//989c1fb879709ad2-ps.txt
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672
//
//   using 3Dmigoto v1.2.27 on Sat Feb 06 13:16:37 2016
//
//
// Buffer Definitions: 
//
// cbuffer cbTiledLighting
// {
//
//   uint g_uNumNonDirectionalLights;   // Offset:    0 Size:     4
//   uint g_uNumDirectionalLights;      // Offset:    4 Size:     4
//   uint g_uNumTilesX;                 // Offset:    8 Size:     4
//   uint g_uNumTilesY;                 // Offset:   12 Size:     4 [unused]
//   row_major float4x4 g_mProjection;  // Offset:   16 Size:    64 [unused]
//   row_major float4x4 g_mInvProjection;// Offset:   80 Size:    64 [unused]
//
// }
//
// cbuffer SceneBuffer
// {
//
//   row_major float4x4 View;           // Offset:    0 Size:    64
//   row_major float4x4 ScreenMatrix;   // Offset:   64 Size:    64 [unused]
//   float2 DepthExportScale;           // Offset:  128 Size:     8 [unused]
//   float2 __padding0;                 // Offset:  136 Size:     8 [unused]
//   float4 FogParams;                  // Offset:  144 Size:    16 [unused]
//   float3 __CameraPosition;           // Offset:  160 Size:    12 [unused]
//   float __padding12;                 // Offset:  172 Size:     4 [unused]
//   float3 CameraDirection;            // Offset:  176 Size:    12 [unused]
//   float __padding9;                  // Offset:  188 Size:     4 [unused]
//   float3 DepthFactors;               // Offset:  192 Size:    12 [unused]
//   float __padding10;                 // Offset:  204 Size:     4 [unused]
//   float3 ShadowDepthBiasAndLightType;// Offset:  208 Size:    12 [unused]
//   float __padding11;                 // Offset:  220 Size:     4 [unused]
//   float4 SubframeViewport;           // Offset:  224 Size:    16 [unused]
//   row_major float3x4 DepthToWorld;   // Offset:  240 Size:    48
//   float4 DepthToView;                // Offset:  288 Size:    16
//   float4 OneOverDepthToView;         // Offset:  304 Size:    16 [unused]
//   float4 DepthToW;                   // Offset:  320 Size:    16 [unused]
//   float4 ClipPlane;                  // Offset:  336 Size:    16 [unused]
//   float2 ViewportDepthScaleOffset;   // Offset:  352 Size:     8 [unused]
//   float2 __padding1;                 // Offset:  360 Size:     8 [unused]
//   float2 ColorDOFDepthScaleOffset;   // Offset:  368 Size:     8 [unused]
//   float2 __padding2;                 // Offset:  376 Size:     8 [unused]
//   float4 TimeVector;                 // Offset:  384 Size:    16
//   float4 FogParams2;                 // Offset:  400 Size:    16 [unused]
//   float4 FogParams3;                 // Offset:  416 Size:    16 [unused]
//   float3 GlobalAmbient;              // Offset:  432 Size:    12 [unused]
//   float __padding8;                  // Offset:  444 Size:     4 [unused]
//   float4 GlobalParams[16];           // Offset:  448 Size:   256 [unused]
//   float4 ViewToFogH;                 // Offset:  704 Size:    16 [unused]
//   float4 ScreenExtents;              // Offset:  720 Size:    16
//   float2 ScreenResolution;           // Offset:  736 Size:     8 [unused]
//   float2 __padding3;                 // Offset:  744 Size:     8 [unused]
//   float4 PSSMToMap1Lin;              // Offset:  752 Size:    16 [unused]
//   float4 PSSMToMap1Const;            // Offset:  768 Size:    16 [unused]
//   float4 PSSMToMap2Lin;              // Offset:  784 Size:    16 [unused]
//   float4 PSSMToMap2Const;            // Offset:  800 Size:    16 [unused]
//   float4 PSSMToMap3Lin;              // Offset:  816 Size:    16 [unused]
//   float4 PSSMToMap3Const;            // Offset:  832 Size:    16 [unused]
//   float4 PSSMDistances;              // Offset:  848 Size:    16
//   row_major float4x4 WorldToPSSM0;   // Offset:  864 Size:    64 [unused]
//   row_major float4x4 PrevViewProject;// Offset:  928 Size:    64 [unused]
//   row_major float4x4 PrevWorld;      // Offset:  992 Size:    64 [unused]
//   row_major float4x4 ViewT;          // Offset: 1056 Size:    64 [unused]
//   float4 PSSMExtents;                // Offset: 1120 Size:    16 [unused]
//   float4 ShadowAtlasResolution;      // Offset: 1136 Size:    16
//   float4 UnitRimData[3];             // Offset: 1152 Size:    48 [unused]
//   float3 __CameraPositionForCorrection;// Offset: 1200 Size:    12 [unused]
