//254c2dc9efdcdc58-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Thu Feb 04 21:55:41 2016
//
//
// Buffer Definitions: 
//
// cbuffer WorldBuffer
// {
//
//   struct WorldStruct
//   {
//       
//       row_major float4x4 ViewProject;// Offset:    0
//       
//       struct WorldStruct_PerInstanceData
//       {
//           
//           row_major float4x4 World;  // Offset:   64
//           row_major float4x4 WorldViewProject;// Offset:  128
//
//       } PerInstance[256];            // Offset:   64
//
//   } WorldParameters;                 // Offset:    0 Size: 32832
//
// }
//
// cbuffer DrawableBuffer
// {
//
//   float4 FogColor;                   // Offset:    0 Size:    16 [unused]
//   float4 DebugColor;                 // Offset:   16 Size:    16 [unused]
//   float AlphaThreshold;              // Offset:   32 Size:     4
//   float4 __InstancedMaterialOpacity[256];// Offset:   48 Size:  4096
//
// }
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16 [unused]
//   float3 __CameraPosition;           // Offset:  160 Size:    12 [unused]
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12 [unused]
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16 [unused]
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16
//   float4 FogParams2;                 // Offset:  400 Size:    16 [unused]
//   float4 FogParams3;                 // Offset:  416 Size:    16 [unused]
//   float3 GlobalAmbient;              // Offset:  432 Size:    12 [unused]
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256 [unused]
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16 [unused]
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16 [unused]
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16 [unused]
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16 [unused]
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16 [unused]
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16 [unused]
//   float4 PSSMDistances;              // Offset:  848 Size:    16 [unused]
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16 [unused]
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16 [unused]
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16 [unused]
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16 [unused]
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16 [unused]
//   float4 SnowParams01;               // Offset: 1552 Size:    16 [unused]
//   float4 SnowParams02;               // Offset: 1568 Size:    16 [unused]
//   float4 SnowParams03;               // Offset: 1584 Size:    16 [unused]
//   int SSREnabled;                    // Offset: 1600 Size:     4 [unused]
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// p_default_Setup_8CD6AD409878073_cp6_Param_texture    texture  float4          2d    0        1
// p_default_Setup_n10_n86_Texture_texture    texture  float4          2d    1        1
// p_default_Setup_n10_1BB3530022408697_cp0_Param_texture    texture  float4          2d    2        1
// p_default_Setup_n10_9075B4F026705685_cp2_Param_texture    texture  float4          2d    3        1
