//860940ee67ce6f9e-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Thu Feb 04 22:02:02 2016
//
//
// Buffer Definitions: 
//
// cbuffer DrawableBuffer
// {
//
//   float4 FogColor;                   // Offset:    0 Size:    16
//   float4 DebugColor;                 // Offset:   16 Size:    16 [unused]
//   float AlphaThreshold;              // Offset:   32 Size:     4 [unused]
//   float4 __InstancedMaterialOpacity[256];// Offset:   48 Size:  4096 [unused]
//
// }
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16
//   float3 __CameraPosition;           // Offset:  160 Size:    12
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12 [unused]
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16 [unused]
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16
//   float4 FogParams2;                 // Offset:  400 Size:    16
//   float4 FogParams3;                 // Offset:  416 Size:    16 [unused]
//   float3 GlobalAmbient;              // Offset:  432 Size:    12
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16
//   float4 PSSMDistances;              // Offset:  848 Size:    16
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16 [unused]
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16 [unused]
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16 [unused]
//   float4 SnowParams01;               // Offset: 1552 Size:    16 [unused]
//   float4 SnowParams02;               // Offset: 1568 Size:    16 [unused]
//   float4 SnowParams03;               // Offset: 1584 Size:    16 [unused]
//   int SSREnabled;                    // Offset: 1600 Size:     4 [unused]
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
// cbuffer LightBuffer
// {
//
//   struct Light
//   {
//       
//       float4 position;               // Offset:    0
//       float3 direction;              // Offset:   16
//       float4 attParams;              // Offset:   32
//       float4 spotParams;             // Offset:   48
//       float4 diffuseColor;           // Offset:   64
//       float4 shadowFadeParams;       // Offset:   80
//
//   } ShadowLights[3];                 // Offset:    0 Size:   288 [unused]
//   
//   struct Light
//   {
//       
//       float4 position;               // Offset:  288
//       float3 direction;              // Offset:  304
//       float4 attParams;              // Offset:  320
//       float4 spotParams;             // Offset:  336
//       float4 diffuseColor;           // Offset:  352
//       float4 shadowFadeParams;       // Offset:  368
//
//   } NonShadowLights[3];              // Offset:  288 Size:   288 [unused]
//   
//   struct Light
//   {
//       
//       float4 position;               // Offset:  576
//       float3 direction;              // Offset:  592
//       float4 attParams;              // Offset:  608
//       float4 spotParams;             // Offset:  624
//       float4 diffuseColor;           // Offset:  640
//       float4 shadowFadeParams;       // Offset:  656
//
//   } SunLight;                        // Offset:  576 Size:    96 [unused]
//   row_major float4x4 WorldToShadowMap[3];// Offset:  672 Size:   192 [unused]
//   row_major float3x4 WorldToModulationMapSpot[2];// Offset:  864 Size:    96 [unused]
//   row_major float2x4 WorldToModulationMapSun;// Offset:  960 Size:    32 [unused]
//   bool ShadowLightEnabled[3];        // Offset:  992 Size:    36 [unused]
