//4fd8dea61f790df8-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Fri Feb 05 21:22:30 2016
//
//
// Buffer Definitions: 
//
// cbuffer cbTiledLighting
// {
//
//   uint g_uNumNonDirectionalLights;   // Offset:    0 Size:     4
//   uint g_uNumDirectionalLights;      // Offset:    4 Size:     4
//   uint g_uNumTilesX;                 // Offset:    8 Size:     4
//   uint g_uNumTilesY;                 // Offset:   12 Size:     4 [unused]
//   row_major float4x4 g_mProjection;  // Offset:   16 Size:    64 [unused]
//   row_major float4x4 g_mInvProjection;// Offset:   80 Size:    64 [unused]
//
// }
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16 [unused]
//   float3 __CameraPosition;           // Offset:  160 Size:    12 [unused]
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12 [unused]
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16 [unused]
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16
//   float4 FogParams2;                 // Offset:  400 Size:    16 [unused]
//   float4 FogParams3;                 // Offset:  416 Size:    16 [unused]
//   float3 GlobalAmbient;              // Offset:  432 Size:    12 [unused]
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256 [unused]
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16
//   float4 PSSMDistances;              // Offset:  848 Size:    16
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16 [unused]
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16 [unused]
//   float4 SnowParams01;               // Offset: 1552 Size:    16 [unused]
//   float4 SnowParams02;               // Offset: 1568 Size:    16 [unused]
//   float4 SnowParams03;               // Offset: 1584 Size:    16 [unused]
//   int SSREnabled;                    // Offset: 1600 Size:     4 [unused]
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
// Resource bind info for LightDataBuffer
// {
//
//   struct STiledLightData
//   {
//       
//       float3 vPosition;              // Offset:    0
//       float fSegmentLength;          // Offset:   12
//       float3 vDirection;             // Offset:   16
//       float fMinShadowSpec;          // Offset:   28
//       float4 vAttParams;             // Offset:   32
//       float3 vSpotParams;            // Offset:   48
//       float fIntensity;              // Offset:   60
//       float4 vDiffuseColor;          // Offset:   64
//       float4 vShadowFadeParams;      // Offset:   80
//       uint uRelCen;                  // Offset:   96
//       uint uFxSpecificIdx;           // Offset:  100
//       uint uFxType;                  // Offset:  104
//       float fRadiusSquared;          // Offset:  108
//       float3 vLambertWeights;        // Offset:  112
//       float fSpecularStrength;       // Offset:  124
//       float3 vBoxAxisX;              // Offset:  128
//       uint uLightType;               // Offset:  140
//       float3 vBoxAxisZ;              // Offset:  144
//       uint bShadowEnabled;           // Offset:  156
//       float3 vBoxInnerDistance;      // Offset:  160
//       uint bModulationMapEnabled;    // Offset:  172
//       float3 vBoxInvRange;           // Offset:  176
//       uint uModulationMapIndex;      // Offset:  188
//       row_major float4x4 mViewToShadowMap;// Offset:  192
//       row_major float4x4 mViewToModulationMap;// Offset:  256
//       float3 vRecipOuterColiProxy;   // Offset:  320
//       uint uProbeFlags;              // Offset:  332
//       float3 vColixProxyCen;         // Offset:  336
//       uint bForwardOnly;             // Offset:  348
//       uint uShadowType;              // Offset:  352
//       uint uNumSoftShadowSamples;    // Offset:  356
//       float fSoftShadowRadius;       // Offset:  360
//       float fSoftShadowDepthBias;    // Offset:  364
//       float fSoftShadowExponent;     // Offset:  368
