//71b5874a149dfc54-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Thu Feb 04 21:56:08 2016
//
//
// Buffer Definitions: 
//
// cbuffer WorldBuffer
// {
//
//   struct WorldStruct
//   {
//       
//       row_major float4x4 ViewProject;// Offset:    0
//       
//       struct WorldStruct_PerInstanceData
//       {
//           
//           row_major float4x4 World;  // Offset:   64
//           row_major float4x4 WorldViewProject;// Offset:  128
//
//       } PerInstance[256];            // Offset:   64
//
//   } WorldParameters;                 // Offset:    0 Size: 32832
//
// }
//
// cbuffer DrawableBuffer
// {
//
//   float4 FogColor;                   // Offset:    0 Size:    16 [unused]
//   float4 DebugColor;                 // Offset:   16 Size:    16 [unused]
//   float AlphaThreshold;              // Offset:   32 Size:     4
//   float4 __InstancedMaterialOpacity[256];// Offset:   48 Size:  4096
//
// }
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16
//   float3 __CameraPosition;           // Offset:  160 Size:    12
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16
//   float4 FogParams2;                 // Offset:  400 Size:    16
//   float4 FogParams3;                 // Offset:  416 Size:    16
//   float3 GlobalAmbient;              // Offset:  432 Size:    12
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16
//   float4 PSSMDistances;              // Offset:  848 Size:    16
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16
//   float4 SnowParams01;               // Offset: 1552 Size:    16 [unused]
//   float4 SnowParams02;               // Offset: 1568 Size:    16 [unused]
//   float4 SnowParams03;               // Offset: 1584 Size:    16 [unused]
//   int SSREnabled;                    // Offset: 1600 Size:     4
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
// cbuffer LightBuffer
// {
//
//   struct Light
//   {
//       
//       float4 position;               // Offset:    0
//       float3 direction;              // Offset:   16
//       float4 attParams;              // Offset:   32
//       float4 spotParams;             // Offset:   48
//       float4 diffuseColor;           // Offset:   64
//       float4 shadowFadeParams;       // Offset:   80
//
//   } ShadowLights[3];                 // Offset:    0 Size:   288 [unused]
//   
//   struct Light
//   {
//       
//       float4 position;               // Offset:  288
//       float3 direction;              // Offset:  304
//       float4 attParams;              // Offset:  320
//       float4 spotParams;             // Offset:  336
//       float4 diffuseColor;           // Offset:  352
//       float4 shadowFadeParams;       // Offset:  368
//
//   } NonShadowLights[3];              // Offset:  288 Size:   288 [unused]
//   
//   struct Light
//   {
//       
//       float4 position;               // Offset:  576
//       float3 direction;              // Offset:  592
//       float4 attParams;              // Offset:  608
//       float4 spotParams;             // Offset:  624
//       float4 diffuseColor;           // Offset:  640
//       float4 shadowFadeParams;       // Offset:  656
//
//   } SunLight;                        // Offset:  576 Size:    96 [unused]
//   row_major float4x4 WorldToShadowMap[3];// Offset:  672 Size:   192 [unused]
//   row_major float3x4 WorldToModulationMapSpot[2];// Offset:  864 Size:    96 [unused]
//   row_major float2x4 WorldToModulationMapSun;// Offset:  960 Size:    32 [unused]
//   bool ShadowLightEnabled[3];        // Offset:  992 Size:    36 [unused]
//   bool NonShadowLightEnabled[3];     // Offset: 1040 Size:    36 [unused]
//   bool SunLightEnabled;              // Offset: 1088 Size:     4 [unused]
//   float4 LightAndProbeSet[24];       // Offset: 1104 Size:   384
//   float4 LightSetInfo;               // Offset: 1488 Size:    16
//   float4 ProbeSetInfo;               // Offset: 1504 Size:    16
//
// }
//
// cbuffer IrradianceBuffer
// {
//
//   float4 IrradianceStateRed0;        // Offset:    0 Size:    16
//   float4 IrradianceStateRed1;        // Offset:   16 Size:    16
//   float4 IrradianceStateGreen0;      // Offset:   32 Size:    16
//   float4 IrradianceStateGreen1;      // Offset:   48 Size:    16
//   float4 IrradianceStateBlue0;       // Offset:   64 Size:    16
//   float4 IrradianceStateBlue1;       // Offset:   80 Size:    16
//   float4 IrradianceStateBase;        // Offset:   96 Size:    16
//   float4 IrradianceConstantData;     // Offset:  112 Size:    16
//
// }
//
// Resource bind info for LightDataBuffer
// {
//
//   struct STiledLightData
//   {
//       
//       float3 vPosition;              // Offset:    0
//       float fSegmentLength;          // Offset:   12
//       float3 vDirection;             // Offset:   16
//       float fMinShadowSpec;          // Offset:   28
//       float4 vAttParams;             // Offset:   32
//       float3 vSpotParams;            // Offset:   48
//       float fIntensity;              // Offset:   60
//       float4 vDiffuseColor;          // Offset:   64
//       float4 vShadowFadeParams;      // Offset:   80
//       uint uRelCen;                  // Offset:   96
//       uint uFxSpecificIdx;           // Offset:  100
//       uint uFxType;                  // Offset:  104
//       float fRadiusSquared;          // Offset:  108
//       float3 vLambertWeights;        // Offset:  112
//       float fSpecularStrength;       // Offset:  124
//       float3 vBoxAxisX;              // Offset:  128
//       uint uLightType;               // Offset:  140
//       float3 vBoxAxisZ;              // Offset:  144
//       uint bShadowEnabled;           // Offset:  156
//       float3 vBoxInnerDistance;      // Offset:  160
//       uint bModulationMapEnabled;    // Offset:  172
//       float3 vBoxInvRange;           // Offset:  176
//       uint uModulationMapIndex;      // Offset:  188
//       row_major float4x4 mViewToShadowMap;// Offset:  192
//       row_major float4x4 mViewToModulationMap;// Offset:  256
//       float3 vRecipOuterColiProxy;   // Offset:  320
//       uint uProbeFlags;              // Offset:  332
//       float3 vColixProxyCen;         // Offset:  336
//       uint bForwardOnly;             // Offset:  348
//       uint uShadowType;              // Offset:  352
//       uint uNumSoftShadowSamples;    // Offset:  356
//       float fSoftShadowRadius;       // Offset:  360
