//6323a6fe0002a11d-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Sat Feb 06 00:35:59 2016
//
//
// Buffer Definitions: 
//
// cbuffer DrawableBuffer
// {
//
//   float4 FogColor;                   // Offset:    0 Size:    16 [unused]
//   float4 DebugColor;                 // Offset:   16 Size:    16 [unused]
//   float AlphaThreshold;              // Offset:   32 Size:     4
//   float4 __InstancedMaterialOpacity[256];// Offset:   48 Size:  4096
//
// }
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16 [unused]
//   float3 __CameraPosition;           // Offset:  160 Size:    12 [unused]
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12 [unused]
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16 [unused]
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16
//   float4 FogParams2;                 // Offset:  400 Size:    16 [unused]
//   float4 FogParams3;                 // Offset:  416 Size:    16 [unused]
//   float3 GlobalAmbient;              // Offset:  432 Size:    12 [unused]
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256 [unused]
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16 [unused]
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16 [unused]
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16 [unused]
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16 [unused]
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16 [unused]
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16 [unused]
//   float4 PSSMDistances;              // Offset:  848 Size:    16 [unused]
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16 [unused]
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16 [unused]
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16 [unused]
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16 [unused]
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16 [unused]
//   float4 SnowParams01;               // Offset: 1552 Size:    16 [unused]
//   float4 SnowParams02;               // Offset: 1568 Size:    16 [unused]
//   float4 SnowParams03;               // Offset: 1584 Size:    16 [unused]
//   int SSREnabled;                    // Offset: 1600 Size:     4 [unused]
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// p_default_Setup_8CD6AD409878073_cp6_Param_texture    texture  float4          2d    0        1
// p_default_Setup_n5_9075B4F026705685_cp2_Param_texture    texture  float4          2d    1        1
// p_default_Material_n214_n229_Texture_texture    texture  float4          2d    2        1
// p_default_Setup_n5_8B09DC7019763283_cp1_Param_texture    texture  float4          2d    3        1
// p_default_Setup_6724402023250908_cp0_Param_texture    texture  float4          2d    4        1
// p_default_Setup_n5_8B09DF1018700059_cp0_Param_texture    texture  float4          2d    5        1
// p_default_Setup_n28_Texture_texture    texture  float4          2d    6        1
// p_default_Setup_n5_n81_Texture_texture    texture  float4          2d    7        1