//       float fProbePriority;          // Offset:  372
//       float fUnusedParam[2];         // Offset:  376
//
//   } $Element;                        // Offset:    0 Size:   384
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// SamplerGenericBilinearWrap        sampler      NA          NA   12        1
// SamplerGenericBilinearClamp       sampler      NA          NA   13        1
// SamplerGenericShadowCompare     sampler_c      NA          NA   14        1
// p_default_Material_n158_n175_n182_661830C016465534_cp0_Param_texture    texture  float4          2d    0        1
// p_default_Setup_n19_Texture_texture    texture  float4          2d    1        1
// p_default_Setup_n15_Texture_texture    texture  float4          2d    2        1
// p_default_Material_n156_49EF29C0204713_cp0_Param_texture    texture  float4          2d    3        1
// p_default_Setup_n9_n87_Texture_texture    texture  float4          2d    5        1
// p_default_Setup_n9_n76_Texture_texture    texture  float4          2d    6        1
// p_default_Setup_n9_n99_Texture_texture    texture  float4          2d    7        1
// p_default_Setup_n1_n66_Texture_texture    texture  float4          2d    8        1
// p_default_Setup_n12_n87_Texture_texture    texture  float4          2d    9        1
// p_default_Setup_n1_n53_Texture_texture    texture  float4          2d   10        1
// p_default_Setup_n12_n76_Texture_texture    texture  float4          2d   11        1
// p_default_Setup_n1_n55_Texture_texture    texture  float4          2d   12        1
// p_default_Setup_n12_n99_Texture_texture    texture  float4          2d   13        1
// p_default_Setup_n35_Texture_texture    texture  float4          2d   14        1
// p_default_Setup_n40_BD8AA44026454365_cp7_Param_texture    texture  float4          2d   15        1
// p_default_Material_n156_19B9FD0C15847118_Param_texture    texture  float4          2d   16        1
// GlobalModulationMapTextures[0]    texture  float4          2d   40        1
// ShadowMapSampler_texture          texture  float4          2d   43        1
// AttenuationSampler_texture        texture  float4          2d   44        1
// AmbientAccumulation_texture       texture  float4          2d   53        1
// LightDataBuffer                   texture  struct         r/o   54        1
// LightIndexBuffer                  texture   uint4         buf   55        1
// ModulationMaps                    texture  float4     2darray   56        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
// cbTiledLighting                   cbuffer      NA          NA    7        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// COLOR                    0   xyzw        1     NONE   float   xy  
// COLOR                    1   xyzw        2     NONE   float   xy w
// TEXCOORD                 0   xyzw        3     NONE   float   xy  
// TEXCOORD                 2   xyz         4     NONE   float   xyz 
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
// SV_TARGET                1   x           1   TARGET   float   x   
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb7[1], immediateIndexed
dcl_constantbuffer cb2[95], immediateIndexed
dcl_constantbuffer cb3[15], immediateIndexed
dcl_sampler s11, mode_default
dcl_sampler s12, mode_default
dcl_sampler s13, mode_default
dcl_sampler s14, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t40
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t53
dcl_resource_structured t54, 384 
dcl_resource_buffer (uint,uint,uint,uint) t55
dcl_resource_texture2darray (float,float,float,float) t56
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyw
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_output o0.xyzw
dcl_output o1.x
// dcl_temps 28
dcl_temps 30
dcl_resource_texture2d (float,float,float,float) t125
dp3 r0.x, v4.xyzx, v4.xyzx
rsq r0.x, r0.x
mul r0.yzw, r0.xxxx, v4.xxyz
