//b0383506c369ad59-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Sun Feb 07 12:36:52 2016
//
//
// Buffer Definitions: 
//
// cbuffer WorldBuffer
// {
//
//   struct WorldStruct
//   {
//       
//       row_major float4x4 ViewProject;// Offset:    0
//       
//       struct WorldStruct_PerInstanceData
//       {
//           
//           row_major float4x4 World;  // Offset:   64
//           row_major float4x4 WorldViewProject;// Offset:  128
//
//       } PerInstance[256];            // Offset:   64
//
//   } WorldParameters;                 // Offset:    0 Size: 32832
//
// }
//
// cbuffer DrawableBuffer
// {
//
//   float4 FogColor;                   // Offset:    0 Size:    16 [unused]
//   float4 DebugColor;                 // Offset:   16 Size:    16 [unused]
//   float AlphaThreshold;              // Offset:   32 Size:     4
//   float4 __InstancedMaterialOpacity[256];// Offset:   48 Size:  4096
//
// }
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16
//   float3 __CameraPosition;           // Offset:  160 Size:    12
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16
//   float4 FogParams2;                 // Offset:  400 Size:    16
//   float4 FogParams3;                 // Offset:  416 Size:    16
//   float3 GlobalAmbient;              // Offset:  432 Size:    12
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16 [unused]
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16 [unused]
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16 [unused]
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16 [unused]
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16 [unused]
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16 [unused]
//   float4 PSSMDistances;              // Offset:  848 Size:    16 [unused]
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16 [unused]
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16 [unused]
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16
//   float4 SnowParams01;               // Offset: 1552 Size:    16 [unused]
//   float4 SnowParams02;               // Offset: 1568 Size:    16 [unused]
//   float4 SnowParams03;               // Offset: 1584 Size:    16 [unused]
//   int SSREnabled;                    // Offset: 1600 Size:     4
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
// cbuffer LightBuffer
// {
//
//   struct Light
//   {
//       
//       float4 position;               // Offset:    0
//       float3 direction;              // Offset:   16
//       float4 attParams;              // Offset:   32
//       float4 spotParams;             // Offset:   48
//       float4 diffuseColor;           // Offset:   64
//       float4 shadowFadeParams;       // Offset:   80
//
//   } ShadowLights[3];                 // Offset:    0 Size:   288 [unused]
//   
//   struct Light
//   {
//       
//       float4 position;               // Offset:  288
//       float3 direction;              // Offset:  304
//       float4 attParams;              // Offset:  320
//       float4 spotParams;             // Offset:  336
//       float4 diffuseColor;           // Offset:  352
//       float4 shadowFadeParams;       // Offset:  368
//
//   } NonShadowLights[3];              // Offset:  288 Size:   288 [unused]
//   
//   struct Light
//   {
//       
//       float4 position;               // Offset:  576
//       float3 direction;              // Offset:  592
//       float4 attParams;              // Offset:  608
//       float4 spotParams;             // Offset:  624
//       float4 diffuseColor;           // Offset:  640
//       float4 shadowFadeParams;       // Offset:  656
//
//   } SunLight;                        // Offset:  576 Size:    96 [unused]
//   row_major float4x4 WorldToShadowMap[3];// Offset:  672 Size:   192 [unused]
//   row_major float3x4 WorldToModulationMapSpot[2];// Offset:  864 Size:    96 [unused]
//   row_major float2x4 WorldToModulationMapSun;// Offset:  960 Size:    32 [unused]
//   bool ShadowLightEnabled[3];        // Offset:  992 Size:    36 [unused]
//   bool NonShadowLightEnabled[3];     // Offset: 1040 Size:    36 [unused]
//   bool SunLightEnabled;              // Offset: 1088 Size:     4 [unused]
//   float4 LightAndProbeSet[24];       // Offset: 1104 Size:   384
//   float4 LightSetInfo;               // Offset: 1488 Size:    16
//   float4 ProbeSetInfo;               // Offset: 1504 Size:    16
//
// }
//
// cbuffer InstanceBuffer
// {
//
//   struct InstanceStruct
//   {
//       
//       float4 InstanceParams[8];      // Offset:    0
//
//   } InstanceParameters[256];         // Offset:    0 Size: 32768
//
// }
//
// cbuffer IrradianceBuffer
// {
//
//   float4 IrradianceStateRed0;        // Offset:    0 Size:    16
//   float4 IrradianceStateRed1;        // Offset:   16 Size:    16
//   float4 IrradianceStateGreen0;      // Offset:   32 Size:    16
//   float4 IrradianceStateGreen1;      // Offset:   48 Size:    16
//   float4 IrradianceStateBlue0;       // Offset:   64 Size:    16
//   float4 IrradianceStateBlue1;       // Offset:   80 Size:    16
//   float4 IrradianceStateBase;        // Offset:   96 Size:    16
//   float4 IrradianceConstantData;     // Offset:  112 Size:    16
//
// }
//
// Resource bind info for LightDataBuffer
// {
//
//   struct STiledLightData
//   {
//       
//       float3 vPosition;              // Offset:    0
//       float fSegmentLength;          // Offset:   12
//       float3 vDirection;             // Offset:   16
//       float fMinShadowSpec;          // Offset:   28
//       float4 vAttParams;             // Offset:   32
//       float3 vSpotParams;            // Offset:   48
//       float fIntensity;              // Offset:   60
//       float4 vDiffuseColor;          // Offset:   64
//       float4 vShadowFadeParams;      // Offset:   80
//       uint uRelCen;                  // Offset:   96
//       uint uFxSpecificIdx;           // Offset:  100
//       uint uFxType;                  // Offset:  104
//       float fRadiusSquared;          // Offset:  108
//       float3 vLambertWeights;        // Offset:  112
//       float fSpecularStrength;       // Offset:  124
//       float3 vBoxAxisX;              // Offset:  128
