//a564de450842bc1e-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Thu Feb 04 22:05:41 2016
//
//
// Buffer Definitions: 
//
// cbuffer cbTiledLighting
// {
//
//   uint g_uNumNonDirectionalLights;   // Offset:    0 Size:     4
//   uint g_uNumDirectionalLights;      // Offset:    4 Size:     4
//   uint g_uNumTilesX;                 // Offset:    8 Size:     4 [unused]
//   uint g_uNumTilesY;                 // Offset:   12 Size:     4 [unused]
//   row_major float4x4 g_mProjection;  // Offset:   16 Size:    64 [unused]
//   row_major float4x4 g_mInvProjection;// Offset:   80 Size:    64 [unused]
//
// }
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16 [unused]
//   float3 __CameraPosition;           // Offset:  160 Size:    12 [unused]
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12 [unused]
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16 [unused]
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16
//   float4 FogParams2;                 // Offset:  400 Size:    16 [unused]
//   float4 FogParams3;                 // Offset:  416 Size:    16 [unused]
//   float3 GlobalAmbient;              // Offset:  432 Size:    12 [unused]
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256 [unused]
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16 [unused]
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16 [unused]
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16 [unused]
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16 [unused]
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16 [unused]
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16 [unused]
//   float4 PSSMDistances;              // Offset:  848 Size:    16 [unused]
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16 [unused]
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16 [unused]
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16 [unused]
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16 [unused]
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16 [unused]
//   float4 SnowParams01;               // Offset: 1552 Size:    16 [unused]
//   float4 SnowParams02;               // Offset: 1568 Size:    16 [unused]
//   float4 SnowParams03;               // Offset: 1584 Size:    16 [unused]
//   int SSREnabled;                    // Offset: 1600 Size:     4 [unused]
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
// Resource bind info for LightDataBuffer
// {
//
//   struct STiledLightData
//   {
//       
//       float3 vPosition;              // Offset:    0
//       float fSegmentLength;          // Offset:   12
//       float3 vDirection;             // Offset:   16
//       float fMinShadowSpec;          // Offset:   28
//       float4 vAttParams;             // Offset:   32
//       float3 vSpotParams;            // Offset:   48
//       float fIntensity;              // Offset:   60
//       float4 vDiffuseColor;          // Offset:   64