mad r1.xy, v0.xyxx, cb2[45].zwzz, cb2[45].xyxx
mad r1.zw, r1.xxxy, cb2[18].xxxy, cb2[18].zzzw
mul r2.xy, r1.zwzz, v0.wwww
mov r2.z, v0.w

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r29.xyzw, l(0, 0, 0, 0), t125.xyzw
add r29.w, v0.w, -r29.y
mul r29.w, r29.w, r29.x
mul r29.w, r29.w, cb2[81].x
add r2.x, r2.x, -r29.w


dp3 r1.z, -r2.xyzx, -r2.xyzx
rsq r1.z, r1.z
mul r3.xyz, r1.zzzz, -r2.xyzx
dp3 r4.x, r3.xyzx, cb2[0].xyzx
dp3 r4.y, r3.xyzx, cb2[1].xyzx
dp3 r4.z, r3.xyzx, cb2[2].xyzx
deriv_rty_fine r3.xy, v3.xyxx
deriv_rtx_fine r1.zw, v3.xxxy
mul r5.xy, r1.xyxx, v0.wwww
mov r5.z, v0.w
mov r5.w, l(1.000000)
dp4 r3.w, cb2[15].xyzw, r5.xyzw
dp4 r4.w, cb2[16].xyzw, r5.xyzw
dp4 r5.x, cb2[17].xyzw, r5.xyzw
deriv_rty_fine r6.x, r3.w
deriv_rty_fine r6.y, r4.w
deriv_rty_fine r6.z, r5.x
deriv_rtx_fine r7.z, r3.w
deriv_rtx_fine r7.x, r4.w
deriv_rtx_fine r7.y, r5.x
sample_indexable(texture2d)(float,float,float,float) r5.xy, v3.xyxx, t2.xyzw, s11
mad r5.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mov_sat r5.zw, v1.xxxy
sample_indexable(texture2d)(float,float,float,float) r8.xy, v3.xyxx, t1.xyzw, s11
mad r8.xy, r8.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r8.zw, v3.xxxy, cb3[8].xxxy
sample_indexable(texture2d)(float,float,float,float) r8.zw, r8.zwzz, t8.zwxy, s11
mad r8.zw, r8.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
mul r9.xyzw, v3.xyxy, cb3[7].xyzw
sample_indexable(texture2d)(float,float,float,float) r10.xyzw, r9.xyxx, t10.xyzw, s11
mul r11.xyzw, v3.xyxy, cb3[6].xyzw
sample_indexable(texture2d)(float,float,float,float) r9.xy, r11.xyxx, t12.xyzw, s11
mul r11.xy, r8.zwzz, r8.zwzz
mad r3.w, -r8.z, r8.z, l(1.000000)
mad r3.w, -r8.w, r8.w, r3.w
max r4.w, r11.y, r11.x
mul r4.w, r4.w, l(0.0000610351563)
max r3.w, r3.w, r4.w
rsq r3.w, r3.w
mul r8.zw, r8.zzzw, -r3.wwww
mul r10.xyzw, r10.xyzw, cb3[0].xyzw
mul r3.w, r9.x, cb3[10].w
mul r8.zw, r8.zzzw, cb3[10].yyyy
add r4.w, cb3[12].w, -cb3[13].x
mad r4.w, r9.y, r4.w, cb3[13].x
mul r12.xyz, r3.wwww, cb3[1].xyzx
sample_indexable(texture2d)(float,float,float,float) r9.xy, v3.xyxx, t14.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r3.w, v3.xyxx, t15.yzwx, s11
add_sat r6.w, -cb3[13].y, l(1.000000)
mad_sat r3.w, cb3[13].y, r3.w, r6.w
mov_sat r13.xyz, v2.xywx
mul r11.xy, r8.xyxx, r8.xyxx
mad r6.w, -r8.x, r8.x, l(1.000000)
mad r6.w, -r8.y, r8.y, r6.w
max r7.w, r11.y, r11.x
mul r7.w, r7.w, l(0.0000610351563)
max r6.w, r6.w, r7.w
rsq r6.w, r6.w
mul r8.xy, r8.xyxx, -r6.wwww
mul r11.xy, r5.xyxx, r5.xyxx
mad r6.w, -r5.x, r5.x, l(1.000000)
mad r6.w, -r5.y, r5.y, r6.w
max r7.w, r11.y, r11.x
mul r7.w, r7.w, l(0.0000610351563)
max r6.w, r6.w, r7.w
rsq r6.w, r6.w
mul r5.xy, r5.xyxx, -r6.wwww
dp3 r6.w, r7.zxyz, r0.yzwy
mad r7.xyz, -r6.wwww, r0.zwyz, r7.xyzx
dp3 r6.w, r6.xyzx, r0.yzwy
mad r6.xyz, -r6.wwww, r0.yzwy, r6.xyzx
mul r3.x, r3.x, r1.w
mad r1.z, r1.z, r3.y, -r3.x
lt r3.x, r1.z, l(0.000000)
movc r3.x, r3.x, l(-1.000000), l(1.000000)
mov r3.z, -r1.w
mul r3.yz, r3.yyzy, r3.xxxx
mul r14.xyz, r3.zzzz, r6.xyzx
mad r14.xyz, r7.zxyz, r3.yyyy, r14.xyzx
lt r1.z, l(0.000000), |r1.z|
dp3 r1.w, r14.xyzx, r14.xyzx
rsq r1.w, r1.w
mul r15.xyz, r1.wwww, r14.xyzx
movc r14.xyz, r1.zzzz, r15.xyzx, r14.xyzx
mul r15.xyz, r0.wyzw, r14.yzxy
mad r15.xyz, r0.zwyz, r14.zxyz, -r15.xyzx
mul r16.xyz, r0.wyzw, r7.xyzx
mad r7.xyz, r0.zwyz, r7.yzxy, -r16.xyzx
dp3 r1.z, r6.xyzx, r7.xyzx
lt r1.z, r1.z, l(0.000000)
movc r1.z, r1.z, l(-1.000000), l(1.000000)
mul r1.z, r1.z, r3.x
mul r3.xyz, r1.zzzz, r15.xyzx
add r1.z, r5.w, r5.z
mul r5.xy, r5.wwww, r5.xyxx
add r1.z, -r1.z, l(1.000000)
mad r5.xy, r8.xyxx, r5.zzzz, r5.xyxx
mad r1.zw, r8.zzzw, r1.zzzz, r5.xxxy
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r11.zwzz, t13.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r6.xy, r9.zwzz, t11.xyzw, s11
mad r6.xy, r6.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r7.xyzw, v3.xyxy, cb3[5].zwxy