//       float fSoftShadowDepthBias;    // Offset:  364
//       float fSoftShadowExponent;     // Offset:  368
//       float fProbePriority;          // Offset:  372
//       float fUnusedParam[2];         // Offset:  376
//
//   } $Element;                        // Offset:    0 Size:   384
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericPointClamp          sampler      NA          NA   10        1
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// SamplerGenericBilinearWrap        sampler      NA          NA   12        1
// SamplerGenericBilinearClamp       sampler      NA          NA   13        1
// SamplerGenericShadowCompare     sampler_c      NA          NA   14        1
// p_default_Material_n133_n171_n175_661830C016465534_cp0_Param_texture    texture  float4          2d    0        1
// p_default_Material_n123_n215_fogCube_texture    texture  float4        cube    1        1
// p_default_Setup_n3_8FB12BF0761067_cp0_Param_texture    texture  float4          2d    2        1
// p_default_Setup_n17_DepthBufferTexture_texture    texture  float4          2d    3        1
// p_default_Setup_n3_8FB12BF0685975_cp0_Param_texture    texture  float4          2d    4        1
// p_default_Setup_n3_DECAB8306147855_cp0_Param_texture    texture  float4          2d    5        1
// p_default_Material_n124_n156_DepthBufferTexture_texture    texture  float4          2d    6        1
// p_default_Material_n151_DepthBufferTexture_texture    texture  float4          2d    7        1
// p_default_Material_9B655D8019420636_BackBufferTexture_texture    texture  float4          2d    8        1
// p_default_Material_n153_n203_DepthBufferTexture_texture    texture  float4          2d    9        1
// p_default_Setup_n3_DECA25A07266119_cp0_Param_texture    texture  float4          2d   10        1
// p_default_Setup_n3_DECB27508110753_cp0_Param_texture    texture  float4          2d   11        1
// p_default_Material_n153_n198_Texture_texture    texture  float4        cube   12        1
// p_default_Material_n153_n203_OpaquesOnlyTexture_texture    texture  float4          2d   13        1
// GlobalModulationMapTextures[0]    texture  float4          2d   40        1
// ShadowMapSampler_texture          texture  float4          2d   43        1
// AttenuationSampler_texture        texture  float4          2d   44        1
// LightDataBuffer                   texture  struct         r/o   54        1
// ModulationMaps                    texture  float4     2darray   56        1
// ReflCubeMaps                      texture  float4   cubearray   57        1
// VolumetricLightIntensity_texture    texture  float4          3d   59        1
// WorldBuffer                       cbuffer      NA          NA    0        1
// DrawableBuffer                    cbuffer      NA          NA    1        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
// LightBuffer                       cbuffer      NA          NA    4        1
// IrradianceBuffer                  cbuffer      NA          NA    6        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xy  
// TEXCOORD                 2   xyz         2     NONE   float   xyz 
// PSIZE                    0   x           3     NONE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[4], immediateIndexed
dcl_constantbuffer cb1[259], dynamicIndexed
dcl_constantbuffer cb2[101], immediateIndexed
dcl_constantbuffer cb3[17], immediateIndexed
dcl_constantbuffer cb4[95], dynamicIndexed
dcl_constantbuffer cb6[8], immediateIndexed
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_sampler s12, mode_default
dcl_sampler s13, mode_default
dcl_sampler s14, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texturecube (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texturecube (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t40
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_structured t54, 384 
dcl_resource_texture2darray (float,float,float,float) t56
dcl_resource_texturecubearray (float,float,float,float) t57
dcl_resource_texture3d (float,float,float,float) t59
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps constant v3.x
dcl_output o0.xyzw
// dcl_temps 33
dcl_temps 35
dcl_resource_texture2d (float,float,float,float) t125
dp3 r0.x, v2.xyzx, v2.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v2.xyzx
mad r1.xyzw, v0.xyxy, cb2[45].zwzw, cb2[45].xyxy
mul r2.xyzw, r1.zwxy, v0.wwww
mov r3.xy, r2.xyxx
mov r3.z, v0.w

//Screen space correction, therefore need the '0.5'
ld_indexable(texture2d)(float,float,float,float) r34.xyzw, l(0, 0, 0, 0), t125.xyzw
add r34.w, v0.w, -r34.y
mul r34.w, r34.w, r34.x
mul r34.w, r34.w, l(0.5)
add r3.x, r3.x, -r34.w


mov r3.w, l(1.000000)
dp4 r4.x, cb2[15].xyzw, r3.xyzw
dp4 r4.y, cb2[16].xyzw, r3.xyzw
dp4 r4.z, cb2[17].xyzw, r3.xyzw
mad r2.xy, r1.xyxx, cb2[18].xyxx, cb2[18].zwzz
mul r5.xy, r2.xyxx, v0.wwww
mov r5.z, v0.w

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r34.xyzw, l(0, 0, 0, 0), t125.xyzw
add r34.w, v0.w, -r34.y
mul r34.w, r34.w, r34.x
mul r34.w, r34.w, cb2[81].x
add r5.x, r5.x, -r34.w


dp3 r0.w, -r5.xyzx, -r5.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, -r5.xyzx
dp3 r7.x, r6.xyzx, cb2[0].xyzx
dp3 r7.y, r6.xyzx, cb2[1].xyzx
dp3 r7.z, r6.xyzx, cb2[2].xyzx
deriv_rty_fine r6.xy, v1.xyxx
deriv_rtx_fine r2.xy, v1.xyxx
mov r3.xy, r2.zwzz
dp4 r8.x, cb2[15].xyzw, r3.xyzw
dp4 r8.y, cb2[16].xyzw, r3.xyzw
dp4 r8.z, cb2[17].xyzw, r3.xyzw
deriv_rty_fine r3.xyz, r8.xyzx
deriv_rtx_fine r9.xyz, r8.yzxy
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t3.yzwx, s10
mad r0.w, r0.w, cb2[20].x, cb2[20].y
max r0.w, r0.w, l(0.000001)
div r10.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mul r10.xy, r1.xyxx, r10.zzzz
mov r10.w, l(1.000000)
dp4 r0.w, cb2[17].xyzw, r10.xyzw
add r0.w, -r0.w, r8.z
dp3 r1.w, r9.zxyz, r0.xyzx
mad r9.xyz, -r1.wwww, r0.yzxy, r9.xyzx
dp3 r1.w, r3.xyzx, r0.xyzx
mad r3.xyz, -r1.wwww, r0.xyzx, r3.xyzx
mul r1.w, r6.x, r2.y
mad r1.w, r2.x, r6.y, -r1.w
lt r2.x, r1.w, l(0.000000)
movc r2.x, r2.x, l(-1.000000), l(1.000000)
mov r6.z, -r2.y
mul r2.yz, r2.xxxx, r6.yyzy
mul r6.xyz, r2.zzzz, r3.xyzx
mad r2.yzw, r9.zzxy, r2.yyyy, r6.xxyz
lt r1.w, l(0.000000), |r1.w|
dp3 r3.w, r2.yzwy, r2.yzwy
rsq r3.w, r3.w
mul r6.xyz, r2.yzwy, r3.wwww
movc r2.yzw, r1.wwww, r6.xxyz, r2.yyzw
mul r6.xyz, r0.zxyz, r2.zwyz
mad r6.xyz, r0.yzxy, r2.wyzw, -r6.xyzx
mul r10.xyw, r0.zxzy, r9.xyxz
mad r9.xyz, r0.yzxy, r9.yzxy, -r10.xywx