// p_default_Setup_n4_n127_458FBB301198422_cp2_Param_texture    texture  float4          2d    8        1
// p_default_Setup_n4_n81_Texture_texture    texture  float4          2d    9        1
// p_default_Setup_n4_9075B4F026705685_cp2_Param_texture    texture  float4          2d   10        1
// p_default_Setup_n7_n127_458FBB301198422_cp2_Param_texture    texture  float4          2d   11        1
// p_default_Setup_n3_8B09DF1018700059_cp0_Param_texture    texture  float4          2d   12        1
// p_default_Setup_n5_n127_458FBB301198422_cp2_Param_texture    texture  float4          2d   13        1
// p_default_Setup_n3_8B09DC7019763283_cp1_Param_texture    texture  float4          2d   14        1
// p_default_Setup_n4_1BB3530022408697_cp0_Param_texture    texture  float4          2d   15        1
// p_default_Setup_n9_9075B4F026705685_cp2_Param_texture    texture  float4          2d   16        1
// p_default_Setup_n3_1BB3530022408697_cp0_Param_texture    texture  float4          2d   17        1
// p_default_Setup_n9_n81_Texture_texture    texture  float4          2d   18        1
// p_default_Setup_n7_n81_Texture_texture    texture  float4          2d   19        1
// p_default_Setup_n4_8B09DC7019763283_cp1_Param_texture    texture  float4          2d   20        1
// p_default_Setup_n7_9075B4F026705685_cp2_Param_texture    texture  float4          2d   21        1
// p_default_Setup_n3_n81_Texture_texture    texture  float4          2d   22        1
// p_default_Setup_n4_8B09DF1018700059_cp0_Param_texture    texture  float4          2d   23        1
// p_default_Setup_n7_8B09DC7019763283_cp1_Param_texture    texture  float4          2d   24        1
// p_default_Setup_n7_1BB3530022408697_cp0_Param_texture    texture  float4          2d   25        1
// p_default_Setup_n5_1BB3530022408697_cp0_Param_texture    texture  float4          2d   26        1
// p_default_Setup_n3_n127_458FBB301198422_cp2_Param_texture    texture  float4          2d   27        1
// p_default_Setup_n3_n127_1CD8A9D02793757_cp5_Param_texture    texture  float4          2d   28        1
// p_default_Setup_n3_n127_n177_Texture_texture    texture  float4          2d   29        1
// DrawableBuffer                    cbuffer      NA          NA    1        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 2   xyz         2     NONE   float   xyz 
// PSIZE                    0   x           3     NONE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[259], dynamicIndexed
// dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb2[82], immediateIndexed
dcl_constantbuffer cb3[32], immediateIndexed
dcl_sampler s11, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyz
dcl_input_ps constant v3.x
dcl_output o0.xyzw
// dcl_temps 12
dcl_temps 14
dcl_resource_texture2d (float,float,float,float) t125
mul r0.xy, v0.xyxx, l(0.250000, 0.250000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t2.xyzw, s11
mov r0.y, v3.x
mad r0.x, r0.x, cb1[r0.y + 3].y, cb1[r0.y + 3].z
add r0.y, -cb1[2].x, l(1.000000)
min r0.x, r0.x, r0.y