sample_indexable(texture2d)(float,float,float,float) r6.zw, r7.xyxx, t9.zwxy, s11
mul r7.xy, r6.xyxx, r6.xyxx
mad r5.w, -r6.x, r6.x, l(1.000000)
mad r5.w, -r6.y, r6.y, r5.w
max r7.x, r7.y, r7.x
mul r7.x, r7.x, l(0.0000610351563)
max r5.w, r5.w, r7.x
rsq r5.w, r5.w
mul r6.xy, r6.xyxx, -r5.wwww
add r5.w, cb3[1].w, -cb3[9].w
mad r5.w, r6.w, r5.w, cb3[9].w
mad r6.w, r9.x, cb3[3].w, cb3[10].z
mul_sat r6.w, r6.w, r13.x
mad r5.xyz, cb3[3].xyzx, r5.xyzx, -r10.xyzx
mad r5.xyz, r6.wwww, r5.xyzx, r10.xyzx
mad r6.xy, r6.xyxx, cb3[10].xxxx, -r1.zwzz
mad r1.zw, r6.wwww, r6.xxxy, r1.zzzw
mad r6.xyz, cb3[9].zzzz, r6.zzzz, -r12.xyzx
mad r6.xyz, r6.wwww, r6.xyzx, r12.xyzx
add r5.w, -r4.w, r5.w
mad r4.w, r6.w, r5.w, r4.w
mul r8.xyzw, v3.xyxy, cb3[4].xyzw
sample_indexable(texture2d)(float,float,float,float) r10.xyz, r8.xyxx, t7.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r7.xy, r8.zwzz, t6.xyzw, s11
mad r7.xy, r7.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r7.zw, r7.zwzz, t5.zwxy, s11
mul r8.xy, r7.xyxx, r7.xyxx
mad r5.w, -r7.x, r7.x, l(1.000000)
mad r5.w, -r7.y, r7.y, r5.w
max r6.w, r8.y, r8.x
mul r6.w, r6.w, l(0.0000610351563)
max r5.w, r5.w, r6.w
rsq r5.w, r5.w
mul r7.xy, r7.xyxx, -r5.wwww
add r5.w, -cb3[2].w, cb3[8].z
mad r5.w, r7.w, r5.w, cb3[2].w
mad r6.w, r9.y, cb3[9].y, cb3[9].x
mul_sat r6.w, r6.w, r13.y
mad r8.xyz, cb3[2].xyzx, r10.xyzx, -r5.xyzx
mad r5.xyz, r6.wwww, r8.xyzx, r5.xyzx
mad r7.xy, r7.xyxx, cb3[8].wwww, -r1.zwzz
mad r1.zw, r6.wwww, r7.xxxy, r1.zzzw
mad r7.xyz, cb3[11].xxxx, r7.zzzz, -r6.xyzx
mad r6.xyz, r6.wwww, r7.xyzx, r6.xyzx
add r5.w, -r4.w, r5.w
mad r4.w, r6.w, r5.w, r4.w
mul r3.xyz, r3.xyzx, r1.wwww
mad r3.xyz, r1.zzzz, r14.xyzx, r3.xyzx
mad r3.xyz, v4.xyzx, r0.xxxx, -r3.xyzx
dp3 r0.x, r3.xyzx, r3.xyzx
rsq r0.x, r0.x
mul r3.xyz, r0.xxxx, r3.xyzx
mad r7.xyz, r6.xyzx, cb3[11].zzzz, -r6.xyzx
mad r6.xyz, r13.zzzz, r7.xyzx, r6.xyzx
mad r7.xyz, r5.xyzx, cb3[11].wwww, -r5.xyzx
mad r5.xyz, r13.zzzz, r7.xyzx, r5.xyzx
mad r0.x, r4.w, cb3[11].y, -r4.w
mad r0.x, r13.z, r0.x, r4.w
max r1.z, |r2.y|, |r2.x|
add r7.xyz, -r1.zzzz, cb2[70].yzwy
mov r8.z, l(1.000000)
mov r2.w, l(1.000000)
mov r11.xyz, r2.xyzx
mov r11.w, l(1.000000)
mov r9.yzw, l(0,0,0,0)
mov r1.z, l(0)
loop 
  uge r1.w, r1.z, cb7[0].y
  breakc_nz r1.w
  iadd r1.w, r1.z, cb7[0].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.xyz, r1.w, l(16), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.xyz, r1.w, l(64), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.xyz, r1.w, l(112), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r4.w, r1.w, l(156), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r5.w, r1.w, l(172), t54.xxxx
  dp3 r14.x, -r10.xyzx, cb2[0].xyzx
  dp3 r14.y, -r10.xyzx, cb2[1].xyzx
  dp3 r14.z, -r10.xyzx, cb2[2].xyzx
  if_nz r4.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.xyzw, r1.w, l(192), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.xyzw, r1.w, l(208), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xyzw, r1.w, l(224), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyzw, r1.w, l(240), t54.xyzw
    mov r19.x, r15.x
    mov r19.y, r16.x
    mov r19.z, r17.x
    mov r19.w, r18.x
    dp4 r10.x, r2.xyzw, r19.xyzw
    mov r19.x, r15.y
    mov r19.y, r16.y
    mov r19.z, r17.y
    mov r19.w, r18.y
    dp4 r10.y, r2.xyzw, r19.xyzw
    mov r19.x, r15.z
    mov r19.y, r16.z
    mov r19.z, r17.z
    mov r19.w, r18.z
    dp4 r10.z, r2.xyzw, r19.xyzw
    mov r18.x, r15.w
    mov r18.y, r16.w
    mov r18.z, r17.w
    dp4 r4.w, r2.xyzw, r18.xyzw
    add r15.xyzw, -r4.wwww, cb2[53].xyzw
    min r15.yzw, r7.xxyz, r15.yyzw
    lt r15.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), r15.yyzw
    movc r16.xyz, r15.yyyy, cb2[47].xyzx, cb2[47].wwww
    movc r17.xyz, r15.yyyy, cb2[48].xyzx, cb2[48].wwww
    movc r16.xyz, r15.zzzz, cb2[49].xyzx, r16.xyzx
    movc r17.xyz, r15.zzzz, cb2[50].xyzx, r17.xyzx