//   float __padding7;                  // Offset: 1212 Size:     4 [unused]
//   row_major float4x4 CameraViewProject;// Offset: 1216 Size:    64 [unused]
//   float4 BackBufferResolution;       // Offset: 1280 Size:    16 [unused]
//   row_major float4x4 InverseProjection;// Offset: 1296 Size:    64 [unused]
//   float4 StereoOffset;               // Offset: 1360 Size:    16 [unused]
//   row_major float4x4 Projection;     // Offset: 1376 Size:    64 [unused]
//   row_major float4x4 ViewInv;        // Offset: 1440 Size:    64 [unused]
//   float4 ColorSSAO;                  // Offset: 1504 Size:    16
//   float4 GlobalFogColor;             // Offset: 1520 Size:    16 [unused]
//   float4 VolumetricLightGlobalParams;// Offset: 1536 Size:    16 [unused]
//   float4 SnowParams01;               // Offset: 1552 Size:    16 [unused]
//   float4 SnowParams02;               // Offset: 1568 Size:    16 [unused]
//   float4 SnowParams03;               // Offset: 1584 Size:    16 [unused]
//   int SSREnabled;                    // Offset: 1600 Size:     4 [unused]
//   int __padding4;                    // Offset: 1604 Size:     4 [unused]
//   int __padding5;                    // Offset: 1608 Size:     4 [unused]
//   int __padding6;                    // Offset: 1612 Size:     4 [unused]
//
// }
//
// cbuffer MaterialBuffer
// {
//
//   float4 MaterialParams[512];        // Offset:    0 Size:  8192
//
// }
//
// Resource bind info for LightDataBuffer
// {
//
//   struct STiledLightData
//   {
//       
//       float3 vPosition;              // Offset:    0
//       float fSegmentLength;          // Offset:   12
//       float3 vDirection;             // Offset:   16
//       float fMinShadowSpec;          // Offset:   28
//       float4 vAttParams;             // Offset:   32
//       float3 vSpotParams;            // Offset:   48
//       float fIntensity;              // Offset:   60
//       float4 vDiffuseColor;          // Offset:   64
//       float4 vShadowFadeParams;      // Offset:   80
//       uint uRelCen;                  // Offset:   96
//       uint uFxSpecificIdx;           // Offset:  100
//       uint uFxType;                  // Offset:  104
//       float fRadiusSquared;          // Offset:  108
//       float3 vLambertWeights;        // Offset:  112
//       float fSpecularStrength;       // Offset:  124
//       float3 vBoxAxisX;              // Offset:  128
//       uint uLightType;               // Offset:  140
//       float3 vBoxAxisZ;              // Offset:  144
//       uint bShadowEnabled;           // Offset:  156
//       float3 vBoxInnerDistance;      // Offset:  160
//       uint bModulationMapEnabled;    // Offset:  172
//       float3 vBoxInvRange;           // Offset:  176
//       uint uModulationMapIndex;      // Offset:  188
//       row_major float4x4 mViewToShadowMap;// Offset:  192
//       row_major float4x4 mViewToModulationMap;// Offset:  256
//       float3 vRecipOuterColiProxy;   // Offset:  320
//       uint uProbeFlags;              // Offset:  332
//       float3 vColixProxyCen;         // Offset:  336
//       uint bForwardOnly;             // Offset:  348
//       uint uShadowType;              // Offset:  352
//       uint uNumSoftShadowSamples;    // Offset:  356
//       float fSoftShadowRadius;       // Offset:  360
//       float fSoftShadowDepthBias;    // Offset:  364
//       float fSoftShadowExponent;     // Offset:  368
//       float fProbePriority;          // Offset:  372
//       float fUnusedParam[2];         // Offset:  376
//
//   } $Element;                        // Offset:    0 Size:   384
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SamplerGenericTrilinearWrap       sampler      NA          NA   11        1
// SamplerGenericBilinearWrap        sampler      NA          NA   12        1
// SamplerGenericBilinearClamp       sampler      NA          NA   13        1
// SamplerGenericShadowCompare     sampler_c      NA          NA   14        1
// p_default_Material_n252_480BFBB01533943_Param_texture    texture  float4          2d    0        1
// p_default_Material_n243_n288_n294_661830C016465534_cp0_Param_texture    texture  float4          2d    1        1
// p_default_Setup_n1_n68_Texture_texture    texture  float4          2d    2        1
// p_default_Setup_n0_n91_Texture_texture    texture  float4          2d    4        1
