//155a7fc930610761-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Thu Feb 04 21:49:48 2016
//
//
// Buffer Definitions: 
//
// cbuffer DrawableBuffer
// {
//
//   float4 FogColor;                   // Offset:    0 Size:    16 [unused]
//   float4 DebugColor;                 // Offset:   16 Size:    16 [unused]
//   float AlphaThreshold;              // Offset:   32 Size:     4
//   float4 __InstancedMaterialOpacity[256];// Offset:   48 Size:  4096
//
// }
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16 [unused]
//   float3 __CameraPosition;           // Offset:  160 Size:    12
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12 [unused]
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16 [unused]
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16
//   float4 FogParams2;                 // Offset:  400 Size:    16 [unused]
//   float4 FogParams3;                 // Offset:  416 Size:    16 [unused]
//   float3 GlobalAmbient;              // Offset:  432 Size:    12 [unused]
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256 [unused]
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16 [unused]
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16 [unused]
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16 [unused]
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16 [unused]
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16 [unused]
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16 [unused]
//   float4 PSSMDistances;              // Offset:  848 Size:    16 [unused]
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16 [unused]
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16 [unused]
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16 [unused]
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16 [unused]
//   float4 SnowParams01;               // Offset: 1552 Size:    16 [unused]
//   float4 SnowParams02;               // Offset: 1568 Size:    16 [unused]
//   float4 SnowParams03;               // Offset: 1584 Size:    16 [unused]
//   int SSREnabled;                    // Offset: 1600 Size:     4 [unused]
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
// cbuffer InstanceBuffer
// {
//
//   struct InstanceStruct
//   {
//       
//       float4 InstanceParams[8];      // Offset:    0
//
//   } InstanceParameters[256];         // Offset:    0 Size: 32768
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericPointClamp          sampler      NA          NA   10        1
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// SamplerGenericBilinearClamp       sampler      NA          NA   13        1
// p_default_Material_n251_n273_n280_661830C016465534_cp0_Param_texture    texture  float4          2d    0        1
// p_default_Material_n257_n260_Texture_texture    texture  float4          2d    1        1
// p_default_Setup_n10_n188_Texture_texture    texture  float4          2d    2        1
// p_default_Setup_n10_n175_Texture_texture    texture  float4          2d    3        1
// p_default_Setup_n8_NormalBufferTexture_texture    texture  float4          2d    4        1
// p_default_Setup_n10_n173_Texture_texture    texture  float4          2d    5        1
// p_default_Setup_n10_n168_Texture_texture    texture  float4          2d    6        1
// p_default_Setup_n5_n106_Texture_texture    texture  float4          2d    7        1
// p_default_Setup_n44_n72_Texture_texture    texture  float4          2d    8        1
// p_default_Setup_n5_n118_Texture_texture    texture  float4          2d    9        1