//       float4 vShadowFadeParams;      // Offset:   80
//       uint uRelCen;                  // Offset:   96
//       uint uFxSpecificIdx;           // Offset:  100
//       uint uFxType;                  // Offset:  104
//       float fRadiusSquared;          // Offset:  108
//       float3 vLambertWeights;        // Offset:  112
//       float fSpecularStrength;       // Offset:  124
//       float3 vBoxAxisX;              // Offset:  128
//       uint uLightType;               // Offset:  140
//       float3 vBoxAxisZ;              // Offset:  144
//       uint bShadowEnabled;           // Offset:  156
//       float3 vBoxInnerDistance;      // Offset:  160
//       uint bModulationMapEnabled;    // Offset:  172
//       float3 vBoxInvRange;           // Offset:  176
//       uint uModulationMapIndex;      // Offset:  188
//       row_major float4x4 mViewToShadowMap;// Offset:  192
//       row_major float4x4 mViewToModulationMap;// Offset:  256
//       float3 vRecipOuterColiProxy;   // Offset:  320
//       uint uProbeFlags;              // Offset:  332
//       float3 vColixProxyCen;         // Offset:  336
//       uint bForwardOnly;             // Offset:  348
//       uint uShadowType;              // Offset:  352
//       uint uNumSoftShadowSamples;    // Offset:  356
//       float fSoftShadowRadius;       // Offset:  360
//       float fSoftShadowDepthBias;    // Offset:  364
//       float fSoftShadowExponent;     // Offset:  368
//       float fProbePriority;          // Offset:  372
//       float fUnusedParam[2];         // Offset:  376
//
//   } $Element;                        // Offset:    0 Size:   384
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericPointClamp          sampler      NA          NA   10        1
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// SamplerGenericBilinearClamp       sampler      NA          NA   13        1
// p_default_Material_n266_n328_661830C016465534_cp0_Param_texture    texture  float4          2d    0        1
// p_default_Setup_8CD6AD409878073_cp6_Param_texture    texture  float4          2d    2        1
// p_default_Setup_n6_n95_Texture_texture    texture  float4          2d    3        1
// p_default_Setup_n6_n99_Texture_texture    texture  float4          2d    4        1
// p_default_Setup_n30_NormalBufferTexture_texture    texture  float4          2d    5        1
// p_default_Setup_n6_9075B4F026705685_cp2_Param_texture    texture  float4          2d    6        1
// p_default_Setup_n6_8B09DC7019763283_cp1_Param_texture    texture  float4          2d    7        1
// p_default_Setup_n5_n95_Texture_texture    texture  float4          2d    8        1
// p_default_Setup_n5_n99_Texture_texture    texture  float4          2d    9        1
// p_default_Setup_n5_9075B4F026705685_cp2_Param_texture    texture  float4          2d   10        1