dp3 r1.w, r3.xyzx, r9.xyzx
lt r1.w, r1.w, l(0.000000)
movc r1.w, r1.w, l(-1.000000), l(1.000000)
mul r1.w, r1.w, r2.x
mul r3.xyz, r1.wwww, r6.xyzx
mul_sat r0.w, r0.w, cb3[3].y
add r1.w, -cb3[16].w, cb3[16].z
mad r1.w, r0.w, r1.w, cb3[16].w
mul r6.xy, v1.xyxx, cb3[10].zwzz
mul r9.xyzw, cb2[24].xxxx, cb3[9].zwxy
mad r6.zw, v1.xxxy, cb3[11].zzzw, r9.xxxy
mad r9.xy, v1.xyxx, cb3[12].xyxx, r9.zwzz
mad r6.xy, cb2[24].xxxx, cb3[12].zwzz, r6.xyxx
mul r11.xyzw, cb2[24].xxxx, cb3[8].xyzw
mad r9.zw, cb3[13].zzzw, v1.xxxy, r11.xxxy
mad r10.xy, v1.xyxx, cb3[10].xyxx, r11.zwzz
sample_indexable(texture2d)(float,float,float,float) r6.zw, r6.zwzz, t10.zwxy, s11
mad r6.zw, r6.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
dp2 r2.x, r6.zwzz, r6.zwzz
add r2.x, -r2.x, l(1.000000)
max r2.x, r2.x, l(0.000000)
sqrt r2.x, r2.x
sample_indexable(texture2d)(float,float,float,float) r3.w, r6.xyxx, t5.yzwx, s11
sample_indexable(texture2d)(float,float,float,float) r6.xy, r9.xyxx, t11.xyzw, s11
mad r6.xy, r6.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r4.w, r6.xyxx, r6.xyxx
add r4.w, -r4.w, l(1.000000)
max r4.w, r4.w, l(0.000000)
sqrt r4.w, r4.w
add r2.x, -r2.x, l(1.000000)
mul r11.xy, r6.zwzz, cb3[15].wwww
mad r11.w, -cb3[15].w, r2.x, l(1.000000)
dp3 r2.x, r11.xywx, r11.xywx
rsq r2.x, r2.x
mul r11.xyz, r2.xxxx, r11.xywx
add r2.x, -r4.w, l(1.000000)
mul r6.xy, r6.xyxx, cb3[16].xxxx
mad r6.w, -cb3[16].x, r2.x, l(1.000000)
dp3 r2.x, r6.xywx, r6.xywx
rsq r2.x, r2.x
mul r12.xyz, r3.wwww, cb3[6].xyzx
mad r6.xyz, r6.xywx, r2.xxxx, -r11.xyzx
mad r6.xyz, cb3[14].zzzz, r6.xyzx, r11.xyzx
mad r9.xy, cb3[14].xxxx, r6.xyxx, r9.zwzz
mad r9.zw, cb3[14].xxxx, r6.xxxy, r10.xxxy
sample_indexable(texture2d)(float,float,float,float) r10.xyw, r9.zwzz, t4.xywz, s11
sample_indexable(texture2d)(float,float,float,float) r9.xyz, r9.xyxx, t2.xyzw, s11
mul r10.xyw, r10.xyxw, cb3[4].xyxz
mad r9.xyz, r9.xyzx, cb3[1].xyzx, -r10.xywx
mad r9.xyz, cb3[14].yyyy, r9.xyzx, r10.xywx
mul r3.xyz, r3.xyzx, r6.yyyy
mad r2.xyz, r6.xxxx, r2.yzwy, r3.xyzx
mad r0.xyz, r6.zzzz, r0.xyzx, r2.xyzx
dp3 r2.x, r0.xyzx, r0.xyzx
rsq r2.x, r2.x
mul r0.xyz, r0.xyzx, r2.xxxx
and r2.xyz, r0.xyzx, l(0x7f800000, 0x7f800000, 0x7f800000, 0)
ine r2.xyz, r2.xyzx, l(0x7f800000, 0x7f800000, 0x7f800000, 0)
and r2.xyz, r0.xyzx, r2.xyzx
ftou r0.xyz, cb4[93].xyzx
dp3_sat r3.x, r7.xyzx, r2.xyzx
max r3.y, |r5.y|, |r5.x|
add r3.yzw, -r3.yyyy, cb2[70].yyzw
div r4.w, l(1.000000, 1.000000, 1.000000, 1.000000), r3.x
mov r5.w, l(1.000000)
mov r11.xyz, r5.xyzx
mov r11.w, l(1.000000)
mov r10.xyw, l(0,0,0,0)
mov r13.xyz, l(0,0,0,0)
mov r6.z, l(0)
loop 
  uge r6.w, r6.z, r0.y
  breakc_nz r6.w
  iadd r6.w, r0.z, r6.z
  ftou r6.w, cb4[r6.w + 69].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.xyz, r6.w, l(16), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.xyz, r6.w, l(64), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r7.w, r6.w, l(124), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r8.w, r6.w, l(156), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r9.w, r6.w, l(172), t54.xxxx
  dp3 r16.x, -r14.xyzx, cb2[0].xyzx
  dp3 r16.y, -r14.xyzx, cb2[1].xyzx
  dp3 r16.z, -r14.xyzx, cb2[2].xyzx
  if_nz r8.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.xyzw, r6.w, l(192), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xyzw, r6.w, l(208), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyzw, r6.w, l(224), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyzw, r6.w, l(240), t54.xyzw
    mov r20.x, r14.x
    mov r20.y, r17.x
    mov r20.z, r18.x
    mov r20.w, r19.x
    dp4 r20.x, r5.xyzw, r20.xyzw
    mov r21.x, r14.y
    mov r21.y, r17.y
    mov r21.z, r18.y
    mov r21.w, r19.y
    dp4 r20.y, r5.xyzw, r21.xyzw
    mov r21.x, r14.z
    mov r21.y, r17.z
    mov r21.z, r18.z
    mov r21.w, r19.z
    dp4 r20.z, r5.xyzw, r21.xyzw
    mov r19.x, r14.w
    mov r19.y, r17.w
    mov r19.z, r18.w
    dp4 r8.w, r5.xyzw, r19.xyzw
    add r14.xyzw, -r8.wwww, cb2[53].xyzw
    min r14.yzw, r3.yyzw, r14.yyzw
    lt r14.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), r14.yyzw
    movc r17.xyz, r14.yyyy, cb2[47].xyzx, cb2[47].wwww
    movc r18.xyz, r14.yyyy, cb2[48].xyzx, cb2[48].wwww
    movc r17.xyz, r14.zzzz, cb2[49].xyzx, r17.xyzx
    movc r18.xyz, r14.zzzz, cb2[50].xyzx, r18.xyzx
    movc r17.xyz, r14.wwww, cb2[51].xyzx, r17.xyzx
    movc r14.yzw, r14.wwww, cb2[52].xxyz, r18.xxyz
    mad r14.yzw, r20.xxyz, r17.xxyz, r14.yyzw
    lt r8.w, l(0.000000), r14.x
    mad r17.xyzw, cb2[71].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r14.yzyz
    sample_c_lz_indexable(texture2d)(float,float,float,float) r12.w, r17.xyxx, t43.xxxx, s14, r14.w
    sample_c_lz_indexable(texture2d)(float,float,float,float) r13.w, r17.zwzz, t43.xxxx, s14, r14.w
    add r12.w, r12.w, r13.w
    mad r17.xyzw, cb2[71].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r14.yzyz
    sample_c_lz_indexable(texture2d)(float,float,float,float) r13.w, r17.xyxx, t43.xxxx, s14, r14.w
    add r12.w, r12.w, r13.w
    sample_c_lz_indexable(texture2d)(float,float,float,float) r13.w, r17.zwzz, t43.xxxx, s14, r14.w
    add r12.w, r12.w, r13.w
    mul r12.w, r12.w, l(0.250000)
    movc r8.w, r8.w, r12.w, l(1.000000)
  else 
    mov r8.w, l(1.000000)
  endif 
  if_nz r9.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.xyzw, r6.w, l(256), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xyzw, r6.w, l(272), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyzw, r6.w, l(288), t54.xyzw
    dp4 r6.w, r14.xyzw, r11.xyzw
    dp4 r9.w, r17.xyzw, r11.xyzw
    dp4 r12.w, r18.xyzw, r11.xyzw
    div r14.x, r6.w, r12.w
    div r14.y, r9.w, r12.w
    sample_l_indexable(texture2d)(float,float,float,float) r14.xyz, r14.xyxx, t40.xyzw, s12, l(0.000000)
  else 
    mov r14.xyz, l(1.000000,1.000000,1.000000,0)
  endif 
  dp3_sat r6.w, r16.xyzx, r2.xyzx
  add r16.xyz, r7.xyzx, r16.xyzx
  dp3 r9.w, r16.xyzx, r16.xyzx
  rsq r9.w, r9.w
  mul r16.xyz, r9.wwww, r16.xyzx
  dp3_sat r9.w, r7.xyzx, r16.xyzx
  dp3_sat r12.w, r16.xyzx, r2.xyzx
  log r13.w, r12.w
  mul r13.w, r13.w, cb3[16].y
  exp r13.w, r13.w
  max r9.w, r9.w, l(1.192092896E-007)
  min r14.w, r3.x, r6.w
  add r12.w, r12.w, r12.w
  mul r15.w, r12.w, r14.w
  ge r15.w, r9.w, r15.w
  eq r14.w, r3.x, r14.w
  div r16.x, r6.w, r3.x
  movc r14.w, r14.w, l(1.000000), r16.x
  mul r12.w, r12.w, r14.w
  div r9.w, r12.w, r9.w
  movc r9.w, r15.w, r9.w, r4.w
  mul r9.w, r13.w, r9.w
  mul r16.xyz, r15.xyzx, r6.wwww