// p_default_Setup_n21_n72_Texture_texture    texture  float4          2d   10        1
// p_default_Setup_n44_n74_Texture_texture    texture  float4          2d   11        1
// p_default_Setup_n21_n74_Texture_texture    texture  float4          2d   12        1
// p_default_Setup_n35_n72_Texture_texture    texture  float4          2d   13        1
// p_default_Setup_n49_BD8AA44026454365_cp7_Param_texture    texture  float4          2d   14        1
// p_default_Setup_n35_n74_Texture_texture    texture  float4          2d   15        1
// p_default_Setup_n35_n145_Texture_texture    texture  float4          2d   16        1
// p_default_Setup_n42_Texture_texture    texture  float4          2d   17        1
// p_default_Setup_n34_n72_Texture_texture    texture  float4          2d   18        1
// p_default_Setup_n34_n74_Texture_texture    texture  float4          2d   20        1
// p_default_Setup_n55_Texture_texture    texture  float4          2d   21        1
// LightAccumulation_texture         texture  float4          2d   51        1
// SpecularAccumulation_texture      texture  float4          2d   52        1
// AmbientAccumulation_texture       texture  float4          2d   53        1
// DrawableBuffer                    cbuffer      NA          NA    1        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
// InstanceBuffer                    cbuffer      NA          NA    5        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// COLOR                    1   xyzw        1     NONE   float   x  w
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyz         3     NONE   float   xyz 
// PSIZE                    0   x           4     NONE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
// SV_TARGET                1   x           1   TARGET   float   x   
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[259], dynamicIndexed
dcl_constantbuffer cb2[95], immediateIndexed
dcl_constantbuffer cb3[29], immediateIndexed
dcl_constantbuffer cb5[2045], dynamicIndexed
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_sampler s13, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t51
dcl_resource_texture2d (float,float,float,float) t52
dcl_resource_texture2d (float,float,float,float) t53
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v1.xw
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyz
dcl_input_ps constant v4.x
dcl_output o0.xyzw
dcl_output o1.x
// dcl_temps 11
dcl_temps 13
dcl_resource_texture2d (float,float,float,float) t125
mul r0.xy, v0.xyxx, l(0.250000, 0.250000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t1.xyzw, s11
mov r0.y, v4.x
mad r0.x, r0.x, cb1[r0.y + 3].y, cb1[r0.y + 3].z
mul r1.xyzw, v2.xyxy, cb3[15].xyzw
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, r1.xyxx, t10.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r0.yz, r1.zwzz, t11.zxyw, s11
mul r1.xyzw, r2.xyzw, cb3[1].xyzw
max r0.w, r1.w, l(0.000000)
add r1.w, r0.w, -cb1[2].x
mov o0.w, r0.w
min r0.x, r0.x, r1.w
lt r0.x, r0.x, l(0.000000)
discard_nz r0.x
mad r3.xyz, -r2.xyzx, cb3[1].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r4.xyzw, v2.xyxy, cb3[14].xyzw
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r4.xyxx, t9.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.zwzz, t8.xyzw, s11
mad r6.xyz, -cb3[9].xyzx, r5.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r5.xyz, r5.xyzx, cb3[9].xyzx
mad r3.xyz, -r6.xyzx, r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r3.xyz, r3.xyzx, r5.xyzx
mul r5.xyz, r1.xyzx, r5.xyzx
mad r3.xyz, r6.xyzx, r5.xyzx, r3.xyzx