// p_default_Setup_n5_8B09DF1018700059_cp0_Param_texture    texture  float4          2d   11        1
// p_default_Setup_n9_n192_Texture_texture    texture  float4          2d   12        1
// p_default_Setup_n9_n95_Texture_texture    texture  float4          2d   13        1
// p_default_Setup_n9_n195_Texture_texture    texture  float4          2d   14        1
// p_default_Setup_n9_n158_Texture_texture    texture  float4          2d   15        1
// p_default_Setup_n9_9B7F2E9016830540_cp10_Param_texture    texture  float4          2d   16        1
// p_default_Setup_n9_1BB3530022408697_cp0_Param_texture    texture  float4          2d   17        1
// p_default_Setup_n9_8B09DF1018700059_cp0_Param_texture    texture  float4          2d   18        1
// p_default_Setup_n3_n99_Texture_texture    texture  float4          2d   19        1
// p_default_Setup_n15_n95_Texture_texture    texture  float4          2d   20        1
// p_default_Setup_n3_n95_Texture_texture    texture  float4          2d   21        1
// p_default_Setup_n15_n99_Texture_texture    texture  float4          2d   22        1
// p_default_Setup_n15_n158_Texture_texture    texture  float4          2d   23        1
// p_default_Setup_n15_8B09DF1018700059_cp0_Param_texture    texture  float4          2d   24        1
// LightAccumulation_texture         texture  float4          2d   51        1
// SpecularAccumulation_texture      texture  float4          2d   52        1
// AmbientAccumulation_texture       texture  float4          2d   53        1
// LightDataBuffer                   texture  struct         r/o   54        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
// cbTiledLighting                   cbuffer      NA          NA    7        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 2   xyz         2     NONE   float   xyz 
// PSIZE                    0   x           3     NONE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
// SV_TARGET                1   x           1   TARGET   float   x   
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb7[1], immediateIndexed
// dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb2[82], immediateIndexed
dcl_constantbuffer cb3[48], immediateIndexed
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_sampler s13, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t51
dcl_resource_texture2d (float,float,float,float) t52
dcl_resource_texture2d (float,float,float,float) t53
dcl_resource_structured t54, 384 
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
dcl_output o1.x
// dcl_temps 13
dcl_temps 15
dcl_resource_texture2d (float,float,float,float) t125
mul r0.xy, v1.xyxx, cb3[38].zwzz
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t3.xyzw, s11
mov r1.z, l(0)
sample_indexable(texture2d)(float,float,float,float) r0.w, v1.xyxx, t18.yzwx, s11
add r0.w, r0.w, l(-0.500000)
mul r0.w, r0.w, cb3[20].w
deriv_rtx_fine r2.xy, v1.xyxx