//   bool NonShadowLightEnabled[3];     // Offset: 1040 Size:    36 [unused]
//   bool SunLightEnabled;              // Offset: 1088 Size:     4 [unused]
//   float4 LightAndProbeSet[24];       // Offset: 1104 Size:   384
//   float4 LightSetInfo;               // Offset: 1488 Size:    16
//   float4 ProbeSetInfo;               // Offset: 1504 Size:    16 [unused]
//
// }
//
// cbuffer IrradianceBuffer
// {
//
//   float4 IrradianceStateRed0;        // Offset:    0 Size:    16
//   float4 IrradianceStateRed1;        // Offset:   16 Size:    16
//   float4 IrradianceStateGreen0;      // Offset:   32 Size:    16
//   float4 IrradianceStateGreen1;      // Offset:   48 Size:    16
//   float4 IrradianceStateBlue0;       // Offset:   64 Size:    16
//   float4 IrradianceStateBlue1;       // Offset:   80 Size:    16
//   float4 IrradianceStateBase;        // Offset:   96 Size:    16
//   float4 IrradianceConstantData;     // Offset:  112 Size:    16 [unused]
//
// }
//
// Resource bind info for LightDataBuffer
// {
//
//   struct STiledLightData
//   {
//       
//       float3 vPosition;              // Offset:    0
//       float fSegmentLength;          // Offset:   12
//       float3 vDirection;             // Offset:   16
//       float fMinShadowSpec;          // Offset:   28
//       float4 vAttParams;             // Offset:   32
//       float3 vSpotParams;            // Offset:   48
//       float fIntensity;              // Offset:   60
//       float4 vDiffuseColor;          // Offset:   64
//       float4 vShadowFadeParams;      // Offset:   80
//       uint uRelCen;                  // Offset:   96
//       uint uFxSpecificIdx;           // Offset:  100
//       uint uFxType;                  // Offset:  104
//       float fRadiusSquared;          // Offset:  108
//       float3 vLambertWeights;        // Offset:  112
//       float fSpecularStrength;       // Offset:  124
//       float3 vBoxAxisX;              // Offset:  128
//       uint uLightType;               // Offset:  140
//       float3 vBoxAxisZ;              // Offset:  144
//       uint bShadowEnabled;           // Offset:  156
//       float3 vBoxInnerDistance;      // Offset:  160
//       uint bModulationMapEnabled;    // Offset:  172
//       float3 vBoxInvRange;           // Offset:  176
//       uint uModulationMapIndex;      // Offset:  188
//       row_major float4x4 mViewToShadowMap;// Offset:  192
//       row_major float4x4 mViewToModulationMap;// Offset:  256
//       float3 vRecipOuterColiProxy;   // Offset:  320
//       uint uProbeFlags;              // Offset:  332
//       float3 vColixProxyCen;         // Offset:  336
//       uint bForwardOnly;             // Offset:  348
//       uint uShadowType;              // Offset:  352
//       uint uNumSoftShadowSamples;    // Offset:  356
//       float fSoftShadowRadius;       // Offset:  360
//       float fSoftShadowDepthBias;    // Offset:  364
//       float fSoftShadowExponent;     // Offset:  368
//       float fProbePriority;          // Offset:  372
//       float fUnusedParam[2];         // Offset:  376
//
//   } $Element;                        // Offset:    0 Size:   384
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// SamplerGenericBilinearWrap        sampler      NA          NA   12        1
// SamplerGenericBilinearClamp       sampler      NA          NA   13        1