  mul r16.xyz, r14.xyzx, r16.xyzx
  mul r15.xyz, r15.xyzx, r9.wwww
  mul r14.xyz, r14.xyzx, r15.xyzx
  mul r14.xyz, r8.wwww, r14.xyzx
  mad r10.xyw, r16.xyxz, r8.wwww, r10.xyxw
  mad r13.xyz, r14.xyzx, r7.wwww, r13.xyzx
  iadd r6.z, r6.z, l(1)
endloop 
dp3 r0.y, r11.xyzx, r11.xyzx
sqrt r0.y, r0.y
mov r14.xyz, r11.xyzx
mov r14.w, l(1.000000)
mov r11.w, l(1.000000)
mov r3.yzw, r10.xxyw
mov r15.xyz, r13.xyzx
mov r5.w, l(0)
loop 
  uge r6.z, r5.w, r0.z
  breakc_nz r6.z
  ftou r6.z, cb4[r5.w + 69].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r6.w, r6.z, l(140), t54.xxxx
  mov r16.xyz, r3.yzwy
  mov r17.xyz, r15.xyzx
  mov r7.w, r5.w
  mov r8.w, r6.z
  mov r9.w, r6.w
  loop 
    ult r12.w, r7.w, r0.x
    ieq r18.xy, r9.wwww, l(0, 1, 0, 0)
    or r13.w, r18.y, r18.x
    and r12.w, r12.w, r13.w
    breakc_z r12.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xzw, r8.w, l(0), t54.xxyz
    if_nz r18.y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyzw, r8.w, l(12), t54.xyzw
      add r20.xyz, r11.xyzx, -r18.xzwx
      dp3 r12.w, r20.xyzx, r19.yzwy
      max r12.w, r12.w, l(0.000000)
      min r12.w, r19.x, r12.w
      mad r18.xzw, r12.wwww, r19.yyzw, r18.xxzw
    endif 
    add r18.xyz, -r5.xyzx, r18.xzwx
    dp3 r12.w, r18.xyzx, r18.xyzx
    sqrt r12.w, r12.w
    div r18.xyz, r18.xyzx, r12.wwww
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r8.w, l(64), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.w, r8.w, l(124), t54.xxxx
    dp3 r20.x, r18.xyzx, cb2[0].xyzx
    dp3 r20.y, r18.xyzx, cb2[1].xyzx
    dp3 r20.z, r18.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.w, r8.w, l(32), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.yz, r8.w, l(40), t54.xxyx
    mad_sat r18.x, r12.w, r15.w, r18.y
    sample_l_indexable(texture2d)(float,float,float,float) r12.w, r18.xzxx, t44.xywz, s13, l(0.000000)
    dp3_sat r15.w, r20.xyzx, r2.xyzx
    add r18.xyz, r7.xyzx, r20.xyzx
    dp3 r16.w, r18.xyzx, r18.xyzx
    rsq r16.w, r16.w
    mul r18.xyz, r16.wwww, r18.xyzx
    dp3_sat r16.w, r7.xyzx, r18.xyzx
    dp3_sat r17.w, r18.xyzx, r2.xyzx
    log r18.x, r17.w
    mul r18.x, r18.x, cb3[16].y
    exp r18.x, r18.x
    max r16.w, r16.w, l(1.192092896E-007)
    min r18.y, r3.x, r15.w
    add r17.w, r17.w, r17.w
    mul r18.z, r17.w, r18.y
    ge r18.z, r16.w, r18.z
    eq r18.y, r3.x, r18.y
    div r18.w, r15.w, r3.x
    movc r18.y, r18.y, l(1.000000), r18.w
    mul r17.w, r17.w, r18.y
    div r16.w, r17.w, r16.w
    movc r16.w, r18.z, r16.w, r4.w
    mul r16.w, r18.x, r16.w
    mul r18.xyz, r19.xyzx, r15.wwww
    mul r19.xyz, r19.xyzx, r16.wwww
    mul r19.xyz, r12.wwww, r19.xyzx
    mad r16.xyz, r18.xyzx, r12.wwww, r16.xyzx
    mad r17.xyz, r19.xyzx, r13.wwww, r17.xyzx
    iadd r7.w, r7.w, l(1)
    ult r12.w, r7.w, r0.x
    if_nz r12.w
      ftou r8.w, cb4[r7.w + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r9.w, r8.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r18.xyz, r16.xyzx
  mov r19.xyz, r17.xyzx
  mov r6.z, r7.w
  mov r6.w, r8.w
  mov r12.w, r9.w
  loop 
    ult r13.w, r6.z, r0.x
    ieq r20.xy, r12.wwww, l(2, 3, 0, 0)
    or r15.w, r20.y, r20.x
    and r13.w, r13.w, r15.w
    breakc_z r13.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xzw, r6.w, l(16), t54.xxyz
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyz, r6.w, l(0), t54.xyzx
    if_nz r20.y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyz, r6.w, l(128), t54.xyzx
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.w, r6.w, l(12), t54.xxxx
      add r23.xyz, r11.xyzx, -r21.xyzx
      dp3 r15.w, r23.xyzx, r22.xyzx
      max r15.w, r15.w, l(0.000000)
      min r13.w, r13.w, r15.w
      mad r21.xyz, r13.wwww, r22.xyzx, r21.xyzx
    endif 
    add r21.xyz, -r5.xyzx, r21.xyzx
    dp3 r13.w, r21.xyzx, r21.xyzx
    sqrt r13.w, r13.w
    div r21.xyz, r21.xyzx, r13.wwww
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyz, r6.w, l(64), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.w, r6.w, l(124), t54.xxxx
    dp3 r23.x, r21.xyzx, cb2[0].xyzx
    dp3 r23.y, r21.xyzx, cb2[1].xyzx
    dp3 r23.z, r21.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyz, r6.w, l(32), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyzw, r6.w, l(44), t54.xyzw
    mov r24.w, r25.x
    mad r24.xy, r13.wwww, r24.xyxx, r24.zwzz
    dp3 r16.w, r21.xyzx, -r20.xzwx
    mad_sat r17.w, r16.w, r25.y, r25.z
    mul r18.w, r17.w, r17.w
    mad r17.w, -r17.w, l(2.000000), l(3.000000)
    mul r17.w, r17.w, r18.w
    mul r17.w, r17.w, r17.w
    mul r13.w, r13.w, r16.w
    lt r13.w, r13.w, r25.w
    movc r13.w, r13.w, l(0), r17.w
    sample_l_indexable(texture2d)(float,float,float,float) r16.w, r24.xyxx, t44.xywz, s13, l(0.000000)
    mul r13.w, r13.w, r16.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.w, r6.w, l(172), t54.xxxx
    if_nz r16.w
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.w, r6.w, l(188), t54.xxxx
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyzw, r6.w, l(256), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyzw, r6.w, l(272), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyzw, r6.w, l(288), t54.xyzw
      dp4 r17.w, r20.xyzw, r14.xyzw
      dp4 r18.w, r21.xyzw, r14.xyzw
      dp4 r19.w, r24.xyzw, r14.xyzw
      div r20.x, r17.w, r19.w
      div r20.y, r18.w, r19.w
      utof r20.z, r16.w
      sample_l_indexable(texture2darray)(float,float,float,float) r20.xyz, r20.xyzx, t56.xyzw, s12, l(0.000000)
    else 
      mov r20.xyz, l(1.000000,1.000000,1.000000,0)
    endif 
    dp3 r16.w, r20.xyzx, r20.xyzx
    mul r16.w, r13.w, r16.w
    lt r16.w, cb2[24].w, r16.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.w, r6.w, l(156), t54.xxxx
    ine r17.w, r17.w, l(0)
    and r16.w, r16.w, r17.w
    if_nz r16.w
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyzw, r6.w, l(192), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyzw, r6.w, l(208), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyzw, r6.w, l(224), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.xyzw, r6.w, l(240), t54.xyzw
      mov r27.x, r21.x
      mov r27.y, r24.x
      mov r27.z, r25.x
      mov r27.w, r26.x
      dp4 r27.x, r11.xyzw, r27.xyzw
      mov r28.x, r21.y
      mov r28.y, r24.y
      mov r28.z, r25.y
      mov r28.w, r26.y
      dp4 r27.y, r11.xyzw, r28.xyzw
      mov r28.x, r21.z
      mov r28.y, r24.z
      mov r28.z, r25.z
      mov r28.w, r26.z
      dp4 r16.w, r11.xyzw, r28.xyzw