deriv_rty_fine r2.zw, v1.xxxy
mov r3.z, v0.w
mov r3.w, l(1.000000)
mad r4.xy, v0.xyxx, cb2[45].zwzz, cb2[45].xyxx
mul r3.xy, r4.xyxx, v0.wwww

//Screen space correction, therefore need the '0.5'
ld_indexable(texture2d)(float,float,float,float) r14.xyzw, l(0, 0, 0, 0), t125.xyzw
add r14.w, v0.w, -r14.y
mul r14.w, r14.w, r14.x
mul r14.w, r14.w, l(0.5)
add r3.x, r3.x, -r14.w


dp4 r5.x, cb2[15].xyzw, r3.xyzw
dp4 r5.y, cb2[16].xyzw, r3.xyzw
dp4 r5.z, cb2[17].xyzw, r3.xyzw
deriv_rty_fine r3.xyz, r5.zxyz
dp3 r1.w, v2.xyzx, v2.xyzx
rsq r1.w, r1.w
mul r6.xyz, r1.wwww, v2.xyzx
mul r7.xyz, r3.xyzx, r6.yzxy
mad r3.xyz, r3.zxyz, r6.zxyz, -r7.xyzx
deriv_rtx_fine r7.xyz, r5.xyzx
mad r5.xyzw, r5.xyyz, cb3[0].yyyy, cb3[9].xyyz
dp3 r1.w, r7.xyzx, r3.xyzx
mov r8.z, v0.w
mad r4.zw, r4.xxxy, cb2[18].xxxy, cb2[18].zzzw
mul r8.xy, r4.zwzz, v0.wwww

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r14.xyzw, l(0, 0, 0, 0), t125.xyzw
add r14.w, v0.w, -r14.y
mul r14.w, r14.w, r14.x
mul r14.w, r14.w, cb2[81].x
add r8.x, r8.x, -r14.w


dp3 r3.w, -r8.xyzx, -r8.xyzx
rsq r3.w, r3.w
mul r8.xyz, r3.wwww, -r8.xyzx
dp3 r9.z, r8.xyzx, cb2[2].xyzx
dp3 r9.x, r8.xyzx, cb2[0].xyzx
dp3 r9.y, r8.xyzx, cb2[1].xyzx
dp3 r3.x, r3.xyzx, r9.xyzx
mul r8.xyz, r6.zxyz, r7.yzxy
mad r7.xyz, r6.yzxy, r7.zxyz, -r8.xyzx
dp3 r3.y, r7.xyzx, r9.xyzx
div r3.xy, r3.xyxx, r1.wwww
mul r2.zw, r2.zzzw, r3.yyyy
mad r2.xy, r3.xxxx, r2.xyxx, r2.zwzz
mul r2.zw, r2.xxxy, cb3[41].zzzw
mul r3.xy, r0.wwww, r2.zwzz
mad r3.zw, v1.xxxy, cb3[37].zzzw, r3.xxxy
mad r3.xy, cb3[36].zwzz, v1.xyxx, r3.xyxx
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r3.xyxx, t13.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.zwzz, t17.xyzw, s11
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r3.xyxx, r3.xyxx
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r3.z, r1.w
mul r8.xyzw, v1.xyxy, cb3[30].zwxy
mad r4.zw, cb2[24].xxxx, cb3[32].xxxy, r8.zzzw
sample_indexable(texture2d)(float,float,float,float) r1.w, r8.xyxx, t23.yzwx, s11
mad r4.zw, r2.zzzw, r0.wwww, r4.zzzw
mad r2.zw, r2.zzzw, r0.wwww, v1.xxxy
mul r2.zw, r2.zzzw, cb3[33].xxxy
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.zwzz, t14.yzwx, s11
sample_indexable(texture2d)(float,float,float,float) r2.zw, r4.zwzz, t16.zwxy, s11
mad r1.xy, r2.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
add r1.xyz, r1.xyzx, r3.xyzx
dp3 r2.z, r1.xyzx, r1.xyzx
rsq r2.z, r2.z
mul r1.xyz, r1.xyzx, r2.zzzz
dp3 r1.z, r9.xyzx, r1.xyzx
mul r1.xy, r1.xyxx, r1.zzzz
mad r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), -r9.xyxx
mul r1.xy, r1.xyxx, cb3[24].wwww
mad r1.xy, cb3[33].zwzz, v1.xyxx, r1.xyxx
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t12.xyzw, s11
mul r1.xyz, r1.xyzx, cb3[26].xyzx
add r3.xyz, -cb3[27].xyzx, cb3[28].xyzx
mad r3.xyz, r0.wwww, r3.xyzx, cb3[27].xyzx
mul r1.xyz, r1.xyzx, r3.xyzx
mad r3.xyz, r7.xyzx, cb3[3].xyzx, -r1.xyzx
dp3 r0.w, r6.xyzx, r9.xyzx
