//a1c910616b95b45c-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Fri Jan 29 08:58:55 2016
//
//
// Buffer Definitions: 
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16 [unused]
//   float3 __CameraPosition;           // Offset:  160 Size:    12 [unused]
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12 [unused]
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48 [unused]
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16 [unused]
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16 [unused]
//   float4 FogParams2;                 // Offset:  400 Size:    16 [unused]
//   float4 FogParams3;                 // Offset:  416 Size:    16 [unused]
//   float3 GlobalAmbient;              // Offset:  432 Size:    12 [unused]
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256 [unused]
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16 [unused]
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16 [unused]
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16 [unused]
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16 [unused]
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16 [unused]
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16 [unused]
//   float4 PSSMDistances;              // Offset:  848 Size:    16 [unused]
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16 [unused]
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16 [unused]
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16 [unused]
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16 [unused]
//   float4 SnowParams01;               // Offset: 1552 Size:    16 [unused]
//   float4 SnowParams02;               // Offset: 1568 Size:    16 [unused]
//   float4 SnowParams03;               // Offset: 1584 Size:    16 [unused]
//   int SSREnabled;                    // Offset: 1600 Size:     4 [unused]
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericPointClamp          sampler      NA          NA   10        1
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// SamplerGenericBilinearClamp       sampler      NA          NA   13        1
// p_default_Material_n172_n191_n199_661830C016465534_cp0_Param_texture    texture  float4          2d    0        1
// p_default_Material_n176_NormalBufferTexture_texture    texture  float4          2d    2        1
// p_default_Setup_n7_n73_Texture_texture    texture  float4          2d    3        1
// p_default_Setup_n7_n77_Texture_texture    texture  float4          2d    4        1
// p_default_Setup_n7_9075B4F026705685_cp2_Param_texture    texture  float4          2d    5        1
// p_default_Setup_n7_8B09DC7019763283_cp1_Param_texture    texture  float4          2d    6        1
// p_default_Setup_8CD6AD409878073_cp6_Param_texture    texture  float4          2d    7        1
// p_default_Setup_n3_n73_Texture_texture    texture  float4          2d    8        1
// p_default_Setup_n3_n77_Texture_texture    texture  float4          2d    9        1
// p_default_Setup_n3_8B09DC7019763283_cp1_Param_texture    texture  float4          2d   10        1
// LightAccumulation_texture         texture  float4          2d   51        1
// SpecularAccumulation_texture      texture  float4          2d   52        1
// AmbientAccumulation_texture       texture  float4          2d   53        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float   xy  
// TEXCOORD                 2   xyz         2     NONE   float   xyz 
// PSIZE                    0   x           3     NONE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
// SV_TARGET                1   x           1   TARGET   float   x   
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb2[95], immediateIndexed
dcl_constantbuffer cb3[17], immediateIndexed
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_sampler s13, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t51
dcl_resource_texture2d (float,float,float,float) t52
dcl_resource_texture2d (float,float,float,float) t53
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
dcl_output o1.x
// dcl_temps 9
dcl_temps 11
dcl_resource_texture2d (float,float,float,float) t125
add r0.x, -cb3[14].w, cb3[14].y
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
dp3 r0.y, cb3[4].xyzx, cb3[4].xyzx
rsq r0.y, r0.y
mul r0.yzw, r0.yyyy, cb3[4].xxyz
dp3 r1.x, v2.xyzx, v2.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, v2.xyzx
dp3 r0.y, -r0.yzwy, r1.xyzx
add r0.y, r0.y, -cb3[14].w
mul_sat r0.x, r0.x, r0.y
mad r0.y, r0.x, l(-2.000000), l(3.000000)