lt r0.x, r0.x, l(0.000000)
discard_nz r0.x
mul r0.xy, cb2[24].xxxx, cb3[18].xyxx
mad r0.xy, v1.xyxx, cb3[15].xyxx, r0.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t4.xyzw, s11
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r0.z, -r0.x, r0.x, l(1.000000)
mad r0.z, -r0.y, r0.y, r0.z
mul r1.xy, r0.xyxx, r0.xyxx
max r0.w, r1.y, r1.x
mul r0.w, r0.w, l(0.0000610351563)
max r0.z, r0.w, r0.z
rsq r0.z, r0.z
mul r0.xy, r0.xyxx, -r0.zzzz
mul r0.xy, r0.xyxx, cb3[31].yyyy
mul r0.zw, cb2[24].xxxx, cb3[11].zzzw
mad r0.zw, v1.xxxy, cb3[10].xxxy, r0.zzzw
sample_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t11.zwxy, s11
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
mad r1.x, -r0.z, r0.z, l(1.000000)
mad r1.x, -r0.w, r0.w, r1.x
mul r1.yz, r0.zzwz, r0.zzwz
max r1.y, r1.z, r1.y
mul r1.y, r1.y, l(0.0000610351563)
max r1.x, r1.y, r1.x
rsq r1.x, r1.x
mul r0.zw, r0.zzzw, -r1.xxxx
mul r0.zw, r0.zzzw, cb3[30].xxxx
mul r1.xyzw, v1.xyxy, cb3[5].zwxy
sample_indexable(texture2d)(float,float,float,float) r1.zw, r1.zwzz, t25.zwxy, s11
sample_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t24.xyzw, s11
mul r1.x, r1.x, cb3[28].x
mad r1.yz, r1.zzwz, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -1.000000, -1.000000, 0.000000)
mad r1.w, -r1.y, r1.y, l(1.000000)
mad r1.w, -r1.z, r1.z, r1.w
mul r2.xy, r1.yzyy, r1.yzyy
max r2.x, r2.y, r2.x
mul r2.x, r2.x, l(0.0000610351563)
max r1.w, r1.w, r2.x
rsq r1.w, r1.w
mul r1.yz, r1.yyzy, -r1.wwww
mad r0.zw, r1.yyyz, cb3[26].wwww, r0.zzzw
mul r2.xyzw, v1.xyxy, cb3[17].xyzw
mad r1.yz, cb2[24].xxxx, cb3[12].zzwz, r2.zzwz
sample_indexable(texture2d)(float,float,float,float) r1.yz, r1.yzyy, t28.zxyw, s11
mad r1.yz, r1.yyzy, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -1.000000, -1.000000, 0.000000)
mad r1.w, -r1.y, r1.y, l(1.000000)
mad r1.w, -r1.z, r1.z, r1.w
mul r2.zw, r1.yyyz, r1.yyyz
max r2.z, r2.w, r2.z
mul r2.z, r2.z, l(0.0000610351563)
max r1.w, r1.w, r2.z
rsq r1.w, r1.w
mul r1.yz, r1.yyzy, -r1.wwww
mul r3.xyzw, v1.xyxy, cb3[4].zwxy
mad r2.zw, cb2[24].xxxx, cb3[7].zzzw, r3.zzzw
sample_indexable(texture2d)(float,float,float,float) r1.w, r3.xyxx, t29.yzwx, s11
sample_indexable(texture2d)(float,float,float,float) r2.zw, r2.zwzz, t27.zwxy, s11
mad r2.zw, r2.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
mad r3.x, -r2.z, r2.z, l(1.000000)
mad r3.x, -r2.w, r2.w, r3.x
mul r3.yz, r2.zzwz, r2.zzwz
max r3.y, r3.z, r3.y
mul r3.y, r3.y, l(0.0000610351563)
max r3.x, r3.y, r3.x
rsq r3.x, r3.x
mul r2.zw, r2.zzzw, -r3.xxxx
mul r2.zw, r2.zzzw, cb3[28].zzzz
mad r1.yz, r1.yyzy, cb3[27].wwww, -r2.zzwz
mad r1.yz, r1.wwww, r1.yyzy, r2.zzwz
sample_indexable(texture2d)(float,float,float,float) r1.w, v1.xyxx, t12.yzwx, s11
add r1.w, r1.w, l(-0.500000)
mul r1.w, r1.w, cb3[29].w
mad r2.zw, v0.xxxy, cb2[45].zzzw, cb2[45].xxxy
mad r3.xy, r2.zwzz, cb2[18].xyxx, cb2[18].zwzz
mul r4.xy, r2.zwzz, v0.wwww
mul r3.xy, r3.xyxx, v0.wwww
//MANUALLY FIXED
// SCRIPT CORRECTION
mov r3.z, v0.w

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r13.xyzw, l(0, 0, 0, 0), t125.xyzw