      mov r26.x, r21.w
      mov r26.y, r24.w
      mov r26.z, r25.w
      dp4 r17.w, r11.xyzw, r26.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyzw, r6.w, l(80), t54.xyzw
      mad_sat r21.xy, r0.yyyy, r21.xyxx, r21.zwzz
      div r24.xyzw, r27.xyxy, r17.wwww
      mad r25.xyzw, cb2[71].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r24.zwzw
      sample_c_lz_indexable(texture2d)(float,float,float,float) r17.w, r25.xyxx, t43.xxxx, s14, r16.w
      sample_c_lz_indexable(texture2d)(float,float,float,float) r18.w, r25.zwzz, t43.xxxx, s14, r16.w
      add r17.w, r17.w, r18.w
      mad r24.xyzw, cb2[71].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r24.xyzw
      sample_c_lz_indexable(texture2d)(float,float,float,float) r18.w, r24.xyxx, t43.xxxx, s14, r16.w
      add r17.w, r17.w, r18.w
      sample_c_lz_indexable(texture2d)(float,float,float,float) r16.w, r24.zwzz, t43.xxxx, s14, r16.w
      add r16.w, r16.w, r17.w
      mul r16.w, r16.w, l(0.250000)
      mad r16.w, r16.w, r21.x, r21.y
    else 
      mov r16.w, l(1.000000)
    endif 
    dp3_sat r17.w, r23.xyzx, r2.xyzx
    add r21.xyz, r7.xyzx, r23.xyzx
    dp3 r18.w, r21.xyzx, r21.xyzx
    rsq r18.w, r18.w
    mul r21.xyz, r18.wwww, r21.xyzx
    dp3_sat r18.w, r7.xyzx, r21.xyzx
    dp3_sat r19.w, r21.xyzx, r2.xyzx
    log r20.w, r19.w
    mul r20.w, r20.w, cb3[16].y
    exp r20.w, r20.w
    max r18.w, r18.w, l(1.192092896E-007)
    min r21.x, r3.x, r17.w
    add r19.w, r19.w, r19.w
    mul r21.y, r19.w, r21.x
    ge r21.y, r18.w, r21.y
    eq r21.x, r3.x, r21.x
    div r21.z, r17.w, r3.x
    movc r21.x, r21.x, l(1.000000), r21.z
    mul r19.w, r19.w, r21.x
    div r18.w, r19.w, r18.w
    movc r18.w, r21.y, r18.w, r4.w
    mul r18.w, r20.w, r18.w
    mul r21.xyz, r22.xyzx, r17.wwww
    mul r21.xyz, r20.xyzx, r21.xyzx
    mul r21.xyz, r16.wwww, r21.xyzx
    mul r22.xyz, r22.xyzx, r18.wwww
    mul r20.xyz, r20.xyzx, r22.xyzx
    mul r20.xyz, r16.wwww, r20.xyzx
    mul r20.xyz, r13.wwww, r20.xyzx
    mad r18.xyz, r21.xyzx, r13.wwww, r18.xyzx
    mad r19.xyz, r20.xyzx, r15.wwww, r19.xyzx
    iadd r6.z, r6.z, l(1)
    ult r13.w, r6.z, r0.x
    if_nz r13.w
      ftou r6.w, cb4[r6.z + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.w, r6.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r3.yzw, r18.xxyz
  mov r15.xyz, r19.xyzx
  mov r13.w, r6.z
  mov r15.w, r6.w
  mov r16.w, r12.w
  loop 
    ult r17.w, r13.w, r0.x
    ieq r18.w, r16.w, l(4)
    and r17.w, r17.w, r18.w
    breakc_z r17.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyz, r15.w, l(0), t54.xyzx
    add r20.xyz, -r5.xyzx, r20.xyzx
    dp3 r17.w, r20.xyzx, r20.xyzx
    sqrt r17.w, r17.w
    div r21.xyz, r20.xyzx, r17.wwww
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyz, r15.w, l(64), t54.xyzx
    dp3 r23.x, r21.xyzx, cb2[0].xyzx
    dp3 r23.y, r21.xyzx, cb2[1].xyzx
    dp3 r23.z, r21.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyz, r15.w, l(16), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.y, r15.w, l(44), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyzw, r15.w, l(124), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.xyz, r15.w, l(144), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r27.xyz, r15.w, l(160), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r28.xyz, r15.w, l(176), t54.xyzx
    dp3 r29.x, r20.xyzx, r25.yzwy
    dp3 r29.y, r20.xyzx, r21.xyzx
    dp3 r29.z, r20.xyzx, r26.xyzx
    add r20.xyz, -r27.xyzx, |r29.xyzx|
    mul_sat r20.xyz, r28.xyzx, r20.xyzx
    max r17.w, r20.y, r20.x
    max r24.x, r20.z, r17.w
    sample_l_indexable(texture2d)(float,float,float,float) r17.w, r24.xyxx, t44.xywz, s13, l(0.000000)
    dp3_sat r18.w, r23.xyzx, r2.xyzx
    add r20.xyz, r7.xyzx, r23.xyzx
    dp3 r19.w, r20.xyzx, r20.xyzx
    rsq r19.w, r19.w
    mul r20.xyz, r19.wwww, r20.xyzx
    dp3_sat r19.w, r7.xyzx, r20.xyzx
    dp3_sat r20.x, r20.xyzx, r2.xyzx
    log r20.y, r20.x
    mul r20.y, r20.y, cb3[16].y
    exp r20.y, r20.y
    max r19.w, r19.w, l(1.192092896E-007)
    min r20.z, r3.x, r18.w
    add r20.x, r20.x, r20.x
    mul r20.w, r20.x, r20.z
    ge r20.w, r19.w, r20.w
    eq r20.z, r3.x, r20.z
    div r21.x, r18.w, r3.x
    movc r20.z, r20.z, l(1.000000), r21.x
    mul r20.x, r20.x, r20.z
    div r19.w, r20.x, r19.w
    movc r19.w, r20.w, r19.w, r4.w
    mul r19.w, r20.y, r19.w
    mul r20.xyz, r22.xyzx, r18.wwww
    mul r21.xyz, r22.xyzx, r19.wwww
    mul r21.xyz, r17.wwww, r21.xyzx
    mad r3.yzw, r20.xxyz, r17.wwww, r3.yyzw
    mad r15.xyz, r21.xyzx, r25.xxxx, r15.xyzx
    iadd r13.w, r13.w, l(1)
    ult r17.w, r13.w, r0.x
    if_nz r17.w
      ftou r15.w, cb4[r13.w + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.w, r15.w, l(140), t54.xxxx
    endif 
  endloop 
  uge r15.w, r16.w, l(5)
  iadd r5.w, r13.w, -r15.w
endloop 
add r0.xyz, r4.xyzx, -cb2[10].xyzx
dp3 r3.x, r0.xyzx, cb2[11].xyzx
sample_indexable(texture2d)(float,float,float,float) r4.x, r1.xyxx, t6.xyzw, s10
mad r4.x, r4.x, cb2[20].x, cb2[20].y
max r4.x, r4.x, l(0.000001)
div r4.x, l(1.000000, 1.000000, 1.000000, 1.000000), r4.x
add r3.x, -r3.x, r4.x
max r3.x, r3.x, l(0.000000)
mul_sat r3.x, r3.x, cb3[0].y
mov r4.x, v3.x
mul r3.x, r3.x, cb1[r4.x + 3].x
add r5.xyz, -cb3[2].xyzx, cb3[5].xyzx
mad r5.xyz, r0.wwww, r5.xyzx, cb3[2].xyzx
add r4.yw, -cb3[11].xxxy, cb3[13].xxxy
mad r4.yw, r0.wwww, r4.yyyw, cb3[11].xxxy
add r5.w, -cb3[6].w, cb3[7].w
mad r0.w, r0.w, r5.w, cb3[6].w
mad_sat r4.yw, r6.xxxy, r4.yyyw, r1.xxxy
sample_indexable(texture2d)(float,float,float,float) r5.w, r4.ywyy, t7.yzwx, s10
mad r5.w, r5.w, cb2[20].x, cb2[20].y
max r5.w, r5.w, l(0.000001)
div r5.w, l(1.000000, 1.000000, 1.000000, 1.000000), r5.w
sample_indexable(texture2d)(float,float,float,float) r6.x, r1.xyxx, t0.xyzw, s10
add r6.y, cb3[14].w, cb3[15].x
add_sat r6.y, -r6.y, l(1.000000)
mul r6.z, r6.x, r6.x
mad r6.x, cb3[14].w, r6.x, r6.y
mad_sat r6.x, r6.z, cb3[15].x, r6.x
add r6.yzw, -cb2[94].xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
mad_sat r6.xyz, r6.xxxx, r6.yzwy, cb2[94].xyzx
mul r13.xyzw, r2.yzzz, r2.xxyz
mul r6.w, r2.y, r2.y
mad r2.w, r2.x, r2.x, -r6.w
dp4 r14.x, r13.xyzw, cb6[0].xyzw
dp4 r14.y, r13.xyzw, cb6[2].xyzw
dp4 r14.z, r13.xyzw, cb6[4].xyzw
dp4 r13.x, r2.xyzw, cb6[1].xyzw
dp4 r13.y, r2.xyzw, cb6[3].xyzw
dp4 r13.z, r2.xyzw, cb6[5].xyzw
add r10.xyw, r13.xyxz, r14.xyxz
add r10.xyw, r10.xyxw, cb6[6].xyxz
max r10.xyw, r10.xyxw, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r6.w, r2.z, l(0.500000), l(0.500000)