//       uint uLightType;               // Offset:  140
//       float3 vBoxAxisZ;              // Offset:  144
//       uint bShadowEnabled;           // Offset:  156
//       float3 vBoxInnerDistance;      // Offset:  160
//       uint bModulationMapEnabled;    // Offset:  172
//       float3 vBoxInvRange;           // Offset:  176
//       uint uModulationMapIndex;      // Offset:  188
//       row_major float4x4 mViewToShadowMap;// Offset:  192
//       row_major float4x4 mViewToModulationMap;// Offset:  256
//       float3 vRecipOuterColiProxy;   // Offset:  320
//       uint uProbeFlags;              // Offset:  332
//       float3 vColixProxyCen;         // Offset:  336
//       uint bForwardOnly;             // Offset:  348
//       uint uShadowType;              // Offset:  352
//       uint uNumSoftShadowSamples;    // Offset:  356
//       float fSoftShadowRadius;       // Offset:  360
//       float fSoftShadowDepthBias;    // Offset:  364
//       float fSoftShadowExponent;     // Offset:  368
//       float fProbePriority;          // Offset:  372
//       float fUnusedParam[2];         // Offset:  376
//
//   } $Element;                        // Offset:    0 Size:   384
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericPointClamp          sampler      NA          NA   10        1
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// SamplerGenericBilinearWrap        sampler      NA          NA   12        1
// SamplerGenericBilinearClamp       sampler      NA          NA   13        1
// p_default_Material_n153_n177_n181_661830C016465534_cp0_Param_texture    texture  float4          2d    0        1
// p_default_Material_n130_n221_fogCube_texture    texture  float4        cube    1        1
// p_default_Setup_n3_DECA25A07266119_cp0_Param_texture    texture  float4          2d    2        1
// p_default_Setup_n22_05602DE49167171_Param_texture    texture  float4          2d    3        1
// p_default_Material_n155_n209_DepthBufferTexture_texture    texture  float4          2d    4        1
// p_default_Setup_n17_DepthBufferTexture_texture    texture  float4          2d    5        1
// p_default_Material_n159_DepthBufferTexture_texture    texture  float4          2d    6        1
// p_default_Material_n155_n209_OpaquesOnlyTexture_texture    texture  float4          2d    7        1
// p_default_Material_41DEFF20563185_Param_texture    texture  float4          2d    8        1
// p_default_Setup_n3_8FB12BF0761067_cp0_Param_texture    texture  float4          2d    9        1
// p_default_Setup_n3_8FB12BF0685975_cp0_Param_texture    texture  float4          2d   10        1
// p_default_Material_n155_n204_Texture_texture    texture  float4        cube   11        1
// p_default_Setup_n3_DECAB8306147855_cp0_Param_texture    texture  float4          2d   12        1
// p_default_Setup_n3_DECB27508110753_cp0_Param_texture    texture  float4          2d   13        1
// p_default_Material_n131_n162_DepthBufferTexture_texture    texture  float4          2d   14        1
// GlobalModulationMapTextures[0]    texture  float4          2d   40        1
// AttenuationSampler_texture        texture  float4          2d   44        1
// LightDataBuffer                   texture  struct         r/o   54        1
// ModulationMaps                    texture  float4     2darray   56        1
// ReflCubeMaps                      texture  float4   cubearray   57        1
// VolumetricLightIntensity_texture    texture  float4          3d   59        1
// WorldBuffer                       cbuffer      NA          NA    0        1
// DrawableBuffer                    cbuffer      NA          NA    1        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
// LightBuffer                       cbuffer      NA          NA    4        1
// InstanceBuffer                    cbuffer      NA          NA    5        1
// IrradianceBuffer                  cbuffer      NA          NA    6        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xy  
// TEXCOORD                 2   xyz         2     NONE   float   xyz 
// PSIZE                    0   x           3     NONE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[4], immediateIndexed
dcl_constantbuffer cb1[259], dynamicIndexed
dcl_constantbuffer cb2[101], immediateIndexed
dcl_constantbuffer cb3[18], immediateIndexed
dcl_constantbuffer cb4[95], dynamicIndexed
dcl_constantbuffer cb5[2046], dynamicIndexed
dcl_constantbuffer cb6[8], immediateIndexed
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_sampler s12, mode_default
dcl_sampler s13, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texturecube (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texturecube (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t40
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_structured t54, 384 
dcl_resource_texture2darray (float,float,float,float) t56
dcl_resource_texturecubearray (float,float,float,float) t57
dcl_resource_texture3d (float,float,float,float) t59
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps constant v3.x
dcl_output o0.xyzw
// dcl_temps 33
dcl_temps 35
dcl_resource_texture2d (float,float,float,float) t125
dp3 r0.x, v2.xyzx, v2.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v2.xyzx
mad r1.xyzw, v0.xyxy, cb2[45].zwzw, cb2[45].xyxy
mul r2.xyzw, r1.zwxy, v0.wwww
mov r3.xy, r2.xyxx
mov r3.z, v0.w

//Screen space correction, therefore need the '0.5'
ld_indexable(texture2d)(float,float,float,float) r34.xyzw, l(0, 0, 0, 0), t125.xyzw
add r34.w, v0.w, -r34.y
mul r34.w, r34.w, r34.x
mul r34.w, r34.w, l(0.5)
add r3.x, r3.x, -r34.w


mov r3.w, l(1.000000)
dp4 r4.x, cb2[15].xyzw, r3.xyzw
dp4 r4.y, cb2[16].xyzw, r3.xyzw
dp4 r4.z, cb2[17].xyzw, r3.xyzw
mad r2.xy, r1.xyxx, cb2[18].xyxx, cb2[18].zwzz
mul r5.xy, r2.xyxx, v0.wwww
mov r5.z, v0.w

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r34.xyzw, l(0, 0, 0, 0), t125.xyzw
add r34.w, v0.w, -r34.y
mul r34.w, r34.w, r34.x
mul r34.w, r34.w, cb2[81].x
add r5.x, r5.x, -r34.w


dp3 r0.w, -r5.xyzx, -r5.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, -r5.xyzx
dp3 r7.x, r6.xyzx, cb2[0].xyzx
dp3 r7.y, r6.xyzx, cb2[1].xyzx
dp3 r7.z, r6.xyzx, cb2[2].xyzx
deriv_rty_fine r6.xy, v1.xyxx
deriv_rtx_fine r2.xy, v1.xyxx