mul r0.x, r0.x, r0.x
mul r0.x, r0.x, r0.y
min r0.x, r0.x, l(1.000000)
mul r2.xyzw, v1.xyxy, cb3[10].xyzw
sample_indexable(texture2d)(float,float,float,float) r0.y, r2.xyxx, t7.xwyz, s11
sample_indexable(texture2d)(float,float,float,float) r0.zw, r2.zwzz, t9.zwxy, s11
mul r0.x, r0.x, r0.y
mad_sat r2.x, r0.x, cb3[15].x, cb3[8].w
mul r3.xyzw, v1.xyxy, cb3[12].zwxy
sample_indexable(texture2d)(float,float,float,float) r2.y, r3.zwzz, t5.yxzw, s11
sample_indexable(texture2d)(float,float,float,float) r0.x, r3.xyxx, t6.xyzw, s11
mul r0.x, r0.x, cb3[5].w
mov r2.z, l(1.000000)
dp3_sat r0.y, cb3[2].xyzx, r2.xyzx
mov r2.z, v0.w
mad r3.xy, v0.xyxx, cb2[45].zwzz, cb2[45].xyxx
mad r3.zw, r3.xxxy, cb2[18].xxxy, cb2[18].zzzw
mul r2.xy, r3.zwzz, v0.wwww

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r10.xyzw, l(0, 0, 0, 0), t125.xyzw
add r10.w, v0.w, -r10.y
mul r10.w, r10.w, r10.x
mul r10.w, r10.w, cb2[81].x
add r2.x, r2.x, -r10.w


dp3 r1.w, -r2.xyzx, -r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, -r2.xyzx
dp3 r4.z, r2.xyzx, cb2[2].xyzx
dp3 r4.x, r2.xyzx, cb2[0].xyzx
dp3 r4.y, r2.xyzx, cb2[1].xyzx
dp3 r1.w, r4.xyzx, r1.xyzx
mul r2.xy, r1.xyxx, r1.wwww
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), -r4.xyxx
mul r2.zw, r2.xxxy, cb3[2].wwww
mul r2.xy, r2.xyxx, cb3[15].yyyy
sample_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t10.xzwy, s11
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.zwzz, t6.yxzw, s11
mul_sat r0.x, r0.x, r2.x
add r2.x, cb3[4].w, -cb3[14].x
mul r5.xyzw, v1.xyxy, cb3[11].xyzw
sample_indexable(texture2d)(float,float,float,float) r2.yz, r5.zwzz, t4.zxyw, s11
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyxx, t3.xyzw, s11
mad r2.x, r2.z, r2.x, cb3[14].x
add r2.z, -r2.x, cb3[7].w
mad r2.x, r0.x, r2.z, r2.x
add r2.z, cb3[14].z, -cb3[15].z
mad r0.w, r0.w, r2.z, cb3[15].z
add r2.z, -r0.w, cb3[6].w
mul r6.xyzw, v1.xyxy, cb3[13].zwxy
sample_indexable(texture2d)(float,float,float,float) r2.w, r6.xyxx, t10.yzwx, s11
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.zwzz, t8.xyzw, s11
mul r6.xyz, r6.xyzx, cb3[0].xyzx
mul r2.w, r2.w, cb3[9].w
mul_sat r1.w, r1.w, r2.w
mad r0.w, r1.w, r2.z, r0.w
add r0.w, r0.w, l(-1.000000)
add_sat r2.z, cb3[3].w, cb3[15].w
mad r0.w, r2.z, r0.w, l(1.000000)
add r2.x, -r0.w, r2.x
mad r0.w, r0.y, r2.x, r0.w
add r0.w, r0.w, l(2.000000)
mul r0.w, r0.w, l(0.010000)
mul r7.xyz, r2.yyyy, cb3[7].xyzx
mad r2.xyw, -cb3[7].xyxz, r2.yyyy, cb3[6].xyxz
mad r2.xyw, r0.xxxx, r2.xyxw, r7.xyxz
mul r7.xyz, r0.zzzz, cb3[8].xyzx
mad r8.xyz, -cb3[8].xyzx, r0.zzzz, cb3[5].xyzx
mad r7.xyz, r1.wwww, r8.xyzx, r7.xyzx
mad r2.xyw, -r2.zzzz, r7.xyxz, r2.xyxw
mul r7.xyz, r2.zzzz, r7.xyzx
mad r2.xyw, r0.yyyy, r2.xyxw, r7.xyxz
mul r0.xzw, r0.wwww, r2.xxyw
dp3 r1.w, r2.xywx, l(0.299000, 0.587000, 0.114000, 0.000000)
add r2.x, cb3[16].y, cb3[16].x
add_sat r2.x, -r2.x, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r2.y, r3.xyxx, t0.yxzw, s10
mad r2.x, cb3[16].x, r2.y, r2.x
mul r2.y, r2.y, r2.y
mad_sat r2.x, r2.y, cb3[16].y, r2.x
add r7.xyz, -cb2[94].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad_sat r2.xyw, r2.xxxx, r7.xyxz, cb2[94].xyxz
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r3.xyxx, t52.xyzw, s13
mul r7.xyz, r2.xywx, r7.xyzx
mul r0.xzw, r0.xxzw, r7.xxyz
mul r7.xyz, r2.zzzz, cb3[3].xyzx
mad r8.xyz, -r2.zzzz, cb3[3].xyzx, cb3[9].xyzx
mul r6.xyz, r6.xyzx, r2.zzzz
mad r7.xyz, r0.yyyy, r8.xyzx, r7.xyzx
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r3.xyxx, t51.xyzw, s13
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyxx, t2.xyzw, s10
add r7.xyz, r7.xyzx, r8.xyzx
ftoi r8.xy, v0.xyxx
mov r8.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r8.xyz, r8.xyzw, t53.xyzw
add r7.xyz, r7.xyzx, r8.xyzx
mul r2.yzw, r2.xxyw, r7.xxyz
mad r5.xyz, r5.xyzx, cb3[1].xyzx, -r6.xyzx
mad r5.xyz, r0.yyyy, r5.xyzx, r6.xyzx
mad r0.xyz, r2.yzwy, r5.xyzx, r0.xzwx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(1.000000)
dp3 r0.x, r3.xyzx, r4.xyzx
mul r0.yzw, r3.xxyz, r0.xxxx
max r0.x, r0.x, l(1.000000012E-007)
add r0.x, -r0.x, l(1.000000)
mad r0.yzw, r0.yyzw, l(0.000000, 2.000000, 2.000000, 2.000000), -r4.xxyz
dp3 r0.y, r0.yzwy, r1.xyzx
mad_sat r0.y, cb3[16].z, r0.y, l(1.000000)
mul r0.y, r0.y, r0.y
mul r0.z, r0.x, r0.x
mul r0.z, r0.z, r0.z
mul r0.x, r0.x, r0.z
mad r0.x, r0.x, l(0.960000), l(0.040000)
mul r0.x, r0.x, r2.x
mul r0.x, r0.y, r0.x
mul r0.x, r1.w, r0.x
mul_sat r0.x, r0.x, l(0.250000)
sqrt o1.x, r0.x
ret 
// Approximately 125 instruction slots used