add r13.xyz, cb2[27].xyzx, -cb2[38].xyzx
mad r13.xyz, r6.wwww, r13.xyzx, cb2[38].xyzx
add r10.xyw, r10.xyxw, r13.xyxz
mul r6.w, cb6[7].x, l(3.14159274)
ftoi r7.w, cb4[94].x
mov r13.w, l(1.000000)
mov r14.w, l(1.000000)
mov r16.xyz, l(0,0,0,0)
mov r17.xyz, l(0,0,0,0)
mov r18.xyz, l(0,0,0,0)
mov r19.xyzw, l(0,0,0,0)
mov r8.w, l(1.000000)
mov r9.w, l(0)
loop 
  uge r11.w, r9.w, r7.w
  breakc_nz r11.w
  ftou r11.w, cb4[r9.w + 69].y
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.w, r11.w, l(140), t54.xxxx
  mov r20.xyz, r16.xyzx
  mov r21.xyz, r17.xyzx
  mov r22.xyz, r18.xyzx
  mov r23.xyzw, r19.xyzw
  mov r15.w, r8.w
  mov r18.w, r9.w
  mov r22.w, r11.w
  mov r24.x, r12.w
  loop 
    ult r24.y, r18.w, r7.w
    ieq r24.zw, r24.xxxx, l(0, 0, 0, 1)
    or r24.z, r24.w, r24.z
    and r24.y, r24.z, r24.y
    breakc_z r24.y
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyzw, r22.w, l(0), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.xyz, r22.w, l(16), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.y, r22.w, l(32), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r27.yz, r22.w, l(40), t54.xxyx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r28.xyzw, r22.w, l(60), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r29.xy, r22.w, l(100), t54.xyxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.z, r22.w, l(332), t54.xxxx
    and r24.z, r24.z, l(3)
    add r25.xyz, r11.xyzx, -r25.xyzx
    dp3 r26.w, r25.xyzx, r26.xyzx
    max r26.w, r26.w, l(0.000000)
    min r25.w, r25.w, r26.w
    mad r26.xyz, -r25.wwww, r26.xyzx, r25.xyzx
    movc r25.xyz, r24.wwww, r26.xyzx, r25.xyzx
    dp3 r24.w, r25.xyzx, r25.xyzx
    sqrt r24.w, r24.w
    mad_sat r27.x, r24.w, r24.y, r27.y
    sample_l_indexable(texture2d)(float,float,float,float) r24.y, r27.xzxx, t44.xzyw, s13, l(0.000000)
    ine r24.w, r29.y, l(1)
    movc r24.y, r24.w, l(0), r24.y
    ine r24.w, r24.z, l(2)
    if_nz r24.w
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.w, r22.w, l(372), t54.xxxx
      mul r25.x, r24.y, r24.y
      mul r24.w, r24.w, r25.x
      ieq r25.xy, r24.zzzz, l(1, 3, 0, 0)
      mul r24.z, r6.w, r28.x
      itof r2.w, r29.x
      sample_l_indexable(texturecubearray)(float,float,float,float) r26.xyz, r2.xyzw, t57.xyzw, s12, l(4.000000)
      mul r26.xyz, r24.zzzz, r26.xyzx
      mul r13.xyz, r28.yzwy, r26.xyzx
      mad r26.xyz, r24.wwww, r13.xyzx, r22.xyzx
      mov r21.w, r23.z
      mad r27.xyzw, r24.wwww, r13.wxyz, r21.wxyz
      max r29.w, r23.w, r24.w
      mov r20.w, r23.x
      mad r30.xyzw, r24.wwww, r13.xyzw, r20.xyzw
      max r31.x, r23.y, r24.w
      mov r29.x, r20.w
      mov r29.z, r27.x
      mov r23.x, r30.w
      mov r23.z, r21.w
      movc r32.xzw, r25.xxxx, r29.xxzw, r23.xxzw
      mov r27.x, r23.y
      mov r31.yzw, r21.xxyz
      movc r31.xyzw, r25.xxxx, r27.xyzw, r31.xyzw
      or r13.x, r25.y, r25.x
      movc r20.xyz, r13.xxxx, r20.xyzx, r30.xyzx
      movc r21.xyz, r25.yyyy, r21.xyzx, r31.yzwy
      movc r22.xyz, r25.yyyy, r26.xyzx, r22.xyzx
      mov r23.x, r29.x
      mov r23.y, r27.x
      mov r32.y, r31.x
      movc r23.xyzw, r25.yyyy, r23.xyzw, r32.xyzw
    else 
      add_sat r13.x, -r24.y, l(1.000000)
      mul r13.x, r13.x, r13.x
      add r13.y, -r28.x, l(1.000000)
      mad r13.x, r13.x, r13.y, r28.x
      mul r15.w, r13.x, r15.w
    endif 
    iadd r18.w, r18.w, l(1)
    ult r13.x, r18.w, r7.w
    if_nz r13.x
      ftou r22.w, cb4[r18.w + 69].y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.x, r22.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r16.xyz, r20.xyzx
  mov r17.xyz, r21.xyzx
  mov r18.xyz, r22.xyzx
  mov r19.xyzw, r23.xyzw
  mov r8.w, r15.w
  mov r11.w, r18.w
  mov r12.w, r22.w
  mov r13.x, r24.x
  loop 
    ult r13.y, r11.w, r7.w
    ieq r13.z, r13.x, l(4)
    and r13.y, r13.z, r13.y
    breakc_z r13.y
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.yzw, r12.w, l(0), t54.xxyz
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyz, r12.w, l(16), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.y, r12.w, l(44), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r27.xyzw, r12.w, l(60), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.yz, r12.w, l(100), t54.xxyx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r28.xyz, r12.w, l(128), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r29.xyz, r12.w, l(144), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r30.xyz, r12.w, l(160), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r31.xyz, r12.w, l(176), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.w, r12.w, l(332), t54.xxxx
    and r20.w, r20.w, l(3)
    add r24.yzw, r11.xxyz, -r24.yyzw
    dp3 r28.y, r24.yzwy, r28.xyzx
    dp3 r28.z, r24.yzwy, r25.xyzx
    dp3 r28.w, r24.yzwy, r29.xyzx
    mul r24.yzw, r30.xxyz, r31.xxyz
    mad r25.xyz, r31.xyzx, r30.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    div r25.xyz, r31.xyzx, r25.xyzx
    mul r25.xyz, r25.xyzx, r28.yzwy
    max r25.xyz, r25.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
    min r25.xyz, r25.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    mul r28.yzw, r25.xxyz, r25.xxyz
    mad r21.w, -r25.x, r25.x, l(1.000000)
    mad r21.w, r28.w, r21.w, r28.y
    add r25.x, -r21.w, l(1.000000)
    mad_sat r21.w, r28.z, r25.x, r21.w
    sqrt r21.w, r21.w
    max r28.x, r28.y, l(0.000010)
    dp3 r24.y, r24.yzwy, r28.xzwx
    mad r24.z, r25.y, r25.y, r28.x
    mad r24.z, r25.z, r25.z, r24.z
    div r24.y, r24.y, r24.z
    add r24.z, r24.y, l(1.000000)
    mad_sat r26.x, r21.w, r24.z, -r24.y
    sample_l_indexable(texture2d)(float,float,float,float) r21.w, r26.xyxx, t44.xywz, s13, l(0.000000)
    ine r13.z, r13.z, l(1)
    movc r13.z, r13.z, l(0), r21.w
    ine r21.w, r20.w, l(2)
    if_nz r21.w
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.w, r12.w, l(372), t54.xxxx
      mul r24.y, r13.z, r13.z
      mul r21.w, r21.w, r24.y
      ieq r24.yz, r20.wwww, l(0, 1, 3, 0)
      mul r20.w, r6.w, r27.x
      itof r2.w, r13.y
      sample_l_indexable(texturecubearray)(float,float,float,float) r25.xyz, r2.xyzw, t57.xyzw, s12, l(4.000000)
      mul r25.xyz, r20.wwww, r25.xyzx
      mul r14.xyz, r27.yzwy, r25.xyzx
      mad r25.xyz, r21.wwww, r14.xyzx, r18.xyzx
      mov r17.w, r19.z
      mad r26.xyzw, r21.wwww, r14.wxyz, r17.wxyz
      max r28.w, r19.w, r21.w
      mov r16.w, r19.x
      mad r29.xyzw, r21.wwww, r14.xyzw, r16.xyzw