// SamplerGenericShadowCompare     sampler_c      NA          NA   14        1
// p_default_Setup_n6_Texture_texture    texture  float4          2d    0        1
// p_default_Setup_n15_Texture_texture    texture  float4          2d    1        1
// GlobalModulationMapTextures[0]    texture  float4          2d   40        1
// ShadowMapSampler_texture          texture  float4          2d   43        1
// AttenuationSampler_texture        texture  float4          2d   44        1
// LightDataBuffer                   texture  struct         r/o   54        1
// ModulationMaps                    texture  float4     2darray   56        1
// DrawableBuffer                    cbuffer      NA          NA    1        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
// LightBuffer                       cbuffer      NA          NA    4        1
// IrradianceBuffer                  cbuffer      NA          NA    6        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float   xy  
// TEXCOORD                 2   xyz         2     NONE   float   xyz 
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
// dcl_constantbuffer cb2[72], immediateIndexed
dcl_constantbuffer cb2[82], immediateIndexed
dcl_constantbuffer cb3[5], immediateIndexed
dcl_constantbuffer cb4[94], dynamicIndexed
dcl_constantbuffer cb6[7], immediateIndexed
dcl_sampler s11, mode_default
dcl_sampler s12, mode_default
dcl_sampler s13, mode_default
dcl_sampler s14, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t40
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_structured t54, 384 
dcl_resource_texture2darray (float,float,float,float) t56
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
// dcl_temps 27
dcl_temps 29
dcl_resource_texture2d (float,float,float,float) t125
dp3 r0.x, v2.xyzx, v2.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v2.xyzx
mad r1.xyzw, v0.xyxy, cb2[45].zwzw, cb2[45].xyxy
mul r2.xy, r1.xyxx, v0.wwww
mov r2.z, v0.w
mov r2.w, l(1.000000)

//Screen space correction, therefore need the '0.5'
ld_indexable(texture2d)(float,float,float,float) r28.xyzw, l(0, 0, 0, 0), t125.xyzw
add r28.w, v0.w, -r28.y
mul r28.w, r28.w, r28.x
mul r28.w, r28.w, l(0.5)
add r2.x, r2.x, -r28.w


dp4 r3.x, cb2[15].xyzw, r2.xyzw
dp4 r3.y, cb2[16].xyzw, r2.xyzw
dp4 r3.z, cb2[17].xyzw, r2.xyzw
add r2.xyz, -r3.xyzx, cb2[10].xyzx
dp3 r1.x, r2.xyzx, r2.xyzx
sqrt r1.x, r1.x
mad r1.x, r1.x, cb2[9].x, cb2[25].x
mad r1.zw, r1.zzzw, cb2[18].xxxy, cb2[18].zzzw
mul r2.xy, r1.zwzz, v0.wwww
mov r2.z, v0.w

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r28.xyzw, l(0, 0, 0, 0), t125.xyzw
add r28.w, v0.w, -r28.y
mul r28.w, r28.w, r28.x
mul r28.w, r28.w, cb2[81].x
add r2.x, r2.x, -r28.w


dp3 r1.z, -r2.xyzx, -r2.xyzx
rsq r1.z, r1.z
mul r3.xyz, r1.zzzz, -r2.xyzx
dp3 r4.x, r3.xyzx, cb2[0].xyzx
dp3 r4.y, r3.xyzx, cb2[1].xyzx
dp3 r4.z, r3.xyzx, cb2[2].xyzx
mul r3.xyzw, v1.xyxy, cb3[2].xyzw
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r3.xyxx, t0.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r1.zw, r3.zwzz, t1.zwxy, s11
mul r3.xyzw, r5.xyzw, cb3[1].xyzw
mul r5.xyz, r1.zzzz, cb3[0].xyzx
add r1.z, -cb3[3].y, cb3[3].x
mad r1.z, r1.w, r1.z, cb3[3].y
ftou r6.xyz, cb4[93].xyzx
max r1.w, |r2.y|, |r2.x|
add r7.xyz, -r1.wwww, cb2[70].yzwy
dp3 r1.w, r4.xyzx, r0.xyzx
mov_sat r4.w, r1.w
div r6.w, l(1.000000, 1.000000, 1.000000, 1.000000), r4.w
mov r2.w, l(1.000000)
mov r8.xyz, r2.xyzx
mov r8.w, l(1.000000)
mov r9.xyz, l(0,0,0,0)