    movc r16.xyz, r15.wwww, cb2[51].xyzx, r16.xyzx
    movc r15.yzw, r15.wwww, cb2[52].xxyz, r17.xxyz
    mad r10.xyz, r10.xyzx, r16.xyzx, r15.yzwy
    lt r4.w, l(0.000000), r15.x
    mad r15.xyzw, cb2[71].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r10.xyxy
    sample_c_lz_indexable(texture2d)(float,float,float,float) r6.w, r15.xyxx, t43.xxxx, s14, r10.z
    sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r15.zwzz, t43.xxxx, s14, r10.z
    add r6.w, r6.w, r7.w
    mad r15.xyzw, cb2[71].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r10.xyxy
    sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r15.xyxx, t43.xxxx, s14, r10.z
    add r6.w, r6.w, r7.w
    sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r15.zwzz, t43.xxxx, s14, r10.z
    add r6.w, r6.w, r7.w
    mul r6.w, r6.w, l(0.250000)
    movc r4.w, r4.w, r6.w, l(1.000000)
  else 
    mov r4.w, l(1.000000)
  endif 
  if_nz r5.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.xyzw, r1.w, l(256), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.xyzw, r1.w, l(272), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xyzw, r1.w, l(288), t54.xyzw
    dp4 r1.w, r15.xyzw, r11.xyzw
    dp4 r5.w, r16.xyzw, r11.xyzw
    dp4 r6.w, r17.xyzw, r11.xyzw
    div r10.x, r1.w, r6.w
    div r10.y, r5.w, r6.w
    sample_l_indexable(texture2d)(float,float,float,float) r10.xyz, r10.xyxx, t40.xyzw, s12, l(0.000000)
  else 
    mov r10.xyz, l(1.000000,1.000000,1.000000,0)
  endif 
  dp3 r1.w, r3.xyzx, r14.xyzx
  mov_sat r8.x, r1.w
  mad r8.y, r1.w, l(0.500000), l(0.500000)
  dp3 r1.w, r8.xyzx, r13.xyzx
  mul r8.xyw, r12.xyxz, r1.wwww
  mul r8.xyw, r10.xyxz, r8.xyxw
  mad r9.yzw, r8.xxyw, r4.wwww, r9.yyzw
  iadd r1.z, r1.z, l(1)
endloop 
if_nz cb7[0].x
  mul r1.zw, v0.xxxy, l(0.000000, 0.000000, 0.062500, 0.062500)
  round_ni r1.zw, r1.zzzw
  utof r2.w, cb7[0].z
  mad r1.z, r1.w, r2.w, r1.z
  ftou r1.z, r1.z
  ishl r1.z, r1.z, l(1)
  dp3 r1.w, r11.xyzx, r11.xyzx
  sqrt r1.w, r1.w
  mov r7.z, l(1.000000)
  mov r8.z, l(1.000000)
  mov r12.xyz, r11.xyzx
  mov r12.w, l(1.000000)
  mov r11.w, l(1.000000)
  mov r10.z, l(1.000000)
  mov r13.xyz, r9.yzwy
  mov r2.w, l(0)
  loop 
    uge r4.w, r2.w, l(2)
    breakc_nz r4.w
    iadd r4.w, r1.z, r2.w
    ld_indexable(buffer)(uint,uint,uint,uint) r14.xyzw, r4.wwww, t55.xyzw
    ushr r15.xyzw, r14.xyzw, l(30, 30, 30, 30)
    iadd r4.w, r15.y, r15.x
    iadd r4.w, r15.z, r4.w
    iadd r4.w, r15.w, r4.w
    mov r15.xyz, r13.xyzx
    mov r5.w, l(0)
    loop 
      uge r6.w, r5.w, r4.w
      breakc_nz r6.w
      ult r16.xyz, r5.wwww, l(3, 6, 9, 0)
      iadd r17.xyz, r5.wwww, l(-3, -6, -9, 0)
      movc r6.w, r16.z, r17.y, r17.z
      movc r6.w, r16.y, r17.x, r6.w
      movc r6.w, r16.x, r5.w, r6.w
      movc r7.w, r16.z, r14.z, r14.w
      movc r7.w, r16.y, r14.y, r7.w
      movc r7.w, r16.x, r14.x, r7.w
      imul null, r6.w, r6.w, l(10)
      ushr r6.w, r7.w, r6.w
      and r6.w, r6.w, l(1023)
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r7.w, r6.w, l(140), t54.xxxx
      mov r16.xyz, r15.xyzx
      mov r8.w, r5.w
      mov r13.w, r6.w
      mov r15.w, r7.w
      loop 
        ult r16.w, r8.w, r4.w
        ieq r17.xy, r15.wwww, l(0, 1, 0, 0)
        or r17.x, r17.y, r17.x
        and r16.w, r16.w, r17.x
        breakc_z r16.w
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xzw, r13.w, l(0), t54.xxyz
        if_nz r17.y
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyzw, r13.w, l(12), t54.xyzw
          add r19.xyz, r11.xyzx, -r17.xzwx
          dp3 r16.w, r19.xyzx, r18.yzwy
          max r16.w, r16.w, l(0.000000)
          min r16.w, r18.x, r16.w
          mad r17.xzw, r16.wwww, r18.yyzw, r17.xxzw
        endif 
        add r17.xyz, -r2.xyzx, r17.xzwx
        dp3 r16.w, r17.xyzx, r17.xyzx
        sqrt r16.w, r16.w
        div r17.xyz, r17.xyzx, r16.wwww