mad r2.xyz, -r2.xyzx, cb3[1].xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.x, v2.xyxx, t21.xyzw, s11
mad r0.x, r0.x, cb3[23].x, cb3[21].z
mov_sat r3.xy, v1.xwxx
mul_sat r0.x, r0.x, r3.x
mad r1.xyz, r0.xxxx, r2.xyzx, r1.xyzx
mad r2.xyz, r4.xyzx, cb3[2].xyzx, -r1.xyzx
mul r3.xz, v2.xxyx, cb3[18].zzwz
sample_indexable(texture2d)(float,float,float,float) r3.xzw, r3.xzxx, t17.xwyz, s11
add r0.w, -r0.x, l(1.000000)
mul r3.xzw, r0.wwww, r3.xxzw
mad_sat r0.w, r3.x, cb3[24].y, cb3[24].z
mad r1.xyz, r0.wwww, r2.xyzx, r1.xyzx
mul r2.xy, v2.xyxx, cb3[20].xyxx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t18.xyzw, s11
mad r2.xyz, r2.xyzx, cb3[3].xyzx, -r1.xyzx
mad_sat r1.w, r3.z, cb3[8].w, cb3[10].w
mad_sat r2.w, r3.w, cb3[26].x, cb3[20].w
mad r1.xyz, r1.wwww, r2.xyzx, r1.xyzx
mul r4.xyzw, v2.xyxy, cb3[16].zwxy
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r4.zwzz, t13.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r3.xz, r4.xyxx, t12.xzyw, s11
mad r2.xyz, r2.xyzx, cb3[0].xyzx, -r1.xyzx
mad r1.xyz, r2.wwww, r2.xyzx, r1.xyzx
mad r2.xyz, r1.xyzx, cb3[22].wwww, -r1.xyzx
mad r1.xyz, r3.yyyy, r2.xyzx, r1.xyzx
mul r2.xyz, r1.xyzx, cb3[24].xxxx
max r4.xy, cb3[23].wzww, l(0.010000, 0.010000, 0.000000, 0.000000)
ishl r3.w, v4.x, l(3)
add r4.z, cb3[23].z, cb3[23].w
add r4.w, r4.z, cb3[24].w
add r4.w, r4.w, l(1.000000)
mad r3.w, -cb5[r3.w + 4].x, r4.w, l(1.000000)
mul r5.xy, v2.zwzz, cb3[11].zwzz
sample_indexable(texture2d)(float,float,float,float) r4.w, r5.xyxx, t5.yzwx, s11
add r5.x, -r3.w, r4.w
div r4.x, r5.x, r4.x
add r4.x, -r4.x, l(1.000000)
mul r2.xyz, r2.xyzx, r4.xxxx
lt r4.x, r3.w, r4.w
movc r5.xyz, r4.xxxx, r2.xyzx, r1.xyzx
mov r6.w, l(1.000000)
mov r5.w, l(0)
add r1.x, r3.w, cb3[23].w
add r1.y, -r3.w, -r4.z
div_sat r1.y, r1.y, cb3[24].w
add r1.z, -r1.x, r4.w
div r1.z, r1.z, r4.y
add r1.z, -r1.z, l(1.000000)
mul r7.xyzw, v2.zwzw, cb3[13].zwxy
mad r2.xy, cb2[24].xxxx, cb3[11].xyxx, r7.zwzz
mad r4.xy, cb2[24].xxxx, cb3[18].xyxx, r7.xyxx
sample_indexable(texture2d)(float,float,float,float) r2.z, r4.xyxx, t3.yzxw, s11
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r2.xyxx, t2.xyzw, s11
mul r4.xyz, r4.xyzx, cb3[10].xyzx
mul r6.xyz, r1.zzzz, r4.xyzx
lt r1.z, r1.x, r4.w
add r1.x, r1.x, cb3[23].z
movc r5.xyzw, r1.zzzz, r6.xyzw, r5.xyzw
lt r1.z, r1.x, r4.w
add r1.x, r1.x, cb3[24].w
lt r1.x, r1.x, r4.w
mov r4.xyz, r5.xyzx
mul r6.xyzw, v2.xyzw, cb3[12].zwxy
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, r6.zwzz, t6.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r2.xy, r6.xyxx, t7.xyzw, s11
mad r5.xyz, cb3[6].xyzx, r2.zzzz, -r7.xyzx
mad r6.xyz, r7.wwww, r5.xyzx, r7.xyzx
mov r4.w, l(1.000000)
mov r6.w, r7.w
movc r4.xyzw, r1.zzzz, r6.xyzw, r4.xyzw
mul r1.z, r4.w, r5.w
add r2.z, -r1.y, l(1.000000)
mul r1.z, r1.z, r2.z
mul r0.y, r0.y, cb3[25].y
mul r2.z, r3.x, cb3[23].y
mul r5.xyz, r2.zzzz, cb3[5].xyzx
mad r6.xyz, cb3[5].wwww, r2.xxxx, -r5.xyzx
mad r5.xyz, r0.xxxx, r6.xyzx, r5.xyzx
mad r6.xyz, cb3[8].xyzx, r0.yyyy, -r5.xyzx
mad r5.xyz, r0.wwww, r6.xyzx, r5.xyzx
mul r2.xz, v2.xxyx, cb3[19].zzwz
sample_indexable(texture2d)(float,float,float,float) r2.xz, r2.xzxx, t20.xzyw, s11
mul r0.y, r2.x, cb3[21].x
mad r6.xyz, cb3[4].xyzx, r0.yyyy, -r5.xyzx
mad r5.xyz, r1.wwww, r6.xyzx, r5.xyzx
mul r6.xyzw, v2.xyxy, cb3[17].zwxy
sample_indexable(texture2d)(float,float,float,float) r3.xw, r6.zwzz, t15.xzwy, s11
sample_indexable(texture2d)(float,float,float,float) r0.y, r6.xyxx, t16.yxzw, s11
mul r2.x, r3.x, cb3[9].w
mad r6.xyz, cb3[7].xyzx, r2.xxxx, -r5.xyzx
mad r5.xyz, r2.wwww, r6.xyzx, r5.xyzx
mad r6.xyz, r5.xyzx, cb3[22].zzzz, -r5.xyzx