// p_default_Setup_n6_4DF3FB3016561432_cp3_Param_texture    texture  float4          2d    5        1
// p_default_Setup_n3_n126_Texture_texture    texture  float4          2d    6        1
// p_default_Setup_n3_586C1AD013233232_Param_texture    texture  float4          2d    7        1
// p_default_Setup_n0_n68_Texture_texture    texture  float4          2d    8        1
// p_default_Setup_n1_n93_Texture_texture    texture  float4          2d    9        1
// p_default_Setup_n3_2FCBF5109468681_Param_texture    texture  float4          2d   10        1
// p_default_Setup_n0_n93_Texture_texture    texture  float4          2d   11        1
// p_default_Setup_n1_n91_Texture_texture    texture  float4          2d   12        1
// GlobalModulationMapTextures[0]    texture  float4          2d   40        1
// ShadowMapSampler_texture          texture  float4          2d   43        1
// AttenuationSampler_texture        texture  float4          2d   44        1
// AmbientAccumulation_texture       texture  float4          2d   53        1
// LightDataBuffer                   texture  struct         r/o   54        1
// LightIndexBuffer                  texture   uint4         buf   55        1
// ModulationMaps                    texture  float4     2darray   56        1
// DirectionalShadow_texture         texture  float4          2d   58        1
// SceneBuffer                       cbuffer      NA          NA    2        1
// MaterialBuffer                    cbuffer      NA          NA    3        1
// cbTiledLighting                   cbuffer      NA          NA    7        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float   xy  
// TEXCOORD                 2   xyz         2     NONE   float   xyz 
// PSIZE                    0   x           3     NONE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
// SV_TARGET                1   x           1   TARGET   float   x   
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb7[1], immediateIndexed
dcl_constantbuffer cb2[95], immediateIndexed
dcl_constantbuffer cb3[23], immediateIndexed
dcl_sampler s11, mode_default
dcl_sampler s12, mode_default
dcl_sampler s13, mode_default
dcl_sampler s14, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t40
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t53
dcl_resource_structured t54, 384 
dcl_resource_buffer (uint,uint,uint,uint) t55
dcl_resource_texture2darray (float,float,float,float) t56
dcl_resource_texture2d (float,float,float,float) t58
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
dcl_output o1.x
// dcl_temps 30
dcl_temps 32
dcl_resource_texture2d (float,float,float,float) t125
dp3 r0.x, v2.xyzx, v2.xyzx
rsq r0.x, r0.x
mul r0.yzw, r0.xxxx, v2.xxyz
mad r1.xyzw, v0.xyxy, cb2[45].zwzw, cb2[45].xyxy
mul r2.xyzw, r1.xyzw, v0.wwww
mov r3.xy, r2.xyxx
mov r3.z, v0.w

//Screen space correction, therefore need the '0.5'
ld_indexable(texture2d)(float,float,float,float) r31.xyzw, l(0, 0, 0, 0), t125.xyzw
add r31.w, v0.w, -r31.y
mul r31.w, r31.w, r31.x
mul r31.w, r31.w, l(0.5)
add r3.x, r3.x, -r31.w


mov r3.w, l(1.000000)
dp4 r4.x, cb2[15].xyzw, r3.xyzw
dp4 r4.y, cb2[16].xyzw, r3.xyzw
dp4 r4.z, cb2[17].xyzw, r3.xyzw
mad r1.xy, r1.zwzz, cb2[18].xyxx, cb2[18].zwzz
mul r5.xy, r1.xyxx, v0.wwww
mov r5.z, v0.w

//View space correction, therefore need the InvProj._m00
ld_indexable(texture2d)(float,float,float,float) r31.xyzw, l(0, 0, 0, 0), t125.xyzw
add r31.w, v0.w, -r31.y
mul r31.w, r31.w, r31.x
mul r31.w, r31.w, cb2[81].x
add r5.x, r5.x, -r31.w


dp3 r1.x, -r5.xyzx, -r5.xyzx
rsq r1.x, r1.x
mul r6.xyz, r1.xxxx, -r5.xyzx
dp3 r7.x, r6.xyzx, cb2[0].xyzx
dp3 r7.y, r6.xyzx, cb2[1].xyzx
dp3 r7.z, r6.xyzx, cb2[2].xyzx
deriv_rty_fine r6.xy, v1.xyxx
deriv_rtx_fine r1.xy, v1.xyxx
mov r3.xy, r2.zwzz
dp4 r2.x, cb2[15].xyzw, r3.xyzw
dp4 r2.y, cb2[16].xyzw, r3.xyzw
dp4 r2.z, cb2[17].xyzw, r3.xyzw
deriv_rty_fine r3.xyz, r2.xyzx
deriv_rtx_fine r8.xyz, r2.yzxy
mul r2.xyzw, v1.xyxy, cb3[14].zwxy
mul r9.xyzw, v1.xyxy, cb3[13].zwxy
sample_indexable(texture2d)(float,float,float,float) r9.zw, r9.zwzz, t11.zwxy, s11
sample_indexable(texture2d)(float,float,float,float) r10.xyz, r9.xyxx, t8.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t4.xyzw, s11
mad r11.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.x, r11.xyxx, r11.xyxx
add r2.x, -r2.x, l(1.000000)