// p_default_Setup_n10_8B09DF1018700059_cp0_Param_texture    texture  float4          2d    4        1
// p_default_Setup_n5_n122_458FBB301198422_cp2_Param_texture    texture  float4          2d    5        1
// p_default_Setup_n5_n86_Texture_texture    texture  float4          2d    6        1
// p_default_Setup_n5_1BB3530022408697_cp0_Param_texture    texture  float4          2d    7        1
// p_default_Setup_n5_9075B4F026705685_cp2_Param_texture    texture  float4          2d    8        1
// p_default_Material_n186_n201_Texture_texture    texture  float4          2d    9        1
// p_default_Setup_n4_1BB3530022408697_cp0_Param_texture    texture  float4          2d   10        1
// p_default_Setup_n4_9075B4F026705685_cp2_Param_texture    texture  float4          2d   11        1
// p_default_Setup_n3_n86_Texture_texture    texture  float4          2d   12        1
// p_default_Setup_n3_1BB3530022408697_cp0_Param_texture    texture  float4          2d   13        1
// WorldBuffer                       cbuffer      NA          NA    0        1
// DrawableBuffer                    cbuffer      NA          NA    1        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float   xy  
// TEXCOORD                 2   xyz         2     NONE   float   xyz 
// PSIZE                    0   x           3     NONE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[2045], dynamicIndexed
dcl_constantbuffer cb1[259], dynamicIndexed
// dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb2[82], immediateIndexed
dcl_constantbuffer cb3[18], immediateIndexed
dcl_sampler s11, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps constant v3.x
dcl_output o0.xyzw
// dcl_temps 11
dcl_temps 13
dcl_resource_texture2d (float,float,float,float) t125
mul r0.xy, v0.xyxx, l(0.250000, 0.250000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t9.xyzw, s11
mov r0.y, v3.x
mad r0.x, r0.x, cb1[r0.y + 3].y, cb1[r0.y + 3].z
add r0.y, -cb1[2].x, l(1.000000)
min r0.x, r0.x, r0.y
lt r0.x, r0.x, l(0.000000)
discard_nz r0.x
mul r0.xy, v1.xyxx, cb3[11].zwzz
mul r0.zw, cb2[24].xxxx, cb3[10].zzzw
ishl r1.x, v3.x, l(3)
dp3 r1.x, cb0[r1.x + 4].xyzx, cb0[r1.x + 4].xyzx
sqrt r1.x, r1.x
mad r0.xy, r0.xyxx, r1.xxxx, r0.zwzz
sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t5.xyzw, s11
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r0.z, -r0.x, r0.x, l(1.000000)
mad r0.z, -r0.y, r0.y, r0.z
mul r1.yz, r0.xxyx, r0.xxyx
max r0.w, r1.z, r1.y
mul r0.w, r0.w, l(0.0000610351563)
max r0.z, r0.w, r0.z
rsq r0.z, r0.z
mul r0.xy, r0.xyxx, -r0.zzzz
mul r0.xy, r0.xyxx, cb3[1].wwww
mul r0.zw, r1.xxxx, v1.xxxy
mul r2.xyzw, r0.zwzw, cb3[8].xyzw
sample_indexable(texture2d)(float,float,float,float) r1.yz, r2.zwzz, t7.zxyw, s11
sample_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t12.xzwy, s11
mad r1.yz, r1.yyzy, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -1.000000, -1.000000, 0.000000)
mul r2.xy, r1.yzyy, r1.yzyy
max r2.x, r2.y, r2.x
mul r2.x, r2.x, l(0.0000610351563)
mad r2.y, -r1.y, r1.y, l(1.000000)
mad r2.y, -r1.z, r1.z, r2.y
