//197cc98c0c753ac9-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Sat Feb 13 22:11:08 2016
//
//
// Buffer Definitions: 
//
// cbuffer WorldBuffer
// {
//
//   struct WorldStruct
//   {
//       
//       row_major float4x4 ViewProject;// Offset:    0
//       
//       struct WorldStruct_PerInstanceData
//       {
//           
//           row_major float4x4 World;  // Offset:   64
//           row_major float4x4 WorldViewProject;// Offset:  128
//
//       } PerInstance[256];            // Offset:   64
//
//   } WorldParameters;                 // Offset:    0 Size: 32832
//
// }
//
// cbuffer DrawableBuffer
// {
//
//   float4 FogColor;                   // Offset:    0 Size:    16 [unused]
//   float4 DebugColor;                 // Offset:   16 Size:    16 [unused]
//   float AlphaThreshold;              // Offset:   32 Size:     4
//   float4 __InstancedMaterialOpacity[256];// Offset:   48 Size:  4096
//
// }
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16
//   float3 __CameraPosition;           // Offset:  160 Size:    12
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16
//   float4 FogParams2;                 // Offset:  400 Size:    16
//   float4 FogParams3;                 // Offset:  416 Size:    16
//   float3 GlobalAmbient;              // Offset:  432 Size:    12
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16
//   float4 PSSMDistances;              // Offset:  848 Size:    16
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16 [unused]
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16
//   float4 SnowParams01;               // Offset: 1552 Size:    16 [unused]
//   float4 SnowParams02;               // Offset: 1568 Size:    16 [unused]
//   float4 SnowParams03;               // Offset: 1584 Size:    16 [unused]
//   int SSREnabled;                    // Offset: 1600 Size:     4
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
// cbuffer LightBuffer
// {
//
//   struct Light
//   {
//       
//       float4 position;               // Offset:    0
//       float3 direction;              // Offset:   16
//       float4 attParams;              // Offset:   32
//       float4 spotParams;             // Offset:   48
//       float4 diffuseColor;           // Offset:   64
//       float4 shadowFadeParams;       // Offset:   80
//
//   } ShadowLights[3];                 // Offset:    0 Size:   288 [unused]
//   
//   struct Light
//   {
//       
//       float4 position;               // Offset:  288
//       float3 direction;              // Offset:  304
//       float4 attParams;              // Offset:  320
//       float4 spotParams;             // Offset:  336
//       float4 diffuseColor;           // Offset:  352
//       float4 shadowFadeParams;       // Offset:  368
//
//   } NonShadowLights[3];              // Offset:  288 Size:   288 [unused]
//   
//   struct Light
//   {
//       
//       float4 position;               // Offset:  576
//       float3 direction;              // Offset:  592
//       float4 attParams;              // Offset:  608
//       float4 spotParams;             // Offset:  624
//       float4 diffuseColor;           // Offset:  640
//       float4 shadowFadeParams;       // Offset:  656
//
//   } SunLight;                        // Offset:  576 Size:    96 [unused]
//   row_major float4x4 WorldToShadowMap[3];// Offset:  672 Size:   192 [unused]
//   row_major float3x4 WorldToModulationMapSpot[2];// Offset:  864 Size:    96 [unused]
//   row_major float2x4 WorldToModulationMapSun;// Offset:  960 Size:    32 [unused]
//   bool ShadowLightEnabled[3];        // Offset:  992 Size:    36 [unused]
//   bool NonShadowLightEnabled[3];     // Offset: 1040 Size:    36 [unused]
//   bool SunLightEnabled;              // Offset: 1088 Size:     4 [unused]
//   float4 LightAndProbeSet[24];       // Offset: 1104 Size:   384
//   float4 LightSetInfo;               // Offset: 1488 Size:    16
//   float4 ProbeSetInfo;               // Offset: 1504 Size:    16
//
// }
//
// cbuffer IrradianceBuffer
// {
//
//   float4 IrradianceStateRed0;        // Offset:    0 Size:    16
//   float4 IrradianceStateRed1;        // Offset:   16 Size:    16
//   float4 IrradianceStateGreen0;      // Offset:   32 Size:    16
//   float4 IrradianceStateGreen1;      // Offset:   48 Size:    16
//   float4 IrradianceStateBlue0;       // Offset:   64 Size:    16
//   float4 IrradianceStateBlue1;       // Offset:   80 Size:    16
//   float4 IrradianceStateBase;        // Offset:   96 Size:    16
//   float4 IrradianceConstantData;     // Offset:  112 Size:    16
//
// }
//
// Resource bind info for LightDataBuffer
// {
//
//   struct STiledLightData
//   {
//       
//       float3 vPosition;              // Offset:    0
//       float fSegmentLength;          // Offset:   12
//       float3 vDirection;             // Offset:   16
//       float fMinShadowSpec;          // Offset:   28
//       float4 vAttParams;             // Offset:   32
//       float3 vSpotParams;            // Offset:   48
//       float fIntensity;              // Offset:   60
//       float4 vDiffuseColor;          // Offset:   64
//       float4 vShadowFadeParams;      // Offset:   80
//       uint uRelCen;                  // Offset:   96
//       uint uFxSpecificIdx;           // Offset:  100
//       uint uFxType;                  // Offset:  104
//       float fRadiusSquared;          // Offset:  108
//       float3 vLambertWeights;        // Offset:  112
//       float fSpecularStrength;       // Offset:  124
//       float3 vBoxAxisX;              // Offset:  128
//       uint uLightType;               // Offset:  140
//       float3 vBoxAxisZ;              // Offset:  144
//       uint bShadowEnabled;           // Offset:  156
//       float3 vBoxInnerDistance;      // Offset:  160
//       uint bModulationMapEnabled;    // Offset:  172
//       float3 vBoxInvRange;           // Offset:  176
//       uint uModulationMapIndex;      // Offset:  188
//       row_major float4x4 mViewToShadowMap;// Offset:  192
//       row_major float4x4 mViewToModulationMap;// Offset:  256
//       float3 vRecipOuterColiProxy;   // Offset:  320
//       uint uProbeFlags;              // Offset:  332
//       float3 vColixProxyCen;         // Offset:  336
//       uint bForwardOnly;             // Offset:  348
//       uint uShadowType;              // Offset:  352
//       uint uNumSoftShadowSamples;    // Offset:  356
//       float fSoftShadowRadius;       // Offset:  360
//       float fSoftShadowDepthBias;    // Offset:  364
//       float fSoftShadowExponent;     // Offset:  368
//       float fProbePriority;          // Offset:  372
//       float fUnusedParam[2];         // Offset:  376
//
//   } $Element;                        // Offset:    0 Size:   384
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericPointClamp          sampler      NA          NA   10        1
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// SamplerGenericBilinearWrap        sampler      NA          NA   12        1
// SamplerGenericBilinearClamp       sampler      NA          NA   13        1