mov r3.xy, r2.zwzz
dp4 r8.x, cb2[15].xyzw, r3.xyzw
dp4 r8.y, cb2[16].xyzw, r3.xyzw
dp4 r8.z, cb2[17].xyzw, r3.xyzw
deriv_rty_fine r3.xyz, r8.xyzx
deriv_rtx_fine r9.xyz, r8.yzxy
ishl r0.w, v3.x, l(3)
mad r2.zw, r4.xxxy, cb5[r0.w + 4].xxxy, cb5[r0.w + 4].zzzw
sample_indexable(texture2d)(float,float,float,float) r10.xy, r2.zwzz, t3.xyzw, s11
mad r10.xy, r10.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r10.xyxx, r10.xyxx
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r10.z, r1.w
lt r1.w, l(0.000000), cb5[r0.w + 5].x
add r2.zw, r2.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
dp2 r2.z, r2.zwzz, r2.zwzz
sqrt r2.z, r2.z
add r2.w, l(1.000000), -cb5[r0.w + 5].y
mad r2.z, r2.z, l(2.000000), -r2.w
div_sat r0.w, r2.z, cb5[r0.w + 5].y
add r0.w, -r0.w, l(1.000000)
mul r0.w, r0.w, r0.w
movc r0.w, r1.w, r0.w, l(1.000000)
mov r11.x, cb3[17].x
mov r11.zw, l(0,0,1.000000,1.000000)
mul r10.xyz, r10.xyzx, r11.xxzx
dp3 r1.w, r10.xyzx, r10.xyzx
rsq r1.w, r1.w
mul r2.zw, r1.wwww, r10.xxxy
mul r10.xy, r0.wwww, r2.zwzz
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t5.yzwx, s10
mad r0.w, r0.w, cb2[20].x, cb2[20].y
max r0.w, r0.w, l(0.000001)
div r11.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mul r11.xy, r1.xyxx, r11.zzzz
dp4 r0.w, cb2[17].xyzw, r11.xyzw
add r0.w, -r0.w, r8.z
dp3 r1.w, r9.zxyz, r0.xyzx
mad r9.xyz, -r1.wwww, r0.yzxy, r9.xyzx
dp3 r1.w, r3.xyzx, r0.xyzx
mad r3.xyz, -r1.wwww, r0.xyzx, r3.xyzx
mul r1.w, r6.x, r2.y
mad r1.w, r2.x, r6.y, -r1.w
lt r2.x, r1.w, l(0.000000)
movc r2.x, r2.x, l(-1.000000), l(1.000000)
mov r6.z, -r2.y
mul r2.yz, r2.xxxx, r6.yyzy
mul r6.xyz, r2.zzzz, r3.xyzx
mad r2.yzw, r9.zzxy, r2.yyyy, r6.xxyz
lt r1.w, l(0.000000), |r1.w|
dp3 r3.w, r2.yzwy, r2.yzwy
rsq r3.w, r3.w
mul r6.xyz, r2.yzwy, r3.wwww
movc r2.yzw, r1.wwww, r6.xxyz, r2.yyzw
mul r6.xyz, r0.zxyz, r2.zwyz
mad r6.xyz, r0.yzxy, r2.wyzw, -r6.xyzx
mul r11.xyw, r0.zxzy, r9.xyxz
mad r9.xyz, r0.yzxy, r9.yzxy, -r11.xywx
dp3 r1.w, r3.xyzx, r9.xyzx
lt r1.w, r1.w, l(0.000000)
movc r1.w, r1.w, l(-1.000000), l(1.000000)
mul r1.w, r1.w, r2.x
mul r3.xyz, r1.wwww, r6.xyzx
mul_sat r0.w, r0.w, cb3[2].y
add r1.w, -cb3[17].z, cb3[17].y
mad r1.w, r0.w, r1.w, cb3[17].z
mad r6.xy, cb3[13].zwzz, r10.xyxx, v1.xyxx
mul r6.zw, cb2[24].xxxx, cb3[8].zzzw
mad r6.zw, cb3[13].xxxy, r6.xxxy, r6.zzzw
mul r9.xyzw, cb2[24].xxxx, cb3[10].zwxy
mad r9.xy, r6.xyxx, cb3[11].xyxx, r9.xyxx
mad r9.zw, r6.xxxy, cb3[8].xxxy, r9.zzzw
mul r12.xyzw, cb2[24].xxxx, cb3[9].xyzw
mad r11.xy, cb3[12].zwzz, r6.xyxx, r12.xyxx
mad r6.xy, r6.xyxx, cb3[11].zwzz, r12.zwzz
sample_indexable(texture2d)(float,float,float,float) r2.x, r6.xyxx, t12.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r6.xy, r9.zwzz, t13.xyzw, s11
mad r6.xy, r6.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r3.w, r6.xyxx, r6.xyxx
add r3.w, -r3.w, l(1.000000)
max r3.w, r3.w, l(0.000000)
sqrt r3.w, r3.w
sample_indexable(texture2d)(float,float,float,float) r9.xy, r9.xyxx, t2.xyzw, s11
mad r9.xy, r9.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r4.w, r9.xyxx, r9.xyxx
add r4.w, -r4.w, l(1.000000)
max r4.w, r4.w, l(0.000000)
sqrt r4.w, r4.w
add r3.w, -r3.w, l(1.000000)
mul r12.xy, r6.xyxx, cb3[16].zzzz
mad r12.w, -cb3[16].z, r3.w, l(1.000000)
dp3 r3.w, r12.xywx, r12.xywx
rsq r3.w, r3.w
add r4.w, -r4.w, l(1.000000)
mul r9.xy, r9.xyxx, cb3[15].yyyy
mad r9.w, -cb3[15].y, r4.w, l(1.000000)
dp3 r4.w, r9.xywx, r9.xywx
rsq r4.w, r4.w
mul r9.xyz, r4.wwww, r9.xywx
mul r13.xyz, r2.xxxx, cb3[7].xyzx
mad r12.xyz, r12.xywx, r3.wwww, -r9.xyzx
mad r9.xyz, cb3[15].xxxx, r12.xyzx, r9.xyzx
mov r10.z, l(0)
add r9.xyz, r9.xyzx, r10.xyzx
dp3 r2.x, r9.xyzx, r9.xyzx
rsq r2.x, r2.x
mul r9.xyz, r2.xxxx, r9.xyzx
mad r6.xy, cb3[14].zzzz, r9.xyxx, r11.xyxx
mad r6.zw, cb3[14].zzzz, r9.xxxy, r6.zzzw
sample_indexable(texture2d)(float,float,float,float) r10.xyz, r6.xyxx, t9.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.zwzz, t10.xyzw, s11
mul r6.xyz, r6.xyzx, cb3[0].xyzx
mad r10.xyz, r10.xyzx, cb3[3].xyzx, -r6.xyzx
mad r6.xyz, cb3[14].wwww, r10.xyzx, r6.xyzx
mul r3.xyz, r3.xyzx, r9.yyyy
mad r2.xyz, r9.xxxx, r2.yzwy, r3.xyzx
mad r0.xyz, r9.zzzz, r0.xyzx, r2.xyzx
dp3 r2.x, r0.xyzx, r0.xyzx
rsq r2.x, r2.x
mul r0.xyz, r0.xyzx, r2.xxxx
and r2.xyz, r0.xyzx, l(0x7f800000, 0x7f800000, 0x7f800000, 0)
ine r2.xyz, r2.xyzx, l(0x7f800000, 0x7f800000, 0x7f800000, 0)
and r2.xyz, r0.xyzx, r2.xyzx
ftou r0.xyz, cb4[93].xyzx
dp3_sat r3.x, r7.xyzx, r2.xyzx
div r3.y, l(1.000000, 1.000000, 1.000000, 1.000000), r3.x
mov r5.w, l(1.000000)
mov r10.xyz, l(0,0,0,0)
mov r11.xyw, l(0,0,0,0)
mov r3.z, l(0)
loop 
  uge r3.w, r3.z, r0.y
  breakc_nz r3.w
  iadd r3.w, r0.z, r3.z
  ftou r3.w, cb4[r3.w + 69].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.xyz, r3.w, l(16), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.xyz, r3.w, l(64), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r4.w, r3.w, l(124), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r6.w, r3.w, l(172), t54.xxxx
  dp3 r15.x, -r12.xyzx, cb2[0].xyzx
  dp3 r15.y, -r12.xyzx, cb2[1].xyzx
  dp3 r15.z, -r12.xyzx, cb2[2].xyzx
  if_nz r6.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.xyzw, r3.w, l(256), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.xyzw, r3.w, l(272), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xyzw, r3.w, l(288), t54.xyzw
    dp4 r3.w, r12.xyzw, r5.xyzw
    dp4 r6.w, r16.xyzw, r5.xyzw
    dp4 r7.w, r17.xyzw, r5.xyzw
    div r12.x, r3.w, r7.w
    div r12.y, r6.w, r7.w
    sample_l_indexable(texture2d)(float,float,float,float) r12.xyz, r12.xyxx, t40.xyzw, s12, l(0.000000)
  else 
    mov r12.xyz, l(1.000000,1.000000,1.000000,0)
  endif 
  dp3_sat r3.w, r15.xyzx, r2.xyzx
  add r15.xyz, r7.xyzx, r15.xyzx
  dp3 r6.w, r15.xyzx, r15.xyzx
  rsq r6.w, r6.w
  mul r15.xyz, r6.wwww, r15.xyzx
  dp3_sat r6.w, r7.xyzx, r15.xyzx
  dp3_sat r7.w, r15.xyzx, r2.xyzx
  log r8.w, r7.w
  mul r8.w, r8.w, cb3[16].w
  exp r8.w, r8.w
  max r6.w, r6.w, l(1.192092896E-007)
  min r9.z, r3.w, r3.x
  add r7.w, r7.w, r7.w
  mul r9.w, r7.w, r9.z
  ge r9.w, r6.w, r9.w
  eq r9.z, r3.x, r9.z
  div r10.w, r3.w, r3.x
  movc r9.z, r9.z, l(1.000000), r10.w
  mul r7.w, r7.w, r9.z
  div r6.w, r7.w, r6.w
  movc r6.w, r9.w, r6.w, r3.y
  mul r6.w, r8.w, r6.w
  mul r15.xyz, r14.xyzx, r3.wwww