      max r30.x, r19.y, r21.w
      mov r28.x, r16.w
      mov r28.z, r26.x
      mov r19.x, r29.w
      mov r19.z, r17.w
      movc r31.xzw, r24.yyyy, r28.xxzw, r19.xxzw
      mov r26.x, r19.y
      mov r30.yzw, r17.xxyz
      movc r30.xyzw, r24.yyyy, r26.xyzw, r30.xyzw
      or r2.w, r24.z, r24.y
      movc r16.xyz, r2.wwww, r16.xyzx, r29.xyzx
      movc r17.xyz, r24.zzzz, r17.xyzx, r30.yzwy
      movc r18.xyz, r24.zzzz, r25.xyzx, r18.xyzx
      mov r19.x, r28.x
      mov r19.y, r26.x
      mov r31.y, r30.x
      movc r19.xyzw, r24.zzzz, r19.xyzw, r31.xyzw
    else 
      add_sat r2.w, -r13.z, l(1.000000)
      mul r2.w, r2.w, r2.w
      add r13.y, -r27.x, l(1.000000)
      mad r2.w, r2.w, r13.y, r27.x
      mul r8.w, r2.w, r8.w
    endif 
    iadd r11.w, r11.w, l(1)
    ult r2.w, r11.w, r7.w
    if_nz r2.w
      ftou r12.w, cb4[r11.w + 69].y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.x, r12.w, l(140), t54.xxxx
    endif 
  endloop 
  ine r14.xyz, r13.xxxx, l(0, 4, 1, 0)
  and r2.w, r14.y, r14.x
  and r2.w, r14.z, r2.w
  iadd r9.w, -r2.w, r11.w
endloop 
max r2.w, r19.z, l(1.192092896E-007)
div r11.xyz, r17.xyzx, r2.wwww
mov_sat r19.yw, r19.yyyw
add r11.xyz, -r10.xywx, r11.xyzx
mad r10.xyw, r19.wwww, r11.xyxz, r10.xyxw
max r2.w, r19.x, l(1.192092896E-007)
div r11.xyz, r16.xyzx, r2.wwww
add r11.xyz, -r10.xywx, r11.xyzx
mad r10.xyw, r19.yyyy, r11.xyxz, r10.xyxw
add r10.xyw, r18.xyxz, r10.xyxw
mad r3.yzw, r10.xxyw, r8.wwww, r3.yyzw
mul r3.yzw, r3.yyzw, r6.xxyz
add r2.w, -r10.z, r5.w
lt r2.w, r2.w, l(0.000000)
movc r4.yw, r2.wwww, r1.xxxy, r4.yyyw
add r2.xyz, r2.xyzx, l(-0.000000, -0.000000, -1.000000, 0.000000)
mad r2.xyz, cb3[15].yyyy, r2.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
dp3 r2.w, r7.xyzx, r2.xyzx
mul r10.xyz, r2.xyzx, r2.wwww
mad r7.xyz, r10.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r7.xyzx
sample_indexable(texturecube)(float,float,float,float) r10.xyz, r7.xyzx, t12.xyzw, s11
add_sat r2.w, -r2.w, l(1.000000)
log r2.w, r2.w
mul r2.w, r2.w, cb3[15].z
exp r2.w, r2.w
if_nz cb2[100].x
  dp3 r2.x, r7.xyzx, r2.xyzx
  mul r2.x, r2.x, l(10.000000)
  div r2.x, l(1600.000000), r2.x
  mul r11.xyzw, r7.yyyy, cb0[1].xyzw
  mad r11.xyzw, r7.xxxx, cb0[0].xyzw, r11.xyzw
  mad r7.xyzw, r7.zzzz, cb0[2].xyzw, r11.xyzw
  add r8.xyz, r8.xyzx, -cb2[10].xyzx
  mul r11.xyzw, r8.yyyy, cb0[1].xyzw
  mad r11.xyzw, r8.xxxx, cb0[0].xyzw, r11.xyzw
  mad r8.xyzw, r8.zzzz, cb0[2].xyzw, r11.xyzw
  add r8.xyzw, r8.xyzw, cb0[3].xyzw
  mul r11.xyzw, r7.wwww, l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r7.xyzw, r7.xyzw, l(0.500000, -0.500000, 0.980000, 1.000000), r11.xyzw
  mul r11.xyzw, r8.wwww, l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r8.xyzw, r8.xyzw, l(0.500000, -0.500000, 0.980000, 1.000000), r11.xyzw
  mul r2.x, r2.x, l(0.594822109)
  div r11.xyz, -r8.xyzx, r7.xyzx
  add r13.xyz, -r8.xyzx, r8.wwww
  add r14.xyz, -r7.xyzx, r7.wwww
  div r13.xyz, -r13.xyzx, r14.xyzx
  lt r14.xyz, r11.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  movc r11.xyz, r14.xyzx, l(10000000.000000,10000000.000000,10000000.000000,0), r11.xyzx
  lt r14.xyz, r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  movc r13.xyz, r14.xyzx, l(10000000.000000,10000000.000000,10000000.000000,0), r13.xyzx
  min r11.xyz, r11.xyzx, r13.xyzx
  min r2.y, r11.z, r11.y
  min r2.y, r2.y, r11.x
  mov r2.z, l(0)
  mov r5.w, r2.x
  mov r6.w, l(0)
  mov r11.x, l(0)
  mov r11.y, v0.z
  mov r13.x, l(0)
  mov r13.y, v0.z
  mov r9.w, l(0)
  loop 
    ige r10.w, r9.w, l(10)
    breakc_nz r10.w
    add r10.w, r2.z, r5.w
    min r2.z, r2.y, r10.w
    mad r14.xyzw, r2.zzzz, r7.xyzw, r8.xyzw
    mul r5.w, r5.w, l(1.11111116)
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r10.w, r14.xyxx, t9.yzwx, s10, l(0.000000)
    add r11.z, -r10.w, r14.z
    lt r11.z, l(0.000000), r11.z
    if_nz r11.z
      mov r6.w, l(1)
      mov r13.x, r2.z
      mov r13.y, r10.w
      break 
    endif 
    mov r11.x, r2.z
    mov r11.y, r10.w
    iadd r9.w, r9.w, l(1)
    mov r13.x, r2.z
    mov r13.y, r10.w
    mov r6.w, l(0)
  endloop 
  ilt r2.x, l(0), r6.w
  if_nz r2.x
    add r2.x, r11.x, r13.x
    mul r2.x, r2.x, l(0.500000)
    mad r14.xyzw, r2.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r2.y, r14.xyxx, t9.yxzw, s10, l(0.000000)
    add r2.z, -r2.y, r14.z
    lt r2.z, r2.z, l(0.000000)
    movc r11.xy, r2.zzzz, r2.xyxx, r11.xyxx
    movc r2.xy, r2.zzzz, r13.xyxx, r2.xyxx
    add r2.z, r2.x, r11.x
    mul r13.x, r2.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t9.yxzw, s10, l(0.000000)
    add r2.z, -r13.y, r14.z
    lt r2.z, r2.z, l(0.000000)
    movc r11.xy, r2.zzzz, r13.xyxx, r11.xyxx
    movc r2.xy, r2.zzzz, r2.xyxx, r13.xyxx
    add r2.z, r2.x, r11.x
    mul r13.x, r2.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t9.yxzw, s10, l(0.000000)
    add r2.z, -r13.y, r14.z
    lt r2.z, r2.z, l(0.000000)
    movc r11.xy, r2.zzzz, r13.xyxx, r11.xyxx
    movc r2.xy, r2.zzzz, r2.xyxx, r13.xyxx
    add r2.z, r2.x, r11.x
    mul r13.x, r2.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t9.yxzw, s10, l(0.000000)
    add r2.z, -r13.y, r14.z
    lt r2.z, r2.z, l(0.000000)
    movc r11.xy, r2.zzzz, r13.xyxx, r11.xyxx
    movc r2.xy, r2.zzzz, r2.xyxx, r13.xyxx
    add r2.z, r2.x, r11.x
    mul r13.x, r2.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t9.yxzw, s10, l(0.000000)
    add r2.z, -r13.y, r14.z
    lt r2.z, r2.z, l(0.000000)
    movc r11.xy, r2.zzzz, r13.xyxx, r11.xyxx
    movc r2.xy, r2.zzzz, r2.xyxx, r13.xyxx
    add r2.z, r2.x, r11.x
    mul r13.x, r2.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t9.yxzw, s10, l(0.000000)
    add r2.z, -r13.y, r14.z
    lt r2.z, r2.z, l(0.000000)
    movc r11.xy, r2.zzzz, r13.xyxx, r11.xyxx
    movc r2.xy, r2.zzzz, r2.xyxx, r13.xyxx
    add r2.z, r2.x, r11.x
    mul r13.x, r2.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t9.yxzw, s10, l(0.000000)
    add r2.z, -r13.y, r14.z
    lt r2.z, r2.z, l(0.000000)
    movc r11.xy, r2.zzzz, r13.xyxx, r11.xyxx
    movc r2.xy, r2.zzzz, r2.xyxx, r13.xyxx
    add r2.z, r2.x, r11.x
    mul r13.x, r2.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t9.yxzw, s10, l(0.000000)
    add r2.z, -r13.y, r14.z
    lt r2.z, r2.z, l(0.000000)
    movc r11.xy, r2.zzzz, r13.xyxx, r11.xyxx
    movc r2.xy, r2.zzzz, r2.xyxx, r13.xyxx
    add r2.z, r2.x, r11.x
    mul r13.x, r2.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t9.yxzw, s10, l(0.000000)