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyz, r13.w, l(64), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r13.w, l(112), t54.xyzx
        dp3 r20.x, r17.xyzx, cb2[0].xyzx
        dp3 r20.y, r17.xyzx, cb2[1].xyzx
        dp3 r20.z, r17.xyzx, cb2[2].xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.x, r13.w, l(32), t54.xxxx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.yz, r13.w, l(40), t54.xxyx
        mad_sat r21.x, r16.w, r17.x, r21.y
        sample_l_indexable(texture2d)(float,float,float,float) r16.w, r21.xzxx, t44.xywz, s13, l(0.000000)
        dp3 r17.x, r3.xyzx, r20.xyzx
        mov_sat r7.x, r17.x
        mad r7.y, r17.x, l(0.500000), l(0.500000)
        dp3 r7.x, r7.xyzx, r19.xyzx
        mul r17.xyz, r18.xyzx, r7.xxxx
        mad r16.xyz, r17.xyzx, r16.wwww, r16.xyzx
        iadd r7.x, r8.w, l(1)
        ult r7.y, r7.x, r4.w
        if_nz r7.y
          ult r17.xyz, r7.xxxx, l(3, 6, 9, 0)
          iadd r18.xyz, r8.wwww, l(-2, -5, -8, 0)
          movc r7.y, r17.z, r18.y, r18.z
          movc r7.y, r17.y, r18.x, r7.y
          movc r7.y, r17.x, r7.x, r7.y
          movc r16.w, r17.z, r14.z, r14.w
          movc r16.w, r17.y, r14.y, r16.w
          movc r16.w, r17.x, r14.x, r16.w
          imul null, r7.y, r7.y, l(10)
          ushr r7.y, r16.w, r7.y
          and r13.w, r7.y, l(1023)
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.w, r13.w, l(140), t54.xxxx
        endif 
        mov r8.w, r7.x
      endloop 
      mov r7.xyw, r16.xyxz
      mov r6.w, r8.w
      mov r16.w, r13.w
      mov r17.x, r15.w
      loop 
        ult r17.y, r6.w, r4.w
        ieq r17.zw, r17.xxxx, l(0, 0, 2, 3)
        or r17.z, r17.w, r17.z
        and r17.y, r17.z, r17.y
        breakc_z r17.y
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyz, r16.w, l(16), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r16.w, l(0), t54.xyzx
        if_nz r17.w
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.yzw, r16.w, l(128), t54.xxyz
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.w, r16.w, l(12), t54.xxxx
          add r20.xyz, r11.xyzx, -r19.xyzx
          dp3 r19.w, r20.xyzx, r17.yzwy
          max r19.w, r19.w, l(0.000000)
          min r18.w, r18.w, r19.w
          mad r19.xyz, r18.wwww, r17.yzwy, r19.xyzx
        endif 
        add r17.yzw, -r2.xxyz, r19.xxyz
        dp3 r18.w, r17.yzwy, r17.yzwy
        sqrt r18.w, r18.w
        div r17.yzw, r17.yyzw, r18.wwww
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r16.w, l(64), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyz, r16.w, l(112), t54.xyzx
        dp3 r21.x, r17.yzwy, cb2[0].xyzx
        dp3 r21.y, r17.yzwy, cb2[1].xyzx
        dp3 r21.z, r17.yzwy, cb2[2].xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyz, r16.w, l(32), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyzw, r16.w, l(44), t54.xyzw
        mov r22.w, r23.x
        mad r22.xy, r18.wwww, r22.xyxx, r22.zwzz
        dp3 r17.y, r17.yzwy, -r18.xyzx
        mad_sat r17.z, r17.y, r23.y, r23.z
        mul r17.w, r17.z, r17.z
        mad r17.z, -r17.z, l(2.000000), l(3.000000)
        mul r17.z, r17.z, r17.w
        mul r17.z, r17.z, r17.z
        mul r17.y, r18.w, r17.y
        lt r17.y, r17.y, r23.w
        movc r17.y, r17.y, l(0), r17.z
        sample_l_indexable(texture2d)(float,float,float,float) r17.z, r22.xyxx, t44.xyzw, s13, l(0.000000)
        mul r17.y, r17.y, r17.z
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.z, r16.w, l(172), t54.xxxx
        if_nz r17.z
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.z, r16.w, l(188), t54.xxxx
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyzw, r16.w, l(256), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyzw, r16.w, l(272), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyzw, r16.w, l(288), t54.xyzw
          dp4 r17.w, r18.xyzw, r12.xyzw
          dp4 r18.x, r22.xyzw, r12.xyzw
          dp4 r18.y, r23.xyzw, r12.xyzw