max r2.x, r2.x, l(0.000000)
sqrt r11.z, r2.x
mul r9.xyz, r9.zzzz, cb3[0].xyzx
mul r10.xyz, r10.xyzx, cb3[2].xyzx
add r2.x, -cb3[9].w, cb3[18].w
mad r2.x, r9.w, r2.x, cb3[9].w
mov r12.x, cb3[19].y
mov r12.z, l(1.000000)
mul r11.xyz, r11.xyzx, r12.xxzx
add_sat r2.y, cb3[18].z, cb3[20].w
mul r12.xy, v1.xyxx, cb3[18].xyxx
mul r13.xyzw, v1.xyxy, cb3[12].zwxy
sample_indexable(texture2d)(float,float,float,float) r3.w, r13.zwzz, t9.yzwx, s11
sample_indexable(texture2d)(float,float,float,float) r13.xyz, r13.xyxx, t2.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r12.xy, r12.xyxx, t12.xyzw, s11
mad r12.xy, r12.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r4.w, r12.xyxx, r12.xyxx
add r4.w, -r4.w, l(1.000000)
max r4.w, r4.w, l(0.000000)
sqrt r12.z, r4.w
mov r14.x, cb3[8].w
mov r14.z, l(1.000000)
dp3 r4.w, r8.zxyz, r0.yzwy
mad r8.xyz, -r4.wwww, r0.zwyz, r8.xyzx
dp3 r4.w, r3.xyzx, r0.yzwy
mad r3.xyz, -r4.wwww, r0.yzwy, r3.xyzx
mul r4.w, r6.x, r1.y
mad r1.x, r1.x, r6.y, -r4.w
lt r4.w, r1.x, l(0.000000)
movc r4.w, r4.w, l(-1.000000), l(1.000000)
mov r6.z, -r1.y
mul r6.xy, r4.wwww, r6.yzyy
mul r6.yzw, r3.xxyz, r6.yyyy
mad r6.xyz, r8.zxyz, r6.xxxx, r6.yzwy
lt r1.x, l(0.000000), |r1.x|
dp3 r1.y, r6.xyzx, r6.xyzx
rsq r1.y, r1.y
mul r15.xyz, r1.yyyy, r6.xyzx
movc r6.xyz, r1.xxxx, r15.xyzx, r6.xyzx
mul r15.xyz, r0.wyzw, r6.yzxy
mad r15.xyz, r0.zwyz, r6.zxyz, -r15.xyzx
mul r16.xyz, r0.wyzw, r8.xyzx
mad r8.xyz, r0.zwyz, r8.yzxy, -r16.xyzx
dp3 r1.x, r3.xyzx, r8.xyzx
lt r1.x, r1.x, l(0.000000)
movc r1.x, r1.x, l(-1.000000), l(1.000000)
mul r1.x, r1.x, r4.w
mul r3.xyz, r1.xxxx, r15.xyzx
mul r1.xy, v1.xyxx, cb3[16].zwzz
sample_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t6.xyzw, s11
mad r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r4.w, r1.xyxx, r1.xyxx
add r4.w, -r4.w, l(1.000000)
max r4.w, r4.w, l(0.000000)
sqrt r4.w, r4.w
mul r8.xy, v1.xyxx, cb3[17].zwzz
mul r8.xy, r8.xyxx, cb3[17].xyxx
mad r15.xyzw, r4.xzyz, cb3[4].yyyy, cb3[8].xzyz
add r4.x, cb3[19].z, -cb3[20].z
mad r0.x, v2.z, r0.x, -cb3[20].z
div r4.x, l(1.000000, 1.000000, 1.000000, 1.000000), r4.x
mul_sat r0.x, r0.x, r4.x
mad r4.x, r0.x, l(-2.000000), l(3.000000)
mul r0.x, r0.x, r0.x
mul r0.x, r0.x, r4.x
min r0.x, r0.x, l(1.000000)
mul r4.x, r15.x, cb3[16].x
mul r16.xyzw, r15.xyzw, cb3[15].zwxy
sample_indexable(texture2d)(float,float,float,float) r8.y, r8.xyxx, t7.yxzw, s11
mul r15.xyw, r3.xyxz, r1.yyyy
mad r15.xyw, r1.xxxx, r6.xyxz, r15.xyxw
mad r15.xyw, r4.wwww, r0.yzyw, r15.xyxw
dp3 r1.x, r15.xywx, r15.xywx
rsq r1.x, r1.x
mul r1.x, r1.x, r15.w
mad_sat r1.x, r1.x, l(0.500000), l(0.500000)
mad r4.z, -cb3[16].y, r15.z, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r1.y, r4.xzxx, t10.yxzw, s11
mad r4.xyzw, r16.xyzw, l(1.000000, -1.000000, 1.000000, -1.000000), l(0.000000, 1.000000, 0.000000, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r4.x, r4.xyxx, t10.xyzw, s11
sample_indexable(texture2d)(float,float,float,float) r4.y, r4.zwzz, t10.yxzw, s11
mul r4.x, r4.x, cb3[11].y
mad r1.y, r1.y, cb3[11].z, r4.x
mad r1.y, r4.y, cb3[11].x, r1.y
add r1.x, r1.x, r1.y
mad_sat r8.x, r1.x, cb3[11].w, cb3[21].w
mov r8.z, l(1.000000)
dp3_sat r1.x, cb3[9].xyzx, r8.xyzx
mul r1.y, r0.x, r1.x
add r2.y, -r2.y, l(1.000000)
mad r0.x, -r1.x, r0.x, l(1.000000)
mad r0.x, -r2.y, r0.x, l(1.000000)
add r4.xyz, -cb3[5].xyzx, cb3[6].xyzx
mad r4.xyz, r1.yyyy, r4.xyzx, cb3[5].xyzx
mad r1.x, r1.y, -r9.w, r9.w
add r2.y, -r2.x, cb3[19].x
mad r2.x, r1.y, r2.y, r2.x
mul r8.xyz, r1.yyyy, cb3[7].xyzx
add r2.y, -cb3[10].w, cb3[21].x
mad r2.y, r1.y, r2.y, cb3[10].w
mad r12.xyz, r12.xyzx, r14.xxzx, -r11.xyzx
mad r11.xyz, r1.yyyy, r12.xyzx, r11.xyzx
mad r12.xyz, cb3[3].xyzx, r3.wwww, -r9.xyzx
mad r9.xyz, r1.yyyy, r12.xyzx, r9.xyzx
mad r12.xyz, r13.xyzx, cb3[1].xyzx, -r10.xyzx
mad r10.xyz, r1.yyyy, r12.xyzx, r10.xyzx
mul r3.xyz, r3.xyzx, r11.yyyy
mad r3.xyz, r11.xxxx, r6.xyzx, r3.xyzx
mad r0.yzw, r11.zzzz, r0.yyzw, r3.xxyz
dp3 r1.y, r0.yzwy, r0.yzwy
rsq r1.y, r1.y
mul r0.yzw, r0.yyzw, r1.yyyy
sample_indexable(texture2d)(float,float,float,float) r1.y, r2.zwzz, t5.yxzw, s11
mul r1.y, r1.y, cb3[20].y
dp3 r2.z, -r7.xyzx, r0.yzwy
add r2.z, r2.z, r2.z
mad r2.zw, r0.yyyz, -r2.zzzz, -r7.xxxy
mul r2.zw, r2.zzzw, cb3[20].xxxx
sample_indexable(texture2d)(float,float,float,float) r2.z, r2.zwzz, t5.xzyw, s11
mul_sat r1.y, r1.y, r2.z
