//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
//
//   using 3Dmigoto v1.2.27 on Mon Feb 08 02:06:21 2016
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// BackBuffer_sampler                sampler      NA          NA    2        1
// BackBuffer_texture                texture  float4          2d    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float       
// COLOR                    0   xyzw        1     NONE   float       
// TEXCOORD                 0   xy          2     NONE   float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps linear v2.xy
dcl_output o0.xyzw
sample_indexable(texture2d)(float,float,float,float) o0.xyzw, v2.xyxx, t2.xyzw, s2
ret 
// Approximately 2 instruction slots used