mad r5.xyz, r3.yyyy, r6.xyzx, r5.xyzx
mad r5.xyz, r1.zzzz, -r5.xyzx, r5.xyzx
mad r6.xyz, r5.xyzx, cb3[26].zzzz, -r5.xyzx
add r1.z, -cb3[26].w, cb3[27].x
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r1.z
mov r8.z, v0.w
mov r8.w, l(1.000000)
mad r9.xy, v0.xyxx, cb2[45].zwzz, cb2[45].xyxx
mul r8.xy, r9.xyxx, v0.wwww

//Screen space correction, therefore need the '0.5'
ld_indexable(texture2d)(float,float,float,float) r12.xyzw, l(0, 0, 0, 0), t125.xyzw
add r12.w, v0.w, -r12.y
mul r12.w, r12.w, r12.x
mul r12.w, r12.w, l(0.5)
add r8.x, r8.x, -r12.w


dp4 r10.x, cb2[15].xyzw, r8.xyzw
dp4 r10.y, cb2[16].xyzw, r8.xyzw
dp4 r10.z, cb2[17].xyzw, r8.xyzw
add r8.xyz, r10.xyzx, -cb2[10].xyzx
dp3 r2.x, r8.xyzx, r8.xyzx
add r2.x, r2.x, -cb3[26].w
mul_sat r1.z, r1.z, r2.x
mad r2.x, r1.z, l(-2.000000), l(3.000000)
mul r1.z, r1.z, r1.z
mul r1.z, r1.z, r2.x
mad r5.xyz, r1.zzzz, r6.xyzx, r5.xyzx
add r2.x, -cb3[4].w, cb3[20].z
mad r2.x, r2.y, r2.x, cb3[4].w
add r2.y, -cb3[25].z, cb3[25].x
mad r2.y, r3.z, r2.y, cb3[25].z
add r2.x, -r2.y, r2.x
mad r0.x, r0.x, r2.x, r2.y
add r2.x, -cb3[25].w, cb3[26].y
mad r0.z, r0.z, r2.x, cb3[25].w
add r0.z, -r0.x, r0.z
mad r0.x, r0.w, r0.z, r0.x
add r0.z, cb3[21].w, -cb3[22].x
mad r0.z, r2.z, r0.z, cb3[22].x
add r0.z, -r0.x, r0.z
mad r0.x, r1.w, r0.z, r0.x
add r0.z, -cb3[6].w, cb3[7].w
mad r0.z, r3.w, r0.z, cb3[6].w
add r0.z, -r0.x, r0.z
mad r0.x, r2.w, r0.z, r0.x
mad r0.z, r0.x, cb3[22].y, -r0.x
mad r0.x, r3.y, r0.z, r0.x
add r0.z, -r0.x, cb3[27].y
mad r0.x, r1.z, r0.z, r0.x
add r0.x, r0.x, l(2.000000)
mul r0.x, r0.x, l(0.010000)
mul r0.xzw, r0.xxxx, r5.xxyz
dp3 r1.z, r5.xyzx, l(0.299000, 0.587000, 0.114000, 0.000000)
add r1.w, cb3[27].w, cb3[27].z
add_sat r1.w, -r1.w, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r2.x, r9.xyxx, t0.xyzw, s10
mad r1.w, cb3[27].z, r2.x, r1.w
mul r2.x, r2.x, r2.x
mad_sat r1.w, r2.x, cb3[27].w, r1.w
add r2.xyz, -cb2[94].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad_sat r2.xyz, r1.wwww, r2.xyzx, cb2[94].xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r9.xyxx, t52.xyzw, s13
mul r3.xyz, r2.xyzx, r3.xyzx
mul r0.xzw, r0.xxzw, r3.xxyz
add r3.xyz, -r4.xyzx, r7.xyzx
mad r3.xyz, r1.yyyy, r3.xyzx, r4.xyzx
movc r1.xyw, r1.xxxx, r7.xyxz, r3.xyxz
sample_indexable(texture2d)(float,float,float,float) r3.x, v2.xyxx, t14.xyzw, s11
add_sat r3.y, -cb3[21].y, l(1.000000)
mad_sat r3.x, cb3[21].y, r3.x, r3.y
add r0.y, r0.y, -r3.x
mad r0.y, r2.w, r0.y, r3.x
ftoi r3.xy, v0.xyxx
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyzw, t53.xyzw
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r9.xyxx, t51.xyzw, s13
mad r3.xyz, r0.yyyy, r3.xyzx, r4.xyzx
mul r0.y, r0.y, r2.x
mul r2.xyz, r2.xyzx, r3.xyzx
mad r0.xzw, r2.xxyz, r1.xxyw, r0.xxzw
max o0.xyz, r0.xzwx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r0.xz, r9.xxyx, cb2[18].xxyx, cb2[18].zzwz
sample_indexable(texture2d)(float,float,float,float) r1.xyw, r9.xyxx, t4.xywz, s10
mul r2.xy, r0.xzxx, v0.wwww
mov r2.z, v0.w
dp3 r0.x, -r2.xyzx, -r2.xyzx
rsq r0.x, r0.x
mul r0.xzw, r0.xxxx, -r2.xxyz
dp3 r2.x, r0.xzwx, cb2[0].xyzx
dp3 r2.y, r0.xzwx, cb2[1].xyzx
dp3 r2.z, r0.xzwx, cb2[2].xyzx
dp3 r0.x, r2.xyzx, r1.xywx
mul r0.xzw, r1.xxyw, r0.xxxx
mad r0.xzw, r0.xxzw, l(2.000000, 0.000000, 2.000000, 2.000000), -r2.xxyz
dp3 r1.x, v3.xyzx, v3.xyzx
rsq r1.x, r1.x
mul r1.xyw, r1.xxxx, v3.xyxz
dp3 r0.x, r0.xzwx, r1.xywx
mad_sat r0.x, cb3[28].x, r0.x, l(1.000000)
mul r0.x, r0.x, r0.x
mul r0.x, r0.x, r0.y
mul r0.x, r1.z, r0.x
mul_sat r0.x, r0.x, l(0.010000)
sqrt o1.x, r0.x
ret 
// Approximately 215 instruction slots used