add r2.y, -r2.x, r2.y
mad r2.x, r1.y, r2.y, r2.x
mad r2.yzw, r8.xxyz, cb3[19].wwww, -r9.xxyz
mad r2.yzw, r1.yyyy, r2.yyzw, r9.xxyz
sample_l_indexable(texture2d)(float,float,float,float) r1.y, r1.zwzz, t58.yxzw, s13, l(0.000000)
mov r5.w, l(1.000000)
mov r3.xyz, r5.xyzx
mov r3.w, l(1.000000)
mov r6.xyz, l(0,0,0,0)
mov r8.xyz, l(0,0,0,0)
mov r4.w, l(0)
loop 
  uge r6.w, r4.w, cb7[0].y
  breakc_nz r6.w
  iadd r6.w, r4.w, cb7[0].x
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r9.xyz, r6.w, l(16), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r11.xyz, r6.w, l(64), t54.xyzx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r7.w, r6.w, l(124), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r8.w, r6.w, l(156), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r9.w, r6.w, l(172), t54.xxxx
  ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r12.xyzw, r6.w, l(252), t54.yzwx
  dp3 r13.x, -r9.xyzx, cb2[0].xyzx
  dp3 r13.y, -r9.xyzx, cb2[1].xyzx
  dp3 r13.z, -r9.xyzx, cb2[2].xyzx
  if_nz r8.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.x, r6.w, l(204), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.y, r6.w, l(220), t54.xxxx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.z, r6.w, l(236), t54.xxxx
    mov r14.w, r12.w
    dp4 r8.w, r5.xyzw, r14.xyzw
    add r8.w, -r8.w, cb2[53].x
    lt r8.w, l(0.000000), r8.w
    movc r8.w, r8.w, r1.y, l(1.000000)
  else 
    mov r8.w, l(1.000000)
  endif 
  if_nz r9.w
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r9.xyzw, r6.w, l(268), t54.yzwx
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.xyzw, r6.w, l(284), t54.xyzw
    ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.w, r6.w, l(300), t54.xxxx
    mov r12.w, r9.w
    dp4 r6.w, r12.xyzw, r3.xyzw
    mov r9.w, r14.x
    dp4 r9.x, r9.xyzw, r3.xyzw
    mov r15.xyz, r14.yzwy
    dp4 r9.y, r15.xyzw, r3.xyzw
    div r12.x, r6.w, r9.y
    div r12.y, r9.x, r9.y
    sample_l_indexable(texture2d)(float,float,float,float) r9.xyz, r12.xyxx, t40.xyzw, s12, l(0.000000)
  else 
    mov r9.xyz, l(1.000000,1.000000,1.000000,0)
  endif 
  dp3 r6.w, r13.xyzx, r0.yzwy
  mov_sat r9.w, r6.w
  mul r12.xyz, r0.yzwy, r6.wwww
  mad r12.xyz, r12.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r13.xyzx
  dp3_sat r6.w, r12.xyzx, r7.xyzx
  log r6.w, r6.w
  mul r6.w, r2.x, r6.w
  exp r6.w, r6.w
  mul r12.xyz, r11.xyzx, r9.wwww
  mul r12.xyz, r9.xyzx, r12.xyzx
  mul r11.xyz, r11.xyzx, r6.wwww
  mul r9.xyz, r9.xyzx, r11.xyzx
  mul r9.xyz, r8.wwww, r9.xyzx
  mad r6.xyz, r12.xyzx, r8.wwww, r6.xyzx
  mad r8.xyz, r9.xyzx, r7.wwww, r8.xyzx
  iadd r4.w, r4.w, l(1)
endloop 
if_nz cb7[0].x
  mul r9.xy, v0.xyxx, l(0.062500, 0.062500, 0.000000, 0.000000)
  round_ni r9.xy, r9.xyxx
  utof r1.y, cb7[0].z
  mad r1.y, r9.y, r1.y, r9.x
  ftou r1.y, r1.y
  ishl r1.y, r1.y, l(1)
  dp3 r4.w, r3.xyzx, r3.xyzx
  sqrt r4.w, r4.w
  mov r9.xyz, r3.xyzx
  mov r9.w, l(1.000000)
  mov r3.w, l(1.000000)
  mov r11.xyz, r6.xyzx
  mov r12.xyz, r8.xyzx
  mov r5.w, l(0)
  loop 
    uge r6.w, r5.w, l(2)
    breakc_nz r6.w
    iadd r6.w, r1.y, r5.w
    ld_indexable(buffer)(uint,uint,uint,uint) r13.xyzw, r6.wwww, t55.xyzw
    ushr r14.xyzw, r13.xyzw, l(30, 30, 30, 30)
    iadd r6.w, r14.y, r14.x
    iadd r6.w, r14.z, r6.w
    iadd r6.w, r14.w, r6.w
    mov r14.xyz, r11.xyzx
    mov r15.xyz, r12.xyzx
    mov r7.w, l(0)
    loop 
      uge r8.w, r7.w, r6.w
      breakc_nz r8.w
      ult r16.xyz, r7.wwww, l(3, 6, 9, 0)
      iadd r17.xyz, r7.wwww, l(-3, -6, -9, 0)
      movc r8.w, r16.z, r17.y, r17.z
      movc r8.w, r16.y, r17.x, r8.w
      movc r8.w, r16.x, r7.w, r8.w
      movc r10.w, r16.z, r13.z, r13.w
      movc r10.w, r16.y, r13.y, r10.w
      movc r10.w, r16.x, r13.x, r10.w
      imul null, r8.w, r8.w, l(10)
      ushr r8.w, r10.w, r8.w
      and r8.w, r8.w, l(1023)
      ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r10.w, r8.w, l(140), t54.xxxx
      mov r16.xyz, r14.xyzx
      mov r17.xyz, r15.xyzx
      mov r11.w, r7.w
      mov r12.w, r8.w
      mov r14.w, r10.w
      loop 
        ult r15.w, r11.w, r6.w
        ieq r18.xy, r14.wwww, l(0, 1, 0, 0)
        or r16.w, r18.y, r18.x
        and r15.w, r15.w, r16.w
        breakc_z r15.w
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.xzw, r12.w, l(0), t54.xxyz
        if_nz r18.y
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyzw, r12.w, l(12), t54.xyzw
