
exp r3.w, r3.w
mul r0.w, r0.w, cb3[19].y
mul r0.w, r0.w, r3.w
mad r1.xyz, -r1.xyzx, cb3[8].xyzx, r9.xyzx
mad r1.xyz, r2.zzzz, r1.xyzx, r3.xyzx
ftoi r3.xy, v0.xyxx
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r2.z, r3.xyww, t3.yzxw
add r4.x, cb3[19].w, cb3[20].x
add_sat r4.x, -r4.x, l(1.000000)
mul r4.y, r2.z, r2.z
mad r2.z, cb3[19].w, r2.z, r4.x
mad_sat r2.z, r4.y, cb3[20].x, r2.z
add r4.xyz, -cb2[94].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad_sat r4.xyz, r2.zzzz, r4.xyzx, cb2[94].xyzx
mul r8.xyz, r10.xyzx, r4.xyzx
add r5.xyz, r7.xyzx, r5.xyzx
ld_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyzw, t53.xyzw
add r3.xyz, r3.xyzx, r5.xyzx
mul r3.xyz, r3.xyzx, r4.xyzx
mul r1.xyz, r1.xyzx, r3.xyzx
mul r0.xyz, r0.xyzx, r1.wwww
mad r0.xyz, r0.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r6.xyzx
mov_sat r1.w, r1.w
mul r1.w, r1.w, r1.w
max r1.w, r1.w, l(0.010000)
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
min r1.w, r1.w, cb3[20].w
sample_l_indexable(texturecube)(float,float,float,float) r0.xyz, r0.xyzx, t5.xyzw, s11, l(0.000000)
max r2.z, r3.y, r3.x
mul r0.xyz, r0.xyzx, cb3[20].yyyy
max r2.z, r3.z, r2.z
add_sat r2.z, r2.z, cb3[20].z
mul r0.xyz, r1.wwww, r0.xyzx
mad r0.xyz, r0.xyzx, r2.zzzz, r8.xyzx
mad r0.xyz, r0.xyzx, r2.xywx, r1.xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul_sat r0.x, r0.w, l(0.200000)
sqrt o1.x, r0.x
mov o0.w, l(1.000000)
ret 
// Approximately 638 instruction slots used