// SamplerGenericShadowCompare     sampler_c      NA          NA   14        1
// p_default_Material_n215_n323_fogCube_texture    texture  float4        cube    0        1
// p_default_Setup_8CD6AD409878073_cp6_Param_texture    texture  float4          2d    1        1
// p_default_Material_n229_n307_DepthBufferTexture_texture    texture  float4          2d    2        1
// p_default_Material_n229_n309_Texture_texture    texture  float4        cube    3        1
// p_default_Material_n229_n307_OpaquesOnlyTexture_texture    texture  float4          2d    4        1
// p_default_Setup_n33_NormalBufferTexture_texture    texture  float4          2d    5        1
// p_default_Material_n213_n254_DepthBufferTexture_texture    texture  float4          2d    7        1
// p_default_Setup_n6_n95_Texture_texture    texture  float4          2d    8        1
// p_default_Setup_n6_n118_Texture_texture    texture  float4          2d    9        1
// p_default_Setup_n6_9075B4F026705685_cp2_Param_texture    texture  float4          2d   10        1
// p_default_Setup_n6_1BB3530022408697_cp0_Param_texture    texture  float4          2d   11        1
// p_default_Setup_n6_8B09DC7019763283_cp1_Param_texture    texture  float4          2d   12        1
// p_default_Material_n224_n275_n279_661830C016465534_cp0_Param_texture    texture  float4          2d   13        1
// p_default_Setup_n17_n95_Texture_texture    texture  float4          2d   14        1
// p_default_Setup_n17_n118_Texture_texture    texture  float4          2d   15        1
// p_default_Setup_n3_n95_Texture_texture    texture  float4          2d   16        1
// p_default_Setup_n17_n159_Texture_texture    texture  float4          2d   17        1
// p_default_Setup_n17_1BB3530022408697_cp0_Param_texture    texture  float4          2d   18        1
// p_default_Setup_n17_8B09DC7019763283_cp1_Param_texture    texture  float4          2d   19        1
// GlobalModulationMapTextures[0]    texture  float4          2d   40        1
// ShadowMapSampler_texture          texture  float4          2d   43        1
// AttenuationSampler_texture        texture  float4          2d   44        1
// LightDataBuffer                   texture  struct         r/o   54        1
// ModulationMaps                    texture  float4     2darray   56        1
// ReflCubeMaps                      texture  float4   cubearray   57        1
// VolumetricLightIntensity_texture    texture  float4          3d   59        1
// WorldBuffer                       cbuffer      NA          NA    0        1
// DrawableBuffer                    cbuffer      NA          NA    1        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
// LightBuffer                       cbuffer      NA          NA    4        1
// IrradianceBuffer                  cbuffer      NA          NA    6        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   x   
// TEXCOORD                 0   xyzw        2     NONE   float   xy  
// TEXCOORD                 2   xyz         3     NONE   float   xyz 
// PSIZE                    0   x           4     NONE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[4], immediateIndexed
dcl_constantbuffer cb1[259], dynamicIndexed
dcl_constantbuffer cb2[101], immediateIndexed
dcl_constantbuffer cb3[30], immediateIndexed
dcl_constantbuffer cb4[95], dynamicIndexed
dcl_constantbuffer cb6[8], immediateIndexed
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_sampler s12, mode_default
dcl_sampler s13, mode_default
dcl_sampler s14, mode_comparison
dcl_resource_texturecube (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texturecube (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t40
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_structured t54, 384 
dcl_resource_texture2darray (float,float,float,float) t56
dcl_resource_texturecubearray (float,float,float,float) t57
dcl_resource_texture3d (float,float,float,float) t59
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps linear v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps constant v4.x
dcl_output o0.xyzw
// dcl_temps 37
dcl_temps 39
dcl_resource_texture2d (float,float,float,float) t125
dp3 r0.x, v3.xyzx, v3.xyzx
rsq r0.x, r0.x
mul r0.yzw, r0.xxxx, v3.xxyz
mad r1.xyzw, v0.xyxy, cb2[45].zwzw, cb2[45].xyxy
mul r2.xyzw, r1.zwxy, v0.wwww
mov r3.xy, r2.xyxx
mov r3.z, v0.w

//Screen space correction, therefore need the '0.5'
ld_indexable(texture2d)(float,float,float,float) r38.xyzw, l(0, 0, 0, 0), t125.xyzw
add r38.w, v0.w, -r38.y
mul r38.w, r38.w, r38.x
mul r38.w, r38.w, l(0.5)
add r3.x, r3.x, -r38.w


mov r3.w, l(1.000000)
dp4 r4.x, cb2[15].xyzw, r3.xyzw
dp4 r4.y, cb2[16].xyzw, r3.xyzw
dp4 r4.z, cb2[17].xyzw, r3.xyzw
mad r2.xy, r1.xyxx, cb2[18].xyxx, cb2[18].zwzz
mul r5.xy, r2.xyxx, v0.wwww
mov r5.z, v0.w

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r38.xyzw, l(0, 0, 0, 0), t125.xyzw
add r38.w, v0.w, -r38.y
mul r38.w, r38.w, r38.x
mul r38.w, r38.w, cb2[81].x
add r5.x, r5.x, -r38.w


dp3 r1.w, -r5.xyzx, -r5.xyzx
rsq r1.w, r1.w
mul r6.xyz, r1.wwww, -r5.xyzx
dp3 r7.x, r6.xyzx, cb2[0].xyzx
dp3 r7.y, r6.xyzx, cb2[1].xyzx
dp3 r7.z, r6.xyzx, cb2[2].xyzx
deriv_rty_fine r6.xy, v2.xyxx
deriv_rtx_fine r2.xy, v2.xyxx
mov r3.xy, r2.zwzz
dp4 r8.x, cb2[15].xyzw, r3.xyzw
dp4 r8.y, cb2[16].xyzw, r3.xyzw
dp4 r8.z, cb2[17].xyzw, r3.xyzw
deriv_rty_fine r3.xyz, r8.xyzx
deriv_rtx_fine r9.xyz, r8.yzxy
sample_indexable(texture2d)(float,float,float,float) r10.xyz, r1.xyxx, t5.xyzw, s10
mul r11.xyz, |r0.yzwy|, cb3[16].xyzx
mad r12.xyz, r8.xyzx, cb3[0].yyyy, cb3[6].xyzx
dp3 r1.w, r9.zxyz, r0.yzwy
mad r9.xyz, -r1.wwww, r0.zwyz, r9.xyzx
dp3 r1.w, r3.xyzx, r0.yzwy
mad r3.xyz, -r1.wwww, r0.yzwy, r3.xyzx
mul r1.w, r6.x, r2.y
mad r1.w, r2.x, r6.y, -r1.w
lt r2.x, r1.w, l(0.000000)
movc r2.x, r2.x, l(-1.000000), l(1.000000)
mov r6.z, -r2.y
mul r2.yz, r2.xxxx, r6.yyzy
mul r6.xyz, r2.zzzz, r3.xyzx
mad r2.yzw, r9.zzxy, r2.yyyy, r6.xxyz
lt r1.w, l(0.000000), |r1.w|
dp3 r3.w, r2.yzwy, r2.yzwy
rsq r3.w, r3.w
mul r6.xyz, r2.yzwy, r3.wwww
movc r2.yzw, r1.wwww, r6.xxyz, r2.yyzw
mul r6.xyz, r0.wyzw, r2.zwyz
mad r6.xyz, r0.zwyz, r2.wyzw, -r6.xyzx
mul r13.xyz, r0.wyzw, r9.xyzx
mad r9.xyz, r0.zwyz, r9.yzxy, -r13.xyzx
dp3 r1.w, r3.xyzx, r9.xyzx
lt r1.w, r1.w, l(0.000000)
movc r1.w, r1.w, l(-1.000000), l(1.000000)
mul r1.w, r1.w, r2.x
mul r3.xyz, r1.wwww, r6.xyzx
mul r6.x, r12.x, cb3[21].x
mul r9.x, r12.x, cb3[22].x
mul r13.x, r12.y, cb3[24].z
mul r6.yw, v2.xxxy, cb3[22].zzzw
sample_indexable(texture2d)(float,float,float,float) r14.xyz, r6.ywyy, t16.xyzw, s11
add_sat r1.w, cb3[11].w, cb3[16].w
mul r15.xyz, r1.wwww, cb3[5].xyzx
mad r14.xyz, r14.xyzx, cb3[2].xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r14.xyz, r1.wwww, r14.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r6.z, -cb3[21].y, r12.y, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r2.x, r6.xzxx, t1.xyzw, s11
mad r9.z, -cb3[22].y, r12.z, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r3.w, r9.xzxx, t1.yzwx, s11
mad r13.z, -cb3[24].w, r12.z, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r4.w, r13.xzxx, t1.yzwx, s11
mul r3.w, r11.y, r3.w
mad r2.x, r2.x, r11.z, r3.w
mad r2.x, r4.w, r11.x, r2.x