mov r10.xyz, l(0,0,0,0)
mov r7.w, l(0)
loop 
  uge r9.w, r7.w, r6.y
  breakc_nz r9.w
  iadd r9.w, r6.z, r7.w
  ftou r9.w, cb4[r9.w + 69].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.xyz, r9.w, l(16), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.xyz, r9.w, l(64), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.w, r9.w, l(124), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.w, r9.w, l(156), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.w, r9.w, l(172), t54.xxxx
  dp3 r13.x, -r11.xyzx, cb2[0].xyzx
  dp3 r13.y, -r11.xyzx, cb2[1].xyzx
  dp3 r13.z, -r11.xyzx, cb2[2].xyzx
  if_nz r11.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.xyzw, r9.w, l(192), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.xyzw, r9.w, l(208), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.xyzw, r9.w, l(224), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.xyzw, r9.w, l(240), t54.xyzw
    mov r17.x, r11.x
    mov r17.y, r14.x
    mov r17.z, r15.x
    mov r17.w, r16.x
    dp4 r17.x, r2.xyzw, r17.xyzw
    mov r18.x, r11.y
    mov r18.y, r14.y
    mov r18.z, r15.y
    mov r18.w, r16.y
    dp4 r17.y, r2.xyzw, r18.xyzw
    mov r18.x, r11.z
    mov r18.y, r14.z
    mov r18.z, r15.z
    mov r18.w, r16.z
    dp4 r17.z, r2.xyzw, r18.xyzw
    mov r16.x, r11.w
    mov r16.y, r14.w
    mov r16.z, r15.w
    dp4 r11.x, r2.xyzw, r16.xyzw
    add r11.xyzw, -r11.xxxx, cb2[53].xyzw
    min r11.yzw, r7.xxyz, r11.yyzw
    lt r11.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000), r11.xyzw
    movc r14.xyz, r11.yyyy, cb2[47].xyzx, cb2[47].wwww
    movc r15.xyz, r11.yyyy, cb2[48].xyzx, cb2[48].wwww
    movc r14.xyz, r11.zzzz, cb2[49].xyzx, r14.xyzx
    movc r15.xyz, r11.zzzz, cb2[50].xyzx, r15.xyzx
    movc r14.xyz, r11.wwww, cb2[51].xyzx, r14.xyzx
    movc r11.yzw, r11.wwww, cb2[52].xxyz, r15.xxyz
    mad r11.yzw, r17.xxyz, r14.xxyz, r11.yyzw
    mad r14.xyzw, cb2[71].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r11.yzyz
    sample_c_lz_indexable(texture2d)(float,float,float,float) r13.w, r14.xyxx, t43.xxxx, s14, r11.w
    sample_c_lz_indexable(texture2d)(float,float,float,float) r14.x, r14.zwzz, t43.xxxx, s14, r11.w
    add r13.w, r13.w, r14.x
    mad r14.xyzw, cb2[71].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r11.yzyz
    sample_c_lz_indexable(texture2d)(float,float,float,float) r11.y, r14.xyxx, t43.xxxx, s14, r11.w
    add r11.y, r11.y, r13.w
    sample_c_lz_indexable(texture2d)(float,float,float,float) r11.z, r14.zwzz, t43.xxxx, s14, r11.w
    add r11.y, r11.z, r11.y
    mul r11.y, r11.y, l(0.250000)
    movc r11.x, r11.x, r11.y, l(1.000000)
  else 
    mov r11.x, l(1.000000)
  endif 
  if_nz r12.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.xyzw, r9.w, l(256), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.xyzw, r9.w, l(272), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.xyzw, r9.w, l(288), t54.xyzw
    dp4 r9.w, r14.xyzw, r8.xyzw
    dp4 r11.y, r15.xyzw, r8.xyzw
    dp4 r11.z, r16.xyzw, r8.xyzw
    div r14.x, r9.w, r11.z
    div r14.y, r11.y, r11.z
    sample_l_indexable(texture2d)(float,float,float,float) r11.yzw, r14.xyxx, t40.wxyz, s12, l(0.000000)
  else 
    mov r11.yzw, l(0,1.000000,1.000000,1.000000)
  endif 
  dp3_sat r9.w, r13.xyzx, r0.xyzx
  dp3_sat r12.w, r13.xyzx, -r0.xyzx
  add r13.xyz, r4.xyzx, r13.xyzx
  dp3 r13.w, r13.xyzx, r13.xyzx
  rsq r13.w, r13.w
  mul r13.xyz, r13.wwww, r13.xyzx