          add r20.xyz, r3.xyzx, -r18.xzwx
          dp3 r15.w, r20.xyzx, r19.yzwy
          max r15.w, r15.w, l(0.000000)
          min r15.w, r19.x, r15.w
          mad r18.xzw, r15.wwww, r19.yyzw, r18.xxzw
        endif 
        add r18.xyz, -r5.xyzx, r18.xzwx
        dp3 r15.w, r18.xyzx, r18.xyzx
        sqrt r15.w, r15.w
        div r18.xyz, r18.xyzx, r15.wwww
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.xyz, r12.w, l(64), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.w, r12.w, l(124), t54.xxxx
        dp3 r20.x, r18.xyzx, cb2[0].xyzx
        dp3 r20.y, r18.xyzx, cb2[1].xyzx
        dp3 r20.z, r18.xyzx, cb2[2].xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.w, r12.w, l(32), t54.xxxx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.yz, r12.w, l(40), t54.xxyx
        mad_sat r18.x, r15.w, r17.w, r18.y
        sample_l_indexable(texture2d)(float,float,float,float) r15.w, r18.xzxx, t44.xywz, s13, l(0.000000)
        dp3 r17.w, r20.xyzx, r0.yzwy
        mov_sat r18.x, r17.w
        mul r18.yzw, r0.yyzw, r17.wwww
        mad r18.yzw, r18.yyzw, l(0.000000, 2.000000, 2.000000, 2.000000), -r20.xxyz
        dp3_sat r17.w, r18.yzwy, r7.xyzx
        log r17.w, r17.w
        mul r17.w, r2.x, r17.w
        exp r17.w, r17.w
        mul r18.xyz, r19.xyzx, r18.xxxx
        mul r19.xyz, r19.xyzx, r17.wwww
        mul r19.xyz, r15.wwww, r19.xyzx
        mad r16.xyz, r18.xyzx, r15.wwww, r16.xyzx
        mad r17.xyz, r19.xyzx, r16.wwww, r17.xyzx
        iadd r15.w, r11.w, l(1)
        ult r16.w, r15.w, r6.w
        if_nz r16.w
          ult r18.xyz, r15.wwww, l(3, 6, 9, 0)
          iadd r19.xyz, r11.wwww, l(-2, -5, -8, 0)
          movc r16.w, r18.z, r19.y, r19.z
          movc r16.w, r18.y, r19.x, r16.w
          movc r16.w, r18.x, r15.w, r16.w
          movc r17.w, r18.z, r13.z, r13.w
          movc r17.w, r18.y, r13.y, r17.w
          movc r17.w, r18.x, r13.x, r17.w
          imul null, r16.w, r16.w, l(10)
          ushr r16.w, r17.w, r16.w
          and r12.w, r16.w, l(1023)
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r14.w, r12.w, l(140), t54.xxxx
        endif 
        mov r11.w, r15.w
      endloop 
      mov r18.xyz, r16.xyzx
      mov r19.xyz, r17.xyzx
      mov r8.w, r11.w
      mov r10.w, r12.w
      mov r15.w, r14.w
      loop 
        ult r16.w, r8.w, r6.w
        ieq r20.xy, r15.wwww, l(2, 3, 0, 0)
        or r17.w, r20.y, r20.x
        and r16.w, r16.w, r17.w
        breakc_z r16.w
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xzw, r10.w, l(16), t54.xxyz
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyz, r10.w, l(0), t54.xyzx
        if_nz r20.y
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyz, r10.w, l(128), t54.xyzx
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r16.w, r10.w, l(12), t54.xxxx
          add r23.xyz, r3.xyzx, -r21.xyzx
          dp3 r17.w, r23.xyzx, r22.xyzx
          max r17.w, r17.w, l(0.000000)
          min r16.w, r16.w, r17.w
          mad r21.xyz, r16.wwww, r22.xyzx, r21.xyzx
        endif 
        add r21.xyz, -r5.xyzx, r21.xyzx
        dp3 r16.w, r21.xyzx, r21.xyzx
        sqrt r16.w, r16.w
        div r21.xyz, r21.xyzx, r16.wwww
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyz, r10.w, l(64), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r17.w, r10.w, l(124), t54.xxxx
        dp3 r23.x, r21.xyzx, cb2[0].xyzx
        dp3 r23.y, r21.xyzx, cb2[1].xyzx
        dp3 r23.z, r21.xyzx, cb2[2].xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyz, r10.w, l(32), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyzw, r10.w, l(44), t54.xyzw
        mov r24.w, r25.x
        mad r24.xy, r16.wwww, r24.xyxx, r24.zwzz
        dp3 r18.w, r21.xyzx, -r20.xzwx
        mad_sat r19.w, r18.w, r25.y, r25.z
        mul r20.x, r19.w, r19.w
        mad r19.w, -r19.w, l(2.000000), l(3.000000)
        mul r19.w, r19.w, r20.x
        mul r19.w, r19.w, r19.w
        mul r16.w, r16.w, r18.w
        lt r16.w, r16.w, r25.w
        movc r16.w, r16.w, l(0), r19.w
        sample_l_indexable(texture2d)(float,float,float,float) r18.w, r24.xyxx, t44.xywz, s13, l(0.000000)
        mul r16.w, r16.w, r18.w
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.w, r10.w, l(172), t54.xxxx
        if_nz r18.w
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.w, r10.w, l(188), t54.xxxx