max r2.x, r2.x, r2.y
rsq r2.x, r2.x
mul r1.yz, r1.yyzy, -r2.xxxx
mad r0.xy, r1.yzyy, cb3[17].wwww, r0.xyxx
mul r1.yz, r0.zzwz, cb3[6].zzwz
sample_indexable(texture2d)(float,float,float,float) r1.yz, r1.yzyy, t10.zxyw, s11
mad r1.yz, r1.yyzy, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -1.000000, -1.000000, 0.000000)
mad r2.x, -r1.y, r1.y, l(1.000000)
mad r2.x, -r1.z, r1.z, r2.x
mul r2.yz, r1.yyzy, r1.yyzy
max r2.y, r2.z, r2.y
mul r2.y, r2.y, l(0.0000610351563)
max r2.x, r2.y, r2.x
rsq r2.x, r2.x
mul r1.yz, r1.yyzy, -r2.xxxx
mul r2.xy, r0.zwzz, cb3[12].zwzz
sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t13.xyzw, s11
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r2.z, -r2.x, r2.x, l(1.000000)
mad r2.z, -r2.y, r2.y, r2.z
mul r3.xy, r2.xyxx, r2.xyxx
max r2.w, r3.y, r3.x
mul r2.w, r2.w, l(0.0000610351563)
max r2.z, r2.w, r2.z
rsq r2.z, r2.z
mul r2.xy, r2.xyxx, -r2.zzzz
mul r2.xy, r2.xyxx, cb3[15].yyyy
add_sat r2.z, cb3[16].x, cb3[17].z
mul r2.xy, r2.xyxx, r2.zzzz
mad r1.yz, r1.yyzy, cb3[17].xxxx, -r2.xxyx
mul r3.xy, v1.xyxx, cb3[7].xyxx
mul r3.xy, r1.xxxx, r3.xyxx
sample_indexable(texture2d)(float,float,float,float) r3.y, r3.xyxx, t11.yxzw, s11
mov r3.z, l(1.000000)
mad r4.xy, v0.xyxx, cb2[45].zwzz, cb2[45].xyxx
mul r5.xy, r4.xyxx, v0.wwww

//Screen space correction, therefore need the '0.5'
ld_indexable(texture2d)(float,float,float,float) r12.xyzw, l(0, 0, 0, 0), t125.xyzw
add r12.w, v0.w, -r12.y
mul r12.w, r12.w, r12.x
mul r12.w, r12.w, l(0.5)
//MANUALLY FIXED
// SCRIPT CORRECTION
add r5.x, r5.x, -r12.w


mad r4.xy, r4.xyxx, cb2[18].xyxx, cb2[18].zwzz
mul r4.xy, r4.xyxx, v0.wwww
mov r5.z, v0.w




mov r5.w, l(1.000000)
dp4 r6.x, cb2[15].xyzw, r5.xyzw
dp4 r6.y, cb2[16].xyzw, r5.xyzw
dp4 r6.z, cb2[17].xyzw, r5.xyzw
mad r5.xyz, r6.xyzx, cb3[0].yyyy, cb3[5].xyzx
mul r7.x, r5.y, cb3[13].x
mad r7.z, -cb3[13].y, r5.z, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xzxx, t0.xyzw, s11
mul r8.x, r5.x, cb3[9].x
mad r8.z, -cb3[9].y, r5.y, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r8.xzxx, t0.xyzw, s11
mul r9.x, r5.x, cb3[11].x
mad r9.z, -cb3[11].y, r5.z, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r9.xzxx, t0.xyzw, s11
dp3 r2.w, v2.xyzx, v2.xyzx
rsq r2.w, r2.w
mul r9.xyz, r2.wwww, v2.xyzx
mul r10.xyz, |r9.xyzx|, cb3[3].xyzx
mul r5.xyz, r5.xyzx, r10.yyyy
mad r5.xyz, r8.xyzx, r10.zzzz, r5.xyzx
mad r5.xyz, r7.xyzx, r10.xxxx, r5.xyzx
mad_sat r3.x, r5.z, cb3[16].w, cb3[16].y
dp3_sat r3.x, cb3[2].xyzx, r3.xyzx
mad r1.yz, r3.xxxx, r1.yyzy, r2.xxyx
add r0.xy, r0.xyxx, -r1.yzyy
mul r2.xy, v1.xyxx, cb3[12].xyxx
mul r2.xy, r1.xxxx, r2.xyxx
sample_indexable(texture2d)(float,float,float,float) r3.z, r2.xyxx, t8.wyxz, s11
mov r3.w, l(1.000000)
mad_sat r3.y, r5.x, cb3[4].w, cb3[3].w
mad_sat r5.x, r5.y, cb3[15].z, cb3[15].w
dp3_sat r2.x, cb3[1].xyzx, r3.yzwy
mad r0.xy, r2.xxxx, r0.xyxx, r1.yzyy
mov r4.z, v0.w
dp3 r1.y, -r4.xyzx, -r4.xyzx
rsq r1.y, r1.y
mul r3.yzw, r1.yyyy, -r4.xxyz
dp3 r4.x, r3.yzwy, cb2[0].xyzx
dp3 r4.y, r3.yzwy, cb2[1].xyzx
dp3 r4.z, r3.yzwy, cb2[2].xyzx
deriv_rty_fine r3.yzw, r6.zzxy