add r13.w, v0.w, -r13.y
mul r13.w, r13.w, r13.x
mul r13.w, r13.w, cb2[81].x
add r3.x, r3.x, -r13.w


dp3 r2.z, -r3.xyzx, -r3.xyzx
rsq r2.z, r2.z
mul r3.xyz, r2.zzzz, -r3.xyzx
dp3 r5.z, r3.xyzx, cb2[2].xyzx
dp3 r5.x, r3.xyzx, cb2[0].xyzx
dp3 r5.y, r3.xyzx, cb2[1].xyzx
mov r4.z, v0.w
mov r4.w, l(1.000000)
ld_indexable(texture2d)(float,float,float,float) r13.xyzw, l(0, 0, 0, 0), t125.xyzw
add r13.w, v0.w, -r13.y
mul r13.w, r13.w, r13.x
mul r13.w, r13.w, l(0.5)
add r4.x, r4.x, -r13.w
dp4 r2.z, cb2[15].xyzw, r4.xyzw
deriv_rty_fine r3.y, r2.z

deriv_rtx_fine r6.x, r2.z
dp4 r2.z, cb2[16].xyzw, r4.xyzw
dp4 r2.w, cb2[17].xyzw, r4.xyzw
deriv_rty_fine r3.xz, r2.wwzw
deriv_rtx_fine r6.yz, r2.zzwz
dp3 r2.z, v2.xyzx, v2.xyzx
rsq r2.z, r2.z
mul r4.xyz, r2.zzzz, v2.xyzx
mul r7.xyz, r3.xyzx, r4.yzxy
mad r7.xyz, r3.zxyz, r4.zxyz, -r7.xyzx
dp3 r8.x, r7.xyzx, r5.xyzx
dp3 r2.w, r6.xyzx, r7.xyzx
mul r7.xyz, r6.yzxy, r4.zxyz
mad r7.xyz, r4.yzxy, r6.zxyz, -r7.xyzx
dp3 r8.y, r7.xyzx, r5.xyzx
dp3 r3.w, r5.xyzx, r4.xyzx
mul r5.zw, r4.xxxy, r3.wwww
mad r5.xy, r5.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), -r5.xyxx
div r5.zw, r8.xxxy, r2.wwww
deriv_rty_fine r7.xy, v1.xyxx
mul r8.xy, r5.wwww, r7.xyxx
deriv_rtx_fine r8.zw, v1.xxxy
mad r5.zw, r5.zzzz, r8.zzzw, r8.xxxy
mul r8.xy, r5.zwzz, cb3[11].xyxx
mad r2.xy, r8.xyxx, r1.wwww, r2.xyxx
mad r8.xy, r8.xyxx, r1.wwww, v1.xyxx
mul r8.xy, r8.xyxx, cb3[6].xyxx
sample_indexable(texture2d)(float,float,float,float) r1.w, r8.xyxx, t22.xzwy, s11
sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t17.xyzw, s11
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r2.w, -r2.x, r2.x, l(1.000000)
mad r2.w, -r2.y, r2.y, r2.w
mul r8.xy, r2.xyxx, r2.xyxx
max r3.w, r8.y, r8.x
mul r3.w, r3.w, l(0.0000610351563)
max r2.w, r2.w, r3.w
rsq r2.w, r2.w
mul r2.xy, r2.xyxx, -r2.wwww
mad r1.yz, r2.xxyx, cb3[30].wwww, r1.yyzy
mul r9.xyzw, v1.xyxy, cb3[14].zwxy
mad r2.xy, cb2[24].xxxx, cb3[15].zwzz, r9.xyxx
mad r8.xy, cb2[24].xxxx, cb3[10].zwzz, r9.zwzz
sample_indexable(texture2d)(float,float,float,float) r8.xy, r8.xyxx, t13.xyzw, s11
mad r8.xy, r8.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t8.xyzw, s11
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r2.w, -r2.x, r2.x, l(1.000000)
mad r2.w, -r2.y, r2.y, r2.w
mul r9.xy, r2.xyxx, r2.xyxx
max r3.w, r9.y, r9.x
mul r3.w, r3.w, l(0.0000610351563)
max r2.w, r2.w, r3.w
rsq r2.w, r2.w
mul r2.xy, r2.xyxx, -r2.wwww
mul r2.xy, r2.xyxx, cb3[23].xxxx
sample_indexable(texture2d)(float,float,float,float) r2.w, v1.xyxx, t23.yzwx, s11
add r2.w, r2.w, l(-0.500000)
mul r2.w, r2.w, cb3[25].x
mul r9.xy, r5.zwzz, cb3[6].zwzz
mul r5.zw, r5.zzzw, cb3[18].zzzw
mul r9.zw, r2.wwww, r9.xxxy
mad r9.xy, r9.xyxx, r2.wwww, v1.xyxx
mul r9.xy, r9.xyxx, cb3[13].zwzz
sample_indexable(texture2d)(float,float,float,float) r2.w, r9.xyxx, t9.xzwy, s11
mad r9.xy, v1.xyxx, cb3[21].xyxx, r9.zwzz
sample_indexable(texture2d)(float,float,float,float) r9.xy, r9.xyxx, t15.xyzw, s11
mad r9.xy, r9.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r3.w, -r9.x, r9.x, l(1.000000)