add_sat r2.z, -r0.w, l(1.000000)
mul r4.zw, r6.xxxy, r0.wwww
mad r4.zw, r4.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), -r9.xxxy
mul r4.zw, r4.zzzw, cb3[16].wwww
sample_indexable(texture2d)(float,float,float,float) r0.w, r4.zwzz, t7.xzwy, s11
log r2.z, r2.z
mul r2.z, r2.z, cb3[28].w
exp r2.z, r2.z
mad r1.xyz, r2.zzzz, r3.xyzx, r1.xyzx
mul r3.x, r5.x, cb3[40].z
mad r3.z, -cb3[40].w, r5.w, l(1.000000)
mul r5.xyzw, r5.xyzw, cb3[39].xyzw
mad r5.xyzw, r5.xyzw, l(1.000000, -1.000000, 1.000000, -1.000000), l(0.000000, 1.000000, 0.000000, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xzxx, t2.xzwy, s11
mul r7.xyz, |r6.xyzx|, cb3[11].xyzx
mul r3.xyz, r3.xyzx, r7.yyyy
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r5.xyxx, t2.xzwy, s11
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.zwzz, t2.xzwy, s11
mad r3.xyz, r8.xyzx, r7.zzzz, r3.xyzx
mad r3.xyz, r5.xyzx, r7.xxxx, r3.xyzx
mad_sat r5.x, r3.x, cb3[42].x, cb3[45].x
mul r2.zw, r2.xxxy, cb3[37].xxxy
mul r2.xy, r2.xyxx, cb3[38].xyxx
sample_indexable(texture2d)(float,float,float,float) r3.w, v1.xyxx, t24.yzwx, s11
add r3.w, r3.w, l(-0.500000)
mul r3.w, r3.w, cb3[44].y
mul r7.xyzw, v1.xyxy, cb3[29].zwxy
mad r4.zw, r2.zzzw, r3.wwww, r7.xxxy
mad r2.zw, r2.zzzw, r3.wwww, v1.xxxy
mul r2.zw, r2.zzzw, cb3[32].zzzw
sample_indexable(texture2d)(float,float,float,float) r2.zw, r2.zwzz, t22.zwxy, s11
sample_indexable(texture2d)(float,float,float,float) r7.y, r7.zwzz, t10.yxzw, s11
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r4.zwzz, t20.xyzw, s11
mul r10.xyzw, v1.zwxy, cb3[34].xyzw
sample_indexable(texture2d)(float,float,float,float) r11.xyz, r10.xyxx, t21.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r10.y, r10.zwzz, t6.yxzw, s11
mad r11.xyz, r11.xyzx, cb3[1].xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
add_sat r3.w, cb3[11].w, cb3[27].w
mad r11.xyz, r3.wwww, r11.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r8.xyz, r8.xyzx, cb3[5].xyzx, -r11.xyzx
mad r8.xyz, r5.xxxx, r8.xyzx, r11.xyzx
add r1.xyz, r1.xyzx, -r8.xyzx
mad_sat r5.y, r3.y, cb3[46].w, cb3[8].w
mad r1.xyz, r5.yyyy, r1.xyzx, r8.xyzx
mad r4.zw, cb2[24].xxxx, cb3[41].xxxy, v1.xxxy
sample_indexable(texture2d)(float,float,float,float) r3.y, r4.zwzz, t11.yxzw, s11
add r3.y, r3.y, l(-0.500000)
mul r3.y, r3.y, cb3[6].w
mul r5.zw, r2.xxxy, r3.yyyy
mad r2.xy, r2.xyxx, r3.yyyy, r4.zwzz
mad r4.zw, cb3[35].xxxy, r4.zzzw, r5.zzzw
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r4.zwzz, t8.xyzw, s11
mad r8.xyz, r8.xyzx, cb3[4].xyzx, -r1.xyzx
mul r2.xy, r2.xyxx, cb3[40].xyxx
sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t9.xyzw, s11
mad_sat r7.x, r3.x, cb3[12].w, cb3[10].w
mov r7.z, l(1.000000)
dp3_sat r3.x, cb3[19].xyzx, r7.xyzx
mad r1.xyz, r3.xxxx, r8.xyzx, r1.xyzx
mad r0.xyz, r0.xyzx, cb3[2].xyzx, -r1.xyzx
dp3 r3.y, cb3[12].xyzx, cb3[12].xyzx
rsq r3.y, r3.y
mul r7.xyz, r3.yyyy, cb3[12].xyzx
dp3 r3.y, -r7.xyzx, r6.xyzx