  dp3_sat r13.w, r4.xyzx, r13.xyzx
  dp3_sat r13.x, r13.xyzx, r0.xyzx
  log r13.y, r13.x
  mul r13.y, r1.z, r13.y
  exp r13.y, r13.y
  max r13.z, r13.w, l(1.192092896E-007)
  min r13.w, r4.w, r9.w
  add r13.x, r13.x, r13.x
  mul r14.x, r13.x, r13.w
  ge r14.x, r13.z, r14.x
  eq r13.w, r4.w, r13.w
  div r14.y, r9.w, r4.w
  movc r13.w, r13.w, l(1.000000), r14.y
  mul r13.x, r13.x, r13.w
  div r13.x, r13.x, r13.z
  movc r13.x, r14.x, r13.x, r6.w
  mul r13.x, r13.y, r13.x
  mad r9.w, r12.w, cb3[4].z, r9.w
  mul r13.yzw, r12.xxyz, r9.wwww
  mul r13.yzw, r11.yyzw, r13.yyzw
  mul r12.xyz, r12.xyzx, r13.xxxx
  mul r11.yzw, r11.yyzw, r12.xxyz
  mul r11.yzw, r11.xxxx, r11.yyzw
  mad r9.xyz, r13.yzwy, r11.xxxx, r9.xyzx
  mad r10.xyz, r11.yzwy, r10.wwww, r10.xyzx
  iadd r7.w, r7.w, l(1)
endloop 
dp3 r2.w, r8.xyzx, r8.xyzx
sqrt r2.w, r2.w
mov r7.xyz, r8.xyzx
mov r7.w, l(1.000000)
mov r8.w, l(1.000000)
mov r11.xyz, r9.xyzx
mov r12.xyz, r10.xyzx
mov r6.y, l(0)
loop 
  uge r9.w, r6.y, r6.z
  breakc_nz r9.w
  ftou r9.w, cb4[r6.y + 69].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.w, r9.w, l(140), t54.xxxx
  mov r13.xyz, r11.xyzx
  mov r14.xyz, r12.xyzx
  mov r11.w, r6.y
  mov r12.w, r9.w
  mov r13.w, r10.w
  loop 
    ult r14.w, r11.w, r6.x
    ieq r15.xy, r13.wwww, l(0, 1, 0, 0)
    or r15.x, r15.y, r15.x
    and r14.w, r14.w, r15.x
    breakc_z r14.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.xzw, r12.w, l(0), t54.xxyz
    if_nz r15.y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.xyzw, r12.w, l(12), t54.xyzw
      add r17.xyz, r8.xyzx, -r15.xzwx
      dp3 r14.w, r17.xyzx, r16.yzwy
      max r14.w, r14.w, l(0.000000)
      min r14.w, r16.x, r14.w
      mad r15.xzw, r14.wwww, r16.yyzw, r15.xxzw
    endif 
    add r15.xyz, -r2.xyzx, r15.xzwx
    dp3 r14.w, r15.xyzx, r15.xyzx
    sqrt r14.w, r14.w
    div r15.xyz, r15.xyzx, r14.wwww
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.xyz, r12.w, l(64), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.w, r12.w, l(124), t54.xxxx
    dp3 r17.x, r15.xyzx, cb2[0].xyzx
    dp3 r17.y, r15.xyzx, cb2[1].xyzx
    dp3 r17.z, r15.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.x, r12.w, l(32), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.yz, r12.w, l(40), t54.xxyx
    mad_sat r18.x, r14.w, r15.x, r18.y
    sample_l_indexable(texture2d)(float,float,float,float) r14.w, r18.xzxx, t44.xywz, s13, l(0.000000)
    dp3_sat r15.x, r17.xyzx, r0.xyzx
    dp3_sat r15.y, r17.xyzx, -r0.xyzx
    add r17.xyz, r4.xyzx, r17.xyzx
    dp3 r15.z, r17.xyzx, r17.xyzx
    rsq r15.z, r15.z
    mul r17.xyz, r15.zzzz, r17.xyzx
    dp3_sat r15.z, r4.xyzx, r17.xyzx
    dp3_sat r16.w, r17.xyzx, r0.xyzx
    log r17.x, r16.w
    mul r17.x, r1.z, r17.x
    exp r17.x, r17.x
    max r15.z, r15.z, l(1.192092896E-007)
    min r17.y, r4.w, r15.x
    add r16.w, r16.w, r16.w
    mul r17.z, r16.w, r17.y
    ge r17.z, r15.z, r17.z
    eq r17.y, r4.w, r17.y
    div r17.w, r15.x, r4.w
    movc r17.y, r17.y, l(1.000000), r17.w
    mul r16.w, r16.w, r17.y
    div r15.z, r16.w, r15.z
    movc r15.z, r17.z, r15.z, r6.w
    mul r15.z, r17.x, r15.z
    mad r15.x, r15.y, cb3[4].z, r15.x
    mul r17.xyz, r16.xyzx, r15.xxxx
    mul r15.xyz, r16.xyzx, r15.zzzz
    mul r15.xyz, r14.wwww, r15.xyzx
    mad r13.xyz, r17.xyzx, r14.wwww, r13.xyzx
    mad r14.xyz, r15.xyzx, r15.wwww, r14.xyzx
    iadd r11.w, r11.w, l(1)
    ult r14.w, r11.w, r6.x