dp3 r3.w, r7.xyzx, r0.yzwy
mul r6.xy, r0.yzyy, r3.wwww
mad r6.xy, r6.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), -r7.xyxx
mul r6.zw, v2.xxxy, cb3[26].xxxy
mul r9.xyzw, v2.xyxy, cb3[19].zwxy
sample_indexable(texture2d)(float,float,float,float) r3.w, r9.xyxx, t17.yzwx, s11
mul r9.xy, r6.xyxx, cb3[28].xxxx
sample_indexable(texture2d)(float,float,float,float) r4.w, r6.zwzz, t19.yzwx, s11
mul r11.xyzw, v2.xyxy, cb3[20].zwxy
mul r12.xyzw, v2.xyxy, cb3[25].zwxy
sample_indexable(texture2d)(float,float,float,float) r6.z, r12.zwzz, t15.yzxw, s11
sample_indexable(texture2d)(float,float,float,float) r13.xyz, r11.xyxx, t14.xyzw, s11
mul r4.w, r4.w, cb3[27].y
sample_indexable(texture2d)(float,float,float,float) r11.xy, r12.xyxx, t18.xyzw, s11
mad r11.xy, r11.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r12.xyz, r6.zzzz, cb3[13].xyzx
mul r16.xy, r11.xyxx, r11.xyxx
mad r6.w, -r11.x, r11.x, l(1.000000)
mad r6.w, -r11.y, r11.y, r6.w
max r7.w, r16.y, r16.x
mul r7.w, r7.w, l(0.0000610351563)
max r6.w, r6.w, r7.w
rsq r6.w, r6.w
mul r11.xy, r11.xyxx, -r6.wwww
mul r11.xy, r11.xyxx, cb3[28].wwww
sample_indexable(texture2d)(float,float,float,float) r6.w, r9.xyxx, t19.xzwy, s11
mul_sat r4.w, r4.w, r6.w
add r6.w, cb3[27].x, -cb3[29].x
mad r6.w, r4.w, r6.w, cb3[29].x
mad r16.xyz, -cb3[13].xyzx, r6.zzzz, cb3[7].xyzx
mad r12.xyz, r4.wwww, r16.xyzx, r12.xyzx
mad_sat r2.x, r2.x, cb3[26].z, cb3[26].w
mad r16.xyz, -r1.wwww, cb3[5].xyzx, cb3[11].xyzx
mad r15.xyz, r2.xxxx, r16.xyzx, r15.xyzx
mul r1.w, r3.w, r2.x
mad r13.xyz, r13.xyzx, cb3[3].xyzx, -r14.xyzx
mad r13.xyz, r2.xxxx, r13.xyzx, r14.xyzx
mul r9.xy, r11.xyxx, r2.xxxx
add r3.w, r6.w, l(-1.000000)
mad r3.w, r2.x, r3.w, l(1.000000)
add r12.xyz, r12.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r12.xyz, r2.xxxx, r12.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r6.zw, v2.xxxy, cb3[24].xxxy
mul r6.xy, r6.xyxx, cb3[7].wwww
mul r11.xy, v2.xyxx, cb3[23].xyxx
sample_indexable(texture2d)(float,float,float,float) r4.w, r6.zwzz, t12.yzwx, s11
sample_indexable(texture2d)(float,float,float,float) r14.y, r11.xyxx, t10.yxzw, s11
mul r6.zw, v2.xxxy, cb3[21].zzzw
sample_indexable(texture2d)(float,float,float,float) r6.zw, r6.zwzz, t9.zwxy, s11
mad_sat r14.x, v1.x, cb3[8].w, cb3[5].w
mul r4.w, r4.w, cb3[6].w
sample_indexable(texture2d)(float,float,float,float) r16.xyz, r9.zwzz, t8.xyzw, s11
mul r17.xyz, r6.zzzz, cb3[14].xyzx
sample_indexable(texture2d)(float,float,float,float) r9.zw, r11.zwzz, t11.zwxy, s11
mad r9.zw, r9.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
mul r11.xy, r9.zwzz, r9.zwzz
mad r7.w, -r9.z, r9.z, l(1.000000)
mad r7.w, -r9.w, r9.w, r7.w
max r8.w, r11.y, r11.x
mul r8.w, r8.w, l(0.0000610351563)
max r7.w, r7.w, r8.w
rsq r7.w, r7.w
mul r9.zw, r9.zzzw, -r7.wwww
add r7.w, cb3[10].w, -cb3[29].z
mad r6.w, r6.w, r7.w, cb3[29].z
sample_indexable(texture2d)(float,float,float,float) r6.x, r6.xyxx, t12.yxzw, s11
mov r14.zw, l(0,0,1.000000,1.000000)
dp3_sat r6.y, cb3[10].xyzx, r14.xyzx
mul_sat r4.w, r4.w, r6.x
mad r11.xyz, -cb3[14].xyzx, r6.zzzz, cb3[18].xyzx
mad r11.xyz, r4.wwww, r11.xyzx, r17.xyzx
add r6.x, -r6.w, cb3[29].y
mad r4.w, r4.w, r6.x, r6.w
add r6.xzw, -r15.xxyz, cb3[8].xxyz
mad r6.xzw, r6.yyyy, r6.xxzw, r15.xxyz
mad r14.xyz, r16.xyzx, cb3[1].xyzx, -r13.xyzx
mad r13.xyz, r6.yyyy, r14.xyzx, r13.xyzx
mad r9.zw, r9.zzzw, cb3[9].wwww, -r9.xxxy
mad r9.xy, r6.yyyy, r9.zwzz, r9.xyxx
add r11.xyz, -r12.xyzx, r11.xyzx
mad r11.xyz, r6.yyyy, r11.xyzx, r12.xyzx
add r4.w, -r3.w, r4.w
mad r3.w, r6.y, r4.w, r3.w
mul r3.xyz, r3.xyzx, r9.yyyy
mad r2.yzw, r9.xxxx, r2.yyzw, r3.xxyz
mad r2.yzw, v3.xxyz, r0.xxxx, -r2.yyzw
dp3 r0.x, r2.yzwy, r2.yzwy
rsq r0.x, r0.x
mul r9.xyz, r0.xxxx, r2.yzwy
ftou r3.xyz, cb4[93].xyzx
max r4.w, |r5.y|, |r5.x|
add r12.xyz, -r4.wwww, cb2[70].yzwy
add r4.w, cb3[13].w, l(1.000000)
dp3_sat r6.y, r7.xyzx, r9.xyzx
div r7.w, l(1.000000, 1.000000, 1.000000, 1.000000), r6.y
mov r5.w, l(1.000000)
mov r14.xyz, r5.xyzx
mov r15.xyz, l(0,0,0,0)
mov r16.xyz, l(0,0,0,0)
mov r17.xyz, l(0,0,0,0)
mov r8.w, l(0)
loop 
  uge r10.w, r8.w, r3.y
  breakc_nz r10.w
  iadd r10.w, r3.z, r8.w
  ftou r10.w, cb4[r10.w + 69].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyz, r10.w, l(16), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r10.w, l(64), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.w, r10.w, l(124), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.w, r10.w, l(156), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.w, r10.w, l(172), t54.xxxx
  dp3 r20.x, -r18.xyzx, cb2[0].xyzx
  dp3 r20.y, -r18.xyzx, cb2[1].xyzx
  dp3 r20.z, -r18.xyzx, cb2[2].xyzx
  if_nz r12.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyzw, r10.w, l(192), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyzw, r10.w, l(208), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyzw, r10.w, l(224), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyzw, r10.w, l(240), t54.xyzw
    mov r24.x, r18.x
    mov r24.y, r21.x
    mov r24.z, r22.x
    mov r24.w, r23.x
    dp4 r24.x, r5.xyzw, r24.xyzw
    mov r25.x, r18.y
    mov r25.y, r21.y
    mov r25.z, r22.y
    mov r25.w, r23.y
    dp4 r24.y, r5.xyzw, r25.xyzw
    mov r25.x, r18.z
    mov r25.y, r21.z
    mov r25.z, r22.z
    mov r25.w, r23.z
    dp4 r24.z, r5.xyzw, r25.xyzw
    mov r23.x, r18.w
    mov r23.y, r21.w
    mov r23.z, r22.w
    dp4 r12.w, r5.xyzw, r23.xyzw
    add r18.xyzw, -r12.wwww, cb2[53].xyzw
    min r18.yzw, r12.xxyz, r18.yyzw
    lt r18.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), r18.yyzw
    movc r21.xyz, r18.yyyy, cb2[47].xyzx, cb2[47].wwww
    movc r22.xyz, r18.yyyy, cb2[48].xyzx, cb2[48].wwww
    movc r21.xyz, r18.zzzz, cb2[49].xyzx, r21.xyzx
    movc r22.xyz, r18.zzzz, cb2[50].xyzx, r22.xyzx
    movc r21.xyz, r18.wwww, cb2[51].xyzx, r21.xyzx
    movc r18.yzw, r18.wwww, cb2[52].xxyz, r22.xxyz
    mad r18.yzw, r24.xxyz, r21.xxyz, r18.yyzw
    lt r12.w, l(0.000000), r18.x
    mad r21.xyzw, cb2[71].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r18.yzyz
    sample_c_lz_indexable(texture2d)(float,float,float,float) r15.w, r21.xyxx, t43.xxxx, s14, r18.w
    sample_c_lz_indexable(texture2d)(float,float,float,float) r16.w, r21.zwzz, t43.xxxx, s14, r18.w
    add r15.w, r15.w, r16.w
    mad r21.xyzw, cb2[71].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r18.yzyz
    sample_c_lz_indexable(texture2d)(float,float,float,float) r16.w, r21.xyxx, t43.xxxx, s14, r18.w
    add r15.w, r15.w, r16.w
    sample_c_lz_indexable(texture2d)(float,float,float,float) r16.w, r21.zwzz, t43.xxxx, s14, r18.w
    add r15.w, r15.w, r16.w
    mul r15.w, r15.w, l(0.250000)
    movc r12.w, r12.w, r15.w, l(1.000000)
  else 
    mov r12.w, l(1.000000)
  endif 
  if_nz r13.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyzw, r10.w, l(256), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyzw, r10.w, l(272), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyzw, r10.w, l(288), t54.xyzw
    dp4 r10.w, r18.xyzw, r14.xyzw
    dp4 r13.w, r21.xyzw, r14.xyzw
    dp4 r15.w, r22.xyzw, r14.xyzw
    div r18.x, r10.w, r15.w
    div r18.y, r13.w, r15.w