add r3.y, r3.y, -cb3[23].w
add r4.z, cb3[15].w, -cb3[23].w
div r4.z, l(1.000000, 1.000000, 1.000000, 1.000000), r4.z
mul_sat r3.y, r3.y, r4.z
mad r4.z, r3.y, l(-2.000000), l(3.000000)
mul r3.y, r3.y, r3.y
mul r3.y, r3.y, r4.z
min r3.y, r3.y, l(1.000000)
mul r3.y, r3.y, r3.z
mad_sat r10.x, r3.y, cb3[14].w, cb3[22].w
mov r10.z, l(1.000000)
dp3_sat r3.y, cb3[8].xyzx, r10.xyzx
mad r0.xyz, r3.yyyy, r0.xyzx, r1.xyzx
max r1.x, r3.y, r3.x
add r1.x, -r1.x, l(1.000000)
mul r1.xy, r5.xyxx, r1.xxxx
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r4.xyxx, t5.xyzw, s10
dp3 r1.z, r9.xyzx, r7.xyzx
mov_sat r3.z, r1.z
add r4.z, -r3.z, l(1.000000)
log r4.z, r4.z
mul r4.zw, r4.zzzz, cb3[44].wwwx
exp r4.zw, r4.zzzw
mul r8.xyz, r4.wwww, cb3[10].xyzx
mul r10.xyz, r4.zzzz, cb3[21].xyzx
ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.xyz, cb7[0].x, l(16), t54.xyzx
dp3 r12.x, -r11.xyzx, cb2[0].xyzx
dp3 r12.y, -r11.xyzx, cb2[1].xyzx
dp3 r12.z, -r11.xyzx, cb2[2].xyzx
movc r11.xyz, cb7[0].yyyy, r12.xyzx, l(0,0,0,0)
dp3_sat r4.z, r11.xyzx, r7.xyzx
dp3 r4.w, -r9.xyzx, r11.xyzx
add r5.zw, r4.wwww, cb3[46].yyyz
mul r7.xyz, r7.xyzx, r1.zzzz
max r1.z, r1.z, l(1.000000012E-007)
add r1.z, -r1.z, l(1.000000)
mad r7.xyz, r7.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r9.xyzx
dp3 r4.w, r7.xyzx, r6.xyzx
mad_sat r4.w, cb3[47].x, r4.w, l(1.000000)
mul r4.w, r4.w, r4.w
mad r6.x, -r3.z, cb3[43].x, l(1.000000)
mad r3.z, -r3.z, cb3[44].z, l(1.000000)
mad r6.yzw, r4.zzzz, r10.xxyz, r3.zzzz
mad r7.xyz, r4.zzzz, r8.xyzx, r6.xxxx
add r7.xyz, r7.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r7.xyz, r1.xxxx, r7.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
add r6.xyz, r6.yzwy, -r7.xyzx
mad r6.xyz, r1.yyyy, r6.xyzx, r7.xyzx
mul r0.xyz, r0.xyzx, r6.xyzx
add r3.z, cb3[17].w, -cb3[18].w
mad r2.y, r2.y, r3.z, cb3[18].w
add r3.z, -cb3[7].w, cb3[46].x
mad r2.w, r2.w, r3.z, cb3[7].w
add r3.z, -cb3[25].w, cb3[26].w
mul r6.xy, v1.zwzz, cb3[35].zwzz
sample_indexable(texture2d)(float,float,float,float) r6.xy, r6.xyxx, t19.xyzw, s11
mad r3.z, r6.y, r3.z, cb3[25].w
mad r6.xyz, cb3[25].xyzx, r6.xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r6.xyz, r3.wwww, r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
add r3.z, r3.z, l(-1.000000)
mad r3.z, r3.w, r3.z, l(1.000000)
add r2.w, r2.w, -r3.z
mad r2.w, r5.x, r2.w, r3.z
add r3.z, -r2.w, cb3[9].w
mad r2.w, r5.y, r3.z, r2.w
add r2.y, -r2.w, r2.y
mad r2.y, r3.x, r2.y, r2.w
mul r7.xy, v1.xyxx, cb3[36].xyxx
sample_indexable(texture2d)(float,float,float,float) r2.w, r7.xyxx, t7.yzwx, s11
mul r2.w, r2.w, cb3[19].w
mul_sat r0.w, r0.w, r2.w
add r2.w, cb3[13].w, -cb3[45].w
mul r7.xyzw, v1.xyxy, cb3[31].zwxy
sample_indexable(texture2d)(float,float,float,float) r7.zw, r7.zwzz, t4.zwxy, s11
sample_indexable(texture2d)(float,float,float,float) r3.z, r7.xyxx, t15.yzxw, s11
mad r3.z, -r5.x, r1.w, r3.z
mul r1.w, r1.w, r5.x
mad r1.w, r5.y, r3.z, r1.w