    if_nz r14.w
      ftou r12.w, cb4[r11.w + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r13.w, r12.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r15.xyz, r13.xyzx
  mov r16.xyz, r14.xyzx
  mov r9.w, r11.w
  mov r10.w, r12.w
  mov r14.w, r13.w
  loop 
    ult r15.w, r9.w, r6.x
    ieq r17.xy, r14.wwww, l(2, 3, 0, 0)
    or r16.w, r17.y, r17.x
    and r15.w, r15.w, r16.w
    breakc_z r15.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.xzw, r10.w, l(16), t54.xxyz
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyz, r10.w, l(0), t54.xyzx
    if_nz r17.y
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r10.w, l(128), t54.xyzx
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.w, r10.w, l(12), t54.xxxx
      add r20.xyz, r8.xyzx, -r18.xyzx
      dp3 r16.w, r20.xyzx, r19.xyzx
      max r16.w, r16.w, l(0.000000)
      min r15.w, r15.w, r16.w
      mad r18.xyz, r15.wwww, r19.xyzx, r18.xyzx
    endif 
    add r18.xyz, -r2.xyzx, r18.xyzx
    dp3 r15.w, r18.xyzx, r18.xyzx
    sqrt r15.w, r15.w
    div r18.xyz, r18.xyzx, r15.wwww
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r10.w, l(64), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.w, r10.w, l(124), t54.xxxx
    dp3 r20.x, r18.xyzx, cb2[0].xyzx
    dp3 r20.y, r18.xyzx, cb2[1].xyzx
    dp3 r20.z, r18.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyz, r10.w, l(32), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyzw, r10.w, l(44), t54.xyzw
    mov r21.w, r22.x
    mad r21.xy, r15.wwww, r21.xyxx, r21.zwzz
    dp3 r17.x, r18.xyzx, -r17.xzwx
    mad_sat r17.y, r17.x, r22.y, r22.z
    mul r17.z, r17.y, r17.y
    mad r17.y, -r17.y, l(2.000000), l(3.000000)
    mul r17.y, r17.y, r17.z
    mul r17.y, r17.y, r17.y
    mul r15.w, r15.w, r17.x
    lt r15.w, r15.w, r22.w
    movc r15.w, r15.w, l(0), r17.y
    sample_l_indexable(texture2d)(float,float,float,float) r17.x, r21.xyxx, t44.zxyw, s13, l(0.000000)
    mul r15.w, r15.w, r17.x
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.x, r10.w, l(172), t54.xxxx
    if_nz r17.x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.x, r10.w, l(188), t54.xxxx
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyzw, r10.w, l(256), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyzw, r10.w, l(272), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyzw, r10.w, l(288), t54.xyzw
      dp4 r17.y, r18.xyzw, r7.xyzw
      dp4 r17.z, r21.xyzw, r7.xyzw
      dp4 r17.w, r22.xyzw, r7.xyzw
      div r18.xy, r17.yzyy, r17.wwww
      utof r18.z, r17.x
      sample_l_indexable(texture2darray)(float,float,float,float) r17.xyz, r18.xyzx, t56.xyzw, s12, l(0.000000)
    else 
      mov r17.xyz, l(1.000000,1.000000,1.000000,0)
    endif 
    dp3 r17.w, r17.xyzx, r17.xyzx
    mul r17.w, r15.w, r17.w
    lt r17.w, cb2[24].w, r17.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.x, r10.w, l(156), t54.xxxx
    ine r18.x, r18.x, l(0)
    and r17.w, r17.w, r18.x
    if_nz r17.w
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyzw, r10.w, l(192), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyzw, r10.w, l(208), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyzw, r10.w, l(224), t54.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyzw, r10.w, l(240), t54.xyzw
      mov r24.x, r18.x
      mov r24.y, r21.x
      mov r24.z, r22.x
      mov r24.w, r23.x
      dp4 r24.x, r8.xyzw, r24.xyzw
      mov r25.x, r18.y
      mov r25.y, r21.y