deriv_rtx_fine r6.xyz, r6.xyzx
mul r7.xyz, r9.yzxy, r3.yzwy
mad r7.xyz, r3.wyzw, r9.zxyz, -r7.xyzx
dp3 r8.x, r7.xyzx, r4.xyzx
dp3 r1.y, r6.xyzx, r7.xyzx
mul r7.xyz, r6.yzxy, r9.zxyz
mad r7.xyz, r9.yzxy, r6.zxyz, -r7.xyzx
dp3 r8.y, r7.xyzx, r4.xyzx
div r1.yz, r8.xxyx, r1.yyyy
deriv_rty_fine r4.xy, v1.xyxx
mul r7.xy, r1.zzzz, r4.xyxx
deriv_rtx_fine r7.zw, v1.xxxy
mad r1.yz, r1.yyyy, r7.zzwz, r7.xxyx
mul r1.yz, r1.yyzy, cb3[7].zzwz
sample_indexable(texture2d)(float,float,float,float) r2.y, r0.zwzz, t4.yxzw, s11
add r2.y, r2.y, l(-0.500000)
mul r2.y, r2.y, cb3[16].z
mul r7.xy, r1.yzyy, r2.yyyy
mad r1.yz, r1.yyzy, r2.yyyy, r0.zzwz
mul r1.yz, r1.yyzy, cb3[13].zzwz
sample_indexable(texture2d)(float,float,float,float) r1.y, r1.yzyy, t1.xyzw, s11
mad r7.xy, r0.zwzz, cb3[9].zwzz, r7.xyxx
mul r0.zw, r0.zzzw, cb3[10].xxxy
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t6.xzyw, s11
sample_indexable(texture2d)(float,float,float,float) r7.xy, r7.xyxx, t2.xyzw, s11
mad r7.xy, r7.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r0.w, -r7.x, r7.x, l(1.000000)
mad r0.w, -r7.y, r7.y, r0.w
mul r8.xy, r7.xyxx, r7.xyxx
max r1.z, r8.y, r8.x
mul r1.z, r1.z, l(0.0000610351563)
max r0.w, r0.w, r1.z
rsq r0.w, r0.w
mul r7.xy, r7.xyxx, -r0.wwww
mad r7.xy, r7.xyxx, cb3[14].wwww, -r0.xyxx
mul r8.xy, v1.xyxx, cb3[6].xyxx
mul r1.xz, r1.xxxx, r8.xxyx
sample_indexable(texture2d)(float,float,float,float) r5.y, r1.xzxx, t3.yxzw, s11
mov r5.z, l(1.000000)
dp3_sat r0.w, cb3[4].xyzx, r5.xyzx
mad r0.xy, r0.wwww, r7.xyxx, r0.xyxx
mul r1.x, r4.x, r7.w
mad r1.x, r7.z, r4.y, -r1.x
mov r4.z, -r7.w
lt r1.z, r1.x, l(0.000000)
lt r1.x, l(0.000000), |r1.x|
movc r1.z, r1.z, l(-1.000000), l(1.000000)
mul r4.xy, r4.yzyy, r1.zzzz
dp3 r2.y, r3.zwyz, r9.xyzx
mad r3.yzw, -r2.yyyy, r9.xxyz, r3.zzwy
mul r4.yzw, r4.yyyy, r3.yyzw
dp3 r2.y, r6.xyzx, r9.xyzx
mad r5.xyz, -r2.yyyy, r9.yzxy, r6.yzxy
mad r4.xyz, r5.zxyz, r4.xxxx, r4.yzwy
dp3 r2.y, r4.xyzx, r4.xyzx
rsq r2.y, r2.y
mul r6.xyz, r2.yyyy, r4.xyzx
movc r4.xyz, r1.xxxx, r6.xyzx, r4.xyzx
mul r6.xyz, r4.yzxy, r9.zxyz
mad r6.xyz, r9.yzxy, r4.zxyz, -r6.xyzx
mul r7.xyz, r5.xyzx, r9.zxyz
mad r5.xyz, r9.yzxy, r5.yzxy, -r7.xyzx
dp3 r1.x, r3.yzwy, r5.xyzx
lt r1.x, r1.x, l(0.000000)
movc r1.x, r1.x, l(-1.000000), l(1.000000)
mul r1.x, r1.x, r1.z
mul r3.yzw, r1.xxxx, r6.xxyz
mul r3.yzw, r0.yyyy, r3.yyzw
mad r3.yzw, r0.xxxx, r4.xxyz, r3.yyzw
mad r3.yzw, v2.xxyz, r2.wwww, -r3.yyzw
dp3 r0.x, r3.yzwy, r3.yzwy
rsq r0.x, r0.x
mul o0.xyz, r0.xxxx, r3.yzwy
add r0.x, -cb3[2].w, cb3[5].w
mad r0.x, r1.w, r0.x, cb3[2].w
add r0.x, r0.x, l(-1.000000)
mad r0.x, r2.z, r0.x, l(1.000000)
add r0.y, -r0.x, cb3[17].y
mad r0.x, r3.x, r0.y, r0.x
add r0.y, cb3[14].x, -cb3[15].x
mad r0.y, r0.z, r0.y, cb3[15].x
add r0.y, -r0.x, r0.y
mad r0.x, r2.x, r0.y, r0.x
add r0.y, -cb3[14].y, cb3[14].z
mad r0.y, r1.y, r0.y, cb3[14].y
add r0.y, -r0.x, r0.y
mad r0.x, r0.w, r0.y, r0.x
max r0.x, r0.x, l(2.000000)
log r0.x, r0.x
add r0.x, r0.x, l(-1.000000)
mul r0.x, r0.x, l(0.0833333358)
min o0.w, r0.x, l(1.000000)
ret 
// Approximately 208 instruction slots used