  mul r14.xyz, r14.xyzx, r6.wwww
  mul r14.xyz, r12.xyzx, r14.xyzx
  mad r10.xyz, r15.xyzx, r12.xyzx, r10.xyzx
  mad r11.xyw, r14.xyxz, r4.wwww, r11.xyxw
  iadd r3.z, r3.z, l(1)
endloop 
mov r5.w, l(1.000000)
mov r12.xyz, r10.xyzx
mov r14.xyz, r11.xywx
mov r0.y, l(0)
loop 
  uge r3.z, r0.y, r0.z
  breakc_nz r3.z
  ftou r3.z, cb4[r0.y + 69].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r3.w, r3.z, l(140), t54.xxxx
  mov r15.xyz, r12.xyzx
  mov r16.xyz, r14.xyzx
  mov r4.w, r0.y
  mov r6.w, r3.z
  mov r7.w, r3.w
  loop 
    ult r8.w, r4.w, r0.x
    ieq r9.zw, r7.wwww, l(0, 0, 0, 1)
    or r9.z, r9.w, r9.z
    and r8.w, r8.w, r9.z
    breakc_z r8.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xyz, r6.w, l(0), t54.xyzx
    if_nz r9.w
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyzw, r6.w, l(12), t54.xyzw
      add r19.xyz, r5.xyzx, -r17.xyzx
      dp3 r8.w, r19.xyzx, r18.yzwy
      max r8.w, r8.w, l(0.000000)
      min r8.w, r18.x, r8.w
      mad r17.xyz, r8.wwww, r18.yzwy, r17.xyzx
    endif 
    add r17.xyz, -r5.xyzx, r17.xyzx
    dp3 r8.w, r17.xyzx, r17.xyzx
    sqrt r8.w, r8.w
    div r17.xyz, r17.xyzx, r8.wwww
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyz, r6.w, l(64), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r9.z, r6.w, l(124), t54.xxxx
    dp3 r19.x, r17.xyzx, cb2[0].xyzx
    dp3 r19.y, r17.xyzx, cb2[1].xyzx
    dp3 r19.z, r17.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r9.w, r6.w, l(32), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.yz, r6.w, l(40), t54.xxyx
    mad_sat r17.x, r8.w, r9.w, r17.y
    sample_l_indexable(texture2d)(float,float,float,float) r8.w, r17.xzxx, t44.xywz, s13, l(0.000000)
    dp3_sat r9.w, r19.xyzx, r2.xyzx
    add r17.xyz, r7.xyzx, r19.xyzx
    dp3 r10.w, r17.xyzx, r17.xyzx
    rsq r10.w, r10.w
    mul r17.xyz, r10.wwww, r17.xyzx
    dp3_sat r10.w, r7.xyzx, r17.xyzx
    dp3_sat r12.w, r17.xyzx, r2.xyzx
    log r13.w, r12.w
    mul r13.w, r13.w, cb3[16].w
    exp r13.w, r13.w
    max r10.w, r10.w, l(1.192092896E-007)
    min r14.w, r3.x, r9.w
    add r12.w, r12.w, r12.w
    mul r15.w, r12.w, r14.w
    ge r15.w, r10.w, r15.w
    eq r14.w, r3.x, r14.w
    div r16.w, r9.w, r3.x
    movc r14.w, r14.w, l(1.000000), r16.w
    mul r12.w, r12.w, r14.w
    div r10.w, r12.w, r10.w
    movc r10.w, r15.w, r10.w, r3.y
    mul r10.w, r13.w, r10.w
    mul r17.xyz, r18.xyzx, r9.wwww
    mul r18.xyz, r18.xyzx, r10.wwww
    mul r18.xyz, r8.wwww, r18.xyzx
    mad r15.xyz, r17.xyzx, r8.wwww, r15.xyzx
    mad r16.xyz, r18.xyzx, r9.zzzz, r16.xyzx
    iadd r4.w, r4.w, l(1)
    ult r8.w, r4.w, r0.x
    if_nz r8.w
      ftou r6.w, cb4[r4.w + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r7.w, r6.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r17.xyz, r15.xyzx
  mov r18.xyz, r16.xyzx
  mov r3.z, r4.w
  mov r3.w, r6.w
  mov r8.w, r7.w
  loop 
    ult r9.z, r3.z, r0.x
    ieq r19.xy, r8.wwww, l(2, 3, 0, 0)
    or r9.w, r19.y, r19.x
    and r9.z, r9.w, r9.z
    breakc_z r9.z
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xzw, r3.w, l(16), t54.xxyz
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyz, r3.w, l(0), t54.xyzx
    if_nz r19.y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyz, r3.w, l(128), t54.xyzx
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r9.z, r3.w, l(12), t54.xxxx
      add r22.xyz, r5.xyzx, -r20.xyzx
      dp3 r9.w, r22.xyzx, r21.xyzx
      max r9.w, r9.w, l(0.000000)
      min r9.z, r9.z, r9.w
      mad r20.xyz, r9.zzzz, r21.xyzx, r20.xyzx
    endif 
    add r20.xyz, -r5.xyzx, r20.xyzx
    dp3 r9.z, r20.xyzx, r20.xyzx
    sqrt r9.z, r9.z
    div r20.xyz, r20.xyzx, r9.zzzz
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyz, r3.w, l(64), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r9.w, r3.w, l(124), t54.xxxx
    dp3 r22.x, r20.xyzx, cb2[0].xyzx
    dp3 r22.y, r20.xyzx, cb2[1].xyzx
    dp3 r22.z, r20.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyz, r3.w, l(32), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyzw, r3.w, l(44), t54.xyzw
    mov r23.w, r24.x
    mad r23.xy, r9.zzzz, r23.xyxx, r23.zwzz
    dp3 r10.w, r20.xyzx, -r19.xzwx
    mad_sat r12.w, r10.w, r24.y, r24.z
    mul r13.w, r12.w, r12.w
    mad r12.w, -r12.w, l(2.000000), l(3.000000)
    mul r12.w, r12.w, r13.w
    mul r12.w, r12.w, r12.w
    mul r9.z, r9.z, r10.w
    lt r9.z, r9.z, r24.w
    movc r9.z, r9.z, l(0), r12.w
    sample_l_indexable(texture2d)(float,float,float,float) r10.w, r23.xyxx, t44.xywz, s13, l(0.000000)
    mul r9.z, r9.z, r10.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.w, r3.w, l(172), t54.xxxx
    if_nz r10.w
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.w, r3.w, l(188), t54.xxxx
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyzw, r3.w, l(256), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyzw, r3.w, l(272), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyzw, r3.w, l(288), t54.xyzw
      dp4 r12.w, r19.xyzw, r5.xyzw
      dp4 r13.w, r20.xyzw, r5.xyzw
      dp4 r14.w, r23.xyzw, r5.xyzw
      div r19.x, r12.w, r14.w
      div r19.y, r13.w, r14.w
      utof r19.z, r10.w
      sample_l_indexable(texture2darray)(float,float,float,float) r19.xyz, r19.xyzx, t56.xyzw, s12, l(0.000000)
    else 
      mov r19.xyz, l(1.000000,1.000000,1.000000,0)
    endif 
    dp3_sat r10.w, r22.xyzx, r2.xyzx
    add r20.xyz, r7.xyzx, r22.xyzx
    dp3 r12.w, r20.xyzx, r20.xyzx
    rsq r12.w, r12.w
    mul r20.xyz, r12.wwww, r20.xyzx
    dp3_sat r12.w, r7.xyzx, r20.xyzx
    dp3_sat r13.w, r20.xyzx, r2.xyzx
    log r14.w, r13.w
    mul r14.w, r14.w, cb3[16].w
    exp r14.w, r14.w
    max r12.w, r12.w, l(1.192092896E-007)
    min r15.w, r3.x, r10.w
    add r13.w, r13.w, r13.w
    mul r16.w, r13.w, r15.w
    ge r16.w, r12.w, r16.w
    eq r15.w, r3.x, r15.w
    div r17.w, r10.w, r3.x
    movc r15.w, r15.w, l(1.000000), r17.w
    mul r13.w, r13.w, r15.w
    div r12.w, r13.w, r12.w
    movc r12.w, r16.w, r12.w, r3.y
    mul r12.w, r14.w, r12.w
    mul r20.xyz, r21.xyzx, r10.wwww
    mul r20.xyz, r19.xyzx, r20.xyzx
    mul r21.xyz, r21.xyzx, r12.wwww
    mul r19.xyz, r19.xyzx, r21.xyzx
    mul r19.xyz, r9.zzzz, r19.xyzx
    mad r17.xyz, r20.xyzx, r9.zzzz, r17.xyzx
    mad r18.xyz, r19.xyzx, r9.wwww, r18.xyzx