    add r2.z, -r13.y, r14.z
    lt r2.z, r2.z, l(0.000000)
    movc r11.xy, r2.zzzz, r13.xyxx, r11.xyxx
    movc r2.xy, r2.zzzz, r2.xyxx, r13.xyxx
    add r2.z, r2.x, r11.x
    mul r13.x, r2.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t9.yxzw, s10, l(0.000000)
    add r2.z, -r13.y, r14.z
    lt r2.z, r2.z, l(0.000000)
    movc r11.xy, r2.zzzz, r13.xyxx, r11.xyxx
    movc r2.xy, r2.zzzz, r2.xyxx, r13.xyxx
    add r2.z, r2.x, r11.x
    mul r13.x, r2.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t9.yxzw, s10, l(0.000000)
    add r2.z, -r13.y, r14.z
    lt r2.z, r2.z, l(0.000000)
    movc r11.xy, r2.zzzz, r13.xyxx, r11.xyxx
    movc r2.xy, r2.zzzz, r2.xyxx, r13.xyxx
    add r2.z, r2.x, r11.x
    mul r13.x, r2.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t9.yxzw, s10, l(0.000000)
    add r2.z, -r13.y, r14.z
    lt r2.z, r2.z, l(0.000000)
    movc r11.xy, r2.zzzz, r13.xyxx, r11.xyxx
    movc r2.xy, r2.zzzz, r2.xyxx, r13.xyxx
    add r2.z, r2.x, r11.x
    mul r13.x, r2.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t9.yxzw, s10, l(0.000000)
    add r2.z, -r13.y, r14.z
    lt r2.z, r2.z, l(0.000000)
    movc r11.xy, r2.zzzz, r13.xyxx, r11.xyxx
    movc r2.xy, r2.zzzz, r2.xyxx, r13.xyxx
    add r2.z, r2.x, r11.x
    mul r13.x, r2.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t9.yxzw, s10, l(0.000000)
    add r2.z, -r13.y, r14.z
    lt r2.z, r2.z, l(0.000000)
    movc r11.xy, r2.zzzz, r13.xyxx, r11.xyxx
    movc r2.xy, r2.zzzz, r2.xyxx, r13.xyxx
    add r2.z, r2.x, r11.x
    mul r13.x, r2.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t9.yxzw, s10, l(0.000000)
    add r2.z, -r13.y, r14.z
    lt r2.z, r2.z, l(0.000000)
    movc r11.xy, r2.zzzz, r13.xyxx, r11.xyxx
    movc r2.xy, r2.zzzz, r2.xyxx, r13.xyxx
    add r2.z, r2.x, r11.x
    mul r13.x, r2.z, l(0.500000)
    mad r14.xyzw, r13.xxxx, r7.xyzw, r8.xyzw
    div r14.xyz, r14.xyzx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.y, r14.xyxx, t9.yxzw, s10, l(0.000000)
    add r2.z, -r13.y, r14.z
    lt r2.z, r2.z, l(0.000000)
    movc r11.xy, r2.zzzz, r13.xyxx, r11.xyxx
    movc r2.xy, r2.zzzz, r2.xyxx, r13.xyxx
    mad r11.xzw, r11.xxxx, r7.xxyw, r8.xxyw
    mad r7.xyz, r2.xxxx, r7.xywx, r8.xywx
    div r8.xy, r11.xzxx, r11.wwww
    div r7.xy, r7.xyxx, r7.zzzz
    mad r2.z, r11.y, cb2[20].x, cb2[20].y
    div r11.z, l(1.000000, 1.000000, 1.000000, 1.000000), r2.z
    mad r2.y, r2.y, cb2[20].x, cb2[20].y
    div r13.z, l(1.000000, 1.000000, 1.000000, 1.000000), r2.y
    mad r2.yz, r8.xxyx, cb2[18].xxyx, cb2[18].zzwz
    mul r11.xy, r11.zzzz, r2.yzyy

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r34.xyzw, l(0, 0, 0, 0), t125.xyzw
add r34.w, r11.z, -r34.y
mul r34.w, r34.w, r34.x
mul r34.w, r34.w, cb2[81].x
add r11.x, r11.x, -r34.w


    mad r2.yz, r7.xxyx, cb2[18].xxyx, cb2[18].zzwz
    mul r13.xy, r13.zzzz, r2.yzyy

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r34.xyzw, l(0, 0, 0, 0), t125.xyzw
add r34.w, r13.z, -r34.y
mul r34.w, r34.w, r34.x
mul r34.w, r34.w, cb2[81].x
add r13.x, r13.x, -r34.w


    add r8.xyz, r11.xyzx, -r13.xyzx
    dp3 r2.y, r8.xyzx, r8.xyzx
    sqrt r2.y, r2.y
    max r7.zw, r1.xxxy, r7.xxxy
    min r8.xy, r1.xyxx, r7.xyxx
    add r7.zw, -r7.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
    mul_sat r8.xy, r8.xyxx, l(10.000000, 10.000000, 0.000000, 0.000000)
    mul_sat r7.zw, r7.zzzw, l(0.000000, 0.000000, 10.000000, 10.000000)
    mul r2.z, r7.z, r8.x
    mul r2.z, r8.y, r2.z
    mul r2.z, r7.w, r2.z
    mul r5.w, r2.x, l(-0.00721347518)
    exp r5.w, r5.w
    mad r5.w, r5.w, l(-99.900002), l(100.000000)
    lt r2.y, r2.y, r5.w
    if_nz r2.y
      mul_sat r2.x, r2.x, l(0.000625)
      mul r2.x, r2.x, r2.x
      mul r2.x, r2.x, r2.x
      mul r2.x, r2.x, r2.x
      mul r2.x, r2.x, l(-14.426950)
      exp r2.x, r2.x
      mul r2.x, r2.x, r2.z
      sample_l_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyxx, t13.xyzw, s13, l(0.000000)
    else 
      mov r7.xyz, l(0,0,0,0)
      mov r2.x, l(0)
    endif 
  else 
    mov r7.xyz, l(0,0,0,0)
    mov r2.x, l(0)
  endif 
else 
  mov r7.xyz, l(0,0,0,0)
  mov r2.x, l(0)
endif 
add r7.xyz, -r10.xyzx, r7.xyzx
mad r2.xyz, r2.xxxx, r7.xyzx, r10.xyzx
mul r2.xyz, r2.wwww, r2.xyzx
mul r2.xyz, r2.xyzx, cb3[7].xyzx
sample_l_indexable(texture2d)(float,float,float,float) r7.xyz, r4.ywyy, t8.xyzw, s13, r0.w
mad r2.xyz, r6.xyzx, r15.xyzx, r2.xyzx
mul r2.xyz, r12.xyzx, r2.xyzx
mad r2.xyz, r3.yzwy, r9.xyzx, r2.xyzx
mad r3.yzw, r7.xxyz, r5.xxyz, -r2.xxyz
mad r2.xyz, r1.wwww, r3.yzwy, r2.xyzx
eq r0.w, cb2[95].w, l(0.000000)
movc r3.yzw, r0.wwww, cb2[95].xxyz, cb2[35].xxyz
max r3.yzw, r3.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
log r3.yzw, r3.yyzw
mul r3.yzw, r3.yyzw, cb2[26].yyyy
exp r3.yzw, r3.yyzw
mad r5.x, r4.z, cb2[9].y, cb2[25].y
mov r5.yw, cb2[25].zzzz
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r5.xyxx, t44.xzwy, s13, l(0.000000)
dp3 r1.w, r0.xyzx, r0.xyzx
sqrt r1.w, r1.w
lt r2.w, l(0.000000), cb2[26].w
if_nz r2.w
  mul r4.yz, r0.xxyx, cb2[9].wwww
  mad r6.x, cb2[25].w, r0.y, r4.y
  mad r6.y, -cb2[25].w, r0.x, r4.z
  mov r6.z, r0.z
  sample_indexable(texturecube)(float,float,float,float) r0.xyz, r6.xyzx, t1.xyzw, s11
  add r0.xyz, r0.xyzx, -cb2[95].xyzx
  mad r0.xyz, cb2[26].wwww, r0.xyzx, cb2[95].xyzx
else 
  mov r0.xyz, cb2[95].xyzx
endif 
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
log r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, cb2[26].yyyy
exp r0.xyz, r0.xyzx
mad r5.z, r1.w, cb2[9].x, cb2[25].x
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r5.zwzz, t44.yzwx, s13, l(0.000000)
mad r0.xyz, cb2[26].xxxx, r0.xyzx, -r2.xyzx
mad r0.xyz, r1.wwww, r0.xyzx, r2.xyzx
mad r2.xyz, cb2[26].xxxx, r3.yzwy, -r0.xyzx
mad r0.xyz, r0.wwww, r2.xyzx, r0.xyzx
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), cb2[20].y
add r0.w, -r0.w, v0.w
rcp r1.w, cb2[96].x
mul r0.w, r0.w, r1.w
rsq r0.w, |r0.w|
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mov_sat r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(1.000000, 1.000000, 0.984375, 0.000000), l(0.000000, 0.000000, -0.0117187500, 0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r1.xyz, r1.xyzx, t59.xyzw, s13, l(0.000000)
add o0.xyz, r0.xyzx, r1.xyzx
mul r0.x, r3.x, cb1[r4.x + 3].x
mad r0.y, r3.x, cb1[r4.x + 3].x, -cb1[2].x
min r0.y, r0.y, l(0.000000)
lt r0.y, r0.y, l(0.000000)
discard_nz r0.y
mov o0.w, r0.x
ret 
// Approximately 1115 instruction slots used