    sample_l_indexable(texture2d)(float,float,float,float) r18.xyz, r18.xyxx, t40.xyzw, s12, l(0.000000)
  else 
    mov r18.xyz, l(1.000000,1.000000,1.000000,0)
  endif 
  dp3 r10.w, -r7.xyzx, r20.xyzx
  add r10.w, r10.w, cb3[13].w
  div r10.w, r10.w, r4.w
  max r10.w, r10.w, l(0.000000)
  dp3_sat r13.w, r20.xyzx, r10.xyzx
  dp3_sat r15.w, r20.xyzx, r9.xyzx
  add r20.xyz, r7.xyzx, r20.xyzx
  dp3 r16.w, r20.xyzx, r20.xyzx
  rsq r16.w, r16.w
  mul r20.xyz, r16.wwww, r20.xyzx
  dp3_sat r16.w, r7.xyzx, r20.xyzx
  dp3_sat r17.w, r20.xyzx, r9.xyzx
  log r18.w, r17.w
  mul r18.w, r3.w, r18.w
  exp r18.w, r18.w
  max r16.w, r16.w, l(1.192092896E-007)
  min r19.w, r6.y, r15.w
  add r17.w, r17.w, r17.w
  mul r20.x, r17.w, r19.w
  ge r20.x, r16.w, r20.x
  eq r19.w, r6.y, r19.w
  div r20.y, r15.w, r6.y
  movc r19.w, r19.w, l(1.000000), r20.y
  mul r17.w, r17.w, r19.w
  div r16.w, r17.w, r16.w
  movc r16.w, r20.x, r16.w, r7.w
  mul r16.w, r18.w, r16.w
  mul r20.xyz, r12.wwww, r18.xyzx
  mad r10.w, r10.w, r1.w, -r15.w
  mad r10.w, r2.x, r10.w, r15.w
  mul r21.xyz, r19.xyzx, r10.wwww
  mul r21.xyz, r18.xyzx, r21.xyzx
  mul r19.xyz, r19.xyzx, r16.wwww
  mul r18.xyz, r18.xyzx, r19.xyzx
  mul r18.xyz, r12.wwww, r18.xyzx
  mad r15.xyz, r21.xyzx, r12.wwww, r15.xyzx
  mad r16.xyz, r18.xyzx, r11.wwww, r16.xyzx
  mad r17.xyz, r20.xyzx, r13.wwww, r17.xyzx
  iadd r8.w, r8.w, l(1)
endloop 
dp3 r3.y, r14.xyzx, r14.xyzx
sqrt r3.y, r3.y
mov r12.xyz, r14.xyzx
mov r12.w, l(1.000000)
mov r14.w, l(1.000000)
mov r18.xyz, r15.xyzx
mov r19.xyz, r16.xyzx
mov r20.xyz, r17.xyzx
mov r5.w, l(0)
loop 
  uge r8.w, r5.w, r3.z
  breakc_nz r8.w
  ftou r8.w, cb4[r5.w + 69].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.w, r8.w, l(140), t54.xxxx
  mov r21.xyz, r18.xyzx
  mov r22.xyz, r19.xyzx
  mov r23.xyz, r20.xyzx
  mov r11.w, r5.w
  mov r13.w, r8.w
  mov r15.w, r10.w
  loop 
    ult r16.w, r11.w, r3.x
    ieq r24.xy, r15.wwww, l(0, 1, 0, 0)
    or r17.w, r24.y, r24.x
    and r16.w, r16.w, r17.w
    breakc_z r16.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xzw, r13.w, l(0), t54.xxyz
    if_nz r24.y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyzw, r13.w, l(12), t54.xyzw
      add r26.xyz, r14.xyzx, -r24.xzwx
      dp3 r16.w, r26.xyzx, r25.yzwy
      max r16.w, r16.w, l(0.000000)
      min r16.w, r25.x, r16.w
      mad r24.xzw, r16.wwww, r25.yyzw, r24.xxzw
    endif 
    add r24.xyz, -r5.xyzx, r24.xzwx
    dp3 r16.w, r24.xyzx, r24.xyzx
    sqrt r16.w, r16.w
    div r24.xyz, r24.xyzx, r16.wwww
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyz, r13.w, l(64), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.w, r13.w, l(124), t54.xxxx
    dp3 r26.x, r24.xyzx, cb2[0].xyzx
    dp3 r26.y, r24.xyzx, cb2[1].xyzx
    dp3 r26.z, r24.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.w, r13.w, l(32), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.yz, r13.w, l(40), t54.xxyx
    mad_sat r24.x, r16.w, r18.w, r24.y
    sample_l_indexable(texture2d)(float,float,float,float) r16.w, r24.xzxx, t44.xywz, s13, l(0.000000)
    dp3 r18.w, -r7.xyzx, r26.xyzx
    add r18.w, r18.w, cb3[13].w
    div r18.w, r18.w, r4.w
    max r18.w, r18.w, l(0.000000)
    dp3_sat r19.w, r26.xyzx, r10.xyzx
    dp3_sat r20.w, r26.xyzx, r9.xyzx
    add r24.xyz, r7.xyzx, r26.xyzx
    dp3 r21.w, r24.xyzx, r24.xyzx
    rsq r21.w, r21.w
    mul r24.xyz, r21.wwww, r24.xyzx
    dp3_sat r21.w, r7.xyzx, r24.xyzx
    dp3_sat r22.w, r24.xyzx, r9.xyzx
    log r23.w, r22.w
    mul r23.w, r3.w, r23.w
    exp r23.w, r23.w
    max r21.w, r21.w, l(1.192092896E-007)
    min r24.x, r6.y, r20.w
    add r22.w, r22.w, r22.w
    mul r24.y, r22.w, r24.x
    ge r24.y, r21.w, r24.y
    eq r24.x, r6.y, r24.x
    div r24.z, r20.w, r6.y
    movc r24.x, r24.x, l(1.000000), r24.z
    mul r22.w, r22.w, r24.x
    div r21.w, r22.w, r21.w
    movc r21.w, r24.y, r21.w, r7.w
    mul r21.w, r23.w, r21.w
    mad r18.w, r18.w, r1.w, -r20.w
    mad r18.w, r2.x, r18.w, r20.w
    mul r24.xyz, r25.xyzx, r18.wwww
    mul r25.xyz, r25.xyzx, r21.wwww
    mul r25.xyz, r16.wwww, r25.xyzx
    mad r21.xyz, r24.xyzx, r16.wwww, r21.xyzx
    mad r22.xyz, r25.xyzx, r17.wwww, r22.xyzx
    mad r23.xyz, r16.wwww, r19.wwww, r23.xyzx
    iadd r11.w, r11.w, l(1)
    ult r16.w, r11.w, r3.x
    if_nz r16.w
      ftou r13.w, cb4[r11.w + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.w, r13.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r24.xyz, r21.xyzx
  mov r25.xyz, r22.xyzx
  mov r26.xyz, r23.xyzx
  mov r8.w, r11.w
  mov r10.w, r13.w
  mov r16.w, r15.w
  loop 
    ult r17.w, r8.w, r3.x
    ieq r27.xy, r16.wwww, l(2, 3, 0, 0)
    or r18.w, r27.y, r27.x
    and r17.w, r17.w, r18.w
    breakc_z r17.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r27.xzw, r10.w, l(16), t54.xxyz
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r28.xyz, r10.w, l(0), t54.xyzx
    if_nz r27.y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r29.xyz, r10.w, l(128), t54.xyzx
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.w, r10.w, l(12), t54.xxxx
      add r30.xyz, r14.xyzx, -r28.xyzx
      dp3 r18.w, r30.xyzx, r29.xyzx
      max r18.w, r18.w, l(0.000000)
      min r17.w, r17.w, r18.w
      mad r28.xyz, r17.wwww, r29.xyzx, r28.xyzx
    endif 
    add r28.xyz, -r5.xyzx, r28.xyzx
    dp3 r17.w, r28.xyzx, r28.xyzx
    sqrt r17.w, r17.w
    div r28.xyz, r28.xyzx, r17.wwww
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r29.xyz, r10.w, l(64), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.w, r10.w, l(124), t54.xxxx
    dp3 r30.x, r28.xyzx, cb2[0].xyzx
    dp3 r30.y, r28.xyzx, cb2[1].xyzx
    dp3 r30.z, r28.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r31.xyz, r10.w, l(32), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r32.xyzw, r10.w, l(44), t54.xyzw
    mov r31.w, r32.x
    mad r31.xy, r17.wwww, r31.xyxx, r31.zwzz
    dp3 r19.w, r28.xyzx, -r27.xzwx
    mad_sat r20.w, r19.w, r32.y, r32.z
    mul r21.w, r20.w, r20.w
    mad r20.w, -r20.w, l(2.000000), l(3.000000)
    mul r20.w, r20.w, r21.w
    mul r20.w, r20.w, r20.w
    mul r17.w, r17.w, r19.w
    lt r17.w, r17.w, r32.w
    movc r17.w, r17.w, l(0), r20.w
    sample_l_indexable(texture2d)(float,float,float,float) r19.w, r31.xyxx, t44.xywz, s13, l(0.000000)
    mul r17.w, r17.w, r19.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.w, r10.w, l(172), t54.xxxx
    if_nz r19.w
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.w, r10.w, l(188), t54.xxxx
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r27.xyzw, r10.w, l(256), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r28.xyzw, r10.w, l(272), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r31.xyzw, r10.w, l(288), t54.xyzw
      dp4 r20.w, r27.xyzw, r12.xyzw
      dp4 r21.w, r28.xyzw, r12.xyzw
      dp4 r22.w, r31.xyzw, r12.xyzw
      div r27.x, r20.w, r22.w
      div r27.y, r21.w, r22.w
      utof r27.z, r19.w
      sample_l_indexable(texture2darray)(float,float,float,float) r27.xyz, r27.xyzx, t56.xyzw, s12, l(0.000000)
    else 
      mov r27.xyz, l(1.000000,1.000000,1.000000,0)
    endif 
    dp3 r19.w, r27.xyzx, r27.xyzx
    mul r19.w, r17.w, r19.w
    lt r19.w, cb2[24].w, r19.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.w, r10.w, l(156), t54.xxxx