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyzw, r10.w, l(256), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyzw, r10.w, l(272), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyzw, r10.w, l(288), t54.xyzw
          dp4 r19.w, r20.xyzw, r9.xyzw
          dp4 r20.x, r21.xyzw, r9.xyzw
          dp4 r20.y, r24.xyzw, r9.xyzw
          div r21.x, r19.w, r20.y
          div r21.y, r20.x, r20.y
          utof r21.z, r18.w
          sample_l_indexable(texture2darray)(float,float,float,float) r20.xyz, r21.xyzx, t56.xyzw, s12, l(0.000000)
        else 
          mov r20.xyz, l(1.000000,1.000000,1.000000,0)
        endif 
        dp3 r18.w, r20.xyzx, r20.xyzx
        mul r18.w, r16.w, r18.w
        lt r18.w, cb2[24].w, r18.w
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r19.w, r10.w, l(156), t54.xxxx
        ine r19.w, r19.w, l(0)
        and r18.w, r18.w, r19.w
        if_nz r18.w
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyzw, r10.w, l(192), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.xyzw, r10.w, l(208), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyzw, r10.w, l(224), t54.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.xyzw, r10.w, l(240), t54.xyzw
          mov r27.x, r21.x
          mov r27.y, r24.x
          mov r27.z, r25.x
          mov r27.w, r26.x
          dp4 r27.x, r3.xyzw, r27.xyzw
          mov r28.x, r21.y
          mov r28.y, r24.y
          mov r28.z, r25.y
          mov r28.w, r26.y
          dp4 r27.y, r3.xyzw, r28.xyzw
          mov r28.x, r21.z
          mov r28.y, r24.z
          mov r28.z, r25.z
          mov r28.w, r26.z
          dp4 r18.w, r3.xyzw, r28.xyzw
          mov r26.x, r21.w
          mov r26.y, r24.w
          mov r26.z, r25.w
          dp4 r19.w, r3.xyzw, r26.xyzw
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyzw, r10.w, l(80), t54.xyzw
          mad_sat r21.xy, r4.wwww, r21.xyxx, r21.zwzz
          div r24.xyzw, r27.xyxy, r19.wwww
          mad r25.xyzw, cb2[71].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r24.zwzw
          sample_c_lz_indexable(texture2d)(float,float,float,float) r19.w, r25.xyxx, t43.xxxx, s14, r18.w
          sample_c_lz_indexable(texture2d)(float,float,float,float) r20.w, r25.zwzz, t43.xxxx, s14, r18.w
          add r19.w, r19.w, r20.w
          mad r24.xyzw, cb2[71].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r24.xyzw
          sample_c_lz_indexable(texture2d)(float,float,float,float) r20.w, r24.xyxx, t43.xxxx, s14, r18.w
          add r19.w, r19.w, r20.w
          sample_c_lz_indexable(texture2d)(float,float,float,float) r18.w, r24.zwzz, t43.xxxx, s14, r18.w
          add r18.w, r18.w, r19.w
          mul r18.w, r18.w, l(0.250000)
          mad r18.w, r18.w, r21.x, r21.y
        else 
          mov r18.w, l(1.000000)
        endif 
        dp3 r19.w, r23.xyzx, r0.yzwy
        mov_sat r20.w, r19.w
        mul r21.xyz, r0.yzwy, r19.wwww
        mad r21.xyz, r21.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r23.xyzx
        dp3_sat r19.w, r21.xyzx, r7.xyzx
        log r19.w, r19.w
        mul r19.w, r2.x, r19.w
        exp r19.w, r19.w
        mul r21.xyz, r22.xyzx, r20.wwww
        mul r21.xyz, r20.xyzx, r21.xyzx
        mul r21.xyz, r18.wwww, r21.xyzx
        mul r22.xyz, r22.xyzx, r19.wwww
        mul r20.xyz, r20.xyzx, r22.xyzx
        mul r20.xyz, r18.wwww, r20.xyzx
        mul r20.xyz, r16.wwww, r20.xyzx
        mad r18.xyz, r21.xyzx, r16.wwww, r18.xyzx
        mad r19.xyz, r20.xyzx, r17.wwww, r19.xyzx
        iadd r16.w, r8.w, l(1)
        ult r17.w, r16.w, r6.w
        if_nz r17.w
          ult r20.xyz, r16.wwww, l(3, 6, 9, 0)
          iadd r21.xyz, r8.wwww, l(-2, -5, -8, 0)
          movc r17.w, r20.z, r21.y, r21.z
          movc r17.w, r20.y, r21.x, r17.w
          movc r17.w, r20.x, r16.w, r17.w
          movc r18.w, r20.z, r13.z, r13.w
          movc r18.w, r20.y, r13.y, r18.w
          movc r18.w, r20.x, r13.x, r18.w
          imul null, r17.w, r17.w, l(10)
          ushr r17.w, r18.w, r17.w
          and r10.w, r17.w, l(1023)
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r15.w, r10.w, l(140), t54.xxxx
        endif 
        mov r8.w, r16.w
      endloop 
      mov r14.xyz, r18.xyzx
      mov r15.xyz, r19.xyzx
      mov r16.w, r8.w
      mov r17.w, r10.w
      mov r18.w, r15.w
      loop 