          div r22.x, r17.w, r18.y
          div r22.y, r18.x, r18.y
          utof r22.z, r17.z
          sample_l_indexable(texture2darray)(float,float,float,float) r18.xyz, r22.xyzx, t56.xyzw, s12, l(0.000000)
        else 
          mov r18.xyz, l(1.000000,1.000000,1.000000,0)
        endif 
        dp3 r17.z, r18.xyzx, r18.xyzx
        mul r17.z, r17.y, r17.z
        lt r17.z, cb2[24].w, r17.z
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.w, r16.w, l(156), t54.xxxx
        ine r17.w, r17.w, l(0)
        and r17.z, r17.z, r17.w
        if_nz r17.z
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyzw, r16.w, l(192), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyzw, r16.w, l(208), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyzw, r16.w, l(224), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyzw, r16.w, l(240), t54.xyzw
          mov r26.x, r22.x
          mov r26.y, r23.x
          mov r26.z, r24.x
          mov r26.w, r25.x
          dp4 r26.x, r11.xyzw, r26.xyzw
          mov r27.x, r22.y
          mov r27.y, r23.y
          mov r27.z, r24.y
          mov r27.w, r25.y
          dp4 r26.y, r11.xyzw, r27.xyzw
          mov r27.x, r22.z
          mov r27.y, r23.z
          mov r27.z, r24.z
          mov r27.w, r25.z
          dp4 r17.z, r11.xyzw, r27.xyzw
          mov r25.x, r22.w
          mov r25.y, r23.w
          mov r25.z, r24.w
          dp4 r17.w, r11.xyzw, r25.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyzw, r16.w, l(80), t54.xyzw
          mad_sat r22.xy, r1.wwww, r22.xyxx, r22.zwzz
          div r23.xyzw, r26.xyxy, r17.wwww
          mad r24.xyzw, cb2[71].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r23.zwzw
          sample_c_lz_indexable(texture2d)(float,float,float,float) r17.w, r24.xyxx, t43.xxxx, s14, r17.z
          sample_c_lz_indexable(texture2d)(float,float,float,float) r18.w, r24.zwzz, t43.xxxx, s14, r17.z
          add r17.w, r17.w, r18.w
          mad r23.xyzw, cb2[71].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r23.xyzw
          sample_c_lz_indexable(texture2d)(float,float,float,float) r18.w, r23.xyxx, t43.xxxx, s14, r17.z
          add r17.w, r17.w, r18.w
          sample_c_lz_indexable(texture2d)(float,float,float,float) r17.z, r23.zwzz, t43.xxxx, s14, r17.z
          add r17.z, r17.z, r17.w
          mul r17.z, r17.z, l(0.250000)
          mad r17.z, r17.z, r22.x, r22.y
        else 
          mov r17.z, l(1.000000)
        endif 
        dp3 r17.w, r3.xyzx, r21.xyzx
        mov_sat r8.x, r17.w
        mad r8.y, r17.w, l(0.500000), l(0.500000)
        dp3 r8.x, r8.xyzx, r20.xyzx
        mul r19.xyz, r19.xyzx, r8.xxxx
        mul r18.xyz, r18.xyzx, r19.xyzx
        mul r18.xyz, r17.zzzz, r18.xyzx
        mad r7.xyw, r18.xyxz, r17.yyyy, r7.xyxw
        iadd r8.x, r6.w, l(1)
        ult r8.y, r8.x, r4.w
        if_nz r8.y
          ult r17.yzw, r8.xxxx, l(0, 3, 6, 9)
          iadd r18.xyz, r6.wwww, l(-2, -5, -8, 0)
          movc r8.y, r17.w, r18.y, r18.z
          movc r8.y, r17.z, r18.x, r8.y
          movc r8.y, r17.y, r8.x, r8.y
          movc r17.w, r17.w, r14.z, r14.w
          movc r17.z, r17.z, r14.y, r17.w
          movc r17.y, r17.y, r14.x, r17.z
          imul null, r8.y, r8.y, l(10)
          ushr r8.y, r17.y, r8.y
          and r16.w, r8.y, l(1023)
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.x, r16.w, l(140), t54.xxxx
        endif 
        mov r6.w, r8.x
      endloop 
      mov r15.xyz, r7.xywx
      mov r8.x, r6.w
      mov r8.y, r16.w
      mov r17.y, r17.x
      loop 
        ult r17.z, r8.x, r4.w
        ieq r17.w, r17.y, l(4)
        and r17.z, r17.w, r17.z
        breakc_z r17.z
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyz, r8.y, l(0), t54.xyzx
        add r18.xyz, -r2.xyzx, r18.xyzx
        dp3 r17.z, r18.xyzx, r18.xyzx
        sqrt r17.z, r17.z
        div r19.xyz, r18.xyzx, r17.zzzz