    ine r20.w, r20.w, l(0)
    and r19.w, r19.w, r20.w
    if_nz r19.w
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r28.xyzw, r10.w, l(192), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r31.xyzw, r10.w, l(208), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r32.xyzw, r10.w, l(224), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r33.xyzw, r10.w, l(240), t54.xyzw
      mov r34.x, r28.x
      mov r34.y, r31.x
      mov r34.z, r32.x
      mov r34.w, r33.x
      dp4 r34.x, r14.xyzw, r34.xyzw
      mov r35.x, r28.y
      mov r35.y, r31.y
      mov r35.z, r32.y
      mov r35.w, r33.y
      dp4 r34.y, r14.xyzw, r35.xyzw
      mov r35.x, r28.z
      mov r35.y, r31.z
      mov r35.z, r32.z
      mov r35.w, r33.z
      dp4 r19.w, r14.xyzw, r35.xyzw
      mov r33.x, r28.w
      mov r33.y, r31.w
      mov r33.z, r32.w
      dp4 r20.w, r14.xyzw, r33.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r28.xyzw, r10.w, l(80), t54.xyzw
      mad_sat r28.xy, r3.yyyy, r28.xyxx, r28.zwzz
      div r31.xyzw, r34.xyxy, r20.wwww
      mad r32.xyzw, cb2[71].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r31.zwzw
      sample_c_lz_indexable(texture2d)(float,float,float,float) r20.w, r32.xyxx, t43.xxxx, s14, r19.w
      sample_c_lz_indexable(texture2d)(float,float,float,float) r21.w, r32.zwzz, t43.xxxx, s14, r19.w
      add r20.w, r20.w, r21.w
      mad r31.xyzw, cb2[71].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r31.xyzw
      sample_c_lz_indexable(texture2d)(float,float,float,float) r21.w, r31.xyxx, t43.xxxx, s14, r19.w
      add r20.w, r20.w, r21.w
      sample_c_lz_indexable(texture2d)(float,float,float,float) r19.w, r31.zwzz, t43.xxxx, s14, r19.w
      add r19.w, r19.w, r20.w
      mul r19.w, r19.w, l(0.250000)
      mad r19.w, r19.w, r28.x, r28.y
    else 
      mov r19.w, l(1.000000)
    endif 
    dp3 r20.w, -r7.xyzx, r30.xyzx
    add r20.w, r20.w, cb3[13].w
    div r20.w, r20.w, r4.w
    max r20.w, r20.w, l(0.000000)
    dp3_sat r21.w, r30.xyzx, r10.xyzx
    dp3_sat r22.w, r30.xyzx, r9.xyzx
    add r28.xyz, r7.xyzx, r30.xyzx
    dp3 r23.w, r28.xyzx, r28.xyzx
    rsq r23.w, r23.w
    mul r28.xyz, r23.wwww, r28.xyzx
    dp3_sat r23.w, r7.xyzx, r28.xyzx
    dp3_sat r24.w, r28.xyzx, r9.xyzx
    log r25.w, r24.w
    mul r25.w, r3.w, r25.w
    exp r25.w, r25.w
    max r23.w, r23.w, l(1.192092896E-007)
    min r26.w, r6.y, r22.w
    add r24.w, r24.w, r24.w
    mul r27.w, r24.w, r26.w
    ge r27.w, r23.w, r27.w
    eq r26.w, r6.y, r26.w
    div r28.x, r22.w, r6.y
    movc r26.w, r26.w, l(1.000000), r28.x
    mul r24.w, r24.w, r26.w
    div r23.w, r24.w, r23.w
    movc r23.w, r27.w, r23.w, r7.w
    mul r23.w, r25.w, r23.w
    mul r28.xyz, r17.wwww, r27.xyzx
    mul r28.xyz, r19.wwww, r28.xyzx
    mad r20.w, r20.w, r1.w, -r22.w
    mad r20.w, r2.x, r20.w, r22.w
    mul r30.xyz, r29.xyzx, r20.wwww
    mul r30.xyz, r27.xyzx, r30.xyzx
    mul r30.xyz, r19.wwww, r30.xyzx
    mul r29.xyz, r29.xyzx, r23.wwww
    mul r27.xyz, r27.xyzx, r29.xyzx
    mul r27.xyz, r19.wwww, r27.xyzx
    mul r27.xyz, r17.wwww, r27.xyzx
    mad r24.xyz, r30.xyzx, r17.wwww, r24.xyzx
    mad r25.xyz, r27.xyzx, r18.wwww, r25.xyzx
    mad r26.xyz, r28.xyzx, r21.wwww, r26.xyzx
    iadd r8.w, r8.w, l(1)
    ult r17.w, r8.w, r3.x
    if_nz r17.w
      ftou r10.w, cb4[r8.w + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.w, r10.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r18.xyz, r24.xyzx
  mov r19.xyz, r25.xyzx
  mov r20.xyz, r26.xyzx
  mov r17.w, r8.w
  mov r18.w, r10.w
  mov r19.w, r16.w
  loop 
    ult r20.w, r17.w, r3.x
    ieq r21.w, r19.w, l(4)
    and r20.w, r20.w, r21.w
    breakc_z r20.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r27.xyz, r18.w, l(0), t54.xyzx
    add r27.xyz, -r5.xyzx, r27.xyzx
    dp3 r20.w, r27.xyzx, r27.xyzx
    sqrt r20.w, r20.w
    div r28.xyz, r27.xyzx, r20.wwww
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r29.xyz, r18.w, l(64), t54.xyzx
    dp3 r30.x, r28.xyzx, cb2[0].xyzx
    dp3 r30.y, r28.xyzx, cb2[1].xyzx
    dp3 r30.z, r28.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r28.xyz, r18.w, l(16), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r31.y, r18.w, l(44), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r32.xyzw, r18.w, l(124), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r33.xyz, r18.w, l(144), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r34.xyz, r18.w, l(160), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r35.xyz, r18.w, l(176), t54.xyzx
    dp3 r36.x, r27.xyzx, r32.yzwy
    dp3 r36.y, r27.xyzx, r28.xyzx
    dp3 r36.z, r27.xyzx, r33.xyzx
    add r27.xyz, -r34.xyzx, |r36.xyzx|
    mul_sat r27.xyz, r35.xyzx, r27.xyzx
    max r20.w, r27.y, r27.x
    max r31.x, r27.z, r20.w
    sample_l_indexable(texture2d)(float,float,float,float) r20.w, r31.xyxx, t44.xywz, s13, l(0.000000)
    dp3 r21.w, -r7.xyzx, r30.xyzx
    add r21.w, r21.w, cb3[13].w
    div r21.w, r21.w, r4.w
    max r21.w, r21.w, l(0.000000)
    dp3_sat r22.w, r30.xyzx, r10.xyzx
    dp3_sat r23.w, r30.xyzx, r9.xyzx
    add r27.xyz, r7.xyzx, r30.xyzx
    dp3 r24.w, r27.xyzx, r27.xyzx
    rsq r24.w, r24.w
    mul r27.xyz, r24.wwww, r27.xyzx
    dp3_sat r24.w, r7.xyzx, r27.xyzx
    dp3_sat r25.w, r27.xyzx, r9.xyzx
    log r26.w, r25.w
    mul r26.w, r3.w, r26.w
    exp r26.w, r26.w
    max r24.w, r24.w, l(1.192092896E-007)
    min r27.x, r6.y, r23.w
    add r25.w, r25.w, r25.w
    mul r27.y, r25.w, r27.x
    ge r27.y, r24.w, r27.y
    eq r27.x, r6.y, r27.x
    div r27.z, r23.w, r6.y
    movc r27.x, r27.x, l(1.000000), r27.z
    mul r25.w, r25.w, r27.x
    div r24.w, r25.w, r24.w
    movc r24.w, r27.y, r24.w, r7.w
    mul r24.w, r26.w, r24.w
    mad r21.w, r21.w, r1.w, -r23.w
    mad r21.w, r2.x, r21.w, r23.w
    mul r27.xyz, r29.xyzx, r21.wwww
    mul r28.xyz, r29.xyzx, r24.wwww
    mul r28.xyz, r20.wwww, r28.xyzx
    mad r18.xyz, r27.xyzx, r20.wwww, r18.xyzx
    mad r19.xyz, r28.xyzx, r32.xxxx, r19.xyzx
    mad r20.xyz, r20.wwww, r22.wwww, r20.xyzx
    iadd r17.w, r17.w, l(1)
    ult r20.w, r17.w, r3.x
    if_nz r20.w
      ftou r18.w, cb4[r17.w + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.w, r18.w, l(140), t54.xxxx
    endif 
  endloop 
  uge r18.w, r19.w, l(5)
  iadd r5.w, r17.w, -r18.w
endloop 
add r3.xyz, r4.xyzx, -cb2[10].xyzx
dp3 r1.w, r3.xyzx, cb2[11].xyzx
sample_indexable(texture2d)(float,float,float,float) r4.x, r1.xyxx, t7.xyzw, s10
mad r4.x, r4.x, cb2[20].x, cb2[20].y
max r4.x, r4.x, l(0.000001)
div r4.x, l(1.000000, 1.000000, 1.000000, 1.000000), r4.x
add r1.w, -r1.w, r4.x
max r1.w, r1.w, l(0.000000)
mul_sat r1.w, r1.w, cb3[4].y
mov r4.x, v4.x
mul r4.y, r1.w, cb1[r4.x + 3].x
add r4.w, -r6.y, l(1.000000)
log r4.w, r4.w
mul r4.w, r4.w, cb3[17].w
exp r4.w, r4.w
mad r5.x, -r6.y, cb3[18].w, l(1.000000)
mul r5.yzw, r4.wwww, cb3[15].xxyz
add r3.w, r3.w, l(2.000000)
mul r3.w, r3.w, l(0.010000)
mul r10.xyz, r3.wwww, r11.xyzx
add r6.xyz, r6.xzwx, r18.xyzx
mad r5.xyz, r20.xyzx, r5.yzwy, r5.xxxx
add r5.xyz, r5.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r5.xyz, r2.xxxx, r5.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