mad r3.w, -r9.y, r9.y, r3.w
mul r9.zw, r9.xxxy, r9.xxxy
max r4.w, r9.w, r9.z
mul r4.w, r4.w, l(0.0000610351563)
max r3.w, r3.w, r4.w
rsq r3.w, r3.w
mul r9.xy, r9.xyxx, -r3.wwww
mad r2.xy, r9.xyxx, cb3[25].wwww, r2.xyxx
add_sat r3.w, cb3[29].x, cb3[30].z
mad r2.xy, -r3.wwww, r1.yzyy, r2.xyxx
mul r1.yz, r1.yyzy, r3.wwww
mul r9.xy, v1.xyxx, cb3[12].xyxx
sample_indexable(texture2d)(float,float,float,float) r9.y, r9.xyxx, t10.yxzw, s11
mov r9.z, l(1.000000)
mul r10.xyzw, v1.zwxy, cb3[20].xyzw
sample_indexable(texture2d)(float,float,float,float) r11.xyzw, r10.xyxx, t0.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r4.w, r10.zwzz, t3.yzwx, s11
mul r4.w, r4.w, cb3[0].w
mad_sat r9.x, r11.y, cb3[25].z, cb3[23].y
dp3_sat r6.w, cb3[1].xyzx, r9.xyzx
mad r1.yz, r6.wwww, r2.xxyx, r1.yyzy
mad r2.x, -r8.x, r8.x, l(1.000000)
mad r2.x, -r8.y, r8.y, r2.x
mul r9.xy, r8.xyxx, r8.xyxx
max r2.y, r9.y, r9.x
mul r2.y, r2.y, l(0.0000610351563)
max r2.x, r2.y, r2.x
rsq r2.x, r2.x
mul r2.xy, r8.xyxx, -r2.xxxx
mul r2.xy, r2.xyxx, cb3[22].wwww
sample_indexable(texture2d)(float,float,float,float) r7.w, v1.xyxx, t5.yzwx, s11
add r7.w, r7.w, l(-0.500000)
mul r7.w, r7.w, cb3[1].w
mul r8.xy, r5.zwzz, r7.wwww
mad r5.zw, r5.zzzw, r7.wwww, v1.xxxy
mul r5.zw, r5.zzzw, cb3[16].zzzw
sample_indexable(texture2d)(float,float,float,float) r5.z, r5.zwzz, t7.xzyw, s11
mad r8.xy, v1.xyxx, cb3[16].xyxx, r8.xyxx
sample_indexable(texture2d)(float,float,float,float) r8.xy, r8.xyxx, t26.xyzw, s11
mad r8.xy, r8.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r5.w, -r8.x, r8.x, l(1.000000)
mad r5.w, -r8.y, r8.y, r5.w
mul r9.xy, r8.xyxx, r8.xyxx
max r7.w, r9.y, r9.x
mul r7.w, r7.w, l(0.0000610351563)
max r5.w, r5.w, r7.w
rsq r5.w, r5.w
mul r8.xy, r8.xyxx, -r5.wwww
mad r2.xy, r8.xyxx, cb3[22].xxxx, r2.xyxx
add r2.xy, -r1.yzyy, r2.xyxx
mad_sat r9.x, r11.x, cb3[21].w, cb3[3].w
mul r10.xyzw, v1.xyxy, cb3[19].zwxy
sample_indexable(texture2d)(float,float,float,float) r9.y, r10.zwzz, t1.yxzw, s11
sample_indexable(texture2d)(float,float,float,float) r8.xy, r10.xyxx, t6.xyzw, s11
mad r8.xy, r8.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mov r9.z, l(1.000000)
dp3_sat r5.w, cb3[0].xyzx, r9.xyzx
mad r1.yz, r5.wwww, r2.xxyx, r1.yyzy
add r0.zw, r0.zzzw, -r1.yyyz
mul r2.x, r7.x, r8.w
mad r2.x, r8.z, r7.y, -r2.x
mov r7.z, -r8.w
lt r2.y, r2.x, l(0.000000)
lt r2.x, l(0.000000), |r2.x|
movc r2.y, r2.y, l(-1.000000), l(1.000000)
mul r7.xy, r7.yzyy, r2.yyyy
dp3 r7.z, r3.yzxy, r4.xyzx
mad r3.xyz, -r7.zzzz, r4.xyzx, r3.yzxy
mul r7.yzw, r7.yyyy, r3.xxyz
dp3 r8.z, r6.xyzx, r4.xyzx
mad r6.xyz, -r8.zzzz, r4.yzxy, r6.yzxy
mad r7.xyz, r6.zxyz, r7.xxxx, r7.yzwy
dp3 r7.w, r7.xyzx, r7.xyzx
rsq r7.w, r7.w
mul r9.xyz, r7.wwww, r7.xyzx
movc r7.xyz, r2.xxxx, r9.xyzx, r7.xyzx
mul r9.xyz, r4.zxyz, r7.yzxy
mad r9.xyz, r4.yzxy, r7.zxyz, -r9.xyzx
mul r10.xyz, r4.zxyz, r6.xyzx
mad r6.xyz, r4.yzxy, r6.yzxy, -r10.xyzx
dp3 r2.x, r3.xyzx, r6.xyzx
lt r2.x, r2.x, l(0.000000)
movc r2.x, r2.x, l(-1.000000), l(1.000000)
mul r2.x, r2.x, r2.y