mad r2.w, r7.w, r2.w, cb3[45].w
add r3.z, -r2.w, cb3[21].w
mad r2.w, r0.w, r3.z, r2.w
add r2.w, -r2.y, r2.w
mad r2.y, r3.y, r2.w, r2.y
add r2.y, r2.y, l(2.000000)
mul r2.y, r2.y, l(0.010000)
mul r7.xyw, r7.zzzz, cb3[16].xyxz
mad r8.xyz, -cb3[16].xyzx, r7.zzzz, cb3[24].xyzx
mad r7.xyz, r0.wwww, r8.xyzx, r7.xywx
mad r8.xyz, cb3[17].xyzx, r2.zzzz, -r6.xyzx
mad r6.xyz, r5.xxxx, r8.xyzx, r6.xyzx
mad r8.xyz, cb3[15].xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), -r6.xyzx
mad r6.xyz, r5.yyyy, r8.xyzx, r6.xyzx
mad r2.xzw, cb3[22].xxyz, r2.xxxx, -r6.xxyz
mad r2.xzw, r3.xxxx, r2.xxzw, r6.xxyz
add r6.xyz, -r2.xzwx, r7.xyzx
mad r2.xzw, r3.yyyy, r6.xxyz, r2.xxzw
mul r6.xyz, r2.yyyy, r2.xzwx
dp3 r0.w, r2.xzwx, l(0.299000, 0.587000, 0.114000, 0.000000)
add r2.x, cb3[45].z, cb3[45].y
add_sat r2.x, -r2.x, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r2.y, r4.xyxx, t0.yxzw, s10
mad r2.x, cb3[45].y, r2.y, r2.x
mul r2.y, r2.y, r2.y
mad_sat r2.x, r2.y, cb3[45].z, r2.x
add r2.yzw, -cb3[13].xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
mad_sat r2.xyz, r2.xxxx, r2.yzwy, cb3[13].xyzx
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r4.xyxx, t52.xyzw, s13
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t51.xyzw, s13
mul r7.xyz, r2.xyzx, r7.xyzx
mul r6.xyz, r6.xyzx, r7.xyzx
mul r7.xyz, r3.wwww, cb3[18].xyzx
mad r8.xyz, -r3.wwww, cb3[18].xyzx, cb3[6].xyzx
mad r7.xyz, r5.xxxx, r8.xyzx, r7.xyzx
add r8.xyz, -r7.xyzx, cb3[23].xyzx
mad r7.xyz, r5.yyyy, r8.xyzx, r7.xyzx
add r8.xyz, -r7.xyzx, cb3[20].xyzx
mad r3.xzw, r3.xxxx, r8.xxyz, r7.xxyz
add r7.xyz, -r3.xzwx, cb3[14].xyzx
mad r3.xyz, r3.yyyy, r7.xyzx, r3.xzwx
add r5.xy, cb3[46].yzyy, l(1.000000, 1.000000, 0.000000, 0.000000)
div r5.xy, r5.zwzz, r5.xyxx
max r5.xy, r5.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
ftoi r7.xy, v0.xyxx
mov r7.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyzw, t53.xyzw
add r8.xyz, r7.xyzx, -cb3[7].xyzx
mad r8.xyz, cb3[42].wwww, r8.xyzx, cb3[7].xyzx
add r9.xyz, r4.xyzx, -cb3[7].xyzx
mad r9.xyz, cb3[43].wwww, r9.xyzx, cb3[7].xyzx
mul r8.xyz, r8.xyzx, r9.xyzx
mul r8.xyz, r8.xyzx, cb3[43].yyyy
mul r8.xyz, r1.wwww, r8.xyzx
mul r9.xyz, r4.xyzx, cb3[42].zzzz
mad r9.xyz, r7.xyzx, cb3[42].yyyy, r9.xyzx
add r9.xyz, r9.xyzx, cb3[43].zzzz
mad r5.xzw, r5.xxxx, r8.xxyz, r9.xxyz
mad r8.xyz, r8.xyzx, r5.yyyy, r9.xyzx
add r5.xyz, -r4.xyzx, r5.xzwx
mad r4.xyz, r1.xxxx, r5.xyzx, r4.xyzx
add r5.xyz, -r4.xyzx, r8.xyzx
mad r1.xyw, r1.yyyy, r5.xyxz, r4.xyxz
add r1.xyw, r3.xyxz, r1.xyxw
add r1.xyw, r1.xyxw, r7.xyxz
mul r1.xyw, r1.xyxw, r2.xyxz
mad r0.xyz, r1.xywx, r0.xyzx, r6.xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(1.000000)
mul r0.x, r1.z, r1.z
mul r0.x, r0.x, r0.x
mul r0.x, r1.z, r0.x
mad r0.x, r0.x, l(0.960000), l(0.040000)
mul r0.x, r0.x, r2.x
mul r0.x, r4.w, r0.x
mul r0.x, r0.w, r0.x
mul_sat r0.x, r0.x, l(0.250000)
sqrt o1.x, r0.x
ret 
// Approximately 297 instruction slots used