ftoi r11.xy, v0.xyxx
mov r11.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r2.x, r11.xyzw, t13.xyzw
add r3.w, cb3[27].w, cb3[27].z
add_sat r3.w, -r3.w, l(1.000000)
mul r4.w, r2.x, r2.x
mad r2.x, cb3[27].z, r2.x, r3.w
mad_sat r2.x, r4.w, cb3[27].w, r2.x
add r11.xyz, -cb3[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad_sat r11.xyz, r2.xxxx, r11.xyzx, cb3[9].xyzx
mul r12.xyzw, r9.yzzz, r9.xxyz
mul r2.x, r9.y, r9.y
mad r9.w, r9.x, r9.x, -r2.x
dp4 r15.x, r12.xyzw, cb6[0].xyzw
dp4 r15.y, r12.xyzw, cb6[2].xyzw
dp4 r15.z, r12.xyzw, cb6[4].xyzw
dp4 r12.x, r9.xyzw, cb6[1].xyzw
dp4 r12.y, r9.xyzw, cb6[3].xyzw
dp4 r12.z, r9.xyzw, cb6[5].xyzw
add r12.xyz, r12.xyzx, r15.xyzx
add r12.xyz, r12.xyzx, cb6[6].xyzx
max r12.xyz, r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r2.x, r9.z, l(0.500000), l(0.500000)
add r15.xyz, cb2[27].xyzx, -cb2[38].xyzx
mad r15.xyz, r2.xxxx, r15.xyzx, cb2[38].xyzx
add r12.xyz, r12.xyzx, r15.xyzx
mul r15.xyz, r19.xyzx, r11.xyzx
mul r2.x, cb6[7].x, l(3.14159274)
ftoi r3.w, cb4[94].x
mov r16.w, l(1.000000)
mov r17.w, l(1.000000)
mov r18.xyz, l(0,0,0,0)
mov r19.xyz, l(0,0,0,0)
mov r20.xyz, l(0,0,0,0)
mov r21.xyzw, l(0,0,0,0)
mov r4.w, l(1.000000)
mov r5.w, l(0)
loop 
  uge r6.w, r5.w, r3.w
  breakc_nz r6.w
  ftou r6.w, cb4[r5.w + 69].y
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r7.w, r6.w, l(140), t54.xxxx
  mov r22.xyz, r18.xyzx
  mov r23.xyz, r19.xyzx
  mov r24.xyz, r20.xyzx
  mov r25.xyzw, r21.xyzw
  mov r8.w, r4.w
  mov r10.w, r5.w
  mov r11.w, r6.w
  mov r12.w, r7.w
  loop 
    ult r13.w, r10.w, r3.w
    ieq r26.xy, r12.wwww, l(0, 1, 0, 0)
    or r14.w, r26.y, r26.x
    and r13.w, r13.w, r14.w
    breakc_z r13.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r27.xyzw, r11.w, l(0), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.xzw, r11.w, l(16), t54.xxyz
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.w, r11.w, l(32), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r28.yz, r11.w, l(40), t54.xxyx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r29.xyzw, r11.w, l(60), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r30.xy, r11.w, l(100), t54.xyxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.w, r11.w, l(332), t54.xxxx
    and r14.w, r14.w, l(3)
    add r27.xyz, r14.xyzx, -r27.xyzx
    dp3 r15.w, r27.xyzx, r26.xzwx
    max r15.w, r15.w, l(0.000000)
    min r15.w, r27.w, r15.w
    mad r26.xzw, -r15.wwww, r26.xxzw, r27.xxyz
    movc r26.xyz, r26.yyyy, r26.xzwx, r27.xyzx
    dp3 r15.w, r26.xyzx, r26.xyzx
    sqrt r15.w, r15.w
    mad_sat r28.x, r15.w, r13.w, r28.y
    sample_l_indexable(texture2d)(float,float,float,float) r13.w, r28.xzxx, t44.xywz, s13, l(0.000000)
    ine r15.w, r30.y, l(1)
    movc r13.w, r15.w, l(0), r13.w
    ine r15.w, r14.w, l(2)
    if_nz r15.w
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.w, r11.w, l(372), t54.xxxx
      mul r20.w, r13.w, r13.w
      mul r15.w, r15.w, r20.w
      ieq r26.xy, r14.wwww, l(1, 3, 0, 0)
      mul r14.w, r2.x, r29.x
      itof r9.w, r30.x
      sample_l_indexable(texturecubearray)(float,float,float,float) r27.xyz, r9.xyzw, t57.xyzw, s12, l(4.000000)
      mul r27.xyz, r14.wwww, r27.xyzx
      mul r16.xyz, r29.yzwy, r27.xyzx
      mad r27.xyz, r15.wwww, r16.xyzx, r24.xyzx
      mov r23.w, r25.z
      mad r28.xyzw, r15.wwww, r16.wxyz, r23.wxyz
      max r30.w, r15.w, r25.w
      mov r22.w, r25.x
      mad r31.xyzw, r15.wwww, r16.xyzw, r22.xyzw
      max r32.x, r15.w, r25.y
      mov r30.x, r22.w
      mov r30.z, r28.x
      mov r25.x, r31.w
      mov r25.z, r23.w
      movc r33.xzw, r26.xxxx, r30.xxzw, r25.xxzw
      mov r28.x, r25.y
      mov r32.yzw, r23.xxyz
      movc r32.xyzw, r26.xxxx, r28.xyzw, r32.xyzw
      or r14.w, r26.y, r26.x
      movc r22.xyz, r14.wwww, r22.xyzx, r31.xyzx
      movc r23.xyz, r26.yyyy, r23.xyzx, r32.yzwy
      movc r24.xyz, r26.yyyy, r27.xyzx, r24.xyzx
      mov r25.x, r30.x
      mov r25.y, r28.x
      mov r33.y, r32.x
      movc r25.xyzw, r26.yyyy, r25.xyzw, r33.xyzw
    else 
      add_sat r13.w, -r13.w, l(1.000000)
      mul r13.w, r13.w, r13.w
      add r14.w, -r29.x, l(1.000000)
      mad r13.w, r13.w, r14.w, r29.x
      mul r8.w, r8.w, r13.w
    endif 
    iadd r10.w, r10.w, l(1)
    ult r13.w, r10.w, r3.w
    if_nz r13.w
      ftou r11.w, cb4[r10.w + 69].y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.w, r11.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r18.xyz, r22.xyzx
  mov r19.xyz, r23.xyzx
  mov r20.xyz, r24.xyzx
  mov r21.xyzw, r25.xyzw
  mov r4.w, r8.w
  mov r6.w, r10.w
  mov r7.w, r11.w
  mov r13.w, r12.w
  loop 
    ult r14.w, r6.w, r3.w
    ieq r15.w, r13.w, l(4)
    and r14.w, r14.w, r15.w
    breakc_z r14.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.xyz, r7.w, l(0), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.xyz, r7.w, l(16), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r27.y, r7.w, l(44), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r28.xyzw, r7.w, l(60), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r27.zw, r7.w, l(100), t54.xxxy
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r29.xyz, r7.w, l(128), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r30.xyz, r7.w, l(144), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r31.xyz, r7.w, l(160), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r32.xyz, r7.w, l(176), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.w, r7.w, l(332), t54.xxxx
    and r14.w, r14.w, l(3)
    add r16.xyz, r14.xyzx, -r16.xyzx
    dp3 r29.y, r16.xyzx, r29.xyzx
    dp3 r29.z, r16.xyzx, r26.xyzx
    dp3 r29.w, r16.xyzx, r30.xyzx
    mul r16.xyz, r31.xyzx, r32.xyzx
    mad r26.xyz, r32.xyzx, r31.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    div r26.xyz, r32.xyzx, r26.xyzx
    mul r26.xyz, r26.xyzx, r29.yzwy
    max r26.xyz, r26.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
    min r26.xyz, r26.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    mul r29.yzw, r26.xxyz, r26.xxyz
    mad r15.w, -r26.x, r26.x, l(1.000000)
    mad r15.w, r29.w, r15.w, r29.y
    add r20.w, -r15.w, l(1.000000)
    mad_sat r15.w, r29.z, r20.w, r15.w
    sqrt r15.w, r15.w
    max r29.x, r29.y, l(0.000010)
    dp3 r16.x, r16.xyzx, r29.xzwx
    mad r16.y, r26.y, r26.y, r29.x
    mad r16.y, r26.z, r26.z, r16.y
    div r16.x, r16.x, r16.y
    add r16.y, r16.x, l(1.000000)
    mad_sat r27.x, r15.w, r16.y, -r16.x
    sample_l_indexable(texture2d)(float,float,float,float) r15.w, r27.xyxx, t44.xywz, s13, l(0.000000)
    ine r16.x, r27.w, l(1)
    movc r15.w, r16.x, l(0), r15.w
    ine r16.x, r14.w, l(2)
    if_nz r16.x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.x, r7.w, l(372), t54.xxxx
      mul r16.y, r15.w, r15.w
      mul r16.x, r16.x, r16.y
      ieq r16.yz, r14.wwww, l(0, 1, 3, 0)
      mul r14.w, r2.x, r28.x
      itof r9.w, r27.z
      sample_l_indexable(texturecubearray)(float,float,float,float) r26.xyz, r9.xyzw, t57.xyzw, s12, l(4.000000)
      mul r26.xyz, r14.wwww, r26.xyzx
      mul r17.xyz, r28.yzwy, r26.xyzx
      mad r26.xyz, r16.xxxx, r17.xyzx, r20.xyzx
      mov r19.w, r21.z
      mad r27.xyzw, r16.xxxx, r17.wxyz, r19.wxyz