      mov r25.z, r22.y
      mov r25.w, r23.y
      dp4 r24.y, r8.xyzw, r25.xyzw
      mov r25.x, r18.z
      mov r25.y, r21.z
      mov r25.z, r22.z
      mov r25.w, r23.z
      dp4 r17.w, r8.xyzw, r25.xyzw
      mov r23.x, r18.w
      mov r23.y, r21.w
      mov r23.z, r22.w
      dp4 r18.x, r8.xyzw, r23.xyzw
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyzw, r10.w, l(80), t54.xyzw
      mad_sat r18.yz, r2.wwww, r21.xxyx, r21.zzwz
      div r21.xyzw, r24.xyxy, r18.xxxx
      mad r22.xyzw, cb2[71].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r21.zwzw
      sample_c_lz_indexable(texture2d)(float,float,float,float) r18.x, r22.xyxx, t43.xxxx, s14, r17.w
      sample_c_lz_indexable(texture2d)(float,float,float,float) r18.w, r22.zwzz, t43.xxxx, s14, r17.w
      add r18.x, r18.w, r18.x
      mad r21.xyzw, cb2[71].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r21.xyzw
      sample_c_lz_indexable(texture2d)(float,float,float,float) r18.w, r21.xyxx, t43.xxxx, s14, r17.w
      add r18.x, r18.w, r18.x
      sample_c_lz_indexable(texture2d)(float,float,float,float) r17.w, r21.zwzz, t43.xxxx, s14, r17.w
      add r17.w, r17.w, r18.x
      mul r17.w, r17.w, l(0.250000)
      mad r17.w, r17.w, r18.y, r18.z
    else 
      mov r17.w, l(1.000000)
    endif 
    dp3_sat r18.x, r20.xyzx, r0.xyzx
    dp3_sat r18.y, r20.xyzx, -r0.xyzx
    add r20.xyz, r4.xyzx, r20.xyzx
    dp3 r18.z, r20.xyzx, r20.xyzx
    rsq r18.z, r18.z
    mul r20.xyz, r18.zzzz, r20.xyzx
    dp3_sat r18.z, r4.xyzx, r20.xyzx
    dp3_sat r18.w, r20.xyzx, r0.xyzx
    log r19.w, r18.w
    mul r19.w, r1.z, r19.w
    exp r19.w, r19.w
    max r18.z, r18.z, l(1.192092896E-007)
    min r20.x, r4.w, r18.x
    add r18.w, r18.w, r18.w
    mul r20.y, r18.w, r20.x
    ge r20.y, r18.z, r20.y
    eq r20.x, r4.w, r20.x
    div r20.z, r18.x, r4.w
    movc r20.x, r20.x, l(1.000000), r20.z
    mul r18.w, r18.w, r20.x
    div r18.z, r18.w, r18.z
    movc r18.z, r20.y, r18.z, r6.w
    mad r18.x, r18.y, cb3[4].z, r18.x
    mul r18.xyzw, r19.xywz, r18.xxzx
    mul r18.xyw, r17.xyxz, r18.xyxw
    mul r18.xyw, r17.wwww, r18.xyxw
    mul r19.xyz, r19.xyzx, r18.zzzz
    mul r17.xyz, r17.xyzx, r19.xyzx
    mul r17.xyz, r17.wwww, r17.xyzx
    mul r17.xyz, r15.wwww, r17.xyzx
    mad r15.xyz, r18.xywx, r15.wwww, r15.xyzx
    mad r16.xyz, r17.xyzx, r16.wwww, r16.xyzx
    iadd r9.w, r9.w, l(1)
    ult r15.w, r9.w, r6.x
    if_nz r15.w
      ftou r10.w, cb4[r9.w + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.w, r10.w, l(140), t54.xxxx
    endif 
  endloop 
  mov r11.xyz, r15.xyzx
  mov r12.xyz, r16.xyzx
  mov r15.w, r9.w
  mov r16.w, r10.w
  mov r17.x, r14.w
  loop 
    ult r17.y, r15.w, r6.x
    ieq r17.z, r17.x, l(4)
    and r17.y, r17.z, r17.y
    breakc_z r17.y
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.yzw, r16.w, l(0), t54.xxyz
    add r17.yzw, -r2.xxyz, r17.yyzw
    dp3 r18.x, r17.yzwy, r17.yzwy
    sqrt r18.x, r18.x
    div r18.xyz, r17.yzwy, r18.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r16.w, l(64), t54.xyzx
    dp3 r20.x, r18.xyzx, cb2[0].xyzx
    dp3 r20.y, r18.xyzx, cb2[1].xyzx
    dp3 r20.z, r18.xyzx, cb2[2].xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xyz, r16.w, l(16), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.y, r16.w, l(44), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyzw, r16.w, l(124), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r23.xyz, r16.w, l(144), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyz, r16.w, l(160), t54.xyzx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyz, r16.w, l(176), t54.xyzx