    iadd r3.z, r3.z, l(1)
    ult r9.z, r3.z, r0.x
    if_nz r9.z
      ftou r3.w, cb4[r3.z + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r8.w, r3.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r12.xyz, r17.xyzx
  mov r14.xyz, r18.xyzx
  mov r9.zw, r3.zzzw
  mov r10.w, r8.w
  loop 
    ult r12.w, r9.z, r0.x
    ieq r13.w, r10.w, l(4)
    and r12.w, r12.w, r13.w
    breakc_z r12.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r9.w, l(0), t54.xyzx
    add r19.xyz, -r5.xyzx, r19.xyzx
    dp3 r12.w, r19.xyzx, r19.xyzx
    sqrt r12.w, r12.w
    div r20.xyz, r19.xyzx, r12.wwww
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyz, r9.w, l(64), t54.xyzx
    dp3 r22.x, r20.xyzx, cb2[0].xyzx
    dp3 r22.y, r20.xyzx, cb2[1].xyzx
    dp3 r22.z, r20.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyz, r9.w, l(16), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.y, r9.w, l(44), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyzw, r9.w, l(124), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyz, r9.w, l(144), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.xyz, r9.w, l(160), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r27.xyz, r9.w, l(176), t54.xyzx
    dp3 r28.x, r19.xyzx, r24.yzwy
    dp3 r28.y, r19.xyzx, r20.xyzx
    dp3 r28.z, r19.xyzx, r25.xyzx
    add r19.xyz, -r26.xyzx, |r28.xyzx|
    mul_sat r19.xyz, r27.xyzx, r19.xyzx
    max r12.w, r19.y, r19.x
    max r23.x, r19.z, r12.w
    sample_l_indexable(texture2d)(float,float,float,float) r12.w, r23.xyxx, t44.xywz, s13, l(0.000000)
    dp3_sat r13.w, r22.xyzx, r2.xyzx
    add r19.xyz, r7.xyzx, r22.xyzx
    dp3 r14.w, r19.xyzx, r19.xyzx
    rsq r14.w, r14.w
    mul r19.xyz, r14.wwww, r19.xyzx
    dp3_sat r14.w, r7.xyzx, r19.xyzx
    dp3_sat r15.w, r19.xyzx, r2.xyzx
    log r16.w, r15.w
    mul r16.w, r16.w, cb3[16].w
    exp r16.w, r16.w
    max r14.w, r14.w, l(1.192092896E-007)
    min r17.w, r3.x, r13.w
    add r15.w, r15.w, r15.w
    mul r18.w, r15.w, r17.w
    ge r18.w, r14.w, r18.w
    eq r17.w, r3.x, r17.w
    div r19.x, r13.w, r3.x
    movc r17.w, r17.w, l(1.000000), r19.x
    mul r15.w, r15.w, r17.w
    div r14.w, r15.w, r14.w
    movc r14.w, r18.w, r14.w, r3.y
    mul r14.w, r16.w, r14.w
    mul r19.xyz, r21.xyzx, r13.wwww
    mul r20.xyz, r21.xyzx, r14.wwww
    mul r20.xyz, r12.wwww, r20.xyzx
    mad r12.xyz, r19.xyzx, r12.wwww, r12.xyzx
    mad r14.xyz, r20.xyzx, r24.xxxx, r14.xyzx
    iadd r9.z, r9.z, l(1)
    ult r12.w, r9.z, r0.x
    if_nz r12.w
      ftou r9.w, cb4[r9.z + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.w, r9.w, l(140), t54.xxxx
    endif 
  endloop 
  uge r9.w, r10.w, l(5)
  iadd r0.y, -r9.w, r9.z
endloop 
add r0.xyz, r4.xyzx, -cb2[10].xyzx
dp3 r3.x, r0.xyzx, cb2[11].xyzx
sample_indexable(texture2d)(float,float,float,float) r3.y, r1.xyxx, t14.yxzw, s10
mad r3.y, r3.y, cb2[20].x, cb2[20].y
max r3.y, r3.y, l(0.000001)
div r3.y, l(1.000000, 1.000000, 1.000000, 1.000000), r3.y
add r3.x, -r3.x, r3.y
max r3.x, r3.x, l(0.000000)
mul_sat r3.x, r3.x, cb3[5].y
mov r3.y, v3.x
mul r3.x, r3.x, cb1[r3.y + 3].x
add r3.zw, -cb3[12].xxxy, cb3[14].xxxy
mad r3.zw, r0.wwww, r3.zzzw, cb3[12].xxxy
add r4.x, -cb3[6].w, cb3[7].w
mad r4.x, r0.w, r4.x, cb3[6].w
add r10.xyz, cb3[1].xyzx, -cb3[4].xyzx
mad r10.xyz, r0.wwww, r10.xyzx, cb3[4].xyzx
mad_sat r3.zw, r9.xxxy, r3.zzzw, r1.xxxy
sample_indexable(texture2d)(float,float,float,float) r0.w, r3.zwzz, t6.yzwx, s10
mad r0.w, r0.w, cb2[20].x, cb2[20].y
max r0.w, r0.w, l(0.000001)
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
ftoi r9.xy, v0.xyxx
mov r9.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r4.y, r9.xyzw, t0.yxzw
add r4.w, cb3[15].w, cb3[15].z
add_sat r4.w, -r4.w, l(1.000000)
mul r5.w, r4.y, r4.y
mad r4.y, cb3[15].z, r4.y, r4.w
mad_sat r4.y, r5.w, cb3[15].w, r4.y
add r9.xyz, -cb2[94].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad_sat r9.xyz, r4.yyyy, r9.xyzx, cb2[94].xyzx
mul r15.xyzw, r2.yzzz, r2.xxyz
mul r4.y, r2.y, r2.y
mad r2.w, r2.x, r2.x, -r4.y
dp4 r16.x, r15.xyzw, cb6[0].xyzw
dp4 r16.y, r15.xyzw, cb6[2].xyzw
dp4 r16.z, r15.xyzw, cb6[4].xyzw
dp4 r15.x, r2.xyzw, cb6[1].xyzw
dp4 r15.y, r2.xyzw, cb6[3].xyzw
dp4 r15.z, r2.xyzw, cb6[5].xyzw
add r11.xyw, r15.xyxz, r16.xyxz
add r11.xyw, r11.xyxw, cb6[6].xyxz
max r11.xyw, r11.xyxw, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r4.y, r2.z, l(0.500000), l(0.500000)
add r15.xyz, cb2[27].xyzx, -cb2[38].xyzx
mad r15.xyz, r4.yyyy, r15.xyzx, cb2[38].xyzx
add r11.xyw, r11.xyxw, r15.xyxz
mul r4.y, cb6[7].x, l(3.14159274)
ftoi r4.w, cb4[94].x
mov r15.w, l(1.000000)
mov r16.w, l(1.000000)
mov r17.xyz, l(0,0,0,0)
mov r18.xyz, l(0,0,0,0)
mov r19.xyz, l(0,0,0,0)
mov r20.xyzw, l(0,0,0,0)
mov r5.w, l(1.000000)
mov r6.w, l(0)
loop 
  uge r7.w, r6.w, r4.w
  breakc_nz r7.w
  ftou r7.w, cb4[r6.w + 69].y
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r8.w, r7.w, l(140), t54.xxxx
  mov r21.xyz, r17.xyzx
  mov r22.xyz, r18.xyzx
  mov r23.xyz, r19.xyzx
  mov r24.xyzw, r20.xyzw
  mov r9.w, r5.w
  mov r10.w, r6.w
  mov r12.w, r7.w
  mov r13.w, r8.w
  loop 
    ult r14.w, r10.w, r4.w
    ieq r25.xy, r13.wwww, l(0, 1, 0, 0)
    or r19.w, r25.y, r25.x
    and r14.w, r14.w, r19.w
    breakc_z r14.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.xyzw, r12.w, l(0), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xzw, r12.w, l(16), t54.xxyz
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.w, r12.w, l(32), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r27.yz, r12.w, l(40), t54.xxyx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r28.xyzw, r12.w, l(60), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r29.xy, r12.w, l(100), t54.xyxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.w, r12.w, l(332), t54.xxxx
    and r19.w, r19.w, l(3)
    add r26.xyz, r5.xyzx, -r26.xyzx
    dp3 r23.w, r26.xyzx, r25.xzwx
    max r23.w, r23.w, l(0.000000)
    min r23.w, r26.w, r23.w
    mad r25.xzw, -r23.wwww, r25.xxzw, r26.xxyz
    movc r25.xyz, r25.yyyy, r25.xzwx, r26.xyzx
    dp3 r23.w, r25.xyzx, r25.xyzx
    sqrt r23.w, r23.w
    mad_sat r27.x, r23.w, r14.w, r27.y
    sample_l_indexable(texture2d)(float,float,float,float) r14.w, r27.xzxx, t44.xywz, s13, l(0.000000)
    ine r23.w, r29.y, l(1)
    movc r14.w, r23.w, l(0), r14.w