      max r29.w, r16.x, r21.w
      mov r18.w, r21.x
      mad r30.xyzw, r16.xxxx, r17.xyzw, r18.xyzw
      max r31.x, r16.x, r21.y
      mov r29.x, r18.w
      mov r29.z, r27.x
      mov r21.x, r30.w
      mov r21.z, r19.w
      movc r32.xzw, r16.yyyy, r29.xxzw, r21.xxzw
      mov r27.x, r21.y
      mov r31.yzw, r19.xxyz
      movc r31.xyzw, r16.yyyy, r27.xyzw, r31.xyzw
      or r9.w, r16.z, r16.y
      movc r18.xyz, r9.wwww, r18.xyzx, r30.xyzx
      movc r19.xyz, r16.zzzz, r19.xyzx, r31.yzwy
      movc r20.xyz, r16.zzzz, r26.xyzx, r20.xyzx
      mov r21.x, r29.x
      mov r21.y, r27.x
      mov r32.y, r31.x
      movc r21.xyzw, r16.zzzz, r21.xyzw, r32.xyzw
    else 
      add_sat r9.w, -r15.w, l(1.000000)
      mul r9.w, r9.w, r9.w
      add r14.w, -r28.x, l(1.000000)
      mad r9.w, r9.w, r14.w, r28.x
      mul r4.w, r4.w, r9.w
    endif 
    iadd r6.w, r6.w, l(1)
    ult r9.w, r6.w, r3.w
    if_nz r9.w
      ftou r7.w, cb4[r6.w + 69].y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.w, r7.w, l(140), t54.xxxx
    endif 
  endloop 
  ine r16.xyz, r13.wwww, l(0, 4, 1, 0)
  and r7.w, r16.y, r16.x
  and r7.w, r16.z, r7.w
  iadd r5.w, r6.w, -r7.w
endloop 
max r2.x, r21.z, l(1.192092896E-007)
div r9.xyz, r19.xyzx, r2.xxxx
mov_sat r21.yw, r21.yyyw
add r9.xyz, -r12.xyzx, r9.xyzx
mad r9.xyz, r21.wwww, r9.xyzx, r12.xyzx
max r2.x, r21.x, l(1.192092896E-007)
div r12.xyz, r18.xyzx, r2.xxxx
add r12.xyz, -r9.xyzx, r12.xyzx
mad r9.xyz, r21.yyyy, r12.xyzx, r9.xyzx
add r9.xyz, r20.xyzx, r9.xyzx
mad r6.xyz, r9.xyzx, r4.wwww, r6.xyzx
mul r6.xyz, r6.xyzx, r11.xyzx
mul r5.xyz, r5.xyzx, r13.xyzx
mad r2.xyz, r2.yzwy, r0.xxxx, -r0.yzwy
mad r0.xyz, cb3[28].yyyy, r2.xyzx, r0.yzwy
dp3 r0.w, r7.xyzx, r0.xyzx
mul r2.xyz, r0.xyzx, r0.wwww
mad r2.xyz, r2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r7.xyzx
sample_indexable(texturecube)(float,float,float,float) r7.xyz, r2.xyzx, t3.xyzw, s11
add_sat r0.w, -r0.w, l(1.000000)
log r0.w, r0.w
mul r0.w, r0.w, cb3[28].z
exp r0.w, r0.w
mul r9.xyz, r0.wwww, cb3[17].xyzx
if_nz cb2[100].x
  dp3 r0.x, r2.xyzx, r0.xyzx
  mul r0.x, r0.x, l(10.000000)
  div r0.x, l(1600.000000), r0.x
  mul r11.xyzw, r2.yyyy, cb0[1].xyzw
  mad r11.xyzw, r2.xxxx, cb0[0].xyzw, r11.xyzw
  mad r2.xyzw, r2.zzzz, cb0[2].xyzw, r11.xyzw
  add r0.yzw, r8.xxyz, -cb2[10].xxyz
  mul r8.xyzw, r0.zzzz, cb0[1].xyzw
  mad r8.xyzw, r0.yyyy, cb0[0].xyzw, r8.xyzw
  mad r8.xyzw, r0.wwww, cb0[2].xyzw, r8.xyzw
  add r8.xyzw, r8.xyzw, cb0[3].xyzw
  mul r11.xyzw, r2.wwww, l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r2.xyzw, r2.xyzw, l(0.500000, -0.500000, 0.980000, 1.000000), r11.xyzw
  mul r11.xyzw, r8.wwww, l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r8.xyzw, r8.xyzw, l(0.500000, -0.500000, 0.980000, 1.000000), r11.xyzw
  mul r0.x, r0.x, l(0.594822109)
  div r0.yzw, -r8.xxyz, r2.xxyz
  add r11.xyz, -r8.xyzx, r8.wwww
  add r12.xyz, -r2.xyzx, r2.wwww
  div r11.xyz, -r11.xyzx, r12.xyzx
  lt r12.xyz, r0.yzwy, l(0.000000, 0.000000, 0.000000, 0.000000)
  movc r0.yzw, r12.xxyz, l(0,10000000.000000,10000000.000000,10000000.000000), r0.yyzw
  lt r12.xyz, r11.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  movc r11.xyz, r12.xyzx, l(10000000.000000,10000000.000000,10000000.000000,0), r11.xyzx
  min r0.yzw, r0.yyzw, r11.xxyz
  min r0.z, r0.w, r0.z
  min r0.y, r0.z, r0.y
  mov r0.z, l(0)
  mov r0.w, r0.x
  mov r3.w, l(0)
  mov r11.x, l(0)
  mov r11.y, v0.z
  mov r12.x, l(0)
  mov r12.y, v0.z
  mov r4.w, l(0)
  loop 
    ige r5.w, r4.w, l(10)
    breakc_nz r5.w
    add r5.w, r0.w, r0.z
    min r0.z, r0.y, r5.w
    mad r13.xyzw, r0.zzzz, r2.xyzw, r8.xyzw
    mul r0.w, r0.w, l(1.11111116)
    div r13.xyz, r13.xyzx, r13.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r5.w, r13.xyxx, t2.yzwx, s10, l(0.000000)
    add r6.w, -r5.w, r13.z
    lt r6.w, l(0.000000), r6.w
    if_nz r6.w
      mov r3.w, l(1)
      mov r12.x, r0.z
      mov r12.y, r5.w
      break 
    endif 
    mov r11.x, r0.z
    mov r11.y, r5.w
    iadd r4.w, r4.w, l(1)
    mov r12.x, r0.z
    mov r12.y, r5.w
    mov r3.w, l(0)
  endloop 
  ilt r0.x, l(0), r3.w
  if_nz r0.x
    add r0.x, r11.x, r12.x
    mul r0.x, r0.x, l(0.500000)
    mad r13.xyzw, r0.xxxx, r2.xyzw, r8.xyzw
    div r13.xyz, r13.xyzx, r13.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r0.y, r13.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r0.y, r13.z
    lt r0.z, r0.z, l(0.000000)
    movc r11.xy, r0.zzzz, r0.xyxx, r11.xyxx
    movc r0.xy, r0.zzzz, r12.xyxx, r0.xyxx
    add r0.z, r0.x, r11.x
    mul r12.x, r0.z, l(0.500000)
    mad r13.xyzw, r12.xxxx, r2.xyzw, r8.xyzw
    div r13.xyz, r13.xyzx, r13.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r13.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r12.y, r13.z
    lt r0.z, r0.z, l(0.000000)
    movc r11.xy, r0.zzzz, r12.xyxx, r11.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r12.xyxx
    add r0.z, r0.x, r11.x
    mul r12.x, r0.z, l(0.500000)
    mad r13.xyzw, r12.xxxx, r2.xyzw, r8.xyzw
    div r13.xyz, r13.xyzx, r13.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r13.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r12.y, r13.z
    lt r0.z, r0.z, l(0.000000)
    movc r11.xy, r0.zzzz, r12.xyxx, r11.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r12.xyxx
    add r0.z, r0.x, r11.x
    mul r12.x, r0.z, l(0.500000)
    mad r13.xyzw, r12.xxxx, r2.xyzw, r8.xyzw
    div r13.xyz, r13.xyzx, r13.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r13.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r12.y, r13.z
    lt r0.z, r0.z, l(0.000000)
    movc r11.xy, r0.zzzz, r12.xyxx, r11.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r12.xyxx
    add r0.z, r0.x, r11.x
    mul r12.x, r0.z, l(0.500000)
    mad r13.xyzw, r12.xxxx, r2.xyzw, r8.xyzw
    div r13.xyz, r13.xyzx, r13.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r13.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r12.y, r13.z
    lt r0.z, r0.z, l(0.000000)
    movc r11.xy, r0.zzzz, r12.xyxx, r11.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r12.xyxx
    add r0.z, r0.x, r11.x
    mul r12.x, r0.z, l(0.500000)
    mad r13.xyzw, r12.xxxx, r2.xyzw, r8.xyzw
    div r13.xyz, r13.xyzx, r13.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r13.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r12.y, r13.z
    lt r0.z, r0.z, l(0.000000)
    movc r11.xy, r0.zzzz, r12.xyxx, r11.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r12.xyxx
    add r0.z, r0.x, r11.x
    mul r12.x, r0.z, l(0.500000)
    mad r13.xyzw, r12.xxxx, r2.xyzw, r8.xyzw
    div r13.xyz, r13.xyzx, r13.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r13.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r12.y, r13.z
    lt r0.z, r0.z, l(0.000000)
    movc r11.xy, r0.zzzz, r12.xyxx, r11.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r12.xyxx
    add r0.z, r0.x, r11.x
    mul r12.x, r0.z, l(0.500000)
    mad r13.xyzw, r12.xxxx, r2.xyzw, r8.xyzw
    div r13.xyz, r13.xyzx, r13.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r13.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r12.y, r13.z
    lt r0.z, r0.z, l(0.000000)