    dp3 r26.x, r17.yzwy, r22.yzwy
    dp3 r26.y, r17.yzwy, r18.xyzx
    dp3 r26.z, r17.yzwy, r23.xyzx
    add r17.yzw, -r24.xxyz, |r26.xxyz|
    mul_sat r17.yzw, r25.xxyz, r17.yyzw
    max r17.y, r17.z, r17.y
    max r21.x, r17.w, r17.y
    sample_l_indexable(texture2d)(float,float,float,float) r17.y, r21.xyxx, t44.xzyw, s13, l(0.000000)
    dp3_sat r17.z, r20.xyzx, r0.xyzx
    dp3_sat r17.w, r20.xyzx, -r0.xyzx
    add r18.xyz, r4.xyzx, r20.xyzx
    dp3 r18.w, r18.xyzx, r18.xyzx
    rsq r18.w, r18.w
    mul r18.xyz, r18.wwww, r18.xyzx
    dp3_sat r18.w, r4.xyzx, r18.xyzx
    dp3_sat r18.x, r18.xyzx, r0.xyzx
    log r18.y, r18.x
    mul r18.y, r1.z, r18.y
    exp r18.y, r18.y
    max r18.z, r18.w, l(1.192092896E-007)
    min r18.w, r4.w, r17.z
    add r18.x, r18.x, r18.x
    mul r19.w, r18.x, r18.w
    ge r19.w, r18.z, r19.w
    eq r18.w, r4.w, r18.w
    div r20.x, r17.z, r4.w
    movc r18.w, r18.w, l(1.000000), r20.x
    mul r18.x, r18.x, r18.w
    div r18.x, r18.x, r18.z
    movc r18.x, r19.w, r18.x, r6.w
    mul r18.x, r18.y, r18.x
    mad r17.z, r17.w, cb3[4].z, r17.z
    mul r18.yzw, r19.xxyz, r17.zzzz
    mul r19.xyz, r19.xyzx, r18.xxxx
    mul r19.xyz, r17.yyyy, r19.xyzx
    mad r11.xyz, r18.yzwy, r17.yyyy, r11.xyzx
    mad r12.xyz, r19.xyzx, r22.xxxx, r12.xyzx
    iadd r15.w, r15.w, l(1)
    ult r17.y, r15.w, r6.x
    if_nz r17.y
      ftou r16.w, cb4[r15.w + 69].x
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.x, r16.w, l(140), t54.xxxx
    endif 
  endloop 
  uge r16.w, r17.x, l(5)
  iadd r6.y, r15.w, -r16.w
endloop 
mul r2.xyzw, r0.yzzz, r0.xxyz
mul r1.z, r0.y, r0.y
mad r0.w, r0.x, r0.x, -r1.z
dp4 r4.x, r2.xyzw, cb6[0].xyzw
dp4 r4.y, r2.xyzw, cb6[2].xyzw
dp4 r4.z, r2.xyzw, cb6[4].xyzw
dp4 r2.x, r0.xyzw, cb6[1].xyzw
dp4 r2.y, r0.xyzw, cb6[3].xyzw
dp4 r2.z, r0.xyzw, cb6[5].xyzw
add r2.xyz, r2.xyzx, r4.xyzx
add r2.xyz, r2.xyzx, cb6[6].xyzx
max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r6.xy, r0.zzzz, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
add r7.xyz, cb2[27].xyzx, -cb2[38].xyzx
mad r6.xzw, r6.xxxx, r7.xxyz, cb2[38].xxyz
add r2.xyz, r2.xyzx, r6.xzwx
mul r0.xyzw, r0.xyzw, l(-1.000000, -1.000000, -1.000000, 1.000000)
dp4 r8.x, r0.xyzw, cb6[1].xyzw
dp4 r8.y, r0.xyzw, cb6[3].xyzw
dp4 r8.z, r0.xyzw, cb6[5].xyzw
add r0.xyz, r4.xyzx, r8.xyzx
add r0.xyz, r0.xyzx, cb6[6].xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r4.xyz, r6.yyyy, r7.xyzx, cb2[38].xyzx
add r0.xyz, r0.xyzx, r4.xyzx
add_sat r0.w, -r1.w, l(1.000000)
log r0.w, r0.w
mul r0.w, r0.w, cb3[4].y
exp r0.w, r0.w
add r1.z, -cb3[3].z, cb3[4].x
mad r0.w, r0.w, r1.z, cb3[3].z
mad r0.xyz, r0.xyzx, cb3[4].zzzz, r2.xyzx
add r0.xyz, r11.xyzx, r0.xyzx
mul r2.xyz, r5.xyzx, r12.xyzx
dp3 r1.z, r2.xyzx, l(0.299000, 0.587000, 0.114000, 0.000000)
mul r1.z, r1.z, cb3[3].w
mad r1.w, -r5.w, cb3[1].w, l(1.000000)
mad r1.z, r1.z, r1.w, r3.w
mul r0.w, r0.w, r1.z
max o0.w, r0.w, l(0.000000)
mad r0.xyz, r0.xyzx, r3.xyzx, r2.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov r1.y, cb2[25].z
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t44.yzwx, s13, l(0.000000)
add r1.xyz, -r0.xyzx, cb1[0].xyzx
mad o0.xyz, r0.wwww, r1.xyzx, r0.xyzx
ret 
// Approximately 497 instruction slots used