    ine r23.w, r19.w, l(2)
    if_nz r23.w
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.w, r12.w, l(372), t54.xxxx
      mul r25.x, r14.w, r14.w
      mul r23.w, r23.w, r25.x
      ieq r25.xy, r19.wwww, l(1, 3, 0, 0)
      mul r19.w, r4.y, r28.x
      itof r2.w, r29.x
      sample_l_indexable(texturecubearray)(float,float,float,float) r26.xyz, r2.xyzw, t57.xyzw, s12, l(4.000000)
      mul r26.xyz, r19.wwww, r26.xyzx
      mul r15.xyz, r28.yzwy, r26.xyzx
      mad r26.xyz, r23.wwww, r15.xyzx, r23.xyzx
      mov r22.w, r24.z
      mad r27.xyzw, r23.wwww, r15.wxyz, r22.wxyz
      max r29.w, r23.w, r24.w
      mov r21.w, r24.x
      mad r30.xyzw, r23.wwww, r15.xyzw, r21.xyzw
      max r31.x, r23.w, r24.y
      mov r29.x, r21.w
      mov r29.z, r27.x
      mov r24.x, r30.w
      mov r24.z, r22.w
      movc r32.xzw, r25.xxxx, r29.xxzw, r24.xxzw
      mov r27.x, r24.y
      mov r31.yzw, r22.xxyz
      movc r31.xyzw, r25.xxxx, r27.xyzw, r31.xyzw
      or r15.x, r25.y, r25.x
      movc r21.xyz, r15.xxxx, r21.xyzx, r30.xyzx
      movc r22.xyz, r25.yyyy, r22.xyzx, r31.yzwy
      movc r23.xyz, r25.yyyy, r26.xyzx, r23.xyzx
      mov r24.x, r29.x
      mov r24.y, r27.x
      mov r32.y, r31.x
      movc r24.xyzw, r25.yyyy, r24.xyzw, r32.xyzw
    else 
      add_sat r14.w, -r14.w, l(1.000000)
      mul r14.w, r14.w, r14.w
      add r15.x, -r28.x, l(1.000000)
      mad r14.w, r14.w, r15.x, r28.x
      mul r9.w, r9.w, r14.w
    endif 
    iadd r10.w, r10.w, l(1)
    ult r14.w, r10.w, r4.w
    if_nz r14.w
      ftou r12.w, cb4[r10.w + 69].y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.w, r12.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r17.xyz, r21.xyzx
  mov r18.xyz, r22.xyzx
  mov r19.xyz, r23.xyzx
  mov r20.xyzw, r24.xyzw
  mov r5.w, r9.w
  mov r7.w, r10.w
  mov r8.w, r12.w
  mov r14.w, r13.w
  loop 
    ult r15.x, r7.w, r4.w
    ieq r15.y, r14.w, l(4)
    and r15.x, r15.y, r15.x
    breakc_z r15.x
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.xyz, r8.w, l(0), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyz, r8.w, l(16), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.y, r8.w, l(44), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r27.xyzw, r8.w, l(60), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.zw, r8.w, l(100), t54.xxxy
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r28.xyz, r8.w, l(128), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r29.xyz, r8.w, l(144), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r30.xyz, r8.w, l(160), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r31.xyz, r8.w, l(176), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.w, r8.w, l(332), t54.xxxx
    and r19.w, r19.w, l(3)
    add r15.xyz, r5.xyzx, -r15.xyzx
    dp3 r28.y, r15.xyzx, r28.xyzx
    dp3 r28.z, r15.xyzx, r25.xyzx
    dp3 r28.w, r15.xyzx, r29.xyzx
    mul r15.xyz, r30.xyzx, r31.xyzx
    mad r25.xyz, r31.xyzx, r30.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    div r25.xyz, r31.xyzx, r25.xyzx
    mul r25.xyz, r25.xyzx, r28.yzwy
    max r25.xyz, r25.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
    min r25.xyz, r25.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    mul r28.yzw, r25.xxyz, r25.xxyz
    mad r21.w, -r25.x, r25.x, l(1.000000)
    mad r21.w, r28.w, r21.w, r28.y
    add r22.w, -r21.w, l(1.000000)
    mad_sat r21.w, r28.z, r22.w, r21.w
    sqrt r21.w, r21.w
    max r28.x, r28.y, l(0.000010)
    dp3 r15.x, r15.xyzx, r28.xzwx
    mad r15.y, r25.y, r25.y, r28.x
    mad r15.y, r25.z, r25.z, r15.y
    div r15.x, r15.x, r15.y
    add r15.y, r15.x, l(1.000000)
    mad_sat r26.x, r21.w, r15.y, -r15.x
    sample_l_indexable(texture2d)(float,float,float,float) r15.x, r26.xyxx, t44.zxyw, s13, l(0.000000)
    ine r15.y, r26.w, l(1)
    movc r15.x, r15.y, l(0), r15.x
    ine r15.y, r19.w, l(2)
    if_nz r15.y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.y, r8.w, l(372), t54.xxxx
      mul r15.z, r15.x, r15.x
      mul r15.y, r15.y, r15.z
      ieq r25.xy, r19.wwww, l(1, 3, 0, 0)
      mul r15.z, r4.y, r27.x
      itof r2.w, r26.z
      sample_l_indexable(texturecubearray)(float,float,float,float) r26.xyz, r2.xyzw, t57.xyzw, s12, l(4.000000)
      mul r26.xyz, r15.zzzz, r26.xyzx
      mul r16.xyz, r27.yzwy, r26.xyzx
      mad r26.xyz, r15.yyyy, r16.xyzx, r19.xyzx
      mov r18.w, r20.z
      mad r28.xyzw, r15.yyyy, r16.wxyz, r18.wxyz
      max r29.w, r15.y, r20.w
      mov r17.w, r20.x
      mad r30.xyzw, r15.yyyy, r16.xyzw, r17.xyzw
      max r31.x, r15.y, r20.y
      mov r29.x, r17.w
      mov r29.z, r28.x
      mov r20.x, r30.w
      mov r20.z, r18.w
      movc r32.xzw, r25.xxxx, r29.xxzw, r20.xxzw
      mov r28.x, r20.y
      mov r31.yzw, r18.xxyz
      movc r31.xyzw, r25.xxxx, r28.xyzw, r31.xyzw
      or r2.w, r25.y, r25.x
      movc r17.xyz, r2.wwww, r17.xyzx, r30.xyzx
      movc r18.xyz, r25.yyyy, r18.xyzx, r31.yzwy
      movc r19.xyz, r25.yyyy, r26.xyzx, r19.xyzx
      mov r20.x, r29.x
      mov r20.y, r28.x
      mov r32.y, r31.x
      movc r20.xyzw, r25.yyyy, r20.xyzw, r32.xyzw
    else 
      add_sat r2.w, -r15.x, l(1.000000)
      mul r2.w, r2.w, r2.w
      add r15.x, -r27.x, l(1.000000)
      mad r2.w, r2.w, r15.x, r27.x
      mul r5.w, r2.w, r5.w
    endif 
    iadd r7.w, r7.w, l(1)
    ult r2.w, r7.w, r4.w
    if_nz r2.w
      ftou r8.w, cb4[r7.w + 69].y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.w, r8.w, l(140), t54.xxxx
    endif 
  endloop 
  ine r15.xyz, r14.wwww, l(0, 4, 1, 0)
  and r2.w, r15.y, r15.x
  and r2.w, r15.z, r2.w
  iadd r6.w, -r2.w, r7.w
endloop 
max r2.w, r20.z, l(1.192092896E-007)
div r5.xyz, r18.xyzx, r2.wwww
mov_sat r20.yw, r20.yyyw
add r5.xyz, -r11.xywx, r5.xyzx
mad r5.xyz, r20.wwww, r5.xyzx, r11.xywx
max r2.w, r20.x, l(1.192092896E-007)
div r11.xyw, r17.xyxz, r2.wwww
add r11.xyw, -r5.xyxz, r11.xyxw
mad r5.xyz, r20.yyyy, r11.xywx, r5.xyzx
add r5.xyz, r19.xyzx, r5.xyzx
mad r5.xyz, r5.xyzx, r5.wwww, r12.xyzx
mul r5.xyz, r5.xyzx, r9.xyzx
add r0.w, -r11.z, r0.w
lt r0.w, r0.w, l(0.000000)
movc r3.zw, r0.wwww, r1.xxxy, r3.zzzw
add r2.xyz, r2.xyzx, l(-0.000000, -0.000000, -1.000000, 0.000000)
mad r2.xyz, cb3[16].xxxx, r2.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
dp3 r0.w, r7.xyzx, r2.xyzx