        ult r19.w, r16.w, r6.w
        ieq r20.x, r18.w, l(4)
        and r19.w, r19.w, r20.x
        breakc_z r19.w
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r20.xyz, r17.w, l(0), t54.xyzx
        add r20.xyz, -r5.xyzx, r20.xyzx
        dp3 r19.w, r20.xyzx, r20.xyzx
        sqrt r19.w, r19.w
        div r21.xyz, r20.xyzx, r19.wwww
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r22.xyz, r17.w, l(64), t54.xyzx
        dp3 r23.x, r21.xyzx, cb2[0].xyzx
        dp3 r23.y, r21.xyzx, cb2[1].xyzx
        dp3 r23.z, r21.xyzx, cb2[2].xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r21.xyz, r17.w, l(16), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r24.y, r17.w, l(44), t54.xxxx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r25.xyzw, r17.w, l(124), t54.xyzw
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r26.xyz, r17.w, l(144), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r27.xyz, r17.w, l(160), t54.xyzx
        ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r28.xyz, r17.w, l(176), t54.xyzx
        dp3 r29.x, r20.xyzx, r25.yzwy
        dp3 r29.y, r20.xyzx, r21.xyzx
        dp3 r29.z, r20.xyzx, r26.xyzx
        add r20.xyz, -r27.xyzx, |r29.xyzx|
        mul_sat r20.xyz, r28.xyzx, r20.xyzx
        max r19.w, r20.y, r20.x
        max r24.x, r20.z, r19.w
        sample_l_indexable(texture2d)(float,float,float,float) r19.w, r24.xyxx, t44.xywz, s13, l(0.000000)
        dp3 r20.x, r23.xyzx, r0.yzwy
        mov_sat r20.y, r20.x
        mul r20.xzw, r0.yyzw, r20.xxxx
        mad r20.xzw, r20.xxzw, l(2.000000, 0.000000, 2.000000, 2.000000), -r23.xxyz
        dp3_sat r20.x, r20.xzwx, r7.xyzx
        log r20.x, r20.x
        mul r20.x, r2.x, r20.x
        exp r20.x, r20.x
        mul r20.yzw, r22.xxyz, r20.yyyy
        mul r21.xyz, r22.xyzx, r20.xxxx
        mul r21.xyz, r19.wwww, r21.xyzx
        mad r14.xyz, r20.yzwy, r19.wwww, r14.xyzx
        mad r15.xyz, r21.xyzx, r25.xxxx, r15.xyzx
        iadd r19.w, r16.w, l(1)
        ult r20.x, r19.w, r6.w
        if_nz r20.x
          ult r20.xyz, r19.wwww, l(3, 6, 9, 0)
          iadd r21.xyz, r16.wwww, l(-2, -5, -8, 0)
          movc r20.w, r20.z, r21.y, r21.z
          movc r20.w, r20.y, r21.x, r20.w
          movc r20.w, r20.x, r19.w, r20.w
          movc r20.z, r20.z, r13.z, r13.w
          movc r20.y, r20.y, r13.y, r20.z
          movc r20.x, r20.x, r13.x, r20.y
          imul null, r20.y, r20.w, l(10)
          ushr r20.x, r20.x, r20.y
          and r17.w, r20.x, l(1023)
          ld_structured_indexable(structured_buffer, stride=384)(mixed,mixed,mixed,mixed) r18.w, r17.w, l(140), t54.xxxx
        endif 
        mov r16.w, r19.w
      endloop 
      uge r17.w, r18.w, l(5)
      iadd r7.w, r16.w, -r17.w
    endloop 
    ult r6.w, r6.w, l(12)
    if_nz r6.w
      mov r11.xyz, r14.xyzx
      mov r12.xyz, r15.xyzx
      break 
    endif 
    iadd r5.w, r5.w, l(1)
    mov r11.xyz, r14.xyzx
    mov r12.xyz, r15.xyzx
  endloop 
  mov r6.xyz, r11.xyzx
  mov r8.xyz, r12.xyzx
endif 
dp3 r1.y, r2.yzwy, l(0.299000, 0.587000, 0.114000, 0.000000)
add r1.x, r1.x, l(2.000000)
mul r1.x, r1.x, l(0.010000)
mul r2.xyz, r1.xxxx, r2.yzwy
sample_l_indexable(texture2d)(float,float,float,float) r1.xzw, r1.zwzz, t0.xwyz, s11, l(0.000000)
mul r3.xyz, r1.xzwx, cb3[10].xyzx
dp3 r0.y, r0.yzwy, r7.xyzx
add_sat r0.y, -r0.y, l(1.000000)
log r0.y, r0.y
mul r0.y, r0.y, cb3[21].y
exp r0.y, r0.y
mul r0.z, r1.y, cb3[21].z
mul r0.y, r0.z, r0.y
mad r1.xyz, -r1.xzwx, cb3[10].xyzx, r10.xyzx
mad r0.xzw, r0.xxxx, r1.xxyz, r3.xxyz
ftoi r1.xy, v0.xyxx
mov r1.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r2.w, r1.xyww, t1.yzwx
add r3.x, cb3[22].y, cb3[22].x
add_sat r3.x, -r3.x, l(1.000000)
mul r3.y, r2.w, r2.w
mad r2.w, cb3[22].x, r2.w, r3.x
mad_sat r2.w, r3.y, cb3[22].y, r2.w
add r3.xyz, -cb2[94].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad_sat r3.xyz, r2.wwww, r3.xyzx, cb2[94].xyzx
mul r5.xyz, r8.xyzx, r3.xyzx
add r4.xyz, r4.xyzx, r6.xyzx
ld_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyzw, t53.xyzw
add r1.xyz, r1.xyzx, r4.xyzx
mul r1.xyz, r1.xyzx, r3.xyzx
mul r0.xzw, r0.xxzw, r1.xxyz
mad r0.xzw, r5.xxyz, r2.xxyz, r0.xxzw
max o0.xyz, r0.xzwx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul_sat r0.x, r0.y, l(0.200000)
sqrt o1.x, r0.x
mov o0.w, l(1.000000)
ret 
// Approximately 592 instruction slots used