    movc r11.xy, r0.zzzz, r12.xyxx, r11.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r12.xyxx
    add r0.z, r0.x, r11.x
    mul r12.x, r0.z, l(0.500000)
    mad r13.xyzw, r12.xxxx, r2.xyzw, r8.xyzw
    div r13.xyz, r13.xyzx, r13.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r13.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r12.y, r13.z
    lt r0.z, r0.z, l(0.000000)
    movc r11.xy, r0.zzzz, r12.xyxx, r11.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r12.xyxx
    add r0.z, r0.x, r11.x
    mul r12.x, r0.z, l(0.500000)
    mad r13.xyzw, r12.xxxx, r2.xyzw, r8.xyzw
    div r13.xyz, r13.xyzx, r13.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r13.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r12.y, r13.z
    lt r0.z, r0.z, l(0.000000)
    movc r11.xy, r0.zzzz, r12.xyxx, r11.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r12.xyxx
    add r0.z, r0.x, r11.x
    mul r12.x, r0.z, l(0.500000)
    mad r13.xyzw, r12.xxxx, r2.xyzw, r8.xyzw
    div r13.xyz, r13.xyzx, r13.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r13.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r12.y, r13.z
    lt r0.z, r0.z, l(0.000000)
    movc r11.xy, r0.zzzz, r12.xyxx, r11.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r12.xyxx
    add r0.z, r0.x, r11.x
    mul r12.x, r0.z, l(0.500000)
    mad r13.xyzw, r12.xxxx, r2.xyzw, r8.xyzw
    div r13.xyz, r13.xyzx, r13.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r13.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r12.y, r13.z
    lt r0.z, r0.z, l(0.000000)
    movc r11.xy, r0.zzzz, r12.xyxx, r11.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r12.xyxx
    add r0.z, r0.x, r11.x
    mul r12.x, r0.z, l(0.500000)
    mad r13.xyzw, r12.xxxx, r2.xyzw, r8.xyzw
    div r13.xyz, r13.xyzx, r13.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r13.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r12.y, r13.z
    lt r0.z, r0.z, l(0.000000)
    movc r11.xy, r0.zzzz, r12.xyxx, r11.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r12.xyxx
    add r0.z, r0.x, r11.x
    mul r12.x, r0.z, l(0.500000)
    mad r13.xyzw, r12.xxxx, r2.xyzw, r8.xyzw
    div r13.xyz, r13.xyzx, r13.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r13.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r12.y, r13.z
    lt r0.z, r0.z, l(0.000000)
    movc r11.xy, r0.zzzz, r12.xyxx, r11.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r12.xyxx
    add r0.z, r0.x, r11.x
    mul r12.x, r0.z, l(0.500000)
    mad r13.xyzw, r12.xxxx, r2.xyzw, r8.xyzw
    div r13.xyz, r13.xyzx, r13.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r13.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r12.y, r13.z
    lt r0.z, r0.z, l(0.000000)
    movc r11.xy, r0.zzzz, r12.xyxx, r11.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r12.xyxx
    add r0.z, r0.x, r11.x
    mul r12.x, r0.z, l(0.500000)
    mad r13.xyzw, r12.xxxx, r2.xyzw, r8.xyzw
    div r13.xyz, r13.xyzx, r13.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r13.xyxx, t2.yxzw, s10, l(0.000000)
    add r0.z, -r12.y, r13.z
    lt r0.z, r0.z, l(0.000000)
    movc r11.xy, r0.zzzz, r12.xyxx, r11.xyxx
    movc r0.xy, r0.zzzz, r0.xyxx, r12.xyxx
    mad r11.xzw, r11.xxxx, r2.xxyw, r8.xxyw
    mad r2.xyz, r0.xxxx, r2.xywx, r8.xywx
    div r0.zw, r11.xxxz, r11.wwww
    div r2.xy, r2.xyxx, r2.zzzz
    mad r2.z, r11.y, cb2[20].x, cb2[20].y
    div r8.z, l(1.000000, 1.000000, 1.000000, 1.000000), r2.z
    mad r0.y, r0.y, cb2[20].x, cb2[20].y
    div r11.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
    mad r0.yz, r0.zzwz, cb2[18].xxyx, cb2[18].zzwz
    mul r8.xy, r8.zzzz, r0.yzyy

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r38.xyzw, l(0, 0, 0, 0), t125.xyzw
add r38.w, r8.z, -r38.y
mul r38.w, r38.w, r38.x
mul r38.w, r38.w, cb2[81].x
add r8.x, r8.x, -r38.w


    mad r0.yz, r2.xxyx, cb2[18].xxyx, cb2[18].zzwz
    mul r11.xy, r11.zzzz, r0.yzyy

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r38.xyzw, l(0, 0, 0, 0), t125.xyzw
add r38.w, r11.z, -r38.y
mul r38.w, r38.w, r38.x
mul r38.w, r38.w, cb2[81].x
add r11.x, r11.x, -r38.w


    add r0.yzw, r8.xxyz, -r11.xxyz
    dp3 r0.y, r0.yzwy, r0.yzwy
    sqrt r0.y, r0.y
    max r0.zw, r1.xxxy, r2.xxxy
    min r2.zw, r1.xxxy, r2.xxxy
    add r0.zw, -r0.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
    mul_sat r2.zw, r2.zzzw, l(0.000000, 0.000000, 10.000000, 10.000000)
    mul_sat r0.zw, r0.zzzw, l(0.000000, 0.000000, 10.000000, 10.000000)
    mul r0.z, r0.z, r2.z
    mul r0.z, r2.w, r0.z
    mul r0.z, r0.w, r0.z
    mul r0.w, r0.x, l(-0.00721347518)
    exp r0.w, r0.w
    mad r0.w, r0.w, l(-99.900002), l(100.000000)
    lt r0.y, r0.y, r0.w
    if_nz r0.y
      mul_sat r0.x, r0.x, l(0.000625)
      mul r0.x, r0.x, r0.x
      mul r0.x, r0.x, r0.x
      mul r0.x, r0.x, r0.x
      mul r0.x, r0.x, l(-14.426950)
      exp r0.x, r0.x
      mul r0.x, r0.x, r0.z
      sample_l_indexable(texture2d)(float,float,float,float) r0.yzw, r2.xyxx, t4.wxyz, s13, l(0.000000)
    else 
      mov r0.xyzw, l(0,0,0,0)
    endif 
  else 
    mov r0.xyzw, l(0,0,0,0)
  endif 
else 
  mov r0.xyzw, l(0,0,0,0)
endif 
add r0.yzw, -r7.xxyz, r0.yyzw
mad r0.xyz, r0.xxxx, r0.yzwy, r7.xyzx
mul r0.xyz, r9.xyzx, r0.xyzx
mul r0.xyz, r0.xyzx, r10.xyzx
mad r0.xyz, r15.xyzx, r10.xyzx, r0.xyzx
mad r0.xyz, r6.xyzx, r5.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
eq r0.w, cb2[95].w, l(0.000000)
movc r2.xyz, r0.wwww, cb2[95].xyzx, cb2[35].xyzx
max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, cb2[26].yyyy
exp r2.xyz, r2.xyzx
mad r5.x, r4.z, cb2[9].y, cb2[25].y
mov r5.yw, cb2[25].zzzz
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r5.xyxx, t44.xzwy, s13, l(0.000000)
dp3 r2.w, r3.xyzx, r3.xyzx
sqrt r2.w, r2.w
lt r3.w, l(0.000000), cb2[26].w
if_nz r3.w
  mul r4.zw, r3.xxxy, cb2[9].wwww
  mad r6.x, cb2[25].w, r3.y, r4.z
  mad r6.y, -cb2[25].w, r3.x, r4.w
  mov r6.z, r3.z
  sample_indexable(texturecube)(float,float,float,float) r3.xyz, r6.xyzx, t0.xyzw, s11
  add r3.xyz, r3.xyzx, -cb2[95].xyzx
  mad r3.xyz, cb2[26].wwww, r3.xyzx, cb2[95].xyzx
else 
  mov r3.xyz, cb2[95].xyzx
endif 
max r3.xyz, r3.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, cb2[26].yyyy
exp r3.xyz, r3.xyzx
mad r5.z, r2.w, cb2[9].x, cb2[25].x
sample_l_indexable(texture2d)(float,float,float,float) r2.w, r5.zwzz, t44.yzwx, s13, l(0.000000)
mad r3.xyz, cb2[26].xxxx, r3.xyzx, -r0.xyzx
mad r0.xyz, r2.wwww, r3.xyzx, r0.xyzx
mad r2.xyz, cb2[26].xxxx, r2.xyzx, -r0.xyzx
mad r0.xyz, r0.wwww, r2.xyzx, r0.xyzx
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), cb2[20].y
add r0.w, -r0.w, v0.w
rcp r2.x, cb2[96].x
mul r0.w, r0.w, r2.x
rsq r0.w, |r0.w|
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mov_sat r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(1.000000, 1.000000, 0.984375, 0.000000), l(0.000000, 0.000000, -0.0117187500, 0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r1.xyz, r1.xyzx, t59.xyzw, s13, l(0.000000)
add o0.xyz, r0.xyzx, r1.xyzx
mad r0.x, cb1[r4.x + 3].x, r1.w, -cb1[2].x
min r0.x, r0.x, l(0.000000)
lt r0.x, r0.x, l(0.000000)
discard_nz r0.x
mov o0.w, r4.y
ret 
// Approximately 1200 instruction slots used