mul r11.xyz, r2.xyzx, r0.wwww
mad r7.xyz, r11.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r7.xyzx
sample_indexable(texturecube)(float,float,float,float) r11.xyz, r7.xyzx, t11.xyzw, s11
add_sat r0.w, -r0.w, l(1.000000)
log r0.w, r0.w
mul r0.w, r0.w, cb3[16].y
exp r0.w, r0.w
if_nz cb2[100].x
  dp3 r2.x, r7.xyzx, r2.xyzx
  mul r2.x, r2.x, l(10.000000)
  div r2.x, l(1600.000000), r2.x
  mul r12.xyzw, r7.yyyy, cb0[1].xyzw
  mad r12.xyzw, r7.xxxx, cb0[0].xyzw, r12.xyzw
  mad r7.xyzw, r7.zzzz, cb0[2].xyzw, r12.xyzw
  add r2.yzw, r8.xxyz, -cb2[10].xxyz
  mul r8.xyzw, r2.zzzz, cb0[1].xyzw
  mad r8.xyzw, r2.yyyy, cb0[0].xyzw, r8.xyzw
  mad r8.xyzw, r2.wwww, cb0[2].xyzw, r8.xyzw
  add r8.xyzw, r8.xyzw, cb0[3].xyzw
  mul r12.xyzw, r7.wwww, l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r7.xyzw, r7.xyzw, l(0.500000, -0.500000, 0.980000, 1.000000), r12.xyzw
  mul r12.xyzw, r8.wwww, l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r8.xyzw, r8.xyzw, l(0.500000, -0.500000, 0.980000, 1.000000), r12.xyzw
  mul r2.x, r2.x, l(0.594822109)
  div r2.yzw, -r8.xxyz, r7.xxyz
  add r12.xyz, -r8.xyzx, r8.wwww
  add r15.xyz, -r7.xyzx, r7.wwww
  div r12.xyz, -r12.xyzx, r15.xyzx
  lt r15.xyz, r2.yzwy, l(0.000000, 0.000000, 0.000000, 0.000000)
  movc r2.yzw, r15.xxyz, l(0,10000000.000000,10000000.000000,10000000.000000), r2.yyzw
  lt r15.xyz, r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  movc r12.xyz, r15.xyzx, l(10000000.000000,10000000.000000,10000000.000000,0), r12.xyzx
  min r2.yzw, r2.yyzw, r12.xxyz
  min r2.z, r2.w, r2.z
  min r2.y, r2.z, r2.y
  mov r2.z, l(0)
  mov r2.w, r2.x
  mov r12.x, l(0)
  mov r12.y, v0.z
  mov r15.x, l(0)
  mov r15.y, v0.z
  mov r4.yw, l(0,0,0,0)
  loop 
    ige r5.w, r4.w, l(10)
    breakc_nz r5.w
    add r5.w, r2.w, r2.z
    min r2.z, r2.y, r5.w
    mad r16.xyzw, r2.zzzz, r7.xyzw, r8.xyzw
    mul r2.w, r2.w, l(1.11111116)
    div r16.xyz, r16.xyzx, r16.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r5.w, r16.xyxx, t4.yzwx, s10, l(0.000000)
    add r6.w, -r5.w, r16.z
    lt r6.w, l(0.000000), r6.w
    if_nz r6.w
      mov r4.y, l(1)
      mov r15.x, r2.z
      mov r15.y, r5.w
      break 
    endif 
    mov r12.x, r2.z
    mov r12.y, r5.w
    iadd r4.w, r4.w, l(1)
    mov r15.x, r2.z
    mov r15.y, r5.w
    mov r4.y, l(0)
  endloop 
  ilt r2.x, l(0), r4.y
  if_nz r2.x
    add r2.x, r12.x, r15.x
    mul r2.x, r2.x, l(0.500000)
    mad r16.xyzw, r2.xxxx, r7.xyzw, r8.xyzw
    div r16.xyz, r16.xyzx, r16.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r2.y, r16.xyxx, t4.yxzw, s10, l(0.000000)
    add r2.z, -r2.y, r16.z
    lt r2.z, r2.z, l(0.000000)
    movc r4.yw, r2.zzzz, r2.xxxy, r12.xxxy
    movc r2.xy, r2.zzzz, r15.xyxx, r2.xyxx
    add r2.z, r2.x, r4.y
    mul r12.x, r2.z, l(0.500000)
    mad r15.xyzw, r12.xxxx, r7.xyzw, r8.xyzw
    div r15.xyz, r15.xyzx, r15.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r15.xyxx, t4.yxzw, s10, l(0.000000)
    add r2.z, -r12.y, r15.z
    lt r2.z, r2.z, l(0.000000)
    movc r4.yw, r2.zzzz, r12.xxxy, r4.yyyw
    movc r2.xy, r2.zzzz, r2.xyxx, r12.xyxx
    add r2.z, r2.x, r4.y
    mul r12.x, r2.z, l(0.500000)
    mad r15.xyzw, r12.xxxx, r7.xyzw, r8.xyzw
    div r15.xyz, r15.xyzx, r15.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r15.xyxx, t4.yxzw, s10, l(0.000000)
    add r2.z, -r12.y, r15.z
    lt r2.z, r2.z, l(0.000000)
    movc r4.yw, r2.zzzz, r12.xxxy, r4.yyyw
    movc r2.xy, r2.zzzz, r2.xyxx, r12.xyxx
    add r2.z, r2.x, r4.y
    mul r12.x, r2.z, l(0.500000)
    mad r15.xyzw, r12.xxxx, r7.xyzw, r8.xyzw
    div r15.xyz, r15.xyzx, r15.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r15.xyxx, t4.yxzw, s10, l(0.000000)
    add r2.z, -r12.y, r15.z
    lt r2.z, r2.z, l(0.000000)
    movc r4.yw, r2.zzzz, r12.xxxy, r4.yyyw
    movc r2.xy, r2.zzzz, r2.xyxx, r12.xyxx
    add r2.z, r2.x, r4.y
    mul r12.x, r2.z, l(0.500000)
    mad r15.xyzw, r12.xxxx, r7.xyzw, r8.xyzw
    div r15.xyz, r15.xyzx, r15.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r15.xyxx, t4.yxzw, s10, l(0.000000)
    add r2.z, -r12.y, r15.z
    lt r2.z, r2.z, l(0.000000)
    movc r4.yw, r2.zzzz, r12.xxxy, r4.yyyw
    movc r2.xy, r2.zzzz, r2.xyxx, r12.xyxx
    add r2.z, r2.x, r4.y
    mul r12.x, r2.z, l(0.500000)
    mad r15.xyzw, r12.xxxx, r7.xyzw, r8.xyzw
    div r15.xyz, r15.xyzx, r15.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r15.xyxx, t4.yxzw, s10, l(0.000000)
    add r2.z, -r12.y, r15.z
    lt r2.z, r2.z, l(0.000000)
    movc r4.yw, r2.zzzz, r12.xxxy, r4.yyyw
    movc r2.xy, r2.zzzz, r2.xyxx, r12.xyxx
    add r2.z, r2.x, r4.y
    mul r12.x, r2.z, l(0.500000)
    mad r15.xyzw, r12.xxxx, r7.xyzw, r8.xyzw
    div r15.xyz, r15.xyzx, r15.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r15.xyxx, t4.yxzw, s10, l(0.000000)
    add r2.z, -r12.y, r15.z
    lt r2.z, r2.z, l(0.000000)
    movc r4.yw, r2.zzzz, r12.xxxy, r4.yyyw
    movc r2.xy, r2.zzzz, r2.xyxx, r12.xyxx
    add r2.z, r2.x, r4.y
    mul r12.x, r2.z, l(0.500000)
    mad r15.xyzw, r12.xxxx, r7.xyzw, r8.xyzw
    div r15.xyz, r15.xyzx, r15.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r15.xyxx, t4.yxzw, s10, l(0.000000)
    add r2.z, -r12.y, r15.z
    lt r2.z, r2.z, l(0.000000)
    movc r4.yw, r2.zzzz, r12.xxxy, r4.yyyw
    movc r2.xy, r2.zzzz, r2.xyxx, r12.xyxx
    add r2.z, r2.x, r4.y
    mul r12.x, r2.z, l(0.500000)
    mad r15.xyzw, r12.xxxx, r7.xyzw, r8.xyzw
    div r15.xyz, r15.xyzx, r15.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r15.xyxx, t4.yxzw, s10, l(0.000000)
    add r2.z, -r12.y, r15.z
    lt r2.z, r2.z, l(0.000000)
    movc r4.yw, r2.zzzz, r12.xxxy, r4.yyyw
    movc r2.xy, r2.zzzz, r2.xyxx, r12.xyxx
    add r2.z, r2.x, r4.y
    mul r12.x, r2.z, l(0.500000)
    mad r15.xyzw, r12.xxxx, r7.xyzw, r8.xyzw
    div r15.xyz, r15.xyzx, r15.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r15.xyxx, t4.yxzw, s10, l(0.000000)
    add r2.z, -r12.y, r15.z
    lt r2.z, r2.z, l(0.000000)
    movc r4.yw, r2.zzzz, r12.xxxy, r4.yyyw
    movc r2.xy, r2.zzzz, r2.xyxx, r12.xyxx
    add r2.z, r2.x, r4.y
    mul r12.x, r2.z, l(0.500000)
    mad r15.xyzw, r12.xxxx, r7.xyzw, r8.xyzw
    div r15.xyz, r15.xyzx, r15.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r15.xyxx, t4.yxzw, s10, l(0.000000)