mul r3.xyz, r2.xxxx, r9.xyzx
mul r6.xyz, r3.xyzx, r8.yyyy
mad r6.xyz, r8.xxxx, r7.xyzx, r6.xyzx
dp2 r2.x, r8.xyxx, r8.xyxx
add r2.x, -r2.x, l(1.000000)
max r2.x, r2.x, l(0.000000)
sqrt r2.x, r2.x
mad r4.xyz, r2.xxxx, r4.xyzx, r6.xyzx
dp3 r2.x, r4.xyzx, r4.xyzx
rsq r2.x, r2.x
mul r2.x, r2.x, r4.z
mad_sat r2.x, r2.x, l(0.500000), l(0.500000)
mul r2.x, r2.x, r11.w
mad_sat r4.x, r11.z, cb3[24].y, cb3[24].z
mad_sat r6.x, r2.x, cb3[27].x, cb3[28].w
mul r2.xy, v1.xyxx, cb3[13].xyxx
sample_indexable(texture2d)(float,float,float,float) r6.y, r2.xyxx, t21.yxzw, s11
mov r6.z, l(1.000000)
dp3_sat r2.x, cb3[2].xyzx, r6.xyzx
mad r0.zw, r2.xxxx, r0.zzzw, r1.yyyz
mad r1.y, cb3[31].w, -r2.x, l(1.000000)
mad r0.xy, r1.yyyy, r0.xyxx, r0.zwzz
mul r0.yzw, r3.xxyz, r0.yyyy
mad r0.xyz, r0.xxxx, r7.xyzx, r0.yzwy
mad r0.xyz, v2.xyzx, r2.zzzz, -r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul o0.xyz, r0.wwww, r0.xyzx
add r0.x, -cb3[31].z, cb3[31].x
mad r0.x, r1.w, r0.x, cb3[31].z
add r0.y, -r0.x, cb3[29].y
mul r0.zw, r5.xxxy, cb3[30].yyyy
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t14.xzyw, s11
mul r7.xyzw, v1.xyxy, cb3[8].xyzw
sample_indexable(texture2d)(float,float,float,float) r0.w, r7.xyxx, t14.yzwx, s11
sample_indexable(texture2d)(float,float,float,float) r1.y, r7.zwzz, t20.yxzw, s11
mul r1.y, r1.y, cb3[24].w
mul r0.w, r0.w, cb3[29].z
mul_sat r0.z, r0.w, r0.z
mad r0.x, r0.z, r0.y, r0.x
add r0.x, r0.x, l(-1.000000)
mad r0.x, r3.w, r0.x, l(1.000000)
add r0.y, cb3[26].x, -cb3[27].y
mad r0.y, r2.w, r0.y, cb3[27].y
add r0.z, -r0.y, cb3[23].z
mul r1.zw, r5.xxxy, cb3[25].yyyy
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.zwzz, t20.xzwy, s11
mul_sat r0.w, r1.y, r0.w
mad r0.y, r0.w, r0.z, r0.y
add r0.y, -r0.x, r0.y
mad r0.x, r6.w, r0.y, r0.x
mul r0.yz, r5.xxyx, cb3[21].zzzz
mul r1.yz, r5.xxyx, cb3[27].zzzz
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.yzyy, t24.xzwy, s11
mul_sat r0.w, r1.x, r0.w
sample_indexable(texture2d)(float,float,float,float) r0.y, r0.yzyy, t3.xyzw, s11
mul_sat r0.y, r4.w, r0.y
add r0.z, -cb3[22].z, cb3[22].y
mad r0.z, r5.z, r0.z, cb3[22].z
add r1.x, -r0.z, cb3[2].w
mad r0.y, r0.y, r1.x, r0.z
add r0.y, -r0.x, r0.y
mad r0.x, r5.w, r0.y, r0.x
mul r0.yz, v1.xxyx, cb3[7].xxyx
sample_indexable(texture2d)(float,float,float,float) r0.y, r0.yzyy, t18.xyzw, s11
add r0.z, -cb3[23].w, cb3[24].x
mad r0.y, r0.y, r0.z, cb3[23].w
add r0.y, -r0.x, r0.y
mul r1.xyzw, v1.xyxy, cb3[9].xyzw
sample_indexable(texture2d)(float,float,float,float) r4.y, r1.xyxx, t16.yxzw, s11
sample_indexable(texture2d)(float,float,float,float) r0.z, r1.zwzz, t19.xzyw, s11
mov r4.z, l(1.000000)
dp3_sat r1.x, cb3[3].xyzx, r4.xyzx
mad r0.x, r1.x, r0.y, r0.x
add r0.y, -cb3[26].y, cb3[26].z
mad r0.y, r0.z, r0.y, cb3[26].y
add r0.z, -r0.y, cb3[28].y
mad r0.y, r0.w, r0.z, r0.y
add r0.y, -r0.x, r0.y
mad r0.x, r2.x, r0.y, r0.x
max r0.x, r0.x, l(2.000000)
log r0.x, r0.x
add r0.x, r0.x, l(-1.000000)
mul r0.x, r0.x, l(0.0833333358)
min o0.w, r0.x, l(1.000000)
ret 
// Approximately 332 instruction slots used