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyz, r8.y, l(64), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyz, r8.y, l(112), t54.xyzx
        dp3 r22.x, r19.xyzx, cb2[0].xyzx
        dp3 r22.y, r19.xyzx, cb2[1].xyzx
        dp3 r22.z, r19.xyzx, cb2[2].xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r8.y, l(16), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.y, r8.y, l(44), t54.xxxx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyz, r8.y, l(128), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyz, r8.y, l(144), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.xyz, r8.y, l(160), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r27.xyz, r8.y, l(176), t54.xyzx
        dp3 r24.x, r18.xyzx, r24.xyzx
        dp3 r24.y, r18.xyzx, r19.xyzx
        dp3 r24.z, r18.xyzx, r25.xyzx
        add r18.xyz, -r26.xyzx, |r24.xyzx|
        mul_sat r18.xyz, r27.xyzx, r18.xyzx
        max r17.z, r18.y, r18.x
        max r23.x, r18.z, r17.z
        sample_l_indexable(texture2d)(float,float,float,float) r17.z, r23.xyxx, t44.xyzw, s13, l(0.000000)
        dp3 r17.w, r3.xyzx, r22.xyzx
        mov_sat r10.x, r17.w
        mad r10.y, r17.w, l(0.500000), l(0.500000)
        dp3 r10.x, r10.xyzx, r21.xyzx
        mul r18.xyz, r20.xyzx, r10.xxxx
        mad r15.xyz, r18.xyzx, r17.zzzz, r15.xyzx
        iadd r10.x, r8.x, l(1)
        ult r10.y, r10.x, r4.w
        if_nz r10.y
          ult r18.xyz, r10.xxxx, l(3, 6, 9, 0)
          iadd r19.xyz, r8.xxxx, l(-2, -5, -8, 0)
          movc r10.y, r18.z, r19.y, r19.z
          movc r10.y, r18.y, r19.x, r10.y
          movc r10.y, r18.x, r10.x, r10.y
          movc r17.z, r18.z, r14.z, r14.w
          movc r17.z, r18.y, r14.y, r17.z
          movc r17.z, r18.x, r14.x, r17.z
          imul null, r10.y, r10.y, l(10)
          ushr r10.y, r17.z, r10.y
          and r8.y, r10.y, l(1023)
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.y, r8.y, l(140), t54.xxxx
        endif 
        mov r8.x, r10.x
      endloop 
      uge r8.y, r17.y, l(5)
      iadd r5.w, -r8.y, r8.x
    endloop 
    ult r4.w, r4.w, l(12)
    if_nz r4.w
      mov r13.xyz, r15.xyzx
      break 
    endif 
    iadd r2.w, r2.w, l(1)
    mov r13.xyz, r15.xyzx
  endloop 
  mov r9.yzw, r13.xxyz
endif 
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r1.xyxx, t16.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t3.xyzw, s11
dp3 r1.w, r6.xyzx, l(0.299000, 0.587000, 0.114000, 0.000000)
max o0.w, r10.w, l(0.000000)
add r0.x, r0.x, l(2.000000)
mul r0.x, r0.x, l(0.010000)
mul r6.xyz, r0.xxxx, r6.xyzx
add r7.xyz, -r2.xyzx, r9.yzwy
mad r2.xyz, r9.xxxx, r7.xyzx, r2.xyzx
ftoi r7.xy, v0.xyxx
mov r7.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r0.x, r7.xyww, t0.xyzw
add r2.w, cb3[13].w, cb3[13].z
add_sat r2.w, -r2.w, l(1.000000)
mul r4.w, r0.x, r0.x
mad r0.x, cb3[13].z, r0.x, r2.w
mad_sat r0.x, r4.w, cb3[13].w, r0.x
add r8.xyz, -cb2[94].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad_sat r8.xyz, r0.xxxx, r8.xyzx, cb2[94].xyzx
mul r1.xyz, r1.xyzx, r8.xyzx
ld_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyzw, t53.xyzw
mad r2.xyz, r3.wwww, r7.xyzx, r2.xyzx
mul r2.xyz, r2.xyzx, r8.xyzx
mul r0.x, r3.w, r8.x
mul r1.xyz, r6.xyzx, r1.xyzx
dp3 r2.w, r3.xyzx, r4.xyzx
max r3.w, r2.w, l(1.000000012E-007)
add r3.w, -r3.w, l(1.000000)
mul r4.w, r3.w, r3.w
mul r4.w, r4.w, r4.w
mul r3.w, r3.w, r4.w
mad r3.w, r3.w, l(0.960000), l(0.040000)
mul r3.xyz, r3.xyzx, r2.wwww
mad r3.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r4.xyzx
dp3 r0.y, r3.xyzx, r0.yzwy
mad_sat r0.y, cb3[14].y, r0.y, l(1.000000)
mul r0.y, r0.y, r0.y
mul r0.y, r3.w, r0.y
mul r0.y, r0.y, cb3[14].x
mul r0.x, r0.x, r0.y
mul r0.x, r1.w, r0.x
mad r0.yzw, r2.xxyz, r5.xxyz, r1.xxyz
max o0.xyz, r0.yzwy, l(0.000000, 0.000000, 0.000000, 0.000000)
mul_sat r0.x, r0.x, l(0.250000)
sqrt o1.x, r0.x
ret 
// Approximately 607 instruction slots used