    add r2.z, -r12.y, r15.z
    lt r2.z, r2.z, l(0.000000)
    movc r4.yw, r2.zzzz, r12.xxxy, r4.yyyw
    movc r2.xy, r2.zzzz, r2.xyxx, r12.xyxx
    add r2.z, r2.x, r4.y
    mul r12.x, r2.z, l(0.500000)
    mad r15.xyzw, r12.xxxx, r7.xyzw, r8.xyzw
    div r15.xyz, r15.xyzx, r15.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r15.xyxx, t4.yxzw, s10, l(0.000000)
    add r2.z, -r12.y, r15.z
    lt r2.z, r2.z, l(0.000000)
    movc r4.yw, r2.zzzz, r12.xxxy, r4.yyyw
    movc r2.xy, r2.zzzz, r2.xyxx, r12.xyxx
    add r2.z, r2.x, r4.y
    mul r12.x, r2.z, l(0.500000)
    mad r15.xyzw, r12.xxxx, r7.xyzw, r8.xyzw
    div r15.xyz, r15.xyzx, r15.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r15.xyxx, t4.yxzw, s10, l(0.000000)
    add r2.z, -r12.y, r15.z
    lt r2.z, r2.z, l(0.000000)
    movc r4.yw, r2.zzzz, r12.xxxy, r4.yyyw
    movc r2.xy, r2.zzzz, r2.xyxx, r12.xyxx
    add r2.z, r2.x, r4.y
    mul r12.x, r2.z, l(0.500000)
    mad r15.xyzw, r12.xxxx, r7.xyzw, r8.xyzw
    div r15.xyz, r15.xyzx, r15.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r15.xyxx, t4.yxzw, s10, l(0.000000)
    add r2.z, -r12.y, r15.z
    lt r2.z, r2.z, l(0.000000)
    movc r4.yw, r2.zzzz, r12.xxxy, r4.yyyw
    movc r2.xy, r2.zzzz, r2.xyxx, r12.xyxx
    add r2.z, r2.x, r4.y
    mul r12.x, r2.z, l(0.500000)
    mad r15.xyzw, r12.xxxx, r7.xyzw, r8.xyzw
    div r15.xyz, r15.xyzx, r15.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r15.xyxx, t4.yxzw, s10, l(0.000000)
    add r2.z, -r12.y, r15.z
    lt r2.z, r2.z, l(0.000000)
    movc r4.yw, r2.zzzz, r12.xxxy, r4.yyyw
    movc r2.xy, r2.zzzz, r2.xyxx, r12.xyxx
    add r2.z, r2.x, r4.y
    mul r12.x, r2.z, l(0.500000)
    mad r15.xyzw, r12.xxxx, r7.xyzw, r8.xyzw
    div r15.xyz, r15.xyzx, r15.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r12.y, r15.xyxx, t4.yxzw, s10, l(0.000000)
    add r2.z, -r12.y, r15.z
    lt r2.z, r2.z, l(0.000000)
    movc r4.yw, r2.zzzz, r12.xxxy, r4.yyyw
    movc r2.xy, r2.zzzz, r2.xyxx, r12.xyxx
    mad r12.xyz, r4.yyyy, r7.xywx, r8.xywx
    mad r7.xyz, r2.xxxx, r7.xywx, r8.xywx
    div r2.zw, r12.xxxy, r12.zzzz
    div r7.xy, r7.xyxx, r7.zzzz
    mad r4.y, r4.w, cb2[20].x, cb2[20].y
    div r8.z, l(1.000000, 1.000000, 1.000000, 1.000000), r4.y
    mad r2.y, r2.y, cb2[20].x, cb2[20].y
    div r12.z, l(1.000000, 1.000000, 1.000000, 1.000000), r2.y
    mad r2.yz, r2.zzwz, cb2[18].xxyx, cb2[18].zzwz
    mul r8.xy, r8.zzzz, r2.yzyy

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r34.xyzw, l(0, 0, 0, 0), t125.xyzw
add r34.w, r8.z, -r34.y
mul r34.w, r34.w, r34.x
mul r34.w, r34.w, cb2[81].x
add r8.x, r8.x, -r34.w


    mad r2.yz, r7.xxyx, cb2[18].xxyx, cb2[18].zzwz
    mul r12.xy, r12.zzzz, r2.yzyy

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r34.xyzw, l(0, 0, 0, 0), t125.xyzw
add r34.w, r12.z, -r34.y
mul r34.w, r34.w, r34.x
mul r34.w, r34.w, cb2[81].x
add r12.x, r12.x, -r34.w


    add r2.yzw, r8.xxyz, -r12.xxyz
    dp3 r2.y, r2.yzwy, r2.yzwy
    sqrt r2.y, r2.y
    max r2.zw, r1.xxxy, r7.xxxy
    min r4.yw, r1.xxxy, r7.xxxy
    add r2.zw, -r2.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
    mul_sat r4.yw, r4.yyyw, l(0.000000, 10.000000, 0.000000, 10.000000)
    mul_sat r2.zw, r2.zzzw, l(0.000000, 0.000000, 10.000000, 10.000000)
    mul r2.z, r2.z, r4.y
    mul r2.z, r4.w, r2.z
    mul r2.z, r2.w, r2.z
    mul r2.w, r2.x, l(-0.00721347518)
    exp r2.w, r2.w
    mad r2.w, r2.w, l(-99.900002), l(100.000000)
    lt r2.y, r2.y, r2.w
    if_nz r2.y
      mul_sat r2.x, r2.x, l(0.000625)
      mul r2.x, r2.x, r2.x
      mul r2.x, r2.x, r2.x
      mul r2.x, r2.x, r2.x
      mul r2.x, r2.x, l(-14.426950)
      exp r2.x, r2.x
      mul r2.x, r2.x, r2.z
      sample_l_indexable(texture2d)(float,float,float,float) r2.yzw, r7.xyxx, t7.wxyz, s13, l(0.000000)
    else 
      mov r2.xyzw, l(0,0,0,0)
    endif 
  else 
    mov r2.xyzw, l(0,0,0,0)
  endif 
else 
  mov r2.xyzw, l(0,0,0,0)
endif 
add r2.yzw, -r11.xxyz, r2.yyzw
mad r2.xyz, r2.xxxx, r2.yzwy, r11.xyzx
mul r2.xyz, r0.wwww, r2.xyzx
mul r2.xyz, r2.xyzx, cb3[6].xyzx
sample_l_indexable(texture2d)(float,float,float,float) r4.xyw, r3.zwzz, t8.xywz, s13, r4.x
mad r2.xyz, r9.xyzx, r14.xyzx, r2.xyzx
mul r2.xyz, r13.xyzx, r2.xyzx
mad r2.xyz, r5.xyzx, r6.xyzx, r2.xyzx
mad r4.xyw, r4.xyxw, r10.xyxz, -r2.xyxz
mad r2.xyz, r1.wwww, r4.xywx, r2.xyzx
eq r0.w, cb2[95].w, l(0.000000)
movc r4.xyw, r0.wwww, cb2[95].xyxz, cb2[35].xyxz
max r4.xyw, r4.xyxw, l(0.000000, 0.000000, 0.000000, 0.000000)
log r4.xyw, r4.xyxw
mul r4.xyw, r4.xyxw, cb2[26].yyyy
exp r4.xyw, r4.xyxw
mad r5.x, r4.z, cb2[9].y, cb2[25].y
mov r5.yw, cb2[25].zzzz
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r5.xyxx, t44.xzwy, s13, l(0.000000)
dp3 r1.w, r0.xyzx, r0.xyzx
sqrt r1.w, r1.w
lt r2.w, l(0.000000), cb2[26].w
if_nz r2.w
  mul r3.zw, r0.xxxy, cb2[9].wwww
  mad r6.x, cb2[25].w, r0.y, r3.z
  mad r6.y, -cb2[25].w, r0.x, r3.w
  mov r6.z, r0.z
  sample_indexable(texturecube)(float,float,float,float) r0.xyz, r6.xyzx, t1.xyzw, s11
  add r0.xyz, r0.xyzx, -cb2[95].xyzx
  mad r0.xyz, cb2[26].wwww, r0.xyzx, cb2[95].xyzx
else 
  mov r0.xyz, cb2[95].xyzx
endif 
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
log r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, cb2[26].yyyy
exp r0.xyz, r0.xyzx
mad r5.z, r1.w, cb2[9].x, cb2[25].x
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r5.zwzz, t44.yzwx, s13, l(0.000000)
mad r0.xyz, cb2[26].xxxx, r0.xyzx, -r2.xyzx
mad r0.xyz, r1.wwww, r0.xyzx, r2.xyzx
mad r2.xyz, cb2[26].xxxx, r4.xywx, -r0.xyzx
mad r0.xyz, r0.wwww, r2.xyzx, r0.xyzx
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), cb2[20].y
add r0.w, -r0.w, v0.w
rcp r1.w, cb2[96].x
mul r0.w, r0.w, r1.w
rsq r0.w, |r0.w|
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mov_sat r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(1.000000, 1.000000, 0.984375, 0.000000), l(0.000000, 0.000000, -0.0117187500, 0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r1.xyz, r1.xyzx, t59.xyzw, s13, l(0.000000)
add o0.xyz, r0.xyzx, r1.xyzx
mul r0.x, r3.x, cb1[r3.y + 3].x
mad r0.y, r3.x, cb1[r3.y + 3].x, -cb1[2].x
min r0.y, r0.y, l(0.000000)
lt r0.y, r0.y, l(0.000000)
discard_nz r0.y
mov o0.w, r0.x
ret 
// Approximately 1033 instruction slots used
